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Sextus Impiricus the Blood Ravens Apothecary Instead of joining the lively discussion of tactics, Sextus ruminates on the Tau themselves. Xenos were not exactly his speciality, but he had picked up a few things when he had accidentally locked himself in that forbidden vault aboard the flagship and been forced to work together with that Eldar princess to escape. Oh, what an adventure that had been! He hadn't told anyone about it though, that sort of thing was very frowned upon. So yes, the Tau. Perhaps he could discern their fiendish plot upon this world. To start with they were blue... Thinking about Tau: 1d100 96 vs 69 FL Xenos pre:Name: Sextus Impiricus Demeanour: Secrets of the Dark Chapter: Blood Ravens Specialty: Apothecary WS: 47 30+12+5(Advance) BS: 46 30+16 ST: 40 30+10 TO: 45 30+10+5(Advance) AG: 41 30+11 IN: 69 30+19+5(Chapter)+15(Advance) PR: 57 30+17+10(Advance) WP: 46 30+16 FL: 39 30+9 Wounds: 23 Fate: 3 IP: 0 CP: 0 Renown: 0 Skills: Awareness +10 Carouse +10 Chem-Use +10 Ciphers (Chapter Runes)(Xenos Markings) Climb Dodge Common Lore (Adeptus Astartes)(Deathwatch)(Imperium)(War)(Administratum +10)(Tech +10)(Imperial Guard)(Imperial Navy) Concealment Drive (Ground Vehicles) Forbidden Lore (Xenos)(Heresy)(Traitor Legions +10)(Mutants +10) Interrogation Intimidate Literacy Logic Medicae +20 Navigation (Surface) Scholastic Lore (Codex Astartes)(Legend)(Occult +10)(Numerology +10)(Beasts +10)(Chymistry +10) Scrutiny Silent Move Sleight of Hand Speak Language (High Gothic)(Low Gothic)(Eldar) Survival Swim Tactics (Void Combat) Tech-Use Tracking Wrangling Talents: Ambidextrous Astartes Weapons Training Autosanguine Bulging Biceps Deathwatch Training Foresight Heightened Senses (Hearing)(Sight) +25 total via Corvus Armour Auto-Senses Killing Strike Nerves of Steel Polyglot Quick Draw Resistance (Psychic Powers) True Grit Unarmed Master Traits: Unnatural Strength (x2) Unnatural Toughness (x2) Special Abilities: Guardian of Purity Reduce all Kill-tean Corruption Points suffered by 2 (to a minimum of 1), requires narthecium. Create Toxins Use a tissue sample of a particular enemy, narthecium, and one hour to create toxins. The Kill-team's attacks have Toxic quality against the enemy type for rounds equal to Int Bonus. Those with Daemonic Trait are not affected by this ability. The Kill-team must be in Squad Mode. Enhance Healing The Apothecary may restore 1d5 additional Wounds with any successful Medicae Test for First Aid. Modes: Foreknowledge (Solo) Gear: Corvus Armour Blood of a Battle-Brother +1 Cohesion Lead From the Front +1 Cohesion Bolter 100m S/2/4 2d10+5 X Pen5 Clip28 ReloadFull Tearing Fire selector Bolt pistol 30m S/3/– 2d10+5 X Pen5 Clip14 ReloadFull Tearing Frag Grenades x3 SBx3 2d10 X Pen0 Blast (5) Krak grenades x3 SBx3 3d10+4 X Pen6 Combat Knife 1d10+2+SB R Pen2 Repair Cement Librarium Texts +3 Forbidden Lore: The Traitor Legions Reductor Removes 1 Progenoid per round, 10+2 R Pen10 (no strength bonus) Narthecium +20 Medicae on Space Marines, Lightly Wounded at x3 Toughness, x2 First Aid healing, 10 drug doses Advances: 25,700/26,000 SM R1 Carouse +0 200 SM R1 Survival +0 300 SM R1 Swim +0 200 SM R1 Speak Language (Eldar +0) 200 SM R2 Awareness +10 300 SM R2 Carouse +10 200 SM R2 Logic +0 400 SM R2 C. Lore (Imperial Guard +0) 200 SM R2 C. Lore (Imperial Navy +0) 200 SM R2 Scrutiny +0 400 SM R2 Wrangling +0 200 DW R1 Ciphers (Xenos Markings +0) 200 A C Weapon Skill +5 200 A C Intelligence +5 200 A C Perception +5 200 A C Toughness +5 500 A C Intelligence +10 500 A C Perception +10 500 A C Intelligence +15 1000 A R1 Chem-Use +0 400 A R1 Interrogation +0 200 A R1 Autosanguine 500 A R2 Chem-Use +10 400 A R2 S. Lore (Beasts +0) 200 A R2 S. Lore (Chymistry +0) 200 A R2 Medicae +10 400 A R3 S. Lore (Beasts +10) 200 A R3 S. Lore (Chymistry +10) 200 A R3 Medicae +20 600 A R3 Tech-Use +0 500 BR C. Lore (Admin +0) 100 BR C. Lore (Admin +10) 200 BR C. Lore (Tech +0) 100 BR C. Lore (Tech +10) 200 BR F. Lore (Mutants +0) 100 BR F. Lore (Mutants +10) 200 BR F. Lore (Traitor Legions +0) 100 BR F. Lore (Traitor Legions +10) 200 BR S. Lore (Numerology +0) 100 BR S. Lore (Numerology +10) 200 BR S. Lore (Occult +0) 100 BR S. Lore (Occult +10) 200 BR Foresight 400 BR Polyglot 400 BR Sleight of Hand +0 200
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# ¿ Jun 5, 2016 16:10 |
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# ¿ Apr 20, 2024 02:42 |