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Looking forward to playing the full release tonight!!
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# ¿ Jun 2, 2016 13:22 |
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# ¿ Apr 26, 2024 23:05 |
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Purchased the game on steam 10/22/2015, am I supposed to have a soundtrack?
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# ¿ Jun 3, 2016 02:23 |
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the Koenig oh my goodness
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# ¿ Jun 3, 2016 02:28 |
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Saint Isaias Boner posted:haha this game owns it really does. It rewards playing carefully, but everything is so viscerally satisfying.
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# ¿ Jun 3, 2016 13:52 |
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gauss posted:Metal Health is unquestionably the first real difficulty spike in the game. I recommend the Killdozer for that mission, Treehouse seems like it would be an easy way to beat it but it requires some fairly high level play. Regardless of your loadout, take it slow, don't aggro more enemies without dispatching the ones already alerted to your presence. unless you're playing the Rounder; the railgun is so loud you need to strike and then kite away while cloaked. I haven't beaten Metal Health yet, but Killdozer was my closest followed by Treehouse. The thing with Treehouse is that while the Ploughman denies you a lot of ammo pickups, both it and the Koenig are incredibly powerful, and you don't need to pick up much ammo at all. Be careful about boosting into trouble to try to pick up ammo / shields. Sometimes it's helpful, but often you'll run into an ambush. I've also found that starting off heading southwest is more productive than starting off heading southeast.
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# ¿ Jun 3, 2016 18:55 |
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Psykmoe posted:
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# ¿ Jun 3, 2016 19:24 |
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dyzzy posted:Apparently the cause has been determined and a general fix is on the way. I can confirm that I have the extras and I didn't do anything in particular.
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# ¿ Jun 3, 2016 22:20 |
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Cockiness gets me killed faster than anything.
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# ¿ Jun 3, 2016 23:51 |
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The Touro is really, really good.
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# ¿ Jun 4, 2016 00:07 |
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Want to echo that guy's metal health experience. Took it slow with the treehouse (how else), remembered to not fire the ploughman while in trees , and didn't panic when I ran low on ammo because the guns pack a punch. Also, don't worry if a couple of such quick guys get in on you. That's what the BOOM is for, don't spin the Koenig away from your real threats. Speaking of, though it's generally better to fire it in quick bursts, don't be afraid to burn an enemy captain or shield truck down, especially if you're in the trees or the ploughman is between shots.
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# ¿ Jun 4, 2016 06:42 |
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Just beat Joy Bus / Hell Ride with the Pompadour. Definitely took me the most tries yet.
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# ¿ Jun 4, 2016 14:20 |
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Omg yes I just beat Knife Chase without taking more than two steps from the start
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# ¿ Jun 4, 2016 14:50 |
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Just requisitioned the Gardens, loving the description of 'maybe familiar' with the districts that make it up.
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# ¿ Jun 4, 2016 18:20 |
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hey whoever said the fatshoe rules: pop an Abbott and a thunderclap and smoke on there and
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# ¿ Jun 5, 2016 05:32 |
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elf help book posted:What triggers the "Light Damage Bonus"? Just not taking many hits, or ending with good health or what? I think it's ending with an intact hull, shield damage only?
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# ¿ Jun 5, 2016 16:32 |
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re: mortar chat: http://forums.somethingawful.com/showthread.php?goto=post&postid=460649004#post460649004
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# ¿ Jun 6, 2016 14:37 |
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Skyscraper posted:Ah, cool, thanks! Yeah, if you smoke up a corridor you can put out a serious amount of damage before anything is even a threat again, and you can extend that time by backing up.
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# ¿ Jun 7, 2016 05:33 |
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Fish Noise posted:Having just found Nobrean Rocket League and Corvid Minigolf, I look forward to discovering other little map details. I enjoyed finding the YCS building e- then blowing it up, of course
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# ¿ Jun 8, 2016 21:31 |
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The Joust with a Mae Dois and a Disco is a fun little machine
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# ¿ Jun 10, 2016 13:55 |
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I just had to early-exit a run with the Pitbull and Chuffer both mounted. Really high damage output, but the chuffer really tends to murder ammo on the ground and the Pitbull chews ammo like nobody's business. Ammo management is difficult.
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# ¿ Jun 14, 2016 13:50 |
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anthony patch posted:In other news, I wrote a thing. TL;DR is don't go into indie gamedev, because you're hosed. I wrote my first ever Steam review after reading this.
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# ¿ Jun 14, 2016 20:55 |
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anthony patch posted:Aaaahahahaha this is the same guy-- I was wondering when someone would figure out you can do this: Captain Foo posted:Omg yes I just beat Knife Chase without taking more than two steps from the start
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# ¿ Jun 17, 2016 13:11 |
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Section Z posted:Well that certainly makes me feel like a dumbass for killing all the Zed's sneaky style with the Fork first I'm not actually good at the game which is why I tried to do that in the first place I remember when weapons with ballistic trajectories were first added to the game in early access, and I spent a while blowing myself up firing mortars while retreating. Arcing weapons inherit quite a bit of momentum from your machine's movement...
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# ¿ Jun 17, 2016 14:08 |
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Studio posted:I want to speedrun the poo poo out of Brigador when I finally have time. This game is so good. I'd watch this, because I'm honestly not very good at the game despite having 20+ hours in it.
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# ¿ Jun 22, 2016 13:24 |
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anthony patch posted:If we did something like this it would be persistent units or bust. oh man I think I'd like this even more than Brigador itself
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# ¿ Jul 26, 2016 13:48 |
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victrix posted:A tactics game with this art style and customizable pilots and management of your vehicle fleet i think you mean
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# ¿ Jul 26, 2016 22:57 |
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I played 20 hours of brigador when there were only inner and outer city and no weapon descriptions, and have played about 4 hours since the game was actually released and I'm still happy with my purchase
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# ¿ Oct 7, 2016 17:51 |
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Glenn Quebec posted:gently caress. This is the one. Brigador Front Mission style. extremely this
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# ¿ Nov 2, 2016 17:42 |
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Ugly In The Morning posted:Wait a sec, is the Mae Dois a "Ma Duece", as in M2 Browning machine gun? I just got the name and the description about it predating space travel. That's a nice touch. yes, yes it is
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# ¿ Nov 4, 2016 20:13 |
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anthony patch posted:The whole idea of threat assessment and proper allocation of force is something I've thought about a lot. I mean a lot. I love X-com, but the original with having crews of 12+ per mission I think is too much for a lot of people, while with nu-xcom the problem is that you have to keep your best guys alive and in continual use or else you're hosed. So if I were to do something in that wheelhouse then it would be vehicle/powersuit based and everything has maintenance downtime. You want to bring that tower tank as support on a raid? Go on ahead, but it's gonna need 200 man-hours of maintenance even if no one shoots at it. Anything with a lot of hardware always has a larger inventory than gets fielded at any single moment so that you can rotate through. That way from a gameplay standpoint you get a natural rotation of crews and equipment from mission to mission. I LIKE THE SOUND OF THIS
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# ¿ Dec 2, 2016 20:09 |
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verbal enema posted:why do mechs sometimes have backwards legs i mean not like just in this game i mean in general Because why not
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# ¿ Dec 4, 2016 08:07 |
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verbal enema posted:why do mechs sometimes have backwards legs i mean not like just in this game i mean in general also tell me this doesn't look badass, so that's why
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# ¿ Dec 4, 2016 18:42 |
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SelenicMartian posted:Hello, Treehouse 0.1
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# ¿ Dec 6, 2016 21:09 |
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Segmentation Fault posted:Projectiles inherit velocity. Try it with mortars. Whichever level has all the big faces and you have to take out a target at the rear can be just cheesed by flinging a mortar at it, I think one of my posts much earlier in the thread describes it better
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# ¿ Dec 20, 2016 22:13 |
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just picked up and played this game again for the first time in a while, and the Banshee is fantaaaaasticcccccc
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# ¿ Dec 27, 2016 22:04 |
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DOWN JACKET FETISH posted:rrrrrrrrreeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee Efi, vex, banshee, balão, AK Fun on a bun (I'm not very good)
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# ¿ Dec 28, 2016 02:12 |
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gauss posted:Yes, thanks, and to everyone else who has left positive reviews. We're not there yet but if we can get to 500 reviews I'm pretty sure we'll have clinched the coveted "Overwhelmingly Positive" rating. Every little bit helps. I love your openness and clear thoughtfulness behind your game, it's what keeps me firing it up again after putting it down for a long time, which doesn't happen with all that many games. Incidentally, I had gone to write a review, and found that I already had! So good job there too
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# ¿ Dec 29, 2016 18:02 |
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Twin Duchess thanks this is really fun
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# ¿ Dec 30, 2016 01:58 |
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Kai Tave posted:Enjoying the vibrations, huh? Efi~
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# ¿ Dec 30, 2016 02:07 |
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# ¿ Apr 26, 2024 23:05 |
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I know somewhere up thread someone has posted high-level playthroughs, anyone have those handy?
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# ¿ Dec 30, 2016 02:54 |