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CrashScreen
Nov 11, 2012



UPDATE (10/08): Chapter 52: Dodo It Yourself

"Final Fantasy XIV doesn't count because it's an MMO."


It's been five years since the Garlean Empire inadvertently released Bahamut from his prison, devastating the realm of Eorzea in an event now known as The Calamity. The realm is finally beginning to rebuild, but its people still aren't out of the woods yet. The Garlean Empire looks to move once more, and local beast tribes continue to try and summon their deities.

With all the pressure on their forces, the city-states of Eorzea look to adventurers for support. Among those is an adventurer and their allies who may just bring a new era to the land.


Final Fantasy XIV was originally released in 2010 and it bombed hard. Things were so bad that Square-Enix had to issue a formal apology, while replacing the director with Naoki Yoshida. A not-sequel for the game was planned to replace it, named Final Fantasy XIV: A Realm Reborn. While FFXIV: ARR was in development, Yoshida's team developed the finale to the original's storyline, culminating in an apocalyptic event before the severs ended. The original game even ended on a pretty rad cutscene. Seriously, check it out.

A Realm Reborn itself lives up to the name. It actually feels like Final Fantasy, and it's actually a pretty good game!



A lot of people will undoubtedly miss out on FFXIV because it's an MMO, so this screenshot Let's Play will be covering the story for A Realm Reborn, as well as all the changes that added and improved to the game over time. I don't plan to cover the expansion (at least in this thread), but I'll be covering all the story additions leading to the climactic finale of A Realm Reborn.

The thread is actually a continuation of an old LP of the game I started in 2014, but you don't need to care about that. It was bad, and I've already rewritten the updates for the thread. This will be a little bit of an LP megathread so expect others to join in and show off other classes and starting locations. If you want to participate in anything, I'll be playing on Omega. You can also follow my LP-specific Twitter account.


- No untagged spoilers. Context is also important when tagging them.
- In the spirit of the game being an MMO, you're welcome to contribute your own LP. Just make sure not to progress beyond the main one.
- I want this LP to be as interesting and helpful as possible, so I'm open to feedback.
- FFXIV is chock-full with references, but be careful not to spoiler the other games in the series. There's almost always an LP for each game. Tagged spoilers with context is fine.




The city of Ul'dah is a prosperous city located in the desert region of Thanalan. It is home to merchants and conmen. The city storyline serves as Crash's origin story. These chapters cover the original thread, and back when the game was on patch 2.3, which is before the Heavensward expansion was released.

Chapter Zero: Prologue
Chapter I: A Realm Reborn
Chapter II: Close to Home (Ul'dah)
Chapter III: Way of the Gladiator (Gladiator Lv. 1 Quest)
Chapter IV: Kicking the Hornet's Nest (Gladiator Lv. 5 Quest)
Chapter V: Under the Sultantree
Chapter VI: Spriggan Cleaning
Chapter VII: Way Down in the Hole


Crash's adventuring is slowly bringing him more fame as he spreads his influence throughout Thanalan. The Ul'dah storyline sees the tutorial for players new to the genre concluded, covering character levels 1 - 15. This is where the new thread began. The game was on patch 3.3, which is a huge difference to 2.3 given that a whole expansion has since released.

Chapter VIII: Ul'dah's Most Wanted (Gladiator Lv. 10 Quest)
Chapter X: The Horizon is Swarming with Merchants
Chapter XI: I'm Quiveron Over the Brass Blade Corruption
Chapter XII: Crash's Crowning Moment Has Finally (Not Yet) Come!
Chapter XIII: Aether You'll Explode or I'll Game Over (Bonus: 1.0 Story Summary )
Chapter XIV: Towering over the Sultana
Chapter XV: Feast and Famine
Chapter XVI: Assisting Aldis is like killing two birds with one shield (Gladiator Lv. 15 Quest)


Aggro's fame reaches new heights as the Flame Commander from Ul'dah's Grand Company makes her his envoy. Aggro must travel to the other members of the Eorzean Alliance with a message. It's here that her horizons are expanded, and there may be some dungeon exploration too. Midway through, the game hits patch 3.4.

Chapter XVII: I'm on a Highwind to hell
Chapter XVIII: My new friends are Grand Company
Chapter XIX: Curiosity killed the Coeurl
Chapter XX: Chasing Madison (Bonus: Class Summary )
Chapter XXI: Aggro will become A Beauty Reborn
Chapter XXIII: Terror of the Deepcroft (With guest: TiamosLoren.)
Chapter XXIV: As the adventurers come to an end Patch 3.4
Chapter XXV: What Can Go Wrong (With guest: TiamosLoren).
Chapter XXVI: A Story Reborn
Chapter XXVII: The Alacran Ambush (Gladiator Lv. 20 Quest)
Chapter XXVIII: Aggro Takes Cooking Classes (Culinarian Lv. 1 Quest)
Chapter XXIX: Aggro Gathers Her Thoughts (Fisher Lv. 1 Quest & Botanist Lv. 1 Quest)
Chapter XXX: Retaining a Little Bit of Progression


As a fresh recruit for the Scions of the Seventh Dawn, Aggro Crag is tasked with leading the investigation to determine if there has been any Primal involvement in the recent disappearances in eastern Thanalan, which have been linked to the Amalj'aa Primal Ifrit.

Chapter XXXI: Meet the Team
Chapter XXXII: A Proper Burial
Chapter XXXIII: Dressed to Deceive
Chapter XXXIV: Life, Materia, and Becoming the Ultimate Iron Chef (Culinarian Lv. 5 Quest)
Chapter XXXV: Lord of the Inferno
Chapter XXXVI: The Bowl of Embers
Chapter XXXVII: Concerning the Tempered


Aggro's reputation has soared since she slayed the Amalj'aa Primal, Ifrit. Now, the Grand Companies of Eorzea are tripping over each other to have her swear an oath and join them. The game is also now on patch 3.5, the final before the third expansion, Stormblood.

Chapter XXXVIII: A Hero in the Making (Part 1)
Chapter XXXIX: A Hero in the Making (Part 2)
Chapter XL: The Company You Keep
Chapter XLI: My Little Chocobo
Chapter XLII: Hello Halatali
Chapter XLIII: On Holy Ground (Gladiator Lv. 25 Quest)


On a new assignment for the Scions of the Seventh Dawn; Aggro must investigate the Sylph beast tribe and determine whether their ability to summon the Primal, Ramuh, is a threat to Gridania. This was recorded during game patch 3.56, which was the final content patch for the Heavensward expansion.

Chapter XLIV: Sylph-management
Chapter XLV: First Contact
Chapter XLVI: Spirited Away
Chapter XLVII: Into the Beast's Maw
Chapter XLVIII: Believe In Your Sylph


After being introduced to Lahabrea, Aggro's new investigation takes her throughout Eorzea on the hunt for information on the Ascian. This was recorded right after Stormblood (patch 4.0) was released.

Chapter XLIX: Highbridge Times (Bonus: Stormblood Changes )
Chapter L: Meeting with the Resistance
Chapter LI: Big Trouble in Little Ala Mhigo
Chapter LII: Dodo It Yourself (Culinarian Lv. 10 & 15 Quest)

CrashScreen fucked around with this message at Oct 13, 2017 around 18:49

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CrashScreen
Nov 11, 2012






Fister Roboto shows us what it's like to start in Limsa Lominsa and play the Arcanist class.

Chapter I: Now I'm Here
Chapter II: Play the Game
Chapter III: I'm in Love with my Carbuncle
Chapter IV: It's a Hard Life
Chapter V: Cat Bottomed Girls
Chapter VI: We Will Rock You
Chapter VII: Another One Bites the Dust
Chapter VIII: Seaside Rendezvous
Chapter IX: Ogre Battle


TiamosLoren breaks some new ground with Miner and studies the science found in the Alchemist' Guild as well.

Mining Episode 1: Rocky Starts


Final Fantasy XIV has a lot of extra stuff outside of the main story. Job storylines, seasonal events, and other miscellaneous content can be found here. Some additional content will be covered by other LPers, which you can find in the Contributions post below, and some will also already be in the LP above.


Seasonal events will occur periodically over time. Some events are an annual event, while others are one-offs.

2013 - All Saints' Wake (SSLP Post)
2014 - Moonfire Faire (with 2013 bonus)
2014 - All Saints' Wake
2016 - The Rising: Rising Up to a Different Challenge
2016 - The Rising pt.2: Letting amateurs appear on stage can lead to a Calamity
2017 - The Rising


Usually an update in the LP, but posted here to be found more easily too.

I. FFXIV 1.0 Summary (sans Calamity)
II. Classes Overview
III. Stormblood Changes

CrashScreen fucked around with this message at Sep 12, 2017 around 08:01

CrashScreen
Nov 11, 2012




This is where you can find contributions from others in the thread. Will likely contain spoilers up to the current update in the LP.


TiamosLoren set up a playlist to give readers the Gridania/Lancer perspective of the story. Contains commentary, and is broader than just the class and city-state. Gets updated whenever the LP catches up to another one of his videos.

Chapter 23-B - TiamosLoren also did a write up about our Tam-Tara Deepcroft dungeon run.

CrashScreen fucked around with this message at Oct 27, 2016 around 20:15

CrashScreen
Nov 11, 2012



e: There was a post here but now there's not thanks to the chapter refresh. It's now part of the seventh update.

CrashScreen fucked around with this message at Apr 21, 2017 around 14:27

CrashScreen
Nov 11, 2012



Now that I'm also done with the very first update in the new thread, I can finally make one particular change! I've wrote a backlog of updates already, but Crash's name has been bugging me for a while now. It just feels really awkward writing, and like I'm speaking in third person. Originally, I was going to just change it, but I decided it might be more interesting to put it to a vote. I'm probably also going to let people vote on the race they want the protagonist to be, if anyone would be interested in that too?

The rules for the voting on the name for the protagonist in this LP are simple:
- Share whatever names you think are funny, clever, or interesting for an adventurer. You can also vote to keep the name. The name with the most votes will be selected.
- Needs to be a forename and surname. Both must be no no larger than 15 characters each, and can only total a maximum of 20 characters together.
- Whatever works so long as it won't get me banned in the game. Try your luck if you want. A GM visit might be a fun little bonus.
- The name has to be available on Midgardsormr. This means no Viewing Cutscene, no Anna Banana'chan, and no Prostate Puncher to name a few. If you're unsure, just share it anyway!
- Make sure to post the name in bold!

I'll note that for a while, screenshots will probably still say Crash Screen. I'm bad at photoshop, and I don't think it matters too much since we're all in on the change anyway. At the very least I'll be making sure it's at least changed in dialogue (including in screenshots) even if it's not changed in the party list for a while.

I originally had a vote in the update, but I figure this might actually be better left outside of it for now.

Edit: Voting closed.

CrashScreen fucked around with this message at Jun 10, 2016 around 01:36

Gloomy Rube
Mar 4, 2008

umm. . . you do know you cant kill ghosts, right?

I am super glad to see this LP back, it died just before you would have been getting people to do dungeons and guildhests with you

Anyway, let's name our character Bart Fargo after the character from Danger! Death Ray.

ReturnOfFable
Oct 9, 2012

No tears, only dreams.


All right! I'm glad to see your doing the LP again Crash. I started playing through ARR again on a new character and I'm enjoying it. Once you get into dungeons, I'll send you a PM about helping you out covering other classes.

Xenoveritas
May 9, 2010


Dinosaur Gum

Hm, maybe I can use this thread to dump the backlog of Final Fantasy XIV: ARR event videos I've recorded but never bothered editing together.

I think I have one for every single event starting in like 2015 through today, but I'd have to go check.

HenryEx
Mar 24, 2009

...your cybernetic implants, the only beauty in that meat you call "a body"...


Grimey Drawer

This is probably a bad idea and not gonna go anywhere (it took me like 2 hours of running around talking to people just to get out of the city), but i'll be here like

http://i.imgur.com/kQX6Eu2.gifv

Shaezerus
Mar 24, 2008

God? Or perhaps a devil?
Show me which you'll choose!


CrashScreen posted:

Now that I'm also done with the very first update in the new thread, I can finally make one particular change! I've wrote a backlog of updates already, but Crash's name has been bugging me for a while now. It just feels really awkward writing, and like I'm speaking in third person. Originally, I was going to just change it, but I decided it might be more interesting to put it to a vote. I'm probably also going to let people vote on the race they want the protagonist to be, if anyone would be interested in that too?

The rules for the voting on the name for the protagonist in this LP are simple:
- Share whatever names you think are funny, clever, or interesting for an adventurer. You can also vote to keep the name. The name with the most votes will be selected.
- Needs to be a forename and surname. Both must be no no larger than 15 characters each, and can only total a maximum of 20 characters together.
- Whatever works so long as it won't get me banned in the game. Try your luck if you want. A GM visit might be a fun little bonus.
- The name has to be available on Midgardsormr. This means no Viewing Cutscene, no Anna Banana'chan, and no Prostate Puncher to name a few. If you're unsure, just share it anyway!
- Make sure to post the name in bold!

Let's get technically lore-appropriate.

Shaezerus fucked around with this message at Jun 4, 2016 around 00:20

Gloomy Rube
Mar 4, 2008

umm. . . you do know you cant kill ghosts, right?

Shaezerus posted:

Let's get technically lore-appropriate.



I would like to second this name/race/everything

AweStriker
Oct 6, 2014


Shaezerus posted:

Let's get technically lore-appropriate.



Yes. This.

RikkidoSeph
Jul 31, 2014



Gotta agree with Aggro Crag

Tzarnal
Dec 26, 2011



Aggro Crag is great.

Obligatum VII
May 5, 2014

Haunting you until no 8 arrives.

My favorite technically lore appropriate name was the one it shows when it was still loading in a player. Been a while since I played, so I'm afraid I've forgotten it. Confuses the heck out of people though because they still think you're loading in, but no, that's just your name. I know it followed the verb-noun format.

I kind of went on an FF14 hiatus a ways back, might just get back into the game soon. Which server were you playing on, again? Was it the main goon one of Excalibur?

Gloomy Rube
Mar 4, 2008

umm. . . you do know you cant kill ghosts, right?

"The name has to be available on Midgardsormr. This means no Viewing Cutscene, no Anna Banana'chan, and no Prostate Puncher to name a few. If you're unsure, just share it anyway!"

Hopefully, this answers your question

CrashScreen
Nov 11, 2012



I'm pretty down with changing race if everyone's voting for me to do that too. The change might take a little longer, since I've got a bit of extra footage from before the hiatus. We can pretend that's due to the one month subscription veteran reward, right?

The next update is going to be short like this one, since it's just a self-contained gladiator quest. I might just post it in the middle of the week, so I'll let voting continue after that update.

Obligatum VII posted:

I kind of went on an FF14 hiatus a ways back, might just get back into the game soon. Which server were you playing on, again? Was it the main goon one of Excalibur?

I'm playing in the sever equivalent of the sticks. It's nice and quiet for a thing like this, and I have friends there to help, but I heavily recommend you play most of your game on Excalibur. I've got a character on there as well, even if I'm not on it much. You'll be able to get groups for full party content way easier.

Obligatum VII
May 5, 2014

Haunting you until no 8 arrives.

CrashScreen posted:

I'm pretty down with changing race if everyone's voting for me to do that too. The change might take a little longer, since I've got a bit of extra footage from before the hiatus. We can pretend that's due to the one month subscription veteran reward, right?

The next update is going to be short like this one, since it's just a self-contained gladiator quest. I might just post it in the middle of the week, so I'll let voting continue after that update.


I'm playing in the sever equivalent of the sticks. It's nice and quiet for a thing like this, and I have friends there to help, but I heavily recommend you play most of your game on Excalibur. I've got a character on there as well, even if I'm not on it much. You'll be able to get groups for full party content way easier.

I wasn't about to abandon my existing, if now rather dusty, character on Excalibur. I was just going to volunteer to to help out with dungeons during the LP and such if you did happen to be there.

CrashScreen
Nov 11, 2012



Obligatum VII posted:

I wasn't about to abandon my existing, if now rather dusty, character on Excalibur. I was just going to volunteer to to help out with dungeons during the LP and such if you did happen to be there.

Ah, my bad. In that case, the server I'm playing on is Midgardsormr. I'm also in the "goon FC" for the server, even if it's not just goons in there (server isn't populated enough).

CrashScreen
Nov 11, 2012



Chapter VIII: Ul'dah's Most Wanted
After getting a bit of good shut eye in the Inn, it's probably time to go catch up with the Gladiators' Guild and see what's going on and if they have any work for Crash to do. Last time, guild leader Mylla had Crash run around scaring away miscreants from town as part of my training. While doing this, he ran into an ex-member of the guild named Aldis. Momodi asked Crash to keep his run in quiet from Mylla, as it turns out that the pair seem to have some history.


Music: Sultana Dreaming



Back in the coliseum that players can't participate in, Mylla is waiting with a new task now that Crash is level 10.

There have been several violent murders recently, the victims of which were all Hyuran men. Based on the multiple spear wounds found upon the bodies of the deceased, we believe that lancers are responsible for the crimes. I fear it is only a matter of time before one of our own is targeted.

I'm glad to see that we're privy to what should likely be Brass Blade information. Y'know? The private force that's basically Ul'dah police?

I have just received reports of foreign lancers skulking about in Stonesthrow. Considering the circumstances, I find it likely that these are our culprits. Go to Stonesthrow, and speak with any you find in the area. With luck, we may find these lancers before they strike again.

That's some seriously vague information that she's sending Crash to go kill people over! It sounds like his task is to go find anyone with a spear in Thanalan and poke them to death with his sword.


Music: To The Sun



Stonesthrow is just outside Ul'dah. It's a small camp for refugees who weren't permitted residence within the walls of Ul'dah. Crime is kind of rife here, but they aren't even at the bottom of the barrel. There's much worse further up north in the central Thanalan zone.



It's not long before Crash finds a cowering gladiator. But who is he cowering from?



Oh.



The lancers will use a combination of Feint and Heartstopper. Feint was a Lancer ability that players can learn, and inflicts Slow on the target. The player version is now an off-cooldown melee ability that reduces the target's physical attributes. Since the enemy's version is still the regular weaponskill, there's no indication of it coming and I just have to put up with an increased cooldown on Crash's actions. Slow only affects the global cooldown, meaning that his auto-attack is unaffected. Considering that auto-attack contributes about ~20% of damage in this game? Slow could be worse. The other attack, Heartstopper, is a frontal AoE that lets me dodge it. Heartstopper does about three times the damage of their regular attacks, which means that it still doesn't hurt.

The fight is pretty easy, and Crash kills them both without breaking a sweat. It's certainly a good thing that they attacked him, otherwise he'd be slaughtering random, and possibly innocent lancers right about now.



Looks like Aldis is at the center of this, and those lancers were freelancers. Someone seems to really want him dead. We'll need to report this to Mylla, much to Momodi's disappointment.


Music: Sultana Dreaming




Thankfully!

But what brought Duskwight freelancers all the way from the Black Shroud? And why were they murdering Hyuran men with swords?

Momodi asked us not to tell Mylla about Aldis, but I guess we have no choice? Fortunately, we don't have to say anything, as another Gladiator rushes in and interrupts.



First Sword!

What is it?

Lancers, First Sword! A gang of 'em, hidin' in the tunnel south of Black Brush Station!



Bruce, accompany Crash. See that he doesn't die.

Well, I can't keep the bloke from gettin' skewered, but I'll patch him up best I can.

You have your orders, gladiators! Send those freelancers to the Seventh Gate!


Music: To The Sun



The tunnel Mylla was talking about is located almost directly across from the main entrance to Ul'dah. There's two tunnels obscured by the giant rock with a lot of greenery, and the one we want to enter is where the railway tracks lead.



The path to it is rather scenic, and not very dangerous despite being on a railway track. There aren't any aggressive enemies nearby. I've mentioned it before, but that larger flower there is pretty cool at night when it glows.



Inside the cave is the marker that we need to reach in order to continue the quest. It's a sign that another duty is coming.


Music: A Fine Death



This quest is basically the tutorial for Gladiator's party role: tanking. At the start of the duty, three Lancers will swarm in and attack Bruce. Crash's goal here is to draw their attention away from Bruce, who will heal Crash when things get dangerous.

While it's not important to know it in depth yet, this is finally the opportunity to discuss enmity. Every action produces enmity equal to the damage dealt, and each enemy has its own separate enmity table which tracks the values for each party member. As the name suggests, an enemy will target the player or character that's scored highest on its enmity table. It's not a concept you tend to find in a Final Fantasy game, but it's pretty important in an MMO. Of course, all this means that the hardest hitting player would normally be under threat. This is when the Savage Blade additional effect comes in.



Until now, we've used the more potent Riot Blade. While it inflicts less damage, Savage Blade receives a 3.5x 4.5x 6.3x enmity modifier. Going back to 100 potency being the equivalent of 100% damage, the enmity generated is the equivalent of a 700 1323 potency attack with the combo bonus. We'll be referring to this as enmity potency, or ePotency, from here on as it's important to separate it from the actual damage dealt.



Now, Savage Blade is a single-target weaponskill. It won't do Bruce any good, at least at this moment. This is when our until-now ignored Flash comes in handy. While it inflicts no damage, it generates an ePotency of 600 1200 over a wide area. You actually produce more enmity by spamming Flash (2400 ePotency in 2 global cooldowns) versus Fast Blade -> Savage Blade (1483 ePotency). Obviously, we want to actually do damage when we can, so Flash is simply for establishing and sustaining enmity over a large group of enemies. That's what this duty is mostly about. Two or three casts of the spell will do the trick.



Since Flash costs MP, it actually has a little bit of neat synergy with Riot Blade. When Riot Blade gets a combo bonus, it restores MP equal to about half the cost of a single Flash. If you can keep on top of the enmity tables then Savage Blade isn't really necessary on groups. For extra security, it's best to focus on the same target that Bruce is as that'll avoid him facing their hostility.



Another group spawn south down the tracks, targeting Bruce again. With a couple of Flashes, they're Crash's.

Normally, Crash doesn't take very much damage. With a duty catering specifically towards our class choice, the content can be tuned actually have a threat. We've not seen his HP drop so much before. Fortunately, Bruce's heals will keep Crash alive without issue--provided we keep the enemy off of him. Bruce's heals also generate enmity. I'll get into it in more detail on how exactly that works much later, but Crash will still need to use flash every once in a while to avoid losing any of them to Bruce.



After defeating the second wave, a captain will spawn in. He's essentially the boss for this fight. Continuing the theme of teaching you how to tank through trial by fire, just holding the Captain's hate won't necessarily be enough to protect Bruce. Another common mechanic in MMO tanking is the cleave. Cleaves hit anything in front of the attacker.



In fact, this is just a regular Heartstopper like the lancers from before. Functionally though, this effectively means that boss should only be facing the tank. Everyone else should be to the boss' side or rear. Of course, since Bruce is a dumbass NPC, he won't budge.



By drawing the boss' facing direction away from facing Bruce, we ensure that his heart isn't put to rest. He's kind of blind and can't see the indicator (neither can most players in later party content). Bruce wasn't alone in his inability to see the indicator, though. In the beta version of the game, this boss didn't actually have an indicator either. Too many players were unaware that they could avoid it, so he was given one.



The duty is cleared when the boss finally goes down. With that, it looks like Crash's job is done. It's time to head back to the coliseum and report to Mylla.


Music: A New Hope



You have shown tremendous growth since you joined us...and though it pains me to do this, you have earned the right. I grant you leave to join other guilds. You may even join the guilds of other nations, if that is your desire. Before you head off, I wanted to ask you - Bruce believes the freelancers were out for a bounty. What is your opinion on this, Crash?



We're given two choices here. Either option results in the final dialogue box for the quest, so it doesn't really have very much importance and is only really there for flavour.

They were tracking a man named Aldis.
Aldis!? Are you certain that this is the name you heard!? He's...he's alive? But how...?

Their motives died with them.
I see... Mayhap it is best that we put this sordid affair behind us. Still, I cannot help but wonder...



Right. Crash has done his duties as a gladiator, so it's time to hit the road again. However, now that we've unlocked the armory system, I figure that it's probably best to explain it a little.

Completing your first level 10 class quest unlocks the armoury system, which is basically the ability to swap classes. Unlike most MMOs, but rather familiar to Final Fantasy; players can freely swap class almost whenever they want. The only real restriction is that you can't change class in a duty or in battle.



Basically, your current class is determined by the equipped weapon. A Gladiator uses a one-handed sword with a shield, while an Archer uses a bow. Each of them have their own level, starting from 1. This means that if Crash unlocked another class, he could alternate between his level 11 Gladiator and level 1 whatever class. I like to explain it as Crash's skill with those weapons, though that doesn't account for values like HP changing, but you get the idea. What's also cool is that gathering and crafting are also separate classes, such as Fisher or Goldsmith. There's also a cross-class system for equipping abilities you learn on other classes. I won't get to any of this right now, though.

We'll be sticking to Gladiator for now. I won't dabble in other combat classes until around level 30, and I'll leave the crafting and gathering classes up to a vote in the thread once they're all available. Unlocking a new class requires access to its guild, which means only 1/3rd of the options are accessible at the moment. They also have their own storyline, and I'd rather not have too many plot threads hanging at once. In the next update, we'll be continuing with the main scenario.



In the mean time, this was a short update, so let's take another look at something else we've unlocked for reaching level 10. Up over in Horizon, where we did our leves, is another NPC called Lost Rabbit. They're the Battlewarden for Horizon, and will unlock a new content type that will also probably not show up again. I might cover Guildhests again eventually, who knows?



This is our first time looking at the duty finder, but we'll probably cover it in more depth later. Instead, know that this lists all multiplayer duties and is where players will be matched up with others. If you already have a full party, then you'll use it to access the content from anywhere. Today, we'll be doing two leves designed to teach players to play together prior to the dungeons teaching us how to play party roles.



Once an instance of the duty is created and the party has been matched, we'll get a confirmation window. Withdrawing will run the risk of a penalty, preventing us from trying to queue up again for 30 minutes. Some players are weird, and queue up to things only to withdraw and throw the matching repeatedly. This is to stop that. Just don't go to the bathroom while you're waiting on a low queue. Murphy's Law and all that.


New Music: Brothers in Arms



In the first Guildhest, we're faced with two separate enemy groups. The idea is that the tank will grab the group and everyone will jump on them, but that's not going to happen. For a start, the second tank (Marauder) doesn't even get an AoE attack for sustaining group enmity until a later level can now use their Flash equivalent at this level. Secondly, each class performs similarly at a low level, so there's not much point. Instead, feel free to have a free for all. Who cares? It's a level 10 duty.

There's really not much to say about the monsters here. They die fast, and they can't withstand four adventurers beating on them. It's even possible to grab both groups and beat them up without breaking a sweat.



Defeating both groups will spawn the Elder Goobbue and I guess his minions? This can be a little bit more hairy if you're not careful, and there's two ways to handle it. The first is to get a player with range to pull one of the smaller groups clumped next to him. The second is to gently caress everything and murder them all at once.



Being the actual boss for this duty, the Goobbue should outlast everyone else. It'll occasionally do a higher damage frontal-cone AoE called Moldy Sneeze, which matches its description, but otherwise it's just an HP pool to burn.



Since this is our first time clearing the duty, Crash is rewarded with bonus experience and gil. The bonus completely overshadows what we actually get, and it means that they might sometimes be worth the effort of clearing at least once. The bonus is actually marked against our classes, rather than Crash himself. This means we can get the bonus for our other classes too, once we unlock them.



Guildhests unlock sequentially, meaning we'll get a new one whenever we clear the previous. Though, we only actually get two for every five levels, with 45 serving as the final two hests. Since we're here, let's clear this new one as well.



This guildhest is all about the boss battle. The idea is that additional enemies, or adds, will spawn in through-out the fight, and our party has to learn that it's important to kill the adds first. We're going to go ahead and ignore those. Seriously, they actually serve more as a distraction than an actual threat. This is a bad lesson, much like the previous hest actually.



For some reason, our healer was silly and wanted to heal. It's actually pointless even bothering with anything more than piling on the damage on the boss. If you ignore the adds that spawn (and make sure to use Cleric Stance as a healer, to swap your Mind and Intelligence stats they've changed how this works), then this boss will die quicker than the tank will. Crash will still want to keep the attention of the Bockman though, since there's actually a chance he'll murder someone before he actually drops dead.

To add to that, the adds will focus their attention on the tank if the healer doesn't heal either. It's unnecessary here. Trust me. It's especially unnecessary because they're a Scholar, which doesn't need to heal at all in low level content.



And we're done with the Guildhests, most likely for good. They'll show up again later on, but ultimately only as a footnote to other content. Anyway, the next update will begin a new story arc in which we'll experience lots of filler between events that finally setup the main storyline for Final Fantasy XIV.



Chapter Summary


Guildhests are actually based on old 1.0 content, which explains why they're fairly redundant. There were locations in the sprawling, huge and bland maps of 1.0 that served as locations for a number of Behests. In there, up to fifteen players would attempt to tackle a target. You'd have to wait thirty minutes between each for a Battlewarden to show up at a camp, though. In fact, they're similar to FATEs as well.

Guildhests still retain some element of that. Speaking to a Battlewarden can let you enter with a group, and the locations for the hests are actually open world locations. The first took place in the La Noscea region, governed by the city of Limsa Lomisa. The second took place in the Black Shroud region, which is governed by Ul'dah's neighbour, Gridania.

CrashScreen fucked around with this message at Jul 6, 2017 around 23:45

CrashScreen
Nov 11, 2012



e: Voting closed.

CrashScreen fucked around with this message at Jun 10, 2016 around 01:37

CrashScreen
Nov 11, 2012



Figured I'd drop a new post in here to share that we now have our new protagonist for the LP: Aggro Crag.



I hope I got the look right!

There's just a tiny bit of old footage left to wrap up before she'll finally be making her appearance in the LP. The next step is to enter the closing arc for the Ul'dah story quests. Now that I've wrapped up the loose ends from the hiatus, I'll be posting another update in the next day or two that'll finally start moving the story forward more. In just about a couple of updates, we'll be all caught up with the 1.0 story! There's an explanation coming, which serves as a good break point to replace the lead.

I've also made a change to my rule on spoilers. It's a little less stiff compared to what I originally had in the last thread. This isn't Star Wars we're discussing here, no matter how much Final Fantasy sometimes wishes it was. I hope that helps!

HenryEx
Mar 24, 2009

...your cybernetic implants, the only beauty in that meat you call "a body"...


Grimey Drawer

Lemme just say i will be extremely miffed if we don't get video footage of the first queue primal trials. It will be random queue, right? It's just not the same otherwise.
Well, not like i care much about the fire one, but earth and wind definitely deserve videos. Those intros and music

I have stories. Stories about the wind trial. About queueing for it on a leveling scholar for quest progress and getting an entire team that's on the lower bound of the level requirement. A team that's entirely first timers except for me.
Fifty-eight minutes well spent.


(i had to queue again)

ReturnOfFable
Oct 9, 2012

No tears, only dreams.


HenryEx posted:

Lemme just say i will be extremely miffed if we don't get video footage of the first queue primal trials. It will be random queue, right? It's just not the same otherwise.
Well, not like i care much about the fire one, but earth and wind definitely deserve videos. Those intros and music

I have stories. Stories about the wind trial. About queueing for it on a leveling scholar for quest progress and getting an entire team that's on the lower bound of the level requirement. A team that's entirely first timers except for me.
Fifty-eight minutes well spent.


(i had to queue again)

Nothing will ever beat six months after release where the server that was responsible for placing people in primal fights was broken. For a solid month, everyone was experience horrible lag during these fights. Me and my brother were stuck on the second primal because we could not do it due to how movement heavy it was.

HenryEx
Mar 24, 2009

...your cybernetic implants, the only beauty in that meat you call "a body"...


Grimey Drawer

Keep in mind that fresh newbie party was at... like, patch 2.6. This was the first and last time i've ever run out a time limit on a trial. (And no we didn't have to wait for replacements, no one left, i did the first and last try with the same party)

I love the second trial you mentioned though. It's legit my favorite fight. Un-resurrectable Instadeath is such a hilarious dick move in a team-based endurance fight.

kaosdrachen
Aug 15, 2011


There are a few more reasons to repeat the guildhests, although some of them relate to stuff not yet touched on so I'll skip over those.


Once you've completed your first Guildhest you'll unlock the Duty Roulette. This contains several categories, of which only the "guildhests" one is initially available. As the name implies, signing up for this puts you into a pool that will then match you and/or your group to a random duty of the roulette type you've chosen that everyone in your group has access to.

The first time in the "day" (defined as "since the last daily reset" although I'm not offhand sure which hour that is in GMT) that you use the Duty Roulette for a given category gives a pretty hefty bonus of XP, Gil and possibly other stuff. This bonus is available once per day per category.



Additionally, each category also lists the type of class - DPS, Heal, Tank - that it currently has the least of in its pools; signing up as the needed class at the time you sign up grants a small but nontrivial "Adventurer In Need" bonus. This bonus can be earned as many times per day as you can stand playing the roulette, but it's only available if you sign up solo. Unsurprisingly, the class most likely to be AiN is Tank, followed by Healer. If DPS has the AiN, the queue is almost certainly near deserted right now...

Xenoveritas
May 9, 2010


Dinosaur Gum

Daily reset is 15:00 UTC/11:00 AM EDT/8:00 AM PDT.

I, uh, keep track of these things.

SSNeoman
Jul 19, 2011
Boy, I sure wish I hadn't been such an asshole to third-party voters, because now I'm too busy getting fucked up the ass by Trump to do shitty Let's Plays anymore.

Put this loser on ignore immediately!


That MP limit really, really hurts this early on, especially given how effective Flash is compare to your combo.
You do get an MP restoring combo, but I don't think I ever used it.
No seriously, not even in trials.

Gloomy Rube
Mar 4, 2008

umm. . . you do know you cant kill ghosts, right?

SSNeoman posted:

That MP limit really, really hurts this early on, especially given how effective Flash is compare to your combo.
You do get an MP restoring combo, but I don't think I ever used it.
No seriously, not even in trials.

And yet, I still see people using nothing but the MP combo when doing the first dungeon

ReturnOfFable
Oct 9, 2012

No tears, only dreams.


SSNeoman posted:

That MP limit really, really hurts this early on, especially given how effective Flash is compare to your combo.
You do get an MP restoring combo, but I don't think I ever used it.
No seriously, not even in trials.

I think, prior to you getting your complete enmity generation combo, you should be able to hold enmity easily with just two flashes per mob. After that, it's just Fast Blade -> Savage Blade on the primary target.

SSNeoman
Jul 19, 2011
Boy, I sure wish I hadn't been such an asshole to third-party voters, because now I'm too busy getting fucked up the ass by Trump to do shitty Let's Plays anymore.

Put this loser on ignore immediately!


Gloomy Rube posted:

And yet, I still see people using nothing but the MP combo when doing the first dungeon

im triggered

CrashScreen
Nov 11, 2012



SSNeoman posted:

im triggered

Well. I think I know how I want to handle the first dungeon now.

HenryEx posted:

Lemme just say i will be extremely miffed if we don't get video footage of the first queue primal trials.

For what it's worth, I'll be adding a video of these type of fights at the end of an update. I'll still be doing them in the regular screenshot format to explain them though.

CrashScreen
Nov 11, 2012



Now that I've resolved the leftover stuff from the last thread, I can finally make some progress in the story. It's been a little while and a whole thread hiatus since I'd last been here in the Adventurer's Guild, so I'm going to quickly recap the point in all of this.

Chapter X: The Horizon is Swarming with Merchants


With his leads all dried up, it's time for Crash to return to the Adventurer's Guild to look for more work. The story up until this point has been very much "an MMO story". As an adventurer fresh off the carriage, Crash has registered at the Ul'dah Adventurers' Guild to find work and make a name for himself. The motivation is entirely up to the player, and the story has been relatively sparse. The only real element of a continuity is Thancred, who seems to have a bigger job that Crash keeps winding up involved in.



This is when the story finally starts to come into Final Fantasy XIV, and when it begins to feel a little closer to a Final Fantasy game. With no more work, Crash returns to Momodi to find more work, and probably his biggest break yet. He just needs to do a little bit more of grunt work first. Grunt work that Momodi would take him to.

"So happens I know a fella by the name of Dadanen who needs a hand. He's a merchant by trade, sellin' precious stones to those in Ul'dah with the means to buy them. He's asked that I send any lookin' for work his way. You can find him over in Horizon, if you fancy."

Horizon is located in western Thanalan, which is the same region that the Silver Bazaar is located in. We've spent a little bit of time in western Thanalan, but Crash never crossed the bridge to Horizon's side before (except for the bonus in the last video, but shhh).

"Knowin' the circles he deals in, might be he'll have some talk of the royal family that'll interest you, as well."

This certainly does sound like potentially a big break. You can always count on Momodi.


Click to play: Thanalan Theme



The bridge can be somewhat dangerous at times too, as it seems to come under Peiste attack quite a lot. The enemies are a lot more aggressive once you cross the bridge, but following the path won't lead you to too much harm.



Not too far from the bridge is Horizon itself.



Inside is a lot of merchants. It's a stop along the main route from Vesper Bay, and is the settlement where merchants trade goods from the island of Vylbrand where the third city-state is. Dadanen is to the left, but Crash has something slightly more important to do first.



As with any new settlement, it's good to attune to the aetheryte. If Crash dies, he'll be able to return here more easily. Setting it as his home point would also be a good idea, just in case. The contact is pretty close to the aetheryte anyway.



I'm glad that you expected someone that you were told to expect.



And here's a casual reminder that you'll be harassed by player groups with invitations if you're new. I could set myself to /busy status, but that would be too sensible when recording footage, wouldn't it?

"It so happens that I've a situation that must be resolved posthaste - and I do mean posthaste. I'm plumb out of premium product, and my latest order has yet to arrive!"

That does sound pretty bad, but I've got a bad feeling about this work.

"What's worse, I paid my man in advance for his services. I've heard nothing since he departed for Copperbell Mines days ago. Find Drunken Stag and give him this notice. I cannot afford any further delay."

It's a fetch quest! We're not really out of the woods with that stuff yet. At the very least, Copperbell Mines sounds like it could be interesting.



Dadanen also hands me his notice for Drunken Stag. Time to go find him!



The Mines are also not very far from Horizon, so this won't take too much time. Unless this leads to some other sort of generic MMO quest.



"He can send all the notices he likes, but it won't change a thing. The Concern has closed the mines due to some incident in the depths. It's a godsdamned shame too - lost a decent haul just over yonder during all the chaos..."

Sounds like we might have an interesting and dangerous task ahead of us. I can't wait!



"Packed it up and hauled it out, even. But then them Twelve-damned coblyns came along. They had eyes for my gemstones, so I had no choice but to oblige. Please, friend, if you're willing to face the coblyns, would you bring me my Nashachite?"

Unfortunately, the ore Crash is after isn't in the mines. It's located just outside, surrounded by very passive coblyns. There'll be no exciting dungeon exploration this time.



There's three ore mounds where Crash can get some of Stag's Nashachite. Interacting with it will spawn a more aggressive coblyn. They eat ore, so they're just defending their meal here.



Unfortunately for them, Crash is an adventurer who doesn't care. He's got some work to do. Like any other open world enemy, they're still quite easy right now. The only danger is their Shatter attack, which triples their damage. It's a charged attack that hits anything near them, but it doesn't really hurt as a gladiator. Are you beginning to see a pattern?



There's a Stone Torch and his ally just chilling outside of the entrance to the mine. They're preventing access for now, but the game informs me that I'll be getting entry later. It shouldn't be too far away. What's the revolt? Who knows. Maybe we'll find that out later too?



After picking up three Nashachite, Crash returns to Drunken Stag. At least this will help Dadanen out as the price for this ore will likely go up further, but there's little glory to be had here.



"This should save Dadanen from his troubles...if there's enough left. There's far less here than what I found. I reckon those coblyns made a meal of the stuff. Bloody waste..."

After that, Stag gives me a tip on some more additional work.



"Do your part and slay a few swarms. After that, let Fufulupa know. He'll reward you for your trouble, and maybe even offer you more work."

Fantastic. Pest control. The swarms can cause chocobo to go on a frenzy, so it makes transporting some goods between the mines and Horizon a bit of a headache. I guess the Stone Torches would have dealt with them, but they seem to have their hands busy keeping people out of the mine.

Perhaps this Fufulupa should have sent notice to the Adventurers' Guild and I could have skipped this last part, but I suppose this adds more weight to the value of Nashachite which will come up again.



There's nothing to really say about the swarms. There's plenty around and they don't hit for much. Crash is done once he kills four of them, and then he heads back to Horizon.



Crash only killed four, dude.

"You have my sincerest thanks! The Brass Blades have been struggling to keep them in check, so your assistance is greatly appreciated."



With a bit of tedious work, Crash managed to get himself a new contact for work. Fufulupa is a Brass Blade member, specifically a member of the Brass Blades of the Roses division, and is looking to hand out more work. It may not quite be a quest to rescue a Sultanate, but work is work and the Brass Blades are pretty important. Perhaps this could be what leads him somewhere?

It's worth pointing out that Crash is also nearly level 14, and the next main scenario quest is for players at level 11. He's a bit ahead.



"Captain Leofric is stationed there. Ever since he was transferred, we've exchanged letters, but never before has it taken this long to receive a reply. And so I fear that the courier may have met with some misfortune en route."

Lost Hope is located north of Black Brush Station, and the way to central Thanalan is littered with Brass Blades on patrol. Fufulupa reasons that the courier must have at least made it to central Thanalan, and so the best place to start the investigation is the station. Crash departs Horizon and leaves western Thanalan.



He doesn't even get that far through central Thanalan before finding the next objective in the quest. Just off the road is a Lalafell with a chocobo. They've got a main scenario quest marker, so there's no doubt that they'll be the courier.



Confirming that Seseli is the courier, the investigation is almost over already. Well, that was easy! Now to find out why she hasn't delivered the letter yet. I mean, the delivery destination isn't even a five minute jog from here.



I guess killing four Midges wasn't enough. This also begs the question as to just how impatient Fufulupa is. Seseli couldn't have been gone for too long, and Fufulupa is already worried about a reply. Not pictured is Fufulupa writing yet another letter asking, "Why have you not replied yet?" and "You only said you were going for a shower! It's been ten minutes!"

Because Crash is everybody's errand boy, Seseli suggests that Crash takes the five minute trip and drops the letter off for her. Well, since Crash is already here, he might as well.



Just around the corner is Black Brush Station. We've been here before and even learned how to use potions here. I don't even understand why Seseli decided to rest in the middle of nowhere for a minor wound, when she could have walked the chocobo around the corner where it'd be easier to treat.

To top that off, Lost Hope is just a little bit further, so she could have delivered on foot while the chocobo was being treated. I want to point out that she's the one being paid for this. Fufulupa never agreed to a payment and doesn't even expect Crash to come back. The quest ends when Crash hands the letter over. Seseli has got it easy.



Lost Hope is easy to spot and is in worse shape than even the refugee camp directly outside the gates of Ul'dah. There isn't really much to see here, and half of their small community is living in a cave in the back. It's fairly rundown and the soil isn't really good enough to grow many crops. These guys have it rough.

Lost Hope is also where Brass Blades that rub their superiors the wrong way are sent. They're basically here until they resign or die. It's not really a good post, and this is where they sent ex-Captain Leofric.



Inside the cave isn't as dire, but it's also a settlement inside a cave. That's so fifth calamity.

There aren't many people around, but that might be because they're being exploited for labour by an employer over in Black Brush Station. Crash can even get to help them get exploited in one of the side quests that will unlock in a minute.



They're also using the inside of the cave to grow food from plant pots. This feature was only added to players just this week in the version 3.3 update!



Outside near the entrance, Crash finds Leofric. He seems just as frustrated with Fufulupa's impatience as I am. Handing him the letter levels Crash up. With that, Crash get a new trait bonus. Rampart, his defensive cooldown, now mitigates 20% of the damage that he receive while it's active.

Crash also get a new bonus attribute, which is a good time to redact something I said previously. As a Gladiator, there's no reason not to put the point into his Vitality attribute now. Previously, Vitality only increased his HP and Strength increased his damage, but Vitality now increases damage at the same rate as Strength. This was changed in 3.2.

Also, Crash did actually get paid, but probably out of Leofric's pity more than anything else. Beyond leveling up and getting a bit more gil; completing the quest also unlocks the side quests of Lost Hope. They're the same deal as usual though, so I'm not going to bother showing most of them off. There's a bit of flavour for them, but it really just reinforces how poo poo life is for these people.



The only thing I'm showing off are Crash's ripped abs in this hard leather harness that Leofric gave him for some reason. It's level 12 gear, so his equipment is starting to finally catch up to his actual level at least.



Crash feels a bit bad about the current situation and wants to help a little. There's not much reward or glory in this, but he's still a fresh adventurer. Maybe he can curry favour with an ex-Captain of the Brass Blades.

"A band of outlaws has taken up residence at the Quiveron Manse on the ridge to the south. They prey on the people of Lost Hope, robbing them of what little they have. You, however, are not known to the bandits or their allies. if you wish to help us, then deal with the baron."

We've got a simple enough task. Crash has to kill a bandit leader named Eolande Quiveron. Anyone who had played 1.0 may recognise the name as a member of the Syndicate. This Baron isn't actually that person, who was probably also Lalafell anyway. The bandit leader has simply named himself after the Syndicate member for some reason. Who knows why? He might be a relative, given how shady the Syndicate can be.


Click to play: Thanalan Theme (Battle)



The fake Baron isn't actually available to fight right off the bat. Instead, Crash needs to slaughter his way through Quiveron's men to reach him. Adventurers really do the nastiest of work for complete strangers sometimes. This isn't the first time Crash could have been to this little cabin at the top of this cliff either. One of the Brass Blades next to Leofric wanted him to kill and steal from the bandits simply because they had some Nashachite. I know demand is high and stock is low, but this group wasn't even introduced as bandits in that quest. It kind of does contradict Leofric's logic for sending Crash though.

Because Crash could have easily been a mage right now, these guys only really tickle him. They might occasionally use a poisoned arrow to do a little bit damage over time, but that's nothing to an over-leveled tank class. They're not worth talking about any more than that.



Eventually, Crash makes it to the cabin and Quiveron makes his way outside. He's a Thaumaturge, so he's a caster. His best spell is Thunder and it doesn't behave at all like the player version. His has a quick cast, but does barely any more damage than Crash's own auto-attack. Crash kills him and his awful security detail before bailing. There really wasn't a lot to say about this fight. Things step up in the battle area, but not quite yet.



Running away seriously looks ridiculous in this gear.


Click to play: Thanalan Theme



After telling Leofric that Quiveron is dead, he informs Crash that he has one task left.

"Although it's just an old, ornamental dagger, it belongs with the Brass blades of the Rose. Aye, I should've given it to the boy before I came here..."

Rather than giving Fufulupa the dignity of a letter response, Leofric decides that a dagger should probably give him a hint. Sure, alright. Maybe Crash can chase Fufulupa up for some pay for the last errand he did for him.



This is the dagger Crash has to give to Fufulupa. There's a narrative reason for this to happen in this little story arc, but it's kind of silly that he doesn't have it already to be honest. We'll probably reach that point in the next update.



Crash hands Fufulupa the dagger, much to his surprise.



The mute adventurer then explains what Leofric said to him.

"Captain Leofric says I am to have it? There must be some mistake! He couldn't possibly mean to tell me that--No, no, of course not. I am not worthy to wield it. Nevertheless, I shall respect the captain's wishes and take the dagger into safekeeping until he comes to reclaim it."

Our little Brass Blade friend likes to sell himself short. He clearly looks up to Leofric, though I don't know why. We've not really gotten enough exposure to Leofric. Regardless, we've had a short derail, but now it's really time to work for the Brass Blades. There was a lot more filler in this part of the story than I remember, but we're almost at the point when things escalate!

Next week: Things escalate!




While I was in Lost Hope, there was a FATE nearby that is of some interest. With this, I get to show you guys what the Final Fantasy XIV iteration of the Cactuar is like. They're weird, and they like to stand still and close their eyes to pretend to be regular cacti, only to sneak around when moving. These ones are nothing special, but we'll come across later with some slightly more interesting attacks.

CrashScreen fucked around with this message at Sep 7, 2016 around 23:52

SonicRulez
Aug 6, 2013

I'd like to believe that grown man would've killed you if you hadn't said Blue.


Wow, I remember this LP. I had a bunch of stupid questions and I hesitated. Here we are years later and I've got the expansion. If you looked at it based on play times, I've probably played FFXIV as much as some of my all time favorite games. Funny how things come full circle. Crash, I believe I owe you some gratitude.

Gloomy Rube
Mar 4, 2008

umm. . . you do know you cant kill ghosts, right?

When you link to the Thanalan theme, you're actually always linking to the night time Ul'Dah theme, which is not used out in Thanalan.

Edit: Also, in the last line of the lp proper, you say "Brass Brade"

CrashScreen
Nov 11, 2012



Fixed. Thanks for pointing those out.

Gloomy Rube
Mar 4, 2008

umm. . . you do know you cant kill ghosts, right?

Er, I read back, and your earlier post (The guildhest one) also has the wrong thanalan theme.

CrashScreen
Nov 11, 2012



Fixed that too. Copy and paste has clearly failed me here.

CrashScreen
Nov 11, 2012



e: nm

CrashScreen fucked around with this message at Jun 18, 2016 around 13:48

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super sweet best pal
Nov 18, 2009

erhecktile disfunction

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CrashScreen posted:

For some reason, our healer was silly and wanted to heal. It's actually pointless even bothering with anything more than piling on the damage on the boss. If you ignore the adds that spawn (and make sure to use Cleric Stance as a healer, to swap your Mind and Intelligence stats), then this boss will die quicker than the tank will.

What flavor of Honest Healer were you stuck with, the kind that keep casting healing spells when everyone's at full health, the kind that just stand around when everyone's at full health or an AFK & /follow Scholar that lets Eos do everything?

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