|
We should probably stick around in Tokyo and try to get an encounter that clears the Dhole and/or Star Spawn. Both of those are Big Problems.
|
# ? Jun 16, 2016 18:33 |
|
|
# ? Apr 19, 2024 21:01 |
|
In that case, I return to my original query: who needs actions?
|
# ? Jun 16, 2016 18:34 |
|
Jacqueline: 1) Take a boat ticket 2) Move to space 2 Encounter: Try to clear out the rumor I don't really have anything I could spend a third action on.
|
# ? Jun 16, 2016 23:18 |
|
Daisy Walker (Krysmphoenix) - Lore 4, Influence 3, Observation 2+1, Strength 1, Will 3 - 5/5 Health, 6/7 Sanity - 2 Clues, 0 Focus, 0 Tickets.
Another portal down, and some understanding gained. Her new companion dashed off across the world to close another portal, perhaps she'd need some help. Actions: Blessing of Isis: 5 dice, targeting Diana (before she moves) Rest: Up to 6 Sanity. --Banishment: 8 dice, Targeting Buenos Aires. Target Preference: 5-Doom thingie, 5-Other thingie, 3-thingie --Arcane Tome: 4 dice to gain 1 Spell Encounter: Rome encounter please. Flesh Ward: 6 dice. Just use it as soon as possible, unless my Sanity is at 2 or lower.
|
# ? Jun 17, 2016 01:12 |
|
Can get two Ship Tickets?
|
# ? Jun 17, 2016 01:22 |
|
No one can repeat the same action twice. Not sure how that interacts with Charlie's thing though.
|
# ? Jun 17, 2016 02:21 |
|
Grab a Ship Ticket. If anyone wants an Action, give them one. If not, Rest and try and kick my Leg Injury, I guess? Tokyo Encounter.
|
# ? Jun 17, 2016 02:27 |
|
Krysmphoenix posted:No one can repeat the same action twice. Not sure how that interacts with Charlie's thing though. The wording is something like 'you can't do the same action twice in a turn' - doesn't matter where the action actually comes from.
|
# ? Jun 17, 2016 02:35 |
|
Krysmphoenix posted:--Banishment: 8 dice, Targeting Buenos Aires. Target Preference: 5-Doom thingie, 5-Other thingie, 3-thingie I don't believe this is a valid option. Banishment targets 'the nearest space containing a Gate' - which is Arkham, at 2 hops.
|
# ? Jun 17, 2016 06:02 |
|
Stelas posted:I don't believe this is a valid option. Banishment targets 'the nearest space containing a Gate' - which is Arkham, at 2 hops. Good catch, I was looking for monsters. I'll use my new observation bonus to give another go at the Old Journal instead.
|
# ? Jun 17, 2016 15:40 |
|
TURN 6 - ACTION PHASE CONT. Daisy attempts to bless Diana. (Lore-1: 1 3 5 5 6) No additional effect, Diana becomes Blessed. Jacqueline interrupts to check out the back of the card and gain a Clue. Blessed: Light of Kthanid posted:In your moment of need, the light of Kthanid shines down upon you, filling your heart with courage and hope. Retreat Doom by 1, then flip this card. Old Journal posted:While reading the author's biography, you notice faint markings in the page's margins. You hold the pages close to the light, and the heat of the candle causes the writing to become clearly visible. Charlie rests up (Leg Injury: 1) and grabs a ship ticket. Agnes rests up and (Lore: 1 2 4 4 6 r3) draws Mists of Releh. Diana grabs a Ship Ticket, then moves to Arkham. (You cannot move twice in a turn, but you can grab the ship ticket before moving then immediately spend it.) Jacqueline grabs a Boat Ticket, then moves to 2. Daisy Walker (Krysmphoenix) - Lore 4+1, Influence 3, Observation 2, Strength 1, Will 3 - 5/5 Health, 6/7 Sanity - 2 Clues, 0 Focus, 0 Tickets. Finn Edwards (fool_of_sound) - Lore 2, Influence 3, Observation 3, Strength 2, Will 3 - 6/6 Health, 5/6 Sanity - 0 Clues, 0 Focus, 0 Tickets. Charlie Kane (Some Numbers) - Lore 2, Influence 4+2, Observation 3+1, Strength 2, Will 2 - 4/4 Health, 8/8 Sanity - 0 Clues, 0 Focus, 1 Ticket. Agnes Baker (Tricky) - Lore 4, Influence 3, Observation 2, Strength 2, Will 2 - 7/7 Health, 3/5 Sanity - 3 Clues, 0 Focus, 0 Tickets. Diana Stanley (Mykkel) - Lore 4, Influence 2, Observation 3, Strength 3, Will 1 - 5/7 Health, 3/5 Sanity - 0 Clues, 0 Focus, 0 Tickets. Jacqueline Fine (Tendales) - Lore 4, Influence 2, Observation 3, Strength 1+1, Will 3+1 - 4/4 Health, 5/8 Sanity - 1 Clue, 1 Focus, 0 Tickets. Mystery: As an encounter, an investigator on Lake Camp may attempt to free the minds of the dominated humans; a Cultist monster ambushes them! If the investigator passes the Lore test, he may discard 1 Ally asset and spend 1 Clue to place an Eldritch token on this card. At the end of the Mythos phase, if there are 6 Eldritch tokens on this card, solve this Mystery. Rumour: As an encounter, an investigator on space 2 may use an ancient portal created by a long-dead wizard of Mu; he resolves a Gate Encounter. If the effect allows him to 'close this Gate', solve this Rumour instead. When there are no Eldritch tokens on this card, advance Doom by 1 for each Gate on the board. On a Reckoning, remove 1 Eldritch token from this card. Elder Thing Rule: After resolving a Gate encounter, an investigator may choose to move to the Plateau of Leng.
|
# ? Jun 17, 2016 20:53 |
|
TURN 6 - ENCOUNTER PHASE Daisy Walker Rome posted:Ever since arriving in Rome, you've had nightmares about being betrayed. You try to assure yourself that they are only dreams. (Will: 1 5 6) If you pass, the nightmare stops; improve Will. Tokyo posted:You hope to convince Goto Shinpei, the Minister of Home Affairs, that occult forces endanger Tokyo. (Influence: 2 3 3) If you fail, he sees you as a saboteur; gain a Detained condition. Tokyo posted:The Brotherhood of the Black Lotus has poisoned you! You fall into a coma and confront your greatest fears. (Will: 2 3) If you fail, the nightmares follow you into the waking world; gain a Hallucinations condition. Alien Ritual posted:Agnes reveals the Cultist to be a Witch Doctor. (Lore: 2 3 3 4 6 r4) Lost Carcosa posted:A strange-looking man named Wilde offers to repair your reputation in exchange for information. Fractured Reality: Lost Carcosa posted:Turning the corner, you suddenly find yourself on stage. Other actors speak their dialogue and look at you expectantly. Someone offstage passes you a script, but the language is difficult to interpret. (Lore-1: 1 1 5) The audience applauds your performance and the curtain falls. Close this Gate. You consider sticking around for the second show in order to pick up details you missed last time; you may become Delayed to gain 2 Clues. - All: Clues, effects, etc. - Agnes: Choose an Ally to toss. - Jacqueline: Take the offer? Daisy Walker (Krysmphoenix) - Lore 4+1, Influence 3, Observation 2, Strength 1, Will 3+1 - 5/5 Health, 6/7 Sanity - 2 Clues, 0 Focus, 0 Tickets. Finn Edwards (fool_of_sound) - Lore 2, Influence 3, Observation 3, Strength 2, Will 3 - 6/6 Health, 5/6 Sanity - 0 Clues, 0 Focus, 0 Tickets. Charlie Kane (Some Numbers) - Lore 2, Influence 4+2, Observation 3+1, Strength 2, Will 2 - 4/4 Health, 8/8 Sanity - 0 Clues, 0 Focus, 1 Ticket. Agnes Baker (Tricky) - Lore 4, Influence 3, Observation 2, Strength 2, Will 2 - 7/7 Health, 3/5 Sanity - 3 Clues, 0 Focus, 0 Tickets. Diana Stanley (Mykkel) - Lore 4, Influence 2, Observation 3, Strength 3, Will 1 - 5/7 Health, 2/5 Sanity - 0 Clues, 0 Focus, 0 Tickets. Jacqueline Fine (Tendales) - Lore 4, Influence 2, Observation 3, Strength 1+1, Will 3+1 - 4/4 Health, 5/8 Sanity - 1 Clue, 1 Focus, 0 Tickets. Mystery: As an encounter, an investigator on Lake Camp may attempt to free the minds of the dominated humans; a Cultist monster ambushes them! If the investigator passes the Lore test, he may discard 1 Ally asset and spend 1 Clue to place an Eldritch token on this card. At the end of the Mythos phase, if there are 6 Eldritch tokens on this card, solve this Mystery. Elder Thing Rule: After resolving a Gate encounter, an investigator may choose to move to the Plateau of Leng. Stelas fucked around with this message at 21:21 on Jun 17, 2016 |
# ? Jun 17, 2016 20:57 |
|
Did you forget to retreat Doom for the Light of Kthanid, or am I missing something?
|
# ? Jun 17, 2016 21:05 |
|
That effect will only be resolved if Diana gets Blessed again.
|
# ? Jun 17, 2016 21:10 |
|
Ah, ok.
|
# ? Jun 17, 2016 21:16 |
|
Encounter phase is updated, sorry. Yeah, Jacqueline's static is that she can check out the back of condition cards as people get them, and leech Clues off that. 's why I didn't bold the card at all!
|
# ? Jun 17, 2016 21:22 |
|
The clues are tempting, but I don't want to be stuck on a sea space in the middle of nowhere for a turn. Jacqueline: Do not become delayed
|
# ? Jun 17, 2016 21:35 |
|
Can I get rid of Leg Injury and Hallucinations with the same roll?
|
# ? Jun 17, 2016 21:44 |
|
Some Numbers posted:Can I get rid of Leg Injury and Hallucinations with the same roll? Not the same roll, but you'll roll once per card whenever you rest.
|
# ? Jun 17, 2016 21:47 |
|
Dump the Witch Doctor.
|
# ? Jun 18, 2016 02:46 |
|
Agnes discards a Clue and the Witch Doctor to advance the Mystery. TURN 6 - MYTHOS PHASE A Mythos card is drawn. 13 cards remain. Mythos posted:Wanderlust - - Yellow (Omen, Reckoning, Gate) There is a Reckoning. Reckoning posted:The Shan destroys the clue on space 12. Finn feels the wanderlust and is Lost in Time and Space! (Will-2: 3) Diana feels the wanderlust and is Lost in Time and Space! (Will-2: 2) That's hilarious. And here I thought you guys were on easy street. As for how this interacts with Finn's Detained - as I read it, LiTaS prevents any other cards from affecting or being affected by Finn, so Detained's restriction is not in effect, but Finn also doesn't have any way to get rid of it, so he'll keep it through his little adventure elsewhere. If there's an errata to confirm or deny this, I'd appreciate someone letting me know, cause I can't find it... TURN 7 - ACTIONS PHASE Action Queue - Daisy, Agnes, Jacqueline: 2 actions. Action Queue Daisy Walker (Krysmphoenix) - Lore 4+1, Influence 3, Observation 2, Strength 1, Will 3+1 - 5/5 Health, 6/7 Sanity - 2 Clues, 0 Focus, 0 Tickets. Finn Edwards (fool_of_sound) - Lore 2, Influence 3, Observation 3, Strength 2, Will 3 - 6/6 Health, 5/6 Sanity - 0 Clues, 0 Focus, 0 Tickets. Charlie Kane (Some Numbers) - Lore 2, Influence 4+2, Observation 3+1, Strength 2, Will 2 - 4/4 Health, 8/8 Sanity - 0 Clues, 0 Focus, 1 Ticket. Agnes Baker (Tricky) - Lore 4, Influence 3, Observation 2, Strength 2, Will 2 - 7/7 Health, 3/5 Sanity - 2 Clues, 0 Focus, 0 Tickets. Diana Stanley (Mykkel) - Lore 4, Influence 2, Observation 3, Strength 3, Will 1 - 5/7 Health, 1/5 Sanity - 0 Clues, 0 Focus, 0 Tickets. Jacqueline Fine (Tendales) - Lore 4, Influence 2, Observation 3, Strength 1+1, Will 3+1 - 4/4 Health, 5/8 Sanity - 1 Clue, 1 Focus, 0 Tickets. Mystery: As an encounter, an investigator on Lake Camp may attempt to free the minds of the dominated humans; a Cultist monster ambushes them! If the investigator passes the Lore test, he may discard 1 Ally asset and spend 1 Clue to place an Eldritch token on this card. At the end of the Mythos phase, if there are 6 Eldritch tokens on this card, solve this Mystery. Elder Thing Rule: After resolving a Gate encounter, an investigator may choose to move to the Plateau of Leng.
|
# ? Jun 18, 2016 06:48 |
|
Enjoy!!!
|
# ? Jun 18, 2016 06:50 |
|
How does LiTaS work in this version?
|
# ? Jun 18, 2016 07:13 |
|
Some Numbers posted:How does LiTaS work in this version? You're removed from the board and nothing can affect you, but you get no actions in the action phase. In the encounter phase, your encounter is whatever's on the back of the card. Usually, this is a test that, if you pass it, you can choose where you reappear. Fail it and you return but bad poo poo can happen. (See: Jacqueline appearing delayed on a space with 3 monsters.)
|
# ? Jun 18, 2016 07:18 |
|
Yeah, there's no special interaction between LiTaS and Detained, it works just like you describe. Delayed+LiTaS, though, I don't remember offhand how those work together, since delayed is a weird not-a-condition thing. Pretty sure that being delayed still wears off on the action phase while you're lost. Also, shiiiiiiiiiiiiiiit what do we even do right now. There's not a whole hell of a lot I CAN do right now. I can't kill the vampire to close the tokyo gate, can't take a travel ticket to get anywhere really useful. I probably have to go to SF and, I dunno, shop or something. I don't see any way for Daisy to banish the vampire, can she?
|
# ? Jun 18, 2016 10:19 |
|
Tendales posted:Delayed+LiTaS, though, I don't remember offhand how those work together, since delayed is a weird not-a-condition thing. Pretty sure that being delayed still wears off on the action phase while you're lost. While hunting for errata and FFG quotes, I found one from an FFG staffer that confirms that delayed wears off. In essence, delayed prevents you from acting on the next turn's action phase. LiTaS takes you off the board for the same action phase. Also, yeah, what a hilarious round. But I think you guys have been kinda on easy street thus far, time limit aside, and it's not like your Mystery progress will be particularly affected. The real issue is how long it'll take you guys to mulch through that Mystery given you have 2 left afterwards.
|
# ? Jun 18, 2016 10:55 |
|
Tendales posted:I don't see any way for Daisy to banish the vampire, can she? If she moves to Istanbul, then several gates are tied at 3 hops away from her, and thus it's her choice which she targets.
|
# ? Jun 18, 2016 10:56 |
|
Also the real problem is not so much that you're missing three people this turn - the back of LiTaS cards can really suck.
|
# ? Jun 18, 2016 10:57 |
|
Personal Action for a spell and then I'll try using some Conjuration to plunder the reserve. Encounter: Keep on trucking with the Mystery.
|
# ? Jun 18, 2016 11:16 |
|
Oh, hey, I miscounted. I thought Istanbul-Tokyo was 4 spaces. Jacqueline So: if Daisy is willing+able to banish the vampire, I go hop in the tokyo gate before it makes doom and shop in Tokyo. If Daisy would rather do something else, or fails the banishment, I'd rather move to SF and shop. Either way, shopping will be 0: debt + lantern + amulet, 1: just the lantern, 2+: lantern + amulet (I'll tweak this if the reserve changes)
|
# ? Jun 18, 2016 11:24 |
|
Daisy Walker (Krysmphoenix) - Lore 4+1, Influence 3, Observation 2+1, Strength 1, Will 3+1 - 5/5 Health, 6/7 Sanity - 2 Clues, 0 Focus, 0 Tickets.
And then without warning, the vast empty space seemed slightly less empty, as she could feel three souls trapped within. Still, monsters lurked and must be stopped which meant...ugh. Going back to Istanbul. Actions: Move: To Istanbul Rest: Up to 7 Sanity. --Banishment: 8 dice, Targeting Tokyo. --Arcane Tome: 5 dice to gain 1 Spell. Encounter: City encounter please, I don't need to improve Influence. Flesh Ward: 7 dice. Just use it as soon as possible, unless my Sanity is at 2 or lower.
|
# ? Jun 19, 2016 03:36 |
|
TURN 7 - ACTIONS PHASE CONT. Daisy moves to Istanbul and rests up. Daisy casts Banishment on Istanbul, forgetting that she actually has 9 dice on it now. (Lore+2: 1 1 2 3 3 5 6 6 6) The Vampire is successfully banished! Banishment, 3+ successes posted:The magic is powerful. Discard 1 Monster of your choice on that space regardless of its toughness instead. Agnes can. (Lore-1: 1 2 4 6 r3) She draws Arcane Insight. Agnes casts Conjuration. (Lore+1: 1 3 4 4 4 5 5 6 r1) Conjuration, 2+ successes posted:All of your wishes materialize before your eyes. You may gain any number of Item or Trinket assets from the reserve up to your test result. Action Queue - Agnes: Spend 3 successes. - Jacqueline: Spend 1 success. Action Queue Daisy Walker (Krysmphoenix) - Lore 4+1, Influence 3, Observation 2, Strength 1, Will 3+1 - 5/5 Health, 7/7 Sanity - 2 Clues, 0 Focus, 0 Tickets. Finn Edwards (fool_of_sound) - Lore 2, Influence 3, Observation 3, Strength 2, Will 3 - 6/6 Health, 5/6 Sanity - 0 Clues, 0 Focus, 0 Tickets. Charlie Kane (Some Numbers) - Lore 2, Influence 4+2, Observation 3+1, Strength 2, Will 2 - 4/4 Health, 8/8 Sanity - 0 Clues, 0 Focus, 1 Ticket. Agnes Baker (Tricky) - Lore 4, Influence 3, Observation 2, Strength 2, Will 2 - 7/7 Health, 3/5 Sanity - 2 Clues, 0 Focus, 0 Tickets. Diana Stanley (Mykkel) - Lore 4, Influence 2, Observation 3, Strength 3, Will 1 - 5/7 Health, 1/5 Sanity - 0 Clues, 0 Focus, 0 Tickets. Jacqueline Fine (Tendales) - Lore 4, Influence 2, Observation 3, Strength 1+1, Will 3+1 - 4/4 Health, 5/8 Sanity - 1 Clue, 1 Focus, 0 Tickets. Mystery: As an encounter, an investigator on Lake Camp may attempt to free the minds of the dominated humans; a Cultist monster ambushes them! If the investigator passes the Lore test, he may discard 1 Ally asset and spend 1 Clue to place an Eldritch token on this card. At the end of the Mythos phase, if there are 6 Eldritch tokens on this card, solve this Mystery. Elder Thing Rule: After resolving a Gate encounter, an investigator may choose to move to the Plateau of Leng.
|
# ? Jun 19, 2016 05:13 |
|
I'll grab the Lantern and the Spirit Dagger.
|
# ? Jun 19, 2016 06:06 |
|
TURN 7 - ACTIONS PHASE CONT. The reserve refreshes. Action Queue - Jacqueline: Spend 1 success. Daisy Walker (Krysmphoenix) - Lore 4+1, Influence 3, Observation 2, Strength 1, Will 3+1 - 5/5 Health, 7/7 Sanity - 2 Clues, 0 Focus, 0 Tickets. Finn Edwards (fool_of_sound) - Lore 2, Influence 3, Observation 3, Strength 2, Will 3 - 6/6 Health, 5/6 Sanity - 0 Clues, 0 Focus, 0 Tickets. Charlie Kane (Some Numbers) - Lore 2, Influence 4+2, Observation 3+1, Strength 2, Will 2 - 4/4 Health, 8/8 Sanity - 0 Clues, 0 Focus, 1 Ticket. Agnes Baker (Tricky) - Lore 4, Influence 3, Observation 2, Strength 2, Will 2 - 7/7 Health, 3/5 Sanity - 2 Clues, 0 Focus, 0 Tickets. Diana Stanley (Mykkel) - Lore 4, Influence 2, Observation 3, Strength 3, Will 1 - 5/7 Health, 1/5 Sanity - 0 Clues, 0 Focus, 0 Tickets. Jacqueline Fine (Tendales) - Lore 4, Influence 2, Observation 3, Strength 1+1, Will 3+1 - 4/4 Health, 5/8 Sanity - 1 Clue, 1 Focus, 0 Tickets. Mystery: As an encounter, an investigator on Lake Camp may attempt to free the minds of the dominated humans; a Cultist monster ambushes them! If the investigator passes the Lore test, he may discard 1 Ally asset and spend 1 Clue to place an Eldritch token on this card. At the end of the Mythos phase, if there are 6 Eldritch tokens on this card, solve this Mystery. Elder Thing Rule: After resolving a Gate encounter, an investigator may choose to move to the Plateau of Leng.
|
# ? Jun 19, 2016 06:10 |
|
Jacquie will take a debt and the carbine rifle. That's some good shootin'.
|
# ? Jun 19, 2016 06:47 |
|
TURN 7 - ACTION PHASE CONT. Jacqueline is packing heat. TURN 7 - ENCOUNTER PHASE Daisy Walker Generic Town posted:A group of intimidating Syndicate members demand you pay them for protection. You offer the well-dressed men what you can afford. (Influence: 1 3 6) No further effect. Lost in Time and Space: Replaced By Another posted:In the space between worlds, you encounter a being that can change in shape. The creature seems fascinated with you and asks you countless questions. (Influence-1: 1 4) If you fail, spawn 1 Gate and spawn the Doppelganger Epic Monster on that space, then place your investigator token on a random space. Then, discard this card. Lost in Time and Space: Strange Worlds posted:You wander from one strange world to another, always at the edge of existence. You believe it is possible to open a portal that can return you to the real world. (Lore-1: 4) If you fail, spawn 1 Gate and place your investigator on that space, then encounter that Gate. Then, discard this card. Gate: The Dreamlands posted:In the cavern of flame, the bearded priests Nasht and Kaman-Ihah warn you that it is too dangerous to continue. You insist that you possess the knowledge you need and are resolved to enter the Dreamlands. (Will-1: 6) After gaining access to the Dreamlands, you find yourself fighting moonbeasts on a black galley sailing to the moon. (Strength: 2 5) If you pass, you steal their treasure and are able to barter with it; close this Gate. Alien Ritual posted:Agnes reveals the Cultist to be a Vatican Missionary. (Lore-1: 3 4 5 6 r3) Lost in Time and Space: Guide from the Void posted:The silhouette of a man towers before you, standing behind a veil of shimmering stars. You hear the being's voice in your mind, offering an escape from this emptiness. You may gain a Dark Pact condition to place your investigator token on a space of your choice. If you do not, spawn 1 Gate, place your Investigator token on that space, and advance the Omen by 1. Gate: The Dreamlands posted:You are strictly admonished that in the City of Ulthar, no man may kill a cat. As a result, you see the city is filled with cats. If you know the language, you can communicate with these highly intelligent creatures. (Lore: 2 2 2 6) The cats are pleased to chat and share useful secrets. Gain 2 Clues. When the topic of food is brought up, dozens of cats take an interest. A crowd of hungry felines surround you. Become Delayed unless you spend 1 Health. If you do spend the Health, you feed the cats your rations and go hungry yourself; close this Gate. Action Queue - Agnes: Toss an Ally to the ritual. - Diana: Take the deal? - Jacqueline: Feed the cats? (This cannot be Flesh Warded.) Daisy Walker (Krysmphoenix) - Lore 4+1, Influence 3, Observation 2, Strength 1, Will 3+1 - 5/5 Health, 7/7 Sanity - 2 Clues, 0 Focus, 0 Tickets. Finn Edwards (fool_of_sound) - Lore 2, Influence 3, Observation 3, Strength 2, Will 3 - 6/6 Health, 5/6 Sanity - 0 Clues, 0 Focus, 0 Tickets. Charlie Kane (Some Numbers) - Lore 2, Influence 4+2, Observation 3+1, Strength 2, Will 2 - 4/4 Health, 8/8 Sanity - 0 Clues, 0 Focus, 1 Ticket. Agnes Baker (Tricky) - Lore 4, Influence 3, Observation 2, Strength 2, Will 2 - 7/7 Health, 3/5 Sanity - 2 Clues, 0 Focus, 0 Tickets. Diana Stanley (Mykkel) - Lore 4, Influence 2, Observation 3, Strength 3, Will 1 - 5/7 Health, 1/5 Sanity - 0 Clues, 0 Focus, 0 Tickets. Jacqueline Fine (Tendales) - Lore 4, Influence 2, Observation 3, Strength 1+1, Will 3+1 - 4/4 Health, 5/8 Sanity - 3 Clues, 1 Focus, 0 Tickets. Mystery: As an encounter, an investigator on Lake Camp may attempt to free the minds of the dominated humans; a Cultist monster ambushes them! If the investigator passes the Lore test, he may discard 1 Ally asset and spend 1 Clue to place an Eldritch token on this card. At the end of the Mythos phase, if there are 6 Eldritch tokens on this card, solve this Mystery. Elder Thing Rule: After resolving a Gate encounter, an investigator may choose to move to the Plateau of Leng.
|
# ? Jun 19, 2016 12:40 |
|
So... something seems to be a little up with the Vassal module that I'm using to track this game. I think some of the automatic coding is breaking a little due to the lack of cards available and some cards are getting repeated sooner than they should. (Diana's LiTaS card was the same as Jacqueline's on Turn 2, for instance, when there are definitely more in the deck, and the game was briefly insistent that Agnes should be drawing the Witch Doctor again when there were Allies still in the deck.) I don't think this will be a problem, per se - I'll watch out for the most important repeats but I don't think it's affecting Gates, Clues, or the Reserve, and it definitely isn't affecting Mythos or Encounters. I'm pretty sure it's to do with the fact that there are only 4 allies left in the asset deck, and we just drew 3 out of the 4 LiTaS cards available. Stelas fucked around with this message at 12:56 on Jun 19, 2016 |
# ? Jun 19, 2016 12:46 |
|
I'll drop the Research Student.
|
# ? Jun 19, 2016 12:48 |
|
1 sanity and a dark pact sounds great. Not sure what space I should go to? City of elder things to scoop the clue? Pretty sure I can't deal with the monsters on Buenos Aires by myself. Anyone have a suggestion?
|
# ? Jun 19, 2016 14:21 |
|
|
# ? Apr 19, 2024 21:01 |
|
Can I Acquire Assets with a Monster on my space?
|
# ? Jun 19, 2016 16:29 |