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“Restraint? Why are you so concerned with saving their lives? The whole idea is to kill the bastards. At the end of the war, if there are two Americans and one Russian left alive, we win.” ~Gen. Thomas Power, U.S. Strategic Air Command 1957-1964 19XX: The unthinkable finally happens. The world is scoured clean in nuclear fire. The oceans are poisoned for generations to come. Only one last patch of habitable land remains: Antarctica. The remnants of humanity huddle together in a fragile patchwork of research stations and refugee ships. But even here, the Cold War survives. And your civilization may not. MELTWATER (working title) is a two-player board game of tactical starvation and mutually assured destruction at the end of the earth, currently under development by Erin Escobedo, aka me, Gutter Owl! The game is currently in closed beta for Rules Version 0.61. This thread will be a rematch game for Tricky (US) vs Mister Sinewave (USSR). Both players are expected to have read and understood the rules as currently posted. I'd like this to be as blind a run as possible, so I'll try to refrain from commenting, other than updating the map and piece counts. But if you have a rules question, feel free to post in the thread, or PM me if you want to keep your super secret strategic advantage or the like. And while I'd like to keep the rules version consistent for this playtest, I reserve the right to drop in a hot fix if something is clearly Broke In Half. REFERENCES RULES * BLANK MAP AND CARDSHEETS Turn Sequence posted:STARVATION PHASE Radiation and Support posted:Dead: 0 pieces, no matter what Action Reference posted:MOVE (1A) Important Reminders posted:
gutterdaughter fucked around with this message at 06:41 on Jul 18, 2016 |
# ? Jun 7, 2016 06:25 |
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# ? Apr 26, 2024 09:31 |
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This game will use an updated ruleset over the last PBP game. Here is the full changelog from the rules. I still advise both players (and any spectators) to reread the rules in full. quote:V0.61
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# ? Jun 7, 2016 06:32 |
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SETUP US (Tricky): 5 civilians, 2 soldiers, 2 supply depots USSR (Sinewave): 6 civilians, 2 soldiers, 2 supply depots. Sinewave! You get to defend the proletariat this game. Setup rules are the same as v0.53, so where would you like to place?
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# ? Jun 7, 2016 06:35 |
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USSR Civilian F2 quick rules q: in 0.61 supply depots are no longer "units", got it. The summary says +1 adjacent friendly & the rules doc says the supply hex and all adjacent friendly get +1. Confirm if the depot hex itself supports +1 or not? (I can see it either way) The Eyes Have It fucked around with this message at 17:44 on Jun 7, 2016 |
# ? Jun 7, 2016 15:42 |
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Civilian G4.
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# ? Jun 7, 2016 17:36 |
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USSR civ G2
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# ? Jun 7, 2016 17:44 |
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Civilian G3.
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# ? Jun 7, 2016 18:21 |
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Mister Sinewave posted:USSR Civilian F2 A supply depot does improve its own hex, yes. US (Tricky): 3 civilians, 2 soldiers, 2 supply depots USSR (Sinewave): 4 civilians, 2 soldiers, 2 supply depots.
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# ? Jun 7, 2016 20:15 |
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USSR civ H5
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# ? Jun 7, 2016 21:17 |
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Civilian to G5.
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# ? Jun 7, 2016 23:23 |
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US (Tricky): 2 civilians, 2 soldiers, 2 supply depots USSR (Sinewave): 3 civilians, 2 soldiers, 2 supply depots.
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# ? Jun 8, 2016 01:15 |
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USSR Supply G2
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# ? Jun 8, 2016 16:42 |
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Civilian F5.
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# ? Jun 8, 2016 18:44 |
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USSR civ K5
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# ? Jun 8, 2016 19:44 |
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Civilian E1.
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# ? Jun 8, 2016 19:46 |
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US (Tricky): 2 soldiers, 2 supply depots USSR (Sinewave): 2 civilians, 2 soldiers, 1 supply depot.
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# ? Jun 9, 2016 05:35 |
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USSR Soldier F2
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# ? Jun 9, 2016 05:42 |
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Supply Depot on G4.
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# ? Jun 9, 2016 05:51 |
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USSR civ J4
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# ? Jun 9, 2016 06:14 |
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US (Tricky): 2 soldiers, 1 supply depots USSR (Sinewave): 1 civilians, 1 soldiers, 1 supply depot.
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# ? Jun 9, 2016 06:36 |
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Depot on B3.
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# ? Jun 9, 2016 14:47 |
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Another USSR civ J4
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# ? Jun 9, 2016 16:22 |
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Soldier G3.
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# ? Jun 9, 2016 16:28 |
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US (Tricky): 1 soldier USSR (Sinewave): 1 soldiers, 1 supply depot
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# ? Jun 9, 2016 21:08 |
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USSR Supply J4
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# ? Jun 9, 2016 22:27 |
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Soldier on G5.
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# ? Jun 9, 2016 22:33 |
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USSR Soldier H5
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# ? Jun 9, 2016 23:01 |
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Active: C6 & K4 Next: D7 & K3 US STARVATION Skipped first round US ACTION Tricky, bring the noise!
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# ? Jun 10, 2016 00:14 |
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E1 Civilians move to E2. E2 Civilians move to E3. E3 Civilians pressgang E2 into E3. E3 Civilians move to F4.
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# ? Jun 10, 2016 01:11 |
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Active: D7 & K3 Next: B5 & J7 STARVATION --Ignored this turn. ACTION --Sine, you're up!
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# ? Jun 10, 2016 07:45 |
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Hard choices for me all up in this move, goddam. Well, the best defense is a good offense? H5 ATTACK G5; K6 J4 MOVE 1 civ -> H5 H5 THREATEN G4; shoving enemy to F4 H5 MOVE all -> G4
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# ? Jun 10, 2016 18:04 |
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Mister Sinewave posted:H5 ATTACK G5; K6 K6 is not the closest dirty hex to H5! J4 is one hex away.
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# ? Jun 11, 2016 04:32 |
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gently caress, my bad. I thought K4 being irradiated was inconvenient before, now it's positively annoying
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# ? Jun 11, 2016 21:47 |
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Do units in a DEAD hex simply die during starvation, or do they flee/defect if able? As written, the rules seem to read as "dead hexes always support zero units no matter what" which translates to "any units in a dead hexes during starvation are always starving (because dead hexes always support zero units)" & there isn't any mention of handling dead hexes any differently in the starvation phase. But I seem to remember something about units in a dead hex during starvation simply dying; am I wrong?
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# ? Jun 11, 2016 21:59 |
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Mister Sinewave posted:But I seem to remember something about units in a dead hex during starvation simply dying; am I wrong? That was a much older version (like 0.3 or something). Dead hexes are resolved like all other starvation.
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# ? Jun 12, 2016 00:27 |
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Got it. Here's my turn: F2 PRESSGANG F1, move new civ to F2 F2 PRESSGANG E1, move new civ to F2 F2 PRESSGANG G1, move new civ to G2 F2 MOVE 1x civ, 1x soldier -> F3
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# ? Jun 12, 2016 01:45 |
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Radiation spreads to D7 and K3. Active: B5 & J7 Next: C5 & E1, refugee A2 US STARVATION K4 - One red civ flees to K5. One red and one neutral die. F4 - One blue civ must flee. Options are G3, G4, F5. Tricky, choose the destination for your fleeing civ, then take your actions.
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# ? Jun 12, 2016 02:23 |
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Civ flees to G4. Militarize F5 and G6.
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# ? Jun 12, 2016 02:31 |
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US DOOMSDAY Radiation spreads to B5 & J7 Active: C5 & E1, refugee A2 Next: B4 & K7 USSR STARVATION None USSR ACTION Sinewave, you're up!
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# ? Jun 12, 2016 05:07 |
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# ? Apr 26, 2024 09:31 |
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YAN QUI GO HOM t F3 ATTACK G3, E2 F2 MOVE all -> G2 G2 THREATEN G3, move US civ -> G4 G2 MOVE three -> G3
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# ? Jun 12, 2016 19:44 |