Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
MonsterEnvy
Feb 4, 2012

Shocked I tell you

Kokoro Wish posted:

Thanquol pretty much looks and talks like every other Grey Seer though. They all have horns, robes and grey fur. He ain't mentioned by name there, so we'll see when the game actually comes out.

All grey seers don't have exactly the same Horn Loadout as Thanquol. Also it was confirmed to be him.

Adbot
ADBOT LOVES YOU

jokes
Dec 20, 2012

Uh... Kupo?

Just did an Empire playthrough. Norsca is not that scary nowadays as Empire because all I have are pokey things that are tailor made to gobble up giants, skinwolves, etc. AR tends to favor chaos/Norsca more now, but in the actual battles they had about a 0% chance of overcoming a standard checkerboard.

Handgunners and halberds are still the best units in the game and when they're together nothing can stop them, even mammoths can't overcome the power of friendship.

Kokoro Wish
Jul 23, 2007

Post? What post? Oh wow.
I had nothing to do with THAT.

MonsterEnvy posted:

Also it was confirmed to be him.

You'll have to point to that post, because I'm not seeing it right now.

Kokoro Wish fucked around with this message at 07:34 on Aug 17, 2017

Lord Koth
Jan 8, 2012

Magni posted:

And Queek is actually kinda loyal to his boss (even by Clan Mors, let alone general Skaven standards) and understands that actually having to run the whole thing would take away from his Happy Murder Fun Time.


Honestly, Pestilens and Eshin seem to have a lot more general loyalty towards advancing their clan, rather than constant backstabbing to get ahead, than normal Skaven as well. Though both are admittedly the most far removed major clans too (Pestilens in Lustria, Eshin in the Far East). Also the most secretive in regards to their internal workings. Not to say it doesn't happen in them, because it certainly does, but seemingly not to quite the same extent as average.

Kokoro Wish
Jul 23, 2007

Post? What post? Oh wow.
I had nothing to do with THAT.
Pestilens ain't loyal. They've tried to overthrow the Council twice before being given some seats.

juggalo baby coffin
Dec 2, 2007

How would the dog wear goggles and even more than that, who makes the goggles?


Kokoro Wish posted:

Pestilens ain't loyal. They've tried to overthrow the Council twice before being given some seats.

I think loyal to their clan rather than skavenkind overall

Rincewinds
Jul 30, 2014

MEAT IS MEAT
If every Skaven quest battles don't involve your supporting army betraying you and turning it into a 3 way battle, I will be sorely disappointed.

Carcer
Aug 7, 2010

Jastiger posted:

I will. Thanks for advice above.

I tend to have like 7 infantry and 7 cavalry. Big mean grsil guardians are supposed to be tough right

Do post a replay. I suspect you might be misunderstanding some mechanics on a basic level if you're having trouble with so many different factions.

e: Like I understand people don't like jastiger, but theres no reason to poo poo on him because he's having trouble with a complex game.

Carcer fucked around with this message at 10:55 on Aug 17, 2017

SteelMentor
Oct 15, 2012

TOXIC

Rincewinds posted:

If every Skaven quest battles don't involve your supporting army betraying you and turning it into a 3 way battle, I will be sorely disappointed.

This would rock, as would just multi-way battles in general. Obviously they'd be a clusterfuck, but a glorious one to behold.

NewMars
Mar 10, 2013
In case anyone missed it, they've updated the campaign map to include skaven: https://www.totalwar.com/blog/eye-vortex-campaign-map/

...Sort of, anyway.

Edit: I sort of think this might lend credence to my theory that minor skaven clans start in random ruins.

NewMars fucked around with this message at 11:48 on Aug 17, 2017

GuardianOfAsgaard
Feb 1, 2012

Their steel shines red
With enemy blood
It sings of victory
Granted by the Gods
Also on the facebook post for it they say now that the combined map won't come out for months after release, despite initially saying it'll be out within "weeks, not months".

Jum-Jum
Oct 23, 2013

GuardianOfAsgaard posted:

Also on the facebook post for it they say now that the combined map won't come out for months after release, despite initially saying it'll be out within "weeks, not months".

You had me upset for a moment but they just responded to someone with "weeks, not months" on Facebook.

EDIT: Turns out whatever post you read was deleted.

Jum-Jum fucked around with this message at 12:04 on Aug 17, 2017

NoNotTheMindProbe
Aug 9, 2010
pony porn was here

NewMars posted:

In case anyone missed it, they've updated the campaign map to include skaven: https://www.totalwar.com/blog/eye-vortex-campaign-map/

...Sort of, anyway.

Edit: I sort of think this might lend credence to my theory that minor skaven clans start in random ruins.

The Skaven live underneath ruins on the map and other factions don't know if they're there unless they explore the ruins.

NewMars
Mar 10, 2013

NoNotTheMindProbe posted:

The Skaven live underneath ruins on the map and other factions don't know if they're there unless they explore the ruins.

Yes, but my thinking was that mechanic might become somewhat vestigial once the start positions of the minor clans are known, unless they did something like randomizing their start locations every game.

Plavski
Feb 1, 2006

I could be a revolutionary
hmm is anyone else excited for this game cos i am

Orv
May 4, 2011
It says something sort of beautiful about Warhammer that a sword that screams in terrifying agony forever is a "common item".

NLJP
Aug 26, 2004


How do I pick up the new RoR pack if I have it through family sharing? I was able to access other dlc through steam store no problem

Edgar Allen Ho
Apr 3, 2017

by sebmojo

MonsterEnvy posted:

All grey seers don't have exactly the same Horn Loadout as Thanquol. Also it was confirmed to be him.

Thanquol does not even have a consistent horn loadout, dude. The most recent version of him has four warpstone horns, the previous model only has two regular horns. His staff isn't consistent either but that staff in the video is not one he's ever wielded. His art is equally inconsistent. He's also not on the council of thirteen and would not be ordering Skrolk and Queek around.

feller
Jul 5, 2006


Yeah, dude

ZearothK
Aug 25, 2008

I've lost twice, I've failed twice and I've gotten two dishonorable mentions within 7 weeks. But I keep coming back. I am The Trooper!

THUNDERDOME LOSER 2021


Thanqol is going to be a faction mechanic, get too powerful and he will offer help. Accept it and watch as he causes you to declare war on someone with a greater power rating (heh), spends all your warpstone on useless stuff and the army you gave him suddenly disappears, replaced by an angry Greater Daemon.

Raygereio
Nov 12, 2012

NLJP posted:

How do I pick up the new RoR pack if I have it through family sharing? I was able to access other dlc through steam store no problem
You get the 30th Anniversary RoR pack by signing up to Total War Access, then linking your Steam account to that TW:Access account. I have no experience with Steam's family sharing, but I would guess whoever owns the base game would have to link their account.

Randarkman
Jul 18, 2011

Just as there's no solid 100% ocnfirmation on the Grey Seer in the intro being Thanquol there doesn't really seem to be anything to indicate that he's on the council of 13 either. We do not see "Thanquol" seated at the table, that's another Grey Seer with white fur, a different cowl and a pimp-rear end warpstone necklace. "Thanquol" here seems more to be the council's intermediary or the guy tasked with overseeing the plan the council are working on and need all the warpstone for though not a council-member.

Here's the council.


This guy (probably Thanquol) is not seated at the council table.


He also seems to have four horns in the same style as the latest Thanquol model.

Randarkman fucked around with this message at 13:44 on Aug 17, 2017

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.

jokes posted:

Just did an Empire playthrough. Norsca is not that scary nowadays as Empire because all I have are pokey things that are tailor made to gobble up giants, skinwolves, etc. AR tends to favor chaos/Norsca more now, but in the actual battles they had about a 0% chance of overcoming a standard checkerboard.

Handgunners and halberds are still the best units in the game and when they're together nothing can stop them, even mammoths can't overcome the power of friendship.

I found the general answer to Norse is to have a few sources of fire damage. Marauders are kind of poo poo even fully upgraded (barring champions and berserkers, potentially javelins if they are given free reign to throw at your monsters/cav) and if your lord has any sort of investment down his red line your own boys should be able to hold the line long enough to grind through them. The monsters are really what makes Norse scary, but most of the monsters they will field with significant volume are going to be trolls and skinwolves, whom are both weak to fire damage. The thing they don't necessarily explain very well in tooltips is that any fire damage a regeneration unit takes stops regeneration for like 30-40 seconds. Tag them with a mortar or rocket artillery on their way in, use the ruby ring Lord item and chuck fireballs at them. Bring a bright wizard because lol flaming sword will loving wreck their day. If you're dwarf and somehow make it up to fighting the north you actually have a goodly number of answers between blasting charges, Irondrakes and the like. I don't really play Bret enough to know, aside from knowing they don't get lore of fire access. Do they have a Knight of the Burning Sun equivalent or a fire damage RoR?

AtillatheBum
Oct 6, 2010

Justice ain't gonna dispense itself.
The Southlands looks loving awesome as far as race composition and start positions. It really gets tiring in Warhammer 1 when you just fight the same enemies over and over again for the entire early to mid game, and often you are only fighting your own race. The Southlands has all the WH2 races except Dark Elves and also has most of the WH1 races (no Norsca, WE, regular Greenskins, or Chaos).

Randarkman
Jul 18, 2011

AtillatheBum posted:

The Southlands looks loving awesome as far as race composition and start positions. It really gets tiring in Warhammer 1 when you just fight the same enemies over and over again for the entire early to mid game, and often you are only fighting your own race. The Southlands has all the WH2 races except Dark Elves and also has most of the WH1 races (no Norsca, WE, regular Greenskins, or Chaos).

I think Orean in the Southlands are Wood Elves.

Gamerofthegame
Oct 28, 2010

Could at least flip one or two, maybe.

DeathSandwich posted:

I found the general answer to Norse is to have a few sources of fire damage. Marauders are kind of poo poo even fully upgraded (barring champions and berserkers, potentially javelins if they are given free reign to throw at your monsters/cav) and if your lord has any sort of investment down his red line your own boys should be able to hold the line long enough to grind through them. The monsters are really what makes Norse scary, but most of the monsters they will field with significant volume are going to be trolls and skinwolves, whom are both weak to fire damage. The thing they don't necessarily explain very well in tooltips is that any fire damage a regeneration unit takes stops regeneration for like 30-40 seconds. Tag them with a mortar or rocket artillery on their way in, use the ruby ring Lord item and chuck fireballs at them. Bring a bright wizard because lol flaming sword will loving wreck their day. If you're dwarf and somehow make it up to fighting the north you actually have a goodly number of answers between blasting charges, Irondrakes and the like. I don't really play Bret enough to know, aside from knowing they don't get lore of fire access. Do they have a Knight of the Burning Sun equivalent or a fire damage RoR?

They have fire arrow peasants from a level two building, so.

Carcer
Aug 7, 2010

Edgar Allen Ho posted:

Thanquol does not even have a consistent horn loadout, dude. The most recent version of him has four warpstone horns, the previous model only has two regular horns. His staff isn't consistent either but that staff in the video is not one he's ever wielded. His art is equally inconsistent. He's also not on the council of thirteen and would not be ordering Skrolk and Queek around.

He actually could order Queek around, assuming he had a valid reason or could invoke the council of thirteen's authority in some fashion. Grey seers generally operate as agents of the council and anything they do is in theory in the name of the council and its advancement.

When a grey seer tells you to jump you jump while figuring out how he's trying to screw you and how you can come off best, or at least not dead.

Skrolk probably won't listen since Pestilens doesn't (generally) give a flying rat rear end about what the council want.

Asehujiko
Apr 6, 2011

AtillatheBum posted:

The Southlands looks loving awesome as far as race composition and start positions. It really gets tiring in Warhammer 1 when you just fight the same enemies over and over again for the entire early to mid game, and often you are only fighting your own race. The Southlands has all the WH2 races except Dark Elves and also has most of the WH1 races (no Norsca, WE, regular Greenskins, or Chaos).
There's regular greenskins only one settlement deep into the badlands past the topknots in the mega campaign too.

Jum-Jum
Oct 23, 2013

AtillatheBum posted:

The Southlands looks loving awesome as far as race composition and start positions. It really gets tiring in Warhammer 1 when you just fight the same enemies over and over again for the entire early to mid game, and often you are only fighting your own race. The Southlands has all the WH2 races except Dark Elves and also has most of the WH1 races (no Norsca, WE, regular Greenskins, or Chaos).

Actually Southlands has the only WE faction in the Vortex map so you can scratch that off your list. And yeah I'm liking this diversity, there are a bunch of lore crybabies nitpicking poo poo like "its just one warband not a faction muh immersion!!!" but seriously when you start as greenskins and fight other greenskins and dwarfs for 80 turns every campaign it turns into a slog. It made me stop playing them because of that. I welcome these obscure forgotten factions with open arms.

Like seriously I am so overjoyed that CA has done such an amazing job with Warhammer Fantasy, they set a great balance of gameplay and lore. 28th September can't come sooner!

Randarkman
Jul 18, 2011

Carcer posted:

Skrolk probably won't listen since Pestilens doesn't (generally) give a flying rat rear end about what the council want.

Which is exactly what he does in the intro. Say's Mors are puppet shits and that he's going to go infest people with terrible plagues in Lustria.

Randarkman
Jul 18, 2011

Jum-Jum posted:

Actually Southlands has the only WE faction in the Vortex map so you can scratch that off your list. And yeah I'm liking this diversity, there are a bunch of lore crybabies nitpicking poo poo like "its just one warband not a faction muh immersion!!!" but seriously when you start as greenskins and fight other greenskins and dwarfs for 80 turns every campaign it turns into a slog. It made me stop playing them because of that. I welcome these obscure forgotten factions with open arms.

Like seriously I am so overjoyed that CA has done such an amazing job with Warhammer Fantasy, they set a great balance of gameplay and lore. 28th September can't come sooner!

I wonder if any of the Empire, Bretonnian and Vampire factions in the Southlands will remain once Tomb Kings (100% certain) and Araby (very likely in my opinion) are added to the mix.

Tiler Kiwi
Feb 26, 2011

can i just say i appreciate that a race of chaos monsters, described as basically human evil made corporeal, are dweeby enough to sit at a big table with their logo on it

e: and apparently bring itineraries to their meetings

Tiler Kiwi fucked around with this message at 14:10 on Aug 17, 2017

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Tiler Kiwi posted:

can i just say i appreciate that a race of chaos monsters, described as basically human evil made corporeal, are dweeby enough to sit at a big table with their logo on it

e: and apparently being itineraries to their meetings

The Skaven are basically an entire species of dudes sitting in their underground lairs, tittering to themselves about their perfect super-weapons and how no rag-tag group of heroes/spies/cops are going to stop them this time.

Ravenfood
Nov 4, 2011

Randarkman posted:

I wonder if any of the Empire, Bretonnian and Vampire factions in the Southlands will remain once Tomb Kings (100% certain) and Araby (very likely in my opinion) are added to the mix.
I hope at least some of them remain for the variety. The Strigoi Empire looks like it'd be fun to fight; I don't see Strigoi lords enough.

ZearothK
Aug 25, 2008

I've lost twice, I've failed twice and I've gotten two dishonorable mentions within 7 weeks. But I keep coming back. I am The Trooper!

THUNDERDOME LOSER 2021


Randarkman posted:

I wonder if any of the Empire, Bretonnian and Vampire factions in the Southlands will remain once Tomb Kings (100% certain) and Araby (very likely in my opinion) are added to the mix.

Given player factions start with a single region (With the exception of Bretonnia), I'd say it's probable the opening move for Tomb Kings will be getting vampires off their lawn, while Araby will have beating back crusaders as their early turns homework.

Randarkman
Jul 18, 2011

Night10194 posted:

The Skaven are basically an entire species of dudes sitting in their underground lairs, tittering to themselves about their perfect super-weapons and how no rag-tag group of heroes/spies/cops are going to stop them this time.

Skaven basically have the traits of nazis as portrayed in pop culture and pulp stories. Weird science and the occult arts, an army of faceless, or at least disposable, mooks (some of them called Storm Vermin) and an absolute belief in themselves as the master race destined to rule the world and dominate or exterminate all others.

Also still hoping for New World Colonies, Pirates of Sartosa and the other Tilean/Estalian factions to get their own roster and not use the Empire's.

ZearothK
Aug 25, 2008

I've lost twice, I've failed twice and I've gotten two dishonorable mentions within 7 weeks. But I keep coming back. I am The Trooper!

THUNDERDOME LOSER 2021


Not on release, but given the colonies and Pirates are Tileans, and Norsca has a tech specifically against Tilea - who are nothing more than a two region minor, I would expect a Southern Realms/Tilea DLC based on an expanded Dogs of War list to come down the line.

Randarkman
Jul 18, 2011

I thought the colonies in the New World were Estalians. Because you know... Spain. Marco Colombo, Fernado Pirazzo and all that stuff.

e: Speaking of that it would be cool if the mega campaign eventually introduced some playable New World starts for the Old World factions. A Norscan start in Skeggi, Tilean/Estalian in the New World Colonies (I think it's called Santa Magritta), Some Greenskins in the Southlands (though the Top Knots or other Badlands Greenskins might just be close enough to just walk over), the Wood Elves there, a Bretonnian crusader state and so on.

It might be difficult to come up with Legendary Lords to lead these factions I guess. You could go the Teclis route with Balthasar Gelt at least and have him start in say Sudenburg on the grounds that he is hunting for artifacts. Wulfric could conceivably be moved to Skeggi, he is "the Wanderer" after all. And I guess Fernado Pirazzo, who leads the Lost Legion RoR, or whatever the Cortes equivalent is is as good a candidate for a Tilean/Estalian LL as anybody else (Though if I remember correctly there actually are a fair few interesting rulers mentioned in the Dogs of War book such as Borgio the Besieger and a female ruler of some other city).

Randarkman fucked around with this message at 14:36 on Aug 17, 2017

Ralepozozaxe
Sep 6, 2010

A Veritable Smorgasbord!

Carcer posted:

a flying rat rear end

New unit confirmed.

Adbot
ADBOT LOVES YOU

Mans
Sep 14, 2011

by Jeffrey of YOSPOS

juggalo baby coffin posted:

I have no idea why the meme maker picked him to mock. I was looking for one I found ages ago of archaon in that format and found that instead
Got your back my friend.

  • Locked thread