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ZenVulgarity posted:Gelt is a bitch Yes. Yes he is. I made the mistake of picking him over Karl Franz for a multiplayer game and I don't know how anyone does anything with that useless sack of poo poo. His starting spell is almost completely worthless. I had a battle where despite scoring several direct hits with it, he finished with 0 kills. Just go Karl Franz all day every day, at least until they add in some other Legendary Lords like Volkmar the Grim or Kurt Helborg.
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# ¿ Jun 12, 2016 17:11 |
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# ¿ May 16, 2024 04:10 |
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Didn't someone in this thread mention that there's a mod out there that removes the AI's ability to march? Anyone know the name. I'm loving sick of playing whack-a-mole with enemy armies because the AI will literally do that poo poo all loving day.
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# ¿ Jun 22, 2016 22:56 |
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Kaza42 posted:I use this one Thanks buddy. Can I install and use this mod if i'm halfway through a MP campaign? Or will I need a fresh campaign or else risk corrupting the save file? Also, I assume my MP friend would also need to install this mod as well?
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# ¿ Jun 22, 2016 23:23 |
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Any hints on completing the Orc campaign on Hard? My first attempt ended on turn 31, as all of the Dwarf nations blobbed up incredibly quickly, culminating in my level 8 Grimgor getting his poo poo slapped around by a lvl 10 Thorgrim, complete with first quest item. This time around I've made sure to expand south instead of north, and I own that strip of land that the Broken Toof's used to occupy. Do I head east and take on Karak Azul (which already has about 8 provinces) or go west, continuing to beat up on the other Orc tribes? How do I get an economy up and running with Da Boyz? I've got about 15K stashed away from lootin' and sackin' but i'm only bringing in about 1.5K a turn from my income producing buildings.
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# ¿ Sep 25, 2016 17:02 |