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The Cheshire Cat posted:are there any factions in the Warhammer lore that are migratory? Not pure hordes, but ones that picked up and moved somewhere else at some point Ogre Kingdoms pretty much. The race as a whole in the lore has wanderlust. Ogres can pretty much be found everywhere in the world, looking for new and exciting things to punch and eat.
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# ¿ Jun 8, 2016 18:52 |
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# ¿ Apr 25, 2024 10:05 |
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Arglebargle III posted:Chariots made of skeletons! I like the cut of your jib
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# ¿ Jun 8, 2016 23:00 |
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How are people building Sigvald to be an unstoppable machine? Do you just pump the armor defense and hp skills, or more of an even spread of both offense and defense?
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# ¿ Jun 9, 2016 13:54 |
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I hate all of you with great computers. My comp barely hits the minimum. I was able to get more ram but I can't upgrade my video card barring getting a new comp
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# ¿ Jun 11, 2016 17:35 |
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Kainser posted:When they add chaos dwarfs I won't play anything else because nothing comes close to their hats What if Ogre Kingdoms have maneater units that are wearing Chaos Dwarf hats?
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# ¿ Jul 11, 2016 00:04 |
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Korgan posted:Hell someone listed a bunch of upcoming dlc files they found in the game and it looks like they may even get their own version of the Waaagh army mechanic. Got a link to this by any chance?
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# ¿ Jul 13, 2016 03:17 |
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Kainser posted:The Slaanesh faction is going to be great A perfect rack and huge dong for everyone! Including the mounts.
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# ¿ Jul 20, 2016 23:53 |
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Ra Ra Rasputin posted:The last 20 turns of the chaos campaign was chasing a 1 HP empire lord as he sailed to the north of the map. Why is this? I've had both empire and dwarves run to the north when down to their last stack and no cities. They get stomped by some random Varg usually.
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# ¿ Jul 21, 2016 02:20 |
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Mans posted:His magnificence prevails This to me is the most important part of the update.
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# ¿ Jul 27, 2016 00:03 |
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Tiler Kiwi posted:sigvald scorns sanguine sanctimoniousness; his scintillating statuesque stature stands scandalized if it slandered with scarlet slurries. his sword may slide slickly, slashing, sprouting stylized spikes of Salvia spathacea from slain, sullied, scum, staining scores of swarthy swordsmen surrounding sigvald, but sivald's splendor, singularly, shines spotless.
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# ¿ Jul 27, 2016 02:02 |
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Kainser posted:What will the objective of the Wood Elves be anyway, liberate all the woods? Murder dwarfs, murder beastmen, be a total dick to Brettonia.
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# ¿ Jul 30, 2016 00:17 |
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Kainser posted:Which wood elf unit will be minotaur tier Tree kin I would imagine. Dryads would be fast infantry with vanguard? Treemen would make most sense as the tier V monster. I most want to see war dancers busting ballet moves and stabbing people at the same time
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# ¿ Jul 30, 2016 01:27 |
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No goofy hats, no deal.
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# ¿ Jul 31, 2016 17:36 |
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When you save your game, they show a map of where your faction is. There are blank spaces to the south, east and west of the old world. Do you think these areas will be added in with this release or will they be the theaters for the other two standalone releases? To the west could be Ulthuan and Lustria, the east could be world's edge mountains. South obviously Tomb King area. Possible Empire:TW style continent movement.
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# ¿ Aug 7, 2016 23:18 |
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On the graphics and setting front, my comp has the minimum requirements to play this game. I have 4 Gig of RAM. A buddy is installing more so I'll have 16 Gig. Right now I pretty much everything on low, unit sizes normal. When I get more RAM, what would be the options to increase? Unit size? Graphic details?
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# ¿ Aug 13, 2016 02:22 |
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Gonkish posted:Ultra unit size is the only unit size. I know, but my computer disagrees. Thanks for the responses.
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# ¿ Aug 13, 2016 17:23 |
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Probably that rear end in a top hat that tried to cheat the dwarves by 2 gold.
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# ¿ Aug 26, 2016 01:30 |
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MilitantBlackGuy posted:the horrors of war This makes me sad because my comp barely meets the minimum so I never get to enjoy detailed rear end shots like this.
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# ¿ Aug 28, 2016 02:06 |
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I want war dancers to be awesome. If nothing else I want my LSD forest dance ninjas.
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# ¿ Sep 19, 2016 02:16 |
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Why must you say such mean things....... I had the same sad thought actually.
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# ¿ Sep 19, 2016 02:29 |
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Lizards wood elves and ogres here. I figure I'll get the elves this release but have to wait for the others in a further expansion
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# ¿ Oct 13, 2016 03:31 |
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Vlad question. He has the skill that gives experience to all troops faction wide. Does this include garrison troops?
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# ¿ Nov 25, 2016 02:34 |
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Holy crap. That's insane. But awesome.
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# ¿ Nov 25, 2016 03:35 |
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What kind of outposts seem to be the best choices for the wood elves? I feel the growth isn't that great due to the majority of WE settlements being lovely outposts.
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# ¿ Dec 9, 2016 13:39 |
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After the Albion event didn't they say the Lizardmen had started building an outpost in the island?
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# ¿ Dec 20, 2016 14:00 |
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Night10194 posted:
You simply cannot strike out seeing a Swedish scion of sexuality sally forth, swaggering swole swinging sensuality secreting sensational stardom.
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# ¿ Dec 26, 2016 15:35 |
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It's at the moon's exploding where the best race, Lizardmen, say gently caress this lovely story and blast off in Aztec pyramid spaceships.
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# ¿ Dec 28, 2016 13:57 |
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How do most people build Vlad when playing a VC campaign?
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# ¿ Jan 25, 2017 23:26 |
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Awesome. Thanks dude. Not sure if I wanted him to buff or become a combat monster.
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# ¿ Jan 25, 2017 23:42 |
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Lassitude posted:Those hats aren't even close to the lunacy of their older hats. Hopefully we never again see those old hats that were bigger than the dwarfs themselves. Whoa whoa whoa let's not say things we can't take back. Chaos dwarves are far and away superior in hat technology.
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# ¿ Jan 30, 2017 11:33 |
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An army painter would be amazing. Also surprise army of ogres being added in February because ogres rule.
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# ¿ Feb 1, 2017 05:06 |
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Lizardmen will have an ok amount of shooting. Clouds of skirmishing skinks can throw out either javelins or blowpipe darts. They have a few fliers that can throw out some limited shooting in addition to dropping rocks like dwarves drop bombs. The monsters will give some heavier shooting. The bastiladon has the mentioned laser crystal on its back. The troglodon has a very meh poison shot. They have a pair of very mobile weapon dinosaurs. Salamanders might operate as fairly mobile flame cannons and I could see razordons be mobile canister-shot throwers.
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# ¿ Feb 23, 2017 16:25 |
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For the eventual ogres, I'm assuming Greasus Goldtoothfor the faction leader. Who would be the other lords though? I guess Skragg the Slaughterer for a melee/caster hybrid?
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# ¿ Mar 26, 2017 13:33 |
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Due to cold blooded rule Lizardmen leadership is pretty solid. I think their long range "artillery" shooting will be salamanders, razordons, and the bastiladon. Bastilidon will be kind of like the Empire luminark if I had to guess. Salamanders would be much faster moving flame cannons and razordons faster moving organ guns. Regular missiles won't be great. Skink skirmish clouds using javelins and blowpipes, but nothing long range like a regular archers. Edit: skinks do not suck Nash fucked around with this message at 17:55 on Mar 26, 2017 |
# ¿ Mar 26, 2017 17:52 |
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I kind of wonder if the Lizardmen will have a funky currency and training system. Lizardmen don't care about gold as currency at all. I figure they will have an alternate system like the Vampire Counts. As far as spawning new units, I wonder if the idea of the spawning pools will make their unit recruitment have a special gimmick to it. In the lore, skinks saurus and kroxigor all spawn fully formed from sacred pools. They emerge from pools fully formed and trained. Units all spawn together, instinctually understanding how to carry out their role. The Lizardmen can't control the spawnings, new warriors spawn in quantity and frequency nobody understands.
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# ¿ Mar 26, 2017 20:09 |
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MilitantBlackGuy posted:I don't wanna loving play Lizardmen First time this has ever been actually typed out. Such utter nonsense has never been even dreamed of.
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# ¿ Mar 30, 2017 06:43 |
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The plot thickens!!!
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# ¿ Mar 31, 2017 19:31 |
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I Kokoro Wish posted:I'm actually hoping that Tehenhauin will be added to the Lizards later. I'd love to see a Skink leader giving bonuses against Skaven to all his little followers. I think Tehenhauin could be like Skarsnik, enabling effective all skink armies for the Lizardmen.
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# ¿ Mar 31, 2017 22:04 |
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Trailer is awesome but two things bother me. 1. The skinks at the front of the Lizardmen army look way too big. Skinks should be small goblin size. Maybe a small saurus variant for unit variety? 2. The slann doesn't really look right. Looks more like a lizard than a gently caress off magic frog.
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# ¿ Apr 1, 2017 03:20 |
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# ¿ Apr 25, 2024 10:05 |
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Vlex posted:
For the dwarves, it was the worst day in their history. Caverns collapsed, the underway shattered. Holds that had been carved from solid rock cracked and shattered into the depths of the earth. Countless dwarves were killed in a cataclysmic upheaval of the tectonic plates. Their great empire had been cast into eternal decline. For Mazdamundi, it was Tuesday.
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# ¿ Apr 29, 2017 01:32 |