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Morality_Police
Mar 25, 2015

Stranger in a Strange Land

sean10mm posted:

What are currently the best mods for improving what you can manually build in the game (as opposed to Sim Settlements)?

I think I used Homemaker in the past, but that was years ago.

Seconding this question. I'm midway through a playthrough and my patience has run out with Homemaker - trying to build any of the structures in that mod other than bunkers just...doesn't seem to work. Is there a better mod for manually constructing buildings that I can jam into an existing playthrough without breaking everything?

Edit: Shameful page snipe, I wish I had something more entertaining to put here.

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sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World

Morality_Police posted:

Seconding this question. I'm midway through a playthrough and my patience has run out with Homemaker - trying to build any of the structures in that mod other than bunkers just...doesn't seem to work. Is there a better mod for manually constructing buildings that I can jam into an existing playthrough without breaking everything?

I've used Snap N Build a little and so far it seems pretty good. It doesn't have the sheer volume of stuff Homemaker does, but a higher % of it seems to actually be implemented properly. Stuff mostly just snaps together like the title suggests, though there's a more complex building set called "real estate" or something I don't have a good handle on yet.

It's also compatible with Homemaker so you can just add it to your current game without breaking poo poo. That's what I did.

Homemaker has The Most poo poo, but a lot of it is implemented badly or doesn't play well with base building stuff.

e: Gunmetal Armor Skins - Vault Suit Pack lets you extensively customize everything about how your vault suit looks at the armor workbench. Change main color, trim color, patter, numbers, logos, you name it. It's probably one of my favorite mods now for playing dress-up. So goddamn sick of adding an outfit only to find out it glitches if your character does anything but stand there (and sometimes even then.)

sean10mm fucked around with this message at 18:33 on Mar 30, 2020

Morality_Police
Mar 25, 2015

Stranger in a Strange Land

sean10mm posted:

I've used Snap N Build a little and so far it seems pretty good. It doesn't have the sheer volume of stuff Homemaker does, but a higher % of it seems to actually be implemented properly. Stuff mostly just snaps together like the title suggests, though there's a more complex building set called "real estate" or something I don't have a good handle on yet.

It's also compatible with Homemaker so you can just add it to your current game without breaking poo poo. That's what I did.

Homemaker has The Most poo poo, but a lot of it is implemented badly or doesn't play well with base building stuff.

You're the hero the Commonwealth needs, thank you.

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World

Morality_Police posted:

You're the hero the Commonwealth needs, thank you.

I've only tried the industrial and capsule sets and they seem bug-free. The capsule set needs a lot of aluminum to build with IIRC.

Fun fact, the industrial set looks like it only has holes for windows, but if you dig around it also has panes of glass to put in the holes, or opaque window covers.

Sebastian Flyte
Jun 27, 2003

Golly
Workshop Rearranged has had everything I needed to build all kinds of wooden/brick/concrete/aluminium panel shacks for my glue farmers for a couple of playthoughs now.

Internet Wizard
Aug 9, 2009

BANDAIDS DON'T FIX BULLET HOLES

Are AWKCR and AE still pretty commonly used or is there a better option for them?

shovelbum
Oct 21, 2010

Fun Shoe
Now that we live in hell world what are the best porn mods for this thing, as a wise man once said "where's the gently caress button"

dragonshardz
May 2, 2017

Hit up loverslab and good luck, have fun, don't die.

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World

Internet Wizard posted:

Are AWKCR and AE still pretty commonly used or is there a better option for them?

They still seem to be pretty standard.

shovelbum
Oct 21, 2010

Fun Shoe

dragonshardz posted:

Hit up loverslab and good luck, have fun, don't die.

Hail Satan

SolidSnakesBandana
Jul 1, 2007

Infinite ammo

shovelbum posted:

Now that we live in hell world what are the best porn mods for this thing, as a wise man once said "where's the gently caress button"

Space bar?

cheesetriangles
Jan 5, 2011





heard u like girls posted:

Ive been pulling my hair out over the last few weeks, because my fallout 4 install seems to be unable to use more than 4 GB of system ram, while have 16 in my computer.

I'm trying to get ENBoost to remove the memory cap but task manager and Fallout Performance Monitor both claim it's using a maximum of 4 :'/
The entire game is choppy as gently caress still. At some point Sim Settlements just brings it to its knees...

Anyone else have this, or perhaps can check if their modded games go over this value?

E;



Just to be sure. You are on a 64 bit version of Windows right?

Arivia
Mar 17, 2011

cheesetriangles posted:

Just to be sure. You are on a 64 bit version of Windows right?

the system addressing more than 4GB of memory means they must be

Remora
Aug 15, 2010

Oh God. Okay. So if the most complicated mod I'm looking to deal with is Sim Settlements, what mod organizer/installer/whatever should I be using?

Mooktastical
Jan 8, 2008

Remora posted:

Oh God. Okay. So if the most complicated mod I'm looking to deal with is Sim Settlements, what mod organizer/installer/whatever should I be using?

Mod Organizer 2 is the only mod manager anyone should use, ever.

Magmarashi
May 20, 2009





Mooktastical posted:

Mod Organizer 2 is the only mod manager anyone should use, ever.

Unless that doesn't work out, then Vortex is...Fine

SeanBeansShako
Nov 20, 2009

Now the Drums beat up again,
For all true Soldier Gentlemen.
Mod list Lockdown edition time, also a reminder to whomever starts the new OP please include the lore friendly mod list I've been updating for goddamn so long.

Got some...interesting choices for us. One of which I am surprised nobody has mentioned.

WEAPONRY!

Post-apocalyptic homemade weapons alternate pipe weaponry set with a more professional gun runner look! here is the replacer!

Ontario Mark 3 Navy Knife
WALTHER WA2000
Bulldog Revolver
Smith and Wesson M-P 2.0
Remington 700
NAIL a SMG Nailgun

CLOTHING AND ARMOR:

Gunner Outfit Pack (STANDALONE) dude who made a bunch of unique Gunner outfits themed after stuff has put it all together in a pack. Not a NPC/faction rework.
Courier Duster FNV Recreation of Couriers duster from Lonesome Road. Very modular and themed quite well after the original!
Institute EXO Suit power armor.
Tactical Fast Helmet
Flight Helmet Visors
Private Military Company Extended pimp your tactical rig, comes with re textures and other new junk built from the earlier mod.

Armor Rebalanced Buffs and rebalances armor pieces along with their material and lining mods. Different types now offer different bonuses.
Make your game harder in a new way. No longer do you need to be in Power Armor to feel like a tank.

GAMING SYSTEMS AND FEATURES!

Oh boy this one is interesting, as we know the games approach of skills, perks and character building is a E3 novelty nightmare and sort of hobbles any form of creativity. Now finally a mod has shown to crack the nut and bring things back to a more old school character building system. It is still early days but hey it works!

Hot Diggity (Progression Skills and Perk Overhaul) Hot Diggity is a total overhaul of the leveling system of Fallout 4, focusing on making each character feel distinct with the reintroduction of skills, traits, and a large number of new perks to play with!

On the opposite side of the scale, what if you wanted to fight for every unique element, skill and level up and manually add them to your character?

You are NOT S.P.E.C.I.A.L. gives you a grueling choice in that matter.

Witcher 3 Style Quest Boards now with a Diamond City version too!
Wasteland Economy Change the base value of many of the raw materials and in consequence of the miscellaneous items containing such materials.
Vault-Tec Vender Vans This Mod adds 6 venders that sling their wares from the back of a van.
Advanced Ballistic Effects Overhaul better gun firing/impacts to environment.

MISC!

Just some minor settlement/player crafting stuff/system stuff now!

Ammo Display and Armoury a fully stocked shelving set, a quarter masters wet dream.
Drivable Cars Lore Friendly Expansion get in those monster lore friendly cars now.
Brewhouse Shenanigans (Craftable alcohol) brew some booze!
Vault-Tec Hair Clippers and then hair style every friendly NPC you can.

Then shoot some people too, make it a fully rounded weekend Fallout style.

The Mannequin Cult Adds a new dungeon inhabited by a mannequin-obsessed cult.

Remora
Aug 15, 2010

Mooktastical posted:

Mod Organizer 2 is the only mod manager anyone should use, ever.

idk apparently it doesn't even install mods correctly so :shrug:

cheesetriangles
Jan 5, 2011





MO2 is much better than Vortex and it installs mods correctly. Usually problems with it are user error.

dragonshardz
May 2, 2017

Remora posted:

idk apparently it doesn't even install mods correctly so :shrug:

the gently caress are you on about

Azhais
Feb 5, 2007
Switchblade Switcharoo

dragonshardz posted:

the gently caress are you on about

5G towers cause mods to be installed incorrectly.

The only thing I can think of is mod organizer needs some hand holding if the directory layout is a little abnormal

Magmarashi
May 20, 2009





dragonshardz posted:

the gently caress are you on about

Believe it or not MO2 doesn't 'just work' for everyone.

One afternoon a while back MO2 decided to just stop working properly for me after a month of smooth sailing and I've not been able to get an install to function properly since then, even on a completely new computer. :shrug:

Mooktastical
Jan 8, 2008

Azhais posted:

5G towers cause mods to be installed incorrectly.

The only thing I can think of is mod organizer needs some hand holding if the directory layout is a little abnormal

Every once in a while a mod will only be obtainable in the FOMOD format, with an installer that is required for the mod to work properly, but isn't compatible with MO2. That's the biggest problem I have with it.

The way it virtualizes executables and mods does take a bit of getting used to, but it's not a big deal after 5 minutes of reading how-to. It's totally worth the meager effort, imo. Vortex actually installing everything to the real data folder makes uninstallation and conflict management messy as hell in comparison.

Nordick
Sep 3, 2011

Yes.
The whole "Everyone should only ever use MO2" thing is just dated goon hivemind dogma, Vortex works fine.

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World

Nordick posted:

The whole "Everyone should only ever use MO2" thing is just dated goon hivemind dogma, Vortex works fine.

FWIW Vortex has been trouble free my current play-through. :geno:

Remora
Aug 15, 2010

So, by way of explanation, I followed the link in the OP to get my copy of MO2. The latest version on that page was MO 2.0.7, which was probably most of my problem, but to be clear - download links wouldn't catch, autosort didn't work, mods wouldn't turn on, yes I set the .inis up correctly, literally nothing would work for any reason even after reinstalling FO4 from scratch. I even verified that it was MO2 at fault by manually installing Sim Settlements and not using MO2, and that worked fine.

Figured out that 2.0.7 was nowhere near the current version during my googling, blew 2.0.7 away and replaced with 2.2.2.1, did literally nothing differently than I had been doing and reset everything back up fresh, worked perfectly the first time, fantastic program. In that version. The version the OP doesn't point you to.

Maybe clean up the OP?

dragonshardz
May 2, 2017

Remora posted:

So, by way of explanation, I followed the link in the OP to get my copy of MO2. The latest version on that page was MO 2.0.7, which was probably most of my problem, but to be clear - download links wouldn't catch, autosort didn't work, mods wouldn't turn on, yes I set the .inis up correctly, literally nothing would work for any reason even after reinstalling FO4 from scratch. I even verified that it was MO2 at fault by manually installing Sim Settlements and not using MO2, and that worked fine.

Figured out that 2.0.7 was nowhere near the current version during my googling, blew 2.0.7 away and replaced with 2.2.2.1, did literally nothing differently than I had been doing and reset everything back up fresh, worked perfectly the first time, fantastic program. In that version. The version the OP doesn't point you to.

Maybe clean up the OP?

OP seems to mostly post in GBS and C-SPAM of late.

Hobo on Fire
Dec 4, 2008

I mean, this was his last post in this thread:

Pontificating rear end posted:

Do you want to start a new thread now or at any point? The information in the OP is too old to even be useful.

Acebuckeye13
Nov 2, 2010


If you or someone you know has a gambling problem, crisis counseling and referral services can be accessed by calling
1-800-GAMBLER


Ultra Carp
Might be worth doing a combined New Vegas/Fallout 4 thread reboot, since both are still active and both have woefully outdated OPs.

Sensenmann
Sep 8, 2012

Mooktastical posted:

Every once in a while a mod will only be obtainable in the FOMOD format, with an installer that is required for the mod to work properly, but isn't compatible with MO2. That's the biggest problem I have with it.

The way it virtualizes executables and mods does take a bit of getting used to, but it's not a big deal after 5 minutes of reading how-to. It's totally worth the meager effort, imo. Vortex actually installing everything to the real data folder makes uninstallation and conflict management messy as hell in comparison.

MO2 comes with 2 plugins for Fomods. Enabling 1 and disabling the other usually does the job.

Nordick posted:

The whole "Everyone should only ever use MO2" thing is just dated goon hivemind dogma, Vortex works fine.

I'd argue it's a matter of personal taste and what you want to do with your game.

If you are only interested in installing a couple dozen of mods Vortex is fine.

If you want something more hardcore, like Lexys Legacy of the Dragonborn modlist for Skyrim, MO2 is superior in every single way.

Personally, I'd never use Vortex for modding a Beth game. As Mooktastical said, Vortex dumping everything into the game data folder is a mess.

If I want to try a different mod loadout I'd just change profile in MO2 and get cracking.
In Vortex, not so much.

So yeah, Vortex is fine but for people who mod a lot or like to run massive amounts of mods MO2 is the tool of choice.

Azhais
Feb 5, 2007
Switchblade Switcharoo
Yeah, to re-iterate there, if you ever plan on running more than one mod set for your game, use MO2. Even in a "I want to start a second game after I've played this one for 120 hours with different mods" sort of way I'd just use MO2. With Vortex/NMM I'd basically uninstall and delete my whole game and reinstall to do that. God forbid I was swapping more often because I was making YouTube videos or something and wanted a second set for that.

It's especially useful for me with Skyrim since I have a Skyrim Together profile for when my brother and I play, and a single player profile and it's ultra painless to swap back and forth.

Chronojam
Feb 20, 2006

This is me on vacation in Amsterdam :)
Never be afraid of being yourself!


Does vortex do the thing where it associates saves and ini configuration to a particular mod set? That's been really neat to have handy in MO, especially while you're trying to get your poo poo stable or want to go test some overhauls.

Mooktastical
Jan 8, 2008

Sensenmann posted:

MO2 comes with 2 plugins for Fomods. Enabling 1 and disabling the other usually does the job.

Thanks for that. News to me.

Edit: The rest was a Bad Post, better off without it

Mooktastical fucked around with this message at 14:19 on Apr 11, 2020

SolidSnakesBandana
Jul 1, 2007

Infinite ammo

Azhais posted:

Yeah, to re-iterate there, if you ever plan on running more than one mod set for your game, use MO2. Even in a "I want to start a second game after I've played this one for 120 hours with different mods" sort of way I'd just use MO2. With Vortex/NMM I'd basically uninstall and delete my whole game and reinstall to do that. God forbid I was swapping more often because I was making YouTube videos or something and wanted a second set for that.

We're all strugglin to find one set of mods, this dude runs two simultaneously

Nordick
Sep 3, 2011

Yes.

Mooktastical posted:

If you're going to contradict someone, support your POV with reasons why you think that.

Well

Nordick posted:

Vortex works fine.

It's not disingenuous, just low effort, but ok.

quote:

If I'd used Vortex for it, it'd have been a nightmare, with multiple reinstalls required. With MO I just copied my current profile, did the disable-half-the-mods dance, and identified the issue in like half an hour.
I have done my fair share of this exact kind of troubleshooting with Vortex and not once did I have to reinstall anything for it. And while I don't have exact numbers because I don't have the game installed at the moment, I was running several dozen mods; somewhere around 70 I think. And I don't know the exact technical specifics of how the program operates with its "deployment" wizardry, but repeatedly enabling and disabling and switching mods mid-game has never been more effortless for me in my 15 odd years of playing modded Bethesda games. The only problem I have with Vortex is the weird way it does load order adjustment, I have no idea what's up with that.

I'm not saying MO2 isn't better for certain things like having separate profiles* and whatnot. I'm fine with people recommending it over Vortex for edge cases X, Y or Z. But "Mod Organizer 2 is the only mod manager anyone should use, ever" is just dumb dogmatic oversimplification.

EDIT for *: Except Vortex has profiles too, I just forgot because I never needed them personally.

Nordick fucked around with this message at 12:36 on Apr 11, 2020

Kokoro Wish
Jul 23, 2007

Post? What post? Oh wow.
I had nothing to do with THAT.
I forget, wasn't Vortex actually designed in cooperation with a popular mod management software guy?

Sensenmann
Sep 8, 2012

Kokoro Wish posted:

I forget, wasn't Vortex actually designed in cooperation with a popular mod management software guy?

Yes, Tannin, the creator of MO.

Azhais
Feb 5, 2007
Switchblade Switcharoo

SolidSnakesBandana posted:

We're all strugglin to find one set of mods, this dude runs two simultaneously

It's been a while since I played fo4, but it wasn't that weird to have one setup with Frost and its recommended mods, same with Horizon, and one with all the other hodgepodge quest mods and such that just wouldn't fit with the big overhauls. Would have been an absolute nightmare with either of the Nexus tools

Magmarashi
May 20, 2009





I'm running 170 mods on Fo4 and around 90ish on Skyrim SE and I have no idea what you people are talking about that Vortex can't handle a ton of mods

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Mooktastical
Jan 8, 2008

Nordick posted:

And I don't know the exact technical specifics of how the program operates with its "deployment" wizardry, but repeatedly enabling and disabling and switching mods mid-game has never been more effortless for me in my 15 odd years of playing modded Bethesda games. The only problem I have with Vortex is the weird way it does load order adjustment, I have no idea what's up with that.

I looked into it, and apparently Vortex installs hard links to the folder that point to a different folder on the same disk, where it keeps its version of the mod. When I made that post, I was under the impression that it worked like older mod managers, installing directly to the data folder, inevitably making a mess if multiple mods attempt to change the same game system.

Nordick posted:

I'm not saying MO2 isn't better for certain things like having separate profiles* and whatnot. I'm fine with people recommending it over Vortex for edge cases X, Y or Z. But "Mod Organizer 2 is the only mod manager anyone should use, ever" is just dumb dogmatic oversimplification.

EDIT for *: Except Vortex has profiles too, I just forgot because I never needed them personally.

You're right. Both handle mod installation in ways that are comparably easy to undo in the case of something going sideways. I suppose the better answer is whichever interface feels better to use, then.

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