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you forgot the most important mod
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# ¿ Jun 9, 2016 18:33 |
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# ¿ Apr 19, 2024 01:30 |
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Plotac 75 posted:Am I right in assuming that FO4Edit and Mod Organizer 2 are mutually exclusive in use, or do I just not know how to use them properly together? Supposedly they can work together but NMN has much better intergration
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# ¿ Jun 11, 2016 07:06 |
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Anyone know how to remove obsolete merged patches from NMM's list? I've got a couple of old ones that I cant seem to remove from the plugins list.
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# ¿ Jun 11, 2016 21:39 |
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Anyone know roughly how long it usualy takes F4SE to update after a patch, i just went to continue a game from last week and apparently a patch has dropped in the meantime and I can't launch.
Pound_Coin fucked around with this message at 13:28 on Jun 14, 2016 |
# ¿ Jun 14, 2016 08:04 |
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I thought junk's weight factored into it's damage with the junkjet or did I imagine reading that?
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# ¿ Jun 19, 2016 23:39 |
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Did I imagine it or was there a companion mod to shell rain that made you drop empty magazines in world when reloading? Edit: it was visual reload Pound_Coin fucked around with this message at 22:30 on Aug 16, 2016 |
# ¿ Aug 16, 2016 22:27 |
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Is Natural and atmospheric commonwealth outdated? it crashes after a few minute every time even when running with no other mods
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# ¿ Jan 6, 2018 23:07 |
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Ugh, I've not modded F4 in a while, I can't get AWKCR & Loads of ammo to work together, the ammo benche's only showing AWKCR recipes, not the other mod's. is there some idiot step i'm forgetting ?
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# ¿ Jan 7, 2018 05:21 |
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How would I go about replacing all instances of that god awful Lewis assault rifle model with something less bad like the chinese or m16? i dont want to add stuff, just replace that one gun in the level lists.
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# ¿ Jan 16, 2018 16:37 |
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Sim settlements question: I'm letting cities build themselves, sanctuary just hit lvl1 and a bunch of generators appeared aaround the place, do I need to wire them up manually or will it work itself out?
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# ¿ Jan 18, 2018 20:53 |
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https://www.nexusmods.com/fallout4/mods/27751 ? I do not understand the logic that went into making institute energy weapons so lovely, it doesn't make sense in either lore or balance. Pound_Coin fucked around with this message at 04:50 on Jan 29, 2018 |
# ¿ Jan 29, 2018 04:48 |
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Halp I'm using Ironrose's rebalance + P.A.C so I can make AP/INC/EXP bullets. Those two have patches and work together, PAC works by adding an invisible slot to each gun that switches the ammo type. Anyone know how to cludge new guns into PAC & the level lists?
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# ¿ Feb 5, 2018 20:46 |
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Is anyone using the weaponsmith collection? It adds a bunch of high quality guns to the leveled list along with a ton of variants, but I've got one invisible weapon in it, the vector SMG is invisible. I've had a look inside the plugin and can't see any obvious mistakes is folder structure, but I can't get the drat thing to work. Got lucky in early game, got 2000 rounds for the minigun, then found a Fn57 chambered in the same that got me as far as goodneighbor
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# ¿ Aug 18, 2018 06:01 |
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Vasudus posted:I don't have a problem with the extra benches it adds, I just do wish when I go to mod my combat armor there isn't like three different menus to change skins. AWKCR was supposed to unify this nonsense. Have you seen the loving install process for weaponsmith to get it all working right with all models? its a loving poo poo show as is the tutorial showing you how to do it (incorrectly) then you have the guys whole visual design, what is that 14 year old edgelord chic? I thought this poo poo died out years ago; Also his new calibres mod that it requires is a god drat mess, and it half the guns don't work with the ammo switching unless you rebuild the asset pack correctly. Oh and if you question any of his dumb poo poo: I loving hate this dude and it annoys me that his garbage is required by so many other mods not made by shitheads.
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# ¿ Aug 29, 2018 03:13 |
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So See through scopes got a huge new update just after I finished getting weaponsmith extended working, the new version comes with a bunch of compatibility patches for guns that are bundled into WE's all-in-one* asset pack how do I even start to mash these together? *(you have to download like 10 guns seperately, unpack the asset pack, add those loose files and repack the while thing for it to work properly) Pound_Coin fucked around with this message at 23:47 on Sep 3, 2018 |
# ¿ Sep 3, 2018 23:41 |
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Got a minor issue with NAC driving me crazy atm, the sunglasses effect refuses to work at all, tried reseting the mod from holotatape, then reinstalling the mod entirely, no luck. shader works, weather works, just the 1st person effects refuse to. I'm using armoursmith extended with it, but getting no conflict messages between them either
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# ¿ Aug 31, 2020 16:59 |
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In horizon, is there anywhere your status is spelled out anywhere? I got poisoned, I have a little yellow pill icon on my hud and another on the pipboy status screen, but nowhere does it actually say THIS MEANS POISON, did I gently caress something up? Edit: I am the dumbest man alive and didn't see Q)show effects at the bottom Edit 2: This modlist crashes at the museum of freedom door every single time, any obvious mistakes? Pound_Coin fucked around with this message at 21:57 on Sep 7, 2020 |
# ¿ Sep 7, 2020 19:22 |
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Electric Phantasm posted:It seems like this is known problem that has something to do Garvey and the author has a sticky up in the comments on the mod page trying to troubleshoot. It turned out to be the horizon weapon pack that was breaking things, dropped that, started again and had no crashes since. 3d scopes is https://www.nexusmods.com/fallout4/mods/9476
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# ¿ Sep 8, 2020 02:23 |
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Also, vortex's method of managing load orders sucks poo poo. You cant just drag and drop things into order, its all rules based to you have to tell each mod to load specifically after the one before and if you have to move one like horizon, you have to redo a ton of poo poo. How did anyone who knows how finicky bethesda modding is think this was a good way to do things.
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# ¿ Sep 8, 2020 02:36 |
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Electric Phantasm posted:But you do need to change up your load order. Move Z_Horizons.esm below all the other .esms and then move Pipboy Flashlight and Start Me Up above Z_Horizons.esp Got more crashes, back to messing with order and this advice, did you mean move Z_Architect.esm below any other mod's .esms ?
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# ¿ Sep 8, 2020 03:29 |
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Wiped my install, reloaded all mods, rearranged order to this: Started a new game, wife's cryopod won't open
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# ¿ Sep 8, 2020 05:00 |
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60, it doesn't play the player character's first voice line either ("Oh god oh god come on") when you interact with the pod before the door control
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# ¿ Sep 8, 2020 05:06 |
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Decided that 6 or so hours of fighting vortex/fallout was enough for one day, came back today with fresh eyes, dropped start me up from the load order and everything seems to work, see you guys in 20 hours or so when something else breaks after I've put a ton of time into a save
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# ¿ Sep 8, 2020 14:32 |
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# ¿ Apr 19, 2024 01:30 |
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Using this modlist, mainly Horizon, NAC and See through scopes plus a few small tweaks: Get a crash whenever I approach Concord, usualy around the 2 bloodbug cow on the road just past red rocket. Installed Buffout to get a crash log so I could try and find the problem along with it's dependencies, game now crashes as soon as it launches. Tried all 3 launch methods for buffout, process, thread and addresshook, all crash on launch. Gone through logs and they say buffout is correctly installed and launching: code:
code:
had a look through buffout forum thread, there's a known issue with newer nvidia drivers, so I rolled those back, reinstalled buffout and tried again, back to crashing on launch again. The tool I'm trying to install to diagnose a crash, causes a crash before the point of the original crash and I can't figure out why because the logs say everything is working
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# ¿ Feb 18, 2021 09:16 |