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ThisIsACoolGuy
Nov 2, 2010

Shaped like a friend

Dr. Fetus posted:

Are there warps in Meta Knightmare Returns like there were in Dededetour?

Nope, but meta knight moves like he forgot to turn off the stove so you finish everything just as fast, EX stages aren't all piled on at the end either so the last stage isn't a sudden hour by itself.

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EclecticTastes
Sep 17, 2012

"Most plans are critically flawed by their own logic. A failure at any step will ruin everything after it. That's just basic cause and effect. It's easy for a good plan to fall apart. Therefore, a plan that has no attachment to logic cannot be stopped."

Dr. Fetus posted:

Are there warps in Meta Knightmare Returns like there were in Dededetour?

There are not, but just about every section that features heavy Robobot use is cut from the sequence, so that's a lot of skipped game on its own.

SylvainMustach
Dec 12, 2007

Superior Trash Talk!
Someone posted something similar somewhere, but this is probably the best non gimmick (or spinoff or whatever you want to call it) Kirby game since Super Star Ultra.

I just got to the car power-up and boy is it awesome.

I'm so glad that, for all of the other letdowns in nintendo's two systems, they didnt botch this one. Kirby's probably my favorite nintendo series so that'd be unforgivable.

Somehow, and I'm not sure if this is just me, the water levels feel a bit tighter than Triple Deluxe. Maybe I'm imagining things or maybe you just don't swim as much, but it doesn't bog down the rhythm of the game like I felt it did in TD.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

SylvainMustach posted:

Somehow, and I'm not sure if this is just me, the water levels feel a bit tighter than Triple Deluxe. Maybe I'm imagining things or maybe you just don't swim as much, but it doesn't bog down the rhythm of the game like I felt it did in TD.

They gave Kirby a bit more weight than in Triple Deluxe, (he falls a lot faster) so that might have something to do with it.

Twelve by Pies
May 4, 2012

Again a very likpatous story
I'm avoiding as many spoilers as I can and I can't believe I'm saying that about a Kirby game of all things.

I just did the casino level and I loved it.

Are there any copy abilities you don't ever get to use with the robot? I feel like there probably are but I'm going to be really disappointed if that's the case.

ThisIsACoolGuy
Nov 2, 2010

Shaped like a friend

Twelve by Pies posted:

I'm avoiding as many spoilers as I can and I can't believe I'm saying that about a Kirby game of all things.

I just did the casino level and I loved it.

Are there any copy abilities you don't ever get to use with the robot? I feel like there probably are but I'm going to be really disappointed if that's the case.

There's only 12 modes so some are left out like Leaf and Poison.

It's hard to be let down though because what's there is great and they all serve unique enough functions.

Kinu Nishimura
Apr 24, 2008

SICK LOOT!
Speaking in terms of continuity, one thing I like that they've stuck to (I'm only on World 5 so far by the way) is that since their big climactic final duel in Revenge of the King, Kirby and King Dedede haven't once fought each other as enemies.

Kinu Nishimura
Apr 24, 2008

SICK LOOT!
oh wait i forgot about mass attack lol

Alfalfa The Roach
Oct 13, 2012

You need to be a badass first.
Jesus christ the final boss fight is so awesome

EclecticTastes
Sep 17, 2012

"Most plans are critically flawed by their own logic. A failure at any step will ruin everything after it. That's just basic cause and effect. It's easy for a good plan to fall apart. Therefore, a plan that has no attachment to logic cannot be stopped."
Yeah I just now finally got the last sticker and reached 100% completion, and good lord this is the new second-best Kirby game (I doubt they'll ever top Super Star, but topping perfection's not easy). Every little touch is amazing, start to finish, and even the little bonus subgames are a lot of fun.

By the way, what stickers is everyone going with for their robot suit? I went with the Pink Ball kanji on the right and Chuchu on the left. I was reminded of decals from old fighter planes more than Nascar, so it seemed amusing to include the closest thing to a girlfriend Kirby's been shown to have as decoration for his robot.

XavierGenisi
Nov 7, 2009

:dukedog:

EclecticTastes posted:

By the way, what stickers is everyone going with for their robot suit? I went with the Pink Ball kanji on the right and Chuchu on the left. I was reminded of decals from old fighter planes more than Nascar, so it seemed amusing to include the closest thing to a girlfriend Kirby's been shown to have as decoration for his robot.

The doodle kirby and dedede stickers are just way too good to pass up

Cicadas!
Oct 27, 2010


Holy shiiiiiit

That final boss was incredible! Probably one of the best in the whole series.

I kind of thought it would turn out to be Zero/2, due to the round shape and Star Dream looking sort of like a halo, but then the faceplate broke off and it turned into a giant :3:-faced pocketwatch. loving amazing, I always wondered what happened to that guy after he blew up in Super Star. I love how he summons the little bits and bobs that broke off of him as attacks too, that's a real nice touch. Kirby going all Giga Drill Breaker at the end was pretty nuts too. But, uh, what happens if he finishes counting down?

Non-final boss related, I'm unreasonably happy they've finally broken away from straight-on 2d perspective, I felt a lot of Crystal Shards in this game's camera and I can only hope they keep pushing further towards 2.5D in the future. Lovely, lovely game.

Viewtiful Jew
Apr 21, 2007
Mench'n-a-go-go-baby!
I'm sure the only two cubes I wasn't able to get on the first try will be the same ones most people will also miss. Also you get them the exact same way so I don't know why I got tricked a second time.

At least you get a cute scene each time along with those cubes though.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

Cicadas! posted:

But, uh, what happens if he finishes counting down?

He launches a bunch of FATAL ERROR windows at you, which cover the entire screen. They'll kill you if you don't use the barrel roll to dodge through them, after which, Star Dream begins the countdown again.

Also, the True Arena in this game does not mess around. :catstare: You do not get a single Maximum Tomato at all in this. Or even a regular tomato!

Niemat
Mar 21, 2011

I gave that pitch vibrato. Pitches love vibrato.

I was skeptical of the robot suit when the game was first announced, but I absolutely love it! I'm tearing up levels with the fire robot suit, and I'm only on the first world... The paint jobs the game gives the robot suit for the various powers are fantastic, and I absolutely love that you can use the stickers on the suit as well! It's just magnificent. :allears: I'm excited for what will be a very fun Kirby adventure!

ThisIsACoolGuy
Nov 2, 2010

Shaped like a friend

Started a True Arena run with leaf and got hit during Clanky Woods, in a attempt to get leaf back I inhaled and accidentally swallowed a boulder turning into Rock Kirby. Whooops.

Got to the true final boss and failed because the random power up roulette gave me cutter and apparently cutter just can't hit the final boss and I didn't say "screw it" till it was too late to actually fight back :argh:

EclecticTastes
Sep 17, 2012

"Most plans are critically flawed by their own logic. A failure at any step will ruin everything after it. That's just basic cause and effect. It's easy for a good plan to fall apart. Therefore, a plan that has no attachment to logic cannot be stopped."

ThisIsACoolGuy posted:

Started a True Arena run with leaf and got hit during Clanky Woods, in a attempt to get leaf back I inhaled and accidentally swallowed a boulder turning into Rock Kirby. Whooops.

Got to the true final boss and failed because the random power up roulette gave me cutter and apparently cutter just can't hit the final boss and I didn't say "screw it" till it was too late to actually fight back :argh:

I'm pretty sure Cutter can hit just fine as long as you jump. Though, I just used Stone because it's reliable and I wanted to 100% things quickly before really digging into the Arenas.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.
HAAAAAAALLLLLLLLL! :argh: What the gently caress!? The true final boss has an last ditch instant kill move!? I was trying to abuse invincibility frames to get through that, but no! That wave move ignores invincibility frames!

Rocketlex
Oct 21, 2008

The Manliest Knight
in Caketown
It was hard to set aside my nostalgia, but I think I'm ready to call this the best Kirby game ever made. It's better than Super Star, maybe not in every way, but overall.

God drat if that final boss isn't the high point of the entire series.

ThisIsACoolGuy
Nov 2, 2010

Shaped like a friend

Rocketlex posted:

It was hard to set aside my nostalgia, but I think I'm ready to call this the best Kirby game ever made. It's better than Super Star, maybe not in every way, but overall.

God drat if that final boss isn't the high point of the entire series.

It gets even better.

Alxprit
Feb 7, 2015

<click> <click> What is it with this dancing?! Bouncing around like fools... I would have thought my own kind at least would understand the seriousness of our Adventurer's Guild!

Can you cheese the Arena with amiibo? I imagine they just don't give you the food they normally do when you use them, but if I can use it infinitely, I imagine my Jigglypuff giving me Mike all the time could be pretty abusive.

PaletteSwappedNinja
Jun 3, 2008

One Nation, Under God.
You can but it puts a little amiibo icon next to your time to remind you of your shameful deeds.

Rocketlex
Oct 21, 2008

The Manliest Knight
in Caketown

PaletteSwappedNinja posted:

You can but it puts a little amiibo icon next to your time to remind you of your shameful deeds.

That's an incredibly cool touch.

EclecticTastes
Sep 17, 2012

"Most plans are critically flawed by their own logic. A failure at any step will ruin everything after it. That's just basic cause and effect. It's easy for a good plan to fall apart. Therefore, a plan that has no attachment to logic cannot be stopped."

Dr. Fetus posted:

HAAAAAAALLLLLLLLL! :argh: What the gently caress!? The true final boss has an last ditch instant kill move!? I was trying to abuse invincibility frames to get through that, but no! That wave move ignores invincibility frames!

Hey man I posted a spoiler earlier about that same thing specifically for people who were about to face it.

BlitzBlast
Jul 30, 2011

some people just wanna watch the world burn

Dr. Fetus posted:

HAAAAAAALLLLLLLLL! :argh: What the gently caress!? The true final boss has an last ditch instant kill move!? I was trying to abuse invincibility frames to get through that, but no! That wave move ignores invincibility frames!

It is absurdly easy to dodge, it's just there to screw over people who just try and Stone through everything.

As a note, to all of you people who're excited with the final boss sequence: HAL really, really, really obviously cut a bit out of it. Said bit lies at the end of the True Arena, so get cracking. :unsmigghh:

ThisIsACoolGuy
Nov 2, 2010

Shaped like a friend

To be fair the past 3-4 Kirby platformers have had the "real" final boss at the end of the True Arena.

Super Star Ultra had Marx's Soul
Returns had Galacta Knight
Triple Deluxe had Sectonia Soul

etc

BlitzBlast
Jul 30, 2011

some people just wanna watch the world burn
Of those, I feel like only Sectonia Soul could reasonably be considered part of the final boss sequence instead of just a thing that happens sometime later. Meanwhile Planet Robobot's final boss could quite literally be slotted right into the final sequence without missing a beat.

Also, as a note on the final boss: the clock you fight at the end isn't Nova. Return to Dreamland's trivia actually notes there are tons of those giant clocks around, Nova was just one of many. Actually, the one in this game seems to be inferior in that while Nova ran on Star Essences or whatever those things you collected were, this one runs on life energy.

Robobot is an absolute explosion of little callbacks to things all across the series. It's the best.

EDIT: Oh yeah, there's an interview with the director about the game. It's neat!

BlitzBlast fucked around with this message at 05:44 on Jun 12, 2016

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

Alxprit posted:

Can you cheese the Arena with amiibo? I imagine they just don't give you the food they normally do when you use them, but if I can use it infinitely, I imagine my Jigglypuff giving me Mike all the time could be pretty abusive.

They do. You can't use the same Amiibo more than once, though. And I think you're limited to 10 per level/in the arena or something.

EclecticTastes
Sep 17, 2012

"Most plans are critically flawed by their own logic. A failure at any step will ruin everything after it. That's just basic cause and effect. It's easy for a good plan to fall apart. Therefore, a plan that has no attachment to logic cannot be stopped."

BlitzBlast posted:

Also, as a note on the final boss: the clock you fight at the end isn't Nova. Return to Dreamland's trivia actually notes there are tons of those giant clocks around, Nova was just one of many. Actually, the one in this game seems to be inferior in that while Nova ran on Star Essences or whatever those things you collected were, this one runs on life energy.

If it's not Nova, how do you explain why it summons Nova's signature accessories? Do all of these clockwork stars use the same weathervane, compass, spyglass, lightbulb, pocket watch with distinctively bent hands, and piano keys? Not to mention that it only gained its crown and bow (the bits at the top of a pocket watch, not headwear) after fusing with Star Dream, which Haltmann explicitly said he had created, and that it was that same supercomputer that had the power to grant wishes due to being built from an ancient wish-granting machine (possibly once a piece of Nova, or possibly any number of other things, given the disparate sources of his tech, but it's at least reasonable to assume that Novas can't normally grant wishes). I mean, the whole thing lines up as an origin story for Nova and its unusual appearance (the bric-a-brac covering it, why it looks like a giant pocket watch, and why it appears heavily damaged). As for why it needs a more potent energy source, well, you saw what Kirby did to it, it probably requires a ton more power to operate just because it's been so heavily damaged, and has to account for widespread system failures.

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

EclecticTastes posted:

If it's not Nova, how do you explain why it summons Nova's signature accessories?

It's probably just a callback in that case. Hal loves throwing those out there in the more recent Kirby games.

So President Haltmann dies gets wiped from existence, never knowing that his daughter was alive the whole time. And Susie doesn't know that Haltmann is her father, on top of the fact that she played a big hand in his obliteration. Ouch. Never would have expected that in a Kirby game of all things.

Rocketlex
Oct 21, 2008

The Manliest Knight
in Caketown
My favorite thing about Kirby lore is how little any of it has to do with Kirby.

EclecticTastes
Sep 17, 2012

"Most plans are critically flawed by their own logic. A failure at any step will ruin everything after it. That's just basic cause and effect. It's easy for a good plan to fall apart. Therefore, a plan that has no attachment to logic cannot be stopped."

Rocketlex posted:

My favorite thing about Kirby lore is how little any of it has to do with Kirby.

Much like Mad Max, The Man With No Name, and other such classic characters, Kirby is the main character of the story, and is the locus of action, but it's not so much his story as it is the story of those he interacts with. He's the force of change that tips the scales of a conflict, but he changes little himself in doing so. That he so often fails to view obvious threats with any sort of enmity, and seems at times perpetually confused by what's happening around him allows him to serve as a neutral lens through which to view the other characters, forming our own opinions, rather than being guided by the opinions of a traditional main character.

BlitzBlast
Jul 30, 2011

some people just wanna watch the world burn

EclecticTastes posted:

If it's not Nova, how do you explain why it summons Nova's signature accessories?

It's just a reference, you're honestly thinking about this too hard.

Anyway the best part of the lore in this game is that Kirby is confirmed to have INFINITE POWER.

INFINITE

POWER

ThisIsACoolGuy
Nov 2, 2010

Shaped like a friend

Ending spoilers (and true arena) but I do find the pause menu fluff genuinely kind of disturbing to think about.

When fighting Star Dream OS it states that there's .01 of Haltmann's soul messing with it trying to stop it. By the end of the fight in it's final form it just casually mentions that it's deleted his soul and life entirely now and you can actually hear him scream when you bust the heart. It's actually kind of hosed up.

PaletteSwappedNinja
Jun 3, 2008

One Nation, Under God.

Rocketlex posted:

My favorite thing about Kirby lore is how little any of it has to do with Kirby.

If any one of the people that's constantly invading his world just left him a cake or something he probably wouldn't even notice they're there.

JordanKai
Aug 19, 2011

Get high and think of me.


Rocketlex posted:

It was hard to set aside my nostalgia, but I think I'm ready to call this the best Kirby game ever made. It's better than Super Star, maybe not in every way, but overall.

God drat if that final boss isn't the high point of the entire series.

Both this game and Return to Dreamland are better than Super Star, in my opinion. HAL has been putting out really good work for the past couple of years.

PaletteSwappedNinja
Jun 3, 2008

One Nation, Under God.
Superstar will always be the best Kirby game because it's the only one with the helper system.

Viewtiful Jew
Apr 21, 2007
Mench'n-a-go-go-baby!

ThisIsACoolGuy posted:

Ending spoilers (and true arena) but I do find the pause menu fluff genuinely kind of disturbing to think about.


Speaking of pause menu fluff, does anyone know what the fluff is referring to when you fight the Holo-Ice Dragon 2.0 and it mentions dragons being extinct except for a sleeping dragon in a cave on a far off island? That seemed way oddly specific but I can't pinpoint what it's referring to.

Alxprit
Feb 7, 2015

<click> <click> What is it with this dancing?! Bouncing around like fools... I would have thought my own kind at least would understand the seriousness of our Adventurer's Guild!

Viewtiful Jew posted:

Speaking of pause menu fluff, does anyone know what the fluff is referring to when you fight the Holo-Ice Dragon 2.0 and it mentions dragons being extinct except for a sleeping dragon in a cave on a far off island? That seemed way oddly specific but I can't pinpoint what it's referring to.

My first thought is the Dark Dragon from Mother 3, but that seems a bit reach-y, even if they do directly reference Ness in the ESP ability's description.

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AdmiralViscen
Nov 2, 2011

What is the criteria for unlocking the bonus levels? I did it in the first world but not the second. Is it because I missed two cubes on 2-4?

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