|
Did anyone mention their rationale for Link being right-handed again is "the attack button is on the right side of the gamepad"
|
# ¿ Jun 15, 2016 01:16 |
|
|
# ¿ Apr 24, 2024 23:52 |
|
They keep talking up the importance of surveying the landscape from on high but I haven't seen or heard anything about Tingle's inclusion in this game.
|
# ¿ Jun 15, 2016 01:51 |
|
Same but instead of this game it was the last like 10 games Nintendo's released for Wii U.
|
# ¿ Jun 16, 2016 13:14 |
|
Infinitum posted:Boring rear end Mario Tennis? Okay, the last 10 or so games I bought. I'm not dumb enough to pin my hopes and dreams on a Mario sports game, thank christ.
|
# ¿ Jun 16, 2016 14:51 |
|
Wank posted:Wait, what? Is 3DS the better version? That's the better option for me but it looks silly to me on the small screen. It has more content (as if it needed more content) but it's only worth getting if you have a New 3DS, it runs like poo poo on regular 3DS. It's also missing multiplayer and the low res is obviously an issue.
|
# ¿ Jun 17, 2016 03:20 |
|
Davoren posted:Lots of people are saying they are buying the collectors edition to get wolf link, which is making me slightly paranoid that the amiibo itself which I just bought off ebay won't be the right thing for some reason. The amiibo will be fine but the amiibo functionality in the new game uses data from TPHD to buff the wolf, so if you don't also use the amiibo with TPHD then your wolf will be capped at three hearts.
|
# ¿ Jun 17, 2016 13:21 |
|
Sam Faust posted:Are you sure you're not thinking about Monolith Soft? Monolith is actually a different game company (did Shadow of Mordor). They've worked on a bunch of Nintendo games over the last several years - Zelda, Animal Crossing, Pikmin, etc, basically anything with tons of assets. Mario Kart 8 was co-developed by Namco-Bandai, as was Smash and Wii Sports Club.
|
# ¿ Jun 18, 2016 02:57 |
|
FirstAidKite posted:What did the wii u tablet do for the E3 demo? Was it just for inventory management or did it do something else? I don't think it even did inventory management, it basically just displayed some of the map and a list of controls or something. Aonuma made some comments about how it's annoying to have to look down at the gamepad but it was fine in the HD ports so I'm guessing they probably removed most of the Wii U-specific functionality for the sake of the NX version.
|
# ¿ Jun 18, 2016 07:13 |
|
300 people isn't poo poo in modern AAA terms, not that anyone's honest about the resources these big games require to begin with.
|
# ¿ Jun 19, 2016 06:38 |
|
Suspicious Dish posted:I thought watch underscore dogs, which was one of Ubi's biggest games, had a reported 250 people on it? Ubi's open-world games routinely and easily exceed that number, even if you ignore the eighty thousand global subsidiaries they credit for every game, and they put out multiple large-scale games a year, so they're pretty much running at full production all of the time, unlike a project like Zelda or other longer-burn projects like GTA (which had something like 1000 people working on it by the end) which spend more time in pre-production. 300 peoople is nothing to sneeze at but it's more impressive that they've achieved something of such scope and quality with a comparatively small team, I think.
|
# ¿ Jun 19, 2016 07:25 |
|
I think the tablet was probably just supposed to resemble the Wii U gamepad. There are a lot of little elements that feel like they were designed with gamepad-specific functionality in mind but were then pared back, presumably for the sake of the NX version. One thing I did see pointed out (maybe in this thread but gently caress research) is that the quick-select menus looks as if they're designed to work with clickable scroll-wheel shoulder buttons a la this recent Nintendo patent: http://www.freepatentsonline.com/y2015/0261321.html
|
# ¿ Jun 19, 2016 07:51 |
|
gently caress flying mounts, just let people do this:
|
# ¿ Jun 20, 2016 04:39 |
|
Calling it now, Link's an android.
|
# ¿ Jun 21, 2016 09:15 |
|
That'll depend on whatever the NX is, surely. You'd have to assume the inevitable mobile game will play like the DS games.
|
# ¿ Jun 23, 2016 06:58 |
|
The most "who gives a gently caress" timeline thing is Triforce Heroes, which is said to be a direct followup to ALBW with the same Link who somehow became a toon between games because reasons.
|
# ¿ Jun 26, 2016 07:52 |
|
mabels big day posted:They need to fire the intern who said that and hire me instead. They need to fire Aonuma and promote the intern.
|
# ¿ Jun 27, 2016 08:46 |
|
greatn posted:I'm watching Four Swords Adventures on Summer Games Done Quick right now, and man this game is insane. If it had online co-op, it would probably be one of the best regarded multiplayer games of all time. It bugs me that they never made a followup (Triforce Heroes doesn't count), especially once they released a console with a second-screen controller as a core feature.. Even just a port of the game for Wii using Wii/DS connectivity back when both were ubiquitous would have been fine.
|
# ¿ Jul 5, 2016 05:01 |
|
So, what do people expect from the inevitable smartphone Zelda game? It seems safe to presume it'll control similarly to the DS games but how are they going change the format to fit the platform? Are people really going to get excited for a piecemeal, service-style Zelda game that's all dungeons or whatever?
|
# ¿ Aug 24, 2016 04:22 |
|
Cleretic posted:It probably would have been, yes. From what I know they're working with the base ROM, which limits what they can add in pretty hard. Making the original Pokemon use wifi as a link cable is something for the emulator, which is far easier to rewrite. Ages/Seasons already let you trade passwords via link cable. Emulating link cable functions over wifi is actually pretty tough, so it's a shame that Nintendo went to all that effort for Pokemon but didn't bother updating their older VC releases with that functionality. (Adding real-time weapon switching to the NES games would be substantially easier; I think the Legacy Collection games simply didn't want to alter the games.)
|
# ¿ Oct 13, 2016 08:07 |
|
Miyamoto said he envisioned child Link as 9 and the older Link as 16 but I don't know if that's accurate to what's said in the game. EDIT: thanks Zelda wiki quote:In the "Iwata Asks" feature for Ocarina of Time 3D, Shigeru Miyamoto stated that in Ocarina of Time Link is 9 as a child and 16 as an adult.[62] This directly conflicted the The Legend of Zelda: Ocarina of Time Official Nintendo Player's Guide, which stated that Link was 10 as a child.[63] In the same feature, Miyamoto stated that Link is about 12 in The Legend of Zelda and about 16 in The Adventure of Link.[64] According to Hyrule Historia, Link is 10 in The Legend of Zelda and 16 in The Adventure of Link.[52] According to The Official Nintendo Player's Guide, Link is 16 in The Adventure of Link.[65] PaletteSwappedNinja fucked around with this message at 12:16 on Oct 15, 2016 |
# ¿ Oct 15, 2016 12:14 |
|
Almost every Zelda game ever made is officially available on Wii U.
|
# ¿ Oct 17, 2016 02:25 |
|
Rama of Ra posted:Except MM and LA... MM's available in PAL-land, I guess it hasn't made its way to NA yet.
|
# ¿ Oct 17, 2016 03:00 |
|
Bicyclops posted:Does that include Phantom Hourglass, A Link Between Worlds, or the new weird multiplayer one? Those are the only three I haven't played yet. The 3DS games (ALBW, Triforce Heroes) are the only ones you straight-up can't play on Wii U. You can't buy the Game Boy games (Link's Awakening, Oracle of Ages & Seasons) or Four Swords Adventures for Wii U but they are playable via homebrew. EDIT: oh and the Tingle game isn't available, ain't that some bullshit
|
# ¿ Oct 17, 2016 06:24 |
|
s.i.r.e. posted:Did the Tingle game ever make it to the West? The first one made it to Europe, the second one is Japan-only.
|
# ¿ Oct 18, 2016 00:02 |
|
Tecmo-Koei updated their Japanese page with this month's Hyrule Warriors DLC: Ravio, Yuga, Lorule adventure map, new costumes/recolours, 15 new fairies, etc: http://www.gamecity.ne.jp/zelda-3ds/update_dlc4.htmBicyclops posted:In my defense, while the fault is definitely mostly with me for being an insane person, it is really pointless for games to include things which are really tedious to get, even if they are not important for completing the game, and many of the rings in the Oracle games are tedious to get or involve abusing the RNG. Some of that is also true of Minish Cap, and it's why I hope Capcom doesn't work on Zelda games anymore. Many of the people who made those games were hired by Capcom and are part of Nintendo's current Zelda team. The guy who directed those games directed Skyward Sword and is directing the new game.
|
# ¿ Oct 24, 2016 07:47 |
|
It was an assumption. Noone knows if or how the two versions will differ.
|
# ¿ Nov 15, 2016 04:52 |
|
The core idea of an x-day cycle with NPC schedules came from Yoshiaki Koizumi - basically, he was working on pre-production for an original game with a similar concept when Aonuma requested he help out on Zelda, so he agreed with the proviso that they reuse the ideas from his original game and integrate them into the new Zelda. Aonuma and Koizumi divvied up a lot of the work on geographical lines, apparently - "everything past x line is y's job", that sort of thing.
|
# ¿ Nov 26, 2016 01:54 |
|
It's worth mentioning that the PAL version of Minish Cap is bugged and won't let you get 100% kinstone fusion.
|
# ¿ Dec 12, 2016 11:00 |
|
Heavy Metal posted:I think handheld Zelda games should go for a Landstalker-esque isometric kinda view to spice things up, or a Dragon Quest IV DS slight angle with camera rotation. I've seen enough of the top of Links head, more of a sidescroller fan than top down fan. And if you're doing top down, isometric is best. The DS games don't use a straight overhead view like ALBW, they're tilted a bit. I'm sure the inevitable mobile versions will follow suit.
|
# ¿ Dec 27, 2016 08:42 |
|
Wii U version's out on the same day as well.
|
# ¿ Jan 13, 2017 06:10 |
|
There's also this:
|
# ¿ Jan 13, 2017 07:25 |
|
Now that the Joycons are confirmed to work like Wiimotes, I guess Skyward Sword HD is an inevitability.
|
# ¿ Jan 13, 2017 11:27 |
|
a cartoon duck posted:Has there been any more word on the rumours that the Wii U and/or European version of the game won't come out on March 3rd? I'd hate to get excited for that release date only to learn I get to wait another month or three. Nintendo US and UK both reconfirmed a March 3 release on Wii U. Maybe they'll patch in the additional languages later or something but as far as I know the full version will be out all over Europe.
|
# ¿ Jan 17, 2017 10:31 |
|
Remember, Triforce Heroes Link (but only your Link, not those other fakes!) is the same Link from ALBW.
|
# ¿ Jan 17, 2017 23:20 |
|
s.i.r.e. posted:What did that require? I played the Oracle games in high school but only through emulation so I could never do the linked game stuff. You can do 99% of that stuff through passwords if you really want to. Some of the rings are in fixed locations, some are random drops from gacha seeds, some are specific to either game and/or the linked quest from either game, one can only be obtained by playing on a GBA. If you regularly plant and check your gacha seeds over the course of both games you'll get most of them without much hassle but it's still tedious.
|
# ¿ Jan 18, 2017 08:22 |
|
Some hacker found evidence that they were originally planning to let you fish as Sheik, Ganondorf and Impa and I'm so sad they didn't include that feature in the final release.
|
# ¿ Jan 19, 2017 05:37 |
|
Evil Eagle posted:In OoT or MM? MM.
|
# ¿ Jan 19, 2017 05:44 |
|
OldSenileGuy posted:Is the DLC coming to WiiU or is it Switch-exclusive? Yes, it's coming to Wii U. ThisIsACoolGuy posted:Current hype aside I don't know how many people are actually going to give a poo poo to boot the game up in like 4-5 months just to play through a vague "hard" mode and a mini dungeon when there's like, what, 100 or so already in the game or whatever? It sounds kind of slim and I have serious doubts that "holy poo poo one whole mini dungeon" is going to be worth anything, let alone if most people will even still be playing it by the years end just to see a few hour long side story about Zelda or whatever it's going to be. They said dungeon, not mini-dungeon. The "mini-dungeons" are shrines, distinct from actual dungeons.
|
# ¿ Feb 17, 2017 03:44 |
|
Amiibo nerds, Walmart has OOT Link and 8-bit Link for ~half off: https://www.walmart.com/ip/8-Bit-Link-Zelda-Series-amiibo-Wii-U/54611189 https://www.walmart.com/ip/Link-from-Ocarina-of-Time-Zelda-Series-amiibo-Wii-U/54611195
|
# ¿ Feb 25, 2017 03:35 |
|
|
# ¿ Apr 24, 2024 23:52 |
|
CuddlyZombie posted:Do the smash bros zelda amiibos do anything? The Link (Archer) - meat and fish - bows and arrows Link (Rider) - horse-related tools - weapons - mushrooms Zelda - plants that you can combine with other items - shields Bokoblin - meat - weapons wielded by the many bokoblin you’ll encounter Guardian - “ancient material” Smash Bros. series amiibo of Zelda characters - chest with “special contents” non-Zelda amiibo - meat and plants
|
# ¿ Feb 25, 2017 05:36 |