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Amppelix
Aug 6, 2010

quiggy posted:

Serious question: are there any proper dungeons in the game or just those like 5-10 minute shrines they showed in the gameplay demos?

Yes, but none were deliberately shown.

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Amppelix
Aug 6, 2010

Link ragdolls when he gets sent flying:

https://gfycat.com/AnguishedPrestigiousAntelopegroundsquirrel

Amppelix
Aug 6, 2010

^^ Hopefully they'll do the thing where chest design increases in elaborateness as the contents' value increases, so as to temper your expectations accordingly

RVWinkle posted:

I like how you don't have to go through the lengthy chest opening animation that's been in place since Ocarina. I don't like how they still seem to be filling chests with arrows and junk. I'm not sure how I feel about the distinct lack of rupees.

Rupees are mentioned in a couple of items, as in "trade this for rupees", so they will probably appear.

Amppelix
Aug 6, 2010

Inverness posted:

I got the feeling that the game actively prevents you from losing all of your hearts from a single hit unless they're already low.

Or was it just a coincidence the amount of times the player was reduced to a fraction of a heart by one of those lasers and had time to eat food to heal?

It may be that the laser always reduces you to almost dead; i definitely saw it doing varying amounts of damage but never killing.

Or it may be that there's that last chance HP thing from other action games, either would be fine by me really.

Amppelix
Aug 6, 2010

Uncle Wemus posted:

Are there motion controls

yes

you can aim poo poo using the gyro

Amppelix
Aug 6, 2010

Space T Rex posted:


Did anyone else notice the master chest?



haha, boobs

Amppelix
Aug 6, 2010

thanks alot assbag posted:

Skyward Sword had this too. Does no one remember?

Not that it's not cool or anything.

I thought about why I didn't remember this at all, and I think it's because in SS, your shield is actually useless unless you shield bash with correct timing. So I didn't remember it as a separate "parrying" action, only as that's how you guard in that game.

Amppelix
Aug 6, 2010

Cheez posted:

Um, are you sure about that? You don't play as the Link from ALBW in Triforce Heroes.

According to official word your sure do.

The fans still care way more about the continuity of the games than the team does, obviously. And I think that's fine, honestly. Fans usually care more about things than the creators. I just wish Nintendo would stop giving out half-hearted answers to things like this and just ignore it entirely.

Amppelix
Aug 6, 2010

sharrrk posted:

its really weird seeing ragdolling in a nintendo game

Is it? I didn't think anything of it until everyone started pointing it out. What's so weird?

Amppelix
Aug 6, 2010

I'm pretty sure you will need to know speedrunning tactics and general movement glitches to pass spots like that. The randomizer was made by and for speedrunners after all.

Amppelix
Aug 6, 2010

Suspicious Dish posted:

yeah basically. it eventually becomes boss refights, escort quests with bad ai, sneaking missions, and collectathons with bad swimming controls. it's like they thought the game was just too fun so they put in a bunch of those things everybody hates.

You're obviously talking about the Song of the Hero section, and while I'll agree that it's by far the worst part of the game (I like how you can fight imprisoned twice in a row of you do the forest first), it's only like an hour of actual gameplay, the worst of which is the stealth mission. I didn't stop enjoying the game at that point, but I did think "boy I hope this part is over soon" and what do you know, it was. Unnecessary padding, but harmless.

Amppelix
Aug 6, 2010

They've gotten so much better at making amiibos. Remember the smash amiibos with just piss-colored rectangles for support stands

Amppelix
Aug 6, 2010

20 Buckerino for a hard mode, some new features and one (1) dungeon seems pretty steep. They'll have to make a pretty good argument to get me to spend this much on a small expansion when the game is already massive.

Also:

Nintendo posted:

Content packs cannot be purchased individually.

Amppelix
Aug 6, 2010

I like how every time Nintendo releases DLC it's the first time they release DLC. Well, that's not the reaction so much in this thread but I've seen people all over the internet being all "Downloadable... content??? In my nintendo?"

Amppelix
Aug 6, 2010

SirPenguin posted:

I could stomach the existence of DLC in Zelda if it wasn't for the timing of the releases. 3+ months later for hard mode? Who is that for? In 3 months you either just finished a massive game that you have no intention of replaying immediately, or you're still plucking away at it

And? It's for anyone who either might want to replay the game with hard mode at some point (and I guarantee there will be lots of people who actually want this as soon as it's available), or for anyone who buys the game later and wants a hard mode.

Amppelix
Aug 6, 2010

Escobarbarian posted:

Oh yes I can't imagine going to a YouTube or IGN comments section about this. I would probably start openly weeping

You can just look at the youtube announcement video which has a like:dislike ratio of less than 2 to 1. Which is like, a lot of dislikes.

Amppelix
Aug 6, 2010

MonsterEnvy posted:

Appearntly you can just run over to Ganon's Castle and try to kill him from the near start.

If there are easily quantifiable goals, and I fully expect there to be, there will be lots of speedrun categories where people collect all of them, some small "main" collection of them, etc.

Amppelix
Aug 6, 2010

Beastie posted:

So now when I aim my bow it's in first person.

Did I hit a button and toggle this without knowing or is something fucky?

It is quite disorienting.

You're probably using a "sniper" bow with better range than usual

Amppelix
Aug 6, 2010

Crawfish posted:

Beat the first part of the trials.

They are definitely no cake walk, but I hear they can cheesed through use of certain defensive foods eaten before you start.

Buffs already applied carry over, so the "correct" solution is to eat a 30 minute attack/defence food right before starting.

Amppelix
Aug 6, 2010

FooF posted:

tl;dr, ALL enemies regen health now after a few seconds of not being hit, perhaps around 1% HP/sec.

Just don't fight him. Don't fight anything that's not directly between you and something you want. Enemies don't actually pursue very far from their spawn point. And also, the game is really open, you can simply go around just about every encounter.

Amppelix
Aug 6, 2010

Jim Silly-Balls posted:

Entirely defeating the purpose of hard mode........

I'm having a tough enough time in the plateau just trying to pick my battles and winning anything with the crap weapons. That travelers claymore from one of the shrines had perfect damage for killing bokoblins in one sneak attack so that's how I've been saving on durability mostly. Fighting absolutely everything would probably be functionally impossible.

Amppelix
Aug 6, 2010

I can't believe I only just now learned that you can put almost any cooking item in an elixir as long as you include at least one elixir ingredient and monster part. For the longest time I thought making certain level 3 elixirs was pretty much impossible! Especially the rhino beetles seem really useless when you can only use literally them and nothing else to make an elixir.

Amppelix
Aug 6, 2010

Bruceski posted:

I don't get why this is significant. Is there a difference between an elixir and just making defense food?

Elixirs can have longer effect duration than food, which is capped at 4 minutes 10 seconds for attack/defence buffs. That, and this makes the elixir bugs actually useful instead of something you'll cook a lovely elixir with every now and then.

Amppelix
Aug 6, 2010

The royal guard armour appears to have something going on with it. It has the stated set bonus of the barbarian set (charge attack stamina plus) but it also seems to have unstated set bonuses! Namely, it has at least climbing jump stamina, and swimming dash stamina. Maybe more that I haven't noticed yet? Even those two make it a really nice all around traveling set (and it looks very very nice). But I do wonder why neither is listed. Is it a bug somehow?

Amppelix
Aug 6, 2010

Can someone give me a vague hint on this DLC puzzle? Namely, the bit in Ulria grotto with the "path of light"? I have absolutely no clue what's going on here but I don't want to just look it up.

Amppelix
Aug 6, 2010

Wow. I actually saw that earlier but it was so briefly i thought it was a reflection error or something. I really expected the thing I was looking for to be way closer.

Amppelix
Aug 6, 2010

ProjektorBoy posted:

So maybe it's just the increased activity I'm doing in-game from the DLC but does anyone feel like Blood Moons are happening more frequently? I'd typically see a blood moon perhaps once every other session, but as soon as I started hitting all the new DLC I'm getting it twice per session on my Wii U. And by "session" I'm talking 2-3 hours of playing.

Generally any activity in which you disturb the natural order of things will result in increased blood moons. The easiest way to cause one is to go raid a whole bunch of monster camps in quick succession and you should see one rise the next night, or maybe the one after that. If you're just walking around Hyrule, occasionally lifting a rock or two, or just literally leaving the game idle you'll be waiting a long time for that moon.

Amppelix
Aug 6, 2010

Sure do love hunting down smotherwing butterflies. They're pretty much the exact color of the ground so I regularly walk past them even with the sensor on, and you have to drink some kind of elixir to collect them easily since you can't have both fireproof and stealth equipment on simultaneously. Well, you can, but less effectively.

Amppelix
Aug 6, 2010

I just beat the middle trials on master mode. Feels good man, although there was nothing quite as soulcrushing as beginning trials floor 10 to overcome. Still took a drat long time, I kept dying to really stupid poo poo in the dark floors, or getting nicked by the bomb arrow guys (which is ohko with my HP). Once I got past the gimmick floors the sailing was relatively smooth.

Tomorrow, the final trials. I hear they involve lynels and guardians a lot. Oh boy.

E: also i like how the last floor was actually the easiest because lmao I've done like 30 major tests of strength by now how could just another one of those pose a challenge anymore

Amppelix fucked around with this message at 20:13 on Jan 23, 2018

Amppelix
Aug 6, 2010

I've tried the final trials a couple of times now but god dammit it's so long that I have to stop playing after every loss to avoid being extremely tilted on my next attempt. It really is mostly an endurance contest at this point, I know how to handle all the enemies in theory but almost everything kills me in one hit with my 13 hearts and I'm bound to make a few mistakes along the way. I just have to hope to make non-fatal ones.

Also the golden enemies are no joke. A single hit will kill once again and you have to engage them for long-rear end periods of time to whittle down that HP. I lost this run to a golden moblin singlehandedly deducting all my fairies from me.

Amppelix
Aug 6, 2010

Spergatory posted:

Try a downing a 30 minute defense buff before you go in. Does wonders for avoiding taking tons of damage from minor mistakes.

I could do that but I'm not annoyed enough yet to do what I consider to be cheating the challenge. I mean what's the point of doing it on master mode only to then deliberately make it easier for myself again? I know I can beat it without that, I just need a little bit more patience.

Amppelix
Aug 6, 2010

Kaubocks posted:

if weapons didn't break after a single throw by god i would be throwing every weapon i had in every encounter

I was about to say they don't actually, but then realized I confused several mechanics. Throwing weapons do not break on hitting an enemy, and no weapon will break upon missing and hitting the ground (in fact it takes no damage at all) unless it's already badly damaged. But hitting an enemy does break most weapons.

Amppelix
Aug 6, 2010

Fuzz posted:

Why use weapons to break metal crates at all when you can just Magnesis them, lift them up super high, and drop them a couple times? Save the durability.

Because that takes five seconds, and hitting them with an axe takes no seconds. And the resource conservation angle is completely nil since you can get a new axe/hammer/cobble crusher any time by warping to any stable, goron city, whatever you have available and is easiest, plus it'll take a poo poo ton of hits before any of them break anyway.

Amppelix
Aug 6, 2010

The Bloop posted:

Yeah but, during the trials

Even during the trials, you get slightly more axes and hammers than you get breakable boxes to use them on, and they suck as weapons so what else will you do with them.

Amppelix
Aug 6, 2010

Zat posted:

I don't know if I want a Link's Awakening 3D because the original game is perfect, but I'm still intrigued

LA is not perfect (sadly). First of all, two action buttons is just not enough. You have to keep swapping the sword in and out. Secondly, the game is full of stupid repeating messages that crawl by with the astonishingly slow text speed.

Did you know that the compass has a new feature? And god help you if you brush against any pot without having the power bracelet equipped.

Amppelix
Aug 6, 2010

You can still skip a bunch but usually it requires something more complicated.

Although just using the shield surf jump can get you pretty far sometimes which seems silly. How did they not account for a core part of link's moveset?

Amppelix
Aug 6, 2010

Lizalfos are really the bane of master mode in general. The fuckers like to play keepaway, move about in such a way that they're impossible to hit to reset the regen, and their attacks are hard to dodge. Golden Lizalfos gets my vote for Most Annoying Enemy, easily. Thankfully a large amount of the lizalfos in game are the elemental varieties that can be trivially destroyed via weakness.

My master mode playthrough is making me wish the maps were a bit harder to get in the game. I'm doing a lot of mapless exploration and it's really pointing out how the game actually has lots of clever ways for you to orient yourself and get your bearings without reading the map. And it really is a bit more exciting not always knowing what's around the next corner or behind the hill. I'm currently doing the climb to hebra mountain before getting the tower and this is probably the first time i've ever been lost in this game. And it's a great feeling!

Amppelix
Aug 6, 2010

There's lots of landmarks available (even in the hebra mountains there's the flags left on the climbing route), and the world is in general designed in such a way that you always see something remarkable on the horizon, probably hyrule castle in most of the world, to know your general location from. Not having a map doesn't mean you can't use beacons and the minimap to keep track of heading. Plus, hero's path is great if you really need a "where exactly did i come from again?" reminder.

I can't really put the full reason into words in a way that I'm satisfied with but the world design is just super good, there's always paths leading to interesting things from the main roads and your gaze is lead to the places they want you to see.

I think there's also some places which you're clearly intended to see on the map and go "hmm that looks interesting let's go there" but those are definitely in the minority.

Amppelix
Aug 6, 2010

Drawing a map of a realistic landscape is perhaps slightly tougher than drawing a grid.

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Amppelix
Aug 6, 2010

https://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAANE.pdf

There must've been two editions or something. Here's the official manual from nintendo and there is that small section of map but also a mostly full map with only the corners missing (and obviously intended for you to draw in)

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