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not the memories though, those are prerendered (but both link and zelda appear in them already so it doesn't matter)
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# ¿ Jul 9, 2022 17:29 |
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# ¿ Apr 28, 2024 23:17 |
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does that mean minish cap is really bad or is this more of a "spirit tracks is good, actually"
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# ¿ Jul 10, 2022 15:55 |
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i kinda agree, it has such a fun story and premise (and excellent music) that i really want to like it! but as of yet i've been unable to ever finish it i think the main problem is that the rail travel is just so exhausting that every other little problem with the game becomes magnified tenfold when i'm already in a sour mood when i get to the destinations.
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# ¿ Jul 10, 2022 16:07 |
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DanielCross posted:Counterpoint: The Spirit Tracks overworld theme is one of the best in the series, especially combined with the rhythmic chugging of the train's engine, and I could ride around for ages just listening to it. i get why they did it like this, it could've been dreadfully boring if there was *nothing* to do during travel but the evil trains really just did not work out very well as a fix for the issue. it feels like a system that could live up to its fun potential with just a little bit of tweaking, honestly.
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# ¿ Jul 10, 2022 17:21 |
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that's not a glitch, they even put it in the remake!
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# ¿ Jul 19, 2022 14:14 |
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yeah same. the stealth in them is like super casual too, it's mostly about planning your route well and sprinting through instead of waiting for hours for patrol routes like some stealth minigames can degenerate to
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# ¿ Jul 20, 2022 14:41 |
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the "wow" moment in botw is the entire game actually
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# ¿ Jul 21, 2022 11:29 |
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Sadly i think a large part of the reason botw 2 is taking so long is simply the pandemic which hit at what would've most likely been a very critical point in its development.
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# ¿ Jul 22, 2022 09:06 |
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sounds like y'all have a problem of not automatically seeking out every possible piece of unique text in a video game to see what it says like me, a smart person
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# ¿ Jul 23, 2022 18:58 |
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that's my absolute favourite
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# ¿ Jul 23, 2022 21:49 |
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Judge Tesla posted:The only aspect of Link's Awakening Switch I didn't like was Dampe's dungeon garbage, building your own Zelda dungeon sounds like a cool concept but this isn't Mario Maker, it's extremely basic and very tedious.
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# ¿ Aug 8, 2022 13:57 |
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Neddy Seagoon posted:Not even close.
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# ¿ Sep 27, 2022 13:07 |
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Neddy Seagoon posted:I much preferred 2 myself, least of all because the controls are much better. Legit curous, what's not to like compared to MML1?
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# ¿ Sep 27, 2022 14:26 |
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i honestly cannot believe preferring the original link's awakening over the remake. the original is almost literally unplayable to me with how you need to open your menu 10 times per minute for item-swapping to do pretty much anything, and the constant repeated text boxes (wow! this looks incredibly heavy! you won't be able to lift it with just your bare hands!) slowing everything to a crawl even harder. they would've needed to screw up the remake incredibly hard to make it worse than that, and they thankfully didn't. this is also why i'm waiting for remakes of the oracle games to happen like yesterday, please. i love them but i can't stand playing them anymore lol
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# ¿ Nov 6, 2022 10:11 |
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DoctorWhat posted:treating them as definitive experiences is an act of cultural vandalism. love to have the Intended Artistic Experience of stopping play for ten seconds because i brushed past a rock
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# ¿ Nov 6, 2022 21:45 |
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DoctorWhat posted:You should love it, and if you can't that's a you problem. Why are video games the only art form where, if it makes you feel un-good for even a moment, it's an objective flaw? in the first place, who are you to prescribe what the proper way to enjoy something is
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# ¿ Nov 13, 2022 22:42 |
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MokBa posted:Is it truly the experience of playing Link’s Awakening if you aren’t constantly reading the same unskippable pop-up messages throughout the game? Surely the Switch version is blasphemy.
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# ¿ Nov 15, 2022 00:04 |
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DoctorWhat posted:The cultural vandalism is when the original art is memory-holed. Playing derivative works to the exclusion of the original is just depriving yourself - except insofar as Gameing culture makes the pursuit of "technical improvement" mainstream at the expense of source material.
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# ¿ Nov 15, 2022 00:51 |
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Namnesor posted:There's only one thing worth taking away from these last few pages and it's that Tal Tal Heights is one of the best songs in the entire Zelda franchise and the Switch remake of Link's Awakening gave us three versions which makes it the best version
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# ¿ Nov 15, 2022 22:15 |
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DoctorWhat posted:My point indeed is that our current gamer culture and business models actively bury and erase works of art that do not maximize consumer satisfaction and corporate profit. Buggy games are "fixed" and games based on older technology are "improved" or replaced, often with no legal recourse for accessing the original works. This happens because gamer taste is so poor and hostile to discomfort that gamers demand remakes and remasters and patches for everything, which companies are happy to provide at a premium price.
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# ¿ Nov 16, 2022 17:54 |
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Discouraged? More like actively encouraged so your shields actually take durability damage from something instead of just the first six shields you pick up sitting in your inventory forever Like seriously i never go through my shields at any reasonable pace, it's like the thing with your weapon inventory always being full after the midgame but ten time worse. The only thing that ever destroys them is failed guardian parries, and once you get hylian shield it can take like 40 of those before breaking so there goes that lol
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# ¿ Nov 21, 2022 10:16 |
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Albatrossy_Rodent posted:You can eventually overpower Master Mode too. Trick is to avoid combat, progress by puzzles, keep the enemies from levelling up as long as possible. though i would say it's much less the scaling (beating the divine beasts gives you like 200x more exp than anything else anyway) and more how most enemies do not carry weapons that are good enough to beat them and their two buddies too unlike in normal mode. you tend to leave encounters with less stuff instead of more if you just slaughter everything indiscriminately.
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# ¿ Nov 28, 2022 16:02 |
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The Maroon Hawk posted:The announcement trailer having both of them exploring the cave together certainly gives me hope that this will be the case
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# ¿ Jan 17, 2023 00:11 |
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Cartoon Man posted:Watch how fast this gets DMC-ed. i wish people would have more to say when they see a cool fan project than "lmao lawyers are on their way"
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# ¿ Feb 1, 2023 22:48 |
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Runcible Cat posted:I'm still grumpy the BOTW bunny hood has a useless climbing-related power when it OBVIOUSLY should have been a speed-up item. the buff should be a bit better though. lemme really zoom on those walls
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# ¿ Feb 4, 2023 14:24 |
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Blaziken386 posted:sincerely hoping the amiibo still give the past games' outfits as well. Yes the parasail design is neat, but you know whats neater? Fierce Deity Armor. i'm all for amiibo bonuses being super minor like this
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# ¿ Feb 10, 2023 16:31 |
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glassyalabolas posted:Triforce heroes would have been great with voice chat. i have no idea why everyone really wants the ability to be yelled at by 13-year olds online the stickers communication system in triforce heroes is literally the perfect amount of interaction i want to have with strangers online. if you're playing with friends just get on a call
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# ¿ Feb 13, 2023 10:41 |
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sigher posted:Do a lot of people play coop games with strangers? The only time that's acceptable is in an arcade on House of the Dead. TFH actually wants your team to have only a tenuous mutual understanding of what you're trying to accomplish, it adds to the multiplayer chaos of it all and the levels are so constrained that it's never actually a problem if one player is slow on the uptake, there's generally only one thing you can do in front of you and the other players pantomiming and spamming the emotes to try to explain how to solve the puzzle was always a highlight lol. whenever the last player finally got it the entire team would explode in pom-pom emotes
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# ¿ Feb 14, 2023 10:11 |
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i'm pretty sure there are no shrines. none have been seen or even glimpsed in the trailers. i've gotten the impression that shrine-like puzzle challenges will mostly be found on the floating islands instead
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# ¿ Feb 18, 2023 20:07 |
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ok, but why are you acting like exploring a weird spiral formation full of enemies and reaching its centre, or stumbling on a whole deserted island, is somehow made not exciting by there being a shrine at the end of it? you might just as well say everything rewards you with heart pieces or money in the old zelda games, which it does, but nobody cares because the things you do to get them and the locations they're in are always different and new and cool. why is it suddenly bad in breath of the wild? i really don't understand this "everything is shrines lol" thing people have
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# ¿ Feb 18, 2023 21:45 |
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this is another reason why emulator is so good for this game because you can easily just save edit to give yourself the items you want instead of going through the ridiculous amiibo grind
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# ¿ Feb 19, 2023 15:54 |
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# ¿ Apr 28, 2024 23:17 |
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Yeah that's the thing, they awakened together with link and none of them have done anything devastating yet but nobody wants to wait for that to happen
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# ¿ Mar 2, 2023 07:42 |