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Welcome to another fabulous game of BattleCON! Today, we've got two constructs facing off against each other in a duel for the ages. In the left corner, the robot defender of the multiverse, it's ARIA, being played by me, the inestimable ActingPower! In the right corner, the runaway shapeshifting experiment, it's Kehrolyn Ross, being played by the amazing sabrechicken! Will ARIA's droids shock Kehrolyn into submission, or will Kehrolyn's flexibility outmaneuver ARIA's metal exterior? There's only one way to find out! It's time to battle! ...CON! We will... probably be playing with regular Special Actions. Or do you prefer the Force Gauge, sabre? Either way, just give me a minute to set up the board, and we'll get this party started!
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# ? Jun 18, 2016 18:07 |
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# ? Mar 28, 2024 20:21 |
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We're using the Modbot today! (Fitting, considering I'm fighting with ARIA.)potatocubed posted:I made an automated BattleCON PBP moderator. Oh, and when I send in my starting cards, I'll include which droid I'm starting with. Should be fine.
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# ? Jun 18, 2016 18:09 |
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Beat 1 ARIA -- 20/20 Discard 1: Laser Strike Discard 2: Dimensional Dash Finisher: Laser Lattice Droids deployed: Dampener Droid ARIA's images Kehrolyn Ross -- 20/20 Discard 1: Mutating Strike Discard 2: Bladed Burst Finisher: The August Strain Effects: None Kehrolyn's images Discards are in! Send in your first attack pair. Reveal Mutating gives Kehrolyn an extra Soak 2! (Not that she's gonna need it.) Catalyst Reconfiguration has priority 4. Mutating Exoskeletal Dash has priority 9. Kehrolyn is the Active Player! Active Player After Activating: Kehrolyn advances 1 space. Reactive Player Before Activating: ARIA moves to the far left corner, then places the Turret droid on space 5! ARIA's droids attack! The attack misses! End of Beat Kehrolyn's mutation overwhelms her, and she loses 1 life. She then gets shot at by the turret, losing another 1 life. ActingPower fucked around with this message at 21:18 on Jun 19, 2016 |
# ? Jun 18, 2016 18:22 |
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I prefer with Force gauge because that's the only way I've ever played. I'll get my discards in tonight. EDIT: Actually, I'm fine with Special Action as well. Most people on SA seem to play Special Action. Sent! saberchicken fucked around with this message at 03:35 on Jun 19, 2016 |
# ? Jun 19, 2016 02:13 |
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Let's stick with Special Action. That way, neither of us have to ante. So convenient!
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# ? Jun 19, 2016 02:19 |
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ActingPower posted:Let's stick with Special Action. That way, neither of us have to ante. So convenient! In that case, can you link me the rule book for the set with Special Action? I'd like to know how to activate each action, what each action means for me and my opponent, how to switch sides of my finisher (use Finsher with more than 7 HP?), and what actions take priority over others. EDIT: Is there any way to get email/RSS notifications from bookmarked threads?
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# ? Jun 19, 2016 03:39 |
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Oh... okay. I can't seem to find it, and trying to explain it just makes me remember again that Level99 desperately need an editor. XD So... wanna switch to Force Gauge? You may want to change your Discards if you like; I'm not going to. Oh, and I'm going to be using the Dampener as my first droid.
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# ? Jun 19, 2016 04:22 |
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Nah, it's okay. I think pulse rearranges board and makes opponent discard pair, but doesn't advance counter. Cancel makes opponent discard pair and advances counter. Finisher is finisher unless you don't meet requirements -> you can choose to switch. Not sure what happens with special action priority though.
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# ? Jun 19, 2016 04:30 |
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Pulse is higher "priority" than Cancel, Cancel is higher "priority" than Finisher and regular attacks, Finishers are exactly like attacks, but they win ties. Anyways, since the discards are in, you can send in your first attack! It's probably gonna be a while until I get mine in, though, since I"m about to go to bed. ActingPower fucked around with this message at 06:07 on Jun 19, 2016 |
# ? Jun 19, 2016 06:04 |
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How to I use certain actions? IIRC, Strike/Dash = Finisher, Burst/Dash = Pulse, Shot/Grasp = Cancel?
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# ? Jun 19, 2016 07:28 |
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saberchicken posted:How to I use certain actions? IIRC, Strike/Dash = Finisher, Burst/Dash = Pulse, Shot/Grasp = Cancel? It's Strike or Drive for a Finisher, but yes.
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# ? Jun 19, 2016 15:41 |
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Oops, that's what I meant. Sent in my pair last night.
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# ? Jun 19, 2016 16:42 |
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ActingPower posted:Active Player For this Beat, I'll be updating last, so I'll make the next Beat post. If you like, when you're updating last, you can post the next Beat instead. The album with the squares is here.
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# ? Jun 19, 2016 20:22 |
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I'll move left 1 so I'm at the center. So if I take the last action in a beat, I should post the next Beat?
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# ? Jun 19, 2016 20:56 |
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Beat 2 ARIA -- 20/20 Discard 1: Catalyst Reconfiguration Discard 2: Laser Strike Finisher: Laser Lattice Droids deployed: Dampener, Turret Kehrolyn Ross -- 18/20 Discard 1: Exoskeletal Dash Discard 2: Mutating Strike Finisher: The August Strain Effects: Dampened, Locked-On Send in your next attack pair! Photovoltaic Shot has priority 3. Exoskeletal Whip Burst has priority 1. ARIA is the Active Player! Start of Beat Kehrolyn retreats 1 space. Active Player Photovoltaic Shot has range 1-6. Kehrolyn is at range 4-5. ARIA's attack hits! On Hit: ARIA removes her Dampener Droid for +1 Power. Kehrolyn takes 3-2=1 damage! Kehrolyn is stunned! After Activating: ARIA places her Magneton Droid onto her space. End of Beat Kehrolyn gets hit by the turret. She loses 1 life! ActingPower fucked around with this message at 05:01 on Jun 20, 2016 |
# ? Jun 19, 2016 21:24 |
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ActingPower posted:Start of Beat You don't have to set up the next beat if you don't want to. It would just be easier, since otherwise I'll have to wait until you post.
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# ? Jun 20, 2016 03:05 |
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I'll retreat 1. drat, I'm getting rekt.
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# ? Jun 20, 2016 04:32 |
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Beat 3 ARIA -- 20/20 Discard 1: Photovoltaic Shot Discard 2: Catalyst Reconfiguration Finisher: Laser Lattice Droids deployed: Magneton, Turret Kehrolyn Ross -- 16/20 Discard 1: Whip Burst Discard 2: Exoskeletal Dash Finisher: The August Strain Effects: Locked-On Next attack pairs! Reveal Kehrolyn's base is ionized to Priority 3! Ionic Dash has Priority 10. Ionized Whip-silver Drive has priority 5. ARIA is the Active Player! Start of Beat Kehrolyn is pulled one space towards the Magneton Droid! Active Player After Activating ARIA advances 3 spaces, passing by Kehrolyn! Reactive Player Before Activating: Kehrolyn advances 1 space. Kehrolyn's attack automatically misses! End of Beat Kehrolyn does not move. Kehrolyn loses 1 life from the turret! ActingPower fucked around with this message at 20:17 on Jun 25, 2016 |
# ? Jun 20, 2016 05:05 |
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Have you sent your move in? Or did I somehow forget to send mine in?
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# ? Jun 23, 2016 03:32 |
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I had a quick look at BCB to check nothing was going wrong there. Whoever's playing Kehrolyn forgot to put the game ID in the subject of their email.
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# ? Jun 23, 2016 12:32 |
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potatocubed posted:I had a quick look at BCB to check nothing was going wrong there. Whoever's playing Kehrolyn forgot to put the game ID in the subject of their email. Oops, sorry. No wonder there weren't any updates. I just resent my pair.
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# ? Jun 24, 2016 02:00 |
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ActingPower posted:Before Activating: Kehrolyn advances 1 or 2 spaces. How far, Kehrolyn? You can choose one of these three: So the question is, do you wanna go into the corner, or do you want to get hit by the turret?
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# ? Jun 25, 2016 06:12 |
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I'll advance 1 and take the turret shot.
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# ? Jun 25, 2016 19:24 |
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Beat 4 ARIA -- 20/20 Discard 1: Ionic Dash Discard 2: Photovoltaic Shot Finisher: Laser Lattice Droids deployed: Magneton, Turret Kehrolyn Ross -- 15/20 Discard 1: Quicksilver Drive Discard 2: Whip Burst Finisher: The August Strain Effects: Locked-On Ready for the next attack pairs! Laser Burst has priority 1. Quicksilver Bladed Burst has priority 11. Kehrolyn is the Active Player! Start of Beat ARIA retreats 2 spaces! Active Player Kehrolyn advances 3 spaces, passing ARIA! Reactive Player ARIA's attack automatically misses! End of Beat Kehrolyn retreats 1, nimbly dodging the turret! ActingPower fucked around with this message at 04:37 on Jun 28, 2016 |
# ? Jun 25, 2016 20:19 |
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ActingPower posted:Active Player And here we get to an interesting predicament. Since you're the Active Player, does your End-of-Beat effect go off first? 'Cuz if it does, then I can't hit you with mine.
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# ? Jun 26, 2016 20:50 |
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I think like SoB, EoB resolves in order of Active -> Reactive player?
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# ? Jun 26, 2016 23:08 |
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saberchicken posted:I think like SoB, EoB resolves in order of Active -> Reactive player? Right. Seems like it's pretty obvious where you want to go, right?
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# ? Jun 26, 2016 23:16 |
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Yup, dash 3 and EoB retreat 1.
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# ? Jun 27, 2016 04:11 |
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Beat 5 ARIA -- 20/20 Discard 1: Laser Burst Discard 2: Ionic Dash Finisher: Laser Lattice Droids deployed: Magneton, Turret Kehrolyn Ross -- 15/20 Discard 1: Bladed Dash Discard 2: Quicksilver Drive Finisher: The August Strain Effects: Magnetized Bring it on! Photovoltaic Strike has priority 4. Magnetized Bladed Exoskeletal Burst has priority 0. ARIA is the Active Player! Start of Beat Kehrolyn has nowhere to retreat! Active Player ARIA's Strike has range 1-3. Kehrolyn is at range 2. ARIA's attack hits! On Hit: ARIA removes both Droid markers for +2 Power! ARIA's attack does 5-2=3 damage. Kehrolyn is stunned! After Activating: ARIA places the turret under her space. ActingPower fucked around with this message at 01:15 on Jun 29, 2016 |
# ? Jun 28, 2016 04:41 |
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Beat 6 ARIA -- 20/20 Discard 1: Photovoltaic Strike Discard 2: Laser Burst Finisher: Laser Lattice Droids deployed: Turret Kehrolyn Ross -- 12/20 Discard 1: Exoskeletal Burst Discard 2: Bladed Dash Finisher: The August Strain Next Beat's ready! Reveal Kehrolyn is at range 2. ARIA's attack canot stun! Dimensional Reconfiguration has priority 7. Exoskeletal Whip Shot has priority 2. ARIA is the Active Player! Active Player Before Activating: ARIA moves to space 7 and places a Magneton Droid in space 6! ARIA's droids attack! They miss! Reactive Player Kehrolyn's Shot has range 1-5. ARIA is at range 6. Kehrolyn's attack misses! End of Beat ARIA teleports to space 6. ActingPower fucked around with this message at 03:54 on Jul 1, 2016 |
# ? Jun 29, 2016 01:18 |
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Beat 7 ARIA -- 20/20 Discard 1: Dimensional Reconfiguration Discard 2: Photovoltaic Strike Finisher: Laser Lattice Droids deployed: Turret, Magneton Kehrolyn Ross -- 12/20 Discard 1: Whip Shot Discard 2: Exoskeletal Burst Finisher: The August Strain Bring it on, amig@! Pulse! What's the plan, Stan? ActingPower fucked around with this message at 05:42 on Jul 2, 2016 |
# ? Jul 1, 2016 03:57 |
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ActingPower posted:
...Crap, you did a Pulse. It's the squirrelest rule in the entire game. XD I... believe it works like this. You're free to move me, yourself, and any of my Droids to anywhere you like. (If you wish, you may put both Droids in the same space. I have the frames for it.) Afterwards, our discards will cycle, but it will still be Beat 7. Correct me if I'm wrong. What would you like to do? (For convenience, I like to number the squares, starting with 1 on the left and 7 on the right.)
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# ? Jul 2, 2016 05:42 |
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Oh wow, I didn't know you could move markers around too. For pulse, I thought only your opponent's pair discards or is that cancel? I know for sure beat remains the same. Regardless of whether or not my pair recycles, I'd like to do Kehrolyn | O | Aria | O | O | O | Both droids EDIT: Kehrolyn in 1, Aria in 3, both droids in 7.
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# ? Jul 2, 2016 23:23 |
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Beat 7b ARIA -- 20/20 Discard 1: Catalyst Shot Discard 2: Dimensional Reconfiguration Finisher: Laser Lattice Droids deployed: Turret, Magneton Kehrolyn Ross -- 12/20 Discard 1: Whip Shot Discard 2: Exoskeletal Burst Finisher: The August Strain Where were we? All right, let's start again!
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# ? Jul 3, 2016 05:22 |
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ActingPower posted:Beat 7b Did you discards recycle? I thought Catalyst Shot was just added to your discard 1.
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# ? Jul 3, 2016 18:49 |
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saberchicken posted:Did you discards recycle? I thought Catalyst Shot was just added to your discard 1. I cycled mine, but not yours. Isn't that right?
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# ? Jul 3, 2016 19:47 |
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ActingPower posted:I cycled mine, but not yours. Isn't that right? I think Pulse adds your current pair to discard 1 and doesn't cycle. also, cancel = both players put current pair in discard 1?
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# ? Jul 4, 2016 20:31 |
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Pulse= Pulse-r doesn't cycle, Opponent does. Cancel= Canceler picks up their base and discards their special action. Opponent dumps pair to Discard 1 (having 2 pairs there),.
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# ? Jul 7, 2016 15:40 |
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Mad Fnorder posted:Pulse= Pulse-r doesn't cycle, Opponent does. That's... what I did, right?
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# ? Jul 7, 2016 17:11 |
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# ? Mar 28, 2024 20:21 |
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Yep, looks good!
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# ? Jul 7, 2016 19:53 |