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SoggyBobcat
Oct 2, 2013

Dog Fat Man Chaser posted:

I remember having a very similar experience, though. As soon as this guy talked about his dead friend I thought "you killed him you're the bad guy" and surprise. They went for a twist and took the easiest option they had, and this kept happening so often that I didn't bother to finish the game as it felt so predictable. Every quest (or at least enough that it felt like it) seemed to have this "whoa shocking twist!!!" moment that you could see coming a mile away because it was the most cliche option.
Huh? What the hell do you expect from your RPG sidequests? Would that quest have been better if it was just taking revenge on the bear and bringing its pelt back to the friend?

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