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Leveling mechanics are only bad when the game is not balanced properly around them. Also not all RPGs are designed to be min-maxed to the optimal ending, that is mainly a legacy of people being trained to play that way by poor game balancing in the past (sup, Baldurs Gate), combined with people's need to feel like they always made "The best" decisions. Isometric RPGs in particular have been pigeonholed as that style, but the presentation of a game doesn't actually require it to follow a specific gameplay mechanic, or even be designed with the same target audience as other games presented in the same way.
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# ¿ Jul 1, 2016 15:43 |
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# ¿ Apr 25, 2024 08:55 |
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You're right, it's not fair to put that on Baldurs gate. Sup, AD&D.
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# ¿ Jul 1, 2016 18:55 |
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bongwizzard posted:imho a ruleset should not have be about keeping people from min-maxing in a single player game. If you don't want to get hit by mudcrabs for hours, just like don't do it and just play the game? There's a difference between a ruleset "being about keeping people" from doing a thing and "not being designed around" people doing a thing. There's nothing wrong with an RPG that doesn't involve min-max mechanics. If they come up with a successful alternative, that is a cool and good and innovative thing.
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# ¿ Jul 9, 2016 15:13 |