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Sockerbagarn
Sep 8, 2007

All makt åt Tengil, vår befriare.
Level 13, no temporary bonuses:

pre:
Ambrose
HP: 109/109 (THP: 0)	AC:	35 	Passive Insight: 28
Surges: 11/11 (V: 31)	Fort:	24 	Passive Perception: 21
Initiative: +10		Ref:	29 	Vision: Low-light Vision
Speed: 8 (Swim 8)	Will:	29 	Action Points: 1
Languages: Common, Elven, Deep Speech	Fortune Points: 3/3

Ame-no-Murakumo Longsword: +20, 1d8+11 (MBA/RBA)

At-Will			Encounter			Daily
Aegis of Shielding	[ ] Second Wind			[ ] Vanishing Blade
Booming Blade		[ ] Argent Rain			[ ] Swordmage Shielding Fire
Sword Burst		[ ] Fey Step			[ ] Hellspike Assault
			[ ] Armathor's Step		[ ] Impenetrable Warding
			[ ] Dimensional Slash		[ ] Dragon Scales
			[ ] Brawling Warrior		[ ] Rune of the Undeniable Dawn (Fate)
			[ ] Arcane Mutterings		[ ] Cull Weakness (Fate)
			[ ] Beguiling Strands
			
At-Will Interrupts	Encounter Interrupts
Aegis of Shielding	[ ] Countering Thunderclap
			[ ] Dimensional Vortex
			[ ] Transposing Lunge*
Magic Items
[ ] Ame-no-Murakumo (Encounter, Free Action): Miss enemy with weapon attack, make a basic attack against a different enemy within range 7.
[ ] Bladed Bolter Bandolier (Daily, Free Action): Spawn a Bolter within Range 5.
[ ] Cloak of Translocation +2 (Daily, Minor Action): Regain the use of an expended teleportation encounter power.
[ ] Gauntlets of Zeal (Enc, Free Action): Lose up to 5 THP to deal that much extra Force/Radiant Damage.
[ ] Guardian's Whistle (Daily, Move Action): One ally in Close Burst 10, teleport ally to an adjacent square.
[ ] Shogun's Kimono (Enc, Imm. Interrupt): Reduce damage of an attack by a marked enemy that targets me and one or more allies by 13.

Passives
Damage Resistance: 10 Radiant, Necrotic, Poison
Eladrin Will: +5 bonus to saving throws against charm effects.
War Wizard's Expertise: -5 penalty to hit allies with arcane attacks.
Cowboy's Hat: After using Aegis Interrupt, next attack deals +2 damage. After teleporting, Aegis prevents an additional 2 damage.
Cloak of Translocation: +2 to AC and Reflex UEOMNT after using a teleport power.
Ring of Uncanny Judgement: Automatically know distance and direction to marked targets while mark persists.
Swordshield Action: After spending an action point, gain +2 to all defenses UEOMNT.
Eladrin's Challenge: Marked enemies take -3 penalty from mark instead of -2.
Improved Silver Shield: Gain 13 THP when using Aegis of Shielding Interrupt.
Superior Will: Can make a saving throw against dazed or stunned at start of turn, even if the effect is not save ends.

Support Persona: Kraken (World)
Maha Aques (+16 vs Fort. Area Burst 1 within 10 squares. 3d8+5 Cold/Physical Damage. Ignores cold resistance.)
Tentacle Slam (+18 vs AC. Melee 3. 5d6+5 Physical Damage, and the target is Slowed UEOMNT.)
Passive: Grants Water Breathing and Swim Speed 6
Passive: Immunity to Cold.
Passive: Resist Radiant, Necrotic, Psionic 10.
Weakness: Fire(2x), Poison(2x)

Social Stats
Rank 2 Charm     (Dex/Cha) [0/5]
Rank 2 Courage   (Str/Con) [1/5]
Rank 2 Academics (Int/Wis) [2/5]

Sockerbagarn fucked around with this message at 03:30 on Feb 20, 2018

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Plutonis
Mar 25, 2011

Doomykins posted:

I could use updated sheets from all players.


pre:
Flagelo   						 
HP: 113/113 (0)	        AC:	30	Passive Insight: 20
Surges: 12/12 (V: 32)   For:	26  	Passive Perception: 20
Initiative: +12		Ref:	24	Action Points: 0
Speed: 8		Will:	21	Fortune Points: 2/2
Languages: Common, Giant	Vision: Normal

At Will			Encounter			Daily
Duelist Assault		[ ] Second Wind		       [ ] Quick Fullblade
Battle Wrath          	[ ] Sohei Flurry	       [ ] Great Tutor Armor
Berserker's Charge      [ ] Stone's Endurance          [ ] Wildrunners
Banchou's Pride         [ ] [ ]Power Strike            [ ] Belt of Lucky Strikes
                        [ ] Sohei Parry                [ ] Sharpshooter  
                        [ ] Ignore Weakness            [ ] Ultimate Parry      
                        [ ] Trip Up
                        [ ] Masterstroke
                        [ ] Clearheaded
                        [ ] Zephyr of the Burning Sands
                        [ ] Strikebacks
                        
                         
Fate
[ ]Storm Strike
               
Passives:.
Roll Twice on Ath rolls to Jump or Climb
Sword: +2 all defenses against opportunity attacks
Wildrunners: When Running, Move your Speed +4.
+2 Damage +2 Bull Rush when Charging
When Charging: Push Charged Enemy 1 Square, take his place.
Can reroll first attack in encounter and use either result
Can spend action point to reroll any roll instead of taking another action
Sword: When using Power Strike can slide all adjacent enemies 1 square
+1 Item bonus to Opportunity Attacks
If bloodied can use two healing surges instead of one
When using Fortune or Action Point, gain +2 to all defenses UEoTN
+1d6 damage when charging
Sharpshooter: Hit enemy gets -2 to ranged/area attack rolls UEOTN
Spear: +2 Damage when Charging
MBA with Spear aims Reflex or AC
+ 9 HP when using Stone's Endurance.

Support Persona
Bake-kujira (Hierophant)
Mazionga  (+14 vs Reflex, Range 5, Burst 1, All Creatures. Deals 2d4+7 Lightning Damage)
Tentarafoo (+14 vs Fort, Close Burst 2, Enemies Only. -2 Reflex/Will UEONT)
Passive: Immune Lighting / Reflect Necrotic
Weakness: Radiant, Force at 50% Damage Taken

Rank 1 Academics ** - [+1 Int/Wis Skills]
Rank 2 Charm * [+1 Dex/Cha Skills]
Rank 3 Courage  [+2 +Str/Con Skills]

Doomykins
Jun 28, 2008

Didn't you mean to ask about flowers?
Bump-u

Look Around You
Jan 19, 2009

Sheet!

pre:
Sunbright
HP: 91/91 (THP: 12)		AC:  28		Passive Insight: 22
Surges: 9/9 (V: 21)		Fort: 26	Passive Perception: 22
Initiative: +8 (+10)		Ref:  25 (27)	Action Points: 1
Speed: 7 (8)			Will: 32	Vision: Normal
Languages: Common, Elven

Conditional Defenses/Resists
Polearm Expertise: +2 bonus to all defenses against charge attacks
Mantle of Clarity: +4 bonus to all defenses vs OAs
Foxpad Ring: Resist 10 Necrotic

Basic Attacks
MBA (Manifester Greatspear): +21 (+23); 1d10+7 [Reach]

At-Will				Encounter			Daily
Focusing Strike(0)		10/10 Power Point			[ ] Implanted Suggestion
Energizing Strike(0,1,2)	[ ] Action Point		[ ] Specter of Doubt
Demoralizing Strike(0,1,2)	[ ] Second Wind                 [ ] Feast of Despair
Confusing Strik(0,1,4)		[ ][ ] Ardent Surge             [ ] From the Brink
				[ ] Adept's Insight(0,1)		[ ] Burgeoning Reserves
                                [ ] Ardent Alacrity                    
                                [ ] Sympathetic Agony
                                [ ] Enforced Competence
                                [ ] Argent Strike(0,2)

Item Powers
[ ] Manifester Greatspear +3 (Daily)
[ ] Phylactery of Action (Encounter)
[ ] Pure White Prayer Beads (Daily)
[ ] Cardshark Holster (Encounter)
[ ] Cardshark Holster (Daily)
[ ] Foxpad Ring (Encounter)
[ ] Hero's Chainmail +2 (Daily)
[ ] Mask of the Guilty Corpse (Daily)
[ ] Mercurial Mind (Encounter)
[ ] Guardian's Whistle (Daily)


Racial Features/Class Features/Feats/Triggers
Mantle of Clarity: Allies within 5 gain +4 Defense against OAs and +2 Insight/Perception
Restoring Critical: On crit, one Ally within 5 can spend a Healing Surge
Vitalizing Action: On AP use Self and Allies within 5 gain 2 THP
Wind of Sympathy: On Second Wind, Ally within 5 can also Second Wind
Martyr's Surge:: +1d6 to Ardent Surge while Bloodied
Bolstering Mantle: On Healing Surge use, Ally within 5 gains 5 THP or makes Saving Throw
Superior Will: Roll at Start of Turn against Stuns/Dazes 
Bolstering Wind: On Second Wind Allies within 5 heal for 9
Mantle of Caution: When bloodied, allies in mantle gain +2 to NAD
Widened Mantle: Ardent Mantle radius increases to 10
Action Surge: +3 to attacks with AP action

Mortify
Feb 4, 2005

Latest sheet

pre:
.attak    						 
HP : 105/105 (THP: 00)   Passive Insight    : 22    Defense Sets : AC/FT/RF/WI
Surges : 9/9 (V: 30)     Passive Perception : 27    1 Defend       32/31/30/28
Initiative : +11         Vision : Low-light         2 Fury         30/31/30/28
Speed : 9                                           3 Bloodied     +1/+1/+1/+3
Action Points : [1]
Fortune Points : [3/3]
Fate Points : [2/2]

At Will               
Jarring Smash               Stalk and Strike            Vengeful Guardian
Defender Aura                Kord's Force

Encounter
[ ] Brutal Slam             [ ] Curtain of Steel        [ ] Blood for Strength
[ ] Thri-Kreen Claws        [ ] Takedown Strike         [ ] Screaming Hawk Strike
[ ] Hammer Strike           [x] Stone Fist Flurry       [ ] Second Wind
[ ] Lunar Blessing

Daily
[ ] Thunder Hooves Rage     [ ] Earthquake Dragon Rage  [ ] Flying Serpent Rage
[ ] Ignore Pain             [ ] Cull Weakness           [ ] Fearsome Presence
[ ] Inspire Fervor (Fate)   [ ] Mark of Victory (Fate)

Items::
[ ] Hungry Spear (Encounter, Free)
[ ] Red Prayer Beads (Daily, Minor)
[ ] Deadeye Watcher (Daily, Free)
[ ] Mask of the Guilty Corpse (Daily, Free)
[ ] Kord's Mighty Strength (Daily, Minor)

Passives:
Brimstone  :  DR8 vs. Fire, DR3 vs. Cold, DR3 vs. Thunder
Defender   :  Aura 1, -2 to attack rolls that don't include me - +2 AC while active
Fury       :  Lose Defender Aura, gain +2d8 damage on at-wills
Stalker    :  +CA vs. isolated enemies, +2 AC vs. targets granting CA
Bloodhound :  +5 damage vs. bloodied targets
Wolfhound  :  When Raging, allies within Aura 5 gain +2 damage on melee attacks
Nightmare  :  On AP, all enemies suffer -2 attack UEOMNT
Unyielding :  +1 AC/Fort/Reflex, +3 Will when Bloodied
Trained    :  Roll saves vs. Daze/Stun at start of turn, +1 to all saves
Heartless  :  +2 attacks/damage for 1 turn after using Second Wind
Armed      :  Once per turn, draw or stow as a free action
Leap       :  Always considered to have a running start
Nap        :  Gain benefits of extended rest after 4 hours

Persona:
Hanuman (Strength ****)
Mighty Swing (+19 vs AC, Melee, deals 3d6+6 phys to one target)
Blade of Fury (+17 vs Ref, CB2, deals 1d6+6 force to enemies)
Great Rakunda (+17 vs Ref, Range 5, -4 AC/Fort UEONT)
Power Charge (Personal. Next non-persona attack deals 125% damage)
Endure (passive, 1/day): If an attack would reduce you to 0 or less HP, you are reduced to 1 HP
Evade Storms (Passive): +2 defenses against Lightning/Thunder attacks
Weakness: Lightning, Thunder

Sword Emblem: +1 attack/damage (per target) UEONT when striking weakness.
Lunar Blessing: (Encounter, Free) Adds 1d6 Cold/Lightning to Next Attack

IRL:
IRL Stats
Rank 2 Academics   [09/10] [+2 Int/Wis Skills]
Rank 2 Charm       [08/10] [+2 Dex/Cha Skills]
Rank 2 Courage     [07/10] [+2 Str/Con Skills]

Doomykins
Jun 28, 2008

Didn't you mean to ask about flowers?
Bump

Doomykins
Jun 28, 2008

Didn't you mean to ask about flowers?

quote:


Clotho (Fortune ****)
Clotho is one of the three Moirae Sisters, and is derived from the Greek personification of fate. The youngest, Clotho spins the thread of life.
Patra (Range 5, One Ally or Self(Daze Only), Removes Dazed. Costs 2 Fortune Points)
Mediarama (Close Burst 5, all Friendlies. Consumes 1 Healing Surge to restore 16+1 HP)
Magarula (Range 5, Burst 1, Vs Reflex, Deals 2d6+5(Boosted) Thunder Damage to All Enemies)
Wind Boost (Enhances Thunder Damage dealt by Persona. Enhances Thunder Damage Dealt by Wielder by 25%)
Great Sukunda (vs Will, Ranged 5, -4 Reflex/Fort UEONT)
Reflect Magic (Passive. First Non-Physical, Non-Ongoing/Passive Damage of the Encounter is Halved)
Resist Thunder/Lightning 10
Weakness: Cold, Force

quote:


Columbanus' Fury(Chariot ****)
St. Columban was an Irish missionary notable for founding a number of monasteries from around 590 in the Frankish and Lombard kingdoms and is the patron saint of motorcyclists. Embodied within this fast and furious machine spirit is that infamous credo: "Ride to Live Live to Ride."
Overrun(Free): (On Successful Charge, Shift to opposite side of target, deal +2d6+3 Physical/Fire Damage and apply Immobilize(Save Ends.) Costs 2 Fortune Points.)
Maragion(Range 5, Burst 1, Vs Reflex, Deals 2d4+1 Fire Damage to All Enemies)
Agidyne(Range 5, Target 1, Vs Reflex, Deal 2d6+6 Fire Damage)
Evade Ice: Grants +2 Defenses against attacks that deal Cold Damage
Reflects: Radiant
Weakness: Cold, Force
Go Fast(Passive): +1 Speed

quote:


Muscles(Justice ****)
Despite some appearances as whimsical or even silly creatures, Owlbears are no mere Wizard's experiment. They are spirits of powerful Fey magic, often associated with the forest or the passage of the stars. Although they can be befriended, they are as fiercely territorial and fearless as a bear, and their owl's wisdom makes them too clever to deceive. Muscles is the beloved servant of the White Lady and faithfully waits for her to return.
Solar Burst (vs Fortitude, Close Burst 1, deals 2d4+6 Radiant Damage to Enemies and Push 2)
Lunar Winds (vs Reflex, Range 10, deals 2d4+6 Lightning/Force Damage to Enemy and reduces their Reflex/Will by 2)
Rampage (vs AC, Melee, can be used as part of a Charge. On Hit: Deal 2d4+6 Physical Damage, knock Target Prone and Shift to a square adjacent to the Target.)
Kindness(Passive): Gain +6 Healing Surge Value and +4 Health restored to others by any Power/Ability you use.
Owl's Wisdom (Daily, Minor, Melee. Self or One Ally): Gain Low-Light Vision, +1 Will Defense and +2 to Wisdom Skills/Ability Checks until Next Extended Rest.
Weakness: Poison, Thunder, Force

quote:


Gigante(Moon ****)
The Pallas's cat (Otocolobus manul), also called the Manul, is a small wild cat with a broad but fragmented distribution in the grasslands and montane steppes of Central Asia. Gigante embodies everything feline in the Forest, the biggest and meanest cat in the whole Mindscape. Despite his girth he is said to be an intense hunter.
Brave Blade (vs AC, Melee + 1, Deals 3d8+6 to one Enemy and 1d6+4 to Self!)
Bloody Claws (vs Reflex, Range 5. Shift to adjacent to Enemy and roll Attack. Deals 1d6+4. Add 1d6+4 again if target is Bloodied)
High Counter (1/Day, Free Action): UEOMNT, roll 1d20 whenever struck in Melee. On a result of 10 or higher, make a MBA against the Attacker.
Warmth(Passive): Gain +2 Defenses against attacks that deal Fire and/or Cold Damage.
Cat's Grace (Daily, Minor, Melee. Self or One Ally): +1 Reflex Defense, +2 Initiative, +2 to Dexterity Skill/Ability Checks until Next Extended Rest.
Weakness: Psychic, Necrotic

Doomykins fucked around with this message at 19:21 on Jan 13, 2019

Doomykins
Jun 28, 2008

Didn't you mean to ask about flowers?
List of Fate Power Choices offered so far. You can use a Level 1 Power in the Level 5 Bracket if you want.

quote:

Akio: Rune of the Final Act(Runepriest 5) OR Silver Phoenix Rage(Barbarian 5)
-(Original: Rune of the Undeniable Dawn(Runepriest 1), Tyrant's Rage(Barbarian 1)
Itsumi: Name of Might(Paladin 5) OR Dawn's Blazing Fingers(Invoker 5)
-(Original: Blazing Brand(Paladin 1), Brilliant Beacon(Invoker 1)
Noriko: Unfettered Hunger*(Vampire 5) OR Crown of Madness(Warlock 5)
*Also Gain Regen 8 Until End of Encounter
-(Original: Swarm of Shadows (Vampire 1), Crown of Stars(Warlock 1)
Takashi: Inspire Fervor(Cleric 5) OR Surging Assault(Warlord 5)
-(Original: Avenging Flame(Cleric 1), Lamb to the Slaughter(Warlord 1)
Tsukiyo: Dimensional Bond(Swordmage 5) OR Storm Strike(Warden 5)
-(Original: Warding Flourish(Swordmage 1), Form of the Laughing Killer(Warden 1)


Akio: Compact of Peace(Runepriest 6) OR Cull Weakness(Barbarian 6)
Itsumi: Wrath of the Gods(Paladin 6) OR Symbol of Hope(Invoker 6)
Noriko: Form of the Bat(Vampire 6) OR Walk Through Darkness(Warlock 6)
Takashi: Mark of Victory(Cleric 6) OR Quick Step(Warlord 6)
Tsukiyo: Zephyr of the Barren Sands(Swordmage 6) OR Wilding Strength(Warden 6)

Akio: Words of Reflected Karma(Runepriest 9) OR White Tiger Rage(Barbarian 9)
Itsumi: Ray of Reprisal(Paladin 9) OR Visions of Paradise(Invoker 9)
Noriko: Domineering Gaze(Vampire 9) OR Curse of the Black Frost(Warlock 9)
Takashi: Flame Strike(Cleric 9) OR Tactical Withdrawal(Warlord 9)
Tsukiyo: Be Gone(Swordmage 9) OR Form of the Sirocco(Warden 9)

Doomykins
Jun 28, 2008

Didn't you mean to ask about flowers?
List of Held Personas for reference.

Fool: Black Frost(4)
Moon: Gigante(4)
Justice: Muscles(4)
Chariot: Columbanus(4)
Fortune: Clotho(4)
World: Kraken(4)
Tower: Bakekujira(4)
Hanged Man: Hecatoncheir(3)
Strength: Valkyrie(2),Hanuman(4)
Hermit: Stolas(1), Yomotsu(3), Shikome(4)
Priestess: Unicorn(2)
Empress: Leanan Sidhe(3)
Emperor: Forneus(2)
Hierophant:
Lovers: Pixie(1), Mermaid(2)
Death: Black Sheep(2)
Temperance: Mithra(4)
Devil: Zombie(1)
Star: Gibbering(2)
Moon: Gurr(2)

Replace Costs
* 500g
** 1100g
*** 1800g
**** 2600g

Doomykins fucked around with this message at 00:08 on Jun 17, 2018

Doomykins
Jun 28, 2008

Didn't you mean to ask about flowers?
Cataloguing the Perfect Utility Powers that have been settled on so far.

Akio - Perfect Arcane Muttering: Applies to Bluff/Diplo/Intimidate AND Dungeoneering/History/Nature/Religion/Streetwise.

Itsumi - Perfect Enforced Competence: As listed, but the second check is made with +4(Wis Mod) bonus. If the second check or saving throw is not successful the target takes psychis damage equal to half your healing surge value, and this power is not expended. You may instead, if the target fails the second check, you may take your Healing Surge value in unresistable Damage to transfer a Save Ends condition to yourself, expending the power.

Noriko - Perfect Navigate Crowds: You Shift your Speed +2. During this movement you can ignore Difficult/Dangerous Terrain

Takashi - Perfect Howl of the Alpha Wolf: You slide each Ally 3 squares. You then shift 4 squares. If you have reduced an enemy to 0 hit points this turn you or one target can make a MBA as a free action.

Tsukiyo - Perfect Sohei Parry: Increases Targeted Defense to +4 UEONT. Bonus drops to +2 UEONNT.

Doomykins fucked around with this message at 00:28 on Jun 18, 2018

Sockerbagarn
Sep 8, 2007

All makt åt Tengil, vår befriare.
Level 16.

Changing weakness bonus from The Shield to The Song.
Perfecting Arcane Mutterings.
Retraining Cull Weakness to Compact of Peace.
New Powers: Reaper's Challenge (D15), Insightful Riposte (U16).
New Feats: Arcana Focus (the custom DDW feat), Arcane Familiar (Coure Attendant).
Paragon Path: Improved Swordmage Armor: Warding bonus increases by 1, to +5.

Shopping - 96 160 gold to spend
Ritual: Enchant Magic item - 175g
Enchant: Upgrading Cloak of Translocation +2 to +3 - 16 800g
Purchase: Eladrin Boots - 45 000g
Purchase: Incisive Dagger +3 - 21 000g

Total: 82 975g
13 185 gold remaining.

quote:

Dahlia
Familiar: Coure Attendant
Senses: Low-light vision
Speed 4, fly 6
Constant Benefits
You gain a +2 bonus to Arcana checks.
Once per round, you can retrieve or store an item as a free action instead of a minor action.
Active Benefits
Feylight Form: Once per encounter as a minor action, the coure attendant can assume the form of a twinkling ball of light. While in this form, it gains a +2 bonus to all defenses and sheds dim light within 2 squares. Enemies grant combat advantage to you while in this light. The coure attendant is immobilized in this form. You can spend a free action to return it to its normal form.

pre:
Ambrose
HP: 133/133 (THP: 0)	AC:	39 	Passive Insight: 31
Surges: 12/12 (V: 37)	Fort:	28 	Passive Perception: 24
Initiative: +12		Ref:	33 	Vision: Low-light Vision
Speed: 7		Will:	32 	Action Points: 1
Languages: Common, Elven, Deep Speech	Fortune Points: 3/3

Melee Basic Attack: 1d20+25; 1d8r2+14

At-Will			   Encounter		  Daily
Aegis of Shielding	   [ ]Fey Step		  [ ]Vanishing Blade
Booming Blade		   [ ]Armathor's Step	  [ ]Swordmage Shielding Fire
Sword Burst		   [ ]Dimensional Slash   [ ]Reaper's Challenge
			   [ ]Argent Rain	  [ ]Impenetrable Warding
Encounter Interrupts	   [ ]Beguiling Strands   [ ]Dragon Scales
[ ]Countering Thunderclap  [ ]Brawling Warrior	  Fate
[ ]Dimensional Vortex	   [ ]Insightful Riposte  [ ]Compact of Peace
[ ]Transposing Lunge	   [ ]Second Wind	  [ ]White Tiger Rage
			   [ ]Perfect Arcana      [ ]Rune of the Undeniable Dawn
			
Magic Items
[ ]Gauntlets of Zeal (Enc, Free): Lose up to 5 THP to deal extra Force/Radiant Damage.
[ ]Shogun's Kimono (Enc, Interrupt): -13 damage from attack against me and allies by marked enemy.
[ ]Band of Jade Venom (Daily, Free): Targets hit by a daily take 8 Ongoing Poison. Save DC 12.
[ ]Black Death (Daily, Free): Target hit by this weapon is dazed UEONT.
[ ]Bladed Bolter Bandolier (Daily, Free): Spawn a Bolter within Range 5.
[ ]Cloak of Translocation +3 (Daily, Minor): Regain the use of a teleportation encounter power.
[ ]Eladrin Boots (Daily * Teleportation, Move): Teleport 10.
[ ]Guardian's Whistle (Daily, Move): Teleport ally within Close Burst 10 to an adjacent square.
[ ]Incisive Dagger +3 (Daily * Teleportation, Minor): Teleport 10.
2x Beginner's Mocha (Minor): Spend a Healing Surge. Gain 6 HP and +2 Defenses USONT.
1x Perfect Donuts (Minor): Gain Regeneration 3 UEOE.

Passives
The Song, Weakness Bonus: gain 1/2 Surge Value as THP, stacking up to twice with existing THP.
Eladrin Will: +5 bonus to saving throws vs. charm effects.
War Wizard's Expertise: -5 penalty to hit allies with arcane attacks.
Cowboy's Hat: Aegis boosts my next attack +2 damage. Teleporting boosts Aegis +2.
Ring of Uncanny Judgement: Automatically know distance and direction to marked targets.
Swordshield Action: After spending an action point, gain +2 to all defenses UEOMNT.
Eladrin's Challenge: Penalty of my mark is -3.
Improved Silver Shield: Gain 14 THP when using Aegis of Shielding Interrupt.
Superior Will: Save vs. dazed or stunned at start of turn, even if not save ends.

Support Persona: Mithra (Temperance)
Makouga (+22  vs Fort. Area Burst 1 within 5 squares, All Creatures.
	Minions are killed. Allies gain 5+1+6 THP. Fails against Radiant Resist. Enemies take 2d8+4+6 Necrotic Damage)
Seal Bomb (+22 vs Will. Range 5.
	2d10+8+6 Radiant/Necrotic Damage and Target may not use Fortune Actions USOMNT. Costs 2 Fortune Points)
Vigil (Party has +3 AC in Surprise Round.)
Greater Evade Ranged (Grants +4 Defenses against direct single-target Ranged attacks)
Passive: Resist Radiant 10, Resist Acid 10, Resist Poison 10
Weakness: Lightning, Thunder

Social Stats
Academics: Rank 3 [0/7]
Charm:     Rank 2 [4/5]
Courage:   Rank 2 [3/5]

Sockerbagarn fucked around with this message at 17:19 on Aug 4, 2018

Plutonis
Mar 25, 2011

Retrained Heavy Blade Strike to Power Attack
Retrained Stone's Wrath to Improved Defenses
New Feats: Reserve Manuever (Sohei Rush) and Agile Opportunist
Perfected Sohei Parry
Bought Badge of the Berseker +4 (65k Gold)

http://orokos.com/dnd4e/sheets/7860

pre:
HP: 137/137 (0)	        AC:	32	Passive Insight: 23
Surges: 12/12 (V: 38)   For:	33  	Passive Perception: 23
Initiative: +14		Ref:	30	Action Points: 0
Speed: 9		Will:	27	Fortune Points: 3/3
Languages: Common, Giant	Vision: Normal

At Will			Encounter			Daily
Duelist Assault		[ ] Second Wind		       [ ] Ultimate Parry
Battle Wrath          	[ ] Sohei Flurry	       
Berserker's Charge      [ ] Stone's Endurance          
Banchou's Pride         [ ] [ ]Power Strike            
                        [ ] Perfect Sohei Parry                  
                        [ ] Ignore Weakness                  
                        [ ] Trip Up
                        [ ] Masterstroke
                        [ ] Clearheaded
                        [ ] Zephyr of the Burning Sands
                        [ ] Sohei Rush
                        [ ] Relentless Advance
                         
Fate
[ ] Storm Strike
[ ] Be Gone

Item  
[ ] Sharpshooter (Day)
[ ] Great Tutor Armor (Day)
[ ] Belt of Lucky Strikes (Day)
[ ] Doggo Greatspear (Enc)
[ ] Wildrunners (Day) 
[ ] Quick Fullblade (Day)
[ ] Wolf's Fang (Enc)
[ ] Strikebacks (Enc)
             
Passives:.
Roll Twice on Ath rolls to Jump or Climb
Sword: +2 all defenses against opportunity attacks
Wildrunners: When Running, Move your Speed +4.
+2 Damage +2 Bull Rush when Charging
When Charging: Push Charged Enemy 1 Square, take his place.
Can reroll first attack in encounter and use either result
Can spend action point to reroll any roll instead of taking another action
Sword: When using Power Strike can slide all adjacent enemies 1 square
+1 Item bonus to Opportunity Attacks
If bloodied can use two healing surges instead of one
When using Fortune or Action Point, gain +2 to all defenses UEoTN
+1d6 damage when charging
Sharpshooter: Hit enemy gets -2 to ranged/area attack rolls UEOTN
Spear: +2 Damage when Charging
MBA with Spear aims Reflex or AC
+ 11  HP when using Stone's Endurance.
Can MBA adjacent enemy after subject to force movement

Support Persona
Columbanus (Chariot)
Overrun(Free): (On Successful Charge, Shift to opposite side of target, deal +2d6+6 Physical/Fire Damage and apply Immobilize(Save Ends.) 
Costs 2 Fortune Points.)
Maragion (Range 5, Burst 1, Vs Reflex, Deals 2d6+1 Fire Damage to All Enemies)
Agidyne (Range 5, Target 1, Vs Reflex, Deal 3d8+6 Fire Damage)
Evade Ice: Grants +2 Defenses against attacks that deal Cold Damage
Reflects: Radiant
Weakness: Cold, Force
Go Fast(Passive): +1 Speed

Rank 2 Academics  [+2 Int/Wis Skills]
Rank 2 Charm **** [+2 Dex/Cha Skills]
Rank 3 Courage ***  [+3 +Str/Con Skills]

Plutonis fucked around with this message at 15:52 on Jul 12, 2018

Mortify
Feb 4, 2005

Level 16

pre:
[1] Retraining
   [*] Retrained Bludgeon Expertise into Spear Expertise
   [*] Retrained Weapon Focus (Mace) to Weapon Focus (Spear)
   [*] Retrained Defensive Advantage to Weapon Proficiency (Gouge)
   [*] Retrained Cull Weakness to Howl of the Alpha Wolf (and then Perfected it)
[2] New Feats: Agile Athlete, Resilient Focus
[3] New Powers: Tactical Withdrawal (Fate 9), Ancestral War Band Rage (D15), Hive Consciousness (U16)
[4] Purchased Carnage Gouge +4, -85,000g


pre:
.attak    						 
HP : 128/128 (THP: 00)   Passive Insight    : 26    Defense Sets : AC/FT/RF/WI
Surges : 9/9 (V: 36)     Passive Perception : 31    1 Defend       35/33/31/30
Initiative : +14         Vision : Low-light         2 Fury         33/33/31/30
Speed : 10                                          3 Bloodied     +1/+1/+1/+3
Action Points : [1]      Fortune Points : [3/3]     Fate Points : [3/3]

At Will               
Jarring Smash               Stalk and Strike            Vengeful Guardian
Defender Aura               Kord's Force                Strutting Bull

Encounter
[ ] Brutal Slam             [ ] Curtain of Steel        [ ] Blood for Strength
[ ] Thri-Kreen Claws        [ ] Takedown Strike         [ ] Screaming Hawk Strike
[ ] Stone Fist Flurry       [ ] Second Wind             [ ] Perfect Howl of the Alpha Wolf
[ ] Lunar Blessing

Daily
[ ] Thunder Hooves Rage     [ ] Vengeful Storm Rage     [ ] Ancestral War Band Rage
[ ] Ignore Pain             [ ] Fearsome Presence       [ ] Hive Consciousness
[ ] Inspire Fervor (Fate)   [ ] Mark of Victory (Fate)  [ ] Tactical Withdrawal (Fate)

Items::
[ ] Grip of the Abyss (Daily, Free)
[ ] Red Prayer Beads (Daily, Minor)
[ ] Deadeye Watcher (Daily, Free)
[ ] Mask of the Guilty Corpse (Daily, Free)
[ ] Kord's Mighty Strength (Daily, Minor)
[ ] Ring of Strutting Bull (Daily, Free)

Passives:
Brimstone  :  DR13 vs. Fire, DR3 vs. Cold, DR3 vs. Thunder
Defender   :  Aura 1, -2 to attack rolls that don't include me - +2 AC while active
Fury       :  Lose Defender Aura, gain +2d8 damage on at-wills
Stalker    :  +CA vs. isolated enemies, +2 damage vs. blooded targets, Reach 1 when wielding Gouge
Wolfhound  :  When Raging, allies within Aura 5 gain +2 damage on melee attacks
Nightmare  :  On AP, all enemies suffer -2 attack UEOMNT
Unyielding :  +1 AC/Fort/Reflex, +3 Will when Bloodied
Trained    :  Roll saves vs. Daze/Stun at start of turn, +3 to all saves
Heartless  :  +2 attacks/damage for 1 turn after using Second Wind
Armed      :  Once per turn, draw or stow as a free action
Leap       :  Always considered to have a running start, roll Athletics twice and use the better result
Nap        :  Gain benefits of extended rest after 4 hours

Persona:
Hanuman (Strength ****)
Mighty Swing (+19 vs AC, Melee, deals 3d6+6 phys to one target)
Blade of Fury (+17 vs Ref, CB2, deals 1d6+6 force to enemies)
Great Rakunda (+17 vs Ref, Range 5, -4 AC/Fort UEONT)
Power Charge (Personal. Next non-persona attack deals 125% damage)
Endure (passive, 1/day): If an attack would reduce you to 0 or less HP, you are reduced to 1 HP
Evade Storms (Passive): +2 defenses against Lightning/Thunder attacks
Weakness: Lightning, Thunder

Sword Emblem: +1 attack/damage (per target) UEONT when striking weakness.
Lunar Blessing: (Encounter, Free) Adds 1d6 Cold/Lightning to Next Attack

IRL:
IRL Stats
Rank 2 Academics   [09/10] [+2 Int/Wis Skills]
Rank 2 Charm       [08/10] [+2 Dex/Cha Skills]
Rank 2 Courage     [07/10] [+2 Str/Con Skills]

Mortify fucked around with this message at 05:08 on Jun 18, 2018

Doomykins
Jun 28, 2008

Didn't you mean to ask about flowers?

quote:


Yomotsu-Shikome(Hermit ****) *Upgraded*
The Yomotsu-Shikome in Japanese mythology are residents of the underworld, servants of Izanami-no-Mikoto. They are spirits known as the "old hags of the Yomi" and relentlessly chase the living if they disturb the rest of the dead. They are said to be obsessed with food above all else.
Great Sukunda (vs Will, Ranged 5, -4 Reflex/Fort UEONT)
Great Tarunda (vs Fortitude, Range 5, Target -4 Attack UEONT)
Mamudoon (vs Will, Range 5, Burst 1, All Creatures. If this targets a Minion, kill it. If this targets something with 15 HP or less, set it to 0 HP. Fails against Necrotic Resist. Otherwise, deal 2d8+6 Necrotic Damage)
Glimpse of Megido (vs Will+2, Range 5, One Target, Auto-Crits for 2d6+6(18) Divine Damage that cannot be Resisted. Activates any benefits related to Critical Hits. Costs 2 Fortune Points)
Passive: Resist Necrotic 10, Resist Cold 10
Weakness: Radiant, Force, Poison


Black Frost(Fool ****)
A sinister rendition of a figure from a popular children's series. A snow elf who brings in cold weather during the winter and is thought to be responsible for the frost that forms on the windows of homes and buildings, he is fond of wounds caused by falling icicles during long-term cold weather.
Maragion (vs Reflex, Range 5, Burst 1, All Creatures, Deals 2d4+4 Fire Damage)
Bufula (vs Fortitude, Range 8, One Target, Deals 2d8+9(Boosted) Cold Damage to one Target)
Cold Boost (Enhances Cold Damage dealt by Persona. Enhances Cold Damage Dealt by Wielder by 25%)
Matarukaja (Close Burst 2, Self and Allies, Grants +2 Attack/+1 Speed UEONT)
Passive: Resist Fire 15, Resist Cold 10, Resist Necrotic 10
Weakness: Radiant, Acid


Mithra(Temperance ****)
In Zoroastrian mythology, Mithra was a deity of contracts who was the protector of truth and the enemy of error. He was created by the supreme deity Ahura Mazda as the greatest of all Yazatas and an important aid in the destruction of the demonic forces led by Angra Mainyu. He was one of the three Yazatas alongside Rashnu and Sraosha who judged the souls of the dead.
Makouga (vs Fort, Range 5, Burst 1, All Creatures. If this targets a Minion, kill it. If this targets an ally, grant them 5+1(And Bonuses) THP. Fails against Radiant Resist. Otherwise, deal 2d8+4 Necrotic Damage
Seal Bomb (vs Will, Range 5, One Target. Deals 2d10+8 Radiant/Necrotic Damage and Target may not use Fortune Actions USOMNT. Costs 2 Fortune Points)
Vigil (Party has +3 AC in Surprise Round.)
Greater Evade Ranged (Grants +4 Defenses against direct single-target Ranged attacks)
Passive: Resist Radiant 10, Resist Acid 10, Resist Poison 10
Weakness: Lightning, Thunder

Doomykins fucked around with this message at 01:55 on Jan 13, 2019

Doomykins
Jun 28, 2008

Didn't you mean to ask about flowers?
Edit 11/12: Buffing Sword and Shield

Weakness Bonuses posted:


The Sword - Gain +2 Attack/+2 Damage UEONT per target hit
The Shield - Gain +2 Defenses UEONT per target hit
The Map - Shift 2 per target hit
The Orb - Extend a Buff on Yourself UEONT
The Chain - Extend a Debuff(YOURS) on target hit UEONT
The Song - Gain 1/2 Surge Value as THP, stacking up to twice with existing THP
The Mask - Gain CA against targets hit for Your next Attack

The Coin - Roll 1d6 per target hit
1 Add 1d6 Fire to next Attack
2 Add 1d6 Radiant to next Attack
3 Add 1d6 Cold to next Attack
4 Add 1d6 Force to next Attack
5 Add 1d6 Necrotic to next Attack
6 Add 1d6 Lightning to next Attack

The Fist - Prone enemy hit (Default)

Doomykins fucked around with this message at 04:33 on Nov 13, 2018

Doomykins
Jun 28, 2008

Didn't you mean to ask about flowers?
Fool: Max HP. Rank 3. A bond shared by those seeking the truth behind Takamura's death(Felix, Ryuka, Sato and the PCs.)

Magician: Skills. Rank 3. A bond shared with Mitsugu Ryuka, a boastful young girl who puts on a show of pride to hide insecurities. Also shared with Masami, a boy who plays DDW as a newbie and Takashi's childhood friend.

Priestess: Surge Value. Rank 3. A bond shared with Hattori Akane, a morbid and sarcastic girl who gets attached easily and enjoys teasing others.

Empress: Will Defense. Rank 3. A bond shared with the Student Council President and Track Club Captain Hattori Takano, a stern yet kind girl with a Type-A personality.

Emperor: Second Winds. Rank 2. A bond shared with Igarashi Fujio, the banchou of Nekketsu High and the player of a Defender named Heart.

Hierophant: Rituals. Rank 2. A bond shared with your parents, guardians and teachers.

Lovers: Feats. Rank 2. A bond shared with a real-life Tengu and overly naive love guru, Shiokaze.

Chariot: Speed. Rank 1. A bond shared with Fukushima Tokuhei, a boy who plays a mean round of Hex Maidens 3: Alchemical Love.

Justice: Fortitude Defense. Rank 1. A bond shared with Nishiyama Kenta, the fashionable and disciplined captain of the Kendo Club.

Hermit: Initiative. Rank 1. A bond shared with Hideaki, a shy but clever boy in your class that is a childhood friend to Hattori Akane.

Fortune: Saving Throws. Rank 1. A bond shared with Mage Isabelle, Akio's mysterious benefactor from ORDER. Also shared with Akio's older sisters Ruiko and Reiko, who are fond of Noriko as well.

Strength: Attack. Rank 3. A bond shared with Madoka, a tall athletic girl that is Itsumi's best friend and Akio's Karate partner and Miyuki, a Nekketsu student Tsukiyo knows. The bond is also shared with Avatars of Strength such as Oni.

Hanged Man: AC Defense. Rank 4. A bond shared with Aoyama Kunio, a perverted yet deep thinking boy in Naoki's senior class.

Death: Death Saving Throws. Rank 1. A bond shared with Yuki, Takamura's widowed girlfriend, a normally outgoing college girl experiencing extreme grief.

Temperance: Flanking/Assist Other. Rank 3. A bond shared with Miho, a timid eccentric girl that Tsukiyo has befriended and saved from targeted bullying.

Devil: Damage. Rank 3. A bond shared with Ichiro, an older boy who antagonizes Itsumi, and Manami, a delinquent that has fallen under Tsukiyo's tutelage.

Tower: Temp HP. Rank 2. A troubled bond shared with Chavez Genjuro, Tsukiyo's older brother, a self-hating NEET who plays as Fenrir in ORDER.

Star: Unknown...

Moon: Reflex Defense. Rank 3. A bond shared with Bedford Felix, an eccentric boy with a charming spirit who tends to get in trouble.

Sun: Max Surges. Rank 1. A bond shared with Yawazaki Ryo, a good-natured snoop who is an amateur photographer and the head of Naoki's school newspaper.

World: Unique Bonuses. Rank 3. A bond shared with your Velvet Room attendant Shikome and your reputation at large with the DDW community.

Doomykins fucked around with this message at 17:28 on Jul 25, 2018

Look Around You
Jan 19, 2009

Sunbright (16)

Fate Powers:
D5: Name of Might (Paladin 5)
U6: Wrath of the Gods (Paladin 6)
D9: Visions of Paradise (Invoker 9)

Current Support Persona:
Yomotsu-Shikome

(combat block to come)

Doomykins
Jun 28, 2008

Didn't you mean to ask about flowers?
This is a distant buried bit of background that I don't think anyone would remember if they didn't look it up, but since I reread the thread and was tidying up my notes this week, Hattori Takano mentions her father died when she was 3 due to complications with cancer. Changing that to 10.

I also fixed a bunch of typos, some name errors and noticed that Nekketsu was original Tatsumi Port High School. :shobon:

Doomykins fucked around with this message at 16:20 on Jun 24, 2018

Doomykins
Jun 28, 2008

Didn't you mean to ask about flowers?
Part 1 of Persona Fuses.

quote:


Megalodon (Strength *****)
Nature is understood to harbor no sympathy. Evolution is not the willed appearance of a desired trait: it is the continuation of a random trait that allows the holder to triumph and breed. Exemplars of the world's strength and classic apex predators, the spirit of the shark promises a relentless, powerful killer that inspires terror.
Colossal Bite (vs Fort, Melee, Deals 3d8+8 Physical Damage to one Enemy. Add +4 to Attack/Damage if they are Bloodied and heal Str+Con Mod HP on successful hit)
Crashing Swell (vs Fort, activate on Charge. All Creatures. Deals 1d6+6 Physical and 1d6+6 Cold in CB2, Pull 1, and creates CB2 of Difficult Terrain UEOMNT. Costs two Fortune Points)
Great Terror (Fear, vs Will, CB1, Enemies Shift up to 4 Tiles Away from caster if it is possible for them to Move, then have -4 Attack on their next Turn)
Shark(Passive): Gain +2 Attack/Damage UEOMNT on Bloodying Enemy, once per Round. Grants Swim Speed equal to Move Speed and Underwater Breathing
Half Damage Taken: Fire, Cold, Lightning, Thunder (Apply Resists after Halving)
Weakness: Acid, Force, Psychic


Seiryu (World ****)
The Azure Dragon is one of the Four Symbols (四象) of Chinese constellations along with Vermillion Bird, White Tiger and Xuanwu. It represents the East, spring, the color azure (green/blue) and the Wood Element. In Japan, it is one of the four guardian spirits of cities and protects Kyoto.
Ziodyne (vs Reflex, Range 8, Deals 2d8+7 Lightning to One Enemy)
Dragon's Breath (vs Reflex, Close Blast 3, Deals 2d4+4 Fire and 2d4+4 Force to Enemies, Costs 2 Fortune Points)
Divine Wind (Encounter, Move Action, Range 5): You OR Target Ally Fly up to 7 Squares and do not provoke OAs
Blessing of Wood(Passive): +15 Maximum HP
Glimpse of Megido (vs Will+2, Range 5, One Target, Auto-Crits for 2d6+6(18) Divine Damage that cannot be Resisted. Activates any benefits related to Critical Hits. Costs 2 Fortune Points)
Resist Physical 5
Weakness: Fire, Necrotic


Murepolpho (Hanged Man ****)
Appreciation of nature comes with the understanding that paradox plays some small part even in a balanced natural order. The small, meek and miserable may exhibit the greatest tenacity beyond their superiors. And when those higher beings look upon the lower with disgust, they should understand that the sentiment is returned. Some unusual minds favor those things that crawl in filth, a reversal of expected comforts. And in some small way, those wretched things are noble, as is the spirit of the Great Roach King that would lead his subjects over the whole of the world after the bombs fall.
Creeping Evil (vs Will, Range 8, Burst 1, All Creatures. Deals 3d4+6 Necrotic Damage)
Smother (vs Fort, Range 2, 1 Enemy. Deals 1 damage 20 times(20) and fails against any Physical DR. Damage Doubled against Stunned/Unconscious Enemies)
Miasma (vs Reflex, Range 8, 1 Enemy. Deals 3d8+8 Poison Damage)
Swarm(Passive, At-Will): As a Minor Action you may Shift 1 and enter a Swarm state, gaining 3x your Con Mod as Damage Resistance and a bonus to Defenses against Melee and Ranged Attacks. Area Attacks(Blast, Burst) have a +2 bonus to hit you. You may also enter spaces reserved for Tiny Creatures. As a Minor you may Shift 1 and return to Normal.
Immune: Necrotic, Poison
Weakness: Cold, Radiant, Thunder

Doomykins fucked around with this message at 20:38 on Jan 12, 2019

Doomykins
Jun 28, 2008

Didn't you mean to ask about flowers?
After accounting for what you fused for the new guys, your current stable is:

The cost of resummoning a 5 star is 4,500 gold!!

Fool:
Justice:
Chariot: Columbanus(4)
Fortune:
World: Seiryu(4)
Tower:
Hanged Man: Murepolpho(4)
Strength: Valkyrie(2), Megalodon(5)
Hermit: Stolas(1), Yomotsu(3), Shikome(4)
Priestess: Unicorn(2)
Empress: Leanan Sidhe(3)
Emperor: Forneus(2)
Hierophant:
Lovers: Pixie(1), Mermaid(2)
Death: Black Sheep(2)
Temperance:
Devil: Zombie(1)
Star: Gibbering(2)
Moon: Gurr(2)

Doomykins fucked around with this message at 23:39 on Jul 22, 2018

Doomykins
Jun 28, 2008

Didn't you mean to ask about flowers?
Continued Fusing from Noriko, eating Murepolpho and spending gold to replace Megalodon and Seiryu that are used in it.

quote:


Nito (Hanged Man *****)
Entity representing the knowledge man gained when he saw the first of his kind die. The first soul to enter the formed afterlife was entitled to the power of that realm. This is one mythological aspect of Death itself, personified by the timeless trappings of the skeleton, the enveloping black shadows, the grim reaper's scythe. It is thought by some cynics that religion is just an organized attempt to offer comfort in confronting death.
Reaper's Scythe (vs Reflex, Range 8, Burst 1. Deals 2d6+4 Necrotic Damage and Ongoing 6 Poison(Save Ends), costs 2 Fortune Points)
Screams of the Dead (Fear, vs Will, CB 3, All Enemies. Reduces all Defenses by 2, Costs 2 Fortune Points)
Summon Skeletons (Range 3, Burst 1. Creates 2d3+1 Minions that can immediately Move 5 and Attack. Their Defenses match Yours and they use Nito's Support Persona Attack Rolls. Melee, 1d8+1(with Support bonuses to Damage), costs 2 Fortune Points)
Eigaon (vs Will, Range 10, 1 Enemy. Deals 2d6+8 Necrotic Damage and -2 Fortitude)
Immune: Physical Damage(Melee)
Weakness: Radiant(x2), Lightning(+40%), Fire, Force

Doomykins fucked around with this message at 19:13 on Jan 13, 2019

Plutonis
Mar 25, 2011

Triple fusing Zombie, Pixie and Stolas for a Devil, triple fusing Gibbering, Gurr, Black Sheep for Moon, triple fusing Mermaid, Forneus and Unicorn for Priestess (more after result)

Sockerbagarn
Sep 8, 2007

All makt åt Tengil, vår befriare.
Triple fusing Seiryu, Megalodon and Murepolpho for a World persona. Spending 4500 to revive Megalodon and 2600 to revive Murepolpho.

Doomykins
Jun 28, 2008

Didn't you mean to ask about flowers?

quote:


Succubus (Devil ***)
A demon from European folklore during the medieval ages, which takes the form of an attractive female to seduce men. They draw energy from men to sustain themselves, often until the point of exhaustion or death of the victim. They may be mistresses that interfere with the daily lives of men or night terrors that appear before men in their beds at night. Lilith and her daughters, the Lilim, are considered succubi.
Agilao (vs Reflex, Range 5, 1 Enemy. Deals 2d6+4 Fire Damage)
Marin Karin (vs Will, Range 5, 1 Enemy. On Hit, target moves and makes a MBA against a Target within 4 Squares OR a RBA within their weapon's Range.)
Ailment Boost(Passive): If you use a Power that would cause Stun, Dazed or Dominated add +2 to your Attack.
Resist 10 Psychic
Weakness: Radiant, Force


Chernobog (Moon ***)
Chernobog is a Slavic deity, whose name means Black God. He is associated with destruction, darkness and the winter. Due to this, he wasn't worshiped but instead avoided, just like Baba Yaga. This conflicts with the Slavic pagan customs of pleasing gods/goddesses and spirits in order to gain their blessing and protection. He is also synonymous with evil and later became synonymous with the devil.
Mamudoon (vs Will, Range 5, Burst 1, All Creatures. If this targets a Minion, kill it. If this targets something with 15 HP or less, set it to 0 HP. Fails against Necrotic Resist. Otherwise, deal 2d6+2 Necrotic Damage)
Rainy Death (vs Reflex, Range 5, Burst 1. Deals 3d4+2 Physical Damage and creates Difficult Terrain UEOMT. Costs 2 Fortune Points)
Death's Scythe (vs Will, Range 5, 1 Enemy. If this enemy has a Save Ends effect, add Vuln 5 until their next Save. Costs 2 Fortune Points)
Halves: Necrotic
Weakness: Thunder, Lightning


Hathor (Priestess ***)
The cow-headed goddess of motherly love and good luck in Egyptian mythology. She is the mother and also the wife of Horus, the sky god. Hathor was the second-most widely worshiped goddess in Egypt, after Isis. Cleopatra was a fervent devotee, and today the Temple of Hathor still stands. Hathor has many other names as well, including "Lady of the Temple of Birth" and "Mother of Gods and Men."
Zionga (vs Reflex, Range 5, 1 Enemy. Deals 2d6+6 Lightning Damage)
Mediarama (Close Burst 5, all Friendlies. Consumes 1 Healing Surge from Caster to restore 18+4 HP to self and Allies)
Makarakarn (Self. Lasts UEOMNT. Reflect a Single Target Ranged Power/Attack that deals pure elemental damage back to the Caster. Costs 2 Fortune Points)
Immune: Radiant
Weakness: Necrotic, Poison, Psychic


Lemuria, Serpent of Ocean's Currents (World *****)
Named for the theorized lost continent buried in the southern Pacific Ocean, this magical construct represents the eternal harmony of the Earth's oceanic currents and the power of the bond between the planet and its moon. As tides are able to wear down all things or sudden shifts in the currents may lead to overwhelming waves and majestic storms later, so does the Serpent wait patiently until crashing down upon its enemies with totality.
Absolute Zero (vs Fortitude, Range 8, 1 Enemy. Deals 3d10+8 Cold Damage that ignores Resistance, Suppresses Cold Resistance/Immunity/Reflex, applies Immobilized USOMNT and causes Weakness: Cold UEOMNT. Costs 2 Fortune Points)
Absolute Force (vs Reflex, Range 10, 1 Enemy. Deals 3d8+8 Force Damage and Push 4, Costs 2 Fortune Points)
Mabufudyne (vs Fortitude, Range 8, Burst 2, All Creatures. Deals 2d8+8 Cold Damage)
Master of Currents(Passive): Ignore Push/Pull/Slide from Enemies. Grants untyped +3 Reflex.
Reflect: Cold
Weakness: Lighting(2x), Thunder(40%), Poison(40%)

Doomykins fucked around with this message at 20:49 on Jan 12, 2019

Doomykins
Jun 28, 2008

Didn't you mean to ask about flowers?
Akio is spending gold to revive Seiryu as well.

Fool:
Justice:
Chariot: Columbanus(4)
Fortune:
World: Seiryu(4), Lemuria(5)
Tower:
Hanged Man: Murepolpho(4)
Strength: Valkyrie(2), Megalodon(5)
Hermit: Shikome(4)
Priestess: Hathor(3)
Empress: Leanan Sidhe(3)
Emperor:
Hierophant:
Lovers:
Death:
Temperance:
Devil: Succubus(3)
Star:
Moon: Chernobog(3)

Doomykins fucked around with this message at 23:55 on Jul 22, 2018

Plutonis
Mar 25, 2011

Triple Fusing Chernobog, Hathor and Succubus for another Devil and the result with Megalodon (Paying 4.5k) and Columbanus for a Devil Persona.

Plutonis fucked around with this message at 16:46 on Jul 23, 2018

Sockerbagarn
Sep 8, 2007

All makt åt Tengil, vår befriare.
Upgrade Yomotsu-Shikome by fusing with Lemuria and Clotho. Itsumi spends 4500 to revive Lemuria (?)

Sockerbagarn fucked around with this message at 00:53 on Jul 24, 2018

Doomykins
Jun 28, 2008

Didn't you mean to ask about flowers?

quote:


Horned One (Devil ****)
In Wicca or Neopaganism the Horned God is "the personification of the life force energy in animals and the wild", always depicted as with horns or antlers, either as beast or man with beast's head. Represents the male part of the religion's duotheistic theological system, the consort of the female Triple Goddess of the Moon or other Mother Goddess. Often philosophized as an entity of dualities he represents a figure of the wild that possesses both kindness and intelligence, yet inspires violence and addiction in the male ego if left unchecked.
Sounds of Thunder (vs Will, Range 10, 1 Target. Makes Three Support Persona Attack Rolls as RBAs for 1d8+5 Physical Damage each)
Vile Assault (vs AC, Melee, 1 Target. Deals 3d8+8 Physical Damage, Crits on 15-20 against Prone or Stunned Enemies for additional roll of 2d8)
Makajamala (vs Will, Range 8, 1 Target. Deals 3d6+6 Psychic Damage and -2 Reflex)
Ritual (Melee, Self or Ally, MBAs or RBAs deal additional 1d8 Psychic Damage Until End Of Encounter)
Resist Fire 20, Resist Poison 20
Weakness: Thunder(x2), Radiant


Ravana (Devil *****)
Ravana, in Hinduism, the 10-headed king of the demons(Rakshasas). His abduction of Sita and eventual defeat by her husband Rama are the central incidents of the popular epic the Ramayana. His ten heads represent his knowledge of the six Shastras and the four Vedas. By force he gained command over the Devas, celestials, and the serpent races. At the time of the Ramayana, set several years later, Ravana is shown as dominating all human and divine races – so much so that he can command the sun's rising and setting.
Maeigaon (vs Will, Range 8, Burst 2, All Creatures, Deals 2d8+8 Necrotic Damage and -2 Fortitude)
Agidyne (vs Reflex, Range 8, 1 Enemy, Deals 3d10+12 Fire Damage)
Demonic Decree (vs Will, Range 5, Burst 1, Targets Enemies. Affected Enemies have -2 Attack/Damage(Save Ends), Costs 2 Fortune Points)
Amplify Might(Passive): Adds +4 Damage to Melee/Ranged Weapon Powers and MBAs/RBAs
Ten Mantras(Utility, Daily): Forces a Result of 20 on a Skill Knowledge Check. Knowledge must be obtainable by Caster
Resist Acid 20, Resist Psychic 20
Immune: Necrotic
Weakness: Fire, Cold, Lightning, Radiant


Yomotsu-Shikome(Hermit *****) *Upgraded*
The Yomotsu-Shikome in Japanese mythology are residents of the underworld, servants of Izanami-no-Mikoto. They are spirits known as the "old hags of the Yomi" and relentlessly chase the living if they disturb the rest of the dead. They are said to be obsessed with food above all else.
Diarahan (Range 10, 1 Ally or Self. Consume 1 Surge from Caster(2 on Self-Cast) and 1 Surge from Ally to restore 50+10 HP)
Masukunda (vs Will, Ranged 8, Burst 1, Targets Enemies, -4 Reflex/Fort UEONT)
Matarunda (vs Fortitude, Range 8, Burst 2, Targets Enemies, Target -4 Attack UEONT)
Mamagnadyne (vs Reflex, Range 8, Burst 2, All Creatures, Deals 2d6+6 Acid Damage)
Magarudyne (vs Fortitude, Range 8, Burst 2, All Creatures, Deals 2d6+6 Thunder Damage)
Megido (vs Will+4, Range 8, Burst 1, Targets Enemies, Auto-Crits for 2d8+12(28) Divine Damage that cannot be Resisted. Activates any benefits related to Critical Hits. Costs 2 Fortune Points)
Passive: Resist Necrotic 20, Resist Cold 20, Resist Radiant 20
Weakness: Acid, Force, Poison

Doomykins fucked around with this message at 20:35 on Feb 3, 2019

Doomykins
Jun 28, 2008

Didn't you mean to ask about flowers?
Fool:
Justice:
Chariot:
Fortune:
World: Seiryu(4), Lemuria(5)
Tower:
Hanged Man: Murepolpho(4), Nito(5)
Strength: Valkyrie(2), Megalodon(5)
Hermit: Shikome(5)
Priestess:
Empress: Leanan Sidhe(3)
Emperor:
Hierophant:
Lovers:
Death:
Temperance:
Devil: Ravana(5)
Star:
Moon:

Doomykins fucked around with this message at 18:03 on Jul 27, 2018

Plutonis
Mar 25, 2011

Respecced Tsuki... Into a vanilla fighter!

http://orokos.com/dnd4e/sheets/7860

pre:
HP: 137/137 (0)	        AC:	32	Passive Insight: 24
Surges: 12/12 (V: 38)   For:	33  	Passive Perception: 24
Initiative: +14		Ref:	30	Action Points: 0
Speed: 8		Will:	27	Fortune Points: 3/3
Languages: Common, Giant	Vision: Normal

At Will			Encounter			Daily
Cleave                 [ ] Second Wind           [ ] Second Wind
Crushing Surge (INV)   [ ]Sohei Flurry           [ ] Brutal Advance
Combat Challenge       [ ] Bull Charge           [ ] Sudden Opportunity
Combat Agility         [ ] Hydra Charge          [ ] Villain's Menace
Bancho's Pride         [ ] Storm of Blows
                       [ ] Precision Cut
                       [ ] Stone's Endurance
                       [ ] Ignore Weakness
                       [ ] Clearheaded
                         
Fate
[ ] Storm Strike
[ ] Be Gone

Item  
[ ] Sharpshooter (Day)
[ ] Great Tutor Armor (Day)
[ ] Belt of Lucky Strikes (Day)
[ ] Doggo Greatspear (Enc)
[ ] Wildrunners (Day) 
[ ] Quick Fullblade (Day)
[ ] Wolf's Fang (Enc)
[ ] Strikebacks (Enc)
             
Passives:.
Roll Twice on Ath rolls to Jump or Climb
Heavy Blade: Crits on 19-20, can use at-will on OA
Spear: +2 Damage when Charging, MBA with Spear aims Reflex or AC,
OA can slide enemy 1 square closer
Bow: +2 damage to lone creature
Can reroll first attack in encounter and use either result
+ 11  HP when using Stone's Endurance.
Can make follow up MBA to crit but take -2 AC UEOTN
Paragon Path: Can regain Encounter Power after heavy blade crit
+4 Ref and AC after using AP
Can use Cleave instead of MBA during charge if using heavy blade
Cleave crits on 19-20
Master at Arms: Can change weapons as minor 

Item Passives
Wildrunners: When Running, Move your Speed +4.
Badge: Can Charge without provoking OA
Horned helmet: +1d6 damage when charging
Cloak: If bloodied can use two healing surges instead of one
Sharpshooter: Hit enemy gets -2 to ranged/area attack rolls UEOTN

Support Persona
Ravana (Devil) 
Maeigaon (+17 vs Will, Range 8, Burst 2, All Creatures, Deals 2d8+8 Necrotic Damage and -2 Fortitude)
Agidyne (+17 vs Reflex, Range 8, 1 Enemy, Deals 3d10+12 Fire Damage)
Demonic Decree (+17 vs Will, Range 5, Burst 1, Targets Enemies. Affected Enemies have -3 Attack/Damage(Save Ends))
Amplify Might(Passive): Adds +4 Damage to Melee/Ranged Weapon Powers and MBAs/RBAs
Ten Mantras(Utility, Daily): Forces a Result of 20 on a Skill Knowledge Check. Knowledge must be obtainable by Caster
Resist Acid 20, Resist Psychic 20
Immune: Necrotic
Weakness: Fire, Cold, Lightning, Radiant

Rank 2 Academics *** [+2 Int/Wis Skills]
Rank 2 Charm **** [+2 Dex/Cha Skills]
Rank 3 Courage ***  [+3 +Str/Con Skills]

Plutonis fucked around with this message at 02:14 on Aug 6, 2018

Doomykins
Jun 28, 2008

Didn't you mean to ask about flowers?
Updating Overseers for Level 16.

quote:

Drusilla: Bird's Eye View(Passive): +6 Initiative, +3 Perception.
Sage's Will(Daily): Extend the duration of all existing UEONT effects by another turn(One per PC.)
Ataraxia: Ant's Bite(Passive): Marks apply Ongoing 6 Poison(Minions exempt.)
Last Stand(Daily): All Allies gain Total Defense. No Ally can be reduced below 1 HP on this Round(trigger: 2+ PCs call for it on their turn or as a reaction.)
Felix: Execution(Passive): Attacks that reduce a target to 9 HP or less instead reduce them to 0 HP.
Ninjutsu(Daily): All PCs may Shift up to 6 Squares this turn. Movement lost if not used.
Ryuka: Blowhard(Passive): +4 to all Damage.
Greater Fireball(Daily): 1d20+19 vs Reflex in Ranged Burst 2(5x5), deals 4d6+11 Damage to Enemies
Tatsumi: Hell Powder(Passive): +8 to all Fire Damage and +4 Intimidate.
Hell Feast(Daily): Allows 2 Allies to use Healing Surges + 3d6. Those Healed gain +3 Attack on their next Power.
Hound: Loyal Boye(Passive): +2 Fortitude, Reduce Push/Pull/Slide by 1
Doggone Stubborn(Daily): All Allies gain another +2 Fortitude and ignore Push/Pull/Slide until the start of the next Round(trigger: 2+ PCs call for it on their turn or as a reaction.)
Raccoon: Slippery(Passive): +2 to OA Attacks, +2 Defense against OA Attacks
Time to Shine(Daily): Grants one MBA or RBA to 2 Allies, they may Shift 1 Before or After making the Attack.
Masami: Chaotic Flux(Passive): If your Attack Roll is Even, add 1d6 Lightning Damage. If your Attack Roll is Odd, add 1d6 Force Damage.
Wall of Force(Daily): Creates a 1x6 Wall that can be up to 2 Squares(10 Feet) tall. The wall counts as Difficult Terrain and inflicts 12 Force/Psionic Damage to Creatures that enter it. Creatures that begin or end their turn inside the wall are Pushed 2 Squares (No Save) and knocked Prone(Save.)
Kunio: Machismo(Passive): +3 Defenses against Attacks with the Fear or Charm Keywords. +2 to Saves to clear Fear and Charm effects.
Bond of Men(Daily): Summons a Shadow within 5 of a Party Member. This Shadow is Large, has 85 HP, Defenses 29/29/29/29, Marks all Adjacent Enemies on Attack and Interrupts Movement of Marked Enemies. It acts automatically but will respond to general requests. +19 Attack vs Fortitude, 1d12+9 Physical Damage

The new guys:

quote:

Redd: Hot-Blooded(Passive): Gain Fire and Cold Resist +10, adding to existing Resistances.
Hercules Swing(Daily): Starting at Range 3 from Any one Ally, make a 1d20+22 Attack vs Fortitude on one Enemy. On a Hit deal 3d10+18 Damage and Push 5. On a Miss deal Half Damage and make a Bull Rush (1d20+22) vs Fortitude with Push 1 on a Hit.

Weasel: Shadow Sneak(Passive): Gain Poison and Acid Resist +10, adding to existing Resistances.
Seditious Spread(Daily): Within Close Burst 3 from any one Ally, select up to 2 Allies and up to 2 Enemies. Rearrange them as you please. Targets that cannot be Pushed/Pulled/Slid are not moved.

Doomykins fucked around with this message at 01:50 on Aug 12, 2018

Doomykins
Jun 28, 2008

Didn't you mean to ask about flowers?
Posting a reminder of a significant loot consumable everybody got one of from Fenrir:

quote:

Thread of Fate
The red thread that seems to get around these Shadow Realms. It is strangely cold and holds the ability to change your own destiny.

Consumable: (Free Action) You may also do one of the following once: Regain Bloodied Value HP as THP(In or Out of Combat), Auto-Succeed on a Skill Check(In or Out of Combat), or Regain a Regular or Fate Daily and all Fortune Points(In Combat.)

Doomykins
Jun 28, 2008

Didn't you mean to ask about flowers?
Posting to confirm that Tsukiyo is class swapping to Ranger and I'm changing the Wolf's Fang to a Rapier/Light Blade and the Great Tutor's Armored Coat to +3 Hide Armor made of Earthhide(+1 Fort instead of +1 AC of Drakescale) and comping her a +4 off-hand weapon.

quote:

HP: 129/129 (0) AC: 29 Passive Insight: 27
Surges: 12/12 (V: 38) For: 32 Passive Perception: 27
Initiative: +15 Ref: 30 Action Points: 1
Speed: 8 Will: 29 Fortune Points: 3/3
Languages: Common, Giant Vision: Normal

At Will Encounter Daily
Twin Strike [ ] Second Wind [ ] Second Wind
Careful Attack [ ] Sohei Flurry [ ] Frenzied Skirmish
Hunter's Quarry [ ] Fox's Cunning [ ] Attacks on the Run
Banchou's Pride [ ] Disruptive Strike [ ] Blade Cascade
[ ] Cross-Body Parry [ ] Root Gate
[ ] Armor Splinter [ ] Howling Winds
[ ] Stone's Endurance [ ] Misleading Bladework
[ ] Perfect Sohei Parry
[ ] Weave Through the Fray


Fate
[ ] Storm Strike
[ ] Be Gone

Item
[ ] Sharpshooter (Day)
[ ] Mercurial Mind (Enc)
[ ] Great Tutor Armor (Day)
[ ] Torc of Power (Day)
[ ] Belt of Lucky Strikes (Day)
[ ] Wildrunners (Day)
[ ] Wolf's Fang (Enc)
[ ] Strikebacks (Enc)
[ ] Ring of Giants (Day)
[ ] War Ring (Day)

Passives:.
Roll Twice on Ath rolls to Jump or Climb
Wield One-Handed Weapons as off-hand
Give up 1 damage die from HQ to Slow UEOTN
CA vs Immobilized/Slowed
Hit Immobilized/Slow knocks prone
+2 attack with Light Blades, +4 if enemy grants CA
Draw weapon/item with same action to attack/use
+5 Damage, +1 attack to enemy that I'm closest to or alone
Gain CA against all enemies during first turn
If crit with main weapon can do MBA with off-hand
+1 to AC and Melee rolls if dual-wielding
+2 to AC and reflexes UEOTN if hit at least twice with attacks this turn
Action Point: Can do MBA with main and off-hand with WIS mod bonus damage

Item Passives
Wildrunners: When Running, Move your Speed +4.
Horned helmet: +1d6 damage when charging
Cloak: If bloodied can use two healing surges instead of one
Sharpshooter: +2 damage to lone enemy, Hit enemy gets -2 to ranged/area attack rolls UEOTN
Ring of Giants: +8 to crit damage
War Ring: +1d6 crit damage to jagged weapon, +1d8 to rapier
Bracers: +1d6 fire damage to melee
Jagged Rapier (Main Weapon): 19-20 Crit
Wolf's Fang: Brutal 2
Action Point: +2 all defenses UEOTN when using AP

Support Persona
Ravana (Devil)
Maeigaon (+17 vs Will, Range 8, Burst 2, All Creatures, Deals 2d8+8 Necrotic Damage and -2 Fortitude)
Agidyne (+17 vs Reflex, Range 8, 1 Enemy, Deals 3d10+12 Fire Damage)
Demonic Decree (+17 vs Will, Range 5, Burst 1, Targets Enemies. Affected Enemies have -3 Attack/Damage(Save Ends))
Amplify Might(Passive): Adds +4 Damage to Melee/Ranged Weapon Powers and MBAs/RBAs
Ten Mantras(Utility, Daily): Forces a Result of 20 on a Skill Knowledge Check. Knowledge must be obtainable by Caster
Resist Acid 20, Resist Psychic 20
Immune: Necrotic
Weakness: Fire, Cold, Lightning, Radiant

Rank 2 Academics *** [+2 Int/Wis Skills]
Rank 2 Charm **** [+2 Dex/Cha Skills]
Rank 3 Courage *** [+3 +Str/Con Skills]

Doomykins fucked around with this message at 04:02 on Aug 13, 2018

Look Around You
Jan 19, 2009

pre:
Sunbright
HP: 111/111 (THP: 0)		AC:  34		Passive Insight: 25
Surges: 10/10 (V: 31)		Fort: 28	Passive Perception: 25
Initiative: +13			Ref:  27	Action Points: 1
Speed: 7			Will: 34	Vision: Normal
Languages: Common, Elven

Saving Throws: +2 to all, +2 to all death saving throws

Conditional Defenses/Resists
Polearm Expertise: +2 bonus to all defenses against charge attacks
Mantle of Clarity: +4 bonus to all defenses vs OAs
Foxpad Ring: Resist 10 Necrotic

Basic Attacks
MBA (Hellraiser Greatspear): +19; 1d10+6 [Reach]

At-Will				Encounter			Daily
Focusing Strike(0)		10/10 Power Point		[ ] Implanted Suggestion
Energizing Strike(0,1,2)	[ ] Action Point		[ ] Specter of Doubt
Demoralizing Strike(0,1,2)	[ ] Second Wind                 [ ] Feast of Despair
Foward-Thinking Cut(0,1,2)	3/3 Ardent Surge(+4d6+1d6+6)	[ ] From the Brink
				[ ] Adept's Insight(0,1)	[ ] Burgeoning Reserves
                                [ ] Ardent Alacrity		[ ] Mental Rejuvination
                                [ ] Sympathetic Agony
                                [ ] Enforced Competence
                                [ ] Argent Strike(0,2)

Fortune
3/3 Yomotsu-Shikome (+20/+4)

Fate
[ ] Name of Might (Paladin 5)
[ ] Wrath of the Gods (Paladin 6)
[ ] Visions of Paradise (Invoker 9)

Item Powers
[ ] Hellraiser Greatspear +4 (Daily)
[ ] Phylactery of Action (Encounter)
[ ] Cardshark Holster (Encounter)
[ ] Cardshark Holster (Daily)
[ ] Foxpad Ring (Encounter)
[ ] Hero's Forgemail +4 (Daily)
[ ] Mask of the Guilty Corpse (Daily)
[ ] Mercurial Mind (Encounter)
[ ] Guardian's Whistle (Daily)
[ ] Timeless Locket +3 (Daily)
[ ] Gloves of the Healer (Daily)


Racial Features/Class Features/Feats/Triggers
Mantle of Clarity: Allies and I within 10 gain +4 Defense against OAs and +2 Insight/Perception
Restoring Critical: On crit, one Ally within 5 can spend a Healing Surge
Vitalizing Action: On AP use Self and Allies within 5 gain 2 THP
Wind of Sympathy: On Second Wind, Ally within 10 can also Second Wind
Martyr's Surge:: +1d6 to Ardent Surge while Bloodied
Bolstering Mantle: On Healing Surge use, Ally within 10 gains 5 THP or makes Saving Throw
Superior Will: Roll saves at Start of Turn against Stuns/Dazes 
Bolstering Wind: On Second Wind Allies within 10 heal for 9
Mantle of Caution: When bloodied, allies in mantle gain +2 to NAD
Widened Mantle: Ardent Mantle radius increases to 10
Action Surge: +3 to attacks with AP action
Argent Devastation: Crit on 19 or 20 with ardent or argent soul powers
Alacrity of Fortune: Allies can shift 1 sq when they make a save in Ardent Mantle
Improved Ardent Surge: Ardent surge heals additional HP equal to CHA mod (+6)
Gloves of the Healer: When I use a power that lets one or more creatures spend
	a healing surge to regain hitpoints, one target regains an extra 1d6 hit points
Hero's Forgemail: When I spend an AP, gain +2 to all defenses UEOMNT

Look Around You fucked around with this message at 17:59 on Sep 3, 2018

Mirthless
Mar 27, 2011

by the sex ghost
pre:
Memento-Mori   						 
HP: 111 (THP: 0)         AC:   34    Passive Insight: 24
Surges: 9/9 (V: 31)      For:  26    Passive Perception: 24
Initiative: +15   	 Ref:  31    Action Points: [1]
Speed: 8                 Will: 34    Vision: Low-Light Vision
Languages: Common, Deep Speech, Abyssal (/w item)

    At Will		    Encounter			    Daily		               
Eldritch Blast		[ ] Argent Rain			[ ] Deathly Conduit		
Eyebite			[ ] Witchfire			[ ] Storm Countess' Kiss
Hand of Blight		[ ] Lash of the Long Night	[ ] Curse of the Golden Mist
Misty Step		[ ] Hekiah's Trance
Warlock's Curse		[ ] Dark Reach of Spookydark
Call Familiar		[ ] Echoing Dirge
Prestidigitation
Magic Missile

    Pact Boon		    Fortune - 3/3	    	    Fate - 3/3
[ ] Fey Pact		[ ] Eiagoan		        [ ] Crown of Madness		
[ ] Sorcerer-King Pact	[ ] Reaper's Scythe             [ ] Domineering Gaze
			[ ] Screams of the Dead	        [ ] Form of Bat
			[ ] Summon Skeletons
								
    Encounter Utility	                            Daily Utility                      
[ ] Second Wind	      		[ ] Shroud of Adeptus        [ ] Headband of Intellect
[ ] Fey Step		        [ ] Darkest Night	     [ ] Bracers of Escape
[ ] Beguiling Tongue            N/E Mini Khakkara Orb        [ ] Madeth's Magical Music
[ ] Familiar's Call             N/E Thought Eater Armor      [ ] Madeth's Charm Atk Bonus
[ ] Perfect Navigate Crowds     N/E Amulet of Resolution     [ ] Inescapable Consequence
[ ] Displacement     	 	[ ] Band of Venom	     [ ] Amulet of Seduction						
[ ] Monk's C. Casual Robes	[ ] Blood-Soaked Chanters
N/E Orb of Nimble Thought
[ ] Charm of Protection

Passives:

Support Persona Bonus: Immune: Physical Damage(Melee)
Support Persona Weakness: Radiant(x2), Lightning(+40%), Fire, Force


Crow Familiar (link)

Rank 2 Academics - *** [+2 Int/Wis skills]
Rank 3 Charm * - [+3 Dex/Cha skills]
Rank 3 Courage - [+3 Str/Con skills]

Mirthless fucked around with this message at 05:40 on Oct 23, 2018

Doomykins
Jun 28, 2008

Didn't you mean to ask about flowers?
Bump.

Doomykins
Jun 28, 2008

Didn't you mean to ask about flowers?
The Big DM... hass... the bump.

Doomykins
Jun 28, 2008

Didn't you mean to ask about flowers?

quote:


Susano-O (Fool *****)
In Japanese mythology, Susanoo, the powerful storm god of Summer, is the brother of Amaterasu, the goddess of the Sun, and of Tsukuyomi, the god of the Moon. All three were born from Izanagi, when he washed his face clean of the pollutants of Yomi, the underworld. Susanoo was born from the washing of the nose. Susanoo used Totsuka-no-Tsurugi as his weapon and is known for the slaying of Yamata no Orochi.
Grand Taru Kaja (CB2, 2 Allies OR 1 Self. Next Non-Persona Attack has +2 Attack, +2 Damage and Ignores 10 Points of DR)
Vorpal Blade (vs AC, Melee, 1 Enemy. Deals 3d6+6 Physical Damage and Crits on 19-20 with a 5d6 bonus. Change d6s to d10s if cast while at full HP, costs 2 Fortune Points)
Magarudyne (vs Fortitude, Range 8, Burst 2, All Creatures, Deals 2d4+6 Thunder Damage)
Masukukaja (CB 5, Self and Allies. Gain +2 Speed UEONT. Costs two Fortune Points)
Bravery: Add +2 Speed to Charges
Immune: Thunder, Lightning
Weakness: Radiant(+50%)

Doomykins fucked around with this message at 03:13 on Jan 14, 2019

Doomykins
Jun 28, 2008

Didn't you mean to ask about flowers?
Noriko has class changed to Warlock so I'm changing her Fate choices offered so far.

quote:

Noriko: Unfettered Hunger*(Vampire 5) OR Grasp of the Grave(Wizard 5)
*Also Gain Regen 8 Until End of Encounter

Noriko: Form of the Bat(Vampire 6) OR Disguise Self(Wizard 6)

Noriko: Domineering Gaze(Vampire 9) OR Melf's Minute Meteors(Wizard 9)

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Doomykins
Jun 28, 2008

Didn't you mean to ask about flowers?
Bumpu

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