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Recently my group of friends started getting into board games and having a game night. Along the way we've come up with some little tweaks we feel make some games more fun. Deluxe weed is a game where you have five spots infront of you that you want to fill with weed. Which can suck if your hand is all low numbers. So we agreed you could stack one's onto the same space. For clue we thought the dice were pointless and just took up time, so now you can just go to whatever room you want to when it's your turn. Exploding kittens is a drawing game where a certain number of cards (the exploding kittens) according to players will eliminate you from the game. The rest of the deck is built to avoid that happening to you. We always play with max danger cards regardless if how many players we have. Grand theft auto. Sometimes we just load it up and take turns rampaging. We have what is called "the 5 second rule". It started as 5 second to cover when you spawn and get run over right away but has grief to cover up to a minute of a lovely round that was out of your control. Ride The Gravitron has a new favorite as of 00:05 on Jun 25, 2016 |
# ? Jun 24, 2016 23:00 |
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# ? Apr 25, 2024 09:47 |
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Nerd alert coming. When we play D&D and I'm the DM, my friends and I have started just calling it "Fantasy Dice Game" because I stretch the 5e rules so much that it no longer seems like the same game. I don't make my players roll for initiative or keep track of their spells too much. In fact, I find it fun to show my group the basics, play with real rules, then just tell them, "You can do anything you want within reason." It has caused a few fights so we've had to stop playing a few times when I roll criticals against the other players and start blasting mother fuckers. I'm not sure if it is actually against the rules, but when my group plays Dead of Winter we are pretty upfront and honest with each other about our secret objectives without actually stating them. Like, "Hey, I'll play some food cards if someone can just give me all of their junk cards and I can't say why." My game group also does the max danger for exploding kittens.
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# ? Jun 24, 2016 23:14 |
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I think the rules in the drinking game Kings are so divisive that the only rule i can think of that is universal is anyone can and should drink whenever possible.
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# ? Jun 24, 2016 23:19 |
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I like to improve Monopoly by never playing it and throwing it in the garbage.
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# ? Jun 26, 2016 10:17 |
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Where I went to middle school, we had a variant on Magic: The Gathering called 8-card speed, and 90+% of games we played there were speed games and not normal games. -You can play as many lands as you want per turn -You can play lands at any point during your turn -During your draw phase, you can draw up until you have eight cards in your hand. You don't actually have to draw any cards though. -If you have eight or more in your hand at the start of your turn, you don't draw any cards. -You can, at any point, discard cards from your hand to draw an equal number of new cards -You have no maximum hand size, so you don't have to discard cards at the end of your turn. You could further customize it by specifying at the start of the match like "discard and draw twice per turn", or "ten-card speed." It's a much more enjoyable game this way.
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# ? Jun 26, 2016 10:33 |
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No screen peeking, Jeremy!!!!!! It may actually be supported by the game rules but games of Munchkin are the biggest exercises in cheating I've seen. Between hiding cards on your person, faking your equipment level, using the wrong items or straight out theft, we don't play it too much anymore.
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# ? Jun 26, 2016 22:48 |
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Variant on The Resistance (that social deduction game): When deciding the folks to send on the current mission, the leader adds one more person than necessary (so for the 10-player game, the leader chooses 4 people instead of 3). The vote goes as normal. If the mission is approved, then everyone picked for the missions chooses their success or fail card and places it in front of themselves face down. The leader then chooses a person to kick off the mission. The leader gets to look at the card that the eliminated person played and that card is discarded. The mission is then resolved with the remaining players as usual.
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# ? Jun 26, 2016 22:58 |
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Volume posted:Exploding kittens is a drawing game where a certain number of cards (the exploding kittens) according to players will eliminate you from the game. The rest of the deck is built to avoid that happening to you. We always play with max danger cards regardless if how many players l This is the best way to play this game. Especially if you play with the expansion kit which adds more exploding kittens. The game can get unbearably long if you don't increase the risk.
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# ? Jun 26, 2016 23:00 |
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No dad, god drat it, you can't be the banker you always cheat now let me be the dog. I want the dog piece you old motherfucker!
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# ? Jun 26, 2016 23:02 |
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im pooping! posted:I think the rules in the drinking game Kings are so divisive that the only rule i can think of that is universal is anyone can and should drink whenever possible. A rule to live by! *drinks*
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# ? Jun 26, 2016 23:16 |
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If you insist on bringing Dominion or some other poo poo that involves an hour of rules lectures you don't get to play. The first game is going to be everyone else learning the rules while you ref/assist.
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# ? Jul 30, 2016 21:53 |
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Kings Cup, a game I never play anymore 1 is waterfall - that is, you start drinking, and everybody drinks with you until you stop drinking. If you want to be a dick, you can finish your drink. 2 is you - that is, you point at someone and they drink 3 is me - You, picker of the 3, drink 4 is Whores - females drink 5 is race car driver/rhymes/there's a few games that go here. Loser of that game drink 6 is Dicks - males drink 7 is Heaven - point at the ceiling, last person to do this drinks 8 is Mate - you point at someone, whenever you drink from then on, they drink. 9 is Rhymes/variable game - Loser drinks 10 is Categories - Name a category (cars is a popular one). If someone can't think of something in that category, drink up J is can be all sorts of things. Make a rule is a popular one. My favorite for this is something dickish, like little green man. If you drink without taking the imaginary little green man off your cup, you drink again. Never have I ever is also popular in this bracket Q is Questions - Ask a question. The first person to answer that question loses. That is, you keep asking questions, but in a way that seems like you're answering the questions. K is King's cup. You put part of whatever you're drinking in the cup, with the poor soul to pull the last king in the deck gets to drink. Usually, you want every drinking different stuff. Worst cup I ever drank was whiskey, orange juice, Monster, jager, vodka, and beer.
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# ? Jul 31, 2016 06:37 |
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HOUSE RULE #1: BAC OF OVER .08 REQUIRED FOR ENTRY
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# ? Jul 31, 2016 08:36 |
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Iron Prince posted:HOUSE RULE #1: BAC OF OVER .08 REQUIRED FOR ENTRY Don't pass out with your shoes on.
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# ? Aug 5, 2016 09:19 |
Einstein posted:CONDITIONS
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# ? Aug 5, 2016 23:42 |
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A co-worker and I play a lot of Warhammer 40k campaigns, and we play a modified version of "grunt warfare." The game has massive rules creep and bloat, so for our KISS style of play, we use the following rules. 1. No upgrades on any unit, ever. Basic listed equipment only. 2. No formations 3. You can only use one of each unit entry, except troops. It really makes for some fantastic games. We combine these with combat patrol rules if we are doing games under 750 points. (Max two wounds per character, max armor for vehicles 33, max 3+save on infantry.)
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# ? Aug 6, 2016 11:50 |
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Volume posted:Recently my group of friends started getting into board games and having a game night. Along the way we've come up with some little tweaks we feel make some games more fun. You sound like a fun bunch of chaps.
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# ? Aug 7, 2016 22:49 |
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I had a bottlecap with a goose on it so I made a new development card for Catan that says 'Move that Goose'. If you get the card you can put the goose on a resource hex and it will double the production of that hex. We also had a teleporter for Risk so you could attack distant countries.
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# ? Aug 7, 2016 22:58 |
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A White Guy posted:Kings Cup, a game I never play anymore. This flooded me with memories and nostalgia. King's Cup got me laid a couple times and deathly ill a dozen times.
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# ? Aug 8, 2016 00:12 |
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malal posted:A co-worker and I play a lot of Warhammer 40k campaigns, and we play a modified version of "grunt warfare." When I played when I was younger we basically threw the rule book out. Odd was a miss even was a hit, same applied for defensive rolls for cover. Also when I was younger the apartment house rule was, you break the bong you bought a broken bong.
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# ? Aug 10, 2016 19:05 |
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Tiggum posted:I like to improve Monopoly by never playing it and throwing it in the garbage. Also works for Betrayal on the House on the Hill Razorwired posted:If you insist on bringing Dominion or some other poo poo that involves an hour of rules lectures you don't get to play. The first game is going to be everyone else learning the rules while you ref/assist. lol I've taught Dominion to grandmas in 5 minutes, sorry that your friends are dumb. But this is generally good practice for teaching games. Boss Monster is a lovely nerdbait game but it becomes somewhat playable if you get rid of the "discard 2" part of setup and just let everyone keep a larger hand. Also toss the Jeopardy spell (which makes everyone discard down to a stupidly small hand.) Being able to hold more than a couple cards at a time means you might actually get to make a decision now and then.
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# ? Aug 10, 2016 19:32 |
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A White Guy posted:Kings Cup, a game I never play anymore Gecko: last person to get both feet and hands on the wall and not touching the floor drinks. Jdog: you are now Jdog. Jdog has hunched shoulders and can only say "bro", " ah", "chur" , "yup", "naaaaah" and "I'm jdog". Jdog is not a smart man.
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# ? Aug 11, 2016 08:26 |
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When I was in college we'd play Monopoly, and every time someone landed on a "tax" square they had to leave a little weed in the center of the board, and smoke everyone else out. Whoever landed on free parking was allowed to load as big a bowl as they wanted and smoke it to themselves or share, whenever they landed on free parking. Those were some looong games.
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# ? Aug 14, 2016 01:33 |
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When my mother and family play Scrabble we don't even keep score. The goal instead is to use as many of the tiles as possible. If you're playing for points, you'll sometimes avoid playing a good word because it might let someone build off it for a triple word score or whatever.
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# ? Aug 14, 2016 01:36 |
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Maxwell Lord posted:If you're playing for points, you'll sometimes avoid playing a good word because it might let someone build off it for a triple word score or whatever. Well that's just common sense.
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# ? Aug 14, 2016 04:36 |
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Maxwell Lord posted:When my mother and family play Scrabble we don't even keep score. The goal instead is to use as many of the tiles as possible. If you're playing for points, you'll sometimes avoid playing a good word because it might let someone build off it for a triple word score or whatever. So it was how many tiles you used as opposed to the score of the tiles? Interesting...
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# ? Aug 14, 2016 20:19 |
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Pretty much the only house rule we have for board games is we take turns in a counter-clockwise rotation. This is because one night we were drunk and forgot which way a clock turns, didn't realize it till halfway through the game, then it became tradition
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# ? Aug 15, 2016 02:01 |
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Scott Justice posted:I'm not sure if it is actually against the rules, but when my group plays Dead of Winter we are pretty upfront and honest with each other about our secret objectives without actually stating them. Like, "Hey, I'll play some food cards if someone can just give me all of their junk cards and I can't say why." My friends and I don't have a rule saying this because we deal with the idea of completing a secret objective for super bonus wins/traitor power. But one guy is such an arse about it he will literally ignore his objective and play with his hand revealed to all; and will get annoyed and try to exile you if you refuse to do so. House rules we have: In Munchkin if you can get away with cheating, it's ok. But as soon as someone calls you out on it and shows you have cheated; you gotta give it up. Examples include intentionally doing your math wrong so you come out 1 level ahead of a fight. Getting an extra item into play with out the Cheat card. Or once in my case openly discarding a random item card and saying "I'll gain a level. Your go." In Grizzled you aren't allowed to share what is in your hand. You can say stuff like "I have to withdraw, nothing I have is safe to play." or "I suggest we all support PLAYERNAME" but you can't say "I only have gas masks" or "I'm gonna support PLAYERNAME" or "I don't have any left tiles." In Monopoly you can negotiate payment methods that include the deal: you don't have to pay me rent when you land on COLOUR or NAME. Though I hate this rule as it results in people ganging up to eliminate someone early. We also have a No Bank Loans rule because someone always suggests it. In Settlers of Catan you are allowed to offer an opinion on other peoples trades; including pointing out why trading someone is a bad idea if it will cause them to win next turn. In High School in order to get a MTG game in before lunch break was over we played with the rule you can play as many lands as you want in a turn. This resulted in everyone playing Blaze or Life Stream decks. Oh also with games like One Night Ultimate Werewolf saying "I think X is the Y because I heard their chair squeak" is cheating and we try to avoid this happening by encouraging people to intentionally squeak chairs, cough, knock on the table and all that. Edit RPG House Rule edition: A group I played RPGs with once had the rule that if you rolled enough crits (so 20's in d20 games, lots of 6's in d5 ones, crazy high numbers in games where you had to go over X) all sorts of crazy stuff could happen. This was fun and resulted in my 14 year old character in a game of Cybergeneration (teenagers post-Cyberpunk 2020) doing the following: killing 3 adult guards with a gun that shot arcs of lighting in order to overload vehicles, using my Jammer powers to screech into the head set of a military class attack helicopter pilot enough to knock them out (considering I only had level 2 in the skill this was very lucky), bringing down ANOTHER military attack helicopter by rolling such an amazing run of 6's that I convinced the group of fleeing prisoners we had just busted out of jail to all fire on the helicopter at the same time with the flimsy mass-produced 9mm plastic hand guns we distributed to them during the break out and then having the GM roll so much successful hits that he declared one lucky bullet grazed a poorly serviced rotor and broke the whole thing; then when fighting a genetically modified creature (we called it a Chimera) trying to cook and eat a piece of it after we managed to bring it down by baiting it into a merc units base camp; after that having all my stolen weapons confiscated by a federal agent because the GM thought I was going too far off the rails I managed to cause him to crash his car in the city and escape custody while high on the creatures combat drugs and some super cocaine stuff that was a hold over from before I joined the game AND THEN stealing a Solo's (adult player character) car crashing it and walking back to the groups hide out so I could recharge my lighting gun which had run out of power. All of this resulted in me losing Humanity Points as a teenager. For reference Humanity isn't even a trait in Cybergen and typically you only lose humanity in Cyberpunk though replacing too much of your body with augmentations so you become more machine than man or being a total sociopath. Gridlocked has a new favorite as of 03:02 on Aug 15, 2016 |
# ? Aug 15, 2016 02:45 |
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Gridlocked posted:In Munchkin if you can get away with cheating, it's ok. But as soon as someone calls you out on it and shows you have cheated; you gotta give it up. Examples include intentionally doing your math wrong so you come out 1 level ahead of a fight. Getting an extra item into play with out the Cheat card. Or once in my case openly discarding a random item card and saying "I'll gain a level. Your go." This is literally in the rulebook.
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# ? Aug 18, 2016 03:09 |
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A White Guy posted:Kings Cup, a game I never play anymore A variation for those of you who play this with the thumb on the table/gecko card: Viking Warlord. Viking Warlord cardholder puts on his helmet to go sailing (fingers up on sides of forehead), last one to start frantically rowing the longboat drinks.
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# ? Aug 18, 2016 07:10 |
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Differential Diagnosis.
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# ? Aug 18, 2016 07:29 |
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Gridlocked posted:In Settlers of Catan you are allowed to offer an opinion on other peoples trades; including pointing out why trading someone is a bad idea if it will cause them to win next turn. Wait, can you not do that normally? Is there some sort of "be silent when other players are discussing a potential trade" rule? Because we do this all the time. Moving from nerd games to drinking games: We had a ton of house rules for Beirut (beer pong) in college, though that's the fun of the game, really. It all starts with "sink the ball in a cup, opponent drinks it, when they have no cups you win" and grows from there. Choice examples include: If a ball missed, but in the course of bouncing/rolling off the table/floor it went back across the center-line of the table, the shooting team gets to re-shoot it. This led to a LOT of injuries as people would sometimes dive to swat the ball back to their side of the table. If we weren't playing in an open area (like a basement or outside) this rule was nixed. If you knocked over a cup for any reason, the penalty was two cups. Yes, even your opponents. The idea was that the goal of the game is to drink beer, knocking over a cup means no one got to drink that beer, so you must be punished. We settled on two because the assumption was you're knocking over your opponents cup, so you needed to drink one to even them out, and then one more as a penalty. If the other team was feeling charitable, they might catch the cup before it hits the floor, but had no obligation to. This rule hits especially hard if you accidentally knock over your own cup, cause now you're down three cups. The "NBA Jam" rule. If you hit two cups in a row, your teammate needs to say "he's heating up." If you then hit a third one in a row, he has to say "He's on fire!" and you then get your ball back and continue shooting until you miss, which realistically will be your next shot, but I have seen someone go on a 6-cup streak before.
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# ? Aug 18, 2016 18:43 |
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Intoluene posted:This is literally in the rulebook. For us it needed saying. We have a play who doesn't understand cheating can be a fun part of the game. DrBouvenstein posted:Wait, can you not do that normally? Is there some sort of "be silent when other players are discussing a potential trade" rule? Because we do this all the time. Same for this, it needed saying to my group because people would get into arguments over how much input other people can have on trades that aren't theirs. Gridlocked has a new favorite as of 15:31 on Aug 19, 2016 |
# ? Aug 19, 2016 15:29 |
The one time I played Catan, I was with my older brother and a lot of good friends. My brother reached down to put down a road or something, and a huge baggie of weed flopped out of his coat onto the board. I always thought it would be funny if he played it off by trying to play it as a resource. That's my favorite house rule (that never happened).
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# ? Aug 20, 2016 14:38 |
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# ? Apr 25, 2024 09:47 |
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In Monopoly, when a player bankrupts another player, instead of having ownership of all property immediately transferred from the bankruptee to the bankruptor, the bankruptee instead must convert all of their assets into cash (mortgage properties, sell houses, etc) and hand it over to the bankruptor. Then all of the mortgaged property is auctioned off by the bank in random order. We came up with this when we realized that A. We really liked the auction mechanic of monopoly but as the rules are written it takes place at a point in the game where you should just be buying nearly everything for cash value just to have property and trading leverage, and B. While the bankrupting player still gets a tidy cash sum, it's not going to cause an immediate and unstoppable landslide if they get lucky and bankrupt someone with properties that win them more monopolies Prior to this rule our experience with monopoly was seeing the first person to score a bankruptcy being the eventual winner almost every time, whereas now they're still going to have to make some smart moves to win properties that either have value to them or other players in an open auction.
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# ? Aug 27, 2016 15:28 |