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GamesAreSupernice
Jan 3, 2014

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Originally released in arcades, Dynamite Cop is a game about picking up a lot of stuff and hitting people with that stuff. We're playing the Dreamcast port, which has better graphics, better controls, and some extra game modes. It's sure to be a fun time, because, I mean... do you even see that box-art up there? It's a campy, action-film inspired beat 'em up with a heart of gold. And I'll be damned if I'm going to spoil the game's surprises for you by talking too much about it. It's only an hour long, you haven't got anything to lose, and you have a lot of beautiful memories to gain.

Videos:





That's all!

GamesAreSupernice fucked around with this message at 00:39 on Jul 4, 2016

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GamesAreSupernice
Jan 3, 2014

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RoboChrist 9000 posted:

Oh my God, YES. This is one of my favorite games and one I still break out the Dreamcast for when friends come by. Most of the other Dreamcast classics have since been ported to XBLA or the PC or what-have-you, but this gem, sadly, has not.

It's a shame there weren't any spiritual successors.

GamesAreSupernice
Jan 3, 2014

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Fat Samurai posted:

This is a game that doesn't take itself very seriously, isn't it? :allears:


Die Hard Arcade?

I think a successor comes after, usually.

GamesAreSupernice
Jan 3, 2014

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David D. Davidson posted:

Die Hard arcade is actually Dynamite Cop 1. They just slapped the Die Hard name on it when they brought it stateside. and actual spiritual successor would be Sate of Emergency for the PS2. unfortunately that game is a piece of poo poo.

Wait, how is State of Emergency similar?

GamesAreSupernice
Jan 3, 2014

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RoboChrist 9000 posted:

In some ways, sadly, I think Dead Rising may be the closest thing to a spiritual sequel. What with the whole 'anything can be used as a weapon, including ridiculous stuff!' and whatnot. Although other than being a 3D beat-em-up and having that aspect, and some of the goofy humor, it's not really that similar in gameplay.

I love dead rising. It's not really arcadey in any fashion though, yeah. There was a beat em up on the PS1 that I recall coming close, but I can't remember the name.

GamesAreSupernice
Jan 3, 2014

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Found the game I was referring to. Items aren't nearly as important as I remember, but it's nifty.

GamesAreSupernice
Jan 3, 2014

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EclecticTastes posted:

Bruno Dellinger

I always wondered if they just mispelled Derringer.

GamesAreSupernice
Jan 3, 2014

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EclecticTastes posted:

Dellinger's a real name, though there's no one super-famous historical figure I could point to with it. :eng101:

I am now slightly more knowledgeable.

GamesAreSupernice
Jan 3, 2014

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HMS Boromir posted:

Dynamite Cop has a gleeful arcade ridiculousness about it that I really appreciate.

If one made an effort to explain retro arcade games as a whole, I think this might do the trick.

GamesAreSupernice
Jan 3, 2014

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Gratuitous smacking noises.

GamesAreSupernice
Jan 3, 2014

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Phanos posted:

I really miss the beat'em genre. My wife loves them, but I introduced them to her about twenty years after their heyday.

If you ever need recommendations, my body is like, 90% beat 'em up recommendations.

GamesAreSupernice
Jan 3, 2014

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Phanos posted:

What do you recommend? I've played most of the classics (Streets of Rage is my wife's favorite) and I'm eager to know if there's anything that might be lesser known that you recommend.

That depends on what consoles you have. For Genesis, Hyperstone Heist is a realtively easy TMNT beat 'em up with solid controls and production values, and Captain America and The Avengers is bit off-the-wall rapid-fire, like an arcade game, but still has lots of punching.

Captain Commando, Sonic Blast Heroes 2 for SNES are very colorful, co-operative beat 'em ups with a lot of challenge and variety.

For PS1/Nintendo 64 there's the original Fighting Force, which is similar to Dynamite Cop here, but less goofy (and it's co-op too). There's the PS1 exclusive Gekido, which is a pseudo-top-down beat 'em up with rock/funk music and lots of very muscular anime guys hitting each other, Crisis Beat and Lucifer Ring, both for the PS1 (the latter is on the PlaystationStore if you can't import) have very slick controls and are easy to master.

As for PS2, Batman: Rise of Sin Tzu heavily inspired by old SNES/Genesis beat 'em ups, but with a deeper combo system (that still isn't difficult to grasp). Urban Reign for co-op, juggle focused beat 'em up gameplay that looks super flashy. State of Emergency, as simple as beat 'em ups can get, arcadey from top to bottom, fun in short bursts, high-score focused.

And for PS3/360... Watchmen: End is Nigh is the most like traditional beat 'em ups, co-op and very simple, heavy satisfying sound effects though.

GamesAreSupernice
Jan 3, 2014

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azren posted:

Is there any way, short of getting my hands on a freaking cabinet, that I could play the old arcade Aliens Versus Predator beat em up? I loved that game, and it's one of the few arcade games I ever beat.

There's an SNES AVP beat 'em up, but it's unrelated entirely. The arcade version was going to get a 32X port, but it never happened. It's doubtful it'll ever get a port now, because of licensing issues.

GamesAreSupernice
Jan 3, 2014

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We reach the end.

GamesAreSupernice
Jan 3, 2014

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Linnear posted:

That's a terrific run. Literally. I love the way they run in this game. It gives such a sense of urgency.

I always liked the running animation too. I've never seen people move that fast.

GamesAreSupernice
Jan 3, 2014

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Lynx posted:

I love how in the briefing the captain refers to the bad guys as "modern day pirates." Like, were the devs worried that we'd think they were time travelling pirates if they didn't have that line in there?


Then again if the pirates were time travelers, that'd probably be the least strange thing about them.

They use the line "modern pirates" on the back of the case too.

I think the reason behind it is that they thought people were too dumb to realize pirates don't all look/act like they do in the movies.

GamesAreSupernice
Jan 3, 2014

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radintorov posted:

You said in this last video that the character you've been using is the "power" character: what does that mean and what do the other two characters have to distinguish them mechanically?

The girl is fast, and the other guy is the all around character. The normal archetypes. The issue is that the power character is already plenty fast on his own, and his attacks reach farther.

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GamesAreSupernice
Jan 3, 2014

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I am moving onto another 3D beat 'em up thread now that this is over, for anyone potentially interested in a much worse, much more broken game.

But thank you all for participating in this thread either way, the best part of making these things is seeing people enjoy themselves.

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