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Any good place to find out the mechanics? Tutorial wasn't really that helpful. Is there a lock on function? If not what's that red circle for? After I devour what do I do? None of the buttons seem to do anything special. In case it's not clear I'm still level 1.
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# ? Sep 3, 2016 14:54 |
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# ? Apr 24, 2024 12:26 |
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The God Eater Resurrection tutorial covers all of that. I don't know about GE2RB but I imagine it's the same. Hold L to lock on to an enemy and use RS to cycle between targets. Going to gun mode or pressing L releases the lockon. Holding L in gun mode goes into aim mode instead of locking on. Devouring enemies temporarily makes you go faster and do more damage. Depending on how you devour (holding triangle vs. pressing R+triangle), you will also get 3 or 1 special bullets (respectively). Special bullets don't cost anything to use, but if you have enough burst and have special bullets, you can fire an empowered version with R+square that consumes a bit of burst.
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# ? Sep 3, 2016 16:06 |
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How do you get a higher level Burst without having your teammates transfer it to you?
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# ? Sep 3, 2016 22:11 |
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DaveKap posted:How do you get a higher level Burst without having your teammates transfer it to you? You can't, I'm pretty sure. The mechanic is meant for multiplayer but the New Types in the story are pretty decent at doing it for you as well. Resurrection makes it even easier by giving you two extra New Types waaaaay earlier than you should get them. Keep in mind Old Types CANNOT increase your Burst, since ranged types have no means of acquiring it and melee types have no means to transfer it.
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# ? Sep 4, 2016 02:01 |
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GE2RB has a mechanic where NPCs that are not in your party can give you a buff at a certain time in the mission. One of these is giving you a level 3 burst. Resurrection also has a Predator Style that takes like 10 seconds to charge but will give you a level 3 boost with one bite.
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# ? Sep 4, 2016 02:08 |
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There's a skill called Mutual Upgrade that upgrades your burst level when you transfer bullets but I can't recall if you can actually get it on anything. Or if you can it's definitely non-trivial. It also requires that you bring allies to transfer to.
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# ? Sep 4, 2016 02:35 |
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nerdz posted:GE2RB has a mechanic where NPCs that are not in your party can give you a buff at a certain time in the mission. One of these is giving you a level 3 burst. Resurrection also has a Predator Style that takes like 10 seconds to charge but will give you a level 3 boost with one bite. There's another that gives everyone except you a level 3 boost
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# ? Sep 4, 2016 03:10 |
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https://fat.gfycat.com/CaringIllustriousIrishterrier.webm game owns
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# ? Sep 5, 2016 20:06 |
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Dr. Video Games 0156 posted:I'm not super good at this game/series (I started with GE resurrection in case I cared about the story - I don't, it turns out) so I was looking online for general tips and tricks and stumbled across just how badly the bullet crafting system is broken. I don't know that I'd go that far. Ammo crafting is powerful if you take advantage of it, but if it didn't offer you much bonus, then what would your incentive be to use it at all? Besides, it never really struck me as too insanely powered on its own; you still need guns / upgrades / element types with good stats to complement them.
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# ? Sep 5, 2016 20:28 |
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I still don't know if I like KB/M or Controller more for this game.
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# ? Sep 5, 2016 20:31 |
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If you have a link to that sniper bullet I would like it.
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# ? Sep 5, 2016 20:33 |
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Speaking of ammo crafting, when do I get access to the really crazy stuff in 2RB? All I can do right now is basic elemental and debuff stuff. I want awesome laser lights and rotating death bombs and poo poo.
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# ? Sep 5, 2016 20:33 |
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You start with access--you have to build the lightshows and death bombs from those elements. The only thing you don't start with access to are the Blood Bullet effects which are nothing to do with lightshows or death bombs. The in-game database has enough info to get you started on messing around with the bullet editor and from there it's just trial and error. Alternatively, you can just look up cookie-cutter recipes online.
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# ? Sep 5, 2016 22:35 |
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You are good. This looks so cool and smooth. When I try to play, the camera is all over the place and I have weird pauses between attacks and I can't dodge anything
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# ? Sep 5, 2016 22:50 |
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Danith posted:You are good. This looks so cool and smooth. When I try to play, the camera is all over the place and I have weird pauses between attacks and I can't dodge anything His camera is locked on
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# ? Sep 5, 2016 23:57 |
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Why is the camera in GE:R so sensitive when it's locked on and is there a way to reduce its sensitivity or speed?
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# ? Sep 6, 2016 00:35 |
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Oh that big screen is for viewing a whole bunch of tutorial videos!
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# ? Sep 6, 2016 04:29 |
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Is the only benefit of being able to bring friends-you-played-with-as-NPCs (Avatars) into missions mainly the strength of their gear? Because i feel like the Personal Abilities of your own NPCs is a bit more important
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# ? Sep 6, 2016 15:37 |
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Don't they also come with the skills on their gear? Such a weird feature if they don't.
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# ? Sep 6, 2016 16:16 |
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Oh they probably do. I'm just asking if that's the trade-off: Customizable (by your friend) partner vs Personal Abilities that can get you more goods per quest?
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# ? Sep 6, 2016 16:22 |
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Morter posted:Oh they probably do. I'm just asking if that's the trade-off: Customizable (by your friend) partner vs Personal Abilities that can get you more goods per quest? Well, you can get those skills on player gear as well. It's just nearly no one actually gears for it since it's kinda eh.
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# ? Sep 6, 2016 16:52 |
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If I want loot I usually just use a support member with the proper skill. Pretty sure the Ignore ____ skills actually increase the drop rates on their category's items as well so you can get a lot of mileage out of Ignore Bonds even if you're always meeting the condition for it anyway.
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# ? Sep 6, 2016 19:07 |
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I'm loving GE2 but after being nearly untouchable in GE:R low level play is harrowing. i also can't spam predator styles to cruise around the map, i'm feeling strain from that too
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# ? Sep 7, 2016 02:50 |
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Utgardaloki posted:i also can't spam predator styles to cruise around the map, i'm feeling strain from that too Yeah, you'll need to get used to alternating circle and square to get around. That's more or less as fast as riding your arc was, provided you're not using a scythe.
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# ? Sep 7, 2016 02:58 |
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Can two items with the same skill increase a bonus beyond 10 or is 10 a max limit?
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# ? Sep 7, 2016 13:24 |
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SynthOrange posted:Can two items with the same skill increase a bonus beyond 10 or is 10 a max limit? If the skill is <activates at 10>, it caps out there as well. I believe per-level boosts go higher? But I could be mistaken.
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# ? Sep 7, 2016 13:33 |
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Emalde posted:If the skill is <activates at 10>, it caps out there as well. I believe per-level boosts go higher? But I could be mistaken. Per level boosts cap out at 10 as well. Note you can get around this in some instances: [B]Melee Atk. and Melee Atk. are two separate skills,for instance.
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# ? Sep 7, 2016 15:07 |
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# ? Sep 9, 2016 15:57 |
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One thing I would recommend in GE:R- if you're using assault rifle weapons, ditch the default rapid fire bullet, make a rapid fire bullet that is a five-point spread of default rapid fire bullets separated by 1 degree in each direction. You won't get more energy out of it, but it neatly quintuples your chip damage, turns near misses into hits, isn't any slower to fire compared to the basic shot, and it's still free to use. If you mash the button it's almost a respectable amount of damage against filler enemies.
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# ? Sep 9, 2016 16:09 |
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I think I read about a spread bullet that has high crush damage and good at breaking parts. For some reason, shotguns seem unwieldy to me in that even if i'm at the face of a vajra, using the ammo they're weak to, some of the shots will hit the face for good damage, some of them will do double digit damage for no reason. It's annoying and dumb. So I just want utility out of my shots, if I can help it.
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# ? Sep 9, 2016 16:24 |
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Morter posted:So I just want utility out of my shots, if I can help it. Shotgun delivers on none of these things, or anything of value really. It's pretty distinctly "i literally dont ever want to even bother using my gun" as a subclass of ranged weapons.
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# ? Sep 9, 2016 16:45 |
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Emalde posted:Shotgun delivers on none of these things, or anything of value really. It's pretty distinctly "i literally dont ever want to even bother using my gun" as a subclass of ranged weapons. Really? I was doing that special mission where you need to kill 3 midsized monsters in 2 minutes with blood rage and that blood shotgun bullet completely wrecks them with a ridiculous fire rate, i can kill all 3 on a single blood rage. It even made me stop using impulse edge and switching to the shotgun because I can get like 40k damage out of a single OP bar.
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# ? Sep 9, 2016 17:21 |
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nerdz posted:Really? I was doing that special mission where you need to kill 3 midsized monsters in 2 minutes with blood rage and that blood shotgun bullet completely wrecks them with a ridiculous fire rate, i can kill all 3 on a single blood rage. It even made me stop using impulse edge and switching to the shotgun because I can get like 40k damage out of a single OP bar. Having to resort to functionally cheating to get the most out of shotguns is kind of indicative of their baseline quality
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# ? Sep 9, 2016 17:30 |
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Emalde posted:Having to resort to functionally cheating to get the most out of shotguns is kind of indicative of their baseline quality Not really, I still can kill a lot of monsters out of two or 3 OP bars in less than a minute with the shotguns. Now if you say the other gun types are far stronger than that I'll be suprised.
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# ? Sep 9, 2016 17:38 |
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Shotgun is decent in GE2 but in GE:R it's not really nerfed so much as even worse by comparison since they got rid of module restrictions by weapon so there's no reason to use a shotgun over blast. And it lost all of its cooler blood bullets, which applies to everything but hurt shotgun the most. There's also no reason to use the shotgun's special over a dash devour for out of combat movement. What GE:R should have done is remove the lock from the spread module, but since it didn't shotgun is just terrible in comparison even to sniper which was also nerfed in comparison to blast.
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# ? Sep 9, 2016 17:40 |
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The only gun I ever needed in resurrection was the incredibly broken radial type impulse edge
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# ? Sep 9, 2016 17:45 |
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Can't play now but can you move while shooting with blast?
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# ? Sep 9, 2016 17:49 |
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Morter posted:Can't play now but can you move while shooting with blast? Sure can't.
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# ? Sep 9, 2016 18:03 |
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Man, I knew the story in 2 would be bad but I wasn't prepared for just how bad. I wonder if Japan realizes just how lame sounding "Friar" is as a name for giant tank fortress. God Eater 3 will probably be in a space laser submarine named "Beadle". Also lol at the obligatory "chick begging you to kill her" scene. Game is pretty cool other than that though! I'm finally getting the hang of bullet editing, although I'm struggling making bullets that are actually good rather than just neat. My one success is a rapid shot that fires a point blank laser on hit. It's almost identical in function to the default rapid shot except it costs less OP and does more damage.
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# ? Sep 9, 2016 20:14 |
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# ? Apr 24, 2024 12:26 |
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From what I understand in Burst / Ressurection, the 'go-to' player-built bullet types are HDH (Head, Direct Hit) and IOD (Internal Organ Destruction) respectively. You can find recipes by googling. HDH is designed to be a spammable bullet you can just shoot off randomly and it will always headshot things javelin-missile style, and IOD is just a bullet that generates a million point-blank range sub bullets on impact to quickly break bonds. I'm sure there's better stuff possible, but IOD has served me pretty well in my Ressurection playthrough.
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# ? Sep 9, 2016 20:24 |