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Welcome to the Falling Sky Thread! Falling Sky is the latest COIN by GMT Games and spotlights the Great Revolt: Caesar has already conquered Gaul, but a revolt is being created by the Arverni and their leader Vercingetorix. Alongside the Romans, the Aedui are trying to become filthy rich, while the Belgae are trying to kick the Romans out of Belgica with the help of their leader, Ambiorix and the Germanic tribes are trying to recreate their previous might after their crushing defeat. Four goons will take each side: StashAugustine - Romans homullus - Aedui COOL CORN - Arverni Fat Samurai - Belgae You can find the rules here. We are going to play the Reconquest of Gaul scenario (the one with a deck of 64 cards). Current Map and Cards: Current Card: Diviciacus Card 1/64 Druid priest and Aedui noble, Diviciacus was an official friend of Rome even before Caesar's arrival. He had pled emotionally to Caesar for clemency on behalf of his conspiratorial (and deadly rival) Dumnorix. probably out of concern for the impact that Dumnorix's avowed opposition might have on Aedui fortunes. Diviciacus was consistently in Caesar's camp throughout the revolts and, one suspects, a personal friend. He became the key interlocutor between Caesar and Roman-friendly Aedui. In the end, other Aedui leaders - perhaps fearing that the Great Revolt might succeed and leave the Aedui marginalised in a post-Roman withdrawal Gaul - overruled Diviciacus's personal loyalty, and the Aedui fought with Vercingetorix against Rome Next Card: Avaricum Card 2/64 The Bituriges ("Kings of the World" in Celtic) had been the dominant nation among the Gauls in the past, and so their capital Avaricum (Bourges) may have had extra symbolic value. Caesar's impression of Avaricum upon his arrival there was as "a very large and well-fortified town ...and in a particularly fertile area of the territory". The Bituriges themselves appealed to Vercingetorix not to include the city in his program or devastation because it was "nearly the finest city in the whole of Gaul", and Vercingetorix accepted the argument. Avaricum's central locale in Celtica, moreover, almost certainly gave commercial as well as symbolic merit to the strenuous efforts that both sides in the Great Revolt made to possess it. Situation: Caesar is preparing to march north. Under the leadership of their new leader, Ambiorix, the Balgae have risen in revolt and are attempting to reclame Belgica. On the other hand, Caesar's friend Diviciacus, a noble and druid within the Aedui tribe, warns Caesar that the leader of the Arverni, Vercingetorix, is ready to rise in revolt, and claim back Celtica for the Gauls. Will Caesar listen to his warnings? Action Queue: -- homullus: 1st Eligible
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# ? Jun 28, 2016 22:16 |
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# ? Mar 28, 2024 10:13 |
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quote:Gaul united, LET'S DO THIS
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# ? Jun 28, 2016 22:36 |
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In light of Brexit, I hope another nation can throw off the tyranny of Belgium.
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# ? Jun 28, 2016 23:03 |
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Tekopo posted:
The brave Aedui will follow in the footsteps of their historical predecessors and Pass.
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# ? Jun 29, 2016 01:32 |
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Aedui gain 1 resource! Action Queue: -- StashAugustine: 1st Eligible
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# ? Jun 29, 2016 08:46 |
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Recommended lecture.
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# ? Jun 29, 2016 09:37 |
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Recruit Provincia, Nervii, Treveri, Remi placing max Auxilia. (Should cost 6 resources unless the Belgians mysteriously accept supply routes.) Scout 2 (should be all) Aux from Remi-Morini, flip 2 to scout Scout Nervii in place, flip 3 to scout Scout Treverii in place, flip 2 to scout Scout 3 Aux Provincia-Averni, flip 3 to scout e: First off, can we see available forces? Second, how are Winter rules handled- are the decks seeded with the winter in the second half? StashAugustine fucked around with this message at 16:37 on Jun 29, 2016 |
# ? Jun 29, 2016 16:35 |
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StashAugustine posted:Recruit Provincia, Nervii, Treveri, Remi placing max Auxilia. (Should cost 6 resources unless the Belgians mysteriously accept supply routes.) So the sequence is 10 cards - 6 cards with a winter - 10 cards - 6 cards with a winter etc.
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# ? Jun 29, 2016 16:46 |
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Also, keep in mind that you can't scout in Belgica because Caesar is too far away.
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# ? Jun 29, 2016 16:50 |
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rulebook posted:4.2.2 Scout.
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# ? Jun 29, 2016 16:52 |
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Yeah, it means you can move them, but actually scouting out the warbands requires a leader.quote:Then, in any Regions desired that are within one Region of Caesar
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# ? Jun 29, 2016 16:55 |
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Oh okay. Will likely redo most of my move then, will update shortly
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# ? Jun 29, 2016 16:57 |
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StashAugustine posted:Oh okay. Will likely redo most of my move then, will update shortly Ave, Caesar! Arverni delendi sunt. Multas gratias tibi ago.
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# ? Jun 29, 2016 19:20 |
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Okay. All Gaul is divided into three parts, one of which the Belgae won't be inhabiting much longer. Move Caesar with 3 Aux and 4 legions to Treveri. Scout 2 Aux to Atrebetes, then flip 2 Aux in each Atrebetes and Treveri. homullus posted:Ave, Caesar! I'm beginning to wish I'd paid attention in Latin class
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# ? Jun 29, 2016 23:06 |
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I'm assuming the two moving in from Atrebetes are from Treveri. Current Map: Available Forces: Romans: 8 Auxilia, 3 Forts, 5 Allies Averni: 22 Warbands, 7 Allies, 3 Citadels Aedui: 11 Warbands, 4 Allies, 1 Citadel Belgae: 10 Warbands, 3 Allies, 1 Citadel Germanic: 6 Warbands, 3 Allies Situation: Not heeding the warnings of Diviciacus, Caesar sets march for Belgae, stopping near the lands of the Treveri tribes, currently allied to the Belgae. He sends out his scouts wide and far, hoping to find the Belgae before they can wreck havoc against his scattered troops. It is clear that Ambiorix is on the path to war, and soon a multiple of warbands are found. And usually, where the Roman scouts appear, Legions are soon to follow... Action Queue: -- COOL CORN: 2nd Eligible.
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# ? Jun 29, 2016 23:32 |
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Hm, I like to keep alliances from growing where I can. I'll take the shaded event. Give unto Caesar what is Caesar's, and unto the Aedui what is the Aedui's!
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# ? Jun 30, 2016 01:29 |
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Hoo boy.
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# ? Jun 30, 2016 03:27 |
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Gutter Owl posted:Hoo boy. Hey, GO, just walked into the office to find I'm going out of town for a couple of weeks for work. I could probably keep up, but I'd slow down the game for sure. Wanna sub in?
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# ? Jun 30, 2016 06:32 |
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Fat Samurai posted:Hey, GO, just walked into the office to find I'm going out of town for a couple of weeks for work. I could probably keep up, but I'd slow down the game for sure. Wanna sub in? Aw, sad. Yeah, I can step in for Ambiorix.
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# ? Jun 30, 2016 08:14 |
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Gutter Owl posted:Aw, sad. Yeah, I can step in for Ambiorix. Cool, I'll cheer from the sidelines. StashAugustine posted:I'm beginning to wish I'd paid attention in Latin class Romanes eunt domus
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# ? Jun 30, 2016 10:05 |
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Fat Samurai posted:Romanes eunt domus
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# ? Jun 30, 2016 10:07 |
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Current Map: Available Forces: Romans: 8 Auxilia, 3 Forts, 5 Allies Averni: 22 Warbands, 7 Allies, 3 Citadels Aedui: 11 Warbands, 4 Allies, 1 Citadel Belgae: 10 Warbands, 3 Allies, 1 Citadel Germanic: 6 Warbands, 3 Allies Situation: Not having been able to make Caesar listen, Diviciacus returned to the Aedui with little to show for his diplomacy. The Aedui nobles were not convinced that it was worth sticking with the Romans and, with the failure of Diviciacus, many of them decided not to collaborate with them, and not to provide them with the necessary resources to help their campaign. Diviciacus, not wanting to drive a wedge within the Aedui confederation, argued his case but eventually had to go along with the edicts of the nobles. Current Card: Avaricum Card 2/64 Next Card: Marcus Antonius Card 3/64 Related to Caesar, a mentee of political ally Clodius Pulcher, and with successful military experience in the East, Marc Antony came to Caesar's command in Gaul during the latter Gallic Wars. Dashing and aggressive, he was popular with the troops. Caesar saw to Antony's political advancement as, in effect, Caesar's heir and sent him to Rome to become Quaestor, an important public official. Antony was back in time for the 52BC Great Revolt; at Alesia, he held an important sector of the circumvallation and earned his first mention in Caesar's memoir. By 51, he held an independent command in Belgica, sparring with his cavalry against none other than Caesar's old Belgic protege, Commius. Action Queue: -- homullus: 1st Eligible.
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# ? Jun 30, 2016 22:05 |
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Tekopo posted:
The Aedui will take advantage of Avaricum's prosperity and friendliness via the Event on the card. Allies at Pictones and Mandubii [Alesia]. Replace Ally with Citadel at Bituriges [Avaricum]. +5 Resources, by my count.
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# ? Jun 30, 2016 22:10 |
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Current Map: Available Forces: Romans: 8 Auxilia, 3 Forts, 5 Allies Averni: 22 Warbands, 7 Allies, 3 Citadels Aedui: 11 Warbands, 3 Allies. Belgae: 10 Warbands, 3 Allies, 1 Citadel Germanic: 6 Warbands, 3 Allies Situation: Leveraging the renown of the Bituriges, the Aedui uses the influence and power of Avaricum and its focal point as a trading post for the central part of Celtica to quickly build up alliances with the Pictones and Mandubii, something that turns out to be profitable for all parties involved. Additionally, seeing the coming unrest arriving on the horizon, the defences of Avaricum are strengthened. It is obvious that by their action, the Aedui are attempting to pre-empt the revolt by Vercingetorix, but will it be enough? Action Queue: -- Gutter Owl: 2nd Eligible.
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# ? Jun 30, 2016 22:22 |
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Rally in all three Belgic Provinces. Rampage in Morini with two pieces. (I will of course deny the retreat and rout the pieces.)
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# ? Jun 30, 2016 22:52 |
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Current Map: Available Forces: Romans: 9 Auxilia, 3 Forts, 5 Allies Averni: 22 Warbands, 7 Allies, 3 Citadels Aedui: 11 Warbands, 3 Allies. Belgae: 4 Warbands, 3 Allies, 1 Citadel Germanic: 6 Warbands, 3 Allies Situation: Having been warned of Caesar's return to Belgica, the Belgic Tribes quickly set to rally the warbands, readying up for war. In the area near the Morini tribe, the Belgae finally rise up in revolt, attacking the local Roman garrison and driving them out: in their retreat, they are quickly cut down, by Belgic cavalry: the revolt has finally begun. Current Card: Marcus Antonius Card 3/64 Next Card: Numidians Card 4/64 Among Roman auxiliaries from outside Gaul, the Numidians were prominent not only for their famed light cavalry, bu also for archers, often serving alongside Balearic slingers. Action Queue: -- StashAugustine: 1st Eligible.
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# ? Jun 30, 2016 23:15 |
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Execute event. Scout all 6 Aux from Treveri and Atrebetes to Nervii Battle in Nervii, benefiting from event bonus
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# ? Jun 30, 2016 23:19 |
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Current Map: Available Forces: Romans: 9 Auxilia, 3 Forts, 5 Allies Averni: 22 Warbands, 7 Allies, 3 Citadels Aedui: 11 Warbands, 3 Allies. Belgae: 4 Warbands, 3 Allies, 1 Citadel Germanic: 6 Warbands, 3 Allies Situation: Marcus Antonius, a protegee of Caesar, after reviewing reports from his scouts, sees an opportunity in the air. He convinces Caesar to let him send all available cavalry to attack Ambiorix's encampment, where the Belgic leader is currently rallying his troops. With incredible speed, the Auxiliaries are able to find Ambiorix, surprising the Belgic leader. Will he stand his ground, or retreat? Current expected battle losses: 10 Action Queue: -- Gutter Owl: Retreat?
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# ? Jun 30, 2016 23:32 |
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Also if you choose to retreat, let me know to where (remember that you can actually retreat and still remain in the province you are in, since you are being attacked by Romans).
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# ? Jun 30, 2016 23:36 |
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gutterdaughter fucked around with this message at 23:51 on Jun 30, 2016 |
# ? Jun 30, 2016 23:45 |
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Actually, scratch that. Retreat all to Atrebates.
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# ? Jun 30, 2016 23:51 |
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Current Map: Available Forces: Romans: 9 Auxilia, 3 Forts, 5 Allies Averni: 22 Warbands, 7 Allies, 3 Citadels Aedui: 11 Warbands, 3 Allies. Belgae: 7 Warbands, 5 Allies, 1 Citadel Germanic: 6 Warbands, 3 Allies Situation: Ambiorix, seeing an impossible situation, decides to quickly retreat before Marcus Antonius's trap is fully sprung. This decision saves a large part of the Belgic army from facing a complete obliteration, but the retreat of Ambiorix towards the lands of the Atrebates loses him the support of the Nervii and Eburones, shocked that their leader would be defeated so soundly and then just leave them to the depredations of the Romans. Both tribes are subdued by the victorious Romans, but at least Ambiorix will live to fight another day. Is the Gaulish revolt destined to be still born? Action Queue: -- COOL CORN: 2nd Eligible I'm liking how easy it is to create a narrative for this COIN.
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# ? Jul 1, 2016 00:02 |
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Tekopo posted:
I am seriously considering narrating my updates in the writing style of the Commentaries
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# ? Jul 1, 2016 16:18 |
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StashAugustine posted:I am seriously considering narrating my updates in the writing style of the Commentaries Why would you not do this
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# ? Jul 1, 2016 16:23 |
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homullus posted:Why would you not do this I haven't read them in years. Something to do over the weekend!
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# ? Jul 1, 2016 16:25 |
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StashAugustine posted:I haven't read them in years. Something to do over the weekend! I would give you a resource for committing to it, but great Caesar eschewed the counsel of Diviciacus.
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# ? Jul 1, 2016 16:29 |
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RALLY: Carnutes - place an ally in Aulerci Arverni - place an ally in Cadurci Mandubii - place warbands (2) DEVASTATE: Looks like it'll effect Bituriges, Aedui, and Provincia. I'm assuming I can pick and choose, and can choose not to effect the Arverni province.
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# ? Jul 1, 2016 16:40 |
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Doesn't Devastate require Control?
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# ? Jul 1, 2016 16:47 |
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Tek, would you mind typing the text on the cards? It's pretty hard to read, even when I open the image on another tab.Tekopo posted:People called Romanes they go the house?! I'm not risking a Monty Pyton derail over this. This is a serious game.
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# ? Jul 1, 2016 17:12 |
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# ? Mar 28, 2024 10:13 |
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COOL CORN posted:RALLY:
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# ? Jul 1, 2016 17:18 |