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Doomykins
Jun 28, 2008

Didn't you mean to ask about flowers?


(Surprise Round is over. Rolling Initiative.)

quote:

Initiative

Felix 26
Bouncers 24
Tsukiyo 18
Noriko 14
Skeletons 14
Ryuka 13
Takashi 13
Tatsumi 6

(Felix is up! Bouncers go Friday Afternoon.)

Some of you react more quickly than others. The Skeletons continue surging forward, eager to thrash the Bouncers and maybe acquire a ticket!? The Bouncers effortlessly push them back and begin advancing as well, the walls to the Box Office sealing behind him. The Bloody Skeleton inside of Noriko's AoE advances a few steps and then collapses into a pile of freshly bleeding bones that remain tangible(but don't block movement and can be moved through.) The Zombie also does not block movement in any way. He steps aside and watches the ruckus.



Reliable Man (Takamura): PCs have +2 Attack

Skeletons: HP: 1/1 (Dusty), HP: 10/10 (Bloody) Damage Taken 12 (E47 -> E49), ??? (Armored), ??? (Flaming) Damage Taken 6 (Flaming H41 -> H46)
AC/F/R/W: 14/12/12/12
Bouncers: HP: ??? AC/F/R/W 17/15/15/15
Bouncer Blasts: +7 Atk
Emerald Sentry: HP 15/15 AC/F/R/W 18/12/20/12

Doomykins fucked around with this message at Jan 18, 2017 around 04:24

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Captain Splashback
Jan 1, 2007

BY APPOINTMENT TO HER MAJESTY
QUEEN ELIZABETH II
SPLASHBACK HOLDINGS LTD
PUCKINS AND PRINTERS PURVEYORS


Felix Bedford III

Felix feels a surge of relief as the skeleton he shot disintegrates before his eyes. He was thinking he didn't hit it in just the right spot... but as luck would have it. Okay, so far so good; now for the rest.


Brackish_Gaijin

[GROUP] "I'm going to head for that rickety looking catwalk. Hopefully I'll be able to get the drop on whatever comes at us from there."

Bracky moves to confront the skeleton to .attak's left, and busts the dusty thing with the weakest arrow he's ever shot.

Move: to I-44
Standard: Attack Skeleton at H-45 vs. AC: 1d20+9 24 shoots an arrow point-blank dealing 6 damage: 1d8+5 6.

[GROUP] "What's the strategy, fellas?"

pre:
Brackish_Gaijin   						 
HP: 32/32		AC:	16	Passive Insight: 10
Surges: 7/7 (V: 8)	For:	13	Passive Perception: 10
Initiative: +6		Ref:	17	Action Points: 1
Speed: 6		Will:	15	Fortune Points: 2
Languages: Common, Damaran	Vision: Normal

At Will			Encounter			Daily
Ninja-to Rush		[ ] Heroic Effort		[ ] Summon the Mists
Poisonous Shuriken	[ ] Assassin's Strike		[ ]
Whirling Kusari-gama	[ ] 
			[ ] 
			[ ] 
			[ ] 
			[ ] 
			[ ] 

Passives:.
Attack Finesse (Executioner) - 1/turn, deal 1d8/2d8/3d8 (by tier) extra dmg with a weapon attack using a one-handed weapon, garrote, blowgun, or shortbow.
Quick Swap (Executioner) - 1/turn, Brackish_Gaijin can draw or stow a weapon as a free action, and then draw another weapon.
Way of the Ninja - Gain at-will powers; gain proficiency with shuriken and kusari-gama and assassin class features apply to these weapons.
Death Attack - An enemy Brackish_Gaijin hits and damages with a melee/ranged attack is left with 10 HP or fewer: may automatically reduce to 0 HP.
Bow Expertise - When using a bow, +1/2/3 (by tier) to attack, +1/2/3 (by tier) damage to one creature that isn't adjacent to other creatures.
Stubborn Survivor - +2 to saving throws when you have no Action Points remaining
Two-Weapon Defense - +1 to AC and Reflex while holding a weapon in each hand.
Venom Hand Assassin – After short or extended rest, weapon deals 1d8 extra poison damage on next successful attack.

Support Personnel
Nigi Mitama (Temperance)
[ ] Garu (vs. Reflex. Range 5. Deals 1d6+1 Thunder Damage to one target).
[ ] Posumundi (Range 5. Grants Saving Throw with +1 Bonus against Poison or Physical Ongoing).
Passive: +1 Healing Surge Value.
Weakness: Lightning.


Doomykins
Jun 28, 2008

Didn't you mean to ask about flowers?


(Tsukiyo and Noriko are up. Skeletons go Saturday Night.)

(With Felix's Slayer attack the Flaming Skeleton hit last round actually dies. This causes it to violently explode but the burst doesn't reach the top of the plateau.)

The Bouncers advance, easily displacing the Skeleton around them. They approach the narrow passages but their nimble spider legs bend and flex to allow them to move. They bend dramatically and their windows shimmer and flex before massive black arms made of ooze and tar erupt and smash everything around them! The tar spreads to the ground as these arms vanish back into the windows.



Skeletons: HP: 1/1 (Dusty), HP: 10/10 (Bloody) Damage Taken 12 (E47 -> E49), ??? (Armored), 15/15 (Flaming, Explode on Death Close Burst 1)
AC/F/R/W: 14/12/12/12
Bouncers: HP: ??? AC/F/R/W 17/15/15/15
Bouncer Blasts: +7 Atk
Black Tar: Difficult Terrain. Starting or Ending turn inside applies Ongoing 3 Necrotic(Save Ends.)
Emerald Sentry: HP 15/15 AC/F/R/W 18/12/20/12

Doomykins fucked around with this message at Jan 18, 2017 around 04:24

Plutonis
Mar 25, 2011




Flagelo

"Here's the strategy, cover me while I kill them to pieces!" Flagelo grunts as she charges forward in a sprint, lifting her sword and slamming it at the green skull in the bridge, splitting it in half with a single swing. "Like so!"

Minor: Using Duelist's Assault Stance
Move+Standard Run+Charge against the Emerald Sentry. Charge vs AC: 1d20+13 21 1d10+16 19 It goes down and I get 6 THP!

pre:
Flagelo   						 
HP: 40/40 (6)	        AC:	19	Passive Insight: 11
Surges: 6/7 (V: 10)	For:	18	Passive Perception: 11
Initiative: +3		Ref:	13	Action Points: 0
Speed: 5		Will:	12	Fortune Points: 2
Languages: Common, Giant	Vision: Normal

At Will			Encounter			Daily
Duelist Assault		[ ] Second Wind		       [ ] Lifestealer Greatsword
Battle Wrath          	[ ] Sohei Flurry	       [ ] Whiteflame Scale Armor
                        [ ] Stone's Endurance          [x] Wildrunners
                        [ ] Power Strike
                        [ ] Sohei Parry
                                        
Passives:.
Roll Twice on Ath rolls to Jump or Climb
+2 all defenses against opportunity attacks
Lifestealer Greatsword - Whenever you kill an enemy with this weapon you gain 6 THP
Wildrunners: When Running, Move your Speed +4.
Resist 5 Radiant

Support Persona
Kishi No Neko (Justice)
[ ]Thrust (vs AC. Melee. Deals 1d6+1 Physical Damage to one target.)
Passive: Grants +1 Defense against attacks with the Fear and Illusion keywords
Weakness: None

Plutonis fucked around with this message at Jun 6, 2017 around 02:06

Doomykins
Jun 28, 2008

Didn't you mean to ask about flowers?


(Ryuka, Tatsumi, Takashi, Noriko and Felix are up. Bouncers going Monday Morning.)

The Bloody Skeleton inside of Noriko's AoE attempts to rise but immediately takes another 4 damage and scatters to pieces for good. Most of the Boners swarm around the Bouncers and seem to be engaged in cosmetic fighting. A few break off and begin chucking their own femurs and ribs at Takashi and Felix! A sturdy bone wallops Felix across the side of the head for 4 Physical Damage! A bloodied shard of rib gouges Takashi's shoulder for 4 + 1(Weakness!) Necrotic Damage! The Bloody Skeleton cackles and in the middle of a rattling revel chucks further bones at Takashi!



Skeletons: HP: 1/1 (Dusty), HP: 10/10 (Bloody) Damage Taken 12 (E47 -> E49), ??? (Armored), 15/15 (Flaming, Explode on Death Close Burst 1)
AC/F/R/W: 14/12/12/12, Attack +4 Ranged 5, 4 Damage or 4 Necrotic Damage
Weakness Proc: Double Strike!

Bouncers: HP: ??? AC/F/R/W 17/15/15/15
Bouncer Blasts: +7 Atk
Black Tar: Difficult Terrain. Starting or Ending turn inside applies Ongoing 3 Necrotic(Save Ends.)

Doomykins fucked around with this message at Jan 18, 2017 around 04:24

Poultron
May 26, 2006

It doesn't make me happy if you call me cute, you bastard!


Lyth
The fire on Lyth's shoulders slowly begins to creep upward as a mischievous grin passes over her and her player's faces.

Ryuka
"I've been waiting for this... Don't stand too close, or else you might get..." She quickly alt tabs to hit play on the YouTube video.

Lyth (Music!)
"Burned." Lyth's flames suddenly swell to cover her entire body, singing Memento-mori's side. She dashes forward towards the clump of skeletons, with blazing speed that puts her out of combat movement to shame. Her flames creep underneath the skeleton directly in front of her, violently shooting up in a gout of fire, burning it to ash. Lyth takes a deep breath, only to release it at once at the remaining skeletons in a torrent of flaming death. With a snap of her fingers, the tiny dragon-rabbit raises herself up on her tail, leaning back on it with the smuggest grin you could imagine. "Fufufu, that's just a taste of my immeasurable power. None are safe from my punishing flame. Attack me if you dare!" She folds her arms, the flames surrounding her body dancing and spiraling around, as if taunting the skeletons.

Minor: Casting Lesser Produce Flame. Lyth is emitting a bright light out to 10 squares from her position. Lasts until the end of the encounter, or until she chooses to cast the secondary ability.
Move: Moving to H47.
Standard: Casting Burning Spray in close blast 3 at H48. VS Reflex: 1d20+11 = AUTOHIT! vs Skeletons. All creatures from H48 to E50 take 19!!! Fire damage!
Special! The next enemy that hits Lyth with a melee attack before the end of her next turn takes 3 Fire damage.
Also, I know it's a Video Game, so the ash is basically just a cosmetic effect. I have a feeling these skeletons are gonna get rezzed.


pre:
Lyth   						 
HP: 32/32		AC:	17	Passive Insight: 10
Surges: 3/6 (V: 8)	For:	16	Passive Perception: 10
Initiative: +1		Ref:	13	Action Points: 1
Speed: 6		Will:	20	Fortune Points: 1
Languages: Common, Draconic, Primordial	Vision: Normal

At Will			Encounter			Daily
Burning Spray		[ ] Second Wind			[X] Lightning Breath
Dragonfrost		[ ] Blazing Corona		[ ] Robe of Scintillation
Robe of Scintillation	[ ] Blazing Corona (S)		[ ] Flame Bracers
			[X] Dragon Breath
			[ ] Tempest Breath
			[ ] Dragonflame Mantle
			[X] Lesser Produce Flame
			[ ] Lesser Produce Flame (S)

Ongoing Effects:
Residual Burn - The next enemy that hits Lyth with a melee attack before the end of her next turn takes 3 Fire damage.
Reliable Man (Takamura) - Lyth has +2 Attack.
Lesser Produce Flame - Lyth is emitting a bright light out to 10 squares.

Passives:
Kobold, the Magician - Lyth has +1 History, and Weakness: Cold. Agi: +7 VS Reflex. Range 5. 1d6+1 Fire damage to one target.
Elemental Fire - Lyth is considered an elemental for the purposes of effects that relate to creature origin.
Everlasting Blaze - Lyth emits a dim light out to 5 squares. As a minor action, she can suppress or resume this light.
Dragon Soul - Lyth has resist 5 to Fire.
Scales of the Dragon - The first time Lyth becomes bloodied during an encounter, she gains a +2 bonus to AC until the end of the encounter.
Dragonborn Fury - When Lyth is bloodied, she gains a +2 racial bonus to attack rolls.
Ancient Soul - Dragon Breath becomes an attack spell; whenever Lyth takes Fire damage, she regains the use of Dragon Breath.
Nusemnee's Atonement - Lyth has +2 to saving throws against charm effects. In addition, she may take damage she would deal to an ally with 
			an attack, gaining resist 5 against damage taken this way.
Flame Bracers - When Lyth scores a Critical Hit, she deals an additional 1d6 Fire damage.
Cloak of Distortion - Lyth has +1 to all defenses against ranged attacks from more than 5 squares away.

Poultron fucked around with this message at Jun 5, 2017 around 17:09

A Bug
Nov 25, 2008

MOM GET THE CAMERA!



E: Posting slightly out of order since I'll be busy working tomorrow and don't want to risk missing my turn.

Tatsumi

Tatsumi took a sip of water as he watched the bouncers come out and make their grand entrance. "coooooool" he said to himself without keying up the mic. He watched as they stomped around and consumed what were presumably the scrubs of this undead hellscape, though something was amiss. "Oh poo poo, I thought this was a cutscene!" he blurts out into group chat, though thankfully keeping his voice quiet so as not to wake his grandma. Well that would explain why he was just standing there.

Capo Kappo

Kappo rushed forward to join his companions, opting for the double-safety of the high plateau and proximity to .attak. He reaches back, grinning as he takes the oversized kitchen knife from its place on his apron, followed by a large cast-iron skillet in his left hand. Though one of the perks about everything being digital was that he could heft it as effortlessly as a light saute pan. He was too far from the skeletons to actually do anything, and it would take a bit longer yet before he could muster up anything productive, but that didn't mean he couldn't have fun.

"Hey now, looks like things are starting to heat up!" it was a pun you see. Lyth burned the skeleton and... oh never mind. He began to flick his left wrist, causing the garlic and veggies in the pan to jump and saute. Wait a minute, where did those even come from? And where was the heat coming from? There wasn't any source of fire nearby yet the pan was beginning to sizzle as whatever he was cooking came together. Though there wasn't any smell or taste, it still looked like food and offered stat boosts to boot! At least it would when it was ready.

Move: to I-45

pre:
Kappo   						 
HP: 34/34		AC:	20	Passive Insight: 19
Surges: 8/8 (V: 8)	For:	18	Passive Perception: 14
Initiative: +4		Ref:	16	Action Points: 1
Speed: 6		Will:	19	
Languages: Common, Elven		Vision: Normal

At Will			Encounter			Daily
Word of Diminishment	[ ][ ] Rune of Mending		[ ] Rune of the Undeniable Dawn
Word of Exchange	[ ] Shield of Devotion		[ ] Shield of Sacrifice
Sunblade Longsword	[ ] Heroic Effort		[ ] Sunblade Longsword
			[ ] Second Wind			[ ] Shield of Protection
			[ ] Executioner's Call
			[ ] Words of Bravery


Passives:
Serene Blade: Gain 3 THP once per round when hit by enemy.
Heavy Blade Expertise: +2 to all defenses against OAs.
Last Legion Officer: Ally can shift one square or +2 AC & Reflex USoNT when targetted by power that lets them spend a healing surge.
Veteran's Armor: +1 to attack rolls and defenses UEoNT when spending an action point.

Ongoing:
Reliable Man: +2 attack from Tamakura as Overseer

Persona:
Ara Mitama (Chariot)
Bash (vs Fortitude. Melee. Deals 1d4+1 Physical Damage to one target.)
Rakukaja (Range 5. Grants +2 AC UEOMNT)
Weakness: Thunder
Fortune Points: 2

A Bug fucked around with this message at Jul 11, 2016 around 07:09

Mortify
Feb 4, 2005



Takashi

"Time to save the squishy," Takashi announces to his stream, "Maybe Lyth isn't so bad, huh?" To the group he announces, "Let's back Flagelo up; the bouncers are the real targets!"

---

.attak

Leaping off the raised platform, .attak tosses two molten daggers, each hitting a skeleton in the ribs and bursting into flames. Before he has even landed, his sword extends into a long whip of shining obsidian blades, lashing around the neck of the dusty bones behind them and popping the skull clean off. The blade returns to a khopesh shape, raised for the next assault.

  • DR2 to all ranged reduces the skeleton bone damage to 2 (4-2 and 1-2 = 2)
  • Move: to H48
  • Standard: Lodestone Lure vs Will @ G46: 1d20+12 18 for 4 damage which should kill it, so no secondary effects.
  • Minor: Battlemind's Demand - Skel in H49. Marked until I use the power again.
  • Let me know when marked enemies shift.



pre:
.attak   						 
HP: 44/46 (THP: 0)       AC:   21    Passive Insight: 11
Surges: 13/13 (V: 11)    For:  17    Passive Perception: 11
Initiative: +5   	 Ref:  15    Action Points: [1]
Speed: 6(5)              Will: 19    Vision: Darkvision
Languages: Common, Primordial
Power Points: [4]        Fortune Points: [2]

At Will			Encounter			Daily
Battlemind's Demand     [ ] Persistent Harrier          [ ] Living Fortress
Blurred Step            [ ] Infernal Wrath              [ ] Inspiring Fortitude
Mind Spike              [ ] Mark of the Vigilante
Conductive Defense
Twisted Eye
Lodestone Lure 

Passives:
Reinforced: After taking damage - +1 all defenses for the remainder of the round.
Vigilante: Enemies hit are marked until EOMNT., and +2 defenses against OAs.
Molten: DR6 vs. Fire
Shielded: DR2 vs. all ranged/area attacks.
Resolve: +2 saving throws against poison, weakened, slowed or immobilize.
Bloodhunt: +1 to attacks against bloodied enemies.

Mortify fucked around with this message at Jun 7, 2017 around 06:31

Mirthless
Mar 27, 2011

a scattering of schizophrenic first worlders who have long ago burned their brains to ash in the radiant heat of their own imaginings



(edit: ph)

Noriko

Memento-Mori

Memento-Mori moves to J46
Casts Illusory Ambush on the southernmost bouncer
Illusory Ambush vs Will: 1d20+8 10 1d6+5 7 (miss)
Trigger Orb of Deception (missed power)
Retarget Illusory Ambush on Northernmost bouncer
Illusory Ambush vs Will: 1d20+12 17 1d6+5 6 (hit)

Northern bouncer takes -2 penalty to attacks until the end of my next turn

pre:
Memento-Mori   						 
HP: 31/31 (THP: 0)       AC:   18    Passive Insight: 11
Surges: 6/6 (V: 7)       For:  14    Passive Perception: 11
Initiative: +5   	 Ref:  17    Action Points: [1]
Speed: 6                 Will: 19    Vision: Darkvision
Languages: Common, Deep Speech

At Will			Encounter			Daily			Fortune [2]
One with Shadow     [ ] Templar's Fist              [ ] Phantom Chasm           Sekunda
Ghost Sound         [X] Grasping Shadows            N/M Horrid Whispers         Terror
Light               [ ] Maze of Mirrors
Mage Hand           [ ] Shield  
Prestidigitation    [ ] Moonstride
Winged Horde        [X] Orb of Deception
Illusory Ambush

Passives:
+1 to Push, Pull, and Slide effects caused by Memento-Mori
Can speak and understand Abyssal as long as Gem of Colloquy is equipped
Weakness to Poison

Mirthless fucked around with this message at Jul 11, 2016 around 14:12

Doomykins
Jun 28, 2008

Didn't you mean to ask about flowers?


(Felix and Tatsumi still need to go. Tsukiyo is up. Skeletons go Tuesday Morning.)

quote:

E: Posting slightly out of order since I'll be busy working tomorrow and don't want to risk missing my turn.

(You already missed the Surprise Round. Take your turn, you have a Standard and Minor left.)

The Bouncers advance! The Northern Bouncer spews tar everywhere again with an erratic slam! The Southern Bouncer closes to Tsukiyo and fires out a wildly wavering beam of necromantic energies and black tar that temporarily engulfs her! It draws her inside the wild technonecromantic death coffin, chews her up for 9 Necromantic Damage and rotates to spit her out at J57!

: "OI! IS THIS THE ELIXIR YA HOLD UNTIL THE END OF THE GAME!? Use yer Personas, rookies!"



Skeletons: HP: 1/1 (Dusty), HP: 10/10 (Bloody), 20/20 (Armored), 15/15 (Flaming, Explode on Death Close Burst 1)
E49 (Bloody) - Dead
H49 (Bloody) - Marked(Takashi)
E50 (Armored) - 1/20, Bloodied
AC/F/R/W: 14/12/12/12, Attack +4 Ranged 5, 4 Damage or 4 Necrotic Damage
Weakness Proc: Double Strike!

Bouncers: HP: ??? AC/F/R/W 17/15/15/15
G57 -> G51: 6 Damage Taken, -2 Atk UEONT Mori
Bouncer Blasts: +7 Atk vs AC
Bouncer Grab: +7 Atk vs Reflex, 1d8+4 Necrotic, Moves Target
Black Tar: Difficult Terrain. Starting or Ending turn inside applies Ongoing 3 Necrotic(Save Ends.)

Doomykins fucked around with this message at Jan 18, 2017 around 04:26

Captain Splashback
Jan 1, 2007

BY APPOINTMENT TO HER MAJESTY
QUEEN ELIZABETH II
SPLASHBACK HOLDINGS LTD
PUCKINS AND PRINTERS PURVEYORS


Felix Bedford III
Felix grins as Flagelo makes short work of the Emerald Sentry. He drat near jumps out of his chair at the stunning VR animation of the femur bone flung by a belligerent boner clocks him in the side of his head. He couldn't help but raise his hand to touch the side of his head where it would've hit in reality. He adjusts his headphones; sounds like his folks are still watching game shows. "Nobody hits me..."

Brackish_Gaijin
Having taken a bone to the face, Brackish_Gaijin looses an arrow at the most likely culprit and returns the offending boner to the dust. The Bouncers are approaching! "Those look pretty mean. Wonder if they explode when they die?"

Standard: vs Skeleton at G46, Roll vs AC Skeleton: 1d20+9 16, just hitting it hard enough to restore dust to dust: 1d8+5 11
Move: to G47

pre:
Brackish_Gaijin   						 
HP: 28/32		AC:	16	Passive Insight: 10
Surges: 7/7 (V: 8)	For:	13	Passive Perception: 10
Initiative: +6		Ref:	17	Action Points: 1
Speed: 6		Will:	15	Fortune Points: 2
Languages: Common, Damaran	Vision: Normal

At Will			Encounter			Daily
Ninja-to Rush		[ ] Heroic Effort		[ ] Summon the Mists
Poisonous Shuriken	[ ] Assassin's Strike		[ ]
Whirling Kusari-gama	[ ] 
			[ ] 
			[ ] 
			[ ] 
			[ ] 
			[ ] 

Passives:.
Attack Finesse (Executioner) - 1/turn, deal 1d8/2d8/3d8 (by tier) extra dmg with a weapon attack using a one-handed weapon, garrote, blowgun, or shortbow.
Quick Swap (Executioner) - 1/turn, Brackish_Gaijin can draw or stow a weapon as a free action, and then draw another weapon.
Way of the Ninja - Gain at-will powers; gain proficiency with shuriken and kusari-gama and assassin class features apply to these weapons.
Death Attack - An enemy Brackish_Gaijin hits and damages with a melee/ranged attack is left with 10 HP or fewer: may automatically reduce to 0 HP.
Bow Expertise - When using a bow, +1/2/3 (by tier) to attack, +1/2/3 (by tier) damage to one creature that isn't adjacent to other creatures.
Stubborn Survivor - +2 to saving throws when you have no Action Points remaining
Two-Weapon Defense - +1 to AC and Reflex while holding a weapon in each hand.
Venom Hand Assassin – After short or extended rest, weapon deals 1d8 extra poison damage on next successful attack.

Support Personnel
Nigi Mitama (Temperance)
[ ] Garu (vs. Reflex. Range 5. Deals 1d6+1 Thunder Damage to one target).
[ ] Posumundi (Range 5. Grants Saving Throw with +1 Bonus against Poison or Physical Ongoing).
Passive: +1 Healing Surge Value.
Weakness: Lightning.


Plutonis
Mar 25, 2011




Flagelo

The swordswoman grunts as she's taken by the mechanical monstrosity's combo attack, emerging while covered in goo.

Tsukiyo

"Bleh! I guess I should be glad the VR doesn't imitate that kind of gross stuff yet."

Flagelo

Flagelo leaps towards the Bouncer, assuming a fierce battle stance to strike at her opponent, only for the weapon to bounce against the creature's powerful armor. "drat it, this stupid goop is slowing me... Justice Kitty, make an opening to me!" She says while summoning her Persona, who thrusts at the Bouncer's armor with a spear strike that doesn't seem to do much damage.


Move: to K-56
Standard: Melee Basic Melee Basic Attack vs AC: 1d20+12 15 1d10+16 21 Gah gently caress this dicebot.
Minor: Using Stone's Endurance to gain Resist 5 All.
Free: Persona Thrust: 1d20+7 25 1d6+1 2


pre:
Flagelo   						 
HP: 37/40 ()	        AC:	19	Passive Insight: 11
Surges: 7/7 (V: 8)	For:	18	Passive Perception: 11
Initiative: +3		Ref:	13	Action Points: 1
Speed: 5		Will:	12	Fortune Points: 2
Languages: Common, Giant	Vision: Normal

At Will			Encounter			Daily
Duelist Assault		[ ] Second Wind		       [ ] Lifestealer Greatsword
Battle Wrath          	[ ] Sohei Flurry	       [ ] Whiteflame Scale Armor
                        [x] Stone's Endurance
                        [ ] Power Strike
                        [ ] Sohei Parry
                                        
Passives:.
Roll Twice on Ath rolls to Jump or Climb
+2 all defenses against opportunity attacks
Lifestealer Greatsword - Whenever you kill an enemy with this weapon you gain 6 THP
Resist 5 Radiant

Support Persona
Kishi No Neko (Justice)
[x]Thrust (vs AC. Melee. Deals 1d6+1 Physical Damage to one target.)
Passive: Grants +1 Defense against attacks with the Fear and Illusion keywords
Weakness: None

Plutonis fucked around with this message at Jun 6, 2017 around 02:07

A Bug
Nov 25, 2008

MOM GET THE CAMERA!



Tatsumi

Tatsumi seemed to be reacting a bit sluggishly. Could it be? Was he... bad at video games? Protect the squishies, right! Wait, was he one of the squishies? No, his stuff worked in melee... but he wasn't a tank? Or a DPS either. Man this stuff was confusing. "Well, it's only a game" he mused to himself with mic closed before acting.

Capo Kappo

Better late than never though, he joined the fray. Takamura-sensei's advice had reminded him that Personas were a thing that existed. "Right, protect the squishies! On it!" he says through group chat as he activates his persona... the angry red drop with a face appearing to bless the dragon rabbit. "Wait, is it cool to call people squishy? I don't wanna be rude." but didn't dwell on it as he hopped down from the ledge under the railing and rushed forward to attack the skeleton next to .attak. He swung his skillet like a club, impacting the skeleton in front of him with the bottom part where the heat should be. Despite not having a fire source there was the faintest bit of a sizzle as the veggies in the pan went from raw to translucent.

Free Action: Using Sunblade Longsword to make weapon damage radiant.
Fortune: Casting Rakukaja on Lyth. +2 AC until end of my next turn.
Standard: Charge to I48, Attacking Skeleton at H49 for 6 radiant damage.

pre:
Kappo   						 
HP: 34/34		AC:	20	Passive Insight: 19
Surges: 8/8 (V: 8)	For:	18	Passive Perception: 14
Initiative: +4		Ref:	16	Action Points: 1
Speed: 6		Will:	19	
Languages: Common, Elven		Vision: Normal

At Will			Encounter			Daily
Word of Diminishment	[ ][ ] Rune of Mending		[ ] Rune of the Undeniable Dawn
Word of Exchange	[ ] Shield of Devotion		[ ] Shield of Sacrifice
Sunblade Longsword	[ ] Heroic Effort		[ ] Sunblade Longsword
			[ ] Second Wind			[ ] Shield of Protection
			[ ] Executioner's Call
			[ ] Words of Bravery


Passives:
Serene Blade: Gain 3 THP once per round when hit by enemy.
Heavy Blade Expertise: +2 to all defenses against OAs.
Last Legion Officer: Ally can shift one square or +2 AC & Reflex USoNT when targetted by power that lets them spend a healing surge.
Veteran's Armor: +1 to attack rolls and defenses UEoNT when spending an action point.

Ongoing:
Reliable Man: +2 attack from Tamakura as Overseer

Persona:
Fortune Points: 1

Ara Mitama (Chariot)
Bash (vs Fortitude. Melee. Deals 1d4+1 Physical Damage to one target.)
Rakukaja (Range 5. Grants +2 AC UEOMNT)
Weakness: Thunder

Doomykins
Jun 28, 2008

Didn't you mean to ask about flowers?


(Ryuka, Tatsumi, Takashi, Noriko and Felix are up. Bouncers go Tuesday Night.)

Tatsumi charges in and strikes the Bloody Skeleton at H49, revealing the obvious weakness of the dead... Radiant Damage! The bloody bones fall Prone and take some extra damage!

Felix: G46 is already dead. Striking and killing H49 instead.

RATTLE ME BONES! The skeletal hordes begin swarming nearby targets! Thrown bones and a swung armored fist pummel Felix for 12 Physical Damage! Dozens of flung femurs and angry fists beat down on Tsukiyo but are unable to break through her defenses.



Skeletons: HP: 1/1 (Dusty), HP: 10/10 (Bloody), 20/20 (Armored), 15/15 (Flaming, Explode on Death Close Burst 1)
H49 (Bloody) - DEAD
E50 -> F48 (Armored) - 1/20, Bloodied
AC/F/R/W: 14/12/12/12, Attack +4 Ranged 5, 4 Damage or 4 Necrotic Damage
Weakness: Radiant
Weakness Proc: Double Strike!

Bouncers: HP: ??? AC/F/R/W 17/15/15/15
G51: 6 Damage Taken, -2 Atk UEONT Mori
K54: 2 Damage Taken
Bouncer Blasts: +7 Atk vs AC
Bouncer Grab: +7 Atk vs Reflex, 1d8+4 Necrotic, Moves Target
Black Tar: Difficult Terrain. Starting or Ending turn inside applies Ongoing 3 Necrotic(Save Ends.)

Doomykins fucked around with this message at Jun 3, 2017 around 00:44

Mortify
Feb 4, 2005



Takashi

Getting into the rhythm of combat, Takashi leans closer to his monitors, "Get ready! One bouncer coming up!"

---

.attak

Raising his sword above his head in a long arc, .attak sends the whiplike blade flying towards the nearest coffin shaped monstrosity. Wrapping around one of its many spider-like limbs, .attak gives the weapon a mighty jerk with one arm as his other throws another molten dagger. As the dagger sails through the air a bolt of lightning comes from the heavens, striking the knife just as it drives itself into the glass window of the bouncer's frame. Off balance, the creature comes barreling forward to topple next to .attak and his allies, facedown. The obsidian shards of his sword keep the monster from straying too far.

  • Standard: Lodestone Lure (Aug 2) vs Will - bouncer in F50: 1d20+12 16 vs Will for 1d10+5 13 damage.
  • Lodestone Lure: Bouncer is pulled such that its top-left square is in E48, and it is knocked prone (CA for everyone). Skeleton in F48 is forcibly moved to E47 by this.
  • Lodestone Lure: Bouncer cannot move to any square that is not adjacent to me until EOMNT.
  • Minor: Battlemind's Demand on Bouncer. Marked until I say otherwise.
  • Free: Zio (vs. Reflex): 1d20+7 25 vs Reflex 1d6+1 7 damage
  • Let me know when marked enemies shift or attack my friends without including me.


pre:
.attak   						 
HP: 44/46 (THP: 0)       AC:   21    Passive Insight: 11
Surges: 13/13 (V: 11)    For:  17    Passive Perception: 11
Initiative: +5   	 Ref:  15    Action Points: [1]
Speed: 6(5)              Will: 19    Vision: Darkvision
Languages: Common, Primordial
Power Points: [2/4]      Fortune Points: [1/2]

At Will			Encounter			Daily
Battlemind's Demand     [ ] Persistent Harrier          [ ] Living Fortress
Blurred Step            [ ] Infernal Wrath              [ ] Inspiring Fortitude
Mind Spike              [ ] Mark of the Vigilante
Conductive Defense
Twisted Eye
Lodestone Lure 

Passives:
Reinforced: After taking damage - +1 all defenses for the remainder of the round.
Vigilante: Enemies hit are marked until EOMNT., and +2 defenses against OAs.
Molten: DR6 vs. Fire
Shielded: DR2 vs. all ranged/area attacks.
Resolve: +2 saving throws against poison, weakened, slowed or immobilize.
Bloodhunt: +1 to attacks against bloodied enemies.

Persona:
Geomental (Sun)
Zio (vs Reflex. Range 5. Deals 1d6+1 Lightning Damage to one target.)
Passive: +1 Dungeoneering
Weakness: Necrotic

Mortify fucked around with this message at Jun 7, 2017 around 06:32

Captain Splashback
Jan 1, 2007

BY APPOINTMENT TO HER MAJESTY
QUEEN ELIZABETH II
SPLASHBACK HOLDINGS LTD
PUCKINS AND PRINTERS PURVEYORS


Brackish_Gaijin
Brackish_Gaijin stares in a state of disbelief as Flagelo is sucked into and spit out of the bouncer's gooey maw. "That thing has got to go." More thrown bones hit him and a little warning on his HUD begins to flash red. "This is not good!" Taking Takamura's advice, he sets his persona out to attack the Bouncer: "Nigi Mitama, fry that thing!"

Fortune Point: Garu (vs. Reflex. Range 5. Deals 1d6+1 Thunder Damage to one target): Garu vs. Coffinbot AC: 1d20+7 20 (HIT!) dealing thunder damage: 1d6+1 4

Pleased with the Persona's successful hit, Brackish_Gaijin now turns to deal with the persistent Boners standing beside him: "What are you looking at?" he asks the one approaching him at F47. Drawing his two daggers, and thereby granting +1 to Bracky's AC and Reflex, Brackish_Gaijin thrusts one of his daggers into the skeleton.

Standard: Attacking Skeleton F-47, Roll vs AC: 1d20+9 26, which is a HIT! for a solid: 1d4+5 8 damage.

As that bony cocksucker bites the dust, Brackish_Gaijin moves back a step to H46, and waves his hand at the skeletons in a 'come get some' motion. "Step right up, folks! Who's next?"

pre:
Brackish_Gaijin   						 
HP: 16/32		AC:	16	Passive Insight: 10
Surges: 7/7 (V: 8)	For:	13	Passive Perception: 10
Initiative: +6		Ref:	17	Action Points: 1
Speed: 6		Will:	15	Fortune Points: 1
Languages: Common, Damaran	Vision: Normal

At Will			Encounter			Daily
Ninja-to Rush		[ ] Heroic Effort		[ ] Summon the Mists
Poisonous Shuriken	[ ] Assassin's Strike		[ ]
Whirling Kusari-gama	[ ] 
			[ ] 
			[ ] 
			[ ] 
			[ ] 
			[ ] 

Ongoing
Reliable Man: +2 attack from Takamura as Overseer.
Passives:.
Attack Finesse (Executioner) - 1/turn, deal 1d8/2d8/3d8 (by tier) extra dmg with a weapon attack using a one-handed weapon, garrote, blowgun, or shortbow.
Quick Swap (Executioner) - 1/turn, Brackish_Gaijin can draw or stow a weapon as a free action, and then draw another weapon.
Way of the Ninja - Gain at-will powers; gain proficiency with shuriken and kusari-gama and assassin class features apply to these weapons.
Death Attack - An enemy Brackish_Gaijin hits and damages with a melee/ranged attack is left with 10 HP or fewer: may automatically reduce to 0 HP.
Bow Expertise - When using a bow, +1/2/3 (by tier) to attack, +1/2/3 (by tier) damage to one creature that isn't adjacent to other creatures.
Stubborn Survivor - +2 to saving throws when you have no Action Points remaining
Two-Weapon Defense - +1 to AC and Reflex while holding a weapon in each hand.
Venom Hand Assassin – After short or extended rest, weapon deals 1d8 extra poison damage on next successful attack.

Support Personnel
Nigi Mitama (Temperance)
[ x ] Garu (vs. Reflex. Range 5. Deals 1d6+1 Thunder Damage to one target).
[ ] Posumundi (Range 5. Grants Saving Throw with +1 Bonus against Poison or Physical Ongoing).
Passive: +1 Healing Surge Value.
Weakness: Lightning.


Mirthless
Mar 27, 2011

a scattering of schizophrenic first worlders who have long ago burned their brains to ash in the radiant heat of their own imaginings



Noriko

"So many... Where...?" She pauses for a moment, looking for an opening. "Ah!"

Memento-Mori

Leaping off the platform, Memento-Mori slides to a stop at J49. Pointing to Flagelo, she speaks a single command: "Fall."

The ground beneath them erupts, knocking the whole crowd to the floor as half-rotten hands and lengths of spectral chain begin to wrap around Flagelo's attackers, dragging them down into the morass of shifting rock, leaving Flagelo the only one standing in the group. Taking advantage of the momentum, Mori pops a cooldown to give Flagelo a chance to escape. With power in her voice, she speaks another command: "Rise." The pit gives way to a horde of screaming ghosts, a whirlwind of shrieking banshees that distract the horde from anything but their own perilous position.

Phantom Chasm centered at K56; Bouncer, J56, J57, K57, L56, L57 Willpower: 6#1d20+8 16 26 14 13 25 26 2d6+5 7 (all hit) (only targets hostile) (psychic dam)
All targets hit are knocked prone and immobilized UEONT. Zone is created until end of encounter, enemies entering the zone are knocked prone.

Action Point:
Winged Horde vs Will centered at K56; Bouncer, J56, J57, K57, L56, L57: 6#1d20+8 17 24 28 28 13 24 1d6+1 4 (all hit) (only targets hostile) (psychic dam)
Crit Rolls vs J57, K57 psychic dam: 2#1d6 1 6 (J57 takes 8 damage, K57 takes 11 damage)
(Targets hit cannot take attacks of opportunity UEONT)


pre:
Memento-Mori   						 
HP: 31/31 (THP: 0)       AC:   18    Passive Insight: 11
Surges: 6/6 (V: 7)       For:  14    Passive Perception: 11
Initiative: +5   	 Ref:  17    Action Points: [0]
Speed: 6                 Will: 19    Vision: Darkvision
Languages: Common, Deep Speech

At Will			Encounter			Daily			Fortune [2]
One with Shadow     [ ] Templar's Fist              [X] Phantom Chasm           Sekunda
Ghost Sound         [X] Grasping Shadows            N/M Horrid Whispers         Terror
Light               [ ] Maze of Mirrors
Mage Hand           [ ] Shield  
Prestidigitation    [ ] Moonstride
Winged Horde        [X] Orb of Deception
Illusory Ambush

Passives:
+1 to Push, Pull, and Slide effects caused by Memento-Mori
Can speak and understand Abyssal as long as Gem of Colloquy is equipped
Weakness to Poison

Mirthless fucked around with this message at Jul 11, 2016 around 20:12

Doomykins
Jun 28, 2008

Didn't you mean to ask about flowers?


(Ryuka and Tatsumi are up.)

Blasting the Bouncer with Zio reveals a Lightning Weakness.



Skeletons: HP: 1/1 (Dusty), HP: 10/10 (Bloody), 20/20 (Armored), 15/15 (Flaming, Explode on Death Close Burst 1)
F48 (Armored) - 1/20 HP, Bloodied
F57 (Armored - 12/20 HP
J56 (Bloody) - 4/15, Prone, Immobilized
J57 (Bloody) - DEAD
K57 (Bloody) - DEAD
L56 (Armored) - 9/20, Prone, Immobilized
L57 (Armored) - 9/20, Prone, Immobilized
AC/F/R/W: 14/12/12/12, Attack +4 Ranged 5, 4 Damage or 4 Necrotic Damage
Weakness: Radiant
Weakness Proc: Double Strike!

Bouncers: HP: ??? AC/F/R/W 17/15/15/15
G51 -> F49: 31 Damage Taken, Marked(Takashi), Prone
K54: 2 Damage Taken
Bouncer Blasts: +7 Atk vs AC
Bouncer Grab: +7 Atk vs Reflex, 1d8+4 Necrotic, Moves Target
Black Tar: Difficult Terrain. Starting or Ending turn inside applies Ongoing 3 Necrotic(Save Ends.)
Weakness: Lightning

Doomykins fucked around with this message at Jun 3, 2017 around 00:44

Poultron
May 26, 2006

It doesn't make me happy if you call me cute, you bastard!


Ryuka
"Great work, pupper! Just what I needed! Time to finish this!"

Lyth
The diminutive dragon raises herself up as high as she can on her tail, drawing in a deep breath. A dark cloud forms just overhead, swirling ominously over the bouncer and the skeletons in front of her. Brief flashes of lightning echo throughout the storm cloud, practically straining to be released. Lyth finishes drawing in breath, holding it for a brief moment. She spits five balls of fire straight into the cloud above, one after the other.

"Now... Persona!" Kobold bursts into being above her, holding out its staff to point at the enemies in front, with Lyth following suit. With a violent CRACK! of thunder, lightning crashes down on all four targets, as well as Lyth herself. An enormous gout of flame shoots out from the ground beneath each of them, charring the skeletons to ash. Lyth's blazing aura grows even wider, a hellish sort of campfire centered on the dragon-bunny. The bouncer is struck with repeated strikes of lightning, with a sudden fireball crashing into it and punctuating the attack. Lyth lowers herself onto her tail, Kobold following closely behind.

Ryuka
"Honestly, is the whole game going to be like this?" She scoffs into the microphone, automatic lip sync making Lyth mirror her words. "This is hardly a challenge for someone of my power."

Minor: Activating Blazing Corona! Lyth has an aura 1 that lasts until the end of her next turn. Any enemy that starts its turn in the aura takes 5 Fire damage.
Standard: Casting Lightning Breath. Close blast 3 at G46-E48. 1d20+10 = 20. HIT! Lyth deals 22 Lightning damage to all creatures in the blast! The Bouncer takes 26 Lightning damage, thanks to its weakness!
Move: Moving to G46.
Persona! Kobold attacks the Bouncer at G48-E50. 1d20+7 = 14. HIT (with CA)! Kobold deals 4 Fire damage!


pre:
Lyth   						 
HP: 32/32		AC:	17	Passive Insight: 10
Surges: 3/6 (V: 8)	For:	16	Passive Perception: 10
Initiative: +1		Ref:	13	Action Points: 1
Speed: 6		Will:	20	Fortune Points: 1
Languages: Common, Draconic, Primordial	Vision: Normal

At Will			Encounter			Daily
Burning Spray		[ ] Second Wind			[X] Lightning Breath
Dragonfrost		[X] Blazing Corona		[ ] Robe of Scintillation
Robe of Scintillation	[ ] Blazing Corona (S)		[ ] Flame Bracers
			[X] Dragon Breath
			[ ] Tempest Breath
			[ ] Dragonflame Mantle
			[X] Lesser Produce Flame
			[ ] Lesser Produce Flame (S)

Ongoing Effects:
Blazing Corona - Lyth has an aura 1 until the end of her next turn. Any enemy that starts its turn in the aura takes 5 Fire damage.
Crackling Scales - Until the end of Lyth's next turn, whenever an enemy hits her with a melee attack, she pushes that enemy 1 square and they take 5 Lightning damage. Sustain minor.
Reliable Man (Takamura) - Lyth has +2 Attack.
Lesser Produce Flame - Lyth is emitting a bright light out to 10 squares.

Passives:
Kobold, the Magician - Lyth has +1 History, and Weakness: Cold. Agi: +7 VS Reflex. Range 5. 1d6+1 Fire damage to one target.
Elemental Fire - Lyth is considered an elemental for the purposes of effects that relate to creature origin.
Everlasting Blaze - Lyth emits a dim light out to 5 squares. As a minor action, she can suppress or resume this light.
Dragon Soul - Lyth has resist 5 to Fire.
Scales of the Dragon - The first time Lyth becomes bloodied during an encounter, she gains a +2 bonus to AC until the end of the encounter.
Dragonborn Fury - When Lyth is bloodied, she gains a +2 racial bonus to attack rolls.
Ancient Soul - Dragon Breath becomes an attack spell; whenever Lyth takes Fire damage, she regains the use of Dragon Breath.
Nusemnee's Atonement - Lyth has +2 to saving throws against charm effects. In addition, she may take damage she would deal to an ally with 
			an attack, gaining resist 5 against damage taken this way.
Flame Bracers - When Lyth scores a Critical Hit, she deals an additional 1d6 Fire damage.
Cloak of Distortion - Lyth has +1 to all defenses against ranged attacks from more than 5 squares away.

Poultron fucked around with this message at Jun 5, 2017 around 17:09

A Bug
Nov 25, 2008

MOM GET THE CAMERA!



Capo Kappo

"Hang on just a little longer! This thing's almost scrap, we'll be there pronto" he called out to Tsukiyo, meanwhile swinging his blade at the bouncer nearby. It wasn't a solid hit, but it was at least something, and when his blade impacted the skillet he held in his offhand flared up. There were no tastes or smells of course, but there was a visible wafting of golden-brown mist that could only be an approximation of aroma throughout the vicinity. "Aha~! Now we're cooking! Heads up Gaijin!" he calls out as he flicks his wrist, tossing a perfectly idyllic okonomiyaki to the party's ninja. When he did that the wafting aroma carried around the area, spreading to his groupmates invigorate them as well. At least stats-wise. Digital food didn't do much for real bellies.

Minor: Rune of Mending on Brackish with Rune of Protection. Brackish can spend a healing surge and gain his choice of either gain +2 AC/Reflex USONT or shift 1 square as free action (Last Legion Officer). All allies within 5 squares (everyone but Flagelo) and myself gain +1 to all defenses UEOMNT.
Move: to G47, moving the long way to avoid the OA.
Standard: Rune of Exchange (Protection) vs Bouncer at G48 for 7 radiant damage. Bouncer has -2 all defenses UEOMNT, next ally to hit Bouncer gains +3 AC UEOMNT.

Rune of Protection state: All adjacent allies gain resist 2 to all damage.

pre:
Kappo   						 
HP: 34/34		AC:	21	Passive Insight: 19
Surges: 8/8 (V: 8)	For:	19	Passive Perception: 14
Initiative: +4		Ref:	17	Action Points: 1
Speed: 6		Will:	20	
Languages: Common, Elven		Vision: Normal

At Will			Encounter			Daily
Word of Diminishment	[X][ ] Rune of Mending		[ ] Rune of the Undeniable Dawn
Word of Exchange	[ ] Shield of Devotion		[ ] Shield of Sacrifice
Sunblade Longsword	[ ] Heroic Effort		[ ] Sunblade Longsword
			[ ] Second Wind			[ ] Shield of Protection
			[ ] Executioner's Call
			[ ] Words of Bravery


Passives:
Serene Blade: Gain 3 THP once per round when hit by enemy.
Heavy Blade Expertise: +2 to all defenses against OAs.
Last Legion Officer: Ally can shift one square or +2 AC & Reflex USoNT when targetted by power that lets them spend a healing surge.
Veteran's Armor: +1 to attack rolls and defenses UEoNT when spending an action point.

Ongoing:
Reliable Man: +2 attack from Tamakura as Overseer
Rune of Protection: Adjacent allies gain resist 2 to all damage.
Sunblade Longsword: Weapon damage is radiant.

Persona:
Fortune Points: 1
Ara Mitama (Chariot)
Bash (vs Fortitude. Melee. Deals 1d4+1 Physical Damage to one target.)
Rakukaja (Range 5. Grants +2 AC UEOMNT)
Weakness: Thunder

A Bug fucked around with this message at Jul 13, 2016 around 05:59

Doomykins
Jun 28, 2008

Didn't you mean to ask about flowers?


(Tsukiyo's up. Skeletons go Wednesday Morning.)

(Noticing a formatting error on a lot of combat blocks: Personas can use all of their powers "At-Will." The only limit is your Fortune Points.)

With a deft bouncing of the spider legs the elongated coffin-bots spring to their feet(Stand as Minor.) The Northern Bouncer rises as a smoldering, twitching heap emitting sparks, smog and cackles... the swirling mass of skeletons and tar within bubbles violently before rays of necromantic blight fire off at Tatsumi, Takashi and Ryuka! They go flying to the sides or can be withstood! The Northern Bouncer Shifts to the side, looming over Takashi as its ticks close to him. The Southern Bouncer smashes the ground around it and immediately inflicts Tsukiyo with Ongoing Necrotic 3(Save Ends)! She's inside Difficult Terrain as well! The impact batters her for a reduced 3 Necrotic Damage!



Skeletons: HP: 1/1 (Dusty), HP: 10/10 (Bloody), 20/20 (Armored), 15/15 (Flaming, Explode on Death Close Burst 1)
F48 (Armored) - 1/20 HP, Bloodied
F57 (Armored - 12/20 HP
J56 (Bloody) - 4/15, Prone, Immobilized
L56 (Armored) - 9/20, Prone, Immobilized
L57 (Armored) - 9/20, Prone, Immobilized
AC/F/R/W: 14/12/12/12, Attack +4 Ranged 5, 4 Damage or 4 Necrotic Damage
Weakness: Radiant
Weakness Proc: Double Strike!

Bouncers: HP: ??? AC/F/R/W 17/15/15/5
F49 -> G50: 2/70 HP, Marked(Takashi), Bloodied, Weakness CD USONT
K54: 68/70 HP
Bouncer Blasts: +7 Atk vs AC
Bouncer Grab: +7 Atk vs Reflex, 1d8+4 Necrotic, Moves Target
Stand from Prone as Minor
Black Tar: Difficult Terrain. Starting or Ending turn inside applies Ongoing 3 Necrotic(Save Ends.)
Weakness: Lightning

Doomykins fucked around with this message at Jun 3, 2017 around 00:46

Mortify
Feb 4, 2005



Takashi

Takashi smiles knowingly, having saved this move for just this occassion.

---

.attak

.attak was ready for the coffin to act, and when it begins to spew bolts of necrotic energy at him, his metal plates heat to a white glow. The air shimmers temporarily, and he is gone...

... with a clang of metal on metal, the coffin is pushed forward for the last time, a jackal-headed form with sword in hand standing triumphantly behind it.

"Not so tough, eh boys and girls?"

  • Trigger: Bouncer attacked me
  • Reaction: Persistent Harrier vs AC: 1d20+13 27 v AC for 1d10+5 9 damage which should kill it.
  • Persistent Harrier: .attak teleports to G52
  • No current marks.


pre:
.attak   						 
HP: 44/46 (THP: 0)       AC:   21    Passive Insight: 11
Surges: 13/13 (V: 11)    For:  17    Passive Perception: 11
Initiative: +5   	 Ref:  15    Action Points: [1]
Speed: 6(5)              Will: 19    Vision: Darkvision
Languages: Common, Primordial
Power Points: [2/4]      Fortune Points: [1/2]

At Will			Encounter			Daily
Battlemind's Demand     [x] Persistent Harrier          [ ] Living Fortress
Blurred Step            [ ] Infernal Wrath              [ ] Inspiring Fortitude
Mind Spike              [ ] Mark of the Vigilante
Conductive Defense
Twisted Eye
Lodestone Lure 

Passives:
Reinforced: After taking damage - +1 all defenses for the remainder of the round.
Vigilante: Enemies hit are marked until EOMNT., and +2 defenses against OAs.
Molten: DR6 vs. Fire
Shielded: DR2 vs. all ranged/area attacks.
Resolve: +2 saving throws against poison, weakened, slowed or immobilize.
Bloodhunt: +1 to attacks against bloodied enemies.

Persona:
Geomental (Sun)
Zio (vs Reflex. Range 5. Deals 1d6+1 Lightning Damage to one target.)
Passive: +1 Dungeoneering
Weakness: Necrotic

Mortify fucked around with this message at Jun 7, 2017 around 06:32

Doomykins
Jun 28, 2008

Didn't you mean to ask about flowers?


(Everybody is up. All Monsters go Thursday Night.)

The bones fly as Skeletons swarm! Tatsumi defends against all comers, Lyth is bonked in the noggin for 4 Physical Damage! A single Critically tossed Bone whacks Takashi across the snout for a Reduced 6 Physical Damage. Tsukiyo is mobbed and sufficiently flanked as dozens of thrown fists and femurs fly towards her, several finding their target for 20 Damage! Humerusly several of the Skeletons rush into the Proning zone and fall flat but are no less enthusiastic in their desire to maim poor Tsukiyo.



Skeletons: HP: 1/1 (Dusty), HP: 10/10 (Bloody), 20/20 (Armored), 15/15 (Flaming, Explode on Death Close Burst 1)
F48 (Armored) - 1/20 HP, Bloodied
F57 (Armored - 12/20 HP
J56 (Bloody) - 4/15, Prone
L56 (Armored) - 9/20, Prone
L57 (Armored) - 9/20, Prone
J57, K57 - Prone
AC/F/R/W: 14/12/12/12, Attack +4 Ranged 5, 4 Damage or 4 Necrotic Damage
Weakness: Radiant
Weakness Proc: Double Strike!

Bouncers: HP: ??? AC/F/R/W 17/15/15/5
K54: 68/70 HP
Bouncer Blasts: +7 Atk vs AC
Bouncer Grab: +7 Atk vs Reflex, 1d8+4 Necrotic, Moves Target
Stand from Prone as Minor
Black Tar: Difficult Terrain. Starting or Ending turn inside applies Ongoing 3 Necrotic(Save Ends.)
Weakness: Lightning

Doomykins fucked around with this message at Jun 3, 2017 around 00:47

Plutonis
Mar 25, 2011




Flagelo

*Sigh* "Might as well go out with a blast huh." Tsukiyo sighs as her health bar quickly depletes from being assaulted from all sides by enemies. Guess she got to find a way to move away fast! A slight red shimmer covers her avatar as she slashes at the flaming skeleton northeast of her, splitting it in half and exploding it to damage the adjacent ones! She then summons her Persona, that strikes at another nearby mook as she tries to move north, picking up some pace as she hopes to rejoin the others at a more advantageous location.


saving throw: 1d20 2
Minor: Changing Armor Resist to Fire 5
Standard: Base Attack on Flaming Skeleton at J-57, Melee Basic Attack vs AC: 1d20+12 17 1d10+17 21 activating Lifestealer Greatsword's power to recover 3 hp and gain 6 THP.
Persona: Thrust at J-56 bloody skeleton if it isn't killed by the burst, L-56 armored if it is. Persona Thrust: 1d20+7 15 1d6+1 2
Action Point: Using a healing surge to get second wind.
Move: To H-56.

pre:
Flagelo   						 
HP: 27/40 (6)	        AC:	19	Passive Insight: 11
Surges: 10/10 (V: 10)	For:	18	Passive Perception: 11
Initiative: +3		Ref:	13	Action Points: 0
Speed: 5		Will:	12	Fortune Points: 1
Languages: Common, Giant	Vision: Normal

At Will			Encounter			Daily
Duelist Assault		[ ] Second Wind		       [x] Lifestealer Greatsword
Battle Wrath          	[ ] Sohei Flurry	       [x] Whiteflame Scale Armor
                        [x] Stone's Endurance
                        [ ] Power Strike
                        [ ] Sohei Parry
                                        
Passives:.
Roll Twice on Ath rolls to Jump or Climb
+2 all defenses against opportunity attacks
Lifestealer Greatsword - Whenever you kill an enemy with this weapon you gain 6 THP
Resist 5 Radiant

Support Persona
Kishi No Neko (Justice)
[x]Thrust (vs AC. Melee. Deals 1d6+1 Physical Damage to one target.)
Passive: Grants +1 Defense against attacks with the Fear and Illusion keywords
Weakness: None

Plutonis fucked around with this message at Jun 6, 2017 around 02:06

A Bug
Nov 25, 2008

MOM GET THE CAMERA!



Capo Kappo

Kappo flipped and twirled his skillet once it was empty, using it like a shield to deflect the attacks coming his way. One bouncer down, one more and a lot of little fish left to fry. Figuring the dragonbunny and ninja had things handled on this end he broke away from the skeletons before him and down the hallway. As he moved he quickly reached into his jacket pocket and procured a few ingredients to toss in the pan. A small mackerel went in, followed by a dash of fish sauce and some garlic and herbs... sizzling up in a matter of seconds. He grins wide as he comes to the other skeletons blocking his path, only to slam the bottom of the skillet down flat on the ground in front of him. "Here it comes... the UMAMI BOMB!" getting into the swing of things as a torrent of rich savory aroma billows forth from his dish, threatening to bowl over anything in its vicinity. Or at least a pixelated approximation of flavor. He then flicks his wrist to lob the perfectly grilled fish over the gap and into the fray to heal Flagelo. How a pan-fried fish managed to have grill marks is a question best left for another time.

Move: to H52, provoking OAs from skellingtons at F47 and F48
Standard: Words of Bravery (Protection) missing .attak and striking G53 (20 vs AC) and H53 (19 vs AC) for 11 radiant damage each and pushing them both 1 square if they aren't dead. Flagelo can make another saving throw with a +3 bonus.
Minor: Rune of Mending (Protection) on Flagelo. Can spend healing surge and gains their choice of +2 AC & Reflex USONT or shift one square as free action. All allies within 5 squares (Flagelo, .attak, Memento-Mori) and myself gain +1 all defenses.
Fortune: Rakukaja on Flagelo. +2 AC UEOMNT

Rune of Protection state: All adjacent allies gain resist 2 to all damage.


pre:
Kappo   						 
HP: 34/34		AC:	21	Passive Insight: 19
Surges: 8/8 (V: 8)	For:	19	Passive Perception: 14
Initiative: +4		Ref:	17	Action Points: 1
Speed: 6		Will:	20	
Languages: Common, Elven		Vision: Normal

At Will			Encounter			Daily
Word of Diminishment	[X][X] Rune of Mending		[ ] Rune of the Undeniable Dawn
Word of Exchange	[ ] Shield of Devotion		[ ] Shield of Sacrifice
Sunblade Longsword	[ ] Heroic Effort		[ ] Sunblade Longsword
			[ ] Second Wind			[ ] Shield of Protection
			[ ] Executioner's Call
			[X] Words of Bravery


Passives:
Serene Blade: Gain 3 THP once per round when hit by enemy.
Heavy Blade Expertise: +2 to all defenses against OAs.
Last Legion Officer: Ally can shift one square or +2 AC & Reflex USoNT when targetted by power that lets them spend a healing surge.
Veteran's Armor: +1 to attack rolls and defenses UEoNT when spending an action point.

Ongoing:
Reliable Man: +2 attack from Tamakura as Overseer
Rune of Protection: Adjacent allies gain resist 2 to all damage.
Sunblade Longsword: Weapon damage is radiant.

Persona:
Fortune Points: 0
Ara Mitama (Chariot)
Bash (vs Fortitude. Melee. Deals 1d4+1 Physical Damage to one target.)
Rakukaja (Range 5. Grants +2 AC UEOMNT)
Weakness: Thunder

A Bug fucked around with this message at Jul 13, 2016 around 20:26

Mirthless
Mar 27, 2011

a scattering of schizophrenic first worlders who have long ago burned their brains to ash in the radiant heat of their own imaginings



Memento-Mori

Mori pulls a slip of paper from her dress and hurls it down the hallway. Hardening like metal, the slip lodges itself into the side of the Bouncer before it collapses against the bouncer's shell, the seal activating with a flash as it rocks the unit with telekinetic force, damaging the shell and locking down it's joints. She backs off to H47 and draws out her Persona, focusing it's terror effect on the flaming skeleton at F48, mumbling in disappointment when the attack fails to land.

Templar's Fist vs Will Bouncer: 1d20+10 15 1d10+5 8 (Slow UEoNT)

quote:

Effect: The next ally who hits and damages the target before the end of your next turn gains a +3 power bonus to attack rolls until the end of his or her next turn.

Terror vs Flaming Skeleton F48 Will: 1d20+6 8 (am I correct in understanding that no attack bonuses apply to this?)

pre:
Memento-Mori   						 
HP: 31/31 (THP: 0)       AC:   18    Passive Insight: 11
Surges: 6/6 (V: 7)       For:  14    Passive Perception: 11
Initiative: +5   	 Ref:  17    Action Points: [0]
Speed: 6                 Will: 19    Vision: Darkvision
Languages: Common, Deep Speech

At Will			Encounter			Daily			Fortune [1]
One with Shadow     [X] Templar's Fist              [X] Phantom Chasm           Sekunda
Ghost Sound         [X] Grasping Shadows            N/M Horrid Whispers         Terror
Light               [ ] Maze of Mirrors
Mage Hand           [ ] Shield  
Prestidigitation    [ ] Moonstride
Winged Horde        [X] Orb of Deception
Illusory Ambush

Passives:
+1 to Push, Pull, and Slide effects caused by Memento-Mori
Can speak and understand Abyssal as long as Gem of Colloquy is equipped
Weakness to Poison

+2 attacks (takamura)
+1 defenses (capo) (AC19/F15/R18/W20)

Mirthless fucked around with this message at Jul 15, 2016 around 16:06

Mortify
Feb 4, 2005



.attak

As bones plink off his molten snout, several obsidian shards fly off .attak's shoulders. Suddenly they become knives of stone and dive towards the nearest skeleton, skewering it handily. Seizing that opening, .attak whirls his sword again, sending the blade flying towards the remaining Bouncer, once again ensnaring it and yanking it across the pit, where it falls flat. With an leisurely overhand motion, he drives a molten dagger into its metal frame.

  • Free: Infernal Wrath - Skeleton that hit me last: 1d6+4 9 damage
  • Move: Shift to H51
  • Standard: Lodestone Lure (Aug 2) vs Bouncer Will: 1d20+12 27 v Will for 1d10+5 11 damage
  • Lodestone Lure: Bouncer is pulled such that its top-left square is India-50 and it is knocked prone. It can only move to squares adjacent to me until EOMNT.
  • Minor: Battlemind's Demand - Mark Bouncer.
  • Let me know when marked enemies shift or attack my friends without including me.


pre:
.attak   						 
HP: 38/46 (THP: 0)       AC:   21    Passive Insight: 11
Surges: 13/13 (V: 11)    For:  17    Passive Perception: 11
Initiative: +5   	 Ref:  15    Action Points: [1]
Speed: 6(5)              Will: 19    Vision: Darkvision
Languages: Common, Primordial
Power Points: [0/4]      Fortune Points: [1/2]

At Will			Encounter			Daily
Battlemind's Demand     [x] Persistent Harrier          [ ] Living Fortress
Blurred Step            [x] Infernal Wrath              [ ] Inspiring Fortitude
Mind Spike              [ ] Mark of the Vigilante
Conductive Defense
Twisted Eye
Lodestone Lure 

Passives:
Reinforced: After taking damage - +1 all defenses for the remainder of the round.
Vigilante: Enemies hit are marked until EOMNT., and +2 defenses against OAs.
Molten: DR6 vs. Fire
Shielded: DR2 vs. all ranged/area attacks.
Resolve: +2 saving throws against poison, weakened, slowed or immobilize.
Bloodhunt: +1 to attacks against bloodied enemies.

Persona:
Geomental (Sun)
Zio (vs Reflex. Range 5. Deals 1d6+1 Lightning Damage to one target.)
Passive: +1 Dungeoneering
Weakness: Necrotic

Poultron
May 26, 2006

It doesn't make me happy if you call me cute, you bastard!


Lyth
With a self-satisfied nod, Lyth turns her attention towards the other bouncer, run-waddling towards it. Her flames flare up in annoyance at a bone thrown from afar, but she ignores it otherwise. She singes the ground where she walks, her scales crackling with electricity from her earlier attack. The dragon-rabbit screeches to a halt in front of a group of skeletons, yelling, "Get outta my way!" With a deep inhale, she unleashes another breath of fire on the pile of bones.


Kinda got distracted working on my own game for too long, I'll try and write something a little more substantial in a bit.

Immediate Interrupt! Casting Dragonflame Mantle. Until the end of her next turn, Lyth gains a +1 power bonus to all defenses, and any creature that hits her with a melee attack takes 1d6 Fire damage. The skeleton that triggered this takes 3 Fire damage (if it was a melee attack).
Minor: Sustaining Crackling Scales (the secondary effect of Lightning Breath).
Move: Moving to G52. I guess that probably procs OAs
Standard: Casting Burning Spray at F53-H55. 1d20+10 = HIT! on all creatures! All creatures in the area take 13 Fire damage!


pre:
Lyth   						 
HP: 28/32		AC:	17	Passive Insight: 10
Surges: 3/6 (V: 8)	For:	16	Passive Perception: 10
Initiative: +1		Ref:	13	Action Points: 1
Speed: 6		Will:	20	Fortune Points: 1
Languages: Common, Draconic, Primordial	Vision: Normal

At Will			Encounter			Daily
Burning Spray		[ ] Second Wind			[X] Lightning Breath
Dragonfrost		[X] Blazing Corona		[ ] Robe of Scintillation
Robe of Scintillation	[X] Blazing Corona (S)		[ ] Flame Bracers
			[X] Dragon Breath
			[ ] Tempest Breath
			[X] Dragonflame Mantle
			[X] Lesser Produce Flame
			[ ] Lesser Produce Flame (S)

Ongoing Effects:
Dragonflame Mantle - Lyth has +1 to all defenses, and any creature that hits her with a melee attack takes 1d6 Fire damage UEOMNT.
Rune of Protection (Capo) - Lyth has resist 2 to all damage, as long as she is adjacent to Capo.
Crackling Scales - Whenever an enemy hits Lyth with a melee attack, she pushes that enemy 1 square and they take 5 Lightning damage UEOMNT. Sustain minor.
Reliable Man (Takamura) - Lyth has +2 Attack.
Lesser Produce Flame - Lyth is emitting a bright light out to 10 squares.

Passives:
Kobold, the Magician - Lyth has +1 History, and Weakness: Cold. Agi: +7 VS Reflex. Range 5. 1d6+1 Fire damage to one target.
Elemental Fire - Lyth is considered an elemental for the purposes of effects that relate to creature origin.
Everlasting Blaze - Lyth emits a dim light out to 5 squares. As a minor action, she can suppress or resume this light.
Dragon Soul - Lyth has resist 5 to Fire.
Scales of the Dragon - The first time Lyth becomes bloodied during an encounter, she gains a +2 bonus to AC until the end of the encounter.
Dragonborn Fury - When Lyth is bloodied, she gains a +2 racial bonus to attack rolls.
Ancient Soul - Dragon Breath becomes an attack spell; whenever Lyth takes Fire damage, she regains the use of Dragon Breath.
Nusemnee's Atonement - Lyth has +2 to saving throws against charm effects. In addition, she may take damage she would deal to an ally with 
			an attack, gaining resist 5 against damage taken this way.
Flame Bracers - When Lyth scores a Critical Hit, she deals an additional 1d6 Fire damage.
Cloak of Distortion - Lyth has +1 to all defenses against ranged attacks from more than 5 squares away.

Poultron fucked around with this message at Jun 5, 2017 around 17:08

Captain Splashback
Jan 1, 2007

BY APPOINTMENT TO HER MAJESTY
QUEEN ELIZABETH II
SPLASHBACK HOLDINGS LTD
PUCKINS AND PRINTERS PURVEYORS


Brackish_Gaijin

The unfamiliar but delicious-looking dish flung to Bracky from Cappo Kapo's skillet hits the spot as Bracky finds his second wind and notes the meal's bonuses in his HUD. "Hey, thanks Cappo! What else can you use that thing for?" Bracky's eyes widen as Cappo's "UMAMI BOMB!" devastates the area and answers his question for him. That's a cool custom mod, that skillet! he thinks to himself as he selects the meal's buff to his ninja reflexes (of course).

How would a warrior handle this situation? Well, a warrior certainly wouldn't leave his allies to fight a more deadly foe to fight less formidable ones! Where's the honour in that? And with that thought, Bracky leaves the shambles to which Lyth has reduced the skeletons before him to join the rest of the party with his dagger now sheathed and his short bow in hand, ready to pump an arrow or two into the clockwerk-hell-coffin-spider-monstrosity in the mere seconds it would take for his allies to distract it enough for him to ninja-flip onto it... and.. and–wait a second! Why the hell weren't the skeletons attacking the Bouncer too? It wasn't this Raiding Party keeping them from the hellshow, after all.

"Why aren't the skeletons helping us mess-up the Bouncer?" He thinks aloud into his mic (which is set to <PARTY> by default). Yeah, Miyamoto Musashi would be pleased with that split-second reasoning: get your enemies to kill each other! Of course, this is a videogame after all. No matter how immersive it is, logic need not apply.

Brackish_Gaijin doesn't wait for a response. He knocks an arrow while still on the move, and looses it at the Bouncer only to miss it as cleanly as he'd hoped to hit it! drat, not so good. Gonna haveta go melee on that guy!

Action Point: Healing Surge to recover 8 pts HP, and gain +2AC/Reflex USONT compliments of Cappo Kapo
Move to J-50
Standard: attack vs Bouncer's AC: 1d20+9 10 a bloody nat-1 miss!

pre:
Brackish_Gaijin   						 
HP: 24/32		AC:	16	Passive Insight: 10
Surges: 6/7 (V: 8)	For:	13	Passive Perception: 10
Initiative: +6		Ref:	17	Action Points: 0/1
Speed: 6		Will:	15	Fortune Points: 1/2
Languages: Common, Damaran	Vision: Normal

At Will			Encounter			Daily
Ninja-to Rush		[ ] Heroic Effort		[ ] Summon the Mists
Poisonous Shuriken	[ ] Assassin's Strike		[ ]
Whirling Kusari-gama	[ ] 
			[ ] 
			[ ] 
			[ ] 
			[ ] 
			[ ] 

Passives:.
Attack Finesse (Executioner) - 1/turn, deal 1d8/2d8/3d8 (by tier) extra dmg with a weapon attack using a one-handed weapon, garrote, blowgun, or shortbow.
Quick Swap (Executioner) - 1/turn, Brackish_Gaijin can draw or stow a weapon as a free action, and then draw another weapon.
Way of the Ninja - Gain at-will powers; gain proficiency with shuriken and kusari-gama and assassin class features apply to these weapons.
Death Attack - An enemy Brackish_Gaijin hits and damages with a melee/ranged attack is left with 10 HP or fewer: may automatically reduce to 0 HP.
Bow Expertise - When using a bow, +1/2/3 (by tier) to attack, +1/2/3 (by tier) damage to one creature that isn't adjacent to other creatures.
Stubborn Survivor - +2 to saving throws when you have no Action Points remaining
Two-Weapon Defense - +1 to AC and Reflex while holding a weapon in each hand.
Venom Hand Assassin – After short or extended rest, weapon deals 1d8 extra poison damage on next successful attack.
Reliable Man (Takamura) - Bracky has +2 Attack.

Support Personnel
Nigi Mitama (Temperance)
[ ] Garu (vs. Reflex. Range 5. Deals 1d6+1 Thunder Damage to one target).
[ ] Posumundi (Range 5. Grants Saving Throw with +1 Bonus against Poison or Physical Ongoing).
Passive: +1 Healing Surge Value.
Weakness: Lightning.


Doomykins
Jun 28, 2008

Didn't you mean to ask about flowers?


(Lets wrap this up by Saturday Morning!)

(Brackish, the extra action/defenses proc was for Flagello. Also your movement can't enter an occupied square, stopping short.)

The Bouncer shimmers and can be knocked Prone by attacking its weakness again.

: "Hey, somethin's a little odd here..."

Boom! Flagello takes a Reduced 2 Fire Damage and blows away several Skellies as she makes a fast retreat! In the wake of the blast and Mori's phantasmal horde she slips away without being noticed! Tatsumi slips away from aggressive rattling unharmed and unleashes delicious havoc! In trying to slip by in a cute manner Lyth is CRITICALLY rattled for a Reduced 1 Fire Damage! Maybe this big chef guy is good for something after all!

The Bouncer is pulled into position but is undaunted! It splooshes a giant rippling negative energy arm all over Takashi, suddenly sucking him into it's creepy coffinbot window! He takes a Boosted 6 Necrotic Damage and is blasted out at J53 and knocked Prone! The Armored Skeletons already in the Chasm get up and rush to swarm Takashi, rattling ineffectually at him! A few more try to follow but immediately trip and fall to pieces. They slowly reassemble in quiet shame.

The rest mob Tatsumi and try to show him a thing or two about Human anatomy. One wayward bone finds its mark and bonks the top of his head for a Reduced 2 Physical Damage.

: "Oi! Flashy newbie!" Somehow you all know this means Brackish. "What're ya doing wit' this cautious bow poo poo? Thought ya was a ninja." Brief conversation ensues. "YA FORGOT YER ARMS?! Holy... hold on a sec... see, this is why overseerin' ain't just fer dudes ta afk when they're burnt but just wanna chat with the boys... savin' lives here, I am." You can hear the clink of a can on a desk after this little bit of back-patting. After a bit of impromptu crafting Takamura provides Brackish_Gaijin with some mundane weaponry!

quote:

Shuriken, Kusari-Gama

Straight out of the Player's Handbook. Hey kid, mats ain't free. Pass me the gold cost, will ya?



Skeletons: HP: 1/1 (Dusty), HP: 10/10 (Bloody), 20/20 (Armored), 15/15 (Flaming, Explode on Death Close Burst 1)
J54 (Armored) - 1/20 HP, Bloodied
K54 (Armored - 12/20 HP
AC/F/R/W: 14/12/12/12, Attack +4 Ranged 5, 4 Damage or 4 Necrotic Damage
Firey Explode on Death: +4, 1d6+2 Fire in Burst 1
Weakness: Radiant
Weakness Proc: Double Strike!

Bouncers: AC/F/R/W 17/15/15/5
K54 -> J51 : 49/70 HP, Slowed (UEONT Mori), Marked (Takashi)
Bouncer Blasts: +7 Atk vs AC
Bouncer Grab: +7 Atk vs Reflex, 1d8+4 Necrotic, Moves Target
Stand from Prone as Minor
Black Tar: Difficult Terrain. Starting or Ending turn inside applies Ongoing 3 Necrotic(Save Ends.)
Weakness: Lightning
Weakness Proc: Prones

Doomykins fucked around with this message at Jun 3, 2017 around 00:48

Plutonis
Mar 25, 2011




Tsukiyo

"Minna, thanks for the boosts!" Tsukiyo sends out on her voice channel. She makes a note for herself to not advance so far without the tank nearby, though.

Flagelo

Flagelo is invigorated by the... Zesty? Healing brought by the party, and changes stance from her dueling one to a more balanced one, which could be used to help the companions swarming the bouncer. She quickly moves east, and takes a deep breath. "It's time for you to disappear. Estilo Espada Serpenteante Número 3...!" Tsukiyo yells as she takes a leap, vertically walking up the Bouncer's body before leaping to the skies, lifting her sword in the air... "Espada dos Céus 天剣!" And then bringing it down at the enormous mechanical mob, splitting it in half with a massive slash as she crashes back to the ground.

saving throw: 1d20+3 7
Move/Free Shift: To H-52
Minor: Changing to Battle Wrath Stance, it gives me a static +2 damage to all attacks!
Standard: Melee Basic Attack vs AC: 1d20+12 23 1d10+14 20 It procs Power Strike, which deals
Power Strike: 1d10+5 12 to a total 32!

pre:
Flagelo   						 
HP: 37/40 (4)	        AC:	19	Passive Insight: 11
Surges: 10/10 (V: 10)	For:	18	Passive Perception: 11
Initiative: +3		Ref:	13	Action Points: 0
Speed: 5		Will:	12	Fortune Points: 1
Languages: Common, Giant	Vision: Normal

At Will			Encounter			Daily
Duelist Assault		[ ] Second Wind		       [x] Lifestealer Greatsword
Battle Wrath          	[ ] Sohei Flurry	       [x] Whiteflame Scale Armor
                        [x] Stone's Endurance
                        [x][ ] Power Strike
                        [ ] Sohei Parry
                                        
Passives:.
Roll Twice on Ath rolls to Jump or Climb
+2 all defenses against opportunity attacks
Lifestealer Greatsword - Whenever you kill an enemy with this weapon you gain 6 THP
Resist 5 Radiant

Support Persona
Kishi No Neko (Justice)
[x]Thrust (vs AC. Melee. Deals 1d6+1 Physical Damage to one target.)
Passive: Grants +1 Defense against attacks with the Fear and Illusion keywords
Weakness: None

Plutonis fucked around with this message at Jun 6, 2017 around 02:07

Mirthless
Mar 27, 2011

a scattering of schizophrenic first worlders who have long ago burned their brains to ash in the radiant heat of their own imaginings



Memento-Mori

As soon as the Bouncer steps close to her, Mori disappears in a puff of smoke, coalescing behind Brackish. With a flourish, more spectral attackers are summoned, pouring in from the walls and battering the bouncer from all sides, further splitting its attention

imm interrupt: moonstride To K47
Illusory Ambush vs Will: 1d20+10 17 1d6+5 6 (Bouncer takes -2 to attack rolls ueomnt)

Mirthless fucked around with this message at Aug 1, 2016 around 02:49

Captain Splashback
Jan 1, 2007

BY APPOINTMENT TO HER MAJESTY
QUEEN ELIZABETH II
SPLASHBACK HOLDINGS LTD
PUCKINS AND PRINTERS PURVEYORS


Felix Bedford III
The exchange with Takamura stung. Felix could feel the colour rising to his cheeks as he admitted to himself that he'd violated what was expected of a martial master: always come prepared! Preparations only account for so much of the battle though; it's how one responds to a challenge that one is measured. Facing-up to the embarassment was a challenge in and of itself. At least it wasn't his real face that was doing the facing up. Felix takes a deep breath before carrying on the exchange. At least the Red Panda Appreciation Society is welcoming and understanding of newbies–even if those newbies had blundered their way into Stupid Newbie status! After a steady exhale, Felix types a thanks to Takamura for his patience and for the equipment, attaching the 20 GP for the new equipment. Unwilling to use the mic, he texts the group, a "Sorry all".

-20 GP for new equipment

Felix shakes his head. The weight of the VR headset over his face makes the action seem awkward and unfamiliar, much like everything about life these past few months. You're new. It's new. They get it. He says to himself as he manipulates his controllers more urgently in hopes of redemption. He smiles in reassurance to himself: okay, time to kick some rear end instead of being one.

Brackish_Gaijin
"I can't believe that thing's still moving!" Bracky chimes weakly into his mic. He winds up the weighted end of his Kusari-gama as Memento disappears and lands the hard iron weight on the top of the whirring hell coffin with a mighty crack that made Felix grateful his headphones weren't turned-up to bust. The Bouncer flattens, its legs skittering in place, as Bracky moves in with the sickle part of his awesome weapon and spears the thing with the sickle. It splutters and cracks as the cruel implement finds its new sheath.

Bracky smiles. Finally, a ninja can act as one!

(please let me know over occ if these actions aren't viable; I'll come back here and edit as quickly as possible)

Move: over to J-49, where Memento-Mori used to be;
Standard: Whirling Kusari-gama vs Bouncer's Reflex: 1d20+9 16 HITS! to deal: 5 damage to the Bouncer, knocking it prone for the FINISH HIM! with the Kusari part of the kusari-gama for another 5 damage! A whopping total of 10 damage!

pre:
Brackish_Gaijin   						 
HP: 24/32		AC:	16	Passive Insight: 10
Surges: 6/7 (V: 8)	For:	13	Passive Perception: 10
Initiative: +6		Ref:	17	Action Points: 1/1
Speed: 6		Will:	15	Fortune Points: 1/2
Languages: Common, Damaran	Vision: Normal

At Will			Encounter			Daily
Ninja-to Rush		[ ] Heroic Effort		[ ] Summon the Mists
Poisonous Shuriken	[ ] Assassin's Strike		[ ]
Whirling Kusari-gama	[ ] 
			[ ] 
			[ ] 
			[ ] 
			[ ] 
			[ ] 

Ongoing
Reliable Man: +2 attack from Takamura as Overseer.
Passives:.
Attack Finesse (Executioner) - 1/turn, deal 1d8/2d8/3d8 (by tier) extra dmg with a weapon attack using a one-handed weapon, garrote, blowgun, or shortbow.
Quick Swap (Executioner) - 1/turn, Brackish_Gaijin can draw or stow a weapon as a free action, and then draw another weapon.
Way of the Ninja - Gain at-will powers; gain proficiency with shuriken and kusari-gama and assassin class features apply to these weapons.
Death Attack - An enemy Brackish_Gaijin hits and damages with a melee/ranged attack is left with 10 HP or fewer: may automatically reduce to 0 HP.
Bow Expertise - When using a bow, +1/2/3 (by tier) to attack, +1/2/3 (by tier) damage to one creature that isn't adjacent to other creatures.
Stubborn Survivor - +2 to saving throws when you have no Action Points remaining
Two-Weapon Defense - +1 to AC and Reflex while holding a weapon in each hand.
Venom Hand Assassin – After short or extended rest, weapon deals 1d8 extra poison damage on next successful attack.

Support Personnel
Nigi Mitama (Temperance)
[ ] Garu (vs. Reflex. Range 5. Deals 1d6+1 Thunder Damage to one target).
[ ] Posumundi (Range 5. Grants Saving Throw with +1 Bonus against Poison or Physical Ongoing).
Passive: +1 Healing Surge Value.
Weakness: Lightning.


Captain Splashback fucked around with this message at Jul 16, 2016 around 02:07

Doomykins
Jun 28, 2008

Didn't you mean to ask about flowers?




Splitting the second Bouncer down the middle, Gaijin stands triumphant between two smoldering piles of melting metal and shadowy goo. The call goes up to finish off the remaining Skeletons! A giant cloud of dust sweeps over the battlefield and before you know it all enemies have been eliminated!

: *sssssssip* "Good job! S'a good sign when you guys don't comedy wipe on the first pull."

The remains of the two Bouncers gel together and shimmer wildly before disappearing entirely. They leave behind three shimmering objects that gradually dim until visible.

quote:

Three of Cups

300 Gold! Each!

Concert Ticket

A Ticket to the Royal Show! A super cute portrait of a winking girl with elegant blue hair, a dapper little crown covered in crosses and a pierced tongue giving you a playful raspberry is professionally laminated on the blood red paper.

Wildrunners

Stylish and elegant pure black platform shoes. Despite their size they are sleek and lend themselves to moving quickly. A black crosses motif makes them top fashion!

Feet Slot
Passive: When Running, Move your Speed +4.
Daily(Free): Use when you Run. You do not provoke OAs when Running for this Turn.

Doomykins fucked around with this message at Jan 18, 2017 around 04:27

Poultron
May 26, 2006

It doesn't make me happy if you call me cute, you bastard!


Ryuka
"Well, it's really no surprise that we won. After all, I clearly spent the most time reading the guides to maximize my performance." Her avatar smugly puts a hand on her chest. "I suppose the rest of you did an adequate enough job, considering the circumstances." The distinctive crack of a soda can rudely comes through the voice channel, along with a distinctly gluttonous gulping afterwards. "Alright, we're gonna finish up that quest now. Follow my lead, amateurs!"

Lyth
Lyth waddles over to the corpses of the Bouncers just as they disappear into thin air, greedily snatching up the Concert Ticket. She holds it above her head with both hands, triumphantly. That awful voice comes through the chat again. "Finally! We have acquired the ticket! Let's deliver this to our ghostly compatriot at once. Perhaps she'll give us a reward!" Lyth begins to waddle her way back towards the large gates, tail dragging along the ground behind her. She tucks the ticket into her side, and it magically vanishes into her inventory. "And please, don't even consider trying to take it from me!"

Poultron fucked around with this message at Jun 5, 2017 around 17:09

Doomykins
Jun 28, 2008

Didn't you mean to ask about flowers?


The little ghost girl is standing on tip toes in the edge of the brazier, looking in the direction of the box office. She gasps and runs to meet your group, gently floating at a downward angle to eventually meet the ground.

: "Wow! Nobody ever beats the Bouncers! You're amazing!"

The procession of surly Skeletons has halted and all is quiet before the great doors save for the muffled din of a great party.

Doomykins fucked around with this message at Jan 18, 2017 around 04:27

A Bug
Nov 25, 2008

MOM GET THE CAMERA!



Tatsumi

"Alright, we did it! Good job everyone!" he says, and though his groupmates couldn't see him it was pretty obvious by the tone of his voice that he was smiling. He then closed his mic as he snacked on some of the cookies Grandma had left him.

Capo Kappo

Kappo followed along and while he was sure there were others that bested the bouncers in other instances, it was nice to be acknowledged in the quest dialog. He kept quiet though, probably because he was too busy enjoying his late-night snack.

Plutonis
Mar 25, 2011




Flagelo

"Hmph, after the RNG stops being a bother this becomes easy." Tsukiyo says as she picks the boots for herself. "Just go deliver that thing already, lizard. I have stuff to do tomorrow and can't afford to pull an all nighter playing."

Plutonis fucked around with this message at Jun 6, 2017 around 02:09

Poultron
May 26, 2006

It doesn't make me happy if you call me cute, you bastard!


Ryuka
"Dude, she's not a lizard, did you even install the RP addon I told you to get!? You can read her entire backstory and learn about her species at the same time. But I guess a meathead such as yourself simply wouldn't have the brains to do that, hmm? No, no, not to worry. Don't even lift so much as a finger, I'll do all the hard work. You can just keep mashing your keys and hoping for a good outcome, or whatever it is you do." She added under her breath, "Idiot..."

Lyth
Lyth raised herself up on her tail to meet the ghost lady's height, reaching into her... pocket and retrieving the ticket. She presented it proudly, or at least she'd like it to be proudly, but to no surprise it was more like smugly. "The Great and Powerful Lyth the Chaotic has retrieved the item you seek! Though I expect no reward for my selfless and heroic deeds, you may feel free to praise me if you wish." She pops open one eye (man, these games really take advantage of the new headsets!), waiting for the girl to take the ticket from her. "You can start with my scales, or my ears, or perhaps my tail... these are all just suggestions."

Poultron fucked around with this message at Jun 5, 2017 around 17:09

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Doomykins
Jun 28, 2008

Didn't you mean to ask about flowers?


(I want to hear it decisively from those interested: who is claiming the Wildrunners? If there's more than one with a strong interest I'll roll a die.)

: "REALLY?! I CAN HAVE YOUR TICKET?!" Your supernatural supporter beams with such radiance that you'd swear she had turned divine. "Thank you thank you thank you thank you thank you! You're so great!" As Lyth basks in the gratitude she demands praise. The ecstatic little girl smiles and sincerely praises her! "You've truly got the biggest head I've ever seen! Ohhh! Thank you so much!" Takamura's removal of his headset and distant laughter can be heard. He quickly returns with another sip and a little belch.

She hops up and down and clutches the ticket in both hands, each jump taking her an extra foot off the ground since she just ends up floating at the apex of her jump. She eventually stops and drifts back down to the floor, trotting over to the massive double doors. She holds up her ticket and the entire area begins to softly quake... then stop as she looks over her shoulder and gives you another beautiful smile. "Why don't we go together?" She offers the ticket up to the door again and the massive iron gate slowly rumbles open. You can barely make out the ghost girl's laughing form dissolving into something a bit more starkly terrifying... before she vanishes, merging with your Soulshell.


Yomotsu-Shikome (Hermit)
The Yomotsu-Shikome in Japanese mythology are residents of the underworld, servants of Izanami-no-Mikoto. They are spirits known as the "old hags of the Yomi" and relentlessly chase the living if they disturb the rest of the dead. They are said to be obsessed with food above all else.
Evil Touch (vs Will. Melee. Deals 1d6+1 Necrotic Damage to one target.)
Tarunda (vs Fortitude. Ranged 5. Target -2 Attack UEONT.)
Passive: Resist Necrotic 3
Weakness: Radiant

(Anyone may swap Support Personas to Yomotsu-Shikome... and this is LAST CALL to do the same for Zombie. Otherwise you'll have to wait for the end of this adventure!)

---

Finally.. you enter the outskirts of The Royal Show!



Strange machinery, structures and statues decorate the landscape, as well as natural protrusions of stone. A pair of giant skeletons encased in iron frames loom over you. Despite red framing and aggressive naming they allow you to pass without any reaction... judging by the generous use of Skull markings around their names you think that they must be above your level range.

: "Guardians. Must be one-a those social zones... don't start any poo poo, yeah?"





Nearby a pair of Players are using a crafting area to work on profession items and are having a light back and forth about how cool the mindscape is. One is a large and masculine handsome zombie, <Fanboy> Working_Man. The other is a super-chic roach girl, <Fangirl> Not_Yours!! who can't seem to stop visibly drooling. They emote polite greetings your way. Nearby several Skeletons are engaged in heated debate about which of the many super cool features they admire most in The Princess and are blocking access into the crowded waiting room. Several hookahs made of hollowed out skulls litter dirty benches and the air is thick with fruity, flavorful smoke.

Crafting Bonus: Necroforge Discovered! Any item you purchase that involves the Necrotic Keyword/Necrotic Powers is 10% off if you travel to this Mindscape first!



Some Emerald Sentries are patrolling a passage to the West that looks like a loop around back towards the entrance. A large sign hanging from a crucified skeleton designates it as "CREW AND DELIVERIES ONLY!!!" A few strange paintings are placed on the walls in a very specifically spaced manner. Trophies, perhaps. And a large building ringed with barbed wire and great metal poles invites all inside where a jovial big-boned Skeleton is selling sky blue t-shirt cosmetics. They all have the same silhouette as the ticket, the crowned zombie girl blowing a raspberry. "Only a Hundred Gold!" She IS really cute and you've seen several Skeletons that got this far wearing the same shirts...



Literal mosh pits hold several Bloody Skeletons who are eternally crashing into each other until they collapse. They shortly reform and the impacts and assemblies often mix up the bones. Looks like the time of an afterlife.





In the Northernmost part you can spot an entryway made up of a giant curtain. It leads towards twisting masses of stone and metal that form the base of a great hexagonal stage... sitting at the front of the path is an elegant looking schoolgirl character. Aside from the katana and robotic arm she looks like somebody you might see tomorrow at Naoki Academy, as though her Avatar was a faithful recreation of the person playing. Her screenname is simply Miyuki. She appears to be projecting an aura of radiant serenity that keeps any of the Skeletal NPCs from even approaching her.

: "Oi, first good player I've seen all night. Heh, just kiddin'... but show a little respect! I've done a few scapes with her and she spends a lot of time beatin' the poo poo outta griefers and trolls... oh, and she's about ten levels up on ya!"

Doomykins fucked around with this message at Jan 18, 2017 around 04:29

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