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Plutonis
Mar 25, 2011

Flagelo - H&R

"Sniping time!" Flagelo says as the Sharpshooter materializes on her hand, just before she lets out a quick aimed shot at the massive boss' sinews, piercing them!

Free: Switching to Sharpshooter
Ranged Basic Attack vs AC: 2#1d20+17 35 35 1d10+14 19 damage. Muscles gets -2 to attacks UEOTN.


pre:
Flagelo   						 
HP: 96/96 (0)	        AC:	27	Passive Insight: 18
Surges: 7/12 (V: 26)   For:	25	Passive Perception: 18
Initiative: +11		Ref:	22	Action Points: 0
Speed: 5		Will:	19	Fortune Points: 1/2
Languages: Common, Giant	Vision: Normal

At Will			Encounter			Daily
Duelist Assault		[ ] Second Wind		       [x] Quick Fullblade
Battle Wrath          	[ ] Sohei Flurry	       [ ] Great Tutor Armor
Berserker's Charge      [ ] Stone's Endurance          [ ] Wildrunners
Banchou's Pride         [ ] Power Strike               [x] Belt of Lucky Strikes
                        [ ] Sohei Parry                [x] Sharpshooter  
                        [ ] Ignore Weakness            
                        [ ] Trip Up
                        [ ] Masterstroke
                        [ ] Clearheaded
                        [ ] Zephyr of the Burning Sands
                        [ ] Strikebacks
                        
                         
Fate
[ ]Storm Strike
               
Passives:.
Roll Twice on Ath rolls to Jump or Climb
Sword: +2 all defenses against opportunity attacks
Wildrunners: When Running, Move your Speed +4.
+2 Damage +2 Bull Rush when Charging
When Charging: Push Charged Enemy 1 Square, take his place.
Can reroll first attack in encounter and use either result
Can spend action point to reroll any roll instead of taking another action
Sword: When using Power Strike can slide all adjacent enemies 1 square
+1 Item bonus to Opportunity Attacks
If bloodied can use two healing surges instead of one
When using Fortune or Action Point, gain +2 to all defenses UEoTN
+1d6 damage when charging
Sharpshooter: Hit enemy gets -2 to ranged/area attack rolls UEOTN
Spear: +2 Damage when Charging
MBA with Spear aims Reflex or AC

Overseer

Hound - +1 Fort, +2 Against Forced Movement

Support Persona
Bake-kujira (Hierophant)
Mazionga  (+14 vs Reflex, Range 5, Burst 1, All Creatures. Deals 2d4+7 Lightning Damage)
Tentarafoo (+14 vs Fort, Close Burst 2, Enemies Only. -2 Reflex/Will UEONT)
Passive: Immune Lighting / Reflect Necrotic
Weakness: Radiant, Force at 50% Damage Taken

Rank 1 Academics - [+1 Int/Wis Skills]
Rank 2 Charm * [+1 Dex/Cha Skills]
Rank 2 Courage *** [+2 +Str/Con Skills]

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Sockerbagarn
Sep 8, 2007

All makt åt Tengil, vår befriare.
Ambrose // Hound and Raccoon

Ambrose slowly runs his hand along the edge of Ame-no-Murakumo as he whispers an incantation, conjuring a blazing fire that engulfs the full length of the blade. He makes a thrust with the sword, sending a jet of flame that crashes into King Muscle. The arcane fire washes over the great owlbear but fails to burn through his potent defenses, instead it dances around him and spirals upwards, coalescing into the image of a burning heater shield that hangs over his head.

"And that would mean that you're marked," Ambrose declares imperiously as he gestures with his hand, beckoning the guardian of the forest over to him.

Standard: Swordmage Shielding Fire vs King Muscles: 1d20+15+2 23 vs Fort, miss.
Aegis of Shielding Fire: King Muscles is Marked until the end of the encounter. This mark remains in effect even if I mark other creatures with my Swordmage Aegis. In addition, whenever I reduce the damage King Muscles deals using Aegis of Shielding, King Muscles takes fire damage equal to the amount of damage prevented.

pre:
Ambrose
HP: 97/97 (THP: 3)	AC:	33 (=)	Passive Insight: 25
Surges: 8/11 (V: 28)	Fort:	23 (25)	Passive Perception: 18
Initiative: +9		Ref:	27 (=)	Vision: Low-light Vision
Speed: 6		Will:	26 (=)	Action Points: 1
Languages: Common, Elven		Fortune Points: 3

Ame-no-Murakumo Longsword: +18, 1d8+11 (MBA/RBA)

At-Will			Encounter			Daily
Aegis of Shielding	[ ] Second Wind			[X] Vanishing Blade
Booming Blade		[ ] Argent Rain			[X] Shielding Fire
Sword Burst		[ ] Fey Step			[ ] Hellspike Assault
			[ ] Armathor's Step		[ ] Impenetrable Warding
			[ ] Sword of Sigils		[ ] Rune of the Undeniable Dawn (Fate)
			[ ] Brawling Warrior
			[ ] Arcane Mutterings
			
At-Will Interrupts	Encounter Interrupts
Aegis of Shielding	[ ] Countering Thunderclap
			[ ] Dimensional Vortex
			[ ] Transposing Lunge*
Magic Items
[*] Acrobat Boots (At-will, Minor Action): Stand up from prone.
[ ] Ame-no-Murakumo (Encounter, Free Action): Miss enemy with weapon attack, make a basic attack against a different enemy within range 7.
[ ] Bladed Bolter Bandolier (Daily, Free Action): Spawn a Bolter within Range 5.
[ ] Cloak of Translocation +2 (Daily, Minor Action): Regain the use of an expended teleportation encounter power.
[ ] Gauntlets of Zeal (Enc, Free Action): Lose up to 5 THP to deal that much extra Force/Radiant Damage.
[ ] Shogun's Kimono (Enc, Imm. Interrupt): Reduce damage of an attack by a marked enemy that targets me and one or more allies by 13.
2x  Beginner's Mocha (Minor): Spend a Healing Surge. Regain 6 HP and gain +2 Defenses USONT.

Ongoing
Overseer - Hound: +2 to Fortitude Defense and Resist Forced Movement 1.

Passives
Damage Resistance: 10 Fire, Cold, Lightning, Thunder
Vulnerability: 5 Physical
Eladrin Will: +5 bonus to saving throws against charm effects.
War Wizard's Expertise: -5 penalty to hit allies with arcane attacks.
Cowboy's Hat: After using Aegis Interrupt, next attack deals +2 damage. After teleporting, Aegis prevents an additional 2 damage.
Cloak of Translocation: +2 to AC and Reflex UEOMNT after using a teleport power.
Ring of Uncanny Judgement: Automatically know distance and direction to marked targets while mark persists.
Swordshield Action: After spending an action point, gain +2 to all defenses UEOMNT.
Eladrin's Challenge: Marked enemies take -3 penalty from mark instead of -2.
Improved Silver Shield: Gain 13 THP when using Aegis of Shielding Interrupt.

Support Persona: Mucalinda (World)
Passive: Resist Fire, Cold, Lightning, Thunder 10
Passive: Vuln Physical 5
Zionga (+15 vs Reflex. Range 8. Deals 2d6+8 Lightning Damage to one target.)
Magaru (+15 vs Reflex. Range 5, Area burst 1. Deals 7 Thunder Damage to all targets.)
Divine Breath (Immediate Interrupt. Triggeres on taking Damage. Splash 1/4 of Phys. Damage taken in CB 1. Auto-Hit, All Creatures.)

Social Stats
Rank 1 Charm     (Dex/Cha) [2/3]
Rank 1 Courage   (Str/Con) [2/3]
Rank 1 Academics (Int/Wis) [2/3]

Mortify
Feb 4, 2005



Monday Afternoon - Rumors (#run #allday)

IOU some Monday replies.

-----



Hound & Raccoon (#topdog)

Landing atop the pillar, .attak takes a moment to steady himself, sizing up his prey below. While few canine species are known for treetop hunting, the molten dog feels perfectly comfortable with the high ground. As the massive owl beast below begins to see the attackers above, the dog lets out a dire howl. The air around them fills with choking ash, obscuring the light filtering through the trees and temporarily darkening everything in its gloom. As the cinders descend they find refuge along the feathery surface of Muscle's coat, suddenly suffused with glowing orange light, outlining him in stark relief against his surroundings.

Minor: Mark of Victory: Until the end of the encounter, allies enjoy a +2 power bonus to attacks and damage against Muscles.

---
pre:
.attak    						 
HP : 93/93 (THP: 00)   Passive Insight    : 21    Defense Sets : AC/FT/RF/WI
Surges : 6/9 (V: 25)   Passive Perception : 26    1 Defend       30/30/26/27
Initiative : +10       Vision : Low-light         2 Fury         28/30/26/27
Speed : 7                                         3 Bloodied     +1/+1/+1/+3
Action Points : [0]
Fortune Points : [3/3]
Fate Points : [1/2]

At Will               Encounter                Daily
Jarring Smash         [ ] Savage Cut           [x] Thunder Hooves Rage
Run Down              [ ] Brutal Slam          [ ] Rage of the Crimson Hurricane
Vengeful Guardian     [ ] Takedown Strike      [x] Inspire Fervor (Fate)
Defender Aura         [ ] Curtain of Steel     [x] Rage of the Death Spirit
                      [ ] Thri-Kreen Claws     [x] Ignore Pain
                      [ ] Second Wind          [x] Cull Weakness
                      [ ] Hammer Strike        [ ] Mark of Victory (Fate)
                      [ ] Str vs. Str.

Items::
[ ] Hungry Spear (Encounter, Free)
[x] Red Prayer Beads (Daily, Minor)
[x] Deadeye Watcher (Daily, Free)
[ ] Mask of the Guilty Corpse (Daily, Free)

Passives:
Brimstone  : DR5 vs. Fire
Defender   :  Aura 1, -2 to attack rolls that don't include me
Guardian   :  +2 AC when Defender Aura active
Fury       :  Lose Defender Aura, gain +2d8 damage on at-wills
Stalker    :  +CA vs. isolated enemies, +2 AC vs. targets granting CA
Bloodhound :  +5 damage vs. bloodied targets
Wolfhound  :  When Raging, allies within Aura 5 gain +2 damage on melee attacks
Nightmare  :  On AP, all enemies suffer -2 attack UEOMNT
Unyielding :  +1 AC/Fort/Reflex, +3 Will when Bloodied
Trained    :  Roll saves vs. Daze/Stun at start of turn
Heartless  :  +2 attacks/damage for 1 turn after using Second Wind
Armed      :  Once per turn, draw or stow as a free action
Leap       :  Always considered to have a running start
Nap        :  Gain benefits of extended rest after 4 hours

Persona:
Hanuman (Strength ****)
Mighty Swing (+14 vs AC, Melee, deals 3d6+6 phys to one target)
Blade of Fury (+14 vs Ref, CB2, deals 1d6+6 force to enemies)
Great Rakunda (+14 vs Ref, Range 5, -4 AC/Fort UEONT)
Power Charge (Personal. Next non-persona attack deals 125% damage)
Endure (passive, 1/day): If an attack would reduce you to O or less HP, you are reduced to 1 HP
Evade Storms (Passive): +2 defenses against Lightning/Thunder attacks
Weakness: Lightning, Thunder

Sword Emblem: +1 attack/damage (per target) UEONT when striking weakness.

IRL:
IRL Stats
Rank 2 Academics   [05/10] [+2 Int/Wis Skills]
Rank 2 Charm       [08/10] [+2 Dex/Cha Skills]
Rank 2 Courage     [06/10] [+2 Str/Con Skills]

Doomykins
Jun 28, 2008

Didn't you mean to ask about flowers?
Hound and Raccoon
Music

Initiative posted:

Muscles = 22
PC Average= 20

Itsumi assumes a Total Defense. Akio and Tsukiyo's attacks do not reduce the Lunar Blessing, nor do they spawn the Lunar Down.

The King is quicker than you'd think, unleashing a bellowing roar and crashing into the two pillars that Tsukiyo and Itsumi are standing on! The impact knocks the pillars askew and sends the two tumbling for a reduced 9 Fall damage and knocking them Prone, the great power of the King nothing to trifle with! With a wise caw he draws a talon along the grass and pulls an ethereal shroud of golden leaves around himself, further reinforcing his down with the great Solar Blessing!

As Muscles finishes his turn, the beacons of feathery down floating above Caitte and Raccoon swirl violently and erupt into narrow, tightly spinning tornadoes that continue to radiate forceful energy in the spots! Caitte is Critically zapped for a reduced 15 Damage and Raccoon takes a full 16 Damage, mixed Force/Lightning! The tornadoes continue to rage and grow, tall enough to stretch into the forest canopy above...

(Everybody is up! Next Round Thursday Night!) (Please remember to add +2 Atk/Dam to your attacks courtesy of Takashi.)


-Pillars and Rails are 20 feet high
-Acrobatics DC 20 to move along wooden rails without falling
-Athletics DC 20 to climb statue tiles(I4, I23, T4, T23) to top of pillar
-Teal Aura deals 2d6+6 Force/Lightning Damage when entered/ending turn in, hits all heights

Caitte: HP: 45/60 AC/F/R/W: 21/19/23/24
Raccoon: HP: 45/61 AC/F/R/W: 21/19/20/22, Spirit: 14 HP

Muscles: Damage Taken: 19
AC/F/R/W: 30/32/34/34 -> 39/41/34/34
Marked(Akio, -3), Mark of Victory(+2 Atk/Dam vs)
Melee Thorns: 40%
Beak Slash: Forward Facing vs Reflex
Claw Swipe: Sides vs AC
Kick: Rear Facing vs Fort
Solar Blessing: Boosted AC/Fort and Thorns Melee, Defenses and Thorns Reduced by Attacks(20% and -3)
Lunar Blessing: Boosted Reflex/Will, Defenses reduced by Attacks(-3)
Lunar Eruption:+16 vs Will, 2d6+6 Force/Lightning, spawns at site of attacker and detonates at end of Muscles' turn
Crash: +16 vs Reflex, Push 3

Doomykins fucked around with this message at 01:52 on Oct 28, 2017

Mirthless
Mar 27, 2011

by the sex ghost
Memento-Mori \\ Hound and Raccoon

From her vantage point on the pillar, Mori glares down through her cloak of shadow, watching the Owlbear throw it's weight around.

Party Chat
pre:
Memento-Mori: well 
Memento-Mori: time to play my ace card (ΦㅅΦ❀)
Memento-Mori: be wary melee
Focusing magic through her orb, Mori conjures a single shimmering rose; the flower glows with a strange light, hovering in the air in front of her for a moment before plunging into the soil at Muscle's feet. Noriko can't help but feel a little dramatic, her voice echoing in a cool monotone: "ultimate heroic phantasm magic - mirage arcana"

The rose grows quickly, thick vines pushing up stone and glowing in tangles and clumps all around, while the blossom grows to nearly the size of the King; from within the flower, Mori's illusory form emerges like an Alraune, gazing into the Owlbear's eyes, mesmerizing him as the illusory vines of the flower tear at the King's psyche. He tries at first to resist, but Mori twists fortune in her favor, a trickle of blood dripping down her nose as the thorny vines of her mirage dig in tight and hold fast. "hecatoncheir! weaken his resolve." Her support persona is called into being before her, hanging off the edge of the pillar with a few of it's many arms, it belches a cloud of thick sulphurous gas, the odor mixing with the scent of the roses and creating something that smells rather like death.

Minor: twisted fortune
Move as Minor: headband of intellect
Standard: Mirage Arcana at F 20 - Create a zone (AOE Burst 2) centered at F 20 until end of encounter - the zone is difficult terrain and creatures grant combat advantage while in it.
Fortune: Foul Breath vs Muscles (Foul Breath (Close Blast 3, Auto-Hit, Enemies Only. Applies -2 to their next Saving Roll))

Mirage Arcana vs Muscles: 1d20+22 28 2d6+12 20 (Psychic damage)
Twisted Fortune: Mirage Arcana Rerolls: 3#1d20+22 40 41 32 (Hit)

Muscles is Dazed, he cannot exit the zone willingly, and cannot see creatures outside of the zone. (Save ends all) - Save DC is 14 (and they save at -2 on their next roll from foul breath)

pre:
Memento-Mori   						 
HP: 69/69 (THP: 0)       AC:   26    Passive Insight: 17
Surges: 2/7 (V: 19)      For:  21    Passive Perception: 17
Initiative: +14   	 Ref:  25    Action Points: [0]
Speed: 7                 Will: 27    Vision: Darkvision
Languages: Common, Deep Speech

At Will			Encounter			Daily			Fortune [1/2]
One with Shadow     [ ] Sign of the Golden Ram      [X] Phantom Chasm           [ ] Tarukaja 
Ghost Sound         [ ] Grasping Shadows            N/M Horrid Whispers         [X] Foul Breath
Light               [ ] Maze of Mirrors             [ ] Visions of Avarice      [ ] Mamudoon
Mage Hand           [ ] Phantom Foes                N/M Tasha's Frcbl Conscrp   Special
Prestidigitation    [ ] Echoing Dirge               [X] Mirage Arcana           [X] Crown of Madness
Winged Horde        [ ] Hekiah's Trance		    N/M Phantasmal Killer       [X] Bat Form
Illusory Ambush        Encounter Utility	       Daily Utility
                    [ ] Orb of Deception	    [ ] Wizard's Escape
                    [ ] Shadow Warp		    [X] Circle of Antipathy
                    [X] Twisting Fortune            [ ] Mini Khakkara Orb
		    N/M Dispel Magic 		    N/E Thought Eater Armor
                    [X] Monk's C. Casual Robes	    [ ] Amulet of Resolution
		    [ ] Orb of Nimble Thought       [ ] Band of Venom
                    [ ] Second Wind                 [ ] Blood-Soaked Chanters
						    [X] Headband of Intellect
                                                    [X] Bracers of Escape


Passives:
+1 to Push, Pull, and Slide effects caused by Memento-Mori
Can speak and understand Abyssal as long as Gem of Colloquy is equipped
Arcane illusion power hits give Mori combat advantage vs Target UEONT (or until save on save powers)
+2 damage on psychic powers
Auto-Sukukaja - roll first non-fate attack in a combat twice, take higher roll
When spending an action point to take an action, one creature within 5 squares takes ongoing 5 psychic dam (save ends)
Enemies that enter space or start turn within 3 squares take a -5 penalty to saving throws against charms and -2 to all other saves
Enemies take -2 to saves against wizard powers
When interacting with creatures that have an origin other than natural, use Arcana or Religion in place of Diplomacy and Intimidate
Regeneration 2

Weakness: Fire, Radiant




Rank 1 Academics * - [+1 Int/Wis skills]
Rank 2 Charm ** - [+2 Dex/Cha skills]
Rank 2 Courage ** - [+2 Str/Con skills]

Mirthless fucked around with this message at 01:07 on Oct 26, 2017

Plutonis
Mar 25, 2011

Flagelo - H&R

Flagelo quickly leaps back into position as she is thrown downwards. "This one is really strong, and I don't think I've actually wielded a spear before, but... Hell, I guess it's just a sword on a stick, huh?" She says as the Sharpshooter disappears in midair, replaced by the sarissa-like long spear, which she quickly grasps, entering a combat stance. "Estilo Original... Secret Technique: Close Fang Thrust!" She yells while taking a small leap forward, spear close in hand as her feet slam into the leafy ground, absorbing the impact from the Earth before it's redirected into an upwards thrust, penetrating deep into Muscles' chest!

Move: Standing up!
Free: Switching to Spear.
Minor: Berserker's Charge Stance!
Standard: Charge to E-24! Melee Charge vs Reflex: 1d20+24 40 1d10+19+1d6+6 38 + Power Strike: 1d10 9 - 47 Damage!


pre:
Flagelo   						 
HP: 88/96 (0)	        AC:	27	Passive Insight: 18
Surges: 7/12 (V: 26)   For:	25	Passive Perception: 18
Initiative: +11		Ref:	22	Action Points: 0
Speed: 5		Will:	19	Fortune Points: 1/2
Languages: Common, Giant	Vision: Normal

At Will			Encounter			Daily
Duelist Assault		[ ] Second Wind		       [x] Quick Fullblade
Battle Wrath          	[ ] Sohei Flurry	       [ ] Great Tutor Armor
Berserker's Charge      [ ] Stone's Endurance          [ ] Wildrunners
Banchou's Pride         [x] Power Strike               [x] Belt of Lucky Strikes
                        [ ] Sohei Parry                [x] Sharpshooter  
                        [ ] Ignore Weakness            
                        [ ] Trip Up
                        [ ] Masterstroke
                        [ ] Clearheaded
                        [ ] Zephyr of the Burning Sands
                        [ ] Strikebacks
                        
                         
Fate
[ ]Storm Strike
               
Passives:.
Roll Twice on Ath rolls to Jump or Climb
Sword: +2 all defenses against opportunity attacks
Wildrunners: When Running, Move your Speed +4.
+2 Damage +2 Bull Rush when Charging
When Charging: Push Charged Enemy 1 Square, take his place.
Can reroll first attack in encounter and use either result
Can spend action point to reroll any roll instead of taking another action
Sword: When using Power Strike can slide all adjacent enemies 1 square
+1 Item bonus to Opportunity Attacks
If bloodied can use two healing surges instead of one
When using Fortune or Action Point, gain +2 to all defenses UEoTN
+1d6 damage when charging
Sharpshooter: Hit enemy gets -2 to ranged/area attack rolls UEOTN
Spear: +2 Damage when Charging
MBA with Spear aims Reflex or AC

Overseer

Hound - +1 Fort, +2 Against Forced Movement

Support Persona
Bake-kujira (Hierophant)
Mazionga  (+14 vs Reflex, Range 5, Burst 1, All Creatures. Deals 2d4+7 Lightning Damage)
Tentarafoo (+14 vs Fort, Close Burst 2, Enemies Only. -2 Reflex/Will UEONT)
Passive: Immune Lighting / Reflect Necrotic
Weakness: Radiant, Force at 50% Damage Taken

Rank 1 Academics - [+1 Int/Wis Skills]
Rank 2 Charm * [+1 Dex/Cha Skills]
Rank 2 Courage *** [+2 +Str/Con Skills]

Plutonis fucked around with this message at 01:43 on Oct 26, 2017

Sockerbagarn
Sep 8, 2007

All makt åt Tengil, vår befriare.
Ambrose // Hound and Raccoon

When the tornado descends upon Raccoon a burning sphere appears around him, protecting him from the lunar retribution. As the shield absorbs more and more damage the flames burn hotter and hotter, until it suddenly explodes into a ball of fire that soars through the air and slams into King Muscles!

Immediate Interrupt: Aegis of Shielding Fire: Damage to Raccoon is reduced by 13, down to 3. King Muscles takes 13 Fire Damage.
I gain 13 THP and +2 damage to my next attack.


Drawing on the power of his Aegis, Ambrose conjures a multifaceted diamond spellshield around himself as he smugly regards the big beast stuck in Mori's illusory ensnarement. "Nice catch, Mori. Mucalinda! Fry the sitting duck." The persona slithers up around the pillar and joins him on top of it. She lifts a finger and points it at the owlbear, and with a hiss and a loud crack strikes him with a bolt of lightning!

Meanwhile, Ambrose has been channeling magic through his spellblade which is now glowing white hot. He thrusts it into the air and a gravity defying shower of metal erupts from the sword, floating up into the air above King Muscles where it begins to slowly rain down on him like a hundred silver rose petals of molten metal. "Wither under the argent rain of the Rose King!"

Minor: Impenetrable Warding: My +4 Warding Bonus to AC now applies to all my defenses until the stance ends.
Fortune: Zionga vs King Muscles: 1d20+15+2+2 27 Brawling Warrior: 28 vs Reflex, hit! 2d6+8+2 19 Lightning Damage.
Standard: Argent Rain vs King Muscles: 1d20+15+2+2 38 vs Reflex, hit! 1d10+12+2+2 19 Fire Damage.
Argent Rain: Area Burst 1 centered on E21. Creates a zone UEOMNT. Any creature that enters the zone or ends its turn there takes 10 Fire Damage.

pre:
Ambrose
HP: 97/97 (THP: 13)	AC:	33 (=)	Passive Insight: 25
Surges: 8/11 (V: 28)	Fort:	23 (29)	Passive Perception: 18
Initiative: +9		Ref:	27 (31)	Vision: Low-light Vision
Speed: 6		Will:	26 (30)	Action Points: 1
Languages: Common, Elven		Fortune Points: 2/3

Ame-no-Murakumo Longsword: +18, 1d8+11 (MBA/RBA)

At-Will			Encounter			Daily
Aegis of Shielding	[ ] Second Wind			[X] Vanishing Blade
Booming Blade		[X] Argent Rain			[X] Shielding Fire
Sword Burst		[ ] Fey Step			[ ] Hellspike Assault
			[ ] Armathor's Step		[ ] Impenetrable Warding
			[ ] Sword of Sigils		[ ] Rune of the Undeniable Dawn (Fate)
			[X] Brawling Warrior		[ ] Cull Weakness (Fate)
			[ ] Arcane Mutterings
			
At-Will Interrupts	Encounter Interrupts
Aegis of Shielding	[ ] Countering Thunderclap
			[ ] Dimensional Vortex
			[ ] Transposing Lunge*
Magic Items
[ ] Ame-no-Murakumo (Encounter, Free Action): Miss enemy with weapon attack, make a basic attack against a different enemy within range 7.
[ ] Bladed Bolter Bandolier (Daily, Free Action): Spawn a Bolter within Range 5.
[ ] Cloak of Translocation +2 (Daily, Minor Action): Regain the use of an expended teleportation encounter power.
[ ] Gauntlets of Zeal (Enc, Free Action): Lose up to 5 THP to deal that much extra Force/Radiant Damage.
[ ] Shogun's Kimono (Enc, Imm. Interrupt): Reduce damage of an attack by a marked enemy that targets me and one or more allies by 13.
2x  Beginner's Mocha (Minor): Spend a Healing Surge. Regain 6 HP and gain +2 Defenses USONT.
2x  Perfect Donuts (Minor): Gain Regeneration 3 for the rest of the Encounter.

Ongoing
Overseer - Hound: +2 to Fortitude Defense and Resist Forced Movement 1.
Impenetrable Warding: +4 to Fort/Ref/Will.

Passives
Damage Resistance: 10 Fire, Cold, Lightning, Thunder
Vulnerability: 5 Physical
Eladrin Will: +5 bonus to saving throws against charm effects.
War Wizard's Expertise: -5 penalty to hit allies with arcane attacks.
Cowboy's Hat: After using Aegis Interrupt, next attack deals +2 damage. After teleporting, Aegis prevents an additional 2 damage.
Cloak of Translocation: +2 to AC and Reflex UEOMNT after using a teleport power.
Ring of Uncanny Judgement: Automatically know distance and direction to marked targets while mark persists.
Swordshield Action: After spending an action point, gain +2 to all defenses UEOMNT.
Eladrin's Challenge: Marked enemies take -3 penalty from mark instead of -2.
Improved Silver Shield: Gain 13 THP when using Aegis of Shielding Interrupt.

Support Persona: Mucalinda (World)
Passive: Resist Fire, Cold, Lightning, Thunder 10
Passive: Vuln Physical 5
Zionga (+15 vs Reflex. Range 8. Deals 2d6+8 Lightning Damage to one target.)
Magaru (+15 vs Reflex. Range 5, Area burst 1. Deals 7 Thunder Damage to all targets.)
Divine Breath (Immediate Interrupt. Triggeres on taking Damage. Splash 1/4 of Phys. Damage taken in CB 1. Auto-Hit, All Creatures.)

Social Stats
Rank 1 Charm     (Dex/Cha) [2/3]
Rank 1 Courage   (Str/Con) [2/3]
Rank 1 Academics (Int/Wis) [2/3]

Sockerbagarn fucked around with this message at 22:41 on Oct 25, 2017

Mortify
Feb 4, 2005



Hound & Raccoon (#topdog)

  • Move: Climb down to C20
  • Standard: Rage of the Crimson Hurricane vs AC: 1d20+20 24 -miss
  • Rage of the Crimson Hurricane: Muscles takes ongoing 5 (save ends), until the rage ends hitting an enemy deals 6 damage to all adjacent enemies.
  • Currently: Raging, AC/FT/RF/WI 30/30/26/27 (+2 AC against targets granting me CA)


---
pre:
.attak    						 
HP : 93/93 (THP: 00)   Passive Insight    : 21    Defense Sets : AC/FT/RF/WI
Surges : 6/9 (V: 25)   Passive Perception : 26    1 Defend       30/30/26/27
Initiative : +10       Vision : Low-light         2 Fury         28/30/26/27
Speed : 7                                         3 Bloodied     +1/+1/+1/+3
Action Points : [0]
Fortune Points : [3/3]
Fate Points : [1/2]

At Will               Encounter                Daily
Jarring Smash         [ ] Savage Cut           [x] Thunder Hooves Rage
Run Down              [ ] Brutal Slam          [ ] Rage of the Crimson Hurricane
Vengeful Guardian     [ ] Takedown Strike      [x] Inspire Fervor (Fate)
Defender Aura         [ ] Curtain of Steel     [x] Rage of the Death Spirit
                      [ ] Thri-Kreen Claws     [x] Ignore Pain
                      [ ] Second Wind          [x] Cull Weakness
                      [ ] Hammer Strike        [ ] Mark of Victory (Fate)
                      [ ] Str vs. Str.

Items::
[ ] Hungry Spear (Encounter, Free)
[x] Red Prayer Beads (Daily, Minor)
[x] Deadeye Watcher (Daily, Free)
[ ] Mask of the Guilty Corpse (Daily, Free)

Passives:
Brimstone  : DR5 vs. Fire
Defender   :  Aura 1, -2 to attack rolls that don't include me
Guardian   :  +2 AC when Defender Aura active
Fury       :  Lose Defender Aura, gain +2d8 damage on at-wills
Stalker    :  +CA vs. isolated enemies, +2 AC vs. targets granting CA
Bloodhound :  +5 damage vs. bloodied targets
Wolfhound  :  When Raging, allies within Aura 5 gain +2 damage on melee attacks
Nightmare  :  On AP, all enemies suffer -2 attack UEOMNT
Unyielding :  +1 AC/Fort/Reflex, +3 Will when Bloodied
Trained    :  Roll saves vs. Daze/Stun at start of turn
Heartless  :  +2 attacks/damage for 1 turn after using Second Wind
Armed      :  Once per turn, draw or stow as a free action
Leap       :  Always considered to have a running start
Nap        :  Gain benefits of extended rest after 4 hours

Persona:
Hanuman (Strength ****)
Mighty Swing (+14 vs AC, Melee, deals 3d6+6 phys to one target)
Blade of Fury (+14 vs Ref, CB2, deals 1d6+6 force to enemies)
Great Rakunda (+14 vs Ref, Range 5, -4 AC/Fort UEONT)
Power Charge (Personal. Next non-persona attack deals 125% damage)
Endure (passive, 1/day): If an attack would reduce you to O or less HP, you are reduced to 1 HP
Evade Storms (Passive): +2 defenses against Lightning/Thunder attacks
Weakness: Lightning, Thunder

Sword Emblem: +1 attack/damage (per target) UEONT when striking weakness.

IRL:
IRL Stats
Rank 2 Academics   [05/10] [+2 Int/Wis Skills]
Rank 2 Charm       [08/10] [+2 Dex/Cha Skills]
Rank 2 Courage     [06/10] [+2 Str/Con Skills]
[/quote]

Doomykins
Jun 28, 2008

Didn't you mean to ask about flowers?
Hound and Raccoon
Music

(Next round by Sunday Night!)

Tsukiyo: (Charge requires 2 squares, movement ending at E24 can't work, moving you to E23.)

Itsumi avoids the fall and climbs down instead(81/81 HP), moving close enough to Muscles to strike at him with full force, invoking a psionic Feast of Despair as her Avatar briefly overwhelms its own sunny aura with one of pure force and maliciousness, practically clubbing Muscles' leg for 29 Psychic Damage! He gains a further -2 All Defenses for the rest of the Encounter!

With a heavy growl Muscles tenses up his shoulder and swings his head from side to side, trying to discern something to strike, his solar down erupting and spreading to the forest floor beneath him. Still adjacent to him, the solar feathers merge with the grass and give rise to explosive growth, massive ropy vines with shining thorns surging at Muscles' foes! And the distant strikes from Akio and Noriko call forward the last of his Lunar down, swirling above them ominously...

Solar eruptions! Lunar crescendos! Although the King's defenses have fallen, he is still the King! The forest rumbles as his mighty power rains upon you! In the ensuing blasts, Akio takes 13 Force/Lightning Damage, Noriko takes 11 Force/Lightning Damage, Takashi takes a critical 18 Fire/Radiant Damage and Tsukiyo takes 12 Fire/Radiant Damage! Following the eruptions, Muscles' massive head suddenly splinters stone as he thrusts his beak forward(26 hits) and violently impales Tsukiyo for 30 Physical Damage!!

Caitte whacks Muscles from behind with another magically tossed stone while Raccoon tries to conjure up more spooky spirits, barely able to hex Muscles thanks to the CA and Mark of Victory! Muscles takes another mixed 12 damage from the two and Raccoon grants CA to Tsukiyo's next attack. Raccoon and Caite scamper to the nearest pillars and hop off. Raccoon tosses Tsukiyo a Surge Heal along plus 9! With the Lunar Blessing exhausted, lunar down doesn't chase the two for their attacks.

Having targets, the solar patches don't spread. The lunar tornadoes spawned last round expand again and those spawned this round begin to expand in rapid spins with slow orbits, zapping everything in the column! Solar patches seem relegated to the ground they touch...

Muscles raises his head to the sky and lets out an ominous echoing hoot as all of the air above grows colder, the forest canopy beginning to part to let in moonlight!

Muscles fails his Save against Mirage Arcana.
Muscles passes his Save vs Ongoing 5.


-Pillars and Rails are 20 feet high
-Acrobatics DC 20 to move along wooden rails without falling
-Athletics DC 20 to climb statue tiles(I4, I23, T4, T23) to top of pillar
-Teal Aura deals 2d6+6 Force/Lightning Damage when entered/ending turn in, hits all heights
-Purple Aura is Difficult Terrain + Grant CA while standing on, all creatures
-Red Aura is 10 Fire Damage to Creatures
-Orange Aura deals 2d6+6 Fire/Radiant Damage when entered/ending turn in, one height only

Caitte: HP: 45/60 AC/F/R/W: 21/19/23/24
Raccoon: HP: 58/61 AC/F/R/W: 21/19/20/22, Spirit: 14 HP
[X] [ ] Heals

Muscles: Damage Taken: 171
AC/F/R/W: 39/41/34/34 -> 31/33/20(CAP)/20(CAP)
*Marked(Akio, -3), Mark of Victory(+2 Atk/Dam vs), Mirage Arcana(Save Ends Dazed/Blind/Rooted)
*+3 Saves
Melee Thorns: 40%
Beak Slash: Forward Facing vs Reflex, 3d12+12
Claw Swipe: Sides vs AC
Kick: Rear Facing vs Fort
Crash: +16 vs Reflex, Push 3 against Pillars
Solar Blessing: Boosted AC/Fort and Thorns Melee, Defenses and Thorns Reduced by Attacks(20% and -3)
Solar Eruption: +16 vs Fort, 2d6+6 Fire/Radiant, spawns at Muscles' side on melee, moves at end of Muscles' turn
Lunar Blessing: Boosted Reflex/Will, Defenses reduced by Attacks(-3)
Lunar Eruption: +16 vs Will, 2d6+6 Force/Lightning, spawns at site of attacker on range, detonates at end of Muscles' turn
Lunar Eclipse: Caused at CAP!

Doomykins fucked around with this message at 15:33 on Nov 2, 2017

Plutonis
Mar 25, 2011

Flagelo - H&R

"Hahahahaha! Now that's a boss!" Flagelo yells as she immediately retaliates the Owlbear's beak flurry by stabbing the spear's tip at the creature's neck. She then takes a step back, taking a weapon distance from the creature before jamming the weapon right into Muscle's leg, then pulling it with a gruesome hook strike as she tries to bring the giant down! "Keep debuffing it, I'll try a big one next!"

Interrupt: Strikebacks! Strikeback vs Reflexes: 1d20+21 38 1d10+19 24
Move: Shift to E-24!
Minor: Battle Wrath!
Standard: Melee Basic Attack vs Reflexes: 1d20+21 25 1d10+22 24
Free: Trip Up! Trip Up vs Reflex: 1d20+19 28 1d12+14 22 He's knocked Prone!


pre:
Flagelo   						 
HP: 66/96 (0)	        AC:	27	Passive Insight: 18
Surges: 6/12 (V: 26)   For:	25	Passive Perception: 18
Initiative: +11		Ref:	22	Action Points: 0
Speed: 5		Will:	19	Fortune Points: 1/2
Languages: Common, Giant	Vision: Normal

At Will			Encounter			Daily
Duelist Assault		[ ] Second Wind		       [x] Quick Fullblade
Battle Wrath          	[ ] Sohei Flurry	       [ ] Great Tutor Armor
Berserker's Charge      [ ] Stone's Endurance          [ ] Wildrunners
Banchou's Pride         [x] Power Strike               [x] Belt of Lucky Strikes
                        [ ] Sohei Parry                [x] Sharpshooter  
                        [ ] Ignore Weakness            
                        [x] Trip Up
                        [ ] Masterstroke
                        [ ] Clearheaded
                        [ ] Zephyr of the Burning Sands
                        [x] Strikebacks
                        
                         
Fate
[ ]Storm Strike
               
Passives:.
Roll Twice on Ath rolls to Jump or Climb
Sword: +2 all defenses against opportunity attacks
Wildrunners: When Running, Move your Speed +4.
+2 Damage +2 Bull Rush when Charging
When Charging: Push Charged Enemy 1 Square, take his place.
Can reroll first attack in encounter and use either result
Can spend action point to reroll any roll instead of taking another action
Sword: When using Power Strike can slide all adjacent enemies 1 square
+1 Item bonus to Opportunity Attacks
If bloodied can use two healing surges instead of one
When using Fortune or Action Point, gain +2 to all defenses UEoTN
+1d6 damage when charging
Sharpshooter: Hit enemy gets -2 to ranged/area attack rolls UEOTN
Spear: +2 Damage when Charging
MBA with Spear aims Reflex or AC

Overseer

Hound - +1 Fort, +2 Against Forced Movement

Support Persona
Bake-kujira (Hierophant)
Mazionga  (+14 vs Reflex, Range 5, Burst 1, All Creatures. Deals 2d4+7 Lightning Damage)
Tentarafoo (+14 vs Fort, Close Burst 2, Enemies Only. -2 Reflex/Will UEONT)
Passive: Immune Lighting / Reflect Necrotic
Weakness: Radiant, Force at 50% Damage Taken

Rank 1 Academics - [+1 Int/Wis Skills]
Rank 2 Charm * [+1 Dex/Cha Skills]
Rank 2 Courage *** [+2 +Str/Con Skills]

Doomykins
Jun 28, 2008

Didn't you mean to ask about flowers?
Monday

(Due to Mort and LAY's busy month, pushing their scene off until later. I'm also advancing to the next day in general to get us back in the swing of things.)

Akio: *You make amends with Felix and Kane and listen to Felix gush about his girlfriend before school starts.

*Kunio just chuckles and gives you a sly wink. "If you want in on this one, just let me know. Later, man."

Tsukiyo: Manami lets you know that if you're down for the Nekketsu fight, there's a few hooligans at Naoki that hang out in the morning under a certain grove of trees, usually to smoke.

---

quote:

Monday Night: Secret Agent Cutebat

*Heading to Nekketsu for Fencing Club, you recall a strange notice from the staff at Naoki, warning about students crossing to school grounds in too large groups, and advising young ladies not to travel alone. Sounds like some hullabaloo caused by a train pervert or something? You have no trouble on your small bit of traveling across Kobe and find the Fencing Club to be very engaging, your instructor clearly the romantic type of duelist.

: "... And those are the basics, ze foundation upon which all noble spirit stands. If you cannot grasp zese, sorrow awaits you. Practice zem dilligently!!" It's another day of unusual physical activity for you(i.e. any), but wielding a training sword and wearing some of the protective gear feels very engaging, even considering the weird things that have happened to you lately. Maybe it's because Memento_Mori is a pure caster and you don't need armor or arms...

: Noriko does her best to keep up with the class despite her lack of martial training, the sport of fencing being just technical enough to keep her mind engaged. Her mind drifts a bit during practice drills and she imagines skewering whoever this pervert is with her epee. That'll show him!

: After two hours of progressively intense drilling and correction, Miss Abigail addresses the group, all of you still in your gear. "Magnificent! This is just the start, I'm sure that all of you will take to it like zecond nature in the weeks to come! Dismissed!" She heads over to her little desk next to the entrance to the changing rooms and begins doing a bit of busy work, soon talking to a few club members who come up to that same desk. There are clearly a lot of Nekketsu students coming to this club and you occasionally get a hard glare. You've heard the two schools don't quite get along, Nekketsu and Naoki.

: Noriko matches hard glares with a look of cool indifference. She had figured she'd get hostility here, but it didn't matter - if anybody caused her trouble she could defend herself (or escape, at least) now that her PVP cooldowns were working in the real world, and she wasn't there for their benefit anyway. Noriko takes a minute to casually peer around the club room for anything out of place.

*(Passive Perception): The club room is spacious, a side building constructed next to the Nekketsu field, across from the gym. The kind of spot where the archery club could set up and fire without aiming at buildings with people in them. Nekketsu seems to be not quite as nice as Naoki, but they clearly take their academics seriously... or fund them seriously! Nothing seems unusual here, just messy. You're sure it'll clear up once everybody grabs their stuff and clears out, but there's also some debris and piled up accessories that must be stored here by other clubs or the main gym staff when the school day ends. There's also the usual modern day accessories: a few air vents, some extra lockers at the front(space usually used for shoes), and a few personalized knick-knacks. You can also guess that the SEIZE THE DAY calendar was added by Abigail-sensei. AC vents are open, but they're very small openings, less than a finger's width.

: While some of the other students and the teacher are distracted in conversation, Noriko takes advantage of the crowded bodies and distraction to make herself scarce. (Trying One with Shadow: Use any amount of cover(including "allies") to become hidden with a stealth check) Stealth: 1d20+14 17

*Blending into the hustle and bustle of the crowd, you duck around and partially under some canvas mats in the open changing room for the girls. It seems you're hidden.

: Noriko takes a piece of chalk out of her pocket and draws a 5-point star on the ground. Placing her hand in the star, she focuses on the spot for a moment and then pulls her hand away, a ghostly disembodied shade of her limb standing upright in it's place. (casting ghost hand) Next, she channels fate inwards, feeling herself shrink down to the size and shape of a bat. A bat and a disembodied hand! Spooky!!!!



*Your disguise holds up pretty well. In the next twenty minutes or so all the club members will clear out, and you're so small(Stealth Bonus) that you won't be discovered unless you actively scurry out while somebody's there. Waiting for the lights to be turned off, the great scheme is ready!

: Creeping up to the edge of the hiding space, Noriko waits for the right opportunity, as her ghost hand drums it's fingers impatiently. Looking back at it with annoyance, she raises a wing tip to her little bat mouth. "shh!"

*Waiting patiently, you realize a small problem with your plan: the lockers are locked!

: What else is left laying around?

*Everybody is gone, but the room is pretty clean now... you find a discarded towel, damp with sweat... Sensei will complain next meeting!

: Noriko lets out an angry squeak, stomping her bat feet and shoving over her ghost hand! This is really frustrating! With no other choice, Noriko will have to turn to the dark arts! Heading to a locker she knows should have something in it, she has her ghost hand set about sketching a circle around her on the floor with some chalk. Reciting a squeaky prayer and meditating inwards, she casts the Knock ritual on the locker door. Arcana: 1d20+20 40

*Deciding that mundane actions are for mundane mortals, you conjure a perfect set of immaculate blue-light keys to every individual locker in the room. There will be no nonsense or shenanigans here. This is a perfectly executed heist! You discover two dairies, a forgotten smart phone, a pair of dirty bloomers, some clean changes of generic clothes, an illegal knife, three bags of chips and candy snacks, and... a Nekketsu uniform jacket!!! You're missing the skirt, but you think you can handle buying some pleated black skirts that match their style.

: Noriko directs her ghost hand to collect the two diaries and the best of the candy and wrap them up inside the Nekketsu uniform jacket. The knife is tempting, but she's had a hard enough time explaining delinquency to her family!

*You bundle up your haul. You don't even have to worry about how to leave, as locked doors aren't a thing to the new Mori Noriko.

*BANG ! ! !*

*Somebody just let the door slam shut on its own! You hear a woman's squeal in the other room! Abigail-sensei?!

: Noriko spins around on her tiny bat feet! Has she been caught!?

*No.. the locker room is still closed. There's the muffled sound of the desk being pushed for a split second in the other room and the clatter of a chair being moved! Another squeal!

: Noriko slips over to the edge of the changing room and peeks out. Maybe somebody's in danger - or maybe some juicy gossip is unfolding in the next room?

*You're actually able to peek under the door itself, being so tiny. In the other room you spot a figure in a tight dark suit holding Abigail in a tight grapple from the front, arms around her torso. Only able to see towering shadows overhead and past the line of sight blocking bit of the desk, you see their heads coming together every so often and hear more muffled noises.

: Noriko feels a little worried at first, and then a little self conscious! Is she witnessing something erotic!? She's going to have to wait around for a minute to be sure!

*Your patience turns out to be....

: Prudent! The figure in the dark suit pulls back and parts from the embrace with Abigail. Looks like a tomboyish biker gal! "Hey hey hey, are you still here!? Come on, lets go! Club's over!"

: Abigail sighs, looking a bit tired. Troubled by something? "Fujiko, you know what it is..."

: The woman with glasses claps her hands together rapidly, which is unexpectedly loud to your current ears. "Who cares about that!? The past is the past!"

: "this is... Girl's Love!" Noriko whispers in a hushed tone to her Ghost Hand. Same-sex relationships were pretty normal these days but she couldn't help but feel like she was watching an anime! She continues to snoop!

: Abigail snaps! Passion in all things! "It'll never stop being the past while all those drat kids are hung up on it! It's felt in every one of their hearts! Zis great school pride!"

: Fujiko looks surprised, then chuckles nervously. "Is it really that big a deal..."

: Her partner grumbles. "Fuji, I'd really expect you to understand it the best... didn't you cause it?" In response Fujiko sticks out her tongue, which prompts Abigail to close the distance and the two to kiss. Is this one of those types of animes?

: Noriko narrows her eyes and crooks her ears. "...what are they talking about... something in Nekketsu's past?"

: Ah, this interlude goes on for a good minute or two before the two separate again, sharing the single chair at the desk. Abigail mopes a bit... "I just wanted to tell them something, to let all zat ugliness go.."

: "Come on, it's nothing we did. Maybe if you found that guy, heh heh.."

: "Good luck with that... ze Chavez, zeir pride is legendary." She begins to rise and Fujiko obliges, hopping off her lap. The two clean up a bit and head for the door and will shortly depart. It'd be a problem if they locked the door.. for chumps without magic, at least.

: Noriko waits things out and departs after they leave. No need to worry about keys, after all!

---

Monday Night

Noriko texts you all that she has gotten the second Nekketsu uniform. A simple pair of black skirts completes the disguise. Which two of you are going, and when?

(Beginning Tuesday soon, probably on Sunday.)

Doomykins fucked around with this message at 20:37 on Jun 20, 2018

Look Around You
Jan 19, 2009

Kasaya Itsumi

Sunbright thrusts her greatspear at the giant guardian. She manages to catch a weak spot in the creature's armpit, causing extra damage due to hitting such a vulnerable area. As the strike connects, she gains some THP, hopefully enough to negate any damage coming her way. "Hey! Who needs healing? I've got some right here!" she says in chat, as striking the boss's weak point also causes her Restoring Critical perk to proc, allowing one of her allies to use a surge to heal themselves!

Standard: Energizing Strike vs AC: 1d20+19+2 41 1d10+10 19 CRIT! 20 + Critical Damage: 3d6 9 Psychic = 29 and I gain 11 THP. Restoring Critical also triggers, allowing an ally in CBurst 5 to spend a healing surge.
Move: Shift to F24


pre:
Sunbright
HP: 81/81 (THP: 11)		AC:  26	Passive Insight: 19
Surges: 8/9 (V: 21)		Fort: 24	Passive Perception: 19
Initiative: +7			Ref:  23	Action Points: 1
Speed: 5			Will: 30	Vision: Normal
Languages: Common, Elven

Conditional Defenses/Resists
Polearm Expertise: +2 bonus to all defenses against charge attacks

Basic Attacks
MBA (Manifester Greatspear): +10; 1d10+3 [Reach]

At-Will				Encounter			Daily
Focusing Strike(0)		9/9 Power Point			[ ] Implanted Suggestion
Energizing Strike(0,1,2)	[ ] Action Point		[ ] Specter of Doubt
Demoralizing Strike(0,1,2)	[ ] Second Wind                 [x] Feast of Despair
Impetuous Ruin(0,1,2)		[ ][ ] Ardent Surge             [ ] From the Brink
Courageous Strike(0,1,2)	[ ] Adept's Insight(0,1)
                                [ ] Ardent Alacrity                    
                                [ ] Sympathetic Agony
                                [ ] Enforced Competence
                                [ ] Argent Strike(0,2)

Item Powers

Racial Features/Class Features/Feats/Triggers
Mantle of Clarity: Allies within 5 gain +4 Defense against OAs and +2 Insight/Perception
Restoring Critical: On crit, one Ally within 5 can spend a Healing Surge
Vitalizing Action: On AP use Self and Allies within 5 gain 2 THP
Wind of Sympathy: On Second Wind, Ally within 5 can also Second Wind
Human Ingenuity:: Regain 1 PP on AP use
Martyr's Surge:: +1d6 to Ardent Surge while Bloodied
Bolstering Mantle:: On Healing Surge use, Ally within 5 gains 5 THP or makes Saving Throw
Bolstering Wind:: On Second Wind Allies within 5 heal for 9
Superior Will: Roll at Start of Turn against Stuns/Dazes 

Look Around You fucked around with this message at 04:40 on Oct 30, 2017

Sockerbagarn
Sep 8, 2007

All makt åt Tengil, vår befriare.
Ambrose // Hound and Raccoon

As Muscles pecks at Flagelo the Aegis protecting her explodes in his face!

Immediate Interrupt: Aegis of Shielding Fire: Damage to Flagelo from Beak attack is reduced by 13, down to 17. King Muscles takes 13 Fire Damage.
I gain 13 THP and +2 damage to my next attack.


Teleporting out of the tornado and into the fire, Ambrose catches King Muscles by surprise and effortlessly bypasses his defenses with a lightning quick thrust with his blade. The radiant fire quickly burns away Ambrose's protective shield and the reflective thorns dig in further, but it hardly dissuades him as he continues his advance with another flash of the blade. He smirks at the forest guardian after his successful combo attack and digs up one of the doughnuts he acquired much earlier, devouring it in one bite.

Move: Fey Step: Teleport to E23. Gain +2 AC/Fort UEOMNT. +2 Damage prevented from next Aegis.
Solar Eruption: 2d6+6 I suffer 14 Fire/Radiant Damage from entering the damage zone.
Free: Eladrin Swordmage Advance: Melee Basic Attack vs AC: 1d20+18+2+2 42, CRIT! 1d8+11+2+2+2+8 33 Physical Damage.
I take 33*20% +5(physical vulnerability) = 11 reflected thorns damage.
Standard: Booming Blade vs AC: 1d20+18+2+2 35, hit! 1d8+11+2+2 22 Physical Damage. If Muscles moves away from me he takes 1d6+15 Thunder Damage.
Minor: Scarf down a Perfect Donut. I gain 3 regeneration for the rest of the encounter.
Argent Rain: The damage zone dissipates. (Muscles should've taken damage from it exactly once.)

pre:
Ambrose
HP: 85/97 (THP: 0)	AC:	33 (35)	Passive Insight: 25
Surges: 8/11 (V: 28)	Fort:	23 (29)	Passive Perception: 18
Initiative: +9		Ref:	27 (33)	Vision: Low-light Vision
Speed: 7		Will:	26 (30)	Action Points: 1
Languages: Common, Elven		Fortune Points: 2/3

Ame-no-Murakumo Longsword: +18, 1d8+11 (MBA/RBA)

At-Will			Encounter			Daily
Aegis of Shielding	[ ] Second Wind			[X] Vanishing Blade
Booming Blade		[X] Argent Rain			[X] Shielding Fire
Sword Burst		[ ] Fey Step			[ ] Hellspike Assault
			[ ] Armathor's Step		[X] Impenetrable Warding
			[ ] Sword of Sigils		[ ] Rune of the Undeniable Dawn (Fate)
			[X] Brawling Warrior		[ ] Cull Weakness (Fate)
			[ ] Arcane Mutterings
			
At-Will Interrupts	Encounter Interrupts
Aegis of Shielding	[ ] Countering Thunderclap
			[ ] Dimensional Vortex
			[ ] Transposing Lunge*
Magic Items
[ ] Ame-no-Murakumo (Encounter, Free Action): Miss enemy with weapon attack, make a basic attack against a different enemy within range 7.
[ ] Bladed Bolter Bandolier (Daily, Free Action): Spawn a Bolter within Range 5.
[ ] Cloak of Translocation +2 (Daily, Minor Action): Regain the use of an expended teleportation encounter power.
[ ] Gauntlets of Zeal (Enc, Free Action): Lose up to 5 THP to deal that much extra Force/Radiant Damage.
[ ] Shogun's Kimono (Enc, Imm. Interrupt): Reduce damage of an attack by a marked enemy that targets me and one or more allies by 13.
2x  Beginner's Mocha (Minor): Spend a Healing Surge. Regain 6 HP and gain +2 Defenses USONT.
1x  Perfect Donuts (Minor): Gain Regeneration 3 for the rest of the Encounter.

Ongoing
Overseer - Hound: +2 to Fortitude Defense and Resist Forced Movement 1.
Impenetrable Warding: +4 to Fort/Ref/Will.
Cowboy's Hat - Aegis
Cloak of Translocation: +2 AC/Ref UEOMNT.
Perfect Donut: Regeneration 3.

Passives
Damage Resistance: 10 Fire, Cold, Lightning, Thunder
Vulnerability: 5 Physical
Eladrin Will: +5 bonus to saving throws against charm effects.
War Wizard's Expertise: -5 penalty to hit allies with arcane attacks.
Cowboy's Hat: After using Aegis Interrupt, next attack deals +2 damage. After teleporting, Aegis prevents an additional 2 damage.
Cloak of Translocation: +2 to AC and Reflex UEOMNT after using a teleport power.
Ring of Uncanny Judgement: Automatically know distance and direction to marked targets while mark persists.
Swordshield Action: After spending an action point, gain +2 to all defenses UEOMNT.
Eladrin's Challenge: Marked enemies take -3 penalty from mark instead of -2.
Improved Silver Shield: Gain 13 THP when using Aegis of Shielding Interrupt.

Support Persona: Mucalinda (World)
Passive: Resist Fire, Cold, Lightning, Thunder 10
Passive: Vuln Physical 5
Zionga (+15 vs Reflex. Range 8. Deals 2d6+8 Lightning Damage to one target.)
Magaru (+15 vs Reflex. Range 5, Area burst 1. Deals 7 Thunder Damage to all targets.)
Divine Breath (Immediate Interrupt. Triggeres on taking Damage. Splash 1/4 of Phys. Damage taken in CB 1. Auto-Hit, All Creatures.)

Social Stats
Rank 1 Charm     (Dex/Cha) [2/3]
Rank 1 Courage   (Str/Con) [2/3]
Rank 1 Academics (Int/Wis) [2/3]

Mortify
Feb 4, 2005



Hound & Raccoon (#topdog)

  • Reaction (was hit): Curtain of Steel vs AC: 1d20+22 37 6d6+16 +6 (Crimson Hurricane) 45 damage
  • Standard: Screaming Hawk Strike vs AC: 1d20+22 23 - miss
  • Recharge?: SHS - Recharge: 1d20 15 - retain Screaming Hawk
  • Free: Athletics: 1d20+23 32 - if this exceeds Muscles highest Def, he is knocked prone - couldn't tell with the defense downgrading per attack.
  • Currently: Raging, AC/FT/RF/WI 30/30/26/27 (+2 AC against targets granting me CA)


---
pre:
.attak    						 
HP : 75/93 (THP: 00)   Passive Insight    : 21    Defense Sets : AC/FT/RF/WI
Surges : 6/9 (V: 25)   Passive Perception : 26    1 Defend       30/30/26/27
Initiative : +10       Vision : Low-light         2 Fury         28/30/26/27
Speed : 7                                         3 Bloodied     +1/+1/+1/+3
Action Points : [0]
Fortune Points : [3/3]
Fate Points : [1/2]

At Will               Encounter                Daily
Jarring Smash         [ ] Savage Cut           [x] Thunder Hooves Rage
Run Down              [ ] Brutal Slam          [x] Rage of the Crimson Hurricane
Vengeful Guardian     [ ] Takedown Strike      [x] Inspire Fervor (Fate)
Defender Aura         [x] Curtain of Steel     [x] Rage of the Death Spirit
                      [ ] Thri-Kreen Claws     [x] Ignore Pain
                      [ ] Second Wind          [x] Cull Weakness
                      [ ] Hammer Strike        [x] Mark of Victory (Fate)
                      [ ] Str vs. Str.

Items::
[ ] Hungry Spear (Encounter, Free)
[x] Red Prayer Beads (Daily, Minor)
[x] Deadeye Watcher (Daily, Free)
[ ] Mask of the Guilty Corpse (Daily, Free)

Passives:
Brimstone  : DR5 vs. Fire
Defender   :  Aura 1, -2 to attack rolls that don't include me
Guardian   :  +2 AC when Defender Aura active
Fury       :  Lose Defender Aura, gain +2d8 damage on at-wills
Stalker    :  +CA vs. isolated enemies, +2 AC vs. targets granting CA
Bloodhound :  +5 damage vs. bloodied targets
Wolfhound  :  When Raging, allies within Aura 5 gain +2 damage on melee attacks
Nightmare  :  On AP, all enemies suffer -2 attack UEOMNT
Unyielding :  +1 AC/Fort/Reflex, +3 Will when Bloodied
Trained    :  Roll saves vs. Daze/Stun at start of turn
Heartless  :  +2 attacks/damage for 1 turn after using Second Wind
Armed      :  Once per turn, draw or stow as a free action
Leap       :  Always considered to have a running start
Nap        :  Gain benefits of extended rest after 4 hours

Persona:
Hanuman (Strength ****)
Mighty Swing (+14 vs AC, Melee, deals 3d6+6 phys to one target)
Blade of Fury (+14 vs Ref, CB2, deals 1d6+6 force to enemies)
Great Rakunda (+14 vs Ref, Range 5, -4 AC/Fort UEONT)
Power Charge (Personal. Next non-persona attack deals 125% damage)
Endure (passive, 1/day): If an attack would reduce you to O or less HP, you are reduced to 1 HP
Evade Storms (Passive): +2 defenses against Lightning/Thunder attacks
Weakness: Lightning, Thunder

Sword Emblem: +1 attack/damage (per target) UEONT when striking weakness.

IRL:
IRL Stats
Rank 2 Academics   [05/10] [+2 Int/Wis Skills]
Rank 2 Charm       [08/10] [+2 Dex/Cha Skills]
Rank 2 Courage     [06/10] [+2 Str/Con Skills]

Mirthless
Mar 27, 2011

by the sex ghost
Memento-Mori \\ Hound and Raccoon

Standard: Illusory Ambush vs Muscles: 1d20+20 33 1d6+12 18 Psychic Damage - Muscles takes -2 to attacks UEONT
Move: Jump to D 23 Athletics; Jump: 1d20+8 10 (barely made it by the skin of my teeth), then Jump to F 23 (autosuccess)
Fortune: Foul Breath on Muscles (he takes -2 to next save he rolls)


pre:
Memento-Mori   						 
HP: 61/69 (THP: 0)       AC:   26    Passive Insight: 17
Surges: 2/7 (V: 19)      For:  21    Passive Perception: 17
Initiative: +14   	 Ref:  25    Action Points: [0]
Speed: 7                 Will: 27    Vision: Darkvision
Languages: Common, Deep Speech

At Will			Encounter			Daily			Fortune [0/2]
One with Shadow     [ ] Sign of the Golden Ram      [X] Phantom Chasm           [ ] Tarukaja 
Ghost Sound         [ ] Grasping Shadows            N/M Horrid Whispers         [X] [X] Foul Breath
Light               [ ] Maze of Mirrors             [ ] Visions of Avarice      [ ] Mamudoon
Mage Hand           [ ] Phantom Foes                N/M Tasha's Frcbl Conscrp   Special
Prestidigitation    [ ] Echoing Dirge               [X] Mirage Arcana           [X] Crown of Madness
Winged Horde        [ ] Hekiah's Trance		    N/M Phantasmal Killer       [X] Bat Form
Illusory Ambush        Encounter Utility	       Daily Utility
                    [ ] Orb of Deception	    [ ] Wizard's Escape
                    [ ] Shadow Warp		    [X] Circle of Antipathy
                    [X] Twisting Fortune            [ ] Mini Khakkara Orb
		    N/M Dispel Magic 		    N/E Thought Eater Armor
                    [X] Monk's C. Casual Robes	    [ ] Amulet of Resolution
		    [ ] Orb of Nimble Thought       [ ] Band of Venom
                    [ ] Second Wind                 [ ] Blood-Soaked Chanters
						    [X] Headband of Intellect
                                                    [X] Bracers of Escape


Passives:
+1 to Push, Pull, and Slide effects caused by Memento-Mori
Can speak and understand Abyssal as long as Gem of Colloquy is equipped
Arcane illusion power hits give Mori combat advantage vs Target UEONT (or until save on save powers)
+2 damage on psychic powers
Auto-Sukukaja - roll first non-fate attack in a combat twice, take higher roll
When spending an action point to take an action, one creature within 5 squares takes ongoing 5 psychic dam (save ends)
Enemies that enter space or start turn within 3 squares take a -5 penalty to saving throws against charms and -2 to all other saves
Enemies take -2 to saves against wizard powers
When interacting with creatures that have an origin other than natural, use Arcana or Religion in place of Diplomacy and Intimidate
Regeneration 2

Weakness: Fire, Radiant




Rank 1 Academics * - [+1 Int/Wis skills]
Rank 2 Charm ** - [+2 Dex/Cha skills]
Rank 2 Courage ** - [+2 Str/Con skills]

Mirthless fucked around with this message at 22:10 on Oct 31, 2017

Doomykins
Jun 28, 2008

Didn't you mean to ask about flowers?
Hound and Raccoon
Music

(Next round by Saturday Night! Adjusting map, added more climbing points on pillars.)

Takashi and Akio take 13 Fire/Radiant Damage for standing in the burning vines(if you did not mark it down at the end of your round.) Raccoon curses Muscles with further Haunting Spirits for 11 Psychic Damage, granting CA against Muscles to Takashi UEONT! He then scampers away!

The Lunar Tornadoes continue to expand! The greatest begin to slow their rotations just a bit. The Solar Vines surge upon nearby targets, erupting around the stationary! One vine curves around the pillar, leaving a trail before erupting upon Itsumi! In unison the gold-brown vines erupt in veils of thorny whips, cut down by Takashi and Akio but lashing at Itsumi for 19 Fire/Radiant Damage(vs Weakness!) The vines that erupted around Takashi were successfully parried but came in waves twice as thick! The ground continues to rumble, churn and bloom at their feet!

The great howling of the Moonking erupts as the upper level of the arena is bathed in purest moonlight! Lunar winds rapidly pick up to hurricane force and overwhelm Noriko, sending her flying with a crack of lightning for 23 Lightning/Force/Cold + 7 Falling Damage! She lands Prone and Raccoon lets out a bark of concern before tossing her a healing spirit for Surge + 15 HP! After the first impact the winds die down and the forest canopy above spreads, only allowing lone rays of sunlight through small gaps.

Muscles himself is Prone, but in a sudden burst of primal fury thrusts his head forward, the edge of bis beak clipping through the solid stone of the pillar and leaving a steaming gouge! Fortunately, Akio's reflexes kept him clear of impact! Frustrated by his inability to move and with the fading of his solar down, Muscles begins to rage and stamp all of his feet upon the ground rhythmically, every blade of grass in the area beginning to shimmer with warm golden light!

Muscles fails Save vs Mirage Arcana. Caitte casually double-moves along the Northwestern Pillars before effortlessly dancing to the top of one.



-Pillars and Rails are 20 feet high
-Acrobatics DC 20 to move along wooden rails without falling
-Athletics DC 20 to climb statue tiles(I4, I23, T4, T23, N4, N23, C4, C23) to top of pillar
-Teal Aura deals 2d6+6 Force/Lightning Damage when entered/ending turn in, hits all heights
-Purple Aura is Difficult Terrain + Grant CA while standing on, all creatures
-Orange Aura deals 2d6+6 Fire/Radiant Damage when entered/ending turn in, one height only

Caitte: HP: 45/60 AC/F/R/W: 21/19/23/24
Raccoon: HP: 58/61 AC/F/R/W: 21/19/20/22, Spirit: 14 HP
[X] [X] Heals

Muscles: Damage Taken: 412
AC/F/R/W: 25C/26C/29+/29+ (Lunar Blessing Active for 3 Hits) (Caps: 25/26/20/20)
*Marked(Akio, -3), Mark of Victory(+2 Atk/Dam vs), Mirage Arcana(Save Ends Dazed/Blind/Rooted), Prone
*+3 Saves, Lunar Blessing Active, Solar Eclipse Coming

Melee Thorns: 40% -> 0%
Beak Slash: Forward Facing vs Reflex, 3d12+12
Claw Swipe: Sides vs AC
Kick: Rear Facing vs Fort
Crash: +16 vs Reflex, Push 3 against Pillars
Solar Blessing: Boosted AC/Fort and Thorns Melee, Defenses and Thorns Reduced by Attacks(20% and -3)
Solar Eruption: +16 vs Fort, 2d6+6 Fire/Radiant, spawns at Muscles' side on melee, moves at end of Muscles' turn
Solar Eclipse: Caused at CAP!
Lunar Blessing: Boosted Reflex/Will, Defenses reduced by Attacks(-3)
Lunar Eruption: +16 vs Will, 2d6+6 Force/Lightning, spawns at site of attacker on range, detonates at end of Muscles' turn
Lunar Eclipse: 3d12+12 Force/Lightning/Cold to all above ground level. Push 5. Caused at CAP!

Doomykins fucked around with this message at 23:04 on Nov 2, 2017

Plutonis
Mar 25, 2011

Flagelo - H&R

"Heave-ho!" Flagelo sends out a powerful thrust at the Owlbear's chest, piercing it before pulling the spear away and doing a second thrust at its belly.

quote:

Flagelo: Moving away, he's trying something big! Watch the ground!


Standard: Masterstroke vs AC: 1d20+25 44 2d10+20 34 damage!
Minor: Sohei Flurry vs AC: 1d20+23 25 2d10+15 25
Move: To H-26.


pre:
Flagelo   						 
HP: 76/96 (0)	        AC:	27	Passive Insight: 18
Surges: 6/12 (V: 26)   For:	25	Passive Perception: 18
Initiative: +11		Ref:	22	Action Points: 0
Speed: 5		Will:	19	Fortune Points: 1/2
Languages: Common, Giant	Vision: Normal

At Will			Encounter			Daily
Duelist Assault		[ ] Second Wind		       [x] Quick Fullblade
Battle Wrath          	[x] Sohei Flurry	       [ ] Great Tutor Armor
Berserker's Charge      [ ] Stone's Endurance          [ ] Wildrunners
Banchou's Pride         [x] Power Strike               [x] Belt of Lucky Strikes
                        [ ] Sohei Parry                [x] Sharpshooter  
                        [ ] Ignore Weakness            
                        [x] Trip Up
                        [x] Masterstroke
                        [ ] Clearheaded
                        [ ] Zephyr of the Burning Sands
                        [x] Strikebacks
                        
                         
Fate
[ ]Storm Strike
               
Passives:.
Roll Twice on Ath rolls to Jump or Climb
Sword: +2 all defenses against opportunity attacks
Wildrunners: When Running, Move your Speed +4.
+2 Damage +2 Bull Rush when Charging
When Charging: Push Charged Enemy 1 Square, take his place.
Can reroll first attack in encounter and use either result
Can spend action point to reroll any roll instead of taking another action
Sword: When using Power Strike can slide all adjacent enemies 1 square
+1 Item bonus to Opportunity Attacks
If bloodied can use two healing surges instead of one
When using Fortune or Action Point, gain +2 to all defenses UEoTN
+1d6 damage when charging
Sharpshooter: Hit enemy gets -2 to ranged/area attack rolls UEOTN
Spear: +2 Damage when Charging
MBA with Spear aims Reflex or AC

Overseer

Hound - +1 Fort, +2 Against Forced Movement

Support Persona
Bake-kujira (Hierophant)
Mazionga  (+14 vs Reflex, Range 5, Burst 1, All Creatures. Deals 2d4+7 Lightning Damage)
Tentarafoo (+14 vs Fort, Close Burst 2, Enemies Only. -2 Reflex/Will UEONT)
Passive: Immune Lighting / Reflect Necrotic
Weakness: Radiant, Force at 50% Damage Taken

Rank 1 Academics - [+1 Int/Wis Skills]
Rank 2 Charm * [+1 Dex/Cha Skills]
Rank 2 Courage *** [+2 +Str/Con Skills]

Plutonis fucked around with this message at 00:36 on Nov 4, 2017

Doomykins
Jun 28, 2008

Didn't you mean to ask about flowers?
Monday Night

Everyone: Sharing info and revelations with one another, you now have two uniforms to aid your entry into Nekketsu High! Your task seems simple: sneak into the Nurse's Office and try to sniff out information about Joker regarding grievous injury to an arm. Your own injures carried over when you returned from Other School, so it seems unlikely that even with magical healing he'd be able to hide everything. The damage to his uniform might also be reflected elsewhere in school records!

Noriko also tells you of her little sneaking bit in the Fencing Club and the conversation she overhead regarding the Nekketsu school spirit and a certain Chavez' involvement!? And Tsukiyo tells you about the likelihood of her friend Manami introducing you to somebody on the Naoki side of things, something you could do if you're not sneaking into Nekketsu!

Everyone: You decide to take the warnings of exams dead seriously and study hard, gaining +1 Academics.

---


Tuesday
Music

Tuesday begins with a bit of a chill left over from the night before. Things are cloudy but the wind is minimal, lending an air of uncertainty to everything. (Post to indicate clearly where you're going today!)

Naoki: Those of you attending school regularly arrive a bit early in the morning, led by Manami's instructions to Tsukiyo to visit a small grove of trees on the side of the main building. You should be able to have this meeting even before any morning club activities, if necessary! Under a statuesque cherry blossom tree you spot a group of upperclassmen squatting and loitering, a few smoking. The tree seems to be their landmark of choice and by their demeanor you get the feeling these fellas are prone to swaggering. And to those of you that recognize them, Kunio is there, leading the conversation.

Nekketsu: This is it! Those of you wearing the two Nekketsu Uniforms gain a +5 Bonus to Int/Wis/Cha Skills! Otherwise you'll have to rely on subterfuge or even magical ritual work, which typically has a time limit. Your first hurdle is to arrive at Nekketsu, most of you having to rely on an early train ride to arrive. In contrast to the dazzling white of Naoki, Nekketsu is a simple brick and mortar set up with a few stark shades of gray in use, most intimidatingly in the black bars that block every window of the main building! There is some comfort to be had from the spacious and well-kept athletics fields, a track team already practicing. There's a few stern looking boys clearly improvising patrols around the school grounds, looking for trouble.

Doomykins fucked around with this message at 05:07 on Nov 11, 2017

Mirthless
Mar 27, 2011

by the sex ghost
Noriko // Tuesday - Morning

Noriko has a restless night, waking up with a start at around 4 in the morning and failing to get back to sleep. After about an hour, she pulls herself out of bed and works through her morning routine, leaving early and taking the long way to school, arriving at the meeting spot and looking around in a daze. Realizing she's the first to arrive, she considers the situation for a moment. "ugh... i don't really want to talk to these people... but it'd be weird if i just stood here waiting around..." letting out a sigh of resignation, she heads towards Kunio's group by the tree. With heavy circles under her bloodshot eyes, her normally cold expression is downright chilling. Approaching the group, she turns to the nearest kid with a cigarette. "you. smokes. let's go." she demands in a cool tone, sticking her hand out expectantly. (Diplomacy: 1d20+18 38) Though she is normally one to stay out of sight and mind, when she puts herself out there she has a surprisingly commanding presence!

Without saying another word, she takes the cigarette and leans in for a light, taking a long drag and exhaling through her nose. she hadn't had a cigarette in a long time, but after the morning she'd had, she figured she could use a little relief. "...i hear you're the people to talk to about Nekketsu."

Look Around You
Jan 19, 2009

Kasaya Itsumi

Nekketsu
To come after discussion with plutonis

Texting Takashi

quote:

> Hey! I said we needed to talk!
> Let me know when and where.

Hound and Raccoon
Sunbright jabs at Muscles with her spear. Her strike barely lands, but it's enough to slightly knock him off balance. "Go, strike at him!" she shouts as his stumbling opens him up for an attack by one of her allies! She then deftly climbs the pillar in front of her, much more easily than she had expected, giving a small chuckle to herself for it.

Standard: Courageous Strike vs AC: 1d20+19 26 1d10+10 11 Augment 2: One ally adjacent to the target gets a free MBA against him. In addition, a zone in CBurst1 centers on me spawns UEOMNT giving allies +4 to AC
Move: Athletics: 1d20+5 25 to hop on pillar in front of me

pre:
Sunbright
HP: 73/81 (THP: )		AC:  26	Passive Insight: 19
Surges: 8/9 (V: 21)		Fort: 24	Passive Perception: 19
Initiative: +7			Ref:  23	Action Points: 1
Speed: 5			Will: 30	Vision: Normal
Languages: Common, Elven

Conditional Defenses/Resists
Polearm Expertise: +2 bonus to all defenses against charge attacks

Basic Attacks
MBA (Manifester Greatspear): +10; 1d10+3 [Reach]

At-Will				Encounter			Daily
Focusing Strike(0)		7/9 Power Point			[ ] Implanted Suggestion
Energizing Strike(0,1,2)	[ ] Action Point		[ ] Specter of Doubt
Demoralizing Strike(0,1,2)	[ ] Second Wind                 [x] Feast of Despair
Impetuous Ruin(0,1,2)		[ ][ ] Ardent Surge             [ ] From the Brink
Courageous Strike(0,1,2)	[ ] Adept's Insight(0,1)
                                [ ] Ardent Alacrity                    
                                [ ] Sympathetic Agony
                                [ ] Enforced Competence
                                [ ] Argent Strike(0,2)

Item Powers

Racial Features/Class Features/Feats/Triggers
Mantle of Clarity: Allies within 5 gain +4 Defense against OAs and +2 Insight/Perception
Restoring Critical: On crit, one Ally within 5 can spend a Healing Surge
Vitalizing Action: On AP use Self and Allies within 5 gain 2 THP
Wind of Sympathy: On Second Wind, Ally within 5 can also Second Wind
Human Ingenuity:: Regain 1 PP on AP use
Martyr's Surge:: +1d6 to Ardent Surge while Bloodied
Bolstering Mantle:: On Healing Surge use, Ally within 5 gains 5 THP or makes Saving Throw
Bolstering Wind:: On Second Wind Allies within 5 heal for 9
Superior Will: Roll at Start of Turn against Stuns/Dazes 

Mirthless
Mar 27, 2011

by the sex ghost
Memento-Mori \\ Hound and Raccoon

"...poo poo." Noriko remarks as Mori is thrown from the pillar, landing hard and well out of her entrancing range.

Party Chat
pre:
Memento-Mori: i can't get close to him...
Memento-Mori: he'll have an easier time escaping my CC... be careful
(save DC is 12 now)

With the glowing grass around her, Noriko scrambles to the nearest statue and tries to get back up onto a pillar. Making it most of the way up to the top, she stalls out at the last second, clinging to the pillar as best as she can. (Athletics; Climb pillar: 1d20+8 19) She desperately tries to readjust herself, feeling herself slipping, she's about to resign herself to a fall...(Athletics; Climb pillar 2nd attempt: 1d20+8 13)

quote:

: "Hey Mori, you can't give up now!! Keep going!!!"

Gritting her teeth at the saccharine encouragement, Mori will do anything to make it stop. Hauling herself up over the edge, she flops onto the top of the pillar and collapses from exhaustion.

Enforced Competence Reroll: 1d20+8 20

Party Chat
pre:
Memento-Mori: omg that was hard   o(╥﹏╥)o
Memento-Mori: i did it... ty sunny
Move: Crawl to statue and attempt to climb
Standard: Finish climbing


pre:
Memento-Mori   						 
HP: 69/69 (THP: 0)       AC:   26    Passive Insight: 17
Surges: 1/7 (V: 21)      For:  21    Passive Perception: 17
Initiative: +14   	 Ref:  25    Action Points: [0]
Speed: 7                 Will: 27    Vision: Darkvision
Languages: Common, Deep Speech

At Will			Encounter			Daily			Fortune [1/3]
One with Shadow     [ ] Sign of the Golden Ram      [X] Phantom Chasm           [ ] Tarukaja 
Ghost Sound         [ ] Grasping Shadows            N/M Horrid Whispers         [X] [X] Foul Breath
Light               [ ] Maze of Mirrors             [ ] Visions of Avarice      [ ] Mamudoon
Mage Hand           [ ] Phantom Foes                N/M Tasha's Frcbl Conscrp   Special
Prestidigitation    [ ] Echoing Dirge               [X] Mirage Arcana           [X] Crown of Madness
Winged Horde        [ ] Hekiah's Trance		    N/M Phantasmal Killer       [X] Bat Form
Illusory Ambush        Encounter Utility	       Daily Utility
                    [ ] Orb of Deception	    [ ] Wizard's Escape
                    [ ] Shadow Warp		    [X] Circle of Antipathy
                    [X] Twisting Fortune            [ ] Mini Khakkara Orb
		    N/M Dispel Magic 		    N/E Thought Eater Armor
                    [X] Monk's C. Casual Robes	    [ ] Amulet of Resolution
		    [ ] Orb of Nimble Thought       [ ] Band of Venom
                    [ ] Second Wind                 [ ] Blood-Soaked Chanters
						    [X] Headband of Intellect
                                                    [X] Bracers of Escape


Passives:
+1 to Push, Pull, and Slide effects caused by Memento-Mori
Can speak and understand Abyssal as long as Gem of Colloquy is equipped
Arcane illusion power hits give Mori combat advantage vs Target UEONT (or until save on save powers)
+2 damage on psychic powers
When spending an action point to take an action, one creature within 5 squares takes ongoing 5 psychic dam (save ends)
Enemies that enter space or start turn within 3 squares take a -5 penalty to saving throws against charms and -2 to all other saves
Enemies take -2 to saves against wizard powers
When interacting with creatures that have an origin other than natural, use Arcana or Religion in place of Diplomacy and Intimidate
Regeneration 2

Weakness: Fire, Radiant




Rank 1 Academics ** - [+1 Int/Wis skills]
Rank 2 Charm ** - [+2 Dex/Cha skills]
Rank 2 Courage ** - [+2 Str/Con skills]

Mirthless fucked around with this message at 19:16 on Nov 3, 2017

Sockerbagarn
Sep 8, 2007

All makt åt Tengil, vår befriare.
Akio // Tuesday - Morning

Akio knew exactly which small grove of trees Manami was talking about of course, which is exactly why he's been dragging his heels this morning. He'd much rather have avoided meeting Kunio for a while, until after Friday at least, but it's not like he had a choice when it became clear that Noriko was going! If there was one person he did not trust to be around her... He stops in his tracks, gaping and staring with wide eyes as he spots Noriko talking with Kunio's gang! How had she managed to integrate with the toughs that well already? And was she... smoking?! Feeling a bit intimidated, Akio approaches sheepishly. "G-Good morning, Noriko..." He smiles nervously at her, then gives Kunio a nod. "Uh, hey Kunio... What's up?"

Ambrose // Hound and Raccoon

The burning Aegis absorbs the flames of the vine as it strikes Sunbright, then expels it back at King Muscles.

Immediate Interrupt: Aegis of Shielding Fire: Damage to Sunbright reduced by 15, down to 4. King Muscles takes 15 Fire Damage.
I gain 13 THP and +2 damage to my next attack.


Looking over his shoulder and watching Mori get sent flying by the ferocious winds above, Ambrose winces. This is just some social mindscape, how had he missed a boss mechanic?! She couldn't take much more of that... Noticing the grass beneath her and everywhere else in the vicinity begin to glow, he raises his voice yells out urgently, "everyone, get off the grass! NOW!"

With a parting strike at King Muscles he leaps out of the solar vines and runs for a nearby pillar, climbing several feet up from the ground. The tornado batters him, but his shield holds strong.

Regenerate 3 HP.
Standard: Booming Blade vs AC: 1d20+18+2+2 29, Hit! 1d8+11+2+2+2 King Muscles takes 25 Physical Damage.
Move: Move to I23, avoiding the Solar Vines, then climb. Athletics: 1d20+13 22 With the amount of movement I had left after reaching the statue I should be about 7.5 feet above ground, clinging to the statue.
Tornado Damage: 2d6+6 I take 10 Force/Lightning Damage.

pre:
Ambrose
HP: 88/97 (THP: 3)	AC:	33 (==)	Passive Insight: 25
Surges: 8/11 (V: 28)	Fort:	23 (29)	Passive Perception: 18
Initiative: +9		Ref:	27 (31)	Vision: Low-light Vision
Speed: 7		Will:	26 (30)	Action Points: 1
Languages: Common, Elven		Fortune Points: 2/3

Ame-no-Murakumo Longsword: +18, 1d8+11 (MBA/RBA)

At-Will			Encounter			Daily
Aegis of Shielding	[ ] Second Wind			[X] Vanishing Blade
Booming Blade		[X] Argent Rain			[X] Shielding Fire
Sword Burst		[X] Fey Step			[ ] Hellspike Assault
			[ ] Armathor's Step		[X] Impenetrable Warding
			[ ] Sword of Sigils		[ ] Rune of the Undeniable Dawn (Fate)
			[X] Brawling Warrior		[ ] Cull Weakness (Fate)
			[ ] Arcane Mutterings
			
At-Will Interrupts	Encounter Interrupts
Aegis of Shielding	[ ] Countering Thunderclap
			[ ] Dimensional Vortex
			[ ] Transposing Lunge*
Magic Items
[ ] Ame-no-Murakumo (Encounter, Free Action): Miss enemy with weapon attack, make a basic attack against a different enemy within range 7.
[ ] Bladed Bolter Bandolier (Daily, Free Action): Spawn a Bolter within Range 5.
[ ] Cloak of Translocation +2 (Daily, Minor Action): Regain the use of an expended teleportation encounter power.
[ ] Gauntlets of Zeal (Enc, Free Action): Lose up to 5 THP to deal that much extra Force/Radiant Damage.
[ ] Shogun's Kimono (Enc, Imm. Interrupt): Reduce damage of an attack by a marked enemy that targets me and one or more allies by 13.
2x  Beginner's Mocha (Minor): Spend a Healing Surge. Regain 6 HP and gain +2 Defenses USONT.
1x  Perfect Donuts (Minor): Gain Regeneration 3 for the rest of the Encounter.

Ongoing
Overseer - Hound: +2 to Fortitude Defense and Resist Forced Movement 1.
Impenetrable Warding: +4 to Fort/Ref/Will.
Perfect Donut: Regeneration 3.

Passives
Damage Resistance: 10 Fire, Cold, Lightning, Thunder
Vulnerability: 5 Physical
Eladrin Will: +5 bonus to saving throws against charm effects.
War Wizard's Expertise: -5 penalty to hit allies with arcane attacks.
Cowboy's Hat: After using Aegis Interrupt, next attack deals +2 damage. After teleporting, Aegis prevents an additional 2 damage.
Cloak of Translocation: +2 to AC and Reflex UEOMNT after using a teleport power.
Ring of Uncanny Judgement: Automatically know distance and direction to marked targets while mark persists.
Swordshield Action: After spending an action point, gain +2 to all defenses UEOMNT.
Eladrin's Challenge: Marked enemies take -3 penalty from mark instead of -2.
Improved Silver Shield: Gain 13 THP when using Aegis of Shielding Interrupt.

Support Persona: Mucalinda (World)
Passive: Resist Fire, Cold, Lightning, Thunder 10
Passive: Vuln Physical 5
Zionga (+15 vs Reflex. Range 8. Deals 2d6+8 Lightning Damage to one target.)
Magaru (+15 vs Reflex. Range 5, Area burst 1. Deals 7 Thunder Damage to all targets.)
Divine Breath (Immediate Interrupt. Triggeres on taking Damage. Splash 1/4 of Phys. Damage taken in CB 1. Auto-Hit, All Creatures.)

Social Stats
Rank 1 Charm     (Dex/Cha) [2/3]
Rank 1 Courage   (Str/Con) [2/3]
Rank 2 Academics (Int/Wis) [0/5]

Sockerbagarn fucked around with this message at 11:47 on Nov 6, 2017

Plutonis
Mar 25, 2011

Tsukiyo

School spirit? Ehhh? Did brother do something with those guys? Still, Tsukiyo arrives at Nekketsu's entrance, her arms crossed as she examines the building. "Place looks like a jail more than a school... Where should we look first, Itsumi?"

Doomykins
Jun 28, 2008

Didn't you mean to ask about flowers?
Tuesday

Naoki(Akio, Noriko): Your presence has an immediate reaction! Wary toughs? Bristling shows of intimidation? The passionate anger of youth? No... all these men sit up a little straighter and suck in their stomachs to cut cooler profiles. You're obliged your smoke by a tall, rough-looking boy.

: "What's a chick like you wanna know about Nekketsu?!" He's about as tall as Akio, if Akio wasn't prone to hunching over a bit when he's nervous.

: "One of Naoki's flowers should stay away from that place..." And a head taller than that is a muscular upperclassman with spiky hair, wearing the uniform jacket over casual clothes, a wife-beater and some jeans. He lights your cigarette and looks pretty composed for a goon smoking outside a nice school. The aura of casual disrespect is very natural, like Naoki could only produce a subdued breed of hooligans. "And maybe this place." He brings a hand to his jacket and flicks his thumb, knocking a half-open pack of smokes up from the pocket. He takes and lights his own smoke, pausing for an inhale-exhale bit of conversational silence. "Mori Noriko, the mysterious beauty of the freshman year, dark and elegant." A lot of high schoolers might be struggling to find their footing in social situations, but this guy gives you eye to eye looks without hesitation! He raises a thumb to point to his own face. "Aoyama Kunio. Coming out here like this... are we lucky enough to see your true face today?" There's a few other boys in the group looking your way with pleasant smiles.

: As Akio shows up, the other boy hustles over to him and throws an arm around his shoulders, patting him on the back and offering him a smoke too. "Akio!!!" You remember this one as Ken, Kunio's second! "I can't believe the great things we heard about you!" Some of the other boys have gotten up and come over to give Akio atta-boys, shoulder pats, hand shakes, the works! There's a warm glow of sincere admiration here. "Watching Kunio's back, yer a real man!"

: "That he is. And the rest a' you, best behavior with Miss Mori. She's in his company..." Akio gets another round of atta-boys! He can't imagine Felix and Kane being this proud of him... Kunio clears his throat and the cornball male chatting quickly dies out! The boss is talkin'! "Now, really, what're you two up to? That's the second time I've been asked about Nekketsu... there's bad blood there." For just a second, the relaxed posture has a hard angle to it, a glint in his eyes. Kunio takes another drag from his cigarette.

Doomykins fucked around with this message at 20:47 on Jun 20, 2018

Mortify
Feb 4, 2005



Hound & Raccoon (#topdog)

  • Standard: Screaming Hawk Strike vs AC: 1d20+22 33 4d6+16 29 damage
  • Recharge?: Recharge SHS?: 1d20 7
  • Fortune: Mighty Swing (vs AC): 1d20+18 36 3d6+8 22 damage
  • Move: to C19 via Athletics: 1d20+23 34
  • Forgot to give myself surge THP when I went berserk, so just doing it now.
  • Currently: Raging, AC/FT/RF/WI 30/30/26/27 (+2 AC against targets granting me CA)


---
pre:
.attak    						 
HP : 62/93 (THP: 25)   Passive Insight    : 21    Defense Sets : AC/FT/RF/WI
Surges : 6/9 (V: 25)   Passive Perception : 26    1 Defend       30/30/26/27
Initiative : +10       Vision : Low-light         2 Fury         28/30/26/27
Speed : 7                                         3 Bloodied     +1/+1/+1/+3
Action Points : [0]
Fortune Points : [2/3]
Fate Points : [0/2]

At Will               Encounter                Daily
Jarring Smash         [ ] Savage Cut           [x] Thunder Hooves Rage
Run Down              [ ] Brutal Slam          [x] Rage of the Crimson Hurricane
Vengeful Guardian     [ ] Takedown Strike      [x] Inspire Fervor (Fate)
Defender Aura         [x] Curtain of Steel     [x] Rage of the Death Spirit
                      [ ] Thri-Kreen Claws     [x] Ignore Pain
                      [ ] Second Wind          [x] Cull Weakness
                      [ ] Hammer Strike        [x] Mark of Victory (Fate)
                      [ ] Str vs. Str.

Items::
[ ] Hungry Spear (Encounter, Free)
[x] Red Prayer Beads (Daily, Minor)
[x] Deadeye Watcher (Daily, Free)
[ ] Mask of the Guilty Corpse (Daily, Free)

Passives:
Brimstone  : DR5 vs. Fire
Defender   :  Aura 1, -2 to attack rolls that don't include me
Guardian   :  +2 AC when Defender Aura active
Fury       :  Lose Defender Aura, gain +2d8 damage on at-wills
Stalker    :  +CA vs. isolated enemies, +2 AC vs. targets granting CA
Bloodhound :  +5 damage vs. bloodied targets
Wolfhound  :  When Raging, allies within Aura 5 gain +2 damage on melee attacks
Nightmare  :  On AP, all enemies suffer -2 attack UEOMNT
Unyielding :  +1 AC/Fort/Reflex, +3 Will when Bloodied
Trained    :  Roll saves vs. Daze/Stun at start of turn
Heartless  :  +2 attacks/damage for 1 turn after using Second Wind
Armed      :  Once per turn, draw or stow as a free action
Leap       :  Always considered to have a running start
Nap        :  Gain benefits of extended rest after 4 hours

Persona:
Hanuman (Strength ****)
Mighty Swing (+14 vs AC, Melee, deals 3d6+6 phys to one target)
Blade of Fury (+14 vs Ref, CB2, deals 1d6+6 force to enemies)
Great Rakunda (+14 vs Ref, Range 5, -4 AC/Fort UEONT)
Power Charge (Personal. Next non-persona attack deals 125% damage)
Endure (passive, 1/day): If an attack would reduce you to O or less HP, you are reduced to 1 HP
Evade Storms (Passive): +2 defenses against Lightning/Thunder attacks
Weakness: Lightning, Thunder

Sword Emblem: +1 attack/damage (per target) UEONT when striking weakness.

IRL:
IRL Stats
Rank 2 Academics   [05/10] [+2 Int/Wis Skills]
Rank 2 Charm       [08/10] [+2 Dex/Cha Skills]
Rank 2 Courage     [06/10] [+2 Str/Con Skills]

Mortify fucked around with this message at 19:34 on Nov 4, 2017

Mirthless
Mar 27, 2011

by the sex ghost
Noriko // Tuesday - Morning

"mm-hm. i can take care of myself," she coolly remarks, taking another drag off her cig before tapping off some of the ash. "but i appreciate your concern, kunio-san. we all wear a lot of faces, don't we? this is the one i chose to put on today."

As Akio arrives, Noriko flushes a little with embarrassment at being caught, but doesn't put out her cigarette. "good morning, Akio." she says with a smile as she faces him, her weariness evident on her face even as she brightens at his arrival. "friends of yours?" she raises her eyebrow slightly at all the praise. "i think this is something i haven't heard about yet..."

"hmm. i'm in their fencing club, and i overheard something interesting. we've also both had a run-in with one of their students. he tried to hurt one of my friends, and tried to do worse to both of us... we need to know what we're up against, and why. what's this rivalry even all about?"

Look Around You
Jan 19, 2009

Kasaya Itsumi

Nekketsu

"Follow me," Itsumi says with a hint of a smile and a plan in mind. She leads Tsukiyo up directly to the front gate. Knowing she won't get through without being accosted by the boys roaming around, she confidently approaches the group of them next to the gate, moving just slow enough to be able to pick out their names through their conversation as she closes in. Once she arrives, she picks their leader and addresses him directly. "Hey {name}! I know you've been causing trouble around here and harassing us girls trying to get in the school. I bet everyone would love to know what you do late at night when you think nobody's watching, huh? I think you should stop, or it might find it's way into the schools newspaper... or someone might even just let it slip during morning announcements..."

Intimidate: 1d20+20+5 29

Sockerbagarn
Sep 8, 2007

All makt åt Tengil, vår befriare.
Akio // Tuesday - Morning

Akio is visibly embarrassed by all the attention he's getting and he laughs nervously to Ken, "I'm sure Kunio's been exaggerating, I didn't— ah, um, thanks?..." he finds himself accepting the offered cigarette without thinking and ends up just holding it, unlit, not sure what to do with it. Ugh, maybe it would just disappear on its own somehow...

"Friends?" Suffering further and deeper embarrassment from the additional praise as Kunio declares that she's in his company, he looks apologetically at Noriko. "Um, well, Kunio helped me out on my first day at Naoki and last Sunday we... Acquired that uniform... Uh, I'll tell you everything later, I promise." Noticing her weariness, he furrows his brow in a look of concern. "Didn't get much sleep last night? Are you still feeling unsafe?"

"Yeah, the guy was masked too so we're not sure who he is, but he was wearing a Nekketsu uniform," he adds as Noriko asks Kunio her question. "I've been a bit curious about what you said about Tsukiyo's brother yesterday too," he continues. "That it'd be a shame if she followed in his footsteps. Can you tell me more about him?"

Plutonis
Mar 25, 2011

Tsukiyo

Tsukiyo is really uneasy about this approach, but cracks her knuckles menacingly as she stands besides Itsumi.

Aiding Another!

Doomykins
Jun 28, 2008

Didn't you mean to ask about flowers?
Hound and Raccoon
Music

(Next round Wednesday Night!)

Withering under your assault and hexes, Muscles trembles with royal fury, blood matting the fur and down around his face, one of his eyes covered. He blinks twice and that eye gleams with blazing fury as a Solar Eclipse erupts, verdant energy erupting throughout the whole of the grove and flooding into the King himself! Muscles automatically sheds any effect that isn't Encounter-length and goes on a wild rampage, bucking and stampeding and roaring through the whole of the thicket at blinding speed! Loud chicken yells and rampant hooting follow in the wake of the King, who barrels through Tsukiyo, Raccoon and his Spirit! Raccoon is sent flying cleanly and even Tsukiyo is only able to weather some of the damage before being sent skyward! Raccoon takes a full 24 Damage and Tsukiyo takes a Halved 12 of Fire/Radiant/Thunder! Both are sent flying and fall hard for 16 Fall Damage, landing Prone! As Raccoon lands on his back with his rear end in the air, tail upright in defiance of gravity, his spirit expires with a sad little poof and his rear flops down, an additional 14 Damage blasting through him. He sucks in a small portion of his gut and staggers to his feet, chugging a health potion and letting out a primal little reeee as he Second Winds, restoring himself to 33/61 HP.

: "... Oi'm ok!"

Muscles eventually winds down his final charge to a stop in front of the fountain, huffing and grunting. There's still some fight left in the Great King... but what's this? Caitte has hopped down from his pillar and crossed the distance to the fountain and the statue of the White Lady, subtly palming something from his pack as he approaches the heaping mounds of treasure. He passes a few objects between his paws and munches them down, casting a pair of vials aside after consuming their contents. Seems he's also topped off.

: "You lot said I could have first pick, yeah? Nice job wearing this old hat down..."

The remaining Tornadoes spread again and the largest ones disperse. The vines surge after Itsumi and Takashi, growing up along the sides of the pillars they scaled! They're able to move to just about the top of the pillars, lacking the speed/length to lunge for the attack. Muscles renews his Solar Blessing, boosting his AC/Fort and gaining Thorns again.


-Pillars and Rails are 20 feet high
-Acrobatics DC 20 to move along wooden rails without falling
-Athletics DC 20 to climb statue tiles(I4, I23, T4, T23, N4, N23, C4, C23) to top of pillar
-Teal Aura deals 2d6+6 Force/Lightning Damage when entered/ending turn in, hits all heights
-Purple Aura is Difficult Terrain + Grant CA while standing on, all creatures
-Orange Aura deals 2d6+6 Fire/Radiant Damage when entered/ending turn in, one height only

Caitte: HP: 60/60 AC/F/R/W: 21/19/23/24
Raccoon: HP: 33/61 AC/F/R/W: 21/19/20/22, Spirit: 14 HP
[X] [X] Heals [X] Second Wind

Muscles: Damage Taken: 442/1000 Bloodied
AC/F/R/W: 34+/35+/29+/29+ (Solar/Lunar Blessing Active for 3/3 Hits) (Caps: 25/26/20/20)
*Marked(Akio, -3), Mark of Victory(+2 Atk/Dam vs)
*+3 Saves, Lunar Blessing Active, Solar Eclipse Coming

Melee Thorns: 40%
Beak Slash: Forward Facing vs Reflex, 3d12+12
Claw Swipe: Sides vs AC
Kick: Rear Facing vs Fort
Crash: +16 vs Reflex, Push 3 against Pillars
Solar Blessing: Boosted AC/Fort and Thorns Melee, Defenses and Thorns Reduced by Attacks(20% and -3)
Solar Eruption: +16 vs Fort, 2d6+6 Fire/Radiant, spawns at Muscles' side on melee, moves at end of Muscles' turn
Solar Eclipse: 3d12+12 Fire/Radiant/Thunder to all at ground level. Prones. Muscles auto-saves. Caused at CAP!
Lunar Blessing: Boosted Reflex/Will, Defenses reduced by Attacks(-3)
Lunar Eruption: +16 vs Will, 2d6+6 Force/Lightning, spawns at site of attacker on range, detonates at end of Muscles' turn
Lunar Eclipse: 3d12+12 Force/Lightning/Cold to all above ground level. Push 5. Caused at CAP!

Doomykins fucked around with this message at 15:51 on Nov 6, 2017

Sockerbagarn
Sep 8, 2007

All makt åt Tengil, vår befriare.
Ambrose // Hound and Raccoon

Ambrose looks down at Caite from his vantage point as he speaks. Having had some suspicions about his behavior for a time now, he stops for a brief moment to consider it...

Minor: Insight: 1d20+17 33

quote:

Insight: You realize that yes, Caitte has never committed to any of your fights. And you have no idea what he did when he left after Chief Mastiff. And that he had an almost personal grudge against the big boofer. And that right now, he's not bothering to keep up literal appearances... His name plate is flickering and casting an ethereal red line off to the side where it vanishes into thin air.

That little rat! Akio rattles out a burst of chat messages as Ambrose drops down from the statue.

To Soulshell

quote:

Ambrose: Caite is screwing us over.
Ambrose: I'm 100% sure of it, he's just been throwing rocks all night, saving all his abilities.
Ambrose: And there's only one reason he'd do that.
Ambrose: He's part of the gank squad. Take him out, now.

Mirthless
Mar 27, 2011

by the sex ghost
Memento-Mori \\ Hound and Raccoon

Bristling at the betrayal, Noriko begins to furiously type at her keyboard, the hard clacking audible over voice chat

Local Broadcast
pre:

Memento-Mori: you nasty little rat
Memento-Mori: you can choke on treasure if you want it so bad
Memento-Mori: 凸Φ益Φ)凸 double cross this!
The treasure pile flickers for a moment and seems to shift to the middle of the field, heaped up around King Muscles. With a thrust of psychic force, Mori forces Caitte to obey the illusion, coaxing him towards the illusory treasure pile and well into melee range with the owlbear king

Standard: Visions of Avarice at F15 (Visions of Avarice vs Caitte, Muscles: 2#1d20+17 (should have been +15 on Caitte) 20 30) (Create 1 square zone at F15, Muscles is immobilized (save ends)) (DC12)
Minor: Sustain Visions of Avarice (to make secondary attack) Visions of Avarice Secondary Attack vs Caitte: 1d20+15 32 (pull Caitte to E15)
Move: Leap to Pillar at O23 Acrobatics i think?: 1d20+8 13 (success)

Party Chat
pre:

Memento-Mori: lock him down if you can
Memento-Mori: we should expect gank inc to show up real soon


pre:
Memento-Mori   						 
HP: 69/69 (THP: 0)       AC:   26    Passive Insight: 17
Surges: 1/7 (V: 21)      For:  21    Passive Perception: 17
Initiative: +14   	 Ref:  25    Action Points: [0]
Speed: 7                 Will: 27    Vision: Darkvision
Languages: Common, Deep Speech

At Will			Encounter			Daily			Fortune [1/3]
One with Shadow     [ ] Sign of the Golden Ram      [X] Phantom Chasm           [ ] Tarukaja 
Ghost Sound         [ ] Grasping Shadows            N/M Horrid Whispers         [X] [X] Foul Breath
Light               [ ] Maze of Mirrors             [ ] Visions of Avarice      [ ] Mamudoon
Mage Hand           [ ] Phantom Foes                N/M Tasha's Frcbl Conscrp   Special
Prestidigitation    [ ] Echoing Dirge               [X] Mirage Arcana           [X] Crown of Madness
Winged Horde        [ ] Hekiah's Trance		    N/M Phantasmal Killer       [X] Bat Form
Illusory Ambush        Encounter Utility	       Daily Utility
                    [ ] Orb of Deception	    [ ] Wizard's Escape
                    [ ] Shadow Warp		    [X] Circle of Antipathy
                    [X] Twisting Fortune            [ ] Mini Khakkara Orb
		    N/M Dispel Magic 		    N/E Thought Eater Armor
                    [X] Monk's C. Casual Robes	    [ ] Amulet of Resolution
		    [ ] Orb of Nimble Thought       [ ] Band of Venom
                    [ ] Second Wind                 [ ] Blood-Soaked Chanters
						    [X] Headband of Intellect
                                                    [X] Bracers of Escape


Passives:
+1 to Push, Pull, and Slide effects caused by Memento-Mori
Can speak and understand Abyssal as long as Gem of Colloquy is equipped
Arcane illusion power hits give Mori combat advantage vs Target UEONT (or until save on save powers)
+2 damage on psychic powers
When spending an action point to take an action, one creature within 5 squares takes ongoing 5 psychic dam (save ends)
Enemies that enter space or start turn within 3 squares take a -5 penalty to saving throws against charms and -2 to all other saves
Enemies take -2 to saves against wizard powers
When interacting with creatures that have an origin other than natural, use Arcana or Religion in place of Diplomacy and Intimidate
Regeneration 2

Weakness: Fire, Radiant




Rank 1 Academics ** - [+1 Int/Wis skills]
Rank 2 Charm ** - [+2 Dex/Cha skills]
Rank 2 Courage ** - [+2 Str/Con skills]

Plutonis
Mar 25, 2011

Flagelo - H&R

"You wormy gently caress!" Flagelo yells as she jumps back into range, picking up her gun as she lets out a powerful blast at Caitte, only for it to miss him by an inch! "For gently caress's... Someone else take him here so I can impale his rear end!"

Move: Out of Prone!
Free: Switch to Sharpshooter
Standard: Ranged Basic Attack vs AC: 1d20+15 18 1d10+19 25


pre:
Flagelo   						 
HP: 76/96 (0)	        AC:	27	Passive Insight: 18
Surges: 6/12 (V: 26)   For:	25	Passive Perception: 18
Initiative: +11		Ref:	22	Action Points: 0
Speed: 5		Will:	19	Fortune Points: 1/2
Languages: Common, Giant	Vision: Normal

At Will			Encounter			Daily
Duelist Assault		[ ] Second Wind		       [x] Quick Fullblade
Battle Wrath          	[x] Sohei Flurry	       [ ] Great Tutor Armor
Berserker's Charge      [ ] Stone's Endurance          [ ] Wildrunners
Banchou's Pride         [x] Power Strike               [x] Belt of Lucky Strikes
                        [ ] Sohei Parry                [x] Sharpshooter  
                        [ ] Ignore Weakness            
                        [x] Trip Up
                        [x] Masterstroke
                        [ ] Clearheaded
                        [ ] Zephyr of the Burning Sands
                        [x] Strikebacks
                        
                         
Fate
[ ]Storm Strike
               
Passives:.
Roll Twice on Ath rolls to Jump or Climb
Sword: +2 all defenses against opportunity attacks
Wildrunners: When Running, Move your Speed +4.
+2 Damage +2 Bull Rush when Charging
When Charging: Push Charged Enemy 1 Square, take his place.
Can reroll first attack in encounter and use either result
Can spend action point to reroll any roll instead of taking another action
Sword: When using Power Strike can slide all adjacent enemies 1 square
+1 Item bonus to Opportunity Attacks
If bloodied can use two healing surges instead of one
When using Fortune or Action Point, gain +2 to all defenses UEoTN
+1d6 damage when charging
Sharpshooter: Hit enemy gets -2 to ranged/area attack rolls UEOTN
Spear: +2 Damage when Charging
MBA with Spear aims Reflex or AC

Overseer

Hound - +1 Fort, +2 Against Forced Movement

Support Persona
Bake-kujira (Hierophant)
Mazionga  (+14 vs Reflex, Range 5, Burst 1, All Creatures. Deals 2d4+7 Lightning Damage)
Tentarafoo (+14 vs Fort, Close Burst 2, Enemies Only. -2 Reflex/Will UEONT)
Passive: Immune Lighting / Reflect Necrotic
Weakness: Radiant, Force at 50% Damage Taken

Rank 1 Academics * - [+1 Int/Wis Skills]
Rank 2 Charm * [+1 Dex/Cha Skills]
Rank 2 Courage *** [+2 +Str/Con Skills]

Mirthless
Mar 27, 2011

by the sex ghost
Noriko // Tuesday - Morning

Eyeing Kunio and the other delinquents, Noriko smirks slightly at Akio. "...you did something lewd, didn't you?" she snatches the cigarette out of his hands and puts it to her lips, lighting the cigarette by holding her own to the end of the fresh one, giving a few short puffs to light it before handing it back to him. She nudges him with her elbow when he asks if she felt unsafe, giving him a bit of a sidelong glance. "it's not that... just bad dreams. a lot of those lately..." she grumbles and takes another puff off her cigarette, exhaling a thin stream of smoke. "sometimes it helps to take the edge off a little..."'

Mirthless fucked around with this message at 06:33 on Nov 7, 2017

Sockerbagarn
Sep 8, 2007

All makt åt Tengil, vår befriare.
Akio // Tuesday - Morning

"Lewd?!" Akio gives Noriko a look of sheer horror as she is right on the money. "N-no! I'd n-never..." He stammers as he puts his hands up to protest, but lets them fall in resignation and lets out a drawn out sigh. "Haaah... Yeah..." He starts blushing profusely. "Things didn't quite go as I planned." He watches her as she lights his cigarette. He'd been so flustered that he'd barely noticed her take it in the first place. "I was hoping I'd be able to get hold of a uniform in a less shady way, but instead... I'm pretty sure we're the cause of those pervert rumors from yesterday, heh..." He looks down at the smoldering cigarette after she gives it back. "I really didn't mean for any of that to happen, you know!" He tries to reassure her, worried what she might be thinking. Taking the edge off suddenly seemed like a good idea. He'd never smoked before...

Akio brings the cigarette up to his lips and takes a long drag... And immediately regrets his decision as the overpowering taste fills his mouth. His eyes begin to tear up as the acrid smoke seeks its way down his throat like a cloud of burning brimstone, and it takes him every bit of self-control to not start gagging or break out into a violent coughing fit, but he somehow manages to endure the trial with just one light cough. (Constitution: 23)

He exhales and watches the smoke as it escapes his mouth and dissipates in the cold morning air. Well. That was thoroughly awful. He smiles at Noriko, still teary eyed. "I hope you'll have better dreams tonight."

Ambrose // Hound and Raccoon

Seething with ice-cold anger, Ambrose skirts the edge of the nearby lunar tornado and moves closer to his target. "Caitte," he shouts, "seeing as how you've outlived your usefulness and are a filthy backstabber and all, we've decided to renegotiate the contract. We'll be taking 100% of the loot," he makes a vertical slash through the air with his blade, leaving a crescent wave of hardened arcane energy in its wake that flies straight at Caitte and slams into him with tremendous force! "In return, you will get the swift death befitting the traitorous rat that you are!"

"Should've used your dailies while you had the chance, scrub."

Immediate Interrupt: Aegis of Shielding Fire: Damage to Raccoon reduced by 13, down to 11. King Muscles takes 13 Fire Damage.
Perfect Donut: Regenerate 3 HP.
Move: Move to J16, moving around the Tornado.
Standard: Ranged Basic Attack vs Caitte: 1d20+18 38 vs AC, CRIT! 8+11+2+3d6: 36 Physical Damage.

pre:
Ambrose
HP: 91/97 (THP: 13)	AC:	33 (==)	Passive Insight: 27
Surges: 8/11 (V: 28)	Fort:	23 (29)	Passive Perception: 20
Initiative: +9		Ref:	27 (31)	Vision: Low-light Vision
Speed: 7		Will:	26 (30)	Action Points: 1
Languages: Common, Elven		Fortune Points: 2/3

Ame-no-Murakumo Longsword: +18, 1d8+11 (MBA/RBA)

At-Will			Encounter			Daily
Aegis of Shielding	[ ] Second Wind			[X] Vanishing Blade
Booming Blade		[X] Argent Rain			[X] Swordmage Shielding Fire
Sword Burst		[X] Fey Step			[ ] Hellspike Assault
			[ ] Armathor's Step		[X] Impenetrable Warding
			[ ] Sword of Sigils		[ ] Rune of the Undeniable Dawn (Fate)
			[X] Brawling Warrior		[ ] Cull Weakness (Fate)
			[ ] Arcane Mutterings
			
At-Will Interrupts	Encounter Interrupts
Aegis of Shielding	[ ] Countering Thunderclap
			[ ] Dimensional Vortex
			[ ] Transposing Lunge*
Magic Items
[ ] Ame-no-Murakumo (Encounter, Free Action): Miss enemy with weapon attack, make a basic attack against a different enemy within range 7.
[ ] Bladed Bolter Bandolier (Daily, Free Action): Spawn a Bolter within Range 5.
[ ] Cloak of Translocation +2 (Daily, Minor Action): Regain the use of an expended teleportation encounter power.
[ ] Gauntlets of Zeal (Enc, Free Action): Lose up to 5 THP to deal that much extra Force/Radiant Damage.
[ ] Shogun's Kimono (Enc, Imm. Interrupt): Reduce damage of an attack by a marked enemy that targets me and one or more allies by 13.
2x  Beginner's Mocha (Minor): Spend a Healing Surge. Regain 6 HP and gain +2 Defenses USONT.
1x  Perfect Donuts (Minor): Gain Regeneration 3 for the rest of the Encounter.

Ongoing
Overseer - Hound: +2 to Fortitude Defense and Resist Forced Movement 1.
Impenetrable Warding: +4 to Fort/Ref/Will.
Perfect Donut: Regeneration 3.

Passives
Damage Resistance: 10 Fire, Cold, Lightning, Thunder
Vulnerability: 5 Physical
Eladrin Will: +5 bonus to saving throws against charm effects.
War Wizard's Expertise: -5 penalty to hit allies with arcane attacks.
Cowboy's Hat: After using Aegis Interrupt, next attack deals +2 damage. After teleporting, Aegis prevents an additional 2 damage.
Cloak of Translocation: +2 to AC and Reflex UEOMNT after using a teleport power.
Ring of Uncanny Judgement: Automatically know distance and direction to marked targets while mark persists.
Swordshield Action: After spending an action point, gain +2 to all defenses UEOMNT.
Eladrin's Challenge: Marked enemies take -3 penalty from mark instead of -2.
Improved Silver Shield: Gain 13 THP when using Aegis of Shielding Interrupt.

Support Persona: Mucalinda (World)
Passive: Resist Fire, Cold, Lightning, Thunder 10
Passive: Vuln Physical 5
Zionga (+15 vs Reflex. Range 8. Deals 2d6+8 Lightning Damage to one target.)
Magaru (+15 vs Reflex. Range 5, Area burst 1. Deals 7 Thunder Damage to all targets.)
Divine Breath (Immediate Interrupt. Triggeres on taking Damage. Splash 1/4 of Phys. Damage taken in CB 1. Auto-Hit, All Creatures.)

Social Stats
Rank 1 Charm     (Dex/Cha) [2/3]
Rank 1 Courage   (Str/Con) [2/3]
Rank 2 Academics (Int/Wis) [0/5]

Sockerbagarn fucked around with this message at 00:44 on Nov 8, 2017

Mortify
Feb 4, 2005



Hound & Raccoon (#topdog)

Seeing Akio's party chat, Takashi starts feeling just as heated as he felt when he found out people were sneaking into Noriko-chan's room. Was no one upstanding, honest, and loyal?! Disloyalty was not something this dog could tolerate. Like a bloodhound, .attak points his snout towards the offending druid and leaps towards him, narrowly avoiding tornadoes and vines. Eyes glowing crimson, he goes for the hammering bite.

Caitte's defenses are no match for the furious dog crashing down upon him, scrabbling backwards into Muscles's waiting embrace.

  • Minor: Cull Weakness - bloodied enemies grant CA to and take +4 damage from .attak
  • Move: to E16, avoiding the zones.
  • Standard: Brutal Slam vs Fortitude (Caitte): 1d20+21 36 4d6+23 33 damage (includes +6 from Hurricane, +3 from Bloodthirsty, and +2 from Bracers of Blood)
  • Brutal Slam: Caitte is pushed to H15 and knocked prone. Muscles takes 20 damage when Caitte slams into him.
  • Currently: Raging, AC/FT/RF/WI 30/30/26/27 (+2 AC against targets granting me CA)


---
pre:
.attak    						 
HP : 62/93 (THP: 25)   Passive Insight    : 21    Defense Sets : AC/FT/RF/WI
Surges : 6/9 (V: 25)   Passive Perception : 26    1 Defend       30/30/26/27
Initiative : +10       Vision : Low-light         2 Fury         28/30/26/27
Speed : 7                                         3 Bloodied     +1/+1/+1/+3
Action Points : [0]
Fortune Points : [2/3]
Fate Points : [0/2]

At Will               Encounter                Daily
Jarring Smash         [ ] Savage Cut           [x] Thunder Hooves Rage
Run Down              [x] Brutal Slam          [x] Rage of the Crimson Hurricane
Vengeful Guardian     [ ] Takedown Strike      [x] Inspire Fervor (Fate)
Defender Aura         [x] Curtain of Steel     [x] Rage of the Death Spirit
                      [ ] Thri-Kreen Claws     [x] Ignore Pain
                      [ ] Second Wind          [x] Cull Weakness
                      [ ] Hammer Strike        [x] Mark of Victory (Fate)
                      [x] Str vs. Str.

Items::
[ ] Hungry Spear (Encounter, Free)
[x] Red Prayer Beads (Daily, Minor)
[x] Deadeye Watcher (Daily, Free)
[ ] Mask of the Guilty Corpse (Daily, Free)

Passives:
Brimstone  :  DR5 vs. Fire
Defender   :  Aura 1, -2 to attack rolls that don't include me
Guardian   :  +2 AC when Defender Aura active
Fury       :  Lose Defender Aura, gain +2d8 damage on at-wills
Stalker    :  +CA vs. isolated enemies, +2 AC vs. targets granting CA
Bloodhound :  +5 damage vs. bloodied targets
Wolfhound  :  When Raging, allies within Aura 5 gain +2 damage on melee attacks
Nightmare  :  On AP, all enemies suffer -2 attack UEOMNT
Unyielding :  +1 AC/Fort/Reflex, +3 Will when Bloodied
Trained    :  Roll saves vs. Daze/Stun at start of turn
Heartless  :  +2 attacks/damage for 1 turn after using Second Wind
Armed      :  Once per turn, draw or stow as a free action
Leap       :  Always considered to have a running start
Nap        :  Gain benefits of extended rest after 4 hours

Persona:
Hanuman (Strength ****)
Mighty Swing (+14 vs AC, Melee, deals 3d6+6 phys to one target)
Blade of Fury (+14 vs Ref, CB2, deals 1d6+6 force to enemies)
Great Rakunda (+14 vs Ref, Range 5, -4 AC/Fort UEONT)
Power Charge (Personal. Next non-persona attack deals 125% damage)
Endure (passive, 1/day): If an attack would reduce you to O or less HP, you are reduced to 1 HP
Evade Storms (Passive): +2 defenses against Lightning/Thunder attacks
Weakness: Lightning, Thunder

Sword Emblem: +1 attack/damage (per target) UEONT when striking weakness.

IRL:
IRL Stats
Rank 2 Academics   [05/10] [+2 Int/Wis Skills]
Rank 2 Charm       [08/10] [+2 Dex/Cha Skills]
Rank 2 Courage     [06/10] [+2 Str/Con Skills]

Mortify
Feb 4, 2005



Tuesday Morning (#pvplife)

Takashi arrives late to the gathering at Naoki's grove, clearly having been caught up with some exercise or another. Still, he manages to look freshly showered an presentable. He works his way forward, waving to those he's met and those he hasn't alike, cool and self-possessed. When he makes it all the way to the center, he gathers everyone into his trademark smile, "Good morning Akio, Noriko-chan, Kunio-san," taking in that everyone is smoking, he feels a bit out of place, but keeps that out of his expression, "What'd I miss?"

Doomykins
Jun 28, 2008

Didn't you mean to ask about flowers?
Tuesday
Music

Naoki(Akio, Noriko, Takashi) - Under the Cherry Blossom Tree

: With Takashi's arrival, Ken and most of the other boys seem on guard. "Hey, who's this guy!? He looks like onne-a-dem honor student types..." Seems every boy here is on the tall and physically active side of things and the group moving as one with suspicion is quite intimidating.

: But the biggest one raising a hand and letting out a chuckle slows them down. "Hold on now, this guy knows how to show some respect, so you boys show it back to him." Kunio leans back a little and stares skyward for a minute, smiling thoughtfully. "Three folks asking the same questions, huh... warms my heart to see the freshmen caring about their school history, you know. Folks say there ain't no violence in the world any more, but they forget that there's a lot of machismo and chivalry around that violence... nothin' cooler than those old gangs, man..." The other boys nod and voice agreement before Kunio continues, telling you a story!

"Naoki and Nekketsu... they weren't always at each other's throats. In fact, I heard this from my older bro, it only happened in the last five years. Ain't no long blood feud or anything. You're seeing the first days of it, really... but yeah, five years ago when my bro went to school he ran with a guy, Naoki's banchou. He was a legend, man. Started out as a lone wolf type of fighter, didn't want anything to do with anyone here, knocked down ten different guys a week. Like it was straight out of a manga, these wild misunderstandings and showdowns." Kunio shakes his head in bemusement. "That guy, Naoki's wolf, he ran into Nekketsu a lot too. And once he had Naoki's hot-blooded youths under control, they'd follow him, like it or not. He'd crash in as the first wave and get surrounded, then the two would clash when the followers caught up. They say he never needed the help..." Clear reverence...

"And you know what? He went to Nekketsu all the time because they say his best friend went there. The two didn't place into the same school, my bro tells me. Real story of true best friends... all that hassle and they just want to hang out. True bros." Reverent agreement from all the other goons! "But get this... nobody knows why, but one day, things go bad. They go real bad... like the Wolf and his pal, they turn on each other. Like pack alphas fighting for dominance or something, or some turf war gone bad. Like even as close as they were, it was never meant to be! They had to be enemies! And there's this real bad betrayal... this real big fight..." A few guys are imagining their interpretation of the sweetest gangsters exchanging cool blows, throwing a few mock punches with one another.

Kunio finishes off his cigarette and respectfully removes a small ashtray from his pocket, not letting a bit of it spoil the ground. "Wolf goes nuts, man. They say he broke into Nekketsu itself, stole something real important, pride of their school or something like that, and get this: he starts a fire! He kicks their asses, steals their pride and marks their god drat school." He shakes his head, still reverent, but maybe not a hundred percent in agreement. "I guess since then the two schools got a real bad view of each other. And Wolf moved on awhile ago, heard he was a senior when it all went down. Probably some motorcycle captain somewhere by now..." He cups his chin for a bit and thinks. "I guess Friday's an anniversary. Or something like that."

: "If you boys wanna join us we'll be roaming to keep them from trying to repay the favor. And Miss Mori, it'll be a lousy day to walk home alone." He winks at Akio. "Lucky you got one of Naoki's bravest with you."

---

Nekketsu(Itsumi, Tsukiyo) - Front Gate

: With Itsumi feeling that she can bare her claws here without it getting back to Naoki, she accosts one of the tougher looking boys with a grim threat. He stammers and turns a bit red in the face, clearly getting heated up... but the anxiety in his eyes betrays that you've already backed him into a corner! "Yo.. you two go on ahead, ain't no girls jumpin' anyone..."

Nekketsu isn't quite as foreboding on the inside as the outside would lead you to believe. It has wide open spaces, raised ceilings in the front halls and stairwells and rows of neatly polished lockers. Front and center beneath the first curve of the rising stairs is a grand row of trophy cases, each packed to the point of tastefulness with a wide variety of trophies, plaques, honorifics and photographs, including newspaper clippings. The photos tend to be of high class athletes posing with school officials as alumni! But one thing catches your attention and seems to be in the corner of everyone's vision... one of the cabinets is badly damaged. The wood paneling has melted and warped in several spots, there's clear impact marks on the metal shelving where something else made of metal must have hit it and the floor below, wall behind and even a bit of the railing and stair-well above the cabinet has odd black marks left in random curves. Inside are a few trophies with a lot of space to themselves and the top-most shelf is completely bare.

But you don't have time for that! You could just charge right into the Nurse's Office, but something about that seems a bit risky. You have all day to make your move, you may as well attend the start of home room. Maybe things would open up at lunch time, or you could feign something and leave during class, when the entire student body would be guaranteed to be attending class! You make your way to an ordinary classroom in a well kept school, briefly imagining you just went to Naoki for another day as you open the door.

An uneasy silence. Inside are several students your own age, though not as many as a full class. It looks like at least 6 seats are empty and the bell is about to ring. At least you don't have to try to bamboozle an attending student out of their seat in a full class! Taking random seats, you wait for a teacher to arrive... it takes several minutes past bell and nobody seems to find it unusual at all. The door slides open suddenly and everybody continues chatting as a woman dancing the fine line between elegant and lazy saunters in, casually smoking a cigarette. She produces a small log book and looks over the class, her glare intensifying dramatically as she spots Tsukiyo and Itsumi.

: "Hey..." She double-checks her log and her eyes dance between it and your seats, clearly matching your identities up! "... Kaori, Junko. You've got a lot of nerve showing up here after an entire month after the school year started." She slaps the book down to her desk, leaning on it with her palm to glare over the desk at you. Her tone is one of cold, mediated fury. She takes a draw from the cigarette and holds it for awhile before finally exhaling. Seems the other students are enjoying the show. "Well? What do you have to say for yourselves?"

Doomykins fucked around with this message at 16:52 on Nov 12, 2017

Look Around You
Jan 19, 2009

Kasaya Itsumi

Sunbright leaps from pillar to pillar, barely gripping the edge with her fingertips and pulling herself up to avoid falling, with some help from her powers. She then tries to safely slide down the statue, though she slips and falls, landing on her back. She stands up and shakes herself off before invoking her fate power to multidot her enemies.

Move: Jump to pillar at H23 Athletics: 1d20+5+2 9
Free: Adept's Insight (0) to add +1 to my athletics check, turning it into a success.
and climb down statue to I23: Athletics: 1d20+5+2 14 falling,.
Standard->Move: Stand up from prone
Fate: Dawn's Blazing Fingers vs Reflex (Caitte, Muscles): 2#1d20+19 26 36 1d4+10 14 Fire/Radiant and targets hit take ongoing 10 Fire/Radiant (save ends).


pre:
Sunbright
HP: 81/81 (THP: 11)		AC:  26	Passive Insight: 19
Surges: 8/9 (V: 21)		Fort: 24	Passive Perception: 19
Initiative: +7			Ref:  23	Action Points: 1
Speed: 5			Will: 30	Vision: Normal
Languages: Common, Elven

Conditional Defenses/Resists
Polearm Expertise: +2 bonus to all defenses against charge attacks

Basic Attacks
MBA (Manifester Greatspear): +10; 1d10+3 [Reach]

At-Will				Encounter			Daily
Focusing Strike(0)		7/9 Power Point			[ ] Implanted Suggestion
Energizing Strike(0,1,2)	[ ] Action Point		[ ] Specter of Doubt
Demoralizing Strike(0,1,2)	[ ] Second Wind                 [x] Feast of Despair
Impetuous Ruin(0,1,2)		[ ][ ] Ardent Surge             [ ] From the Brink
Courageous Strike(0,1,2)	[x] Adept's Insight(0,1)
                                [ ] Ardent Alacrity                    
                                [ ] Sympathetic Agony
                                [ ] Enforced Competence
                                [ ] Argent Strike(0,2)

Item Powers

Racial Features/Class Features/Feats/Triggers
Mantle of Clarity: Allies within 5 gain +4 Defense against OAs and +2 Insight/Perception
Restoring Critical: On crit, one Ally within 5 can spend a Healing Surge
Vitalizing Action: On AP use Self and Allies within 5 gain 2 THP
Wind of Sympathy: On Second Wind, Ally within 5 can also Second Wind
Human Ingenuity:: Regain 1 PP on AP use
Martyr's Surge:: +1d6 to Ardent Surge while Bloodied
Bolstering Mantle:: On Healing Surge use, Ally within 5 gains 5 THP or makes Saving Throw
Bolstering Wind:: On Second Wind Allies within 5 heal for 9
Superior Will: Roll at Start of Turn against Stuns/Dazes 

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Plutonis
Mar 25, 2011

Tsukiyo

Well, I guess that explains how easy it was to get these uniforms... Whoever used them didn't even bothered coming here since semester started. She made a mental note to bonk Akio's head even further, but it's better for them to get out of this pickle fast. Hmm, hmm, what would a Nekketsu student say at this time?

"Ehhhh? What of it?" She says while crossing her arms and tilting her head to the side. "You got a problem with us or something?"

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