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Mirthless
Mar 27, 2011

by the sex ghost
Memento-Mori // Noriko - The Heist!


"Ambrose!' Mori winces as she watches Headcount overload Ambrose. "I can get you out of there! Just let me know!"

Preparing a spell, Noriko rips through her spellbook as rapidly as she can. "Passive... passive... passive! Argh!!! Wait... Maybe...?"

Taking position nearby, Mori begins to channel one of her daily spells. "let the chill of the grave overcome your resolve! Headcount! I'm shutting you down!"

Party Chat posted:

Memento-Mori: i've just got too many passive CC spells... maybe I really have been hanging too far in the back. umm... i'm going to try something big. Maybe we can get him to shut down for a while... stop your attacks if we can get his shutdown protocol to engage..."

Move to H 2
Standard: Slumber of the Winter Court - Area Burst 2 aimed at I-4 Slumber of the Winter Court vs Headcount Will: 1d20+26 37

Headcount is dazed and slowed (save ends both)
-First failed saving throw: The target instead falls unconcious, ending after it takes damage or after 1d4 hours

Headcount should take -3 to his next saving throw from Slumber. Save Dc is 17.

Save DC on this is 17, not accounting for the -3 penalty or any bonuses he has.

Mirthless fucked around with this message at 00:27 on Sep 18, 2018

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Plutonis
Mar 25, 2011

Tsukiyo - Monday 18th Noon

D-Did Miho just imply that Tsuki would beat up a teacher if she found it within reason? This isn't the kind of image that she wanted to give to her best friend at all, waah! And to think that all the teachers believe she is a delinquent too...!

"Start of June, then. I see, thanks, Mister Adachi." Tsukiyo quickly bows and leaves with the others as soon as Adachi starts rambling about the math nerd club. She already has cram with Miho so this stuff honestly isn't needed!

Flagelo - House of Fortune

Flagelo tries to stab at Headcount's body, but misses one of the strikes and only manages to hit him with the second blade!

Party Chat posted:

Flagelo: Holy crap, this guy has more HP than level 30 bad guys!!! Not even Fenrir was that beefy, how the hell did they get that as a guardian?
Flagelo: Mori has the right idea, we gotta flee, fast.

Standard: Twin Strike! Twin Strike vs AC (Main weapon): 1d20+27 28 1d8+1d6+2d6+8+2+3+4 31 Misses!!! Twin Strike vs AC (off-weapon): 1d20+27 45 1d8+1d6+2d6+8+2+3+4 34 damage hits.
Move: To I-1.


pre:
 Flagelo 
HP: 129/129 (0)	        AC:	31 (33) 	Passive Insight: 27
Surges: 7/9 (V: 36)     For:	32  (34)	Passive Perception: 27
Initiative: +16		Ref:	31 (33)	Action Points: 0
Speed: 8		Will:	29 (31)	Fortune Points: 3/3
Languages: Common, Giant	Vision: Normal

At Will			Encounter			Daily
Twin Strike            [ ] Second Wind           [ ] Second Wind
Careful Attack         [x]Sohei Flurry           [x] Frenzied Skirmish 
Hunter's Quarry        [ ] Fox's Cunning         [ ] Attacks on the Run
Bancho's Pride         [ ] Disruptive Strike     [ ] Blade Cascade 
                       [ ] Cross Body Parry      [ ] Root Gate
                       [x] Armor Splinter        [ ] Howling Winds
                       [x] Stone's Endurance
                       [ ] Perfect Sohei Parry
                       [ ] Weave Through the Fray
                         
Fate
[ ] Storm Strike
[ ] Be Gone

Item
[ ] Sharpshooter (Day)
[ ] Mercurial Mind (Enc)
[ ] Great Tutor Armor (Day)
[ ] Torc of Power (Day)
[x] Belt of Lucky Strikes (Day)
[ ] Wildrunners (Day) 
[ ] Wolf's Fang (Enc)
[ ] Strikebacks (Enc)
[ ] Ring of Giants (Day) 
[ ] War Ring (Day)
             
Passives:.
Roll Twice on Ath rolls to Jump or Climb
Wield One-Handed Weapons as off-hand
Give up 1 damage die from HQ to Slow UEOTN
CA vs Immobilized/Slowed
Hit Immobilized/Slow knocks prone
+2 attack with Light Blades, +4 if enemy grants CA
Draw weapon/item with same action to attack/use
+5 Damage, +1 attack to enemy that I'm closest to or alone
Gain CA against all enemies during first turn
If crit with main weapon can do MBA with off-hand
+1 to AC and Melee rolls if dual-wielding
+2 to AC and reflexes UEOTN if hit at least twice with attacks this turn
Action Point: Can do MBA with main and off-hand with WIS mod bonus damage

Item Passives
Wildrunners: When Running, Move your Speed +4.
Horned helmet: +1d6 damage when charging
Cloak: If bloodied can use two healing surges instead of one
Sharpshooter: +2 damage to lone enemy, Hit enemy gets -2 to ranged/area attack rolls UEOTN
Ring of Giants: +8 to crit damage
War Ring: +1d6 crit damage to jagged weapon, +1d8 to rapier
Bracers: +1d6 fire damage to melee
Jagged Rapier (Main Weapon): 19-20 Crit
Wolf's Fang: Brutal 2
Action Point: +2 all defenses UEOTN when using AP

Support Persona
Ravana (Devil) 
Maeigaon (+17 vs Will, Range 8, Burst 2, All Creatures, Deals 2d8+8 Necrotic Damage and -2 Fortitude)
Agidyne (+17 vs Reflex, Range 8, 1 Enemy, Deals 3d10+12 Fire Damage)
Demonic Decree (+17 vs Will, Range 5, Burst 1, Targets Enemies. Affected Enemies have -3 Attack/Damage(Save Ends))
Amplify Might(Passive): Adds +4 Damage to Melee/Ranged Weapon Powers and MBAs/RBAs
Ten Mantras(Utility, Daily): Forces a Result of 20 on a Skill Knowledge Check. Knowledge must be obtainable by Caster
Resist Acid 20, Resist Psychic 20
Immune: Necrotic
Weakness: Fire, Cold, Lightning, Radiant

Overseers

Felix: Execution(Passive): Attacks that reduce a target to 9 HP or less instead reduce them to 0 HP.
Ninjutsu(Daily): All PCs may Shift up to 6 Squares this turn. Movement lost if not used.

Ryuka: Blowhard(Passive): +4 to all Damage.
Greater Fireball(Daily): 1d20+19 vs Reflex in Ranged Burst 2(5x5), deals 4d6+11 Damage to Enemies

Redd: Hot-Blooded(Passive): Gain Fire and Cold Resist +10, adding to existing Resistances.
Hercules Swing(Daily): Starting at Range 3 from Any one Ally, make a 1d20+22 Attack vs Fortitude on one Enemy. 
On a Hit deal 3d10+18 Damage and Push 5. On a Miss deal Half Damage and make a Bull Rush (1d20+22) vs Fortitude with Push 1 on a Hit.

Rank 2 Academics *** [+2 Int/Wis Skills]
Rank 2 Charm **** [+2 Dex/Cha Skills]
Rank 3 Courage ***  [+3 +Str/Con Skills]

Plutonis fucked around with this message at 01:51 on Sep 22, 2018

Sockerbagarn
Sep 8, 2007

All makt åt Tengil, vår befriare.
Akio // Tuesday - Karate Club

"What! F-Flirting? With Madoka!?" Now it was Akio's time to try to appear incredulous, though his face flushes and he quickly gets on the defensive. "How have I been flirting, she was the one that gave me the juice! And she was just being nice! I saw her abysmal mid terms results the other day and ended up offering her my help to study so I guess she just wanted... Ah, why am I trying to explain myself to the ravings of some madman lost in the desert!" If Kane hadn't stepped away Akio probably would've tried to flick his hat off his head.

"Oh, Kane-Sensei is it?" Akio still feels off balance but does his best to act nonplussed as he downs the rest of the orange juice, then takes up the stance he's been practicing most recently. "I may be a bit green, but I haven't been slacking off, you know." As he focuses on his form he takes a deep breath and feels a great calm spring within him. He bows formally to Kane, but rises with a grin. "And Madoka is a pretty fierce teacher, so I'm eager to see how I match up to you. Let's go!" Following what he's been taught, Akio closes the distance and tests Kane's defenses with a series of rapid jabs, feigns a leg sweep only to move in closer and deliver a strike with his elbow, then attempts to seize Kane's wrist and throw him to the ground.

Kumite! (Endurance): 1d20+21+2 42!

Ambrose <the Black Blade> // The House of Fortune - Heist

Ambrose clutches his head and cries out in pain as the intoxicating arcane energies overload and racks him with agonizing feedback. Before his vision has returned to him he can hear Mori's alarmed voice call out to him. "Sorry. I got reckless..." he replies with a cough. "It's okay." He opens his eyes and fixes them defiantly on Headcount again. "I'm fine." Seeing Headcount's movements slow down, he retaliates with a swift strike, then performs a series of evasive teleports to get himself out of being cornered.

Party Chat posted:

Ambrose: We're not fleeing.
Ambrose: We defeat Headcount here.

Regenerating 3 HP.
Standard: Booming Blade vs Headcount: 1d20+25+4 48 vs AC, hit! 1d8r2+14+4+2 26-5 = 21 Physical Damage.
Booming Blade: If Headcount is adjacent to me at the start of his next turn and moves away during that turn, he takes 1d6+18 Thunder Damage.
Vanishing Blade: Teleport to E-1.
Move: Armathor's Step: Teleport to I3. Leaving Mirror Image behind at E-1 and overwriting my old one.

Temporary effects: +2 AC/Ref (Cloak of Translocation). Regeneration 3 (Perfect Donut). +2 AC (Dragon Scales).
AC/F/R/W 43/28/35/32

pre:
Ambrose
HP: 98/111 (THP: 0)	AC:	39 	Passive Insight: 31
Surges: 13/13 (V: 42)	Fort:	28 	Passive Perception: 24
Initiative: +12		Ref:	33 	Vision: Low-light Vision
Speed: 7		Will:	32 	Action Points: 1
Languages: Common, Elven, Deep Speech	Fortune Points: 1/3
Resistances: Physical +15, Fire +10, Cold +10
Weaknesses: Fire, Necrotic

Melee Basic Attack: 1d20+25; 1d8r2+14

At-Will			   Encounter		  Daily
Aegis of Shielding	   [X]Fey Step		  [X]Vanishing Blade
Booming Blade		   [X]Armathor's Step	  [ ]Swordmage Shielding Fire
Sword Burst		   [X]Dimensional Slash   [ ]Reaper's Challenge
			   [ ]Argent Rain	  [ ]Impenetrable Warding
Encounter Interrupts	   [ ]Beguiling Strands   [X]Dragon Scales
[ ]Countering Thunderclap  [ ]Brawling Warrior	  Fate
[ ]Dimensional Vortex	   [ ]Insightful Riposte  [ ]Compact of Peace
[X]Transposing Lunge	   [ ]Second Wind	  [ ]White Tiger Rage
			   [ ]Perfect Arcana      [ ]Rune of the Undeniable Dawn
			
Magic Items
[ ]Gauntlets of Zeal (Enc, Free): Lose up to 5 THP to deal extra Force/Radiant Damage.
[ ]Shogun's Kimono (Enc, Interrupt): -13 damage from attack against me and allies by marked enemy.
([ ]Band of Jade Venom (Daily, Free): Targets hit by a daily take 8 Ongoing Poison. Save DC 12.)
[ ]Black Death (Daily, Free): Target hit by this weapon is dazed UEONT.
[ ]Bladed Bolter Bandolier (Daily, Free): Spawn a Bolter within Range 5.
[X]Cloak of Translocation +3 (Daily, Minor): Regain the use of a teleportation encounter power.
[ ]Eladrin Boots (Daily * Teleportation, Move): Teleport 10.
[ ]Guardian's Whistle (Daily, Move): Teleport ally within Close Burst 10 to an adjacent square.
[ ]Incisive Dagger +3 (Daily * Teleportation, Minor): Teleport 10.
[ ]True Eladrin Ring of Passage (Daily * Teleportation, Move): Teleport 8, does not require LOS.
2x Beginner's Mocha (Minor): Spend a Healing Surge. Gain 6 HP and +2 Defenses USONT.
1x Thread of Fate (Free): Gain BV THP or Succeed on Skill Check or Regain 1 Daily & max Fortune Points.

Passives
The Song, Weakness Bonus: gain 1/2 Surge Value as THP, stacking up to twice with existing THP.
Eladrin Will: +5 bonus to saving throws vs. charm effects.
War Wizard's Expertise: -5 penalty to hit allies with arcane attacks.
Cowboy's Hat: Aegis boosts my next attack +2 damage. Teleporting boosts Aegis +2.
Ring of Uncanny Judgement: Automatically know distance and direction to marked targets.
Swordshield Action: After spending an action point, gain +2 to all defenses UEOMNT.
Eladrin's Challenge: Penalty of my mark is -3.
Improved Silver Shield: Gain 14 THP when using Aegis of Shielding Interrupt.
Superior Will: Save vs. dazed or stunned at start of turn, even if not save ends.

Support Persona: Seiryu (World ****)
Ziodyne: +23 vs Reflex. Range 8. Deals 2d8+7+7 Lightning and 2d8+7+7 Thunder Damage to one Enemy.
Dragon's Breath: +23 vs Reflex. Close Blast 3. Deals 2d4+4+7 Fire and 2d4+4+7 Force Damage to all Enemies.
Divine Wind (Encounter, Move Action, Range 5): You or target Ally can Fly up to 7 squares and do not provoke OAs.
Glimpse of Megido: +25 vs Will. Range 5. Auto-Crits for 2d6+6+7(25) Divine Damage that cannot be Resisted. 
	Activates any benefits related to Critical Hits. Costs 2 Fortune Points.
Blessing of Wood (Passive): +20 Maximum HP.
Resist Physical 15
Weakness: Fire, Necrotic

Social Stats
Academics: Rank 3 [2/7]
Charm:     Rank 2 [4/5]
Courage:   Rank 2 [3/5]

Sockerbagarn fucked around with this message at 16:29 on Sep 19, 2018

Mortify
Feb 4, 2005

/

The Devil's Bridge - (#attakisback #thedrifter)

Getting Headcount away from his damage zone was the order of the day, so as soon as his allies clear the path, .attak charges through the dazed machine's legs, raking his claws through exposed mechanisms as he goes. Once clear of the robot, the dog pivots and begins the signature headbutt charge... ramming the much larger creature with freight train force!

---
Move: to F-4, through HC via Thunder Hooves
Minor: Thri-Kreen Claws vs AC: 1d20+26 35, hit 2d8+16 25 - 5 (DR) == 20 damage
Standard: Brutal Slam vs Fortitude: 1d20+26 36, hit 4d6+20 33 + 1x Brutal Reroll: 1d6r1 6 + Thunder Hooves: 2d6 10 + 8 (Carnage) -5 (DR) == 51 damage
Brutal Slam: Push Headcount 3 squares to F0 (Top Left Square)
Statuses: Fury, Rage


pre:
.attak    						 
HP : 117/128 (THP: 00)   Passive Insight    : 27    Defense Sets : AC/FT/RF/WI
Surges : 9/9 (V: 36)     Passive Perception : 32    1 Defend       35/33/31/30
Initiative : +14         Vision : Low-light         2 Fury         33/33/31/30
Speed : 10                                          3 Bloodied     +1/+1/+1/+3
Action Points : [0]      Fortune Points : [3/3]     Fate Points : [2/3]

At Will               
Jarring Smash               Stalk and Strike            Vengeful Guardian
Defender Aura               Kord's Force                Strutting Bull

Encounter
[x] Brutal Slam             [ ] Curtain of Steel        [x] Blood for Strength
[x] Thri-Kreen Claws        [x] Takedown Strike         [ ] Screaming Hawk Strike
[ ] Stone Fist Flurry       [ ] Second Wind             [ ] Perfect Howl of the Alpha Wolf
[x] Lunar Blessing

Daily
[x] Thunder Hooves Rage     [ ] Vengeful Storm Rage     [ ] Ancestral War Band Rage
[ ] Ignore Pain             [ ] Fearsome Presence       [ ] Hive Consciousness
[x] Inspire Fervor (Fate)   [ ] Mark of Victory (Fate)  [ ] Tactical Withdrawal (Fate)

Items::
[x] Grip of the Abyss (Daily, Free)
[ ] Red Prayer Beads (Daily, Minor)
[ ] Deadeye Watcher (Daily, Free)
[ ] Mask of the Guilty Corpse (Daily, Free)
[ ] Kord's Mighty Strength (Daily, Minor)
[ ] Ring of Strutting Bull (Daily, Free)

Passives:
Elemental  :  DR13 vs. Fire, DR3 vs. Cold, DR3 vs. Thunder
Defender   :  Aura 1, -2 to attack rolls that don't include me - +2 AC while active
Fury       :  Lose Defender Aura, gain +2d8 damage on at-wills
Stalker    :  +CA vs. isolated enemies, +2 damage vs. blooded targets, Reach 1 when wielding Gouge
Carnage    :  If any weapon damage die show a max result, deal 8 additional damage when wielding Gouge
Wolfhound  :  When Raging, allies within Aura 5 gain +2 damage on melee attacks
Nightmare  :  On AP, all enemies suffer -2 attack UEOMNT
Unyielding :  +1 AC/Fort/Reflex, +3 Will when Bloodied
Trained    :  Roll saves vs. Daze/Stun at start of turn, +3 to all saves
Heartless  :  +2 attacks/damage for 1 turn after using Second Wind
Armed      :  Once per turn, draw or stow as a free action
Leap       :  Always considered to have a running start, roll Athletics twice and use the better result
Nap        :  Gain benefits of extended rest after 4 hours

Persona:
Megalodon (Strength *****)
Colossal Bite (+18 vs Fort, Melee, Deals 3d8+8 Physical Damage to one Enemy. Add +4 to Attack/Damage if they are Bloodied and heal Str+Con Mod HP on successful hit)
Crashing Swell (+18 vs Fort, activate on Charge. All Creatures. Deals 1d6+6 Physical and 1d6+6 Cold in CB2, Pull 1, and creates CB2 of Difficult Terrain UEOMNT. Costs two Fortune Points)
Great Terror (+18 Fear, vs Will, CB1, Enemies Shift up to 4 Tiles Away from caster if it is possible for them to Move, then have -4 Attack on their next Turn)
Shark(Passive): Gain +2 Attack/Damage UEOMNT on Bloodying Enemy, once per Round. Grants Swim Speed equal to Move Speed and Underwater Breathing
Half Damage Taken: Fire, Cold, Lightning, Thunder (Apply Resists after Halving)
Weakness: Fire, Force, Psychic

Sword Emblem: +1 attack/damage (per target) UEONT when striking weakness.
Lunar Blessing: (Encounter, Free) Adds 1d6 Cold/Lightning to Next Attack

IRL:
IRL Stats
Rank 3 Academics   [13/17] [+3 Int/Wis Skills]
Rank 3 Charm       [10/17] [+3 Dex/Cha Skills]
Rank 2 Courage     [09/10] [+2 Str/Con Skills]

Look Around You
Jan 19, 2009

Kasaya Itsumi

Itsumi notices that Headcount is at a lowered operating capacity temporarily. She quickly types out in party chat,

quote:

[Party] [Sunbright] lets smash him!

She then attacks with Sunbright, connecting and giving Akio some THP before moving just out of his reach.

Standard: Energizing Strike (0) vs AC: 1d20+25+2 34 1d10+12+4 24
Move: to I4.

pre:
Sunbright
HP: 93/111 (THP: 0)		AC:  34		Passive Insight: 25
Surges: 9/10 (V: 31)		Fort: 28	Passive Perception: 25
Initiative: +13			Ref:  27	Action Points: 1
Speed: 7			Will: 34	Vision: Normal
Languages: Common, Elven

Saving Throws: +2 to all, +2 to all death saving throws

Conditional Defenses/Resists
Polearm Expertise: +2 bonus to all defenses against charge attacks
Mantle of Clarity: +4 bonus to all defenses vs OAs
Foxpad Ring: Resist 10 Necrotic

Basic Attacks
MBA (Hellraiser Greatspear): +19; 1d10+6 [Reach]

At-Will				Encounter			Daily
Focusing Strike(0)		4/10 Power Point		[ ] Implanted Suggestion
Energizing Strike(0,1,2)	[ ] Action Point		[ ] Specter of Doubt
Demoralizing Strike(0,1,2)	[ ] Second Wind                 [ ] Feast of Despair
Foward-Thinking Cut(0,1,4)	2/3 Ardent Surge(+4d6+1d6+6)	[ ] From the Brink
				[ ] Adept's Insight(0,1)	[ ] Burgeoning Reserves
                                [ ] Ardent Alacrity		[ ] Mental Rejuvination
                                [ ] Sympathetic Agony
                                [ ] Enforced Competence
                                [ ] Argent Strike(0,2)

Fortune
2/3 Yomotsu-Shikome (+20/+4)

Fate
[ ] Name of Might (Paladin 5)
[ ] Wrath of the Gods (Paladin 6)
[ ] Visions of Paradise (Invoker 9)

Item Powers
[ ] Hellraiser Greatspear +4 (Daily)
[ ] Phylactery of Action (Encounter)
[ ] Cardshark Holster (Encounter)
[ ] Cardshark Holster (Daily)
[ ] Foxpad Ring (Encounter)
[ ] Hero's Forgemail +4 (Daily)
[ ] Mask of the Guilty Corpse (Daily)
[ ] Mercurial Mind (Encounter)
[ ] Guardian's Whistle (Daily)
[ ] Timeless Locket +3 (Daily)
[ ] Gloves of the Healer (Daily)


Racial Features/Class Features/Feats/Triggers
Mantle of Clarity: Allies within 10 gain +4 Defense against OAs and +2 Insight/Perception
Restoring Critical: On crit, one Ally within 5 can spend a Healing Surge
Vitalizing Action: On AP use Self and Allies within 5 gain 2 THP
Wind of Sympathy: On Second Wind, Ally within 10 can also Second Wind
Martyr's Surge:: +1d6 to Ardent Surge while Bloodied
Bolstering Mantle: On Healing Surge use, Ally within 10 gains 5 THP or makes Saving Throw
Superior Will: Roll saves at Start of Turn against Stuns/Dazes 
Bolstering Wind: On Second Wind Allies within 10 heal for 9
Mantle of Caution: When bloodied, allies in mantle gain +2 to NAD
Widened Mantle: Ardent Mantle radius increases to 10
Action Surge: +3 to attacks with AP action
Argent Devastation: Crit on 19 or 20 with ardent or argent soul powers
Alacrity of Fortune: Allies can shift 1 sq when they make a save in Ardent Mantle
Improved Ardent Surge: Ardent surge heals additional HP equal to CHA mod (+6)
Gloves of the Healer: When I use a power that lets one or more creatures spend
	a healing surge to regain hitpoints, one target regains an extra 1d6 hit points
Hero's Forgemail: When I spend an AP, gain +2 to all defenses UEOMNT

Doomykins
Jun 28, 2008

Didn't you mean to ask about flowers?
House of Fortune
Music

(Everybody's up, next round is Monday Night!)

(For order of operations, assuming Itsumi strikes and moves before Takashi pushes Headcount. Noriko moved to H3 to account for the move.)

: "Flagelo, he's capped at Level 25 with Boss Stats! I told you, something's fishy!"

Attempting to fire his laser from his head, Headcount stalls out for several seconds before the built up energy fades. He does turn and bring both hands down in a massive slam that generates a shockwave of pure energy, ripping through Akio, Itsumi and Noriko for 49 Force Damage! All three are afflicted by Diminishing Seal Melee x1 and gain Energy Charge x1(+6 Attack/Damage!)

Regarding the rest of those gathered before him, Headcount pauses as his single lens passes over you, scanning for a target. With a hard twist it turns to Akio again and raises both of his hands for a double strike.

Howls, cheers and shocked gasps rise from the crowd to the South. The air in the Auction House is pierced by the sound of thunder falling twice and bouncing off itself as Headcount utterly annihilates Akio. A blurring pair of strikes is launched, a Critical hammer blow followed by a Critical palm smash that pastes the stoic Ambrose into the ground. A moment later the build-up of excess ambient energy rolls Akio over to 3x Marks of Diminishment, overloading and violently tearing through him again.

In total, Akio suffers 120 plus 42 Damage before a 42 Damage Diminishment that reduces his Max HP to 69. There is some small solace in that his ability to survive is related to his original 153 Max HP... but it is not enough. Akio hits -109 HP and Dies Permanently. The sounds of the crowd fade away as Headcount straightens up, hands crackling with energy that he uses to weave life into the debris he has made by crashing through the pillars around him. He casts his hands from side to side wildly and generates a new set of six Screamers, throwing them around you to areas he has line of sight to.



: "Make whatever premortem rituals are necessary to your culture before your predicted demise." Raw terror(Fear Keyword) affects Itsumi, Tsukiyo and Takashi as cold goosebumps criss-cross their arms IRL. In more tangible in-game terms they suffer Weakened(Save Ends DC 10) owing to a psychic compulsion broadcast by the guardian on a successful kill! Headcount holds his hands out in his typical looming nightmare of a giant's stance, ready to seize, smash and crush before suddenly shorting out and standing totally idle. Great swathes of his runes flicker randomly and trails of energy pass through in spurts.

With a hard shudder, the golem reboots. Energy sputters and sparks fly from the great cracks and broken seams along his exposed frame. Bits of debris and exposed material of a strange crystalline rebar crumble and fly off in waves of dust with each malfunctioning burst.

Headcount saves against Slumber of the Court. His outline illuminates perfectly as he attains his next level of Charge! A dreadful humming fills the room as lines of completed runes begin to waver and shift impossibly, his movements becoming looser and yet all the more deliberate. With a hard turn and a bit of Human-like posturing he turns to face Noriko and assumes a looser brawler's stance with a slight squat. "Identifying new target... priority Hexer. Engage Catch-Up Protocol." His voice quakes and wavers, the air around his head distorting with each syllable!

: "Nyeh.. nyeh.. nyehhh?! Th-that lovely cocky guy.. y.. ye can't be dyin' like that! What kinda guy shoots off his mouth an-and does that?! Hrmmmpphhhh! Heeyahh!" Rushing up to the Screamer behind Tsukiyo, Weasel takes advantage of a desperate flank to barely execute it with a swirl of shadow drawn taut, splitting it in two before it can burst. Then he brandishes his knife in a cocksure little sleight of hand and flick of the wrist and casts it at Headcount, an ethereal copy flying off and phasing into the energy-bound titan. Headcount is Marked by Weasel! He whispers over party chat while sweating profusely. "R-regroup!" Blasting through an Action Point, he makes a tactical decision to... activate Swift Climb and scamper in a Move Action to the West! During this movement he vaults onto the center stage and onto one of the props, the utility greatly boosting his Speed!

You hear a terrible rumble and the air distorts again. "Priority Target override. Priority Kiter. Engage Catch-Up Protocol." As before in charge up to the Anti-Flanking Protocol, Headcount's fists begin to build energy.




Blue Aura: 16 Force Damage if Entered or Ending Turn Inside(Once Per Round)

Bright Purple Lines indicate Walls that break LOS.
The Large Circle is 10 feet high, a display stage.
Silver Pillars block Line of Sight at squares Adjacent to their Base.


quote:

Screamers: 1/1, AC/F/R/W 25/25/30/25
Immunity: Force

Headcount: Damage Taken: 996, AC/F/R/W 33/30/30/30
Marked (-2, Weasel)
Energy Charge: Level 1 Charge Activated, 0/?? Level 2 Charge, ??/?? Megatona Furioso
Size: Huge (18 Feet Tall)
Reach: Melee

2x Slam: +27 Melee, 2d8+33 vs AC, Energy Drain 2x2
Magic Missiles: +24 Ranged, 2d6+22 vs Reflex, Minimum Range CB3+, Energy Drain 0
Unarmored: DR 5, Speed 9, +2 Saves, , Modifies Energy Use, Energy Gain +5/Round
Critical: +5d6 and Prone

On KO(Fear): +24 all in LoS vs Will: Weakened(Save Ends DC10)
True Sight: Sees through all Illusions, sees Invisible/Stealth
Piercing Protocol: Melee Shockwave Blast 3, Ranged Laser Shot vs Fort, Spreads Seal (Melee Shockwave, Ranged Laser.)
Anti Flanking Protocol: 33 Force Damage in CB2. Leaves Damaging Aura(16 Force Damage for Entering/Ending Turn in.)
Screamer Protocol: Creates Terrible Beings that Suicide Bomb those near them and spread Seal(Ranged.)

Diminishing Seals: Headcount's Melee Strikes stack a Mark that increases damage taken from his Melee Strikes. Headcount's Ranged Blasts stack a different Mark for further Ranged Blasts. The entire Stack is cleared by any Mark clearing effect or at the End of His Next Turn since the last application. Seals add +11 Damage to Headcount's follow-up attacks!

Diminishment: Gaining 3 Seals of the same type causes an explosion that deals Damage and afflicts Maximum HP Reduction(Until End of Encounter.)

Energy Charge: Destructive power transferred through Headcount's Attacks. One dose adds +6 Attack/Damage. Energy Charge is lost if Diminishing Seal/Headcount's Mark is lost.

Weaknesses: None
Immunity: Force.

quote:

Weasel: HP: 81/81, AC/F/R/W 26/24/29/24, Speed 6, Initiative +17, Atk +18/Imp +15, 1d4+11 Dam
Acro+22, Ath+15, Stealth+22, Thievery+24 [X] Second Wind
Cues: Flank, Melee, Ranged
Encounter Cues: Dazing, Blind 1, Action Point
Daily Cues: Blind CB3, Mark from Ally, Mark from Self, Difficult Terrain Burst 2

---

???

Akio: Needless to say, your Diminishing Seals and Energy Charges fade away. Your surroundings begin to darken even as you lie face-down, utterly crushed, and you feel the sensation of your body shifting somehow, the familiar weight of your VR headset conspicuously absent. In but a moment your vision clears from the gaudy, golden, glorious House of Fortune to...



Clawing at each other in the ruins of modern society, the failed remains of humanity seek only to find something that will distract them from their misery. They voluntarily shuffle into the maws of golden idols to seek it, several of them cast down and crushed by the mass of the lines, those that advance rapidly becoming inhuman before your eyes. Flickering red lines of static draw your attention towards the side of the nearest monolith, an entryway hidden at the base of the skull, an inky black void leading to the unknown, a distant figure that you instinctively recognize by Noriko's recounting of him...



You feel alien compulsions to advance. There can't be any other choice. There's no other option. You need to return. You need to rest. You need to live. You need to die. You need to win the game... as you take your first step, a hand firmly grips your shoulder from behind. It is the first sensation of warmth you've felt since the cold-sweat realization that Headcount struck you down. The hand gives you a second to realize what's happened before turning you around without hesitation, but with no sense of malice. Standing behind you is a translucent older guy wearing a black kimono with popped collar, smoking a cigarette with a relaxed grin.

: "I don't remember this one.. but ya've done good by 'em. Try ta keep your head on next time, kid. Folks that're always looking up tend to trip on poo poo they can't see. And.. thanks." His eyebrows shift up a bit and he peers over your head, then grins and gives you two pats on the shoulder before shoving you skyward. "Can't linger in these places. Peace." He waves you off as you catch your breath and...

You wake up at 0/69 HP, your Support Persona destroyed. You are Prone. Your Soul Shell has lost the protection of the Death Arcana. You could act if you got a bit of help... but for now it's just a down in the video game. Just a down... for now...

Doomykins fucked around with this message at 00:33 on Sep 22, 2018

Mirthless
Mar 27, 2011

by the sex ghost
Memento-Mori // Noriko - The Heist!

44/94 HP

Noriko screams out loud when Ambrose gets pasted, forgetting she's at home for a moment. She chokes down her emotions long enough to kill her mic and shout "S-Sorry!! Everything's fine!!!" over her shoulder to keep anyone from worrying. Watching him reboot despite using her most powerful spell... She feels helpless for a moment, and then overwhelmed with anger. "you... i don't care how big you are! i'm going to tear you apart!!!!!"

The shadows flicker around her like roaring flames as she stares down Headcount, surging forth in a tidal wave of pure psychic energy. Crackling bolts of energy rip into his body, slamming him into the wall and out of melee range, popping one of the screamers behind him! She doesn't let up on the assault, blowing through an action point to hammer him again. Pushing the attack, Niito looms, bringing down his sword with brutal force into Headcount's casing as she burns through her last support action. "sunbright! try to get him up if you can...! i'm dead for sure if i get hit again! i " she hesitates for a minute, looking down at him and biting her lip. Realizing she doesn't have a choice, she rips through space back to her familiar.

Grabbing her phone, she furiously types up a text message to Akio.

quote:

Noriko: are you okay?!?!
Noriko: please be okay!!!!!

Close blast 5 vs one or two targets:
Echoing Dirge vs Headcount Psychic Will: 1d20+26 38 1d8+21 24 - Push Headcount back one square
Echoing Dirge vs Screamer @ F -2: 1d20+26 36 (ded)

Mind Shadows vs Headcount Will Psychic: 1d20+26 41 1d10+20 29
(until the end of my next turn Headcount can't see any of my allies who are 3 or more squares away) fuckin true sight ugh!!!!!

Eiagaon vs Headcount Will: 1d20+23 30 4d10+10 34

Move: Crowley moves to N 4 / Memento-Mori use's Familiar's call to teleport to N 4 (Crowley enters passive mode and leaves the map)

Mirthless fucked around with this message at 06:41 on Sep 22, 2018

Look Around You
Jan 19, 2009

. Kasaya Itsumi

quote:

[Party] [Sunbright] aki-ambrose!
[Party] [Sunbright] get up! it's not over yet!
[Party] [Sunbright] we can do this!

Itsumi quickly mashes on one of her emergency rezes, bringing Ambrose back into the fight and literally lifting him back up on his feet. She then directs Shikome to blast the screamers near her with a loud static burst. She deftly strikes at Headcount, connecting and bathing Flagelo in a bright, white light to attempt to cleanse her of her terror, but it fails. Flowing freely from the attack, she shifts out of Headcount's path to Weasel (hopefully). She then activates her Mask of the Guilty Corpse, allowing her to Second Wind, triggering two procs. First, it allows one of her allies to Second Wind themselves. Second, it bathes Flagelo in a cleansing white light again, this time allowing her to successfully overcome her terror. Unfortunately, she is unable to overcome her weakness.

Minor: From the Brink: Akio heals as though he spent a healing surge, plus a bonus 2d10+6+1d6 26 hp. In addition he can stand up as a free action since he's KOed.
Fortune: Magarudyne (centered on G7) vs Fortitude (Screamer Red, Screamer Green, Screamer Blue): 3#1d20+20 35 32 24 | 2d6+6+1d6+6+4 24 Lightning/Thunder - Pops red and green. +6/+6 not accounted for here. If +6/+6 applies to screamers, blue is popped too.
Standard: Focusing Strike (0) vs AC (Headcount): 1d20+25 38 1d10+12 14+4(ryuka)+6(seals)=24/2(weakened) = 12 and Tsukiyo can make a Saving Throw vs Terror: 1d20+2+1 5
Free: Activate Mask of the Guilty Corpse to Second Wind. Bonus Healing: 1d6 6. Trigger (Wind of Sympathy): when I Second Wind, one ally may use their second wind as a free action. This will likely be Noriko. Trigger (Bolstering Mantle): When I use a healing surge, one ally in my mantle (CB10) can gain 5 THP or make a save. Giving the save to Tsukiyo: Saving Throw vs Terror: 1d20+2+1 20
Move: to F9
Saving Throw vs Terror: 1d20+2 7

pre:
Sunbright
HP: 81/111 (THP: 0)		AC:  34		Passive Insight: 25
Surges: 9/10 (V: 31)		Fort: 28	Passive Perception: 25
Initiative: +13			Ref:  27	Action Points: 1
Speed: 7			Will: 34	Vision: Normal
Languages: Common, Elven

Saving Throws: +2 to all, +2 to all death saving throws

Conditional Defenses/Resists
Polearm Expertise: +2 bonus to all defenses against charge attacks
Mantle of Clarity: +4 bonus to all defenses vs OAs
Foxpad Ring: Resist 10 Necrotic

Basic Attacks
MBA (Hellraiser Greatspear): +19; 1d10+6 [Reach]

At-Will				Encounter			Daily
Focusing Strike(0)		4/10 Power Point		[ ] Implanted Suggestion
Energizing Strike(0,1,2)	[ ] Action Point		[ ] Specter of Doubt
Demoralizing Strike(0,1,2)	[x] Second Wind                 [ ] Feast of Despair
Foward-Thinking Cut(0,1,4)	2/3 Ardent Surge(+4d6+1d6+6)	[x] From the Brink
				[ ] Adept's Insight(0,1)	[ ] Burgeoning Reserves
                                [ ] Ardent Alacrity		[ ] Mental Rejuvination
                                [ ] Sympathetic Agony
                                [ ] Enforced Competence
                                [ ] Argent Strike(0,2)

Fortune
1/3 Yomotsu-Shikome (+20/+4)

Fate
[ ] Name of Might (Paladin 5)
[ ] Wrath of the Gods (Paladin 6)
[ ] Visions of Paradise (Invoker 9)

Item Powers
[ ] Hellraiser Greatspear +4 (Daily)
[ ] Phylactery of Action (Encounter)
[ ] Cardshark Holster (Encounter)
[ ] Cardshark Holster (Daily)
[ ] Foxpad Ring (Encounter)
[ ] Hero's Forgemail +4 (Daily)
[x] Mask of the Guilty Corpse (Daily)
[ ] Mercurial Mind (Encounter)
[ ] Guardian's Whistle (Daily)
[ ] Timeless Locket +3 (Daily)
[ ] Gloves of the Healer (Daily)


Racial Features/Class Features/Feats/Triggers
Mantle of Clarity: Allies within 10 gain +4 Defense against OAs and +2 Insight/Perception
Restoring Critical: On crit, one Ally within 5 can spend a Healing Surge
Vitalizing Action: On AP use Self and Allies within 5 gain 2 THP
Wind of Sympathy: On Second Wind, Ally within 10 can also Second Wind
Martyr's Surge:: +1d6 to Ardent Surge while Bloodied
Bolstering Mantle: On Healing Surge use, Ally within 10 gains 5 THP or makes Saving Throw
Superior Will: Roll saves at Start of Turn against Stuns/Dazes 
Bolstering Wind: On Second Wind Allies within 10 heal for 9
Mantle of Caution: When bloodied, allies in mantle gain +2 to NAD
Widened Mantle: Ardent Mantle radius increases to 10
Action Surge: +3 to attacks with AP action
Argent Devastation: Crit on 19 or 20 with ardent or argent soul powers
Alacrity of Fortune: Allies can shift 1 sq when they make a save in Ardent Mantle
Improved Ardent Surge: Ardent surge heals additional HP equal to CHA mod (+6)
Gloves of the Healer: When I use a power that lets one or more creatures spend
	a healing surge to regain hitpoints, one target regains an extra 1d6 hit points
Hero's Forgemail: When I spend an AP, gain +2 to all defenses UEOMNT

Look Around You fucked around with this message at 12:37 on Sep 22, 2018

Plutonis
Mar 25, 2011

Flagelo - House of Fortune

"A-Ambrose!" Flagelo whimpers when the swordmage is absolutely crushed by Headcount's attack, and is absolutely terrified from moving forward! "Ahhhh, nooo! We shouldn't have come here after all!" She says while trying to shift to a more distant location, just before being buffeted by Sunbright's cleansing light. "But... Ah drat it, I guess I'll have to use that." That move isn't supposed to be used against heavily armored enemies, but... Ugh! There's no way they can go past him without using it. She crosses her arms, blades outstretched.

"Hidden Style: Astral Fivefold Pentagram!" Disappearing from sight like a flash, Tsukiyo leaps towards Headcount, her blade slashing towards its body making an up and rightward diagonal cut! She then brings it down with another blade in a down and rightward one with the help of gravity! As soon as her feet again touch the ground, she leaps again in an up and leftward direction with her first blade inside the Golem's body, thrusting it far deep into its body and opening a large damaging gash before slamming her feet on Headcount's arm and using the impulse to make another cut with her second blade, this time straight crossing through the right. Upon reaching the other side of the Golem's body, Tsukiyo takes off the blade and brings down her first sword again, slashing through the golem in a left and downwards direction, forming a massive pentagram wound on its body!

Move: Shift to H-1.
Standard: Using Blade Cascade. Blade Cascade vs AC (Main Weapon Attack 1): 1d20+27 42 2d8+1d6+14+2+3+4 31 damage, Blade Cascade vs AC (Off-Hand Attack 2): 1d20+27 44 2d8+1d6+14+2+3+4 39, Blade Cascade vs AC (Main Hand Attack 3): 1d20+27 47 2d8+1d6+14+2+3+4+2d6 57+Crit Bonus Damage: 1d6 5+8 from Ring= 70 Crit damage (Hunter Quarrying this. Lets me do a free Off-Hand MBA and he gets Ongoing 10 damage (save ends), Blade Cascade vs AC (Off Hand Attack 4): 1d20+27 45 2d8+1d6+14+2+3+4 35 (Due to Brutal Reroll: 1d8 7),Blade Cascade vs AC (Main Hand Attack 5): 1d20+27 45 2d8+1d6+14+2+3+4 33 damage. Melee Basic Attack vs AC (Off-Hand Free): 1d20+25 29 1d8+1d6+14+2+3+4 36 (Womp womp).


pre:
 Flagelo 
HP: 129/129 (0)	        AC:	31 (33) 	Passive Insight: 27
Surges: 7/9 (V: 36)     For:	32  (34)	Passive Perception: 27
Initiative: +16		Ref:	31 (33)	Action Points: 0
Speed: 8		Will:	29 (31)	Fortune Points: 3/3
Languages: Common, Giant	Vision: Normal

At Will			Encounter			Daily
Twin Strike            [ ] Second Wind           [ ] Second Wind
Careful Attack         [x]Sohei Flurry           [x] Frenzied Skirmish 
Hunter's Quarry        [ ] Fox's Cunning         [ ] Attacks on the Run
Bancho's Pride         [ ] Disruptive Strike     [x] Blade Cascade 
                       [ ] Cross Body Parry      [ ] Root Gate
                       [x] Armor Splinter        [ ] Howling Winds
                       [x] Stone's Endurance
                       [ ] Perfect Sohei Parry
                       [ ] Weave Through the Fray
                         
Fate
[ ] Storm Strike
[ ] Be Gone

Item
[ ] Sharpshooter (Day)
[ ] Mercurial Mind (Enc)
[ ] Great Tutor Armor (Day)
[ ] Torc of Power (Day)
[x] Belt of Lucky Strikes (Day)
[ ] Wildrunners (Day) 
[ ] Wolf's Fang (Enc)
[ ] Strikebacks (Enc)
[ ] Ring of Giants (Day) 
[ ] War Ring (Day)
             
Passives:.
Roll Twice on Ath rolls to Jump or Climb
Wield One-Handed Weapons as off-hand
Give up 1 damage die from HQ to Slow UEOTN
CA vs Immobilized/Slowed
Hit Immobilized/Slow knocks prone
+2 attack with Light Blades, +4 if enemy grants CA
Draw weapon/item with same action to attack/use
+5 Damage, +1 attack to enemy that I'm closest to or alone
Gain CA against all enemies during first turn
If crit with main weapon can do MBA with off-hand
+1 to AC and Melee rolls if dual-wielding
+2 to AC and reflexes UEOTN if hit at least twice with attacks this turn
Action Point: Can do MBA with main and off-hand with WIS mod bonus damage

Item Passives
Wildrunners: When Running, Move your Speed +4.
Horned helmet: +1d6 damage when charging
Cloak: If bloodied can use two healing surges instead of one
Sharpshooter: +2 damage to lone enemy, Hit enemy gets -2 to ranged/area attack rolls UEOTN
Ring of Giants: +8 to crit damage
War Ring: +1d6 crit damage to jagged weapon, +1d8 to rapier
Bracers: +1d6 fire damage to melee
Jagged Rapier (Main Weapon): 19-20 Crit
Wolf's Fang: Brutal 2
Action Point: +2 all defenses UEOTN when using AP

Support Persona
Ravana (Devil) 
Maeigaon (+17 vs Will, Range 8, Burst 2, All Creatures, Deals 2d8+8 Necrotic Damage and -2 Fortitude)
Agidyne (+17 vs Reflex, Range 8, 1 Enemy, Deals 3d10+12 Fire Damage)
Demonic Decree (+17 vs Will, Range 5, Burst 1, Targets Enemies. Affected Enemies have -3 Attack/Damage(Save Ends))
Amplify Might(Passive): Adds +4 Damage to Melee/Ranged Weapon Powers and MBAs/RBAs
Ten Mantras(Utility, Daily): Forces a Result of 20 on a Skill Knowledge Check. Knowledge must be obtainable by Caster
Resist Acid 20, Resist Psychic 20
Immune: Necrotic
Weakness: Fire, Cold, Lightning, Radiant

Overseers

Felix: Execution(Passive): Attacks that reduce a target to 9 HP or less instead reduce them to 0 HP.
Ninjutsu(Daily): All PCs may Shift up to 6 Squares this turn. Movement lost if not used.

Ryuka: Blowhard(Passive): +4 to all Damage.
Greater Fireball(Daily): 1d20+19 vs Reflex in Ranged Burst 2(5x5), deals 4d6+11 Damage to Enemies

Redd: Hot-Blooded(Passive): Gain Fire and Cold Resist +10, adding to existing Resistances.
Hercules Swing(Daily): Starting at Range 3 from Any one Ally, make a 1d20+22 Attack vs Fortitude on one Enemy. 
On a Hit deal 3d10+18 Damage and Push 5. On a Miss deal Half Damage and make a Bull Rush (1d20+22) vs
 Fortitude with Push 1 on a Hit.

Rank 2 Academics *** [+2 Int/Wis Skills]
Rank 2 Charm **** [+2 Dex/Cha Skills]
Rank 3 Courage ***  [+3 +Str/Con Skills]

Plutonis fucked around with this message at 17:51 on Sep 23, 2018

Sockerbagarn
Sep 8, 2007

All makt åt Tengil, vår befriare.
Ambrose <the Black Blade> // The House of Fortune - Heist

As Headcount slams his hands down to send the devastating shockwave at Memento-Mori and Sunbright, Ambrose steps forward with his hand held out in front of him, and he splits his aegis to protect all three of them. "And just what do you think you're doing?" He glares at the large robot as the dust settles behind him. "They're off limits to you. Why don't you go back to flailing ineffectively at my defenses instead." He lifts his sword, ready to take on what he thought would be the final sluggish attacks of an opponent about to fall unconscious.

He did not anticipate the speed.

The first strike reds out his vision as he's crushed into the ground, his bones snapping with a sickening crunch.

The second strike robs him of the rest of his senses.

Good night, sweet prince.

Immediate Interrupt: Shogun's Kimono: Damage to Memento-Mori and Sunbright is reduced by 13.

...

...

...

Akio is in a daze when awakes to find himself back in the world of the living. He slides the VR headset up on his forehead and just stares ahead for a moment, trying to process what had just happened, without much luck. His eyes wander down to his phone out of habit, and he sees that Noriko has texted him. Had he kept her waiting and made her worried? He hoped not. He picks it up from the table and fumbles with the text input.

Texting Noriko posted:

Akio: It's okay. I'm fine...
Akio: I think...
Akio: I saw that place you mentioned. I saw... Him
Akio: but someone saved me, someone I don't recognize
Akio: he got me out before I met Him
Akio: ...
Akio: ...is that the world where we end up after we die?
Akio: I don't want that...
Akio: ...
Akio: mom...

He hears the ping of the DDW resurrection sound effect in his headphones and only then realizes that the fight was still on. He hastily wipes the corners his teary eyes with his hand and sniffles as he rubs his nose, then slides the VR headset back down.

"Thanks," Ambrose mumbles in an uncharacteristic muted tone as Sunbright lifts him to his feet. He throws a quick look around him and notices he's no longer within reach of Headcount. He distances himself further and moves up to the nearby screamer which he strikes down, then teleports out of sight, though leaving an image in his wake.

Regenerating 3 HP.
Move: to H6.
Standard: Melee Basic Attack vs Screamer (Blue): 1d20+25 36 vs AC, hit. 1d8r2+14+4 25 Physical Damage. Blue Screamer down.
Vanishing Blade: Teleporting to M4. Leaving Mirror Image at H6.

Temporary effects: Regeneration 3 (Perfect Donut). Max HP reduced by 84.

pre:
Ambrose
HP: 66/69 (THP: 0)	AC:	39 	Passive Insight: 31
Surges: 13/13 (V: 42)	Fort:	28 	Passive Perception: 24
Initiative: +12		Ref:	33 	Vision: Low-light Vision
Speed: 7		Will:	32 	Action Points: 0
Languages: Common, Elven, Deep Speech	Fortune Points: 1/3
Resistances: Physical +15, Fire +10, Cold +10
Weaknesses: Fire, Necrotic

Melee Basic Attack: 1d20+25; 1d8r2+14

At-Will			   Encounter		  Daily
Aegis of Shielding	   [X]Fey Step		  [X]Vanishing Blade
Booming Blade		   [X]Armathor's Step	  [ ]Swordmage Shielding Fire
Sword Burst		   [X]Dimensional Slash   [ ]Reaper's Challenge
			   [ ]Argent Rain	  [ ]Impenetrable Warding
Encounter Interrupts	   [ ]Beguiling Strands   [X]Dragon Scales
[ ]Countering Thunderclap  [ ]Brawling Warrior	  Fate
[ ]Dimensional Vortex	   [ ]Insightful Riposte  [ ]Compact of Peace
[X]Transposing Lunge	   [ ]Second Wind	  [ ]White Tiger Rage
			   [ ]Perfect Arcana      [ ]Rune of the Undeniable Dawn
			
Magic Items
[ ]Gauntlets of Zeal (Enc, Free): Lose up to 5 THP to deal extra Force/Radiant Damage.
[X]Shogun's Kimono (Enc, Interrupt): -13 damage from attack against me and allies by marked enemy.
([ ]Band of Jade Venom (Daily, Free): Targets hit by a daily take 8 Ongoing Poison. Save DC 12.)
[ ]Black Death (Daily, Free): Target hit by this weapon is dazed UEONT.
[ ]Bladed Bolter Bandolier (Daily, Free): Spawn a Bolter within Range 5.
[X]Cloak of Translocation +3 (Daily, Minor): Regain the use of a teleportation encounter power.
[ ]Eladrin Boots (Daily * Teleportation, Move): Teleport 10.
[ ]Guardian's Whistle (Daily, Move): Teleport ally within Close Burst 10 to an adjacent square.
[ ]Incisive Dagger +3 (Daily * Teleportation, Minor): Teleport 10.
[ ]True Eladrin Ring of Passage (Daily * Teleportation, Move): Teleport 8, does not require LOS.
2x Beginner's Mocha (Minor): Spend a Healing Surge. Gain 6 HP and +2 Defenses USONT.
1x Thread of Fate (Free): Gain BV THP or Succeed on Skill Check or Regain 1 Daily & max Fortune Points.

Passives
The Song, Weakness Bonus: gain 1/2 Surge Value as THP, stacking up to twice with existing THP.
Eladrin Will: +5 bonus to saving throws vs. charm effects.
War Wizard's Expertise: -5 penalty to hit allies with arcane attacks.
Cowboy's Hat: Aegis boosts my next attack +2 damage. Teleporting boosts Aegis +2.
Ring of Uncanny Judgement: Automatically know distance and direction to marked targets.
Swordshield Action: After spending an action point, gain +2 to all defenses UEOMNT.
Eladrin's Challenge: Penalty of my mark is -3.
Improved Silver Shield: Gain 14 THP when using Aegis of Shielding Interrupt.
Superior Will: Save vs. dazed or stunned at start of turn, even if not save ends.

Support Persona: Seiryu (World ****)
Ziodyne: +23 vs Reflex. Range 8. Deals 2d8+7+7 Lightning and 2d8+7+7 Thunder Damage to one Enemy.
Dragon's Breath: +23 vs Reflex. Close Blast 3. Deals 2d4+4+7 Fire and 2d4+4+7 Force Damage to all Enemies.
Divine Wind (Encounter, Move Action, Range 5): You or target Ally can Fly up to 7 squares and do not provoke OAs.
Glimpse of Megido: +25 vs Will. Range 5. Auto-Crits for 2d6+6+7(25) Divine Damage that cannot be Resisted. 
	Activates any benefits related to Critical Hits. Costs 2 Fortune Points.
Blessing of Wood (Passive): +20 Maximum HP.
Resist Physical 15
Weakness: Fire, Necrotic

Social Stats
Academics: Rank 3 [2/7]
Charm:     Rank 2 [4/5]
Courage:   Rank 2 [3/5]

Look Around You
Jan 19, 2009

Kasaya Itsumi

"Yeah, I've already talked to Chizuru... who are these other girls? I'd like to go talk to them too to see what he's doing to them. Maybe if we all get together we can out him." She pauses for a second, "oh, by the way, how old is that computer? I don't think I've ever even seen that version of Windows! Maybe if we get him dealt with we can get you some updated equipment..."

Mortify
Feb 4, 2005

/

The Devil's Bridge - (#attakisback #thedrifter)

quote:

[Party][attak]: Are you *going* to be okay, Akio? Ambrose looks like he got flattened by those hits? ((( ̄へ ̄井)
[Party][attak]: If you need me to take the lead, I can stay defense... if we can beat up this dumb robot!

Backing up a few paces, the big dog leaps over the screamer in front of him to sail majestically into the air at Headcount's dome, embedding his bone as a handhold. Though his claws and fangs are unable to substantially damage the machine, the dog hangs on for dear life, hoping to gain his balance for another bite.

---
Move: to F0 via Athletics: 2#1d20+30 41 42 - this'n - by leaping up to Headcount's face level
Standard: Screaming Hawk Strike vs AC: 1d20+24 28, miss 4d6+20 32
Screaming Hawk Recharge: 1d20 20
Statuses: Fury, Rage


pre:
.attak    						 
HP : 117/128 (THP: 00)   Passive Insight    : 27    Defense Sets : AC/FT/RF/WI
Surges : 9/9 (V: 36)     Passive Perception : 32    1 Defend       35/33/31/30
Initiative : +14         Vision : Low-light         2 Fury         33/33/31/30
Speed : 10                                          3 Bloodied     +1/+1/+1/+3
Action Points : [0]      Fortune Points : [3/3]     Fate Points : [2/3]

At Will               
Jarring Smash               Stalk and Strike            Vengeful Guardian
Defender Aura               Kord's Force                Strutting Bull

Encounter
[x] Brutal Slam             [ ] Curtain of Steel        [x] Blood for Strength
[x] Thri-Kreen Claws        [x] Takedown Strike         [ ] Screaming Hawk Strike
[ ] Stone Fist Flurry       [ ] Second Wind             [ ] Perfect Howl of the Alpha Wolf
[x] Lunar Blessing

Daily
[x] Thunder Hooves Rage     [ ] Vengeful Storm Rage     [ ] Ancestral War Band Rage
[ ] Ignore Pain             [ ] Fearsome Presence       [ ] Hive Consciousness
[x] Inspire Fervor (Fate)   [ ] Mark of Victory (Fate)  [ ] Tactical Withdrawal (Fate)

Items::
[x] Grip of the Abyss (Daily, Free)
[ ] Red Prayer Beads (Daily, Minor)
[ ] Deadeye Watcher (Daily, Free)
[ ] Mask of the Guilty Corpse (Daily, Free)
[ ] Kord's Mighty Strength (Daily, Minor)
[ ] Ring of Strutting Bull (Daily, Free)

Passives:
Elemental  :  DR13 vs. Fire, DR3 vs. Cold, DR3 vs. Thunder
Defender   :  Aura 1, -2 to attack rolls that don't include me - +2 AC while active
Fury       :  Lose Defender Aura, gain +2d8 damage on at-wills
Stalker    :  +CA vs. isolated enemies, +2 damage vs. blooded targets, Reach 1 when wielding Gouge
Carnage    :  If any weapon damage die show a max result, deal 8 additional damage when wielding Gouge
Wolfhound  :  When Raging, allies within Aura 5 gain +2 damage on melee attacks
Nightmare  :  On AP, all enemies suffer -2 attack UEOMNT
Unyielding :  +1 AC/Fort/Reflex, +3 Will when Bloodied
Trained    :  Roll saves vs. Daze/Stun at start of turn, +3 to all saves
Heartless  :  +2 attacks/damage for 1 turn after using Second Wind
Armed      :  Once per turn, draw or stow as a free action
Leap       :  Always considered to have a running start, roll Athletics twice and use the better result
Nap        :  Gain benefits of extended rest after 4 hours

Persona:
Megalodon (Strength *****)
Colossal Bite (+18 vs Fort, Melee, Deals 3d8+8 Physical Damage to one Enemy. Add +4 to Attack/Damage if they are Bloodied and heal Str+Con Mod HP on successful hit)
Crashing Swell (+18 vs Fort, activate on Charge. All Creatures. Deals 1d6+6 Physical and 1d6+6 Cold in CB2, Pull 1, and creates CB2 of Difficult Terrain UEOMNT. Costs two Fortune Points)
Great Terror (+18 Fear, vs Will, CB1, Enemies Shift up to 4 Tiles Away from caster if it is possible for them to Move, then have -4 Attack on their next Turn)
Shark(Passive): Gain +2 Attack/Damage UEOMNT on Bloodying Enemy, once per Round. Grants Swim Speed equal to Move Speed and Underwater Breathing
Half Damage Taken: Fire, Cold, Lightning, Thunder (Apply Resists after Halving)
Weakness: Fire, Force, Psychic

Sword Emblem: +1 attack/damage (per target) UEONT when striking weakness.
Lunar Blessing: (Encounter, Free) Adds 1d6 Cold/Lightning to Next Attack

IRL:
IRL Stats
Rank 3 Academics   [13/17] [+3 Int/Wis Skills]
Rank 3 Charm       [10/17] [+3 Dex/Cha Skills]
Rank 2 Courage     [09/10] [+2 Str/Con Skills]

[/quote]

Doomykins
Jun 28, 2008

Didn't you mean to ask about flowers?
House of Fortune
Music Change

Following a sobering down your team unites for a combined assault after dutifully clearing the Screamers! Repeated waves of psionic shadows and the might of a greater Persona crashing into Headcount from the front before Tsukiyo's ancient family technique tears into the core of the golem's torso from below! Gentle .attak rides clamps to the back of Headcount's shoulder, ready to follow up and bring the hurt...

: But for all your might, Headcount still stands!? He continues to warp the air around him, his sound waves briefly visible as ripples as he announces: "Executing Catch-Up Protocol." Akio alone would recall Isabelle's warning not to kite the giant guard for more than one turn at a time... with an explosive discharge of energy, Headcount forces anything near him back several squares and turns to zero in on Weasel unerringly!

His first motion is to leap a baffling 50 feet straight into the air! He travels in an impossible, almost sluggishly slow arc that clears half the distance between him and his target, at which point he lands in a crouch, slamming a fist to the earth for an immediate discharge of his Anti-Flanking field! And without hesitation he repeats the motion...

But this time only his upper torso is launched forward as his legs separate and collapse in opposite directions! Headcount flawlessly sails to close the distance to Weasel and assumes the landing stance again! This time on impact the torso splits and the arms and head come crashing straight down with a terrible cacophony, repeated sounds of heavy metal and strange dissonances ripping out in one final burst before reverberating several times! In the wake of the collapse a single brrzzzrrrmmm... powers down and a tink-tink-clatter-krinkle-shatter lets you know that the magical artifact powering Headcount has fallen out of him. Inside the remnants of his headcase you can pull out a tangible wave of instability. A point in reality where the universe has solidified into something living hands can manipulate, a by-product of the highest arcane arts.

quote:

Fabric Of Reality (+6 Starweave(+2 AC) Artifact Cloth Armor. Cannot Be Sold.)
Wearing a metaphysical concept is a matter of willing yourself to do so. Draw the remains of the wispy, ethereal gap in space around yourself, concentrate for a moment and believe you have successfully donned it. You should be wearing an illusion manifest of how you wish to appear. The defensive qualities are uniform no matter what the appearance. This could only be drawn from the remains of the perfect arcane guardian of the House of Fortune.
Encounter(Minor): Until the End of your Next Turn, any Enemy that hits you with an Opportunity Attack is Blinded(Save Ends.)
Daily(Free): As Part of any one Move Action, Teleport the same distance instead.
Passive: Resist 15 Radiant, Resist 15 Force
Granted At-Will Power: Level 21 Magic Missile(Wizard), using your Class Primary and the Enhancement Bonus of your Main Hand.

: "Ehhhhhhhhhhhhhhhhhhhh!!!!!!!!!!" Weasel falls over and lands on his rear before scrambling away backwards on his hands! After a moment he stops sweating and nervously peers up, regarding the wreckage before hopping up. "Yoooo! You did it!" He hops up and down in a bit of jubilation!

--

House of Fortune
New Music

(SHORT REST)

The crowd is dispersing with cries of admiration, fear and raw wonder. Those sticking around seem to be swiftly separating based on whether or not they think they can survive becoming the new target of your attention, seeing almost everybody in Heroic tier clear out save those brave or clueless enough to stick around just to watch...

: "Yooooo! You guys, way to go!" Your Overseer happily cheers in right before a loud swell rises from the crowd outside! "We... we gotta head further in!" The ethereal fields of power separating the "Boss Encounter" have dropped and almost everybody is fleeing... a few players brazenly enter the House of Fortune and are trying to interact with the area for things to swipe! They all give you a wide berth!

Akio would be familiar with the path to the North that enters further into the private halls of the House of Fortune. However he is only aware of passage leading upwards to Isabelle's private chambers and Velvet Room. There are high-level guardian golems posted outside it, and would it still be tangible without the player present? And there's the possibility of the secretary Braxienne being present.

Passive Perception(30+): A pair of larger figures are watching the interior of the House very carefully from opposite sides of the Southern entrances, but not stepping across the boundaries. Instead they are part of the neutral ORDER cityscape still. One is a giant lump that bears an [ARCH] tag and seems to share similar perceptive powers, stepping aside to break line of sight as soon as anyone looks too closely at him. The other watcher is strange and inexplicably shrinks to smaller than the rest of the crowd after a shorter time spent peering in. Their heightened stealth reminds you of griefer tactics.



Mirthless
Mar 27, 2011

by the sex ghost
Noriko // Occult Club

"ooooh! you should take this seriously!" Noriko says, wagging a finger at Fransisca. "you don't want to get caught in a lie, either, you know!" 

Regarding Sawashiro for a moment, Noriko considers her for a moment. "oh, everything's fine. we're... doing a... [Historical Re-enactment] and it has to be done by candlelight. refreshments would be nice, thank you." she says, smoothly sliding open the door the rest of the way before motioning for her to proceed. "you can set it down over here... just be careful for the salt." Moving over to a cluster of desks they'd shoved to the side and skirting around the edge of the circle, she clears off a couple of bags and pats the space she cleared. "right here should be fine."

"Sawashiro-sensei... let me ask you a strange question..." Noriko begins as she thumbs through the Goetia "if you could reach out to [The Other Side] for some tangible benefit, what would you seek? i know it's strange, but... it could be helpful to our project."

Diplomacy: 32 (6+26) (https://orokos.com/roll/663467)

Plutonis
Mar 25, 2011

Flagelo - House of Fortune

"Holy crap that was tough." Flagelo says while sheathing her swords. "This took way longer than expected so their alarm system must be at overdrive. And who are these people staring at us?"

pre:
 Flagelo 
HP: 129/129 (0)	        AC:	31 (33) 	Passive Insight: 27
Surges: 7/9 (V: 36)     For:	32  (34)	Passive Perception: 27
Initiative: +16		Ref:	31 (33)	Action Points: 0
Speed: 8		Will:	29 (31)	Fortune Points: 3/3
Languages: Common, Giant	Vision: Normal

At Will			Encounter			Daily
Twin Strike            [ ] Second Wind           [ ] Second Wind
Careful Attack         [ ]Sohei Flurry           [x] Frenzied Skirmish 
Hunter's Quarry        [ ] Fox's Cunning         [ ] Attacks on the Run
Bancho's Pride         [ ] Disruptive Strike     [x] Blade Cascade 
                       [ ] Cross Body Parry      [ ] Root Gate
                       [ ] Armor Splinter        [ ] Howling Winds
                       [ ] Stone's Endurance
                       [ ] Perfect Sohei Parry
                       [ ] Weave Through the Fray
                         
Fate
[ ] Storm Strike
[ ] Be Gone

Item
[ ] Sharpshooter (Day)
[ ] Mercurial Mind (Enc)
[ ] Great Tutor Armor (Day)
[ ] Torc of Power (Day)
[x] Belt of Lucky Strikes (Day)
[ ] Wildrunners (Day) 
[ ] Wolf's Fang (Enc)
[ ] Strikebacks (Enc)
[ ] Ring of Giants (Day) 
[ ] War Ring (Day)
             
Passives:.
Roll Twice on Ath rolls to Jump or Climb
Wield One-Handed Weapons as off-hand
Give up 1 damage die from HQ to Slow UEOTN
CA vs Immobilized/Slowed
Hit Immobilized/Slow knocks prone
+2 attack with Light Blades, +4 if enemy grants CA
Draw weapon/item with same action to attack/use
+5 Damage, +1 attack to enemy that I'm closest to or alone
Gain CA against all enemies during first turn
If crit with main weapon can do MBA with off-hand
+1 to AC and Melee rolls if dual-wielding
+2 to AC and reflexes UEOTN if hit at least twice with attacks this turn
Action Point: Can do MBA with main and off-hand with WIS mod bonus damage

Item Passives
Wildrunners: When Running, Move your Speed +4.
Horned helmet: +1d6 damage when charging
Cloak: If bloodied can use two healing surges instead of one
Sharpshooter: +2 damage to lone enemy, Hit enemy gets -2 to ranged/area attack rolls UEOTN
Ring of Giants: +8 to crit damage
War Ring: +1d6 crit damage to jagged weapon, +1d8 to rapier
Bracers: +1d6 fire damage to melee
Jagged Rapier (Main Weapon): 19-20 Crit
Wolf's Fang: Brutal 2
Action Point: +2 all defenses UEOTN when using AP

Support Persona
Ravana (Devil) 
Maeigaon (+17 vs Will, Range 8, Burst 2, All Creatures, Deals 2d8+8 Necrotic Damage and -2 Fortitude)
Agidyne (+17 vs Reflex, Range 8, 1 Enemy, Deals 3d10+12 Fire Damage)
Demonic Decree (+17 vs Will, Range 5, Burst 1, Targets Enemies. Affected Enemies have -3 Attack/Damage(Save Ends))
Amplify Might(Passive): Adds +4 Damage to Melee/Ranged Weapon Powers and MBAs/RBAs
Ten Mantras(Utility, Daily): Forces a Result of 20 on a Skill Knowledge Check. Knowledge must be obtainable by Caster
Resist Acid 20, Resist Psychic 20
Immune: Necrotic
Weakness: Fire, Cold, Lightning, Radiant

Overseers

Felix: Execution(Passive): Attacks that reduce a target to 9 HP or less instead reduce them to 0 HP.
Ninjutsu(Daily): All PCs may Shift up to 6 Squares this turn. Movement lost if not used.

Ryuka: Blowhard(Passive): +4 to all Damage.
Greater Fireball(Daily): 1d20+19 vs Reflex in Ranged Burst 2(5x5), deals 4d6+11 Damage to Enemies

Redd: Hot-Blooded(Passive): Gain Fire and Cold Resist +10, adding to existing Resistances.
Hercules Swing(Daily): Starting at Range 3 from Any one Ally, make a 1d20+22 Attack vs Fortitude on one Enemy. 
On a Hit deal 3d10+18 Damage and Push 5. On a Miss deal Half Damage and make a Bull Rush (1d20+22) vs
 Fortitude with Push 1 on a Hit.

Rank 2 Academics *** [+2 Int/Wis Skills]
Rank 2 Charm **** [+2 Dex/Cha Skills]
Rank 3 Courage ***  [+3 +Str/Con Skills]

Mirthless
Mar 27, 2011

by the sex ghost
Memento-Mori // Noriko - The Heist!

With Headcount down and the group recovering, Memento-Mori collapses in her hiding place behind the bookshelves, relieved the fight is over but utterly overcome by the fear and exhaustion that had built up in their frantic battle. He almost died... it was my fault... how could I be so careless...?

Shuddering, Noriko does her best not to cry, trying to keep her breathing under control as she runs her fingers through Crowley's plumage. Looking down at the bird in her lap, she finds himself venting to him for relief. "i'm always hanging back... i've been so afraid of getting hurt, and all this time they've been putting themselves in danger... no wonder people say i'm just a hanger-on..."

As her bird regards her quizzically, she wipes the tears from her eyes, looking weak but determined. "what can i do, Crowley...? what should i do...? next time... i-i... i don't want there to be a next time!" She thought for a moment about what happened and the dread she'd felt, sure she was about to lose somebody important to her once again. It felt like a heavy stone on her chest, crushing the air out of her lungs and setting her heart beating like a loud drum. "i've got to do something... i've got to do more..."

Sockerbagarn
Sep 8, 2007

All makt åt Tengil, vår befriare.
Akio // Ambrose <the Black Blade> // The House of Fortune - Heist

Akio lets out a relieved sigh as Headcount falls, but it was a shallow sigh that didn't do much to shake the overwhelming sense of dread he'd been feeling ever since the shock slowly faded away. His mind was racing, erratically and without focus. Death. Afterlife. Grief and horror. The thoughts that came to him did not lend him any comfort. He did not feel fine at all and he did not know what to do about it.

Party Chat posted:

Ambrose: thanks, Takashi, but it's fine
Ambrose: just give me a moment...

Ambrose sinks to the ground as the party takes a short rest, leaning against one of the elevated platforms on the display stage. "Staring at us?" prompted by Flagelo's comment, he looks up and catches a brief glimpse of the two figures before they disappear out of sight. "ARCH... You don't know about them?" He wasn't surprised that she didn't. Their members were a rare sight, and none of his friends knew ORDER as well as he did. "They're the Architects. Skilled mindscape designers and talented leaders." He didn't think anything could make him any more unsettled at the moment, but apparently he was wrong. "They're Bishop's followers."

Spending 2 surges to heal to full.
HP: 134/134 (THP: 3)
Surges: 11/13 (V: 37)

Doomykins
Jun 28, 2008

Didn't you mean to ask about flowers?

New Week
Monday, May 18th and Tuesday, May 19th
Music

Akio: Taking Kane dead seriously given his experience, you resolve to test defenses, starting with his and ending with your own. Strong feints lead to well-earned physical contact with jabs, elbow and grip! But Kane steadies himself with noticeable strain and applies a counter-momentum to your wrist-toss, barely staying on his feet. In a bit of desperation he strikes hard at your forearm, a bit too hard for a spar. The shock enables him to back away and reset your positions. In the following exchanges your dedication to endurance yields a win by points, if not in domination.

: "Wh-what the hell was that.." Kane breathes heavily, bent over with hands on his knees. "I'm sorry, but you're too good for.. uh, you.. you know, a guy who just joined.." Catching his breath he straightens up a bit and tucks the rim of his hat, not giving you any eye to eye for this chat. However you want to wrap things up your continued efforts in Karate grant you +1 Courage.

Itsumi: Ryo and Madoka look to you expectantly.

: "You're in charge, Sunny. What do we do?" Madoka grabs your arm and pulls you into a friendly one-armed hug, now dominating both of you casually.

: Ryo sighs. "You stick with what works, right? The older stuff works better anyway.. and yeah, Itsumi, it's on you. How you approach this guy is pretty important since he'll freak out and burn you if he thinks you're too much trouble." He doesn't bother trying to extract himself from Madoka's side but just casually thinks. "You need to be at a spot where he can't blackmail you.. or.. he won't, because he'll get burned too. At least that's how they do it on crime dramas."

: "You know how else they do it on crime shows?" Madoka lets Ryo go and brandishes her free hand at him in a finger-gun. "Pow~"

Your participation in Cheer Club yields +1 Charm and dedication to Student Council leads to +1 Academics.

Noriko: Continued attendance for Fencing(it's not that bad!) leads to +1 Courage. As Head Spook of the Occult Club you naturally inherit a boon of +1 Charm as well. The pretty young teacher sets the treats on the spot you indicate and the other students gather around to help themselves.

: "Even if I lie...? Oh!"

: Miss Sawashiro looks positively intrigued when you bring up spook chat. Her eyes light up and her eyebrows rise. "Ohhh? I really think.." She laces her fingers together to think for a bit before bubbling over with child-like glee. "I'd get my boyfriend a promotion! Then he could propose!" She sighs dreamily and positively radiates sunny warmth, the other students basking in the glow of somebody's sincere heartfelt wish. The teacher perks up and gives a little wave as she departs. "Have fun and don't forget to clean up!"

: Akane pops up beside you, furiously chomping through a pair of the cookies. "Two brought together... cross-roads, decisions..." She peers at you expectantly and you both share a nod. "The Lovers Card!"

Takashi: Your weekly activities lead to expected gains! Track earns you +1 Courage and maintaining focus in Mathematics leads to +2 Academics! Numeric bros before gossiping hos, as they say.

Tsukiyo: You head out of class and part ways with your followers, Miho staying over at your place for a night.

: "Awww, Adachi-sensei is a really good teacher. Tsuki, you should join! I'd join Math Club if I had time..." Miho pouts a bit but helps you study, granting you a sorely needed +1 Academics.

---


Wednesday, May 20th
Music

(You've got time to shop before this meeting.)

Everyone: You've agreed to meet after school at a local police station with Yuki, to examine Takamura's remains at their morgue. You arrive at the neatly kept station and Yuki is waiting for you outside, dressed in a long skirt with leggings on and a light coat over her usual. Seems the sudden drop in temperature got to the fashionable among you.

: She looks good today, her eyes clear. "Hey everyone!" She bows her head to your group and offers to lead you in to vouch for your permission to look at the body. She sounds a bit stilted but speaks politely with the officer at the front desk, who soon passes you all in to speak to an officer who simply inquires:

: "So, what're you here for? Some family stuff? This guy ain't got none." You can practically feel Yuki's spirit drop a little.

Doomykins fucked around with this message at 00:57 on Nov 20, 2018

Sockerbagarn
Sep 8, 2007

All makt åt Tengil, vår befriare.
Akio // Tuesday - Karate Club

"I told you I haven't been slacking!" Akio declares with a triumphant grin, happy to see his training pay off. He really felt like he got into the zone there, that was amazing! But as he comes down from his victory high and takes a look at Kane, he starts feeling like maybe he overdid it a tad. Looking off to the side, he furrows his brow as he rubs his forearm. "Um, I've been practicing sparring a lot even though I should've been focusing on my form, so it's only natural that you would underestimate my skill at it... And I got pretty lucky too. You're obviously still better at karate than I am, if you'd taken it seriously from the start you would've beaten me for sure."

Mirthless
Mar 27, 2011

by the sex ghost
Memento-Mori // Noriko - The Heist!

Pulling herself together, Noriko stretches out her arms and legs and takes a few deep breaths. Standing up in-game, Memento-Mori rejoins the group.

Party Chat posted:

Memento-Mori: that fight was... a lot
Memento-Mori: Bishop's followers? it feels like we're walking into a trap...
Memento-Mori: (;;ↀ⌓ↀ)

With the dust cleared from the fight, Memento-Mori approaches Headcount's wreckage and examines the anomalous loot up close.

Party Chat posted:

Memento-Mori: um, i know i messed up, but...
Memento-Mori: this covers a lot of my weaknesses, so...
Memento-Mori: (*Žω`*)
Memento-Mori: i'm taking this for now

She adds it to her inventory and immediately equips it. The ultimate cosmetic item... She considers the possibilities but decides now is not the time to mess with her appearance!

Party Chat posted:

Memento-Mori: trap or not... this crowd is getting braver
Memento-Mori: we need to head in, or we need to flee...
Memento-Mori: it's time to make up our minds...
Memento-Mori: um... i want to continue, though

Memento-Mori moves towards the next area.

Look Around You
Jan 19, 2009

Kasaya Itsumi

Madoka and Ryu

"Well, I need the names of these girls so we can get started asking them!" Itsumi says.

House of Fortune

Itsumi's face is determined as she pounds on her keyboard,

quote:

[Party] [Sunbright] yeah! we need to keep going
[Party] [Sunbright] dont worry, we got this!
[Party] [Sunbright] keep pushing forward!
[Party] [Sunbright] we can do this!

Plutonis
Mar 25, 2011

Flagelo - House of Fortune

pre:
Flagelo: Ambrose, you say you went to somewhere else after being KO'd? I don't remember that happened with me... Weird.
Flagelo: In any case Headcount will be repaired if we flee so I guess we just gotta go as far as we can.
Tsukiyo - At home

"Hrm... Well, I guess it's gonna be a bit until I get my club running so I could enter the Math Club I guess..." Tsukiyo sighs. "I gotta worry about the finals too..."

Wed - Morgue

Hmm.... Seems like Yuki didn't think this through, huh? She shifts around and looks to the others.

Sockerbagarn
Sep 8, 2007

All makt åt Tengil, vår befriare.
Akio // Ambrose <the Black Blade> // The House of Fortune - Heist

Party chat posted:

Ambrose: what are you talking about, Flagelo? I don't think I said anything?

Akio closes his eyes and leans back in his chair. His heart, filled with anxiety, was thumping rapidly and with heavy beats. He balls up his hands into fists and his knuckles go white as he digs his nails into his palms. gently caress! He had no logical reason to keep what had happened to himself, so why was it so hard to talk about it? To not pretend everything was just fine? Why did he always insist on suffering in silence? They deserved to know what happened... He opens up his eyes again and starts typing before he has a chance to reconsider.

Party chat posted:

Ambrose: ...but yeah, that's what happened
Ambrose: after Headcount crushed me the game faded away and I blacked out
Ambrose: when I came to I found myself in that same awful place which Noriko described
Ambrose: Hell...
Ambrose: I saw people there, malnourished, miserable wretches crawling over each other like rats
Ambrose: they didn't even seem human anymore
Ambrose: I can't get the image out of my mind... and I can't help but wonder if those we care about that have passed are stranded there now...
Ambrose: I saw Satan, but as I was about to approach him, someone--a guardian spirit or something?--put his hand on my shoulder and stopped me
Ambrose: somehow he was able to get me out of there without having to cut a deal
Ambrose: now that I think about it, there was something familiar about him...
Ambrose: either way, I don't think we can allow ourselves the luxury of giving up and running away
Ambrose: we have to keep going, for Redd and Weasel's sake
Ambrose: no one deserves a fate like that
Ambrose: but please, everyone, be careful

"This way." Ambrose walks up to the doorway leading to the private halls. He had no idea where the vault was, but he couldn't recall seeing it on the way to Isabelle's office, so unless it was hidden, it stood to reason that it would be located somewhere else. "The upper levels seem to be offices, you can see the windows looking down on the main hall, I doubt they've got the vault there. Let's search the lower levels first." Hopefully Braxienne would remain in her usual spot, he'd much rather avoid a confrontation with her.

Mortify
Feb 4, 2005

/

The Devil's Bridge - (#attakisback #thedrifter)

The rapidly downscaling dog nods at Ambrose's words, and an emote of a barking dog affirmative appears in a text box above him.

quote:

[party][attak]: We have to be careful if Bishop's cult is here... who knows what kind of traps they've cooked up with Isabelle.
[party][attak]: But, the only way forward, is through. (๑•̀ㅂ•́)و
[party][attak]: North seems like a good start.

pre:
.attak

IRL:
IRL Stats
Rank 3 Academics   [15/17] [+3 Int/Wis Skills]
Rank 3 Charm       [10/17] [+3 Dex/Cha Skills]
Rank 3 Courage     [10/17] [+3 Str/Con Skills]


---



Wednesday, May 20 - Police Station

Takashi dresses well for the occasion - a pair of subtle blue, houndstooth slacks and matching jacket over a simple white button down shirt, a cream handkerchief barely visible in the pocket - as he has been doing more often of late. When he catches sight of Yuki he brightens in recognition and waves toward her, "<Hallo> Yuki-san!" he matches her bowed head, and after pleasantries are exchanged, holds the door for the others as they file in. More pleasantries get them past the front desk, but when at last a sentinel appears, his words visibly affecting Yuki, he takes the lead.

"We're his family, Officer. We may not be blood, but just the same, we were family. Yuki-san was his beloved. We just want the chance to see our friend, grieve for him, and say a few prayers over his body so that his spirit can find rest. As you probably know, his funerary rites aren't going to be lavish, but with everything that's happened... well... we're all worried that his spirit is in anguish and we just want to put him at ease," his smile is softer than usual, maybe more genuine, "Can't you let us have that? We won't be any trouble. Please."

Diplomacy: 1d20+15 24

Mirthless
Mar 27, 2011

by the sex ghost
Noriko - Police Station

Noriko eyes Takashi as he muddles through their excuse. Stepping up, Noriko tries to add some legitimacy to the encounter. "hmm, it's as he says, you'll have to forgive him for his... over-enthusiasm, he is grieving." Noriko notes with a sympathetic half-frown that comes across as sort of creepy and put on. Having come to the station in her Nokanshi uniform, the black vest and sharp dress clothes couple with the bags under her eyes to give the impression of somebody far older than she really is. "prior to sending the deceased to his... final resting place, his friends and extended family would like certain rituals performed in accordance with his religious customs..." Noriko states in a grim monotone. "...this setting is not ideal but given the circumstances... well, i'm sure you understand, in your line of work, right, officer? surely you've thought about it... what preparations you would like when the inevitable happens." Noriko smiles slightly, with the faintest hint of warmth. "we can't really wait any longer. while the cage rots the spirit withers..."

Religion: 1d20+24 41

Memento-Mori // Noriko - The Heist!

Text Message to Akio posted:

Noriko: that's definitely the same place
Noriko: i'm sorry...
Noriko: i pushed you to come here. i didn't mean for this to happen...
Noriko: i don't know what i would have done if you hadn't come right back
Noriko: there was something so... comforting about that place, as horrible as it was...
Noriko: it was hard for me to leave
Noriko: that's why... that's why we have to work so hard to make sure nobody else dies!
Noriko: sooner or later... one of us isn't going to make it

Noriko - Occult Club

"thank you. we'll make sure it's ready to be used in the morning."

Once Sawashiro leaves, she turns back towards the circle. "an ordinary problem, but interesting for our example... she wants him to be successful so he'll be ready, but what if he's just afraid to commit? her heart's desire is clearly for him to propose... if all we really needed was to help him get a promotion, this would be easy. but i think we need a little more than that, so..." Flipping through her book, she turns to a page she'd opened many times before. She'd started in the deep end, but she didn't know anything about real magic back then. She shuddered to think about what would have happened if she'd actually succeeded on a first time summoning... Looking up at the group, she laughs nervously. I really have to do this right... I'd hate to have to start a serious fight around them...

"i think... we'll summon Furfur. Furfur can tell us if her boyfriend is even worth her time in the first place, and then put them both on the right path to a good marriage. this is the sort of summoning where the integrity of the circle is paramount... Each of us is going to sit at equidistant points on the edge of the circle, inside of it, facing towards this point..." she lays a new form on the eastern point of the circle, a second circle inside of a triangle in salt. beside each side of the triangle, with a dry erase marker she'd blessed with holy water earlier in the week, she writes the magic words on the floor... we'll read through part of the opening invocation to commit us all to the ritual, and then transition into the convocation ritual for that particular spirit..."



Using ritual, Magic Circle. Furfur seems like a Fey creature, so this circle is targeting Fey. Fey 10 levels below or lower than the result can't escape the circle:
Arcana: 1d20+26 28 (ty orokos)

(i don't really have it in me to write up a big ritual right now so lets' assume they did the cooking by the book)

Mirthless fucked around with this message at 02:46 on Oct 3, 2018

Sockerbagarn
Sep 8, 2007

All makt åt Tengil, vår befriare.
Akio // Wednesday - Police Station

While Takashi and Noriko took the lead, Akio remained in the background, desperately trying to not appear as nervous as he was, and likely failing badly at it. For some reason he hadn't realized exactly what they were going to do before it was too late for him to try to weasel his way out of it. Lying their way into a morgue at a police station to perform occult rituals on a dead body? That's seriously messed up! If anyone found out... He swallows hard and tightens the hold on his bag. Inside it were the the ritual books and components they would need for their investigation. Deathly afraid that he would be caught carrying that stuff with him, he'd cast a deception spell on it in advance. In theory it would make the police officers unwittingly fail to notice it was there in the first place. He sure hoped it worked in practice too...

Spending 2000g on the Conceal Object ritual, then 400g on Residuum to cast it once.
Conceal Object Ritual: 1d20+34+5 45
Arcana Reroll: 1d20+34+5 52
The perception DC to notice the bag full of ritual paraphernalia is 52. Anyone touching it gets a +5 bonus to their check.

Doomykins
Jun 28, 2008

Didn't you mean to ask about flowers?
Monday, May 18th and Tuesday, May 19th
Music

Akio: Offering up a great deal of self-depreciation and awkwardness, Kane sighs, then chuckles as he gets up.

: "You even suck at apologizing, Akio.." He adjusts his cap and smiles. "But I guess that's just your way of trying to be friendly. I appreciate it." He points at you with a small flick of the wrist. "You can have this one, it'll make finally kicking your rear end feel all the better." Karate Club wraps up smoothly and Felix joins you guys afterwards, Kane in a good mood.

Itsumi: : Madoka takes one of the pictures and nods to you. "I'll keep an eye out at least!"

: "Well.. I only really know this one girl." He hands you a picture. "Second year student, name's Ichiko." Your friends wish you well and the school day ends. You have several moving parts in this blackmail scheme. Now your actions can pull it apart...

Noriko(and Akio, if he'd like!): Your club members are completely transfixed! Everybody sits as instructed and follows along with the utmost seriousness in the rituals. Things even seem to get darker as you move along, growing quieter as after opening invocation you move onto the convocation ritual.. to actually beckon the desired figure.. everybody is dead silent unless prompted to join in the ritual, utterly convinced that error at this point would be deadly!

...
...
...
Music

Things shift into absolute darkness without you even being aware of it, no natural light entering into the room from any point. The features of the classroom fade away and you feel warmth from either side as hands grip yours, Akane to one side, Akio(or Fransisca) to the other. As the convocation continues and completes successfully in your own eyes you can feel things getting dreadfully cold... Fransisca's grip on your hand feels very strange before her position is fractured and jumps in reality to the side, her body encased in the glass coffin of the Other World(if Akio isn't here.) Eikoh is contained as well, your other hand gripped very tightly by Akane with a tremble as something that is not Furfur rises in the center of the circle, a fracture in the ethereal bindings rising above the drawn circles allowing thousands of corpses to bleed into the space. They come together and compact, occupying a space far too small for such a thing, yet viewed as though a hundred feet away.



".. have not... thee bargained... for much to date? .."

: Akane shifts to the side and comes closer to you, grabbing your forearm with both hands. She whispers to you "Noriko! S-send him back!"

" .. but we... are bound by contract... and will not... weep for thine excess. .." The voice is without human tone, completely senseless, the one sound that rises above the silence demanded in the face of so many dead. What is a tragedy is repeated so often that it becomes impossible to assess, only a statistic, and above that comes the voice of otherworldly business. A faded transparent representation of a concept is conjured by the corpse mass, offered before Noriko to see and understand.



".. a bond with Furfur... is not beyond me... but... bid your friend... know her limits. .."

You have a brief moment to consider accepting a Contract to awaken the Support Persona Furfur, but the absolute dread of this place reminds you of old agreements in terrible places. Akane whispers to you again: "Don't do it! Dismiss him!"

---

Wednesday, May 20th
Music

Akio: Your powerful enchantments insure that nobody even notices accidentally that you're carrying the bag of ritual materials!

: Confidently raising his #1 Father mug, the Cop gives Noriko the raised eyebrow of authority and doubt. "Extended family? They refused all contact, little missy. And anything religious can be done at funeral! What're you kids really going at now?"

: Red-faced, Yuki steps up beside Takashi and bows her head, speaking confidently despite her own feelings. "I'm sorry, sir, but we would like to see Takeo. We are all the family he has, his friends and co-workers. He was my boyfriend and did not get on well with his immediate family, who were themselves black sheep with the others." She raises her head and smiles, her eyes wet. "But he was good to us, and we want to see him one last time." She makes a show of taking Takashi's arm for support. "They.. they can't really afford to do anything but cremate him, s-so..." She sniffs loudly.

: ".. alright, I get it!" He nods to Takashi. "Mechanics sticking together, huh? The way he died, I hope you guys ain't doing nothing shady on the side." He chuckles just a bit before catching himself and clearing his throat. "I'll show you the way. No funny stuff, got it?" He squints at Noriko, Tsukiyo and Akio!

Downstairs in a modern, clean yet foreboding police station morgue you come to a small space that can't possibly process more than a pair of bodies at a time, with storage room for eight at best. There's the scattered belongings and signatures on official documentation of a single mortician, suggesting this place handles small-time cases that would otherwise see their way to a bigger station. A single sheet is draped over the remains of their one occupant, who the office steps over to and explains to you with a friendly but stern set of guidelines.

At your leisure you can pull back the sheet and examine Takamura's remains. The documentation and a toe-tag identify him as "Hamada, Takeo". Once the officer departs to give you privacy Yuki steps over to the staff desk and sits down, looking away from the table.

: He looks familiar to Akio, minus the piercings. Markedly similar to his online Avatar of a blue oni, he's a well-built young man with a few odd scars from cuts about his torso and arms. Several scars around his hands suggest getting familiar with hard work and dangerous bits of metal intimately, the lifelong symbols of a blue-collar man. He looks remarkably clean aside from the autopsy scars on the torso and the fact that his closed eyes are ringed by half-inch circles of seared flesh.

---

House of Fortune
Music

Takashi(Passive Insight): One of [PACK] is online. <Mad> Jubilette.

Feeling rising anxiety from the approaching crowd and the building chaos your group pushes forward to the Northern door, the large blue gateway leading further into the House of Fortune. By default almost nobody enters this area, invitations extended by spoken(typed) word and social graces to the mysterious master Controller of Order. The presence of Headcount and the promise of similar powerful Golems wards off even the boldest, most brazen boundary testing. Now those boundaries are broken and you cross over into the secrets of the House of Fortune.

...
...
...

Even the most unobservant looter quickly realizes that halls upon halls of the House are empty! Copy-pasted floors, walls and arches! Empty space, everywhere! The same identical blank line with doors of unresponsive planks bolted into the walls! The brutal execution of creative work is enough to make a Mindscape aficionado sick! All that's left(as Akio soon unconsciously realizes) is to make your way to the glorious elevator shaft beckoning guests towards the top levels. Idle curiosity may lead a visitor to examine the other floors before they reach the top, but disappointment is sure to follow as every floor past the first is the same: empty, lifeless, soulless down to the most basic construction.

The elevators are forged of fictional white-silver metal frames that invite you to step into building pools of magical energy suspended between them, imbuing occupants with levitation magic before giving them a propulsion in the desired direction. The entire affair is decadently high magic. With a pleasant hum and a spoken "Ding." you arrive at the top floor, a gorgeous hallway leading to a massive doorway. To Akio's relief it seems Braxienne is missing, despite all roads leading to this single path. What else could she guard?



Standing before this entryway are two figures imbued with potent magical energy, looking a bit more advanced than the traditional fantasy and high magic design of Headcount. They do not share the trademark colors of their Master, made of muted colors with a steady yellow aura. Their latent energies leak out around their head, neck and shoulders where it drifts around them in pleasant swirls until completing a full circuit around them and filling out spheres. It is an impressive array of passive defenses resting beneath the most ominous sign, bold markers indicating they are Level 27.

They wait passively so long as you keep your distance, granting you first strike. (Everybody is up! Enemies act Saturday Night, assuming at least one PC attacks and alerts them by then!)




Guardian Golem: Damage Taken: ??? AC/F/R/W: 30/30/30/30
Mage Armor: Does not take Half Damage on Missed Attack
Mage Armor: Takes Half Damage from Blasts and Bursts

---

Meanwhile!
Music

Outside of the House of Fortune are a great deal of players caught up in the excitement of a unplanned event!! The more craven are testing the decorative qualities of the goods inside the ruined first floor, the curious are streaming things from their point of view as they survey the damage and discuss the battle, and the normal player is simply confused, staring into the remains of the field and wondering what's going on and if they're in any danger! Among all of this a Large-sized player Avatar walks with a steady gait around the perimeter of the auction house, staying outside of it. He passes to a divide between building zones and actually pauses to politely ask players nearby to step aside, though you'd assume in a game like this that most bodies do not have full collision detection. As he steps down the makeshift alley a whirlwind of shlorping noises follows him, a tidal wave of yellow-brown slime crashing through a few players and overtaking them, pulling them a few squares before their weight naturally drops them out of the thinning fluid.

: The spread-out oval of traveling slime reaches a desired spot and the front border comes to a stop as the rest rushes into that spot, congealing and condensing until the full wave comes to a stop in the shape of a vaguely humanoid girl wearing gaudy jewelry, scale and dancer accessories. Despite the coquettish design she stretches unnaturally and jiggles occasionally, her full frame rising to nearly ten feet tall. "Don't run from me, you fat gently caress! Invite me to your group!" <Mad> Jubilette of Fenrir's [PACK] berates her companion with the [ARCH] tag!

: Twelve feet tall, an odd blending of richly saturated cartoon colors and surreal horror, an animated set of red lips with a shark's approach to dental design, the Architect flashes a wall of serrated teeth down at his associate. "There's no need to be rude." Hulking hands attached to massive arms bulging with muscle tense under a set of neat white gloves and full blue sleeves with a tidy red vest. The rest is blue as well, nearly his entire body masked by a blue body-stocking with only a belt of strange tools and weapons to provide any contrast. The architect is simply known as Bobbins.

With a calm deliberateness he produces a small packet of decorative documents from a foot-wide filing cabinet bolted onto his belt, his giant fingers tapping through the papers in an animation masking that he is typing. A moment later he produces a Party Invitation and grants it to Jubilette who practically slaps it out of his hand in taking it, some goo left behind in the contact. Together the two turn to a blank slab of wall on the side of the House of Fortune and wait until a hidden outline of stone dissolves, revealing a matching elevator shaft. Like Isabelle's inner office, these function with an open air frame-work that invites you to step into thin air before imbuing occupants with levitation and propulsion, guiding them in a chosen direction. The two giants descend to hidden depths... after a few moments they arrive in a comfortably furnished hall, leading to an obnoxiously golden little meeting room.

: "THANK GOD YOU'RE HERE BOB! And Jubi, great! IT'S AWFUL! THEY GOT HEADCOUNT!" <Secretary> Braxienne of [ORDER], Isabelle's little Goblin witch cohort, has traded in her Dame Chic secretary outfit for traditional leather and chain robes and is carrying a wicked little wand and orb pair, flailing her arms and hopping around in a state of despair.

: "Why don't you tell me what's going on? I'm here to help." Bobbins voice rings out smootly, a calm dulcet tone of a deep, manly bass. He reaches out and delicately pats Braxienne's head with the palm of his hand to halt her.

Doomykins fucked around with this message at 00:57 on Nov 20, 2018

Sockerbagarn
Sep 8, 2007

All makt åt Tengil, vår befriare.
Akio // Wednesday - Police Station

Akio's eyes light up with instant recognition. So that's what was familiar about that guardian spirit! "That's him!" He exclaims. "It was Takamura! He's the one that..." his eyes drift over to where Yuki was sitting and he stops himself. Should he tell her? She was so sad... He felt like he owed Takamura that much. He walks over to the desk. "Um, Yuki..." he says. "I'm not sure what your beliefs are, and I don't want to be presumptuous, but, well..." he fidgets, uncomfortable to be speaking about such a heavy subject. "I think you should know that Takeo is watching out for us. I... ended up in a bad place a few days ago and I wasn't sure if I was going to come back. But then he... his spirit appeared before me. I didn't recognize him at the time, but now that I've seen his..." he clears his throat. "I know it was him now. And he saved me, even though we never met. So there's no way he's not watching over you as well."

Ambrose <the Black Blade> // The House of Fortune - Heist

Text message to Noriko posted:

Akio: I don't blame you...
Akio: what happened was my fault, I got reckless and played like an idiot
Akio: I'll never let that happen again, to any of us
Akio: least of all you!
Akio: ... but if things should go terribly wrong, you have to promise me you'll come back
Akio: or I will come and get you myself

"They look tough..." Ambrose comments as he eyes the golems, then raises an eyebrow. "But level 27? I wonder if this is another trick." He closes the distance cautiously, ready to mark the golems should they move to engage.

Move: to C13
Standard: Ready action: Aegis of Shielding. Trigger: An enemy moves within Burst 2 of me.

pre:
Ambrose
HP: 134/134 (THP: 3)	AC:	39 	Passive Insight: 31
Surges: 11/13 (V: 37)	Fort:	28 	Passive Perception: 24
Initiative: +12		Ref:	33 	Vision: Low-light Vision
Speed: 7		Will:	32 	Action Points: 0
Languages: Common, Elven, Deep Speech	Fortune Points: 3/3
Resistances: Physical +15, Fire +10, Cold +10
Weaknesses: Fire, Necrotic

Melee Basic Attack: 1d20+25; 1d8r2+14

At-Will			   Encounter		  Daily
Aegis of Shielding	   [ ]Fey Step		  [X]Vanishing Blade
Booming Blade		   [ ]Armathor's Step	  [ ]Swordmage Shielding Fire
Sword Burst		   [ ]Dimensional Slash   [ ]Reaper's Challenge
			   [ ]Argent Rain	  [ ]Impenetrable Warding
Encounter Interrupts	   [ ]Beguiling Strands   [X]Dragon Scales
[ ]Countering Thunderclap  [ ]Brawling Warrior	  Fate
[ ]Dimensional Vortex	   [ ]Insightful Riposte  [ ]Compact of Peace
[ ]Transposing Lunge	   [ ]Second Wind	  [ ]White Tiger Rage
			   [ ]Perfect Arcana      [ ]Rune of the Undeniable Dawn
			
Magic Items
[ ]Gauntlets of Zeal (Enc, Free): Lose up to 5 THP to deal extra Force/Radiant Damage.
[ ]Shogun's Kimono (Enc, Interrupt): -13 damage from attack against me and allies by marked enemy.
([ ]Band of Jade Venom (Daily, Free): Targets hit by a daily take 8 Ongoing Poison. Save DC 12.)
[ ]Black Death (Daily, Free): Target hit by this weapon is dazed UEONT.
[ ]Bladed Bolter Bandolier (Daily, Free): Spawn a Bolter within Range 5.
[X]Cloak of Translocation +3 (Daily, Minor): Regain the use of a teleportation encounter power.
[ ]Eladrin Boots (Daily * Teleportation, Move): Teleport 10.
[ ]Guardian's Whistle (Daily, Move): Teleport ally within Close Burst 10 to an adjacent square.
[ ]Incisive Dagger +3 (Daily * Teleportation, Minor): Teleport 10.
[ ]True Eladrin Ring of Passage (Daily * Teleportation, Move): Teleport 8, does not require LOS.
2x Beginner's Mocha (Minor): Spend a Healing Surge. Gain 6 HP and +2 Defenses USONT.
1x Thread of Fate (Free): Gain BV THP or Succeed on Skill Check or Regain 1 Daily & max Fortune Points.

Passives
The Song, Weakness Bonus: gain 1/2 Surge Value as THP, stacking up to twice with existing THP.
Eladrin Will: +5 bonus to saving throws vs. charm effects.
War Wizard's Expertise: -5 penalty to hit allies with arcane attacks.
Cowboy's Hat: Aegis boosts my next attack +2 damage. Teleporting boosts Aegis +2.
Ring of Uncanny Judgement: Automatically know distance and direction to marked targets.
Swordshield Action: After spending an action point, gain +2 to all defenses UEOMNT.
Eladrin's Challenge: Penalty of my mark is -3.
Improved Silver Shield: Gain 14 THP when using Aegis of Shielding Interrupt.
Superior Will: Save vs. dazed or stunned at start of turn, even if not save ends.

Support Persona: Seiryu (World ****)
Ziodyne: +23 vs Reflex. Range 8. Deals 2d8+7+7 Lightning and 2d8+7+7 Thunder Damage to one Enemy.
Dragon's Breath: +23 vs Reflex. Close Blast 3. Deals 2d4+4+7 Fire and 2d4+4+7 Force Damage to all Enemies.
Divine Wind (Encounter, Move Action, Range 5): You or target Ally can Fly up to 7 squares and do not provoke OAs.
Glimpse of Megido: +25 vs Will. Range 5. Auto-Crits for 2d6+6+7(25) Divine Damage that cannot be Resisted. 
	Activates any benefits related to Critical Hits. Costs 2 Fortune Points.
Blessing of Wood (Passive): +20 Maximum HP.
Resist Physical 15
Weakness: Fire, Necrotic

Social Stats
Academics: Rank 3 [2/7]
Charm:     Rank 2 [4/5]
Courage:   Rank 2 [4/5]

Look Around You
Jan 19, 2009

Kasaya Itsumi

At School

Itsumi smiles and nods. "Great, I'll meet her as soon as I can!" She aims to meet her at lunch if she's able to.

DDW

quote:

[Party] [Sunbright] i don't like this
[Party] [Sunbright] something is off here
[Party] [Sunbright] i wonder...
[Party] [Sunbright] do we have a way to get around these things without fighting them?
[Party] [Sunbright] do any of you have a way to make us invisible or anything?

Sunbright follows closely behind Ambrose, stopping a square behind him, readying an attack if the golems animate and attack.

Move: to C12
Standard: ready Energizing Strike (0); trigger: an enemy closes to within my reach 1.

pre:
Sunbright
HP: 111/111 (THP: 0)		AC:  34		Passive Insight: 25
Surges: 8/10 (V: 31)		Fort: 28	Passive Perception: 25
Initiative: +13			Ref:  27	Action Points: 1
Speed: 7			Will: 34	Vision: Normal
Languages: Common, Elven

Saving Throws: +2 to all, +2 to all death saving throws

Conditional Defenses/Resists
Polearm Expertise: +2 bonus to all defenses against charge attacks
Mantle of Clarity: +4 bonus to all defenses vs OAs
Foxpad Ring: Resist 10 Necrotic

Basic Attacks
MBA (Hellraiser Greatspear): +19; 1d10+6 [Reach]

At-Will				Encounter			Daily
Focusing Strike(0)		10/10 Power Point		[ ] Implanted Suggestion
Energizing Strike(0,1,2)	[ ] Action Point		[ ] Specter of Doubt
Demoralizing Strike(0,1,2)	[x] Second Wind                 [ ] Feast of Despair
Foward-Thinking Cut(0,1,4)	3/3 Ardent Surge(+4d6+1d6+6)	[x] From the Brink
				[ ] Adept's Insight(0,1)	[ ] Burgeoning Reserves
                                [ ] Ardent Alacrity		[ ] Mental Rejuvination
                                [ ] Sympathetic Agony
                                [ ] Enforced Competence
                                [ ] Argent Strike(0,2)

Fortune
1/3 Yomotsu-Shikome (+20/+4)

Fate
[ ] Name of Might (Paladin 5)
[ ] Wrath of the Gods (Paladin 6)
[ ] Visions of Paradise (Invoker 9)

Item Powers
[ ] Hellraiser Greatspear +4 (Daily)
[ ] Phylactery of Action (Encounter)
[ ] Cardshark Holster (Encounter)
[ ] Cardshark Holster (Daily)
[ ] Foxpad Ring (Encounter)
[ ] Hero's Forgemail +4 (Daily)
[x] Mask of the Guilty Corpse (Daily)
[ ] Mercurial Mind (Encounter)
[ ] Guardian's Whistle (Daily)
[ ] Timeless Locket +3 (Daily)
[ ] Gloves of the Healer (Daily)


Racial Features/Class Features/Feats/Triggers
Mantle of Clarity: Allies within 10 gain +4 Defense against OAs and +2 Insight/Perception
Restoring Critical: On crit, one Ally within 5 can spend a Healing Surge
Vitalizing Action: On AP use Self and Allies within 5 gain 2 THP
Wind of Sympathy: On Second Wind, Ally within 10 can also Second Wind
Martyr's Surge:: +1d6 to Ardent Surge while Bloodied
Bolstering Mantle: On Healing Surge use, Ally within 10 gains 5 THP or makes Saving Throw
Superior Will: Roll saves at Start of Turn against Stuns/Dazes 
Bolstering Wind: On Second Wind Allies within 10 heal for 9
Mantle of Caution: When bloodied, allies in mantle gain +2 to NAD
Widened Mantle: Ardent Mantle radius increases to 10
Action Surge: +3 to attacks with AP action
Argent Devastation: Crit on 19 or 20 with ardent or argent soul powers
Alacrity of Fortune: Allies can shift 1 sq when they make a save in Ardent Mantle
Improved Ardent Surge: Ardent surge heals additional HP equal to CHA mod (+6)
Gloves of the Healer: When I use a power that lets one or more creatures spend
	a healing surge to regain hitpoints, one target regains an extra 1d6 hit points
Hero's Forgemail: When I spend an AP, gain +2 to all defenses UEOMNT

Look Around You
Jan 19, 2009

Kasaya Itsumi

Morgue

Itsumi steps up to Takamura's corpse. She takes a deep breath, trying to ease the pit of dread and anxiety coming to a boil in her stomach before quietly speaking, "I... We need to do this. Noriko, Akio... you should start now before we're here too long. Yuki..." Itsumi says softly as she moves closer to her, "...how are you holding up? Are you alright?"

Mirthless
Mar 27, 2011

by the sex ghost
Noriko - Occult Club

By the time Noriko realizes something is wrong, it's too late to stop the ritual... As it closes out and Noriko can feel them shift to the other world, she braces herself for whatever is coming... Only to feel a wave of terror rushing over her as this unknown thing rises up from the depths before them. Realizing Akane is still with her, Noriko glances over to her friend and takes a few deep breaths, steeling herself and swallowing her fear. "...hey... it's going to be okay." The shadows in the room seem to cling around their feet as Noriko feels Memento-Mori's power - and resolve - welling up inside her. "i'm sorry i took us to this place... i must have made a mistake in the ritual. but... you're safe with me, okay? no matter what!"

[suitably corny lyrical burning spirit piece]

She stares down the orb and considers the offer, knowing whatever the thing was going to ask of her would be horrendously ugly. Feeling Akane's grip on her arm, she struggles with the decision for only a moment, before she hardens herself for what must be done. "...the last time i was in a place like this all i had to gain was my life." she clenches her open hand into a fist, flexing with a burning spirit she didn't know she had! "...i've had too many people i care about come way too close to being here, making a deal like this for their own lives... it has to end! even if i have to do horrible things... even if i have to blacken my soul... i can't hesitate anymore! to get [Power] to protect myself, and my friends... i'll do whatever has to be done!"

"Spirit! I accept your offer on one condition! our bargain will do no harm to the Occult Club... especially her! i'd rather die than put people i promised to keep safe in danger!"

Mirthless fucked around with this message at 21:16 on Oct 7, 2018

Doomykins
Jun 28, 2008

Didn't you mean to ask about flowers?
Monday, May 18th and Tuesday, May 19th
Music



A chorus of laughter offered by every type of person's voice you can imagine rings out, all gradually growing hollow, from young to old, from man to woman, from haggard to joyful. All grow old and fade and the orb remains impassive, the gaps serving as a face barely quivering as it "speaks."

".. this is... a simple term.. you alone.. may suffer.. your bond is granted... this is... true power!! .."

Your soul awakens Furfur, a worthy combatant at this stage in the game!

quote:


Furfur (Star *****)
Furfur is the 34th spirit of the Goetia and a great and mighty Earl of Hell. He appears in the form of a deer with a fiery tail. He will always lie to the summoner unless he is forced into a summoning triangle. He can force the love between man and wife and is also capable of raising violent storms, with thunder, lightning, and mighty blasts of wind. Furfur rules over 26 legions of infernal spirits and his seal must be worn when he is summoned.
Maziodyne (vs Reflex, Range 8, Burst 2, All Creatures, Deals 2d8+8 Lightning and 1d8+8 Thunder Damage)
Mazanma (vs Reflex, CB 2, All Creatures, Deals 2d6+8 Force Damage and Push 2)
Mafrei (vs Fortitude, Range 6, Burst 1, All Creatures, deals 2d6+8 Unresistable/Nuclear Damage. If the target does not have an Ongoing Damage effect on it, apply Ongoing Nuclear 5(Save Ends.) If this hits a Creature with Ongoing Damage or Save Ends effect, deal an additional +40% damage with this spell and increase the Ongoing Damage by +40%)
Guillotine Blade (vs AC, Melee, 1 Target. Deals 4d8+16 Physical/Necrotic Damage. Add +5 to Hit/Damage against Prone target)
Thunderous Fury (1/Day, Primary vs AC, Melee, Target 1. Hit: 3[W] (d6 on implements) Thunder Damage and Target is Dazed UEOMNT. UEOMNT, each of your allies gains bonus to Attack rolls against the target equal to your Intelligence, Wisdom or Charisma Modifier(pick highest. Costs 2 Fortune Points)
Immune: Thunder, Lightning
Weakness: Radiant, Psychic(+50%), Physical

".. now, disciple of darkness.. know truth.. this game is beyond the reach.. of the noble.. .."

: Akane seems a bit happy to see your commitment to her but is still looking very anxious. As the orb speaks she swats your shoulder and frowns severely. "Noriko! D-don't you care about yourself?!"

" .. there are other paths to power.. take thy bond forged with another.. SHATTER IT."

A black wind howls through the room, sending all of the closed blinds flying and banging against the windows and the doorway! The remaining cookies are upended and scattered around the room!

".. know our terms.. thou shalt demonstrate thy understanding.. take a bond forged of the arcana.. shatter it.. and harvest thine new power.. do not hold thyself.. in ignorance of the true meaning of this edict.. if the path exists.. others have hewn it.. but as show of our host's good faith.. success in this endeavor.. shall earn thee a second boon from us.."

The darkness begins to retreat. Natural light creeps back in as the Other World slowly bleeds away and the mass of bodies begins to break away, falling in a long sea of soundless bodies. Before long you'll be back in the real world, Eikoh and Fransisca amused and bewildered by your out of place reactions to the fun little ritual that didn't work because "obviously such things aren't real."

But like before in the Ancient Ruins Run you feel the heavy weight of a demand upon you. The last one expired at the end of the month. They say Devils are of a severe, literal temperament. There's no need to tell you how things work twice.

: Akane gives you a big warm hug once you're back in the real world, waving off at the others. "I-I fell for it, I got scared, shut up..." They marvel at how the room got messed up though and that maybe they really did feel something, just a little. Akane lets go of you and fidgets with her hands, looking away from you for a bit. When the others are out of earshot, she murmurs to you. "... You don't have to do so much... I don't want you to get hurt either."

---

Wednesday, May 20th
Music

: Yuki looks up as two of you come over to comfort her, looking downcast but a bit steadier than usual. She accepts and grips Itsumi's hand with both of her own, smiling. "I'm OK, thanks. I'm really happy you guys are her.. here with me." She sniffs, her eyes a bit wet, still strained from the showing against the officer. She repeats the hand-holding with Akio, her eyes widening a bit at the telling of the story. "Uhm!" She looks a bit red, like something flashed through her mind that shouldn't. "I.. I really don't understand, but it's a nice thought, thank you." She laughs a little and squeezes Akio's hand. "Ehehe, did you know him really well? You make him sound like your big brother..."

---

House of Fortune
Music

(Everybody's up, next round Tuesday Night!)

As you approach the sentries they react to a proximity and clear line of sight, straightening up and marching towards you with steady, regal strides. As though broadcast by a building-wide speaker system a ridiculously ornate combat anthem plays, almost feeling out of place compared to the larger menace of the last guardian you faced!

Tsukiyo draws her firearm and takes a shot but is just a bit off the mark!

Moving in tandem, the Guardians step towards Akio as a duo! The further back one pauses for a moment before charging to strike in sync with the closer sentry! The charging strike is parried by the heavily metaphysically armored swordmage but the closer of the two raises his blade and imbues it with overwhelming energy! With efficient speed it comes down in a powerful cleave, splashing past Akio in an energy blast that strikes Itsumi as well! (This Guardian, being closer, is affected by Aegis.) The splash buffets the two for 20 Force Damage!

Akio, Itsumi: (I can't stop anyone else from reading this, but in the interest of good fun I politely ask the other players not to.) You actually take 5 Force Damage each, the blasting effect greatly exaggerated!


Guardian Golem: Damage Taken: ??? AC/F/R/W: 30/30/30/30
Atk +27, Cleaving Melee
Mage Armor: Does not take Half Damage on Missed Attack
Mage Armor: Takes Half Damage from Blasts and Bursts

Doomykins fucked around with this message at 14:03 on Oct 8, 2018

Mirthless
Mar 27, 2011

by the sex ghost
Noriko - Occult Club

Noriko shrugs at the others when the real world and the other world snap back together. "...it's better to anticipate danger and be fearful of it than to let it catch you unaware." Looking around the room in disarray, she seems pensive. "look around us... the windows and doors are shut. so where did the wind come from? a mystery..." she trails off and begins to sweep up, trying to focus on the mess in the room rather than the one she would have to create.

When Akane approaches her, she smiles wearily. "...thank you, Akane. But... that's the problem, i haven't been willing to do enough. i've hesitated too much up until now... it almost got Akio killed last week. it's going to cost somebody their life one of these days, maybe even mine." she shakes her head. "...and then who's going to protect my family? or my friends? or... you? Takano is strong, but she's not strong enough for what's coming... I've been thinking about this a lot lately. i don't want to go into the dark thinking i stopped short when things got messy. so... i'm going to fight as hard as i can, every way i can... so at least i'll be able to say i did enough, all that i could!"

Mirthless
Mar 27, 2011

by the sex ghost
Noriko - The Morgue

Noriko shoots a sidelong glare at Akio consoling a crying widow and tries to focus on the work while the others are busy socializing. Opening up her bag, she pulls out a set of white silk gloves and begins to examine the corpse. "i hadn't expected us to meet this way. takamura... for what it's worth, i don't resent you for bringing us into this. you gave me a new purpose..." she mutters her heartfelt sentiment to the dead man in whispers, feeling the twinge of loss even for this person she'd barely met. She turns to Tsukiyo, who she figures would be the least perturbed by the request. "tsuki... come here, help me sit him up. i want to look at him." she nods over to her purse, an ornate black satchel bristling with charms and fascinators. "there's a few more sets of gloves in there, so please put them on. i... promised someone i would stop being disrespectful about Takamura's death... we're already breaking that promise by coming here, but... if we're going to call him back even for a single question, we need to handle him with care."

Turning to the group, she decides to mention it now.:

"you should know... Takamura has at least one family member that cares about him. most of you have already met him... [Joker.] they were... brothers, i guess? i wasn't sure when to mention it, but... now seemed as good a time as any. i met him when i was spying on the pest family that cursed me... he was nice." she shrugs. "when we're done we should see that the corpse is taken care of properly... maybe if i reach out to Joker we can figure out funeral arrangements if they're unwilling to release him to Yuki..."

Mirthless fucked around with this message at 06:07 on Oct 9, 2018

Mortify
Feb 4, 2005



Wednesday, May 20 - Police Station

Having very little to add to the ritual proper, Takashi posts himself up by the door, trying to keep an unobtrusive watch for intrusive officers or technicians - even if they were promised a few moments of peace and quiet, it never hurt to be cautious. He spares the time to listen closely, sympathetically to Akio's story. Just the thought of Takeo watching over them from beyond is heartening; a true guardian, someone else who understands that not even death can stay the watch.

"I knew he was a good guy. I wish I'd known him longer..." he reminisces while Noriko begins to don her gloves.

*record scratch*

"I'm... I'm sure you misspoke, Nori-chan," Takashi starts, "Joker is Takeo-san's relative? I..." he restarts, "Doesn't that make him our ally? If Bishop did this, then wouldn't Joker want him brought to justice even more than we do?"

-----

/

House of Fortune - (#attakisback #thedrifter #lastresortandspa)

Now that avoiding the guardians is impossible, attak springs into action, leaping forward to level a devastating headbutt into the side of a golem, sending it careening into its twin and onto the ground.

---
Move: to A12
Standard: Brutal Slam vs Fortitude: 1d20+24 30, hit 4d6+14 - Brutal Rerolls: 5+3d6r1 13 + 14 (original modifer) + 6 (Takedown Strike) == 33 damage + Prone
Brutal Slam: Top Golem is pushed to B14 (top left square) colliding with his pal, who takes Brutal Slam Secondary: 1d8+6 14 damage
Statuses: Fury++


pre:
.attak    						 
HP : 117/128 (THP: 36)   Passive Insight    : 27    Defense Sets : AC/FT/RF/WI
Surges : 9/9 (V: 36)     Passive Perception : 32    1 Defend       35/33/31/30
Initiative : +14         Vision : Low-light         2 Fury         33/33/31/30
Speed : 10                                          3 Bloodied     +1/+1/+1/+3
Action Points : [0]      Fortune Points : [3/3]     Fate Points : [2/3]

At Will               
Jarring Smash               Stalk and Strike            Vengeful Guardian
Defender Aura               Kord's Force                Strutting Bull

Encounter
[x] Brutal Slam             [ ] Curtain of Steel        [ ] Blood for Strength
[ ] Thri-Kreen Claws        [x] Takedown Strike         [ ] Screaming Hawk Strike
[ ] Stone Fist Flurry       [ ] Second Wind             [ ] Perfect Howl of the Alpha Wolf
[ ] Lunar Blessing

Daily
[x] Thunder Hooves Rage     [ ] Vengeful Storm Rage     [ ] Ancestral War Band Rage
[ ] Ignore Pain             [ ] Fearsome Presence       [ ] Hive Consciousness
[x] Inspire Fervor (Fate)   [ ] Mark of Victory (Fate)  [ ] Tactical Withdrawal (Fate)

Items::
[x] Grip of the Abyss (Daily, Free)
[ ] Red Prayer Beads (Daily, Minor)
[ ] Deadeye Watcher (Daily, Free)
[ ] Mask of the Guilty Corpse (Daily, Free)
[ ] Kord's Mighty Strength (Daily, Minor)
[ ] Ring of Strutting Bull (Daily, Free)

Passives:
Elemental  :  DR13 vs. Fire, DR3 vs. Cold, DR3 vs. Thunder
Defender   :  Aura 1, -2 to attack rolls that don't include me - +2 AC while active
Fury       :  Lose Defender Aura, gain +2d8 damage on at-wills
Stalker    :  +CA vs. isolated enemies, +2 damage vs. blooded targets, Reach 1 when wielding Gouge
Carnage    :  If any weapon damage die show a max result, deal 8 additional damage when wielding Gouge
Wolfhound  :  When Raging, allies within Aura 5 gain +2 damage on melee attacks
Nightmare  :  On AP, all enemies suffer -2 attack UEOMNT
Unyielding :  +1 AC/Fort/Reflex, +3 Will when Bloodied
Trained    :  Roll saves vs. Daze/Stun at start of turn, +3 to all saves
Heartless  :  +2 attacks/damage for 1 turn after using Second Wind
Armed      :  Once per turn, draw or stow as a free action
Leap       :  Always considered to have a running start, roll Athletics twice and use the better result
Nap        :  Gain benefits of extended rest after 4 hours

Persona:
Megalodon (Strength *****)
Colossal Bite (+18 vs Fort, Melee, Deals 3d8+8 Physical Damage to one Enemy. Add +4 to Attack/Damage if they are Bloodied and heal Str+Con Mod HP on successful hit)
Crashing Swell (+18 vs Fort, activate on Charge. All Creatures. Deals 1d6+6 Physical and 1d6+6 Cold in CB2, Pull 1, and creates CB2 of Difficult Terrain UEOMNT. Costs two Fortune Points)
Great Terror (+18 Fear, vs Will, CB1, Enemies Shift up to 4 Tiles Away from caster if it is possible for them to Move, then have -4 Attack on their next Turn)
Shark(Passive): Gain +2 Attack/Damage UEOMNT on Bloodying Enemy, once per Round. Grants Swim Speed equal to Move Speed and Underwater Breathing
Half Damage Taken: Fire, Cold, Lightning, Thunder (Apply Resists after Halving)
Weakness: Fire, Force, Psychic

Sword Emblem: +1 attack/damage (per target) UEONT when striking weakness.
Lunar Blessing: (Encounter, Free) Adds 1d6 Cold/Lightning to Next Attack

IRL:
IRL Stats
Rank 3 Academics   [15/17] [+3 Int/Wis Skills]
Rank 3 Charm       [10/17] [+3 Dex/Cha Skills]
Rank 3 Courage     [10/17] [+3 Str/Con Skills]

Doomykins
Jun 28, 2008

Didn't you mean to ask about flowers?
House of Fortune

Slamming into the first Guardian, Takashi's vicious headbutt would usually rely on the density of his otherworldly opponent to provide a counter to his powerful momentum... yet it doesn't come! He's carried forward by his own lunge and forced to Slide One and Prone into the space the Golem occupied as it is sent swerving and flying like a popped balloon!

The energy surrounding it flickers repeatedly and solidifies before forcing the image of a towering sentry to reform and realistically collide with its fellow. The impact causes the energy barriers to crackle loudly and to transmit the full brunt of the Brutal Slam before the first golem soundlessly flops to the ground.

Sockerbagarn
Sep 8, 2007

All makt åt Tengil, vår befriare.
Akio // Wednesday - Police Station

"Ahaha," Akio returns Yuki's laughter with a nervous one of his own as she squeezes his hand. He couldn't keep himself from speculating what that look on her face had meant! His palm suddenly felt warm and sweaty, despite the low temperature in the morgue... "Ah, um, well..." he starts, feeling embarrassed that he didn't know Takeo very well after all. "Sadly I never got the chance to meet him myself... But everything I've seen and heard about him tells me he was a good person, and I've got a lot of respect for him. If I were to have a big brother I would've liked it to be someone like him." He could feel an ominous piercing sensation bore into him from the other side of the room, making him shiver a bit...

---

Akio was every bit as surprised as Takashi at Noriko's revelation about Joker and Takamura. "Wait, you met Joker on your own? What if he'd attacked you!? You should've told me so I could've helped..." And he did feel a bit hurt that she hadn't. He looks over to Takashi. "I don't know... Joker still has much explaining to do before we can call him an ally, I think. About what he did to Hideaki, and how he ended up in that place." An idea pops into his head. "Still, this gives us a name, right? If he wasn't lying about being Takeo's brother then we should be able to figure out Joker's identity!"

Ambrose <the Black Blade> // The House of Fortune - Heist

"Is this some sort of joke?" Ambrose says, unimpressed by the poor showing of the supposed level 27 guardians. "They're far too weak. Isabelle must be playing a trick on us." He teleports past them and sweeps his sword around him, creating a burst of arcane force that smashes into the golems, mostly just to test their defenses. He wondered if the golems had always been this feeble whenever he'd walked by them in the past, on the way to Isabelle's office. Were they just for show, or was it some sort of clever trap? It's possible that she replaced the real golems with whatever this is before she logged offline too, to throw them a bone. He tries to see past any illusion magic to discern what they were really fighting.

Move: Armathor's Step: Teleport to C16 and leave mirror image behind at C13.
Standard: Sword Burst vs Reflex: 2#1d20+22+2 39, 43 vs Reflex. Both hit! 1d6+15+4 25 Force Damage. Burst damage divided by half?
Minor: Insight: 1d20+22 26
Insight Reroll (Enforced Competence): 1d20+22+4 30 I take 15 psychic damage if this is considered a failure.

Temporary effects: +2 AC/Ref (Cloak of Translocation)
AC/F/R/W 41/28/35/32

pre:
Ambrose
HP: 132/134 (THP: 0)	AC:	39 	Passive Insight: 31
Surges: 11/13 (V: 37)	Fort:	28 	Passive Perception: 24
Initiative: +12		Ref:	33 	Vision: Low-light Vision
Speed: 7		Will:	32 	Action Points: 0
Languages: Common, Elven, Deep Speech	Fortune Points: 3/3
Resistances: Physical +15, Fire +10, Cold +10
Weaknesses: Fire, Necrotic

Melee Basic Attack: 1d20+25; 1d8r2+14

At-Will			   Encounter		  Daily
Aegis of Shielding	   [ ]Fey Step		  [X]Vanishing Blade
Booming Blade		   [X]Armathor's Step	  [ ]Swordmage Shielding Fire
Sword Burst		   [ ]Dimensional Slash   [ ]Reaper's Challenge
			   [ ]Argent Rain	  [ ]Impenetrable Warding
Encounter Interrupts	   [ ]Beguiling Strands   [X]Dragon Scales
[ ]Countering Thunderclap  [ ]Brawling Warrior	  Fate
[ ]Dimensional Vortex	   [ ]Insightful Riposte  [ ]Compact of Peace
[ ]Transposing Lunge	   [ ]Second Wind	  [ ]White Tiger Rage
			   [ ]Perfect Arcana      [ ]Rune of the Undeniable Dawn
			
Magic Items
[ ]Gauntlets of Zeal (Enc, Free): Lose up to 5 THP to deal extra Force/Radiant Damage.
[ ]Shogun's Kimono (Enc, Interrupt): -13 damage from attack against me and allies by marked enemy.
([ ]Band of Jade Venom (Daily, Free): Targets hit by a daily take 8 Ongoing Poison. Save DC 12.)
[ ]Black Death (Daily, Free): Target hit by this weapon is dazed UEONT.
[ ]Bladed Bolter Bandolier (Daily, Free): Spawn a Bolter within Range 5.
[X]Cloak of Translocation +3 (Daily, Minor): Regain the use of a teleportation encounter power.
[ ]Eladrin Boots (Daily * Teleportation, Move): Teleport 10.
[ ]Guardian's Whistle (Daily, Move): Teleport ally within Close Burst 10 to an adjacent square.
[ ]Incisive Dagger +3 (Daily * Teleportation, Minor): Teleport 10.
[ ]True Eladrin Ring of Passage (Daily * Teleportation, Move): Teleport 8, does not require LOS.
2x Beginner's Mocha (Minor): Spend a Healing Surge. Gain 6 HP and +2 Defenses USONT.
1x Thread of Fate (Free): Gain BV THP or Succeed on Skill Check or Regain 1 Daily & max Fortune Points.

Passives
The Song, Weakness Bonus: gain 1/2 Surge Value as THP, stacking up to twice with existing THP.
Eladrin Will: +5 bonus to saving throws vs. charm effects.
War Wizard's Expertise: -5 penalty to hit allies with arcane attacks.
Cowboy's Hat: Aegis boosts my next attack +2 damage. Teleporting boosts Aegis +2.
Ring of Uncanny Judgement: Automatically know distance and direction to marked targets.
Swordshield Action: After spending an action point, gain +2 to all defenses UEOMNT.
Eladrin's Challenge: Penalty of my mark is -3.
Improved Silver Shield: Gain 14 THP when using Aegis of Shielding Interrupt.
Superior Will: Save vs. dazed or stunned at start of turn, even if not save ends.

Support Persona: Seiryu (World ****)
Ziodyne: +23 vs Reflex. Range 8. Deals 2d8+7+7 Lightning and 2d8+7+7 Thunder Damage to one Enemy.
Dragon's Breath: +23 vs Reflex. Close Blast 3. Deals 2d4+4+7 Fire and 2d4+4+7 Force Damage to all Enemies.
Divine Wind (Encounter, Move Action, Range 5): You or target Ally can Fly up to 7 squares and do not provoke OAs.
Glimpse of Megido: +25 vs Will. Range 5. Auto-Crits for 2d6+6+7(25) Divine Damage that cannot be Resisted. 
	Activates any benefits related to Critical Hits. Costs 2 Fortune Points.
Blessing of Wood (Passive): +20 Maximum HP.
Resist Physical 15
Weakness: Fire, Necrotic

Social Stats
Academics: Rank 3 [2/7]
Charm:     Rank 2 [4/5]
Courage:   Rank 2 [4/5]

Mirthless
Mar 27, 2011

by the sex ghost
Noriko - The Morgue

"it's not like i planned to meet him. he was just... there." Noriko shrugs. "it's a long story and this isn't the place for it... i was stalking somebody else and he just happened to be there. we can talk about it more later." after a moment's pause, she adds. "...Joker didn't do that to Hideaki, anyway, he was just there to take advantage of the opportunity. if the devil set him up for that opportunity, then it stands to reason that the person who is most responsible for what happened at the Other School is...me." she says, cold about the fact. "...which is why we can't have any more deaths. in the end we'll all do what we have to do to survive. he did." she notes, motioning towards Takamura's body. "...it still didn't save him from Bishop."

Noriko reaches into her bag and pulls her ritual kit, prepared in advance for the trip to the morgue. She pulls out a pair of small jam jars, one filled with dirt and the other with tiny bits of charcoal. Cracking them open with a popping sound, she pours a bit from both into a ceramic bowl and adds a little water from a vial with a piece of masking tape on it, marked with a cross. She moves his legs so they droop off the sides of the table, in sort of a sitting position, setting the bowl down in the gap between.

"i offer this ash from a burnt cross, defiled that i may invoke the unholy;
i offer this soil from a grave freshly buried, stolen that i may invoke the dead;
i offer this water, blessed with your sacrament, that i might invoke the holy..."

Glancing over at Akio for a minute, she motions for him to approach. "i need your help. get over here."

As he (presumably!) crosses the room, Noriko continues. "though we have lost thee to death, we call thine spirit forth..."

Dipping her finger in the bowl, she draws an inverted cross on her forehead. "i who hath looked into the darkness, come forth so i may shepherd thee..."

Dipping her finger in the bowl again, she i leans up to mark Akio's with a normal cross. "he who is bathed in virtue, come forth so he may shepherd thee..."

Dipping her finger in the bowl a third time, she marks an 'X' across Takamura's forehead. "thee who is lost in death, find thine way to the border of life, so that we may look upon thee and know thine wisdom..."



Ritual: Speak with Dead
Religion: 1d20+24 37

Mirthless fucked around with this message at 02:08 on Oct 10, 2018

Look Around You
Jan 19, 2009

Kasaya Itsumi

DDW

Itsumi furiously types on her keyboard after being barely pinged by the golems,

quote:

[Party] [Sunbright] this is really weird
[Party] [Sunbright] theres got to be more to this
[Party] [Sunbright] akio, what do you think?

She then lashes out at the southernmost one with her greatspear, the image of a red, cracked shield appearing above its head as she sunders its defenses.

Readied Action: Energizing Strike (0) vs AC: 1d20+25 28 1d10+12 16
Standard: Demoralizing Strike (0) vs AC: 1d20+25 39 1d10+12 13 Brutal Damage: 1d10r2+12 19

Morgue

Itsumi stands still, deathly silent with her lips shut tight, her characteristic smile nowhere to be found. She takes a deep breath as the pit grows even larger in her stomach, knowing that something not... right is happening in front of her, but still knowing that it needs to be done.

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Doomykins
Jun 28, 2008

Didn't you mean to ask about flowers?
Wednesday, May 20th

Invoking the otherworldly ritual, nothing immediately happens. Handling Takeo's corpse feels awful, to say the least. Even the best VR and your trips through the Other Worlds didn't involve moving a Human body. The odd stiffness, the strange weight, the cultural taboo... it feels awful. To his credit his body settles into the sitting position naturally, as though he was meant to be hunched over with his elbows set against his thighs. Once Noriko completes the incantation things are deathly silent.

Yuki is respectfully quiet but scrunches up her face as the quiet drags out. She begins to speak when she's frozen perfectly still and encased in a glass coffin, the police station peeling away in a rush of oncoming shadows. Once the whole of the world around you is pitch black a new wave of stark whiteness pin-pricks through the floor beneath Takeo's body, the edges outlined in stark blue that rapidly surges, retracts and repeats, each time widening the hole. After a few moments a cool breeze chills the room as the white erupts through the shadows as fast as they came, overtaking it and remaking the surroundings!



You appear beneath high cliffs on a mountain-side, thick forests rising from sand that belongs at the bottom of the ocean. Above you the frozen wave of a volcanic eruption's magma slowly oozes over the side of the cliff, having already engulfed and begun to shrink and burn the trees. If time was functioning as it should this would be an amazingly dangerous place to be in. The sky around you does not reflect the world as you know it, instead being a look into the ocean surface far above, where shafts of moonlight pierce through and illuminate the sea floor? But you are dry and able to breath and nearby you can hear the movements of strong river rapids.

In the center of a clearing made by awkward chops and rough tears that have felled about two dozen trees is a large pair of log shacks. Rough stonework in one belies the appearance of a forge but the craftsmanship begs you to consider a more accurate description. Opposite the two is a massive rift in the mountain wall, beneath the falling magma, where a reliable cold iron pick has been striking into the earth, the marks both fresh and ancient, suggesting a continuous effort of unfathomable dedication.

Sitting up in the middle of all this is the same man Akio saw when he was crushed by Headcount, a guy strikingly similar to his online Avatar but taller. Wearing some rough clothes stained grey and black by years of work with coal and a massive black-stained kimono that he wears openly like a huge coat, he looks a bit pale white and at times translucent, but all the same confident and cocksure. Takeo raises a crudely wound bundle of ethereal fabric set round burning grass and salutes you all before sitting up from the same position his body was in, the corpse vanishing back to the concerns of reality.


Music

By one of the work tables is a large bowl of delicious looking blue-brown apples, which (taking some liberty since Plut's on vacation) attracts Tsukiyo's attention. Takeo strides over and swats her hand, waving her off good-naturedly. "Hey, you eat anything down here and you can't go back, ya dig?" He chuckles and strolls over to the rest of the group, stopping to ruffle Noriko's hair. "Not bad, spooks. You're pretty cute in real life... wish I could remember your name though..." He shrugs, then looks over and points twin finger-guns at Akio and Takashi! "Hey fellas, no taking it easy, OK? Real men don't die easy!"

Chuckling again, Takeo runs a hand through his own hair before finishing a drag of his make-shift cigarette. "You guys wanted to talk to me?"

---

House of Fortune
Music

Akio, Insight: Invading the fortress of the world's best controller? You'd expect some traps, some tricky bits, a pretty strong boss battle. Isabelle certainly put her credentials on display for all to see, practically daring them to throw an attack and see how fast the guards destroy them. Having the pick of Epic level players be on her side in ORDER makes it unlikely anyone would go the distance, so to speak. And if they do... these illusions are designed to bait out their continued resolve! Their design and passives suggest dangerous, prolonged opponents but in reality they are paper tigers, intended to scare invaders into bad decisions or wasting resources.

As if on cue your burst and Itsumi's strike destroy the first Guardian, dispersing it entirely. You discover that Illusions suffer a Healing Surge of Damage when hit by Close Burst or Blast attacks. Although their shields do reduce your damage the disruption more than makes up for it. Even the combat stats on these monsters is a trick!

: "Oh! He died so fast!"

: "Nyehh, lucky break!"

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