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Do all pre-orders get the game early or only the collectors edition? Sorry if this has been answered, phone is about to die or I'd check.
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# ¿ Nov 3, 2016 17:19 |
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# ¿ Apr 28, 2024 17:24 |
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http://www.neogaf.com/forum/showthread.php?t=1310844 Anybody see that post about the performance on PC? I'm not overly concerned since it's just one case, but the change in review policy has made me a little paranoid. Hope it comes out okay!
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# ¿ Nov 9, 2016 19:31 |
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Well I'm glad I upgraded my GPU a couple months ago at the very least. Most of the posts so far have been from people with last gen cards, hopefully it makes enough of a difference.
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# ¿ Nov 9, 2016 19:52 |
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Welp, was planning on getting a good nights sleep tonight but then I remembered Dishonored 2 so that plan went down the shitter. Thoughts so far: Performance is not so good. I'm on a GTX 1060 and, while it's more than playable, I'm generally hovering around 45 fps with significant dips at some parts. UI for the upgrade screen could be better. Why do I have to click into a tree just to get a description of the powers? Seems like you should be able to just hover. Game looks amazing and has really incredible environments (no surprise there, after Dishonored 1). I'm like 45 minutes into the non-tutorial stuff and already feel a little overwhelmed by how much there is to see and how many paths are available. I'm playing as Emily and still getting used to her powers. Far reach is interesting, I don't know that it holds up to Blink in terms of utility, but I like having a different sort of movement option. Murdering the poo poo out of people still feels really good (also, Emily is excellent at cutting men entirely in half for a 20-something empress). Overall impressions are very positive. I can't wait to jump back in. For now though I need sleep... PantsBandit fucked around with this message at 08:30 on Nov 10, 2016 |
# ¿ Nov 10, 2016 08:26 |
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Oh and the outsider giving you the option to refuse the mark is a really cool way to encourage a max-difficulty run. Was that an option in the first? Can't remember.
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# ¿ Nov 10, 2016 08:27 |
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Coolguye posted:I'm not clear how much refusing the mark actually does to the story, but it seems fairly minor right now. The Outsider is still chirping up at me, but when Corvo goes to write in his travel log, he details his jaunt to the Void and writes a little bit about his thoughts on refusing. I doubt it'll make much of a difference really. I never got the impression that the outsider really needed or wanted you to take the mark in the first place, his motivations aren't so simple. He has some interest in the lives of this family (or maybe just enjoys seeing what they can do) so he offers the mark to them as a tool they may find useful.
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# ¿ Nov 10, 2016 09:09 |
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I'm curious, how did people get through the first Emily section (before she gets powers)? Once you're out of the tower you have to get past a lot of dudes to make it to the boat and are super limited in terms of mobility. I ended up murdering most of them. Seemed appropriate that Emily would do what it took to survive. That part seems like it would be really hard to do non lethal
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# ¿ Nov 10, 2016 18:06 |
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radintorov posted:That is a downer: having them interact throughout the game would have been so nice. Yeah it is but, on the other hand we get two unique characters to play with. If this is how they had to handle the story to make it work I'm ok with that.
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# ¿ Nov 10, 2016 18:31 |
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Henker posted:I thought the launch trailer was interesting because it's clear Emily is supposed to be the "real" protagonist. Corvo is back mostly for people who only like playing Generic McWhiteguy. I don't think that's fair to say. Corvo is for people who liked the dishonored 1 power set and don't particularly want to have to learn a whole new set of skills. I would be very surprised if someone picked based off which gender they prefer.
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# ¿ Nov 10, 2016 18:57 |
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Item Getter posted:It's true that Corvo is balanced towards stealth and Emily isn't? I was thinking to play as her just because she's new but I always play these type of games basically 100% stealth. Nah I think they can both be played either way. The one major difference is far reach has a more combat focused skill Tree than blink but they did a good job of making both characters viable for any playstyle
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# ¿ Nov 10, 2016 19:27 |
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Aleph Null posted:The spinny, up close combat in Dishonored 1 gave me motion sickness. Is it just as wobbly in 2? Combat is pretty much identical.
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# ¿ Nov 10, 2016 21:06 |
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Lasher posted:Ok, now I'm time travelling didn't see that coming. Guh shouldn't have read this spoiler :/ it was pretty vague
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# ¿ Nov 10, 2016 22:44 |
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I did that nvidia fix for the framerate and now am getting a consistent 60. What a strangely optimized game.
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# ¿ Nov 11, 2016 06:04 |
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Black Griffon posted:I think I missed this one, what's the fix? http://www.gamepur.com/guide/24937-dishonored-2-pc-error-fix-low-fps-nvidia-and-amd-cards-disable-mouse.html
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# ¿ Nov 11, 2016 06:44 |
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I was bored on the ship so I chucked an empty bottle at Hypatia. She was immediately knocked unconscious, and collapsed...headfirst into a crate of glass bottles. She died.
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# ¿ Nov 13, 2016 10:04 |
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I'm playing Emily as High Chaos but I still like sparing lives when possible. Therefore I just stay stealthy until somebody sees me at which point it's not unusual for a half dozen or so guards to end up sans-legs.
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# ¿ Nov 13, 2016 10:09 |
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I thought this in the first game and even more so in this one: Blood Thirsty would be a much cooler and more useful ability if there were more areas where killing one guard in all-out combat didn't bring the entire hemisphere down on your rear end.
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# ¿ Nov 14, 2016 07:05 |
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Zomborgon posted:Isn't that the exact moment in which you want to have a chain of Bloodthirsty uses? I just don't want to have to choose between "kill everyone in the area immediately and make the rest of the level piss easy" and "never use bloodthirsty". I really like the kill animations in this game and want to have that better variety, but it can really gently caress with the level design to go for adrenaline kills.
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# ¿ Nov 14, 2016 07:12 |
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Digirat posted:Wow so not only does dark vision have the unnecessary crappy filter that now also tanks the frame rate, but they made the highlight on pickuppable objects almost the same color as the filter. Why. There are three easily fixable, entirely avoidable things wrong with this ability. I think it's implied that she's well enough to make it without your help. She knows she's being poisoned and is probably still pretty weak so she hides out on the boat of her own free will.
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# ¿ Nov 14, 2016 08:40 |
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CJacobs posted:How she gets to the boat is a bit of a plot hole but I did like that your non-lethal choice has some kinda cool permanence for once. She's a brilliant doctor who, to any observer, had completely lost her mind months ago. I don't think anyone is watching her that closely and, even if they were, I think she could manage to make it to the shore without raising too much suspicion. Plus, there's a good chance the guard presence is SEVERELY reduced after Emily/Corvo finish up.
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# ¿ Nov 14, 2016 08:56 |
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MinibarMatchman posted:so far I've felt like how I did with the first game---when I initially played the first Dishonored I was getting hosed at every turn and hated it. Then I picked it up later on and loved it. I think so far I'm just getting burned badly by not understanding certain things like how I could have taken out the robots or speedier ways to take out groups of hostiles. I picked up Sokolov and lugged him around while I finished the rest of the mission. Dude is a heavy sleeper. Oh and the robits are tricky. I don't think I actually ended up killing one. If you really need to get past one, a stun mine will take it out of commission until you get past.
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# ¿ Nov 14, 2016 19:58 |
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Yeah dishonored has amazing environments. It also helps that we're at the point technologically where we can have mansions and hospitals and the like that actually feel big and detailed enough to be real places. Like, Jesus, I think I could play this game for years and still not see all the little points of interest. The bone charm and rune system is a genius way to get the player to hunt down the hidden areas.
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# ¿ Nov 14, 2016 20:06 |
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double nine posted:Mission 4 question: there is a shakedown at the black market store, is this a subquest? Because I choked out the bodyguards and the main shakedown guy and got rewarded with a faceful of rats. . If this is a quest, where do I go with it? I don't know the answer to this questions but I did the exact same thing (well, except with a little more murder) and those rats scared the ever loving poo poo out of me. I guess they don't want you doing that?
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# ¿ Nov 14, 2016 20:45 |
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The Outsider sure seems generous with the mark these days.
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# ¿ Nov 14, 2016 21:08 |
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There's supposed to be a bloodfly infested building across the conservatory with some money in it, can someone point me in the right direction? I am on the street with the conservatory but can't seem to spot that building.
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# ¿ Nov 14, 2016 21:10 |
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Just finished up the conservatory. Way less intricate than the Institute or Clockwork Mansion. I did a bit of exploring, mostly to clear out the basement and get the rune down there. You could honestly clear that stage non-lethally in like 10 minutes though. It's such a quick process to de-power Ashworth compared to curing Hypatia. Still, the environment was cool. Very creepy and I like how unpredictable the witches are compared to normal guards. I went full lethal because gently caress witches.
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# ¿ Nov 14, 2016 23:23 |
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Monster Mash posted:FInished my no-kill no-detect Emily run last night and thankfully didnt get hit with that witches bug b/c holy poo poo that would have tilted me. It seems to make very little difference. I have been highly lethal and still only really see bloodflys in scripted areas.
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# ¿ Nov 15, 2016 17:44 |
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If I killed Paolo at the black market is it going to gently caress me over if I decide to side with him in the dust district?
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# ¿ Nov 15, 2016 20:52 |
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uber_stoat posted:I killed him and then chose that side later and there was no problem. Nice, glad he's chill about it at least. People probably kill him all the time for the novelty of it. Everybody gets one.
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# ¿ Nov 15, 2016 21:12 |
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https://gfycat.com/VeneratedAllAntlion
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# ¿ Nov 15, 2016 21:33 |
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The guy who posted it on reddit said he basically had to drag/ far reach him over and over to get him there.
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# ¿ Nov 15, 2016 21:54 |
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I have to get some work done so I can't finish it, but I just got to mission 7 and holy poo poo the time switching mechanic is so loving cool. I especially love how you can sort of peek into the other world, basically a trans-dimensional keyhole Every single time I get to a new mission in this game it blows me away.
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# ¿ Nov 15, 2016 23:47 |
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https://youtu.be/kcZ-35amnqg This fuckin game. Can someone explain to me the charm that is supposed to make "white hounds" fight alongside you? It doesn't seem to do anything. PantsBandit fucked around with this message at 02:08 on Nov 16, 2016 |
# ¿ Nov 16, 2016 02:04 |
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Hoboskins posted:I posted about this earlier, but the charm makes white coloured hounds friendly. If you walk past one with the charm equipped the hound goes crazy and murders everyone near by, even if you are being stealthy. I did this without realizing and came back to several dead inquisitors. The thing to remember is it only affects white hounds which I have seen maybe 2 of all game? Oh, lame Guess I can take it off. Was really hoping it would summon spectral hounds in combat.
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# ¿ Nov 16, 2016 06:02 |
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I really like that you can be spotted during a peek. It makes you choose how much to peek, or whether to just listen. Much more interesting than just being able to magically stick your giant head out.
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# ¿ Nov 17, 2016 02:42 |
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Genocyber posted:It would be nice if they patched the puzzle to be more clearly-written. Though Jindosh seems like the kind of rear end in a top hat who would word it as such on purpose. Yeah I mean... its not just a puzzle he made to amuse the local school kids. Its a lock, meant to be opened by certain people. It makes sense it'd be purposefully obscure.
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# ¿ Nov 17, 2016 07:26 |
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I just wanna shank some bitches, but it's making me download this stupid 6 gig patch
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# ¿ Nov 19, 2016 05:27 |
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Just finished up my high chaos run with Emily. I know a lot of people prefer to do non-lethal first, but I'm too impatient for that. I'll probably switch to Corvo tonight and begin the long process of trying to do non-lethal/ghost. I found the final level to be a little underwhelming. The streets of Dunwall and the tower had the potential to be really interesting but there wasn't really much to see. The confrontation with Delilah was also a little dumb. You can literally walk right up to her in the throne room and she won't react, weird.
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# ¿ Nov 23, 2016 00:10 |
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# ¿ Apr 28, 2024 17:24 |
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Being able to shoot the heads off the Clockwork soldiers is certainly useful but I don't really like it conceptually. Like for one, a genius like Jindosh would design a robot with such a critical, easily exploited weak point? And two, an army probably wouldn't commission these things knowing they could slaughter their own people if a stray bullet got them in the dome.
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# ¿ Dec 1, 2016 19:06 |