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Sent in a character, realized I left out my user name, and sent the sheet again with the corrections included. Who doesn't want to die for XCOM? Communists, probably.
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# ¿ Jul 11, 2016 06:19 |
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# ¿ Mar 28, 2024 08:56 |
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Plasma in the air Courage is the best armor; Oh poo poo, my torso.
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# ¿ Jul 14, 2016 02:19 |
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Gridlocked posted:I move on target, New patch is released. Mimic beacon now fails me. Unfix your game, Jake.
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# ¿ Jul 15, 2016 09:42 |
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Bruceski posted:What are you talking about? That guy is totally human. He even wears sunglasses at night like humans do. He just needs to keep track of the visions in his eyes. Or maybe it's just that the future's so bright.
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# ¿ Jul 16, 2016 02:06 |
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VolticSurge posted:I dunno,Lilly's got her moments. Tygan's as boring as a stick,though. Yeah, XCOM 1, everyone had a good niche. Shen was the science grandpa who worried about the Moral Implications. Vahlen was the madwoman who put "vivisection" as one of her interests on her online dating profile, and Bradford was the idiot you all rolled your eyes at. Here, I can see the intended dynamic (Shen's the new generation, Bradford's the tired veteran, and Tygan's the guy who was on the alien's side until he found out what was really going on), but Tygan never really had either the Vahlen style "Oh yeah, I did some hosed up poo poo." or the "Wait. See this poo poo? This is why I quit. I get that we're desperate, but is this the angle we're going with?" you'd want for someone who's rebelling on purely moral grounds. Lilly and Bradford both have their angles explored, Tygan's... isn't.
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# ¿ Jul 16, 2016 05:26 |
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Cythereal posted:Vahlen's eccentric to be sure, and without supervision probably would get carried away, but I found her endearing and the most memorable character in the game. I agree with all of this. I just assume "eccentric" involves a lot more... war crimes.
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# ¿ Jul 16, 2016 21:04 |
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Night10194 posted:Who said anything about being upset about it? Vahlen was awesome. Yeah, part of why Vahlen was great was that she put a face onto the assumptions we'd had about X-Com's science teams all along.
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# ¿ Jul 17, 2016 01:12 |
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Gridlocked posted:I guess it's for people with supreme confidence in their ability to win extra pod or not, but who want to pad out their squads rank with the 3 bonus kills. It's mostly a move for when you've nearly won already, on missions where you get the loot after. A few more bodies can nicely help with the monthly budget.
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# ¿ Jul 19, 2016 10:17 |
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Brainamp posted:Never forget... 80 survivors. That's almost a 20% survival rate! And they say that being in X-Com is dangerous.
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# ¿ Jul 22, 2016 06:35 |
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Godnnelg posted:I thought the Mimic beacons would be crap when I first played Xcom 2, then on a whim I just threw it out there as a last ditch effort since my last soldier didn't have a good shot on anyone and that's all I had. And they used to be even better. Now, they can make a total shitstorm survivable, removing enough enemies from the equation to keep you in the fight. Original flavor Mimic Beacons basically locked down the entire alien team for a turn.
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# ¿ Jul 25, 2016 04:46 |
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GuavaMoment posted:Apocalypse - Toxigun B I still think the psi-amp is still even more busted. Spot one enemy, and he's neutralized, everything in his LOS is neutralized, and everything in THEIR LOS is neutralized, AND they can soak ambush fire for your troops. All from the safety of the skyranger. At least you have to use ammo for the toxigun. Technically.
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# ¿ Jul 28, 2016 05:38 |
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zyxophoj posted:I'd say a squaddie grenadier or ranger is meaningfully different from a rookie - although once the gorilla tactics school is built, we shouldn't be running out of those. Gorilla tactics school upgrade 1: Silverback.
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# ¿ Jul 30, 2016 19:45 |
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Cythereal posted:There was one specific type of weapon they were very weak to, but getting access to those weapons relied on autopsying a specific alien that it was very possible to ever encounter at all because it was an exclusively land-based terror unit for an early game race that rarely went on terror missions. If you never saw a calcinite, no melee weapons for you. They were also weak to stun weapons, but that mostly meant spending your whole turn to smack a lobster in the face, and if it failed, that soldier was probably screwed. Meanwhile, the unlockable melee weapons were fast. The slowest of them fired as fast as a pistol. Good stuff, if you could get 'em. Of course, they looked better because almost everything in TFTD was kind of poo poo. Gauss was lasers with all the fun stripped out, dart guns were worthless, Sonic weapons did good damage but were slow as hell, the torpedo cannons didn't work on land... Oh. And that's before considering enemy damage resistance, which was very much a thing. TFTD, man. Romhacking before most of us knew what romhacks were.
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# ¿ Jul 31, 2016 22:57 |
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Rogue 7 posted:Talking about shots missed and the 100% you got: Didn't your sniper miss a shot when you misclicked? I think grenades also factor in. They count as hits if you land them, but they don't count as shots taken, so a high number of grenades used can artificially inflate the accuracy scores.
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# ¿ Aug 1, 2016 03:39 |
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apostateCourier posted:It's mostly just a legacy thing from the original X-com. Of course, in the original, usually the best thing to do was have the CO sit at the back of the skyranger and look inspirational to keep the rookies from panicking, since if they got shot, everyone would poo poo themselves. Officers were pretty much just a panic control mechanic. Which is kind of awkward since the order in the skyranger is set by recruit order, so it's quite likely the person at the front will get the first promotion. Which leads to them getting the second, and then before you know it, one shot off the ramp and you've got a panic spiral.
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# ¿ Aug 11, 2016 06:11 |
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InfinityComplex posted:In murdering ADVENT like he was going to do if he did managed to get the body. Buddy wanted to murder everyone, including ADVENT. If you can't kill the ones you hate, hate the ones you kill, that's what I always say!
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# ¿ Aug 14, 2016 10:07 |
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heenato posted:Nickname Julian Shok Launcher Because what else is good at taking out a lobster? Vibro blades?
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# ¿ Aug 20, 2016 11:08 |
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For the record, I vote butter robot. Nothing kills lobsters like butter, AND he's yellow.
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# ¿ Aug 20, 2016 11:20 |
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sincx posted:As long as Julian doesn't start singing afterwards. Don't worry. As an insane homicidal killbot, all he can sing is "Daisy Bell".
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# ¿ Aug 26, 2016 09:05 |
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The Door Frame posted:Unless there's a skill that puts the beginning of the pistol's long range penalties at about where the sniper rifle starts to get its close range penalties or vice versa, I really don't know why they think that people would spec for pistols when there's a perfectly good shotgun unit in the game. IIRC, EW's second foundry upgrade to the pistol did something like that, but it mostly just made for better infiltration units Why would EXALT help the aliens? They were scum, but they were freelance scum. The aliens hated them as much as we did.
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# ¿ Aug 26, 2016 09:49 |
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Bruceski posted:This is a tyranny, not a democracy. One man, one vote. I'm pretty sure that's a democracy. Which means Jade is unfair and unjust. I will admit, however, that he's been scrupulously even-handed. He is unfair and unjust to everyone, without fear or favor. chiasaur11 fucked around with this message at 04:02 on Aug 28, 2016 |
# ¿ Aug 28, 2016 03:59 |
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Green Intern posted:It's possible they have containers of chlorine, and one decided to have a party. And, of course, you should never entirely discount the possibility of witches. Just, rule of thumb and that.
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# ¿ Sep 7, 2016 04:28 |
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I saw someone tell a story of one of their soldiers killing every single ruler with a repeater on first contact. Seems the best way to deal with them, honestly. And the achievement is called "Not throwing away my shot" in reference to Alexander Hamilton, the first secretary of the treasury.
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# ¿ Sep 16, 2016 04:33 |
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Ceebees posted:So, so far we've had Snake King and Berserker Queen. I'm gonna place my bets on number three being either the Jack of Chrysalids, or the Sectopod Prince. The ace of face(less).
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# ¿ Oct 25, 2016 03:50 |
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The Door Frame posted:It's a niche that he fills perfectly, but when I have to listen to every step of hist thought process for every move, I feel like I'm watching a walkthrough instead of an LP. I find it frustrating, personally. All he has to do is a little editing so that his videos aren't a loving slog to get through. People who edit and do post-com like Jade explain their choices and thought process while we watch it happening, not while we're waiting for it to happen, so we get real commentary in the videos, not just strategy talk with ummming and errring He did do editing when he started. Rather a lot of it. Then, to deal with the slower video production as compared to demand, he started doing livestreams, which were a hit. Basically, he was just responding to the market. Seriously, the early videos were pretty snappy.
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# ¿ Nov 20, 2016 01:06 |
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Cythereal posted:Like I said, I regard and use MECs as an early game crutch. I make them and use them, then take them off active duty once I get lasers and carapace online - usually around the time I attack the alien base. MECs are useful, but I find their relative value peaks early and then drops off whereas gene mods take a while to get up and running but end up solidly enhancing your troops. See, I liked gene mods, but a maxed out MEC filled a niche nobody else could. Ignoring the broken status of mimetic skin, gene mods just let your guys do what they did already a little better. MECs fire off two high damage shots a turn, fire shells outside LOS, give you unlimited cover destruction, and generally allow you to do things no other units can do.
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# ¿ Jan 14, 2017 07:11 |
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Cythereal posted:The unique things a maxed out MEC brings to the table, I consider less valuable than what a maxed out gene trooper (even without mimetic skin) brings to the table instead. Mobility, durability, and absurd damage output are all pretty good. A Not Created Equal or late promotion sniper or support MEC lets you fire the biggest guns in the game twice a turn with a high degree of accuracy. I'm not saying to build a whole team of them, especially since they can't be psychics, but there's so much a MEC can do to help the team, depending on the build. They're excellent for both flushing swarms from cover and dealing with fuckoff huge single targets with the highest damage options in the game. I can see the appeal of running gene mods, but I prefer getting new options to being able to do what I was doing already a little better.
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# ¿ Jan 16, 2017 02:15 |
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sincx posted:A watched pot never boils. A fish out of water sees more than two drowning wolves.
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# ¿ Jan 22, 2017 09:46 |
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Veryslightlymad posted:Jade, how are you getting so many hidden abilities? I have like, 5 colonels on my file and a bunch of other high level dudes and exactly one squaddie has ever rolled a hidden ability. Mod. True AWC or something like that, guarantees you eventually get a hidden unlike the base game crapshoot.
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# ¿ Apr 1, 2017 22:57 |
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Kwyndig posted:Yeah Apocalypse was pollution writ large. Also there was only one Mega City. There were plans in the lore to build more but the enormous expense of construction of the first one which was followed by an immediate extra dimensional invasion put those on hold. I don't think they ever wrote anything for a post-Apocalypse timeline, after that they focused on spin offs set before it. There was a planned but unproduced sequel where the aliens from the first X-Com invaded again, but again, unmade.
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# ¿ Apr 17, 2017 09:41 |
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# ¿ Mar 28, 2024 08:56 |
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sincx posted:The aliens haven't figured out PCR. Less relevantly, they also haven't figured out PBR or CCR. The mysteries of swamp and blues rock are still a key advantage for human propaganda efforts.
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# ¿ May 1, 2017 22:01 |