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After this first hour, the only good thing I can say about this game is "At least it has Laura Bailey in it".
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# ¿ Jul 12, 2016 12:49 |
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# ¿ Apr 28, 2024 22:42 |
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wateyad posted:My perception of Tri-Ace is as an extremely creative studio but one with absolutely no filter applied to any of their ideas. They make games that are (mostly mechanically) full of weird poo poo with no attention paid to whether any of it is actually fun or makes any kind of sense. As such the games they make are generally fascinating but more often than not they are bad games. That said, I genuinely and sincerely hope they never stop doing their thing.
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# ¿ Jul 16, 2016 05:20 |
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Poulpe posted:- they weren't afraid to spend time developing weird/crappy distractions and mini-games, much like the aforementioned iron chef cook off. More generally, this is something I think really drags down modern RPGs, if you think of the "great classics", Final Fantasy 7, Chrono Trigger, Mario RPG for example, they're all chock full of weird mini games, plot based or otherwise to grab your attention and keep you from getting bored of endless RPG battles. And it works! I don't know why this trend dropped off so hard but RPGs took a hit with it! FractalSandwich fucked around with this message at 07:30 on Jul 16, 2016 |
# ¿ Jul 16, 2016 07:28 |
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D_W posted:Naw. It's more that now games are much more expensive to make and publishers pressure devs to get them out fast. So a lot of that stuff has to be cut or simplified.
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# ¿ Jul 16, 2016 14:01 |
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wateyad posted:HD art assets are unreasonably expensive to produce but for whatever reason, any time someone making an RPG gets a whiff of budget they immediately decide that they have to be producing an immersive high fidelity world even though they inevitably still don't actually have the AAA budget necessary to do that properly and almost anyone who's playing JRPGs not named Final Fantasy or Xenoblade at this point would almost certainly be willing to accept visuals on a par with, say, Tales of Graces and an old school semi-abstracted world map if it meant more complete and fleshed out feeling games. Instead we get worlds that are tiny by virtue of having to be "to scale" and where getting from place to place involves crossing big empty fields surrounded by high cliffs.
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# ¿ Jul 16, 2016 15:44 |
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If I'm being serious, I agree completely.
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# ¿ Jul 16, 2016 15:56 |
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Games like this are the reason I'm so bewildered when people act like Final Fantasy 13 is the worst thing to ever happen to RPGs.
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# ¿ Jul 20, 2016 03:49 |
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It's certainly true that FF13 was much more expensive, and much more disappointing to a lot more people. And you could even argue that if it can be compared to this game at all, it's already failed. It's hard for me to talk about this game in good faith, though, because no matter what I say about the game parts of the game, it will never really be about that. The real reason I already hate it after such little time is because it's sexist. That's the number one thing on my mind when I watch these videos. FractalSandwich fucked around with this message at 04:41 on Jul 20, 2016 |
# ¿ Jul 20, 2016 04:35 |
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Artix posted:God help me, but I'm about to defend Star Ocean 4. Yeah, he's only got the one combo/special attack right now, but remember that we are like...an hour into the game, tops. And even then it's only that long because he stopped to fight literally everything he came across. Once(/If) he actually gets things moving and makes some progress we'll start seeing skill books and other goodies drop and we'll get more specials.
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# ¿ Jul 31, 2016 02:50 |
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goatface posted:Your spelf is a bit underwhelming.
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# ¿ Aug 2, 2016 03:02 |
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ProfessorProf posted:It's like watching a comedy duo act, except one half of the duo has only heard of comedy in passing and the other half was told that this was going to be a serious drama scene.
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# ¿ Aug 8, 2016 16:12 |
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Pork Lift posted:This game, however, has managed to make me angrier than anything else we've ever played.
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# ¿ Aug 9, 2016 10:16 |
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I know this game is never going to get good, but does it at least get silly before too long?
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# ¿ Aug 12, 2016 15:53 |
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I'll take it. Silly, crazy, stupid. Anything. As long as it starts being aggressively bad, it might at least be entertaining. So far all there is to even make fun of is Blade Firebrand's name.
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# ¿ Aug 12, 2016 16:08 |
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Sam Raimi not being the healer is the first thing about this game I don't hate.
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# ¿ Aug 29, 2016 04:00 |
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On the topic of singing terrible anime songs, I can still sing most of Fuwa Fuwa Time from memory because of you fuckers.
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# ¿ Sep 1, 2016 16:44 |
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wateyad posted:The K-On! music is all genuinely good and not just wateyad has broken taste in music good.
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# ¿ Sep 2, 2016 17:42 |
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wateyad posted:It's all still there, it's just blocked in specifically America for some reason by the music label. FractalSandwich fucked around with this message at 07:03 on Sep 3, 2016 |
# ¿ Sep 3, 2016 06:58 |
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wateyad posted:I'm sure the last time I checked it was just America but sure enough, it's now also Australia, New Zealand and Mexico.
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# ¿ Sep 5, 2016 16:23 |
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wateyad posted:No, the claimant is Pony Canyon, the Japanese record label. The world may never know the answer to the Riddle of the K-On Geoblock.
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# ¿ Sep 5, 2016 16:55 |
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Oh, that makes sense. I guess the world may know after all.
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# ¿ Sep 5, 2016 17:20 |
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If you happen to be in the very specific demographic that enjoys both this thread and magical girl shows, you might be exactly who I made my magical girl name generator for. It gives you ten at random each time you reload the page.
FractalSandwich fucked around with this message at 06:37 on Sep 11, 2016 |
# ¿ Sep 11, 2016 06:28 |
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wateyad posted:I have .avs files for up to episode 33 and an entire other day of recording's footage I haven't touched yet. At the point we're at, Lymle technically has the most attack options with two different cerberus summoning techniques and three attack spells while Wet, SamRaimi and [REDACTED] have three non-spell special attacks each. Honestly though, the variety of attacks available doesn't change very much when the controls and system mechanics encourage you to construct a single combo to spam and do nothing to discourage that from being as many copies of the same attack as you can set.
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# ¿ Sep 22, 2016 16:05 |
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As if these hacks know what a dimension really is. As far as they know or care "fourth dimension" probably just means "alternate universe", right?
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# ¿ Sep 25, 2016 15:07 |
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Don't you just hate it when your pickup group keeps standing in the fire and you have to solo the rest of the boss fight? Good thing there are no enrage timers in this game.
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# ¿ Sep 27, 2016 01:50 |
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FillInTheBlank posted:The BEAT system is just stats. The video you watched the person would have likely set the tactics for the other characters to not be 'all out attack' and to something more useful.
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# ¿ Sep 28, 2016 01:30 |
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Kurui Reiten posted:This series has so much promise to be something different in the massively overplayed JRPG catalog, but nope, gotta keep the idea of "Sci-Fi JRPG" as far as loving possible from this. You're right that it's a huge problem that RPGs have become thematically and mechanically stagnant, but those things are related, and if someone manages to find a clean and elegant solution that really resonates with people, it won't just be a fantasy RPG with a fresh coat of paint. FractalSandwich fucked around with this message at 15:47 on Sep 28, 2016 |
# ¿ Sep 28, 2016 15:31 |
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Kurui Reiten posted:I don't mind the game mechanics so much. gently caress, you can keep most of the mechanics for skills and poo poo from SO4 or whatever, those aren't really important. The "fresh coat of paint" would in many ways be enough. I miss stuff like Wild Arms, too, where the world isn't just castles and forests and caves and the same fantasy poo poo over and over. Sometimes all you want is a new theme and style, and the idea of Star Ocean seemingly being "we take these fuckers from a backwards planet and throw them into the future" should be good, but it generally ends up being "space visits the backwater planet and tries really, really hard to be irrelevant, because gently caress you". Plain old space fantasy isn't as interesting to me as going all-in on SF, but it's not too unreasonable to make a fantasy RPG where the first part is set on a failed interstellar colony and all the "magic" is lost technology from a precursor race of humans. Then later you go to space. Something like that.
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# ¿ Sep 29, 2016 00:51 |
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Had this game passed the Bechdel test before that conversation between Welch and Limb, or did it take nine and a half hours just to get that far?
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# ¿ Oct 2, 2016 14:43 |
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Momomo posted:To be fair I think most video games have this exact same problem.
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# ¿ Oct 2, 2016 23:12 |
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90s Cringe Rock posted:"a FETUS!" yells the fourth-dimensional god-being at the traumatised child
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# ¿ Oct 3, 2016 07:22 |
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Why is Sam Raimi talking about "secondary school"? I thought this game was translated by yanks.
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# ¿ Oct 6, 2016 01:43 |
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I've been watching someone stream Persona 5 lately. Makes for a hell of a contrast. The sheer gulf in quality between that game and this one is astonishing.
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# ¿ Oct 14, 2016 15:58 |
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You post the videos at around 1 or 2 AM my time, and Star Ocean 4 is very good at putting me to sleep.
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# ¿ Oct 24, 2016 02:07 |
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wateyad posted:AI party members are kinda just inherently bad design on a pure skill testing action game level.
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# ¿ Oct 28, 2016 02:01 |
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wateyad posted:The fundamental gameplay of an action game is eliminating enemies while avoiding taking damage. If you introduce AI teammates, how good should they be at avoiding taking damage? If you have them taking damage while getting in there and mixing it up then that's damage the player couldn't skill their way out of. If you make them invincible then they become just a source of damage the player didn't have to earn. This isn't to say that there are absolutely no interesting things that can be done with AI party members but by including them, you are compromising your game as an action game in order to introduce elements of other genres.
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# ¿ Oct 28, 2016 06:14 |
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wateyad posted:Not a surprise, no but people seemed to be deciding that the game making the most bare bones of efforts at having interesting action game bosses was a bad thing because the AI couldn't handle them and that seemed kind of backwards to me. The AI isn't dying because it doesn't know how to deal with the boss having a weak point anyway, it's dying because it doesn't know how to dodge and, well, see my last post. If anything, the AI actively shouldn't know about the weak point thing because the whole point is that it's something the player needs to figure out and exploit.
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# ¿ Oct 29, 2016 04:22 |
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Shoutouts to the singular they. Eat poo poo, prescriptivists.
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# ¿ Nov 3, 2016 01:44 |
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I remember this episode of Futurama.
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# ¿ Nov 8, 2016 04:01 |
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# ¿ Apr 28, 2024 22:42 |
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filthychimp posted:Oh god, I'm another person who played this game and forgot Meracle even existed, she's such a lovely character.
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# ¿ Nov 8, 2016 15:11 |