|
Haquer posted:Lmao what. https://playdauntless.com/news/dauntless-founders-packs Also they didn't help by calling them all "founder's packs" and the top tier "founder's tier" which caused some teeth gnashing by people who didn't read carefully in the fourms (to be fair, each level clearly states which access you get as item number 1.)
|
# ? Aug 20, 2017 16:43 |
|
|
# ? Apr 25, 2024 17:29 |
|
Bremma posted:https://playdauntless.com/news/dauntless-founders-packs No I mean people are literally playing $80 for an alpha What the gently caress
|
# ? Aug 20, 2017 16:52 |
|
Haquer posted:No I mean people are literally playing $80 for an alpha You're not wrong but a lot of it is digital collectors edition type perks. Plus, being free to play, and hopefully not pay to win (isn't currently set up to be, but who knows) gotta make money now by creating a scarcity market on alpha and beta access.
|
# ? Aug 20, 2017 17:03 |
|
Bremma posted:Plus, being free to play, and hopefully not pay to win (isn't currently set up to be, but who knows) Those packs already contain loot boosting items. I interpret this to mean "drop rates will be intolerable unless you pay up".
|
# ? Aug 20, 2017 17:11 |
|
BMan posted:Those packs already contain loot boosting items. I interpret this to mean "drop rates will be intolerable unless you pay up". That's how I felt after I read over the perks as well.
|
# ? Aug 20, 2017 17:13 |
|
Probably not super off from what I've seen. I'm more expecting an even worse rare drop rate issue so far from whay ive seen so far, but supposedly they will not be offering paid stuff to affect that.
|
# ? Aug 20, 2017 17:14 |
|
Haquer posted:No I mean people are literally playing $80 for an alpha I thought that was pretty standard fare nowadays as part of the typical collector's deluxe edition.
|
# ? Aug 20, 2017 18:55 |
|
I got into the Dauntless tech alphas for free and the game is definitely not worth paying $40+ for access to the alpha/beta. It's a F2P game, just wait for it to come out and try it for free if you're interested.
|
# ? Aug 20, 2017 19:08 |
|
I was watching CohhCarnage stream it and while he's pretty good at other games I don't think hunting games are a good fit for him. He was complaining that the monsters had too much HP (hunts were maybe 10 minutes, some up to 15 so really roughly like a normal monhun when everyone is undergeared) and kept getting upset thinking a monster had swapped phases when it moved zones instead of assuming it ran off to do other poo poo or to lick its wounds or whatever. Most of the streamers I've watched probably haven't played a monster hunter game before so they're trying to treat each fight like it's some sort of quick boss fight instead of a battle of attrition against something you are literally hunting, so they go in over and over and get hit over and over and then suddenly have no potions left and start dying left and right. I know we often joke about "respect the hunt" but it's one of those tongue in cheek things where if you gently caress around with a monster it's going to waylay you.
|
# ? Aug 20, 2017 20:42 |
|
Pretty interesting write-up about what you observed. Makes me wonder if Dauntless will find a niche of people who've never played MH. I just wonder if there's enough people to sustain them due to the F2P sounds like fairly long-term plans. Who am I kidding, I should just assume the worst and it has been a dead game ever since they've been panicking to push it out and get alpha packs sold after MHW was announced lol.
|
# ? Aug 20, 2017 20:49 |
|
Yeah, the harder monsters are definately punishing people (myself included). I wish they had native controller support, which i think would help people, but right now the best option is emulating it as a keyboard which has its own issues. As i noted a while back, ill probably play with a pal until MHW comes out
|
# ? Aug 20, 2017 23:31 |
|
Bremma posted:ill probably play with a pal until MHW comes out I'm gonna do this same thing I think, and I think a good 90% of the player base will do the same. I hope MHW coming out lit a fire under the rear end of the devs to make more weapons and monsters.
|
# ? Aug 20, 2017 23:41 |
|
Haquer posted:I was watching CohhCarnage stream it and while he's pretty good at other games I don't think hunting games are a good fit for him. He was complaining that the monsters had too much HP (hunts were maybe 10 minutes, some up to 15 so really roughly like a normal monhun when everyone is undergeared) and kept getting upset thinking a monster had swapped phases when it moved zones instead of assuming it ran off to do other poo poo or to lick its wounds or whatever. Repeat here from Discord - you're not wrong, but the issue isn't so much the audience but rather what you the player can do. Your weapon toolsets are super boring, so a 10 minute hunt in Dauntless is tedious and boring, feeling like it just drags on and on. A 10 minute hunt in Monster Hunter feels like a reasonably well balanced boss encounter that has some good ups and downs by virtue of effect/ineffective use of a varied weapon movesets. Until weapons in Dauntless get a good variety of tools simply increasing variety of monster types don't change anything and it'll just be one slog after another. It isn't bad. Monsters are at least much better than first gen Monster Hunter, which had similar problems with weapons, and doesn't have half the faults otherwise. I think it'll be an OK introduction into the hunting genre, being free to play. Just recommend anyone on the fence so they can see the game circuit, play with them, and when they feel bored by the progression, mention the shortcomings and how these are better handled in modern iterations of the Monster Hunter. I'll give it another whirl when it is out of Beta, but it doesn't have what I'm looking for at present - and I don't get the indication it will.
|
# ? Aug 20, 2017 23:58 |
|
Anyone been able to parse out what aerial attacks will look like in World? Asking cause my sister LOVES aerial style and might get bored with a more pre-G system. From what I can tell it looks like they'll be a mix of the old terrain based style and the new grappling hook thing. It would be cool if each weapon now had an aerial attack built in somewhere like with IG. Although maybe making aerial attacks more accessible would also remove too much of the character of IG.
|
# ? Aug 21, 2017 03:41 |
|
apparently there's gonna be a female monster hunter character in MxC after all
|
# ? Aug 21, 2017 03:44 |
|
Camel Camus posted:Anyone been able to parse out what aerial attacks will look like in World? Asking cause my sister LOVES aerial style and might get bored with a more pre-G system. You can jump off of terrain and climb up Monsters from what we've seen. Don't expect hunting styles but instead a blend of the styles. Aerial DB was fun but I seriously doubt not having the jump is going to make anyone joy want to play MHW.
|
# ? Aug 21, 2017 03:59 |
|
Camel Camus posted:Anyone been able to parse out what aerial attacks will look like in World? Asking cause my sister LOVES aerial style and might get bored with a more pre-G system. It looks like most weapons have a launching attack of some kind to do mounts with from what we've seen. And IG gets legit air dashes now which is hilarious. And the Aerial style spinning flip attack when they have red extract.
|
# ? Aug 21, 2017 04:02 |
|
Yeah, everyone seems to have gotten more air access without going full Aerial Style, and in turn the Insect Glaive now has air dashes and other craziness so it's still the uncontested master of the air, even if everyone else can actually get up there too. Your sister should be fine, I think.
|
# ? Aug 21, 2017 05:41 |
|
dragon enthusiast posted:apparently there's gonna be a female monster hunter character in MxC after all Guildmarm and Brachydios confirmed.
|
# ? Aug 21, 2017 17:17 |
|
https://www.youtube.com/watch?v=Vc0rdazCw24&t=198s This is where your animations come from.
|
# ? Aug 22, 2017 06:03 |
|
I didn't even get to see someone do the running dive or the prance
|
# ? Aug 22, 2017 06:15 |
|
Theta Zero posted:https://www.youtube.com/watch?v=Vc0rdazCw24&t=198s please don't doxx me
|
# ? Aug 22, 2017 07:18 |
|
Lot of video from gamescom going up today
|
# ? Aug 22, 2017 17:07 |
|
where's my dab emote, capcom?
|
# ? Aug 22, 2017 17:13 |
|
Looks like they completely reworked how charms work on one hand gently caress charm farming, on the other ain't nothing beat that feeling of speccing out a kamioma
|
# ? Aug 22, 2017 19:08 |
|
As someone who's more of a casual Monhun player (at least as casual as you can be with this weirdo series), I welcome that change.
|
# ? Aug 22, 2017 19:45 |
|
There was never anything good about charms, no matter what level you enjoy MH at.
|
# ? Aug 22, 2017 20:18 |
|
Without charm farming my monhun playtime would probably be cut in half, clearly it's a big and important part of the games
|
# ? Aug 22, 2017 20:34 |
|
Your Computer posted:Without charm farming my monhun playtime would probably be cut in half, clearly it's a big and important part of the games same but rajang horn farming
|
# ? Aug 22, 2017 20:51 |
|
Charms are good but the rng for them is not. I like being able to squeeze in a skill that an armor isn't supposed to have.
|
# ? Aug 22, 2017 21:07 |
|
I can hear people yelling "REEEEEEEEEEEE" already.
|
# ? Aug 22, 2017 21:39 |
|
That's just ChibiSoma. Pay no mind.
|
# ? Aug 22, 2017 21:56 |
|
One of my discord groups dug up this on the new mantle equipment for MHworld. Looks like some interesting utility. https://youtu.be/i4T0aRZNoJk
|
# ? Aug 22, 2017 22:06 |
|
A few random things I've noticed from gameplay videos: - You can eat at camp while on a hunt. - You can hook onto those flying remobra-like things and manually fly them around, to some extent. - Your palico can mount small monsters and ride them around (and fight monsters while mounted).
|
# ? Aug 22, 2017 23:37 |
|
Triarii posted:- Your palico can mount small monsters and ride them around (and fight monsters while mounted).
|
# ? Aug 22, 2017 23:43 |
|
Give me that prowler mode so I can ride around on small monsters all day.
|
# ? Aug 22, 2017 23:59 |
|
just go to a petting zoo or something
|
# ? Aug 23, 2017 00:20 |
|
Marogareh posted:Charms are good but the rng for them is not. I like being able to squeeze in a skill that an armor isn't supposed to have. Oh yeah, my entire approach to armor in monhun is making something that looks cool first and then trying to make it work skill-wise with decorations and charms. This of course won't be a problem with transmogging which.... oh god MHW isn't going to have that, is it? One thing I've never liked about monster hunter is how there's essentially "the greatsword set" and "the evade lance set" and so on due to how skills work, and with (presumably) fewer monsters that's just gonna get worse isn't it? Suddenly I worry for the fashion of MHW
|
# ? Aug 23, 2017 00:27 |
|
Speaking of cats http://i.imgur.com/N0OUg5s.mp4
|
# ? Aug 23, 2017 00:42 |
|
|
# ? Apr 25, 2024 17:29 |
|
NO 👏 HEAT 👏 GAUGE 👏 ON 👏 GUN 👏 LANCE
|
# ? Aug 23, 2017 00:55 |