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Lovely Senorita posted:i am going to call gunlance the 'glance' and that's it I prefer "gunce". I don't think it's about efficacy or even style, it's about finding a weapon with a rhythm and method that works for you. ...evade gunce was way better that guard gunce though.
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# ¿ Jul 13, 2016 22:44 |
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# ¿ Apr 25, 2024 03:12 |
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Kashuno posted:Hnnnnng lets talk about the Gunlance forever please. The heat meter really pissed me off when I first started, but I learned to love it real fast. I am almost never outside of red gauge and the maintenance isn't too bad. If you're going to use normal GLs, aerial is not a decision, it's a requirement. Jump, slam, fullblast 3x for max gauge into wyvern fire to lock your gauge is the name of the game. There is no exception for normal GL to this rule. Adept gets rid of your quick reload, a necessity for wide gunlances so it is not a viable option imo. I still use aerial for long, but you could easily make an argument for adept with longs. Use striker for wide, because it gives you 3 hunter arts. With wide fullblast being bad, it is advantageous to get the most hunter arts possible to instant red gauge your wides Disagree completely Every gunlance works for every style. Well, except for aerial style, which I got tired of after a while - the jump slam feels slower than just a stab-stab-slam. Wide adept gets a lot of use out of the uppercut from a perfect block, and the quick reload is a bad idea on wide anyway- it's slower to quick reload two shells than it is to full reload after unloading two charged shells or stab-shell-stab-shelling. The quick reload is good for getting a slam on a hard body part, I guess, but I never use it on purpose outside of celebratory fireworks after hunts. Striker normal you'd think would be bad since you don't get the slam but you actually build meter real fast if you just shell after every stab, and normal gunlances usually have really good physical stats so you're doing gobs of damage with longass combos. You also get three hunter arts so you can set dragon's breath if you're really worried about heat, but usually I go dragon's burst/blast dash/absolute readiness so I can keep that sharpness up while being just stupidly mobile for hauling around a cannon on a stick.
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# ¿ Aug 3, 2016 07:29 |
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Kashuno posted:Normal Gunlances do not work with every style. The reason for this is that Normal GL's get a damage boost on fullbursts. Any style that doesn't have a slam is needlessly gimping yourself. It's not just about building gauge, but maximizing your damage potential. Pointlessly removing the main advantage of normal GLs is the worst idea. This immediately removes Striker from the list. The strong advantage of using aerial style for Normals is that fullburst will very quickly put you in red gauge, and wyvern fire is a very easy way to lock your gauge in the red. Hitting your wyvern fire is much easier post mount, especially with the faster monsters. This also frees up your hunter slot to be blast dash or Super Wyvern Fire (idr the name), so you can further improve your damage rate rather than having Wyvern Breath to lock gauge. You can also easily use adept style as the perfect guard gives a full reload into a quick slam, which makes it easy to fullburst. The loss of the quick reoad on normals isn't really a pain since you do less combo shelling, and more full burst. Guild style is fine whatever it's normal and hunter arts are cool and good. Striker style doesn't really remove the full burst though, if you're consistent about hitting with that blast dash. I'm not quick reloading because it's a waste of the time I have to actually attack the monsters - if I'm adjusting my ratio of stabs to shoots right, I run out of bullets and my combo ends after the opportunity ends - at which point I can side hop and reload without losing any time that I'd actually use hitting or shooting the monster. Yeah, wides don't burst as well as the normals or longs, but they get just as much advantage out of the uppercut reload and the slam is still a strong attack. If I can rely on the monster being aggressive and semi-predictable, I can usually reload my wide gunlance as fast as I'm firing it. Yeah, intellectually it would seem like these styles are sub-optimal, but with some experimentation I've found that you can be effective with any style with any gunlance - it's much more about making sure your style and gunlance matches the monster. Even though I dislike aerial, I'm not taking anything else to a najarala or a gammoth. Striker normal is really good against, in particular, ape-type monsters - the two evades gets you out of dangerous attacks, and the smaller shell size means you aren't blasting people away on the smaller target as you build your gauge. Adept wide is really nice against high-speed, aggressive, tough-hided annoyer monsters, like say a certain unicorn, since you'd never get that slam off usefully anyway and the riposte has mind's eye naturally. I'm just saying you shouldn't be dismissive just because it seems on first impressions to be sub-optimal. There are definitely situations where odd style/gl choices are very effective.
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# ¿ Aug 3, 2016 14:59 |
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I don't lance much, but have you considered Absolute Readiness for that third slot? I've found it to have really nice synergy with absolute evasion in that I pretty much always have an invincible dodge up when I've got both of them.
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# ¿ Aug 3, 2016 17:12 |
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katkillad2 posted:No...because somehow I'm HR7 and haven't even heard of Absolute Readiness. How do I not have at least rank 1 of all the hunter arts yet . Eh, it's a little bit obscure because it only has one rank and it comes from some LR multi-monster hub quest. Seregios and gendrome, iirc. It's really handy, because it's basically absolute evade except it leaves your weapon drawn (or draws it if it isn't drawn) and sharpens it a little bit. Charges just a bit slower than absolute evasion, though.
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# ¿ Aug 3, 2016 17:37 |
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1337kutkufan6969 posted:Back to gunlance, for like, a second... Best practice is to stick your gunlance in the air if you're close to others, usually. x+a, shoot, x, shoot, etc. You still might hit them if they're right next to or on top of you, but it's a lot more group-safe.
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# ¿ Aug 3, 2016 18:26 |
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thorsilver posted:I think we're operating on different definitions of 'very effective' here. If by that you mean you can kill the monster relatively well using odd style/weapon combos with GL, then sure. But the modifiers between Normal, Long and Wide GLs for shelling, Wyvern Fires, and Full Bursts are significant and are specifically intended to discourage you from using the less effective mechanics with those weapons. I can guarantee that whatever time you felt you've gained from avoiding quick reloads was completely obviated by the loss of the 1.45 modifier to shelling damage for Wide types when you shell less frequently. Similarly, losing the frequent Full Bursts for Normal by using Striker loses you the substantial damage boost of five shells with a 1.1 damage modifier (compared to Wide with 2 shells at 0.9). When did I say I shell less frequently? Really, how many monsters are down for so long you can stab -> charged shell -> stab -> charged shell and still have time to kill while it's grounded? Even in that situation, you'd squeeze more damage in by backstepping and reloading after the second charged shot than doing the "quick" reload. You're completely ignoring the stabbing part of the gunlance. Yeah, losing that fullburst on normal sucks, but it doesn't actually matter for some monsters. Try using fullburst on that rajang or blagonga, I dare you - you might get one good opportunity the entire hunt, and even that opportunity might be ruined by having another player in the wrong spot - a fullburst isn't worth it if it knocks someone away. Maximizing the bonuses of each type of gunlance in a vacuum is pointless, you have to consider how to use them against each monster.
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# ¿ Aug 3, 2016 20:05 |
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Kashuno posted:I get fullblasts regularly on everything with aerial idk how you can't? Hyper gypceros? Deadeye yian-garuga? gently caress, I don't know, tigrex? Maybe you're much, much better at aerial gunlance than I am, I don't know, but a lot of monsters can swat you right out of the air or just move slightly such that you'll whiff with the burst afterwards, and just spamming the burst -> sidestep reload -> jump slam burst feels... boring. You don't even really lose the burst with striker style. Not when you consider how fast blast dash charges.
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# ¿ Aug 3, 2016 20:23 |
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SilverGryphon posted:For the love of wool. Stay on the ground. As long as you don't get up, he can't hit you. You'll automatically get up after a bit, but you can just keep down to avoid the next after you get hit once.
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# ¿ Aug 3, 2016 20:54 |
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thorsilver posted:If you're not using the quick reload during shelling opportunities with Wide, you're shelling less frequently. I think you're ignoring me when I say "The quick reload is slower". No, I wouldn't be getting more shelling opportunities when if I quick reloaded because I'd be spending more time doing something that isn't shooting. A backhop reload does not take twice as long as a quick reload and after doing it I can shoot twice, not once. When I'm saying "You're ignoring the pokes", I mean when you say things like "Why not just quick reload, charged shell, repeat?", that's what I mean - for all the flat numbers the shells give you, the pokes are VERY powerful when aimed well, and poke-shell is very nearly the same timing as just shelling while doing much more damage. Why are you ignoring half of the weapon? I don't know, maybe I'm carrying some baggage from 4u where shelling was just not worth doing at all outside of extending combos or breaking hard parts, and full bursts even less so. I've been trying to basically just blast with every poke in this game, but I still feel like just a shell on any part that won't bounce you when you could instead poke-shell is a waste. Also I feel like you're underestimating how fast blast dash charges - it's seriously like five or six pokes + a few shells, less if you use hunter drinks or a variant weapon or both. Kashuno posted:Or hell, switch your GL based on what style you will be using for that fight if you can. I am ridiculous and make every possible GL, so I realize that option is not viable for everyone. You're not alone, I've made a stupid number of gunlances in this game already. Yeah I'll probably never use a sheep-shaped gunlance, or a snowcat gunlance, but it's just so cute! Sure, I've already got a wide lightning gunlance, but what if I want one with fur on it?
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# ¿ Aug 3, 2016 21:44 |
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thorsilver posted:The point is that you were talking about quick reloads not being that important for Wide. Wide GLs should be shelling more often than the other types. In those circumstances, quick reloads are important. I'm not saying that there aren't edge cases where you want to backstep-reload instead, I'm saying that losing the capacity to quick-reload is going to reduce your shelling opportunities with Wide a significant number of times. As I mentioned, quick reloads combo into pokes as well in Striker, and they reset the combo counter, so quick reloads are really useful in general for Striker and particularly for Wide. I concede, I admit to having much less experience with this one since I never imported mhx. I'm glad that blasting is better in this one though, I was always a bit disappointed that you basically didn't do it if you wanted to be good in 4u, as much as I love the funky, swingy pokes. Also, half of that was fashion - I basically want more excuses to use the master gunlance because it looks real cool.
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# ¿ Aug 3, 2016 23:23 |
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The Moon Monster posted:Is striker gunlance wide a good combo? I want to try out gunlance and have enough to make the crystal beard one which looks super neat. Yup! Losing the slam->blam is no problem for wide, so striker is nothing but advantages.
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# ¿ Aug 9, 2016 01:24 |
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Elman posted:I'm at HR5 and using a Narga longsword, am I right to think the Narga Armor S would be a good fit? Don't wanna grind it if it's not gonna make much of a difference (I'm currently using a Jaggi set with Damage L). If you're not using adept, the evasion and and evade distance might help you, and the extra armor means you're going to be taking quite a bit less damage if you're moving up from a low-rank armor set. The expert isn't going to be as much of a damage increase as the attack up L though, especially on a relatively low raw/high affinity weapon like a narga weapon.
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# ¿ Sep 11, 2016 00:51 |
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Veskit posted:Is the Hellblade armor set the best way to get Sharpness +2 or is there a way to get some variety with it? Savage Jho's set gives sharpness +2 and razor sharp and doesn't require you to kill a deviant 25-30 times. Edit: Yeah, what those guys said.
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# ¿ Sep 26, 2016 17:07 |
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I'm curious about lance sets as well. Right now I'm using a mixed set with three pieces of drilltusk armor to get Razor Sharp/Guard+2/Weakness Exploit, but the fact that I'm using so much deviant armor without even using its signature skill makes me feel like I could be doing a bit better than that.
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# ¿ Sep 27, 2016 06:24 |
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Cipher Pol 9 posted:Ooh. Mind elaborating on the mixed set? That's a nice set of skills, and I have (technical) access to Drilltusk now. It's the drilltusk hat/hands/pants, along with the vaik S waist and the rathalos EX chest. It does need a sharpness + 5 OO charm, though. Or a worse charm and a weapon with a slot or two.
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# ¿ Sep 27, 2016 06:33 |
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USMC_Karl posted:Thanks a lot! I'm still playing around with just the petrified gun lance, but as I said it's been a total blast. Are there any particular elements that I should avoid, or is basically anything workable? To be honest, that Moofa gunlance seems like it would be hilarious to wield. Definitely try the blast dash. It charges nearly instantly, rockets you across the arena, and hits pretty hard. I play a lot of gunlance, and while when I'm gonna be a tryhard it's gotta be absolute readiness, when I'm having fun it's blast dash every time. The super dragon blast looks really cool, but it doesn't hit nearly as hard as it looks. If you're going to keep using it, though, make sure you're hitting with the first smallish blue explosion - it's like half the damage, with the other half being spread between all the hits with the large explosion.
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# ¿ Nov 3, 2016 05:40 |
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And Tyler Too! posted:Elemental Weaknesses are on a per-monster basis, I wouldn't worry about it too much unless you're using Long Gunlances. If you're using Normal or Wide the majority of your damage will come from shelling, which is determined by shell level and whether or not you have artillery/felyne bombardier since shelling deals fixed damage and isn't at the mercy of motion values or which part of the monster you hit. All of the Hunter Arts deal good damage, I just prefer the two I mentioned because despite your shield, your best defense is not getting hit at all, and Absolute Evasion sheathes your weapon for you. Try out Adept Style if you've got good reflexes, you can turn a monster's attacks against itself for some absolutely brutal shotgun slamming. Unless you're just sitting there spamming wide shells/spamming fullbursts in aerial, shells aren't going to be most of your damage. Which is not to say that you shouldn't, but you'll definitely go faster if you mix it up rather than just spamming explosions.
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# ¿ Nov 3, 2016 06:00 |
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Your Computer posted:Thanks! It really depends on how you use it. Normal and long shot gunlances are really no more trippy than any other weapon, and with wide shots you just need to be a bit careful; probably angle upwards before you fire.
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# ¿ Dec 28, 2016 00:22 |
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Your Computer posted:God, the sense of mastery is so good in this game. For example, I remember Gypceros being the first monster I carted to and thinking he was complete BS (and perhaps posting about it too ) and now I can completely clown on him with no effort using any weapon. It feels so good (even if I know he's an easy monster) I don't know what it is about these games, but it's insanely satisfying when you start mastering a monster. My go-to styles are striker and adept - striker if I'm confident I can avoid damage without the adept guard, adept if I'm not or if it's eminently counterable (glavenus, either magala, etc.) Aerial is fun occasionally, but it's kind of a one-trick pony. I'd recommend starting with a good wide or long gunlance - normal is good in this game, but you have to be good at getting the slam -> bam out (which is a risky, high-commit move) and it's also much easier to overheat than the other two.
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# ¿ Dec 28, 2016 06:11 |
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Your Computer posted:Thanks I finally completed Mizutsune's armor set and a couple of weapons (all those claws... Capcom why) and I also want to start upgrading the Long Sword so I can be the prettiest anime Not really. Shaggy's one of my favorite fights because it's super intimidating and dangerous, but it's very good about telegraphing its attacks and once you know what you're doing it's basically the perfect monster to go adept against, since a lot of its attacks end with its head right there on the ground. The exploding ground keeps things dynamic, as well. I could see it taking a long time if you keep getting blown around, though.
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# ¿ Dec 29, 2016 00:20 |
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shortspecialbus posted:I have a max upgraded (for this point of the game, which I think means it's still level 1) metal bagpipe, which is upgraded off of the level 3 Iron Horn. I cannot upgrade it further until I hit 4 star quests. It does not come with green sharpness at this point, and the Nibelsnarf is a key quest. Wait. You're using a hunting horn? Play the purple-purple song twice, or once with double notes. You literally can't bounce. Also, you ideally want to be attacking his gills or the inside of his mouth. The outside of his head is made out of hard stuff and you ain't gonna be doing much damage there anyway. If at all possible, make another hunting horn - yellow sharpness is bad. Pretty much any hunting horn you make out of monster materials will get you green. I'm having trouble remembering what you might've fought by that point, but I think even the upgraded petrified horn will get you green. edit: doh, missed the two posts above this one. Ignore that bit about the self-improvement song.
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# ¿ Feb 17, 2017 23:39 |
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shortspecialbus posted:Ok. Any weapon type can work for any monster, but horn might be a bit tougher for this guy because his weak points are sort of surrounded by bounce points, and horn tends to hit wide. You're gonna need good aim. Yellow sharpness is very bad. If you have yellow sharpness, your attacks are basically 60% - 70% as effective if you hit too early or too late in your animation. Consider trying different styles - adept might help with those sand lunges you're having difficulty with, and getting a mount or two off could make him a much shorter fight since he otherwise spends so much time underground.
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# ¿ Feb 18, 2017 00:26 |
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I love the idea that if I gently caress up really bad or just decide to go on a hunt without bringing anything or w/e, I can be self-sufficient just from poo poo I find laying around in the level. Mega potions, bombs, etc. Even bug nets and picks if I need ores or bugs for some other combine I need. In practice that never actually happens after the tutorial, but I think it's cool as part of the whole hunter-gatherer thing they've got going on. dragon enthusiast posted:again you're spelling out why the various systems in monster hunter are bad without really thinking about why they are the way they are Potion flex animation is wonderful, it adds both to the atmosphere of the game and to the depth of the gameplay.
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# ¿ Mar 7, 2017 20:15 |
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Elman posted:Other than that, I'd like even more feedback depending on what you do to the monster. Like making them limp if you hit their leg. There's already a lot of this but it works on a monster-to-monster basis, more consistency would be nice. Specifically making them limp if you hit the leg seems like it would be a bad idea, since it would make it more difficult to tell when things are ready to be captured. I get what you're saying though, more things like tigrex's claws and gypceros' bulb would be nice, it feels good to watch a monster gently caress up because you sabotaged it.
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# ¿ Mar 10, 2017 09:16 |
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Tigrex hammer is real nice and way less of a grind.
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# ¿ Apr 10, 2017 07:20 |
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Sometimes I feel like I don't like styles, but I think what I really don't like is the absolute evades and how easy adept is. It makes positioning less of a factor, which is part of the game I enjoyed. I think adept evade windows are a little smaller in XX though? So that could help.
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# ¿ May 27, 2017 18:34 |
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Zodack posted:I've never understood why people complain about Adpet or CB or anything else that is "overpowered" when it is released. If you don't want to use it, don't, and if someone else uses it it certainly isn't ruining your gameplay. This isn't some kind of MMO with PvP or anything competitive. Even then the level of convenience those things give are marginal. It feels like a lot of the new monsters were sort of designed around adept, and it's pretty much always the easiest way to not die. If you're not king poo poo of hunter mountain, it's difficult to justify not taking adept against something that might kill you in one or two hits in multiplayer when you're taking carts away from everyone else - and then once you've chosen adept, it's much less important to think about what the monster is likely to do next because you have this perfect dodge/perfect guard. The absolute evasions also do that, and make a lot of more "marginal" hunter arts completely useless/unused because there's no reason you'd slot them over a perfect evade that charges after a few attacks and sheathes/sharpens your weapon. I don't think I've ever seen anyone use provoke, for example.
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# ¿ May 27, 2017 19:43 |
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Zodack posted:I don't understand this. You play the game for you - play how you want. If you're dick at the game I don't think you're gonna be able to not get blown out by timing your adept dodges wrong. There's not some meta here to where you should feel pressured to take any one style. Adept is a good style but if you don't want to use it, there's nothing stopping you. You really think adept doesn't make it easier to survive against, for example, level 10 dreadqueen or hellblade? It's not like the timing on adept dodges is particularly difficult.
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# ¿ May 27, 2017 21:53 |
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Arthil posted:The backlash to some of the stuff is really funny, honestly. Games have moved on since the PS2 era, we can have big open game worlds now instead of compacting everything into smaller areas broken apart by load screens. A lot of the stuff people strangely consider "iconic" about the series, are just hanger-ons from an era where it had to be done that way. It's stuck cause the series ended up on a handheld for way too long. Glad I lived to see the day that all games can finally live up to what they were always intended to be: open world stealth brawlers
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# ¿ Jun 13, 2017 10:11 |
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pulp rag posted:I consider GS and Bow similar because both involve charging up and waiting for a good moment to strike. Same with Hammer? Grab a lance, they're built for standing knee-deep in monster. It's still not mindless, but they've got a lot of tools for staying in.
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# ¿ Aug 24, 2017 23:42 |
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Panic! at Nabisco posted:I'm doin another Generations playthrough to tamp down some of my hype for World, and I think I'll pick up a new weapon to use. My last playthrough was Adept LBG/HBG, and I played HH and IG in 4U. Any recommendations for a cool+good weapon to try? They are all good and cool. Hammer and Greatsword might be a good change from those!
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# ¿ Aug 27, 2017 00:20 |
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xanthan posted:Fuuuuuck gore masala. High rank armor and the low rank one still clowns me anyway. I have good dragon resist and physical defense, a dragon S&S that got me past the grown up one before, but I keep dying. Tried a hammer, same result. Good old switch axe with a dragon phile? Dead. Greatsword with crit draw armor? Dead. What attacks are hitting you? Pretty much any monster where you can't dodge most of the attacks most of the time is going to clown you, armor or no. Gore is more dangerous in that regard thanks to the frenzy disabling your natural regen for a while. Near his left hind leg is usually pretty safe, or at least gives you a bit more time to react when he starts an attack.
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# ¿ Oct 24, 2017 21:10 |
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# ¿ Apr 25, 2024 03:12 |
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nerdz posted:The only thing shittier than the urgent quest system is when you need to to like 2 or 3 of them in a row to rank up. I really hope that's gone. If I could join a queue and just guaranteed get into some random hunt instead of having to faff about in a lobby, I'd do it instantly, so I'm really hoping that's how it works.
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# ¿ Nov 17, 2017 19:10 |