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I can provide a die for Thom's test as I also have Pathfinder 2 or from Survivalist 5 if that can help.
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# ? Aug 3, 2016 06:50 |
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# ? Apr 18, 2024 00:08 |
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Actually I think this could work out. Thom's goal for this is to prove himself worthy of leadership, so he may be trying to do this all on own to show he's "good enough." I think there is some interesting potential for him to fail right out of the gate, either through a new twist or succeeding but with a condition of some kind. Up to our GM what happens on the failure, but I don't think it's necessarily a good idea to try and through dice at the already bad roll and get sucked into the consequences with me.
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# ? Aug 3, 2016 22:03 |
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Lorelei doesn't look to the trail. There are better trackers among the patrol. Instead, she turns her eyes up to the winter sky. The weather of winter is unpredictable, even though some mice liked to act as if there was only one type of cold. Her eyes scan the clouds and patcges of blue, note the halo of light where the sun is obscured. Cold sheets of rain will have blurred the scents, brittled the grass, washed away twigs and leaves. Donating one dice to tracking - rain wise, how might any rain have altered the trail?
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# ? Aug 4, 2016 10:10 |
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The rain does not stop for five days. It is an unrelenting thing, merciless and cold. The trail is all but washed out, parts of it becoming a creek with runoff from the hills above flowing outward, ever seeking the sea. It is a hard road, but eventually the small group is a day outside of Pebblebrook. The open rolling hills have given way to pine barrens. A thick, almost lush matting of pine needles over loose loam means most of the water drains off. It is easier going, and very nearly pleasant. On the dawn of the fifth day, the sun shines clear and bright through the trees. The small encampment of Guardmice finds themselves on the cusp of the first real day of spring. What they do not find, however, is Pebblebrook. Nor have they found the mice they sought, nor any sign of them. It is hard to tell if they are lost or not; this far out in the frontier there is little in the way of recent maps, and this is doubly true with the war cutting the place off from all contact for so long. Both mice who failed their rolls are now Angry
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# ? Aug 10, 2016 14:42 |
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Oswald Cond: Angry Oswald fumes silently to himself the entire way to Pebblebrook. These other idiot mice shouldn't be able to hide from him. He could track a speck of dust in a snowstorm. The only explanation is that the other patrol is hiding. It's inconceivable that he could have failed at something so basic. In the course of his reverie, he's started to drift backward in the line. Of no real effort of her own, Maeve has gotten in front of him. He storms forward, intent on being the first one into Pebblebrook, and shoves the tenderpaw out of his way.
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# ? Aug 11, 2016 02:12 |
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Cond: Angry Thom is not happy with his performance, and his frustration has only grown as the days went by. He is trying to lead the only way he knows how - by finding the path, and guiding the others along it. But his feet aren't quite as swift or nimble, his eyes not quite as sharp and his instincts not quite as honed. The other members of the party try to help, but he brushes it off as politely as he can. He is trying to take the whole weight of the patrol onto himself, and isn't letting the others provide their own unique and useful contributions. So far it has gotten them 5 days of walking in circles in rain so heavy it wasn't even clear there was a better way to be going. Now the rain has broke, but thunderclouds remain hovering around Thom as his mood remains dour and frustrated at his own failure. Finding the path, finally, and getting his bearings helped a little. They weren't far from Pebblebrook, a days travel or so if the paths hadn't been washed out. He hears a commotion from ahead and looks up to see Oswald pushing his way past Maeve. That doesn't help his mood at all. "Hey! What's going on here?" He demands, storming up to the front of the group.
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# ? Aug 11, 2016 21:38 |
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Ella, traveling towards the back of the group, notices the commotion and makes her way over. Her impression has been that neither Thom nor Oswald have been in particularly good moods, with the failure of the group to make much headway. She stands a bit back, watching for the moment - jumping in could make things worse.
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# ? Aug 11, 2016 22:54 |
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Oswald Oswald ignores Thom. The old mouse isn't his patrol leader, after all.
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# ? Aug 13, 2016 19:23 |
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Frowning, Ella steps over and puts her hand on Oswald's arm to stop him before he goes. "Oswald," she says quietly. Once she has his attention, she nods to Maeve. "Don't take your frustration out on the tenderpaw. Make it right, then come talk to me and we'll sort ourselves out proper." Then she turns to Thom, watching the older mouse but not saying anything yet.
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# ? Aug 13, 2016 20:27 |
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The past few days had been had been an ordeal, to say the least. Although she did what she could when she could, mostly mundane chores while they were camped, she proved of little use during the actual trek. Initially the tenderpaw had also functioned as something of a voice for encouragement and optimism, but midway through some stern looks from some of the other mice had told her it was best that she stop. Maeve had managed to endure the rigors of the elements of these recent days somewhat better than at least two of her superiors, and in spite of the rain finally relenting, all her efforts to break down the camp in preparation for another day's travel only seemed to earn her at least one harsh rebuke from Thom in the process, nor was she the only recipient. She worked in silence until they were ready to go. Upon departing their campsite, the shove from Oswald came unexpectedly and the greyfur found herself getting back to her feet, wiping her muddy paws on her sides. "It's fine, it's fine," Maeve quickly stated, although her voice sounded strained, tired. Looking back towards Ella and Thom, who had both sought to involve themselves, "this is part of what I signed on for, and not every day is going to be sunny. It's fine."
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# ? Aug 14, 2016 04:36 |
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Cond: Angry Thom would help Maeve up, looking back to Ella. Thom is angry and frustrated - this is just another in a long line of things that had gotten under his fur over the past few days. However he has no desire to make this situation worse. He sees that Maeve is alright, and nods. "Pebblebrook isn't far. Let's just get there before nightfall."
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# ? Aug 14, 2016 05:10 |
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Oswald Cond: Angry Oswald grinds his teeth for a moment. Then he heaves a dramatic sigh and pulls his cloak off, tossing it to Maeve. "Here," he says. "Clean yourself up." He stands there, waiting for the tenderpaw to finish wiping the mud off herself. "I did you wrong," he says. He's not looking at Maeve. "Sorry. It's not your fault we're lost."
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# ? Aug 14, 2016 15:08 |
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Connal is, for his part, clearly busy wringing out the hem of his cloak. Watching to see how Maeve handles Oswald's apology is something he'd rather her not notice just yet. It's been a tough enough few days without the young one feeling judged just now. On that note, an opportunity to provide a bit of a distraction is available... "Thom, what should we be expecting of Pebblebrook? I've not been there before, and if things are as bad there as these roads have been, we may not get much time to chat once we arrive." The warrior mouse shoots his leader a disarming smile. "This sort of weather's a bit rough on settlements and Guards alike, no?"
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# ? Aug 14, 2016 23:59 |
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Cond: Angry He looks to Connal and rubs his chin, looking up at the sky for a moment to take a breath and compose himself as best as possible. "I'd be lying if I said I wasn't worried. It's right there in the name - Pebblebrook. I've not known many of these trails to wash out, not easily. I'm not sure what made our patrol lose contact, but this certainly will make finding them even harder. And it may not even be our biggest problem." Completely guessing here, I can't find anything about what Pebblebrook is like. It could be an ironic name for all I know.
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# ? Aug 15, 2016 00:57 |
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Maeve catches the cloak, but isn't quick to make use of it. After the torrential trial of the past several days, she's not sure if Oswald's cloak would help to clean the mud off of herself or add to the mud already hanging off her fur. Deciding that it's six of one or half a dozen of the other, the tenderpaw decides not to potentially antagonize the Guardmouse by declining the offer. She goes through the motions, although it's effectiveness is of questionable measure. To her, the fact it was offered and her decision to use it is what mattered most here. Was the shove undeserved? In her eyes, surely. But in the grand scheme of things, what did it matter in truth? Surely other members of the Guard had endured slights far greater than a shove into the mud. What was she, after all, in the eyes of the Guard? Unproven. That's what. She'd had very little to offer this small band of mice besides a few sparse words of encouragement and an optimistic tone thus far. It was a small matter, best forgotten. "These past days have weighed far more heavily upon you than I," Maeve counseled, offering Oswald his muddied, wet cloak back with an outstretched paw, "it was the smallest of wrongs, and anyone in my position, with respect to yours, could be nothing other than forgiving and understanding. Besides, aside from being sharp of tongue and short of temper, we are none the worse for wear." "There is no fault," she offers with a conciliatory shaking of her head, going on to speak in a certain-sounding tone, "or, at least, I would not hold you to account for the fickle whims of wind and rain. Anyone that would is a fool, I believe. After all, we're still together, no mouse dead or harmed. If you were to consider something so important, under the conditions we have thus far endured, a success; then I would be so inclined to agree." "And I rather like the idea of us being in agreement," she concludes.
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# ? Aug 16, 2016 09:19 |
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Ella glances at Connal, but doesn't meet his eyes. The two have been doing some kind of approach and avoidance dance the whole time the two patrols have been traveling together. They're old friends, but memories can be painful. She nods as the situation cools down. "Well, that's all right then. Let's get out of the rain quick as we can." She waits for the others to pass, to take up the rear again. As the tenderpaw passes, she nods to her. "Thanks. Though - might be that you used three words for every one you needed there." The older mouse's smile takes any sting out of the words.
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# ? Aug 16, 2016 15:34 |
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Five days of rain tend to drive most other concerns from one's mind -- it's been hard for Daelyn to focus on anything other than how miserable it is to have wet fur. With the sun finally out, though, her thoughts turn again to the lost patrol. The lack of sign or trail has been frustrating for everyone, if this little incident is any indication. "Perhaps they made it to Pebblebrook after all. The mice there might know something of their whereabouts. And if not... then surely there will be someone there who knows the area better than we. Don't worry!" This last is directed to Oswald, specifically. She does her best to sound optimistic, even though she hasn't really dried out yet. "Here; perhaps all that is needed is a better viewpoint." Daelyn glances about, and soon finds a rather knobbly crapapple tree, its roots knotted into the embankment. "I'll just go take a look, shall I? Er... call out if anything... approaches... And hold this, please and thank you." She presses her satchel of medicines into Maeve's arms. "Don't let it get too wet!" With that, she scampers up the trunk and searches for a place to look out across the forest. Rolling Nature to climb up and have a look; hopefully I'll see some sign of Pebblebrook. Five successes!
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# ? Aug 16, 2016 19:34 |
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The patrols return themselves to order, and the quest goes on. Dayeyn leads the two teams through most of the morning, and manages to pick up something of a trail. By late afternoon, they emerge from the pine barren into an open meadow. At the edge of this meadow is a low farmhouse. It has seen better days. The roof on the rear section appears to have been peeled back, and even from this distance the claw marks of some larger animal are evident to the hunters. There is a barn nearby as well. Both barn and cottage have their doors hanging wide open.
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# ? Aug 20, 2016 01:42 |
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Cond: Angry He frowns as they come around the bend of a tree and enter the meadow. It's not a pretty sight. He takes his spear in both hands and advances, taking point in front of the others as he moves to check the abandoned house, making a motion for quiet as they approach.
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# ? Aug 20, 2016 05:44 |
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Connal goes very still for a moment, eyes roaming over the farmhouse for signs of life and inspecting the damage. Was this place abandoned before the roof came off, or did something come by later and scrounge for leftover stores? He needs a closer look. Old field habits are fully back in swing without his conscious notice, and he is only a few steps behind Thom's advance, moving smoothly and quietly through the early meadow grasses. He shoots Ella a grim look as he passes, axe shifting to low ready.
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# ? Aug 21, 2016 01:37 |
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Ella nods to Connal as he passes, her own face grim. She taps Thom on the shoulder, then points to herself and the barn, indicating she'll take her mice to check it while he and his check the cottage. With that, she pulls her knife and axe from her belt and gestures for Lorelei to lead the way, as she is no doubt impatient to do. Either way, she follows Lorelei, watching the audacious mouse's back. Comrade Gorbash fucked around with this message at 02:36 on Aug 21, 2016 |
# ? Aug 21, 2016 01:47 |
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As soon as she sees the horrid clawmarks on the farmhouse, Daelyn stops dead, every muscle wanting to dive back into the cover of the forest. "Ah, this... doesn't look good... m-maybe we should, uhm..." But she can't just stand there. Surely the predator has moved on by now, right? She swallows hard, and slowly slinks after Connal, glancing around nervously... just in case.
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# ? Aug 21, 2016 01:50 |
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Cond: Angry He nods to Ella, then motions to Oswald before she turns away. He points to his eyes, then points around the meadow - if there was a predator here before, it might be around still. A few should keep watch around the woods as they moved, to give them warning if it came back. He sees Daelyn's nervousness and tries to give a smile, but also makes the same motion to keep watch around the woods while they entered the meadow.
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# ? Aug 21, 2016 02:35 |
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Oswald Cond: Angry Oswald was going to keep watch for the predator anyway, and that he's doing so is an act completely of his own volition and not because he's following Thom's lead or orders. Scout + Predator-wise: 3 successes.
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# ? Aug 21, 2016 13:58 |
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Maeve does not stray far from Connall, unhinging her weapon the moment her mentor readies his. Most of her attention rests on the surrounding terrain moreso than the ruined homestead before them. After all, keeping an eye on everything else would allow her instructor to focus his attention on that one thing. The tenderpaw has questions, obviously they all did, but no one speaks, so she also holds her tongue for now. Moreover, good judgment was based on facts, a resource they were sorely lacking in currently. Maeve's decision to draw was not because she anticipated an ambush, but more out of a desire to fit in. bahamut fucked around with this message at 09:26 on Aug 23, 2016 |
# ? Aug 22, 2016 07:04 |
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The white mouse's teeth glisten, her short fangs sharp and ready for danger. This was her sort of scene. This was her all over. Before Ella's instructions are even clear, Lorelei is dancing forward towards the barn. She steadies herself as she approaches, drawing her weapon and extending her tail to act as a counter weight. She thinks of the bees are the apiary - lighter than their seemingly bulky bodies, vicious despite their docile bobbing. She places herself by the barn's entrance, ready to spring into action if need be, then motions for someone else in her group to take a look. If something attacks, the victim will need to fall back, and she can't fight if she's falling back. Lorelei has nothing good for looking for things. Instead, she's taking position, ready to fight if something representing a threat comes forth.
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# ? Aug 23, 2016 02:10 |
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The team heading in to the house finds a grim sight. Within daylight streams through; the rooftop peeled back. To those wise in the ways of animals and the like it is clear it was done by a raptor, probably a hawk by the look of it. Near the back, by the cellar doors is a dead mouse child. She looks as if she was dropped from some height. The place is a mess, pots and pans and personal effects strewn everywhere. This place was ransacked, no predator did that. The group heading through the great barn doors has another sight. Near the back, they lock eyes with four other mice. They are laden with sacks of grain and what looks like a big bag of stuff. Taking in the cloaks, the closest one hollers, "poo poo, GUARD, RUN," and they bolt out the back dropping the grain and ill gotten goods behind them as they flee.
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# ? Aug 24, 2016 19:59 |
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Cond: Angry Thom enters the doorway first, leading the patrol. He steps slowly, quietly, holding his spear close to the tip to thrust quickly at anything waiting inside. There is no movement, and after scanning the room several times he steps in. The beams of sunlight streaming across his face as he enters seem hostile, heavy, as though the light was weighing him down. The roof had been ripped apart, and the rooms had been ransacked later - a bird of prey, followed by vultures. He sniffs the air as he looks around, dread filling him as he recognizes an all to familiar scent. He hurries to the back of the farmhouse, near the cellars, giving a soft gasp when he sees the small body on the floor. He sprints the four steps, dropping his spear as he knelt down in front of the mouse girl, "Daelyn, there's - a, a..." The words whither in his throat as his brief hopes are dashed. The girl didn't draw breath, and her body had been crumpled and broken on one side. Thom cradles her head gently, as though she might wake up. "Not long... we could've been here. If I hadn't gotten us lost, we could've been here." he says quietly, more to himself, tears forming in his eyes. He feels a knot in his chest, the memories of dozens of faces of lives cut short flashing through his memory. The open roof does little to dampen the sound of dropping items, nor the shouts of the scavengers. "poo poo, GUARD, RUN!" His ears perk up and he bristles, laying her head back down as he listens. Then he snaps, turning in his heel and sprinting back out of the house, grabbing his spear as he ran toward the barn at a full sprint. The fatigue of the journey melted away, as the frustrations over the past weeks, months, the whole of the winter war that he worked so hard to cover bubbled over all at once. ----------- Spending a fate point because as a Scarred dude, this seems like something Thom would go all out on. It may not be a smart choice to do this now, but it seems like it would make sense. He's trying to run down/cut off those scavengers before they run away. That seems like a Health test for pure running skill, and then adding Nature because of the persona point, but subtracting 1 dice because he's an Oldfur and not as spry as he used to be. PP: Health (4) + Nature (5) - Oldfur (1): 8#1d6 3 4 5 3 1 3 5 6 4 Successes to run down these guys/cut off their escape.
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# ? Aug 25, 2016 04:45 |
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The smell of death in the house flattens Connal's remaining ear against his head, and he looks away as Thom runs to the pitifully small form on the farmhouse's floor, taking in the details of the ransacked room rather than yet another corpse. He sighs under his breath, blowing out his whiskers before grounding his axe handle next to Thom's kneeling form and turning to Maeve and Daelyn. "Always an ugly business, this." His voice is hard with emotion, echoing his frustration and a bit of sorrow. "Hopefully the mess was the rest of the folk here getting gone..." At the shout from outside, the warrior's expression darkens further. "Bloody-handed scavengers!" Thom is off like an arrow from a bow back the way they came, leaving Connal to follow as quickly as armor and axe will allow.
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# ? Aug 26, 2016 06:48 |
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Thom's quick thinking and quicker hustle pays off. Quickly scrambling around to the back, his spear waves in front of the bunch. They drop the remaining treasures, pulling weapons and looking past him to the hills. "Don't make us kill you, oldfur," the lead one says. There is no conviction in his voice, but there is fear. That may be more dangerous. [i]Note the success and the check on whatever you are tracking this on![/i[
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# ? Aug 26, 2016 17:47 |
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"Nobody needs to be killing anyone," Ella calls as she comes up to the group. "Not if you throw down those blades. Then we can have a word; maybe get some questions answered." She shrugs. "Seeing as we have the numbers and the right on our side, that sounds a good deal to me." Persuader: 5d6 1s [5d6=3, 1, 5, 1, 3]
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# ? Aug 27, 2016 02:23 |
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Daelyn comes running at Thom's call, but stops short and covers her mouth with both hands -- "oh... oh no..." As Thom and Connal run to confront the looters, she turns back to the body. Shaking her head sadly, she closes the poor child's eyes and lays a homespun white blanket over her. "...I'm sorry," she says to the empty room. But the raised voices outside mean there are more pressing matters to attend to. Daelyn peeks through the shattered doorframe at the confrontation that's building on the lawn. The thieves don't look terribly swayed by Ella's words, and there is desperation in their faces. Daelyn considers staying inside and out of sight, but eventually sighs and opens the door. "We'll give you a proper burial, I promise," she murmurs quietly, and then steps out onto the back porch. She won't interrupt Ella, but she does cross her arms and stare accusingly at the wretched interlopers staring down Thom and Ella. Perhaps just seeing how many mice are here might make them think twice about making good on their threats.
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# ? Aug 27, 2016 03:25 |
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Oswald As soon as the bandits burst from their cover, with two other angry guardmice on their tails, Oswald drops low and starts scuttling around. Hopefully the other two loud idiots would keep the thieves distracted. I'm starting this as a Conflict. I'm assuming since we're running after a bunch of guys trying to flee that this counts as a Chase, so Oswald is actually pretty well set to run this. Setting disposition: Scout (0 successes) + 3 Nature. Of course I had to open my big loving mouth. Patrol is at Disposition 3. Oswald Maneuvers, using Scout, and gets 2 successes.
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# ? Aug 28, 2016 15:27 |
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Need an explicit goal for the conflict!
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# ? Aug 28, 2016 16:03 |
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Whoops, my bad. Our goal is to detain the bandits. The higher-ups can figure out what to do with them once we've accomplished that part.
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# ? Aug 28, 2016 16:20 |
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Forgotten kinda how MG big conflicts work. Will redo this slightly in the nearish future.
bahamut fucked around with this message at 02:44 on Aug 29, 2016 |
# ? Aug 28, 2016 21:03 |
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The four mice scatter; Oswald can get in the way of one, but the others scamper One throws the last thing she is carrying at the next mouse to go, causing them to stumble a bit. No mixed conflicts, this one has been set as a CHASE so it is Scout for Attack/Maneuver and Pathfinder for Feint and Defend. I will take the persuade check as so much quack at this point; we are past talking! For their first action, they also Maneuver. They have a disposition of six for the chase, having rolled really well. They smoke the Scout roll, gaining three successes; they will IMPEDE and GAIN POSITION so your next roll is at -1D; I am not sure what you bought with your maneuver. I have determined the actions for the NPCs so far; I will play out the next two actions as they come up. Goal for the other team is to ESCAPE THE GUARD
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# ? Aug 28, 2016 23:43 |
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Cond: Angry "I'm going to be digging one grave in this meadow today - it's up to you if I'll be digging a few more," he says quietly, eyes unwavering. The rest of the group seems to arrive one by one, the standoff becoming increasingly tense until all hell breaks loose. The scavengers scatter to the four winds, ducking around and away from Thom's swings with his spear, and he bares his teeth in frustration as he sets off after them, nearly tripping as one of them tossed a bit of loot in his direction. Scared mice could be dangerous, and fear could motivate paws to move quicker than they usually could. But as Thom turned to pursue them he had a small smirk on his face. They might run quickly, but there was one other thing that a scared mice was: predictable. Thom had seen all this before, and there is always a path faster than a panicked mouse will take... I will try to Defend with Pathfinder, inevitably losing this whole thing. I'll use Oldfur - he's not as fast as he used to be, but stupid kids running from authority figures always seem to run the same way, which cancels out the -1D from the person throwing a thing at me. I imagine this to be keeping pace with them by taking paths that Thom remembers/knows/can spot that the panicking young mice aren't thinking about. Do that thing where no matter where they go Thom is always standing there in the way, if possible. Pathfinder (Defend): 6#1d6 5 1 3 1 4 6 3 Successes Let me know if that's appropriate/everything is working correctly.
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# ? Aug 29, 2016 03:30 |
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# ? Apr 18, 2024 00:08 |
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The miscreants try to slip by, but Thom's words seem to catch in their ears more than anything. They stumble, the lead mouse seeming to lose a little heart when Thom knows right where he is going. Maybe escape is not possible after all. Mice try to maneuver, and get lucky mostly because of the success of the last one. 3 successes, so the defend is a wash
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# ? Aug 30, 2016 21:58 |