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Melchiresa
Jun 21, 2006

Nice guy.
Tries hard.
Loves hot dogs The Game.

Naivara Ulcahne

Naivara is somewhat confused by the allegation of "mutiny." "Consider this a change of command!" she barks, deciding to roll with it. Why argue with an about-to-be-dead guy? She discharges built up psionic energy and launches another electrical attack at Zinula.

Conductive Defense (2) vs Reflex: 1d20+20 27 2d8+9 19


pre:
Naivara Ulcahne
HP: 90/103 (THP:0)		AC:	30 	Passive Insight: 25
Surges: 12/14 (V: 13)	Fort:	26	Passive Perception: 18
Initiative: +6		Ref:	22	Vision: Low Light
Speed: 5		Will:	27	Action Points: 1
Languages: Common, Elven, Dwarven

Resists:

MBA: Eldritch Strike: +20, 1d8+9 Hit: slide target 1 square and can mark UEONT

At Will				Encounter				Daily
Battlemind's Demand (0,1)	5/9 Power Points		[ ] Living Fortress
Eldritch Strike			[ ] Second Wind			[ ] Empathic Feedback
Conductive Defense (0,1,2)	[x] Action Point		[ ] Shattered Time
Vicious Cobra Strke (0,1,2)	[ ] Adept's Insight (0,1)	[ ] Enduring Body
Lightning Rush (0,1,2)		[ ] Persistant Harrier
Throwing Shield			[ ] Iron-Hewed Smash
				[ ] Winged Weapon
				[ ] Hands of the Titan
				[ ] Psionic Vigor
Items:
[ ] Sacrificial Longsword (Daily)
[ ] Couters of Second Chances (Daily)
[ ] Circlet of Second Chances (Daily)
[ ] Wyvernscale Armor of Dwarven Vigor (Daily)
[ ] Periapt of Cascading Health (Encounter)
[ ] Boots of Leaping (Encounter)

Reactions/Triggers:
Harrying Step (free): Trigger: adjacent marked target shifts. Action: Teleport adjacent
	to them
Mind Spike (immed. reaction): Trigger: adjacent marked target damages ally with
	attack not targeting you.
 	Action:Deal force and psychic damage to marked target equal to damage dealt
	
Class Features/Feats
Defensive Aura: When I hit with an unaugmented at-will psionic attack power while at <0 pp,
	I gain +2 to defenses USONT
Superior Action: When AP is spent to attack: +4 to attack roll and regain 2 * Con mod HP
Harrying Step: Teleport adjacent ot tirggering enemy instead of shift with blurred step
Heavy Blade Expertise: +2 to defenses against OAs
Defending Dabbler: Can mark target hit with dilettante power UEONT
Pursuing Step: Enemy triggering blurred step grants CA to me UEONT if I end adjacent to it
Superior Will: Make saving throw vs stunned or dazed at start of turn, even if not (save ends)
World Serpent's Grasp: Knock slowed or immobilized targets prone on hit
Demand's Reach: Battlemind's demand becomes burst 5
Iron Propulsion: Ignore armor's speed penalty while I have PP.

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Unknown Quantity
Sep 2, 2011

!
Steven? Steven?!
STEEEEEEVEEEEEEEN!
Stoaga of the White Legs


Seeing the opportunity with blood on her mind, Stoaga throws off her mask and wipes the dark ink off of her face. "White Legs home destroyed, only two White Legs left. Stoaga demands...what is word...JUSTICE!"

Minor: Switch to Pack Wolf stance
Standard: Clever Shot to prone Zinula once more.

Clever Shot! (Zinula): 1d20+23 32 1d10+19 29
+4 for Pack Wolf stance = 33 damage.

pre:

Stoaga of the White Legs  						 
HP: 81/81		AC:	27	Passive Insight: 21
Surges: 8/8 (V: 20)	For:	23	Passive Perception: 34
Initiative: +23		Ref:	27	Action Points: 0
Speed: 8		Will:	25      Vision: Low-light
Languages: Common, Elven, Primordial	

At Will			                      Encounter	                  Daily
Aimed Shot		               [ ] Second Wind             [ ] Ornament of Alertness (Item)
Clever Shot	                       [ ] Disruptive Shot         [ ] Inevitable Shot
Rapid Shot                             [ ] Disruptive Shot         [ ] Bracers of Archery
Seeking Falcon Stance                  [ ] Disruptive Shot         [ ] Kamesti Crossbow
Dancing Serpent Stance                 [ ] Disruptive Shot         [ ] Boots of Sand and Sea
Pack Wolf Stance                       [ ] Wind Fury Assault        
Agile Recovery                         [ ] Grappling Spirits
                                       [ ] Reactive Shift
                                       [ ] Invigorating Stride
                                       [ ] Weave Through The Fray
                                       [ ] Agile Escape
                                       [ ] Hunter's Grasping Trap

RBA: +22, 1d10+19, Does not provoke OA's, +2d6 on Crit

Stance Benefits:
Dancing Serpent (Default): +1 to attack and damage to enemy without allies adjacent, shift 1 at end of turn
Pack Wolf: Do not provoke OAs when leaving squares adjacent to allies, +1 to hit/1+X to damage when 2+ allies by target
Lone Wolf: +2 to hit bloodied enemies, automatically detect any bloodied creature within 5

Item Power: 
Ornament of Alertness (Daily, Minor): Enemies don't gain +2 to hit you from CA this encounter
Kamesti Crossbow (Daily, Free): Missing every target with an attack using it doesn't expend the use of the power, doesn't have a miss effect
Bracers of Archery (Daily, Minor): Completely ignore cover on next attack when using bow/crossbow
Boots of Sand and Sea (Encounter, Free): +5 power bonus to Athletics checks to swim
Rope of Climbing (At-Will, Minor): Rope climbs up to 10 squares and ties itself to a surface.

Passives:
Crossbow Hunter: Ignore Partial and Superior Cover, reload free
Master At Arms: Sheathe and draw a weapon with the same minor action
Alertness: +2 to Perception, Never Surprised
Low Crawl: Can shift while prone
Ambush Expertise: +2 to Stealth to all allies within 10 after a Stealth check
Watchful Rest: No -5 penalty to Perception while taking an extended rest
Wilderness Tracker: Can roll Perception during short rest to track
Mountain Guide: Succeeding on an Athletics check to climb lowers the DC to climb by 2 for the encounter.
Reactive Stealth: Can roll Stealth during Initiative with cover or concealment
Sense Threat: Use Perception for Initiative, +2 Initiative to Allies that roll lower within 10
Wild Step: Ignore Difficult Terrain when Shifting
Windlord: Elemental Origin, fly 1 additional square from any Flight source, Second Wind gains push 1
Close Combat Archery: Ranged Attacks do not provoke OA's
Hunter's Action: On AP, can reroll each attack made before end of turn, must take second roll
Superior Archery: Aimed Shot deals half damage on miss, Clever Shot slides 1 on miss, Rapid Shot has no penalty to hit

Interrupts/Reactions:
If opponent moves adjacent to Stoaga: use Weave Through The Fray to shift up to 5 squares away
If hit with a Slow/Immobilize/Daze/Restrain: use Agile Escape if it will prevent the hit
If opponent ends its turn adjacent to Stoaga and Weave Through The Fray is spent: use Reactive Shift for same effect  

Doomykins
Jun 28, 2008

Didn't you mean to ask about flowers?

Zivilyn

Stepping up with the hard light-warping *VRRRRUM* of the holographic projector activating again, Ziv takes on the form of an alpha raptor with lines of ornamental white feathers running down the backs of the legs. His voice crackles as he raises his staves, the blades syncing up with the hologram's claws. "Look on th' bright side, sir. Yer execution fer incompetence is just bein' fast-tracked!"

A blood-letting strike and two follow-ups, pounding the metal into the prone drow's torso. Flanked by the others it's a savage, bloody beating to death. Good silhouettes for the genocidal conqueror meeting a little karma.

Minor: Shift to Beast Mode.
Move: Move to D12.
Standard: Bloodmoon Frenzy hits Zin for 24 Physical plus 6 Physical IF he is Bloodied when hit.
Action Point: Activating AP grants MBA, Grasping Claws hits Zin for 25 Physical and Slows him UEOMNT.
Action Point: Grasping Claws hits Zin for 20 Physical.

pre:
Zivilyn Dariox  						 
HP: 43/76  (THP: 5/5)  	AC:	26	Passive Insight: 26
Surges: 6/8 (V: 20)	For:	23	Passive Perception: 28
Initiative: +18		Ref:	26(28)	Action Points: 0
Speed: 8		Will:	28      Vision: Low-light
Languages: Common, Elven	

At Will			Encounter	           Daily
Magic Stones		[ ] Second Wind            [ ] Faerie Fire
Jolt of Lightning   	[ ] Thorn Spray            [ ] Vine Serpents
Grasping Claws          [ ] Verdant Bounty         [X] Entangle
Wild Shape              [ ] Quills                 [ ] Factorum(Item)
                        [ ] Camouflage Cloak       [ ] Rapid Motion(Item)
                        [X] Bloodspray Bite        
                        [ ] Takedown Strike      
                        [ ] Clear the Chaff
                        [X] Blood Moon Frenzy
                        [ ] Hunting Beast(I)

Implement: +17, +9 Damage, +3d6 on Crit
Melee: +17, +11 Damage

Passives:
Staff Expertise: Implement Powers do not provoke OAs
Pouncing Form: Shift 4 when Entering Beast Form
Wild Step: Ignore Difficult Terrain when Shifting
Berserker: Ignore OAs provoked when Charging
Rapid Motion: If Slowed, roll a Save to end it (Encounter)
World Serpent's Grasp: Prone the Slowed
Superior Reflexes: CA against all Enemies on first turn
Group Awareness: +1 Perception to Allies within 5 Squares
Cunning Stalker: Gain CA against Adjacent solo Enemies
Wood Elf Agility: Acro/Ath Results of 2-7 become 8
Sense Threat: Use Perception for Initiative
Grant +2 Initiative to Allies that roll lower within 10 Squares

K Prime
Nov 4, 2009

Kacht-ka, Ka Remembrancer


"He is not incompetent. Merely foolish. Important to make distinction. Foolishness is doing bad ideas well," says Kacht-ka, blade locked with Zinula. "Observe."

He enters what turns out to be a complex dance of blades with the struggling Drow, ending with a gasp as a surprise claw catches Zinula in the gut. "See? Bad ideas."

Immediate Interrupt: Disruptive Strike vs AC: 1d20+17 25 1d10+12 20
Minor: Quarry
Standard: Lashing Leaves vs AC: 1d20+19 22 1d10+22 26 1d20+19 38 1d10+22 26 2d6 3
Crit, 32 damage
Minor:Thri-Kreen Claws vs AC: 1d20+20 31 2d8+21 37

Total: 72 damage and he takes an extra 2 damage from any attacks UEoMNT. 10 ongoing save ends.

pre:
Kacht-ka   
HP: 58/93 (THP:0)	AC:   23    Passive Insight: 26
Surges: 5/6 (V: 23)	For:  26    Passive Perception: 26
Initiative: +8		Ref:  23    Action Points: 1
Speed: 7		Will: 23    Vision: Low Light
Languages: Common, Thri-Kreen
Save Bonuses: None
Status: None
At Will			Encounter			Daily
Twin Strike     	[X] Thri-Kreen Claws		[ ] Jaws of the Wolf
Marauder's Rush 	[X] Off-Hand Strike  		[ ] Frenzied Skirmish         
Agile Recovery		[ ] Action Point   		[ ] Attacks on the Run
Hunter's Quarry		[X] Disruptive Strike
Agile Recovery		[ ] Sohei Flurry
                        [ ] Flurry of Blows                   	
                        [ ] Death Threat          	
                        [X] Lashing Leaves 
                        [ ] Resume the Hunt
                        [ ] Crippling Shot


Item Powers
[ ] Gloves of Recovery [D] MBA on missed enemy
[ ] Boots of the Fencing Master [E, Min] Shift 2
[ ] Coif of Mindiron [E] Ignore will targeting daze effect
[ ] Steadfast Amulet [D] Saving throw against stun or dazed. Does not expend on failed save.
[ ] Diamond Cincture [D, Min] Spend a surge.
[ ] Flute of the Dancing Satyr [D, Mov] I shift 2. All allies in 5 can shift 1.

Passive Bonuses:
Multiple Arms: 1/turn draw or stow a weapon or item as a free action
Natural Jumper: Always have a running start when jumping
Torpor: 4 hours of torpor rather than sleeping
Running Attack: +1 to attack rolls during any standard action allowing movement
Heavy Blade Expertise: +2 to defenses against OAs
Harmony Blade: Make off-hand attack when critical hitting. When both this weapon 
and the off-hand weapon hit on the same turn, target takes -2 to attack rolls until EomNT
Jagged Sword: Crits on 19 or 20. 10 Ongoing on crit.
Lifeblood Armor: 5 THP after all rests.
Iron Armbands of Power: +2 to melee damage rolls
Blade Dancer Regalia: +set bonus to AC against Opportunity Attacks.
Boots of the Fencing Master: +1 to AC and reflex on shift
Vicious Advantage: CA against slowed, immobilized
Hobbling Strike: Slow by losing 1 HQ die
World Serpent's Grasp: Knock slowed or immobilized targets prone.

K Prime fucked around with this message at 03:12 on Aug 3, 2018

Look Around You
Jan 19, 2009

As he takes more and more damage, the colonel finally leaps back up onto his feet, letting out a loud yell, projecting pure force in a radius around him, throwing everyone around him backwards. Kacht-Ka's head slams against the wall, knocking him out cold. The drow then rushes over to Stoaga, swinging at her multiple times. In between slashes, he tells her, "You know, it didn't have to be this way. We approached your people first. You could be the ones living in this city... living period. It was your foolish leader that chose to set your people into damnation. Blame him. Not us."

Start of turn (when first bloodied): Stand from prone, clear all marks and debuffs and Psionic Nova vs Will (Kacht-Ka, Naivara, Meriele, Ziv): 4#1d20+19 39 26 28 37 4d12+12 34 (Crit on Kacht-Ka for 60 damage) Effect: Push 3 on each target -- Kacht-Ka to B15, Naivara to D15, Meriele to G7, Ziv to G15.
Move: to J9
Standard: Dazing Strike vs AC (Stoaga): 1d20+19 33 4d8+8 26
Minor: Rapid Strike vs AC (Stoaga): 1d20+19 25 3d8+12 24
Action Point: Power Strike vs AC (Stoaga): 1d20+19 25 5d12+9 35

Zinula - HP:281/700 AC/F/R/W:29/27/25/26 [bloodied]

Look Around You fucked around with this message at 03:13 on Aug 3, 2018

Wahad
May 19, 2011

There is no escape.

Meriele

Meriele's arm is working in overdrive now. Stoaga teleports away, she blinks over to Kvardek, and her power reaches out to Kacht-Ka to get him up on his feet again. So when she slings a bolt of energy at Zinula, the movement is rushed, and she misses by a good few inches. "Damnit," she hisses under her breath.

Zinula's Turn:
Free: Advantage of Cunning to teleport Stoaga 3 squares to J6 after being missed by Power Strike. I teleport to G10.

My Turn:
Minor: Revitalizing Incantation on Kacht-Ka. He heals a surge, and gets surge value (23) in THP.
Standard: Stirring Shout vs Zinula at 1d20+18=22. Miss.


pre:
Meriele   						 
HP: 41/78 (THP: )        AC:   25    Passive Insight: 24
Surges: 4/7 (V: 19)      For:  22    Passive Perception: 22
Initiative: +8   	 Ref:  27    Action Points: 0
Speed: 6     	         Will: 28    Vision: Low-Light
Languages: Common, Elven

At Will			Encounter			     Daily
Staggering Note         [ ] Blinding Beacon                 [ ] Feylights   
Ethereal Sidestep       [X] Cunning Ferocity                [X] Stirring Shout            
Guiding Strike          [ ] Eyebite                         [ ] Swordmage Warding  
                        [X] Fey Step                        [ ] Thunder Blade
                        [X] Lesser Dimensional Step         [ ] Timeless Trek in Mithrendain 
                        [X][ ] Majestic Word
                        [ ] Moment of Escape 
                        [X] Prescient Warning
                        [X] Revitalizing Incantation
                        [ ] Second Wind
                        [ ] Words of Friendship

Item Powers
[X] Couters of Second Chances (Daily)
[X] Drow House Insignia (Daily)
[X] Eyes of Charming (Daily)
[ ] Feystride Boots (Encounter)
[ ] Mithrendain Steel Longsword (Daily)
[ ] Power Jewel (Daily)
[ ] Strikebacks (Encounter)

Conditionals/Resists:
Advantage of Cunning: Slide an adjacent enemy into a square vacated by the ally when using Virtue.
Amulet of Mental Resolve: +2 to saves against charm, illusion, sleep keywords.
Attract Attendants: Receive up to 3 people to do mundane tasks when in a place where you have fans.
Bardic Training: Perform one bardic ritual a day without expending components.
Bardic Wayfarer: Whenever I teleport an ally I can teleport as well. Majestic Word teleports instead of slides. 
Eladrin Swordmage Advance: Make a free MBA when you Fey Step.
Eladrin Will: +5 to save against charm effects.
Feywild Wake: Whenever teleporting away, become invisible to adjacent enemies USONT.
Escape Tattoo: Whenever a non-minion deals damage with a crit, teleport 3 as a free action. 
Iliyanbruen Guardian: Whenever using fey step, take an adjacent ally. They teleport to a square adjacent to the destination.
Also, fey step as a minor action.
Majestic Rescue: Grant target of Majestic Word a saving throw.
Mercurial Action: When using an AP, gain an additional free move action and +1 to speed UEOT.
Shoes of Waterwalking: Move on water as if it were solid ground (rough water is difficult terrain). 
Break through surface as a free action. 
Song of Rest: At the end of a short rest, you and allies add +5 to the hp of every healing surge spent.
Trance: Meditate aware for 4 hours instead of sleeping for a long rest.
Virtue of Cunning: When an enemy misses an ally within 9 squares, slide that ally as a free action 1/round.
Walk Among the Fey: Whenever I slide a target, I can choose to teleport them an equal number of squares instead.
Welcome Guest: Obtain room and board for yourself and up to 7 allies when in a place where you have fans.

TheArchimage
Dec 17, 2008

Kvardek

And just like that it all went wrong. He hurriedly moved to protect Stoaga's path of retreat, planting his feet in the face of an overwhelming threat. He fired several laser blasts at Zinula, hoping to convince him to focus on the robot for a brief moment...

Move: to I7
Minor: Curse (if I need to)
Standard: Eyes of the Vestige vs Will: 1d20+17+1+2 39 1d6+1d6+3d8+12 38 radiant, psychic, and thunder damage.


pre:
Kvardek   
HP: 88/88 (THP:-)	AC:   25    Passive Insight: 15
Surges: 11/11 (V: 22)	For:  26    Passive Perception: 15
Initiative: +13		Ref:  27    Action Points: 0
Speed: 6		Will: 25    Vision: Normal
Languages: Common
Save Bonuses: +2 vs. ongoing damage	
Status: Concealment (Melee and Ranged attacks against you get a -2 penalty to the attack roll.)
Defense Bonuses: +1 all vs. cursed enemies, +2 all vs. opportunity attacks

Melee Basic: +18 vs. AC, 1d8+10 damage (+3d8 vs. cursed enemies) and slide target 1 square

At Will			Encounter			Daily
Eldritch Strike		[ ] Warforged Resolve		[X] V. Mt. Vaelis
Eyes of the Vestige	[ ] Second Wind                 [ ] V. Xandor  
Warlock's Curse		[X] Action Point 		[X] V. Onyx Queen
Hand of Blight		[ ] My Body, Myself! 		[ ] Dark One's Luck
			[X] Alter Time			[ ] Augury
			[X] Overwhelming Radiance	[ ] Trained from Birth
			[ ] Fell Might
                    	[ ] Fortune Binding
			[ ] Hero's Arrow
			[ ] Clarion Call
Active Vestige: Mt. Vaelis
Vestige - Mt. Vaelis: Eyes of the Vestige deals an additional 1d6 thunder damage.
Mt. Vaelis Pact Boon: When a cursed target dies, one other cursed enemy within 5 squares gains
	vulnerable 5 thunder UEoYNT.

Item Powers
[-] Delver's Light (A) - Shed bright, dim, or no light to 20 squares.
[-] Final Messenger (A) - Program a message to be sent in case of your death.
[X] Amulet of Elegy (D) - (NA) When you inflict a SE effect, all targets get -3 to first saving throw.
[ ] Warsoul Dagger +1 (D) - (II) Get melee basic attack when adjacent enemy shifts.
[ ] Belt of Sacrifice (D) - (Mi) Lose two healing surges, ally within 5 regains one.
[ ] Resplendent Boots (D) - (Mo) Become invisible and move your speed, becoming visible after this action.

Passive Bonuses:
Warlock's Bracers: +1 item bonus to all defenses vs. cursed enemies.
Shadow Warlock Armor: While you have concealment from Shadow Walk, cursed enemies grant CA to you.
Resplendent Boots: Get a bonus vs. opportunity attacks equal to items in Resplendent set. (+2)
Staff Expertise: Don't take OAs from making ranged/area attacks in melee.
Belt of Sacrifice: Allies within 5 squares get a +1 bonus to healing surge value.
Preparing Action: When you spend an action point, allies within 5 get Int mod temp HP (5) and can
	shift 1 square as a free action.
Cursed Shot: When determining Prime Shot, ignore adjacent, helpless, stunned, dominated, 
	unconscious, or petrified allies.
Protective Hex: When you hit a cursed target they get -2 to attack rolls to hit your allies UEoYNT.
Warlock's Curse: Deal an additional 3d8 psychic and radiant damage to cursed targets 1/turn, gain 
	Pact Boon when cursed target dies.
Radiant Curse: 1/round can add curse damage to ally's damage if you did not deal curse damage this
	round.
Bloodied Boon: When a cursed target is bloodied, you may remove your Warlock's Curse to get Pact Boon.
S.K. Pact Boon: When a cursed target dies, regain your fell might. (Only one boon!)

Triggers:
If I roll a 7 or less for initiative, I will use the Trained from Birth for a Specific Prophecy
	background benefit to reroll initiative.
If I am struck with the stun or dominate condition, I will use My Body, Myself! to remove that condition
	and gain dazed (save ends) instead at the cost of 1 healing surge.
If I am critically hit or take more than 30 damage in one hit, I will use Destiny Inversion to reduce
	damage to 0 and instead gain ongoing half the original damage (SE).
If I miss or do not attack on my turn, I will deal 3d8 psychic and radiant damage to a cursed 
	enemy the next time an ally hits them.

Doomykins
Jun 28, 2008

Didn't you mean to ask about flowers?

Zivilyn

Favoring discretion over suicidal valor, Ziv backsteps and hits himself up with some of the faster acting stuff from a soldier's medkit. Nothin' like quality adrenaline.

Minor: Wild Shape back to Human Form, Shift to F16
Standard: Second Wind for 20 HP. +2 Defenses.
Move: Move to C11.

pre:
Zivilyn Dariox  						 
HP: 34/76  (THP: 0)  	AC:	26	Passive Insight: 26
Surges: 5/8 (V: 20)	For:	23	Passive Perception: 28
Initiative: +18		Ref:	26(28)	Action Points: 0
Speed: 8		Will:	28      Vision: Low-light
Languages: Common, Elven	

At Will			Encounter	           Daily
Magic Stones		[X] Second Wind            [ ] Faerie Fire
Jolt of Lightning   	[ ] Thorn Spray            [ ] Vine Serpents
Grasping Claws          [ ] Verdant Bounty         [X] Entangle
Wild Shape              [ ] Quills                 [ ] Factorum(Item)
                        [ ] Camouflage Cloak       [ ] Rapid Motion(Item)
                        [X] Bloodspray Bite        
                        [ ] Takedown Strike      
                        [ ] Clear the Chaff
                        [X] Blood Moon Frenzy
                        [ ] Hunting Beast(I)

Implement: +17, +9 Damage, +3d6 on Crit
Melee: +17, +11 Damage

Passives:
Staff Expertise: Implement Powers do not provoke OAs
Pouncing Form: Shift 4 when Entering Beast Form
Wild Step: Ignore Difficult Terrain when Shifting
Berserker: Ignore OAs provoked when Charging
Rapid Motion: If Slowed, roll a Save to end it (Encounter)
World Serpent's Grasp: Prone the Slowed
Superior Reflexes: CA against all Enemies on first turn
Group Awareness: +1 Perception to Allies within 5 Squares
Cunning Stalker: Gain CA against Adjacent solo Enemies
Wood Elf Agility: Acro/Ath Results of 2-7 become 8
Sense Threat: Use Perception for Initiative
Grant +2 Initiative to Allies that roll lower within 10 Squares

Melchiresa
Jun 21, 2006

Nice guy.
Tries hard.
Loves hot dogs The Game.

Naivara Ulcahne


Naivara steps in front of Zinula to try to take the brunt of his attack, but is a second too late. When he isn't looking, she reroutes her shield energy into her weapon and stabs at him, adding electricity to the wound.


Interrupt: Move to I10 and Lightning Rush (2) vs AC: 1d20+20 24 2d8+9 19

Minor: Battlemind's Demand on Zinula

Standard: Conductive Defense (2)vs Reflex: 1d20+20 26 2d8+9 15
USOMNT, Zinula takes 6 lightning damage of he hits one of my allies




pre:
Naivara Ulcahne
HP: 90/103 (THP:0)		AC:	30 	Passive Insight: 25
Surges: 12/14 (V: 13)	Fort:	26	Passive Perception: 18
Initiative: +6		Ref:	22	Vision: Low Light
Speed: 5		Will:	27	Action Points: 1
Languages: Common, Elven, Dwarven

Resists:

MBA: Eldritch Strike: +20, 1d8+9 Hit: slide target 1 square and can mark UEONT

At Will				Encounter				Daily
Battlemind's Demand (0,1)	3/9 Power Points		[ ] Living Fortress
Eldritch Strike			[ ] Second Wind			[ ] Empathic Feedback
Conductive Defense (0,1,2)	[x] Action Point		[ ] Shattered Time
Vicious Cobra Strke (0,1,2)	[ ] Adept's Insight (0,1)	[ ] Enduring Body
Lightning Rush (0,1,2)		[ ] Persistant Harrier
Throwing Shield			[ ] Iron-Hewed Smash
				[ ] Winged Weapon
				[ ] Hands of the Titan
				[ ] Psionic Vigor
Items:
[ ] Sacrificial Longsword (Daily)
[ ] Couters of Second Chances (Daily)
[ ] Circlet of Second Chances (Daily)
[ ] Wyvernscale Armor of Dwarven Vigor (Daily)
[ ] Periapt of Cascading Health (Encounter)
[ ] Boots of Leaping (Encounter)

Reactions/Triggers:
Harrying Step (free): Trigger: adjacent marked target shifts. Action: Teleport adjacent
	to them
Mind Spike (immed. reaction): Trigger: adjacent marked target damages ally with
	attack not targeting you.
 	Action:Deal force and psychic damage to marked target equal to damage dealt
	
Class Features/Feats
Defensive Aura: When I hit with an unaugmented at-will psionic attack power while at <0 pp,
	I gain +2 to defenses USONT
Superior Action: When AP is spent to attack: +4 to attack roll and regain 2 * Con mod HP
Harrying Step: Teleport adjacent ot tirggering enemy instead of shift with blurred step
Heavy Blade Expertise: +2 to defenses against OAs
Defending Dabbler: Can mark target hit with dilettante power UEONT
Pursuing Step: Enemy triggering blurred step grants CA to me UEONT if I end adjacent to it
Superior Will: Make saving throw vs stunned or dazed at start of turn, even if not (save ends)
World Serpent's Grasp: Knock slowed or immobilized targets prone on hit
Demand's Reach: Battlemind's demand becomes burst 5
Iron Propulsion: Ignore armor's speed penalty while I have PP.

K Prime
Nov 4, 2009

Kacht-ka, Ka Remembrancer


Kacht-ka stands like a shot, his inhuman anatomy briefly visible as he rises. "Hmm. It seems you think to cow me with strength. Allow me to demonstrate the ethics of Ka."

He leaps across the room, and it is like an avalanche of blades. Many strikes are parried, or miss,- but enough tell that Zinula is visibly wracked with pain. "In the face of strength- live defiant."

Minor: Stand up
Standard:Attacks on the Run vs AC: 1d20+19 21 3d10+16 24 1d20+19 20 3d10+16 44 2d6 5 (Move to I9 as part of the attack)
ACTION POINT
Standard: Jaws of the Wolf vs AC: 1d20+19 39 2d10+18 34 CRIT: 381d20+19 36 2d10+16 27 Crit Damage: 3d6 7
Free:Melee Basic Attack (offhand) vs AC: 1d20+19 22 1d10+16 25
Minor: Sohei Flurry vs AC: 1d20+19 23 2d10+11 22
No Action: Flurry of Blows - 12 damage
Free Action: Gloves of Recovery Melee Basic Attack vs AC: 1d20+19 21 1d10+16 17
[i]Total damage: 39+38+27+7+12=123 damage


pre:
Kacht-ka   
HP: 21/93 (THP:23)	AC:   23    Passive Insight: 26
Surges: 5/6 (V: 23)	For:  26    Passive Perception: 26
Initiative: +8		Ref:  23    Action Points: 1
Speed: 7		Will: 23    Vision: Low Light
Languages: Common, Thri-Kreen
Save Bonuses: None
Status: None
At Will			Encounter			Daily
Twin Strike     	[X] Thri-Kreen Claws		[X] Jaws of the Wolf
Marauder's Rush 	[X] Off-Hand Strike  		[ ] Frenzied Skirmish         
Agile Recovery		[X] Action Point   		[X] Attacks on the Run
Hunter's Quarry		[X] Disruptive Strike
Agile Recovery		[X] Sohei Flurry
                        [X] Flurry of Blows                   	
                        [ ] Death Threat          	
                        [X] Lashing Leaves 
                        [ ] Resume the Hunt
                        [ ] Crippling Shot


Item Powers
[X] Gloves of Recovery [D] MBA on missed enemy
[ ] Boots of the Fencing Master [E, Min] Shift 2
[ ] Coif of Mindiron [E] Ignore will targeting daze effect
[ ] Steadfast Amulet [D] Saving throw against stun or dazed. Does not expend on failed save.
[ ] Diamond Cincture [D, Min] Spend a surge.
[ ] Flute of the Dancing Satyr [D, Mov] I shift 2. All allies in 5 can shift 1.

Passive Bonuses:
Multiple Arms: 1/turn draw or stow a weapon or item as a free action
Natural Jumper: Always have a running start when jumping
Torpor: 4 hours of torpor rather than sleeping
Running Attack: +1 to attack rolls during any standard action allowing movement
Heavy Blade Expertise: +2 to defenses against OAs
Harmony Blade: Make off-hand attack when critical hitting. When both this weapon 
and the off-hand weapon hit on the same turn, target takes -2 to attack rolls until EomNT
Jagged Sword: Crits on 19 or 20. 10 Ongoing on crit.
Lifeblood Armor: 5 THP after all rests.
Iron Armbands of Power: +2 to melee damage rolls
Blade Dancer Regalia: +set bonus to AC against Opportunity Attacks.
Boots of the Fencing Master: +1 to AC and reflex on shift
Vicious Advantage: CA against slowed, immobilized
Hobbling Strike: Slow by losing 1 HQ die
World Serpent's Grasp: Knock slowed or immobilized targets prone.

K Prime fucked around with this message at 20:54 on Aug 4, 2018

Unknown Quantity
Sep 2, 2011

!
Steven? Steven?!
STEEEEEEVEEEEEEEN!
Stoaga of the White Legs


Disoriented by the sudden strike, it's instinct and her body's intense desire to avoid what happened to the rest of her race that keeps her from becoming a bleeding heap on the floor. Everything moves by in a flash to her as she processes what was said and done. "White Legs knew Black Ears would destroy Mundo del Monstruo. Did not think Red Hands would be blind. All ends here. Black Ears cannot have planet. Resist Ants cannot have planet either. Stoaga will not allow it."

She takes a deep breath and readies herself for whatever may happen next.

Standard: Second Wind.

pre:

Stoaga of the White Legs  						 
HP: 75/81		AC:	27	Passive Insight: 21
Surges: 7/8 (V: 20)	For:	23	Passive Perception: 34
Initiative: +23		Ref:	27	Action Points: 0
Speed: 8		Will:	25      Vision: Low-light
Languages: Common, Elven, Primordial	

At Will			                      Encounter	                  Daily
Aimed Shot		               [X] Second Wind             [ ] Ornament of Alertness (Item)
Clever Shot	                       [ ] Disruptive Shot         [ ] Inevitable Shot
Rapid Shot                             [ ] Disruptive Shot         [ ] Bracers of Archery
Seeking Falcon Stance                  [ ] Disruptive Shot         [ ] Kamesti Crossbow
Dancing Serpent Stance                 [ ] Disruptive Shot         [ ] Boots of Sand and Sea
Pack Wolf Stance                       [ ] Wind Fury Assault        
Agile Recovery                         [ ] Grappling Spirits
                                       [ ] Reactive Shift
                                       [ ] Invigorating Stride
                                       [ ] Weave Through The Fray
                                       [ ] Agile Escape
                                       [ ] Hunter's Grasping Trap

RBA: +22, 1d10+19, Does not provoke OA's, +2d6 on Crit

Stance Benefits:
Dancing Serpent (Default): +1 to attack and damage to enemy without allies adjacent, shift 1 at end of turn
Pack Wolf: Do not provoke OAs when leaving squares adjacent to allies, +1 to hit/1+X to damage when 2+ allies by target
Lone Wolf: +2 to hit bloodied enemies, automatically detect any bloodied creature within 5

Item Power: 
Ornament of Alertness (Daily, Minor): Enemies don't gain +2 to hit you from CA this encounter
Kamesti Crossbow (Daily, Free): Missing every target with an attack using it doesn't expend the use of the power, doesn't have a miss effect
Bracers of Archery (Daily, Minor): Completely ignore cover on next attack when using bow/crossbow
Boots of Sand and Sea (Encounter, Free): +5 power bonus to Athletics checks to swim
Rope of Climbing (At-Will, Minor): Rope climbs up to 10 squares and ties itself to a surface.

Passives:
Crossbow Hunter: Ignore Partial and Superior Cover, reload free
Master At Arms: Sheathe and draw a weapon with the same minor action
Alertness: +2 to Perception, Never Surprised
Low Crawl: Can shift while prone
Ambush Expertise: +2 to Stealth to all allies within 10 after a Stealth check
Watchful Rest: No -5 penalty to Perception while taking an extended rest
Wilderness Tracker: Can roll Perception during short rest to track
Mountain Guide: Succeeding on an Athletics check to climb lowers the DC to climb by 2 for the encounter.
Reactive Stealth: Can roll Stealth during Initiative with cover or concealment
Sense Threat: Use Perception for Initiative, +2 Initiative to Allies that roll lower within 10
Wild Step: Ignore Difficult Terrain when Shifting
Windlord: Elemental Origin, fly 1 additional square from any Flight source, Second Wind gains push 1
Close Combat Archery: Ranged Attacks do not provoke OA's
Hunter's Action: On AP, can reroll each attack made before end of turn, must take second roll
Superior Archery: Aimed Shot deals half damage on miss, Clever Shot slides 1 on miss, Rapid Shot has no penalty to hit

Interrupts/Reactions:
If opponent moves adjacent to Stoaga: use Weave Through The Fray to shift up to 5 squares away
If hit with a Slow/Immobilize/Daze/Restrain: use Agile Escape if it will prevent the hit
If opponent ends its turn adjacent to Stoaga and Weave Through The Fray is spent: use Reactive Shift for same effect  

Look Around You
Jan 19, 2009

The drow colonel somehow remains standing through the flurry of blows raining down on him. He slashes back at Naivara, letting out a blast of energy as he first hits her, dazing her before following up with another quick strike. He replies through jagged breath, "Even if you defeat me, the Vular will not be stopped. All will kneel before our mighty empress and pray to the all powerful Lolth. Killing me will accomplish nothing in the big picture."

Standard: Dazing Strike vs AC (Naivara): 1d20+19 31 4d8+8 26
Minor: Rapid Strike vs AC (Naivara): 1d20+19 30 3d8+12 21

Zinula - HP:105/700 AC/F/R/W:29/27/25/26 [bloodied]

Doomykins
Jun 28, 2008

Didn't you mean to ask about flowers?

Zivilyn

"Yeah, I bet they gave ya the great idea ta be a terrible fuckin' guy too." Ziv fires the metaphorical Raptor of Vengeance appearance back up as he slides forward, dancing around the great Vular. "Y'all ask Lolth if she can give ya a front row seat, yeah? Watch us try ta ruin as much of yer big picture as possible." Hesitating a bit before such a powerful drat problem, Ziv goes in for a final slash of the staves, struggling to overcome Zin's defenses...

Minor: Wild Shape into Beast, Shift 4 to G11
Move: Take scenic route to K9 to avoid OAs
Standard: Grasping Claws vs Zin Reflex (Miss by 1) 17 Damage and Slow but ONLY IF anyone can give any bonus to Attack or reduce this fella's Defense. Already have a Flanking Bonus.

pre:
Zivilyn Dariox  						 
HP: 34/76  (THP: 5)  	AC:	26	Passive Insight: 26
Surges: 5/8 (V: 20)	For:	23	Passive Perception: 28
Initiative: +18		Ref:	26(28)	Action Points: 0
Speed: 8		Will:	28      Vision: Low-light
Languages: Common, Elven	

At Will			Encounter	           Daily
Magic Stones		[X] Second Wind            [ ] Faerie Fire
Jolt of Lightning   	[ ] Thorn Spray            [ ] Vine Serpents
Grasping Claws          [ ] Verdant Bounty         [X] Entangle
Wild Shape              [ ] Quills                 [ ] Factorum(Item)
                        [ ] Camouflage Cloak       [ ] Rapid Motion(Item)
                        [X] Bloodspray Bite        
                        [ ] Takedown Strike      
                        [ ] Clear the Chaff
                        [X] Blood Moon Frenzy
                        [ ] Hunting Beast(I)

Implement: +17, +9 Damage, +3d6 on Crit
Melee: +17, +11 Damage

Passives:
Staff Expertise: Implement Powers do not provoke OAs
Pouncing Form: Shift 4 when Entering Beast Form
Wild Step: Ignore Difficult Terrain when Shifting
Berserker: Ignore OAs provoked when Charging
Rapid Motion: If Slowed, roll a Save to end it (Encounter)
World Serpent's Grasp: Prone the Slowed
Superior Reflexes: CA against all Enemies on first turn
Group Awareness: +1 Perception to Allies within 5 Squares
Cunning Stalker: Gain CA against Adjacent solo Enemies
Wood Elf Agility: Acro/Ath Results of 2-7 become 8
Sense Threat: Use Perception for Initiative
Grant +2 Initiative to Allies that roll lower within 10 Squares

Doomykins fucked around with this message at 12:26 on Aug 6, 2018

Wahad
May 19, 2011

There is no escape.

Meriele

She blinks back in before Zinula has a chance to recover too well, taking Naivara's place to surround the man completely while the major appears on the other side. She strikes without another word, hamstringing the drow for a moment so Zivilyn can swing in while he's distracted.

Minor: Majestic Word on Naivara. She heals 2d6+5+25=34 HP, can make a save, and teleports to J8. I teleport to J10.
Standard: Guiding Strike vs Zinula at 1d20+21=36. Hit for 1d8+8=16 damage and he has -2 Reflex UEOMNT I gain 5 HP from Stirring Shout.


pre:
Meriele   						 
HP: 46/78 (THP: )        AC:   25    Passive Insight: 24
Surges: 4/7 (V: 19)      For:  22    Passive Perception: 22
Initiative: +8   	 Ref:  27    Action Points: 0
Speed: 6     	         Will: 28    Vision: Low-Light
Languages: Common, Elven

At Will			Encounter			     Daily
Staggering Note         [ ] Blinding Beacon                 [ ] Feylights   
Ethereal Sidestep       [X] Cunning Ferocity                [X] Stirring Shout            
Guiding Strike          [ ] Eyebite                         [ ] Swordmage Warding  
                        [X] Fey Step                        [ ] Thunder Blade
                        [X] Lesser Dimensional Step         [ ] Timeless Trek in Mithrendain 
                        [X][X] Majestic Word
                        [ ] Moment of Escape 
                        [X] Prescient Warning
                        [X] Revitalizing Incantation
                        [ ] Second Wind
                        [ ] Words of Friendship

Item Powers
[X] Couters of Second Chances (Daily)
[X] Drow House Insignia (Daily)
[X] Eyes of Charming (Daily)
[ ] Feystride Boots (Encounter)
[ ] Mithrendain Steel Longsword (Daily)
[ ] Power Jewel (Daily)
[ ] Strikebacks (Encounter)

Conditionals/Resists:
Advantage of Cunning: Slide an adjacent enemy into a square vacated by the ally when using Virtue.
Amulet of Mental Resolve: +2 to saves against charm, illusion, sleep keywords.
Attract Attendants: Receive up to 3 people to do mundane tasks when in a place where you have fans.
Bardic Training: Perform one bardic ritual a day without expending components.
Bardic Wayfarer: Whenever I teleport an ally I can teleport as well. Majestic Word teleports instead of slides. 
Eladrin Swordmage Advance: Make a free MBA when you Fey Step.
Eladrin Will: +5 to save against charm effects.
Feywild Wake: Whenever teleporting away, become invisible to adjacent enemies USONT.
Escape Tattoo: Whenever a non-minion deals damage with a crit, teleport 3 as a free action. 
Iliyanbruen Guardian: Whenever using fey step, take an adjacent ally. They teleport to a square adjacent to the destination.
Also, fey step as a minor action.
Majestic Rescue: Grant target of Majestic Word a saving throw.
Mercurial Action: When using an AP, gain an additional free move action and +1 to speed UEOT.
Shoes of Waterwalking: Move on water as if it were solid ground (rough water is difficult terrain). 
Break through surface as a free action. 
Song of Rest: At the end of a short rest, you and allies add +5 to the hp of every healing surge spent.
Trance: Meditate aware for 4 hours instead of sleeping for a long rest.
Virtue of Cunning: When an enemy misses an ally within 9 squares, slide that ally as a free action 1/round.
Walk Among the Fey: Whenever I slide a target, I can choose to teleport them an equal number of squares instead.
Welcome Guest: Obtain room and board for yourself and up to 7 allies when in a place where you have fans.

TheArchimage
Dec 17, 2008

Kvardek

Still on vacation so not a lot of time, will try to get the RP up later but don't want to hold up the conclusion of the fight.

Move: to F8
Standard: Hero's Arrow vs Reflex: 1d20+17+2 25 2d8+3d8+10 33 damage and all allies adjacent to Zinula recover 5 HP.


pre:
Kvardek   
HP: 88/88 (THP:-)	AC:   25    Passive Insight: 15
Surges: 11/11 (V: 22)	For:  26    Passive Perception: 15
Initiative: +13		Ref:  27    Action Points: 0
Speed: 6		Will: 25    Vision: Normal
Languages: Common
Save Bonuses: +2 vs. ongoing damage	
Status: Concealment (Melee and Ranged attacks against you get a -2 penalty to the attack roll.)
Defense Bonuses: +1 all vs. cursed enemies, +2 all vs. opportunity attacks

Melee Basic: +18 vs. AC, 1d8+10 damage (+3d8 vs. cursed enemies) and slide target 1 square

At Will			Encounter			Daily
Eldritch Strike		[ ] Warforged Resolve		[X] V. Mt. Vaelis
Eyes of the Vestige	[ ] Second Wind                 [ ] V. Xandor  
Warlock's Curse		[X] Action Point 		[X] V. Onyx Queen
Hand of Blight		[ ] My Body, Myself! 		[ ] Dark One's Luck
			[X] Alter Time			[ ] Augury
			[X] Overwhelming Radiance	[ ] Trained from Birth
			[ ] Fell Might
                    	[ ] Fortune Binding
			[X] Hero's Arrow
			[ ] Clarion Call
Active Vestige: Mt. Vaelis
Vestige - Mt. Vaelis: Eyes of the Vestige deals an additional 1d6 thunder damage.
Mt. Vaelis Pact Boon: When a cursed target dies, one other cursed enemy within 5 squares gains
	vulnerable 5 thunder UEoYNT.

Item Powers
[-] Delver's Light (A) - Shed bright, dim, or no light to 20 squares.
[-] Final Messenger (A) - Program a message to be sent in case of your death.
[X] Amulet of Elegy (D) - (NA) When you inflict a SE effect, all targets get -3 to first saving throw.
[ ] Warsoul Dagger +1 (D) - (II) Get melee basic attack when adjacent enemy shifts.
[ ] Belt of Sacrifice (D) - (Mi) Lose two healing surges, ally within 5 regains one.
[ ] Resplendent Boots (D) - (Mo) Become invisible and move your speed, becoming visible after this action.

Passive Bonuses:
Warlock's Bracers: +1 item bonus to all defenses vs. cursed enemies.
Shadow Warlock Armor: While you have concealment from Shadow Walk, cursed enemies grant CA to you.
Resplendent Boots: Get a bonus vs. opportunity attacks equal to items in Resplendent set. (+2)
Staff Expertise: Don't take OAs from making ranged/area attacks in melee.
Belt of Sacrifice: Allies within 5 squares get a +1 bonus to healing surge value.
Preparing Action: When you spend an action point, allies within 5 get Int mod temp HP (5) and can
	shift 1 square as a free action.
Cursed Shot: When determining Prime Shot, ignore adjacent, helpless, stunned, dominated, 
	unconscious, or petrified allies.
Protective Hex: When you hit a cursed target they get -2 to attack rolls to hit your allies UEoYNT.
Warlock's Curse: Deal an additional 3d8 psychic and radiant damage to cursed targets 1/turn, gain 
	Pact Boon when cursed target dies.
Radiant Curse: 1/round can add curse damage to ally's damage if you did not deal curse damage this
	round.
Bloodied Boon: When a cursed target is bloodied, you may remove your Warlock's Curse to get Pact Boon.
S.K. Pact Boon: When a cursed target dies, regain your fell might. (Only one boon!)

Triggers:
If I roll a 7 or less for initiative, I will use the Trained from Birth for a Specific Prophecy
	background benefit to reroll initiative.
If I am struck with the stun or dominate condition, I will use My Body, Myself! to remove that condition
	and gain dazed (save ends) instead at the cost of 1 healing surge.
If I am critically hit or take more than 30 damage in one hit, I will use Destiny Inversion to reduce
	damage to 0 and instead gain ongoing half the original damage (SE).
If I miss or do not attack on my turn, I will deal 3d8 psychic and radiant damage to a cursed 
	enemy the next time an ally hits them.

K Prime
Nov 4, 2009

Kacht-ka, Ka Remembrancer


"Big picture is beyond any of us to judge. Ka will be what it is. You, drow thing," says Kacht-ka, "Will be dead."

There is a brief series of vicious blade intent, and Zinula falls decapitated to the floor.

Move: Shift to I8
Standard:Twin Strike vs AC: 1d20+19 39 1d10+11 14 21 1d20+19 38 1d10+11 1321 2d6 11
Crit damage: 3d6 12
Dooouble crit for a total of 65 damage + 10 ongoing + free attack
Melee Basic Attack vs AC: 1d20+19 21 1d10+16 22
Well, he's dead anyway. RIP.

pre:
Kacht-ka   
HP: 46/93 (THP:23)	AC:   23    Passive Insight: 26
Surges: 5/6 (V: 23)	For:  26    Passive Perception: 26
Initiative: +8		Ref:  23    Action Points: 1
Speed: 7		Will: 23    Vision: Low Light
Languages: Common, Thri-Kreen
Save Bonuses: None
Status: None
At Will			Encounter			Daily
Twin Strike     	[X] Thri-Kreen Claws		[X] Jaws of the Wolf
Marauder's Rush 	[X] Off-Hand Strike  		[ ] Frenzied Skirmish         
Agile Recovery		[X] Action Point   		[X] Attacks on the Run
Hunter's Quarry		[X] Disruptive Strike
Agile Recovery		[X] Sohei Flurry
                        [X] Flurry of Blows                   	
                        [ ] Death Threat          	
                        [X] Lashing Leaves 
                        [ ] Resume the Hunt
                        [ ] Crippling Shot


Item Powers
[X] Gloves of Recovery [D] MBA on missed enemy
[ ] Boots of the Fencing Master [E, Min] Shift 2
[ ] Coif of Mindiron [E] Ignore will targeting daze effect
[ ] Steadfast Amulet [D] Saving throw against stun or dazed. Does not expend on failed save.
[ ] Diamond Cincture [D, Min] Spend a surge.
[ ] Flute of the Dancing Satyr [D, Mov] I shift 2. All allies in 5 can shift 1.

Passive Bonuses:
Multiple Arms: 1/turn draw or stow a weapon or item as a free action
Natural Jumper: Always have a running start when jumping
Torpor: 4 hours of torpor rather than sleeping
Running Attack: +1 to attack rolls during any standard action allowing movement
Heavy Blade Expertise: +2 to defenses against OAs
Harmony Blade: Make off-hand attack when critical hitting. When both this weapon 
and the off-hand weapon hit on the same turn, target takes -2 to attack rolls until EomNT
Jagged Sword: Crits on 19 or 20. 10 Ongoing on crit.
Lifeblood Armor: 5 THP after all rests.
Iron Armbands of Power: +2 to melee damage rolls
Blade Dancer Regalia: +set bonus to AC against Opportunity Attacks.
Boots of the Fencing Master: +1 to AC and reflex on shift
Vicious Advantage: CA against slowed, immobilized
Hobbling Strike: Slow by losing 1 HQ die
World Serpent's Grasp: Knock slowed or immobilized targets prone.

Look Around You
Jan 19, 2009

With Zinula falling dead, his bodyguard finally figures out where he went and bursts through the door, though you are able to quickly dispatch him. With the battle finally over, you're able to hear the buzzing of the comms array. "Colonel Zinula, evac operation in full effect. All shuttles except yours are taking off. Your shuttle is on the roof waiting. Holana is refusing to evacuate, saying he will take care of the planet while you are gone. Ninth Fleet says they are moving to defend the Etrimont system rather than pushing up to this system. We are jumping there to meet them per Admiral Elix's orders."

The mansion, and most of Mraxis, is now free from Vular, though the Red Hands are still sympathetic to their cause,. Over time, however, if they do not receive Vular support, or if a significant Alliance force comes to take the planet, their support for the Vular cause may evaporate.

Once you leave Mraxis, you will level up to 14. You will also be given a level 13 and level 15 item from the fleet when you arrive.

Look Around You fucked around with this message at 05:01 on Aug 7, 2018

Doomykins
Jun 28, 2008

Didn't you mean to ask about flowers?

Zivilyn

Dropping the holo, Ziv does what he does best and meddles. He checks the comms for any additional messages incoming or recently sent, grabs a copy of that tantalizing last transmission, swipes a hard drive if it has any good lowdown on Vular encryption or the like and once he's sure he's down he destroys every drat thing. Then he checks Zin over for that nice sword he had, any other fine bits of gear and any good intel or personal goods he has that only a Vular officer would be carting around. They've got a bit of time so he checks Zin's office as well.

Once things seem about finished Ziv makes sure to grab the decapitated head and use a extension from his UI to get a quick recording of holding the head up to his own as proof of the outcome of this here fight and his bein' a part of it and all. It was probably in poor taste but something about hacking folks to death up close was making him feel a bit numb in the dignity region and all. He gestures over to Kacht-Ka and Stoaga, figuring they're the most likely to join him for the selfie. But he won't press it and discards the head quickly or if scolded!

Melchiresa
Jun 21, 2006

Nice guy.
Tries hard.
Loves hot dogs The Game.

Naivara Ulcahne

Naivara walks over to Ziv and removes Zinula's head from his hands - her annoyed expression probably being caught in Ziv's picture. "Are you serious right now? Does OPSEC mean nothing to you? His heart's barely stopped pumping blood!" She places the blood-moistened head on the ground near the body, unfazed by the idea of holding a head that just a few moments ago that head was threatening her. "That picture's gonna make us look like a bunch of loving terrorists, and last time I checked, that's not what we are." She looks down at Zinula's incomplete body, "besides...he died fighting like the rest of us would have. We embarrassed him enough in killing him, let's just let him have a good death and move on."

She scans the room and scoops what useful items she can. "We should get going. I'm gonna go warm up the shuttle." Naivara then makes her way out of the room, leaving behind bloody bootprints.

Look Around You
Jan 19, 2009

Searching the Colonel's body reveals a secure smartlink that is unfortunately biolocked. There is a secondary, password-based method to open it, but you don't find it written down anywhere... perhaps the alliance will be able to decrypt it? Ziv takes all of Zinula’s insignia and ribbons, as well as a chip from his pocket with 126000cr stored on it. Searching the comms room logs reveals mostly routine communications, though you notice that there is a lot of mention of shipping fermium to Elios, the second planet in the Etrimont system. It appears that there is a massive fermium mining operation there, in addition to one of the largest refineries in the galaxy for the element. You also notice communications referencing the Vular Third Fleet moving towards the Varian system, the home system of the halfling people.

quote:

Zinula's Sabre
An expertly crafted Vular Marine’s officer’s sabre. It seems to have been modified for use with psionic powers.

Lvl 15 Longsword
Enhancement: +3 bonus to attack and damage rolls.
Critical: +3d10 psychic damage.

Power (Encounter * Weapon, Augmentable): Standard Action.
Attack: Close Burst 3 (all enemies in burst); Highest ability vs Will. Hit: 1[w] psychic damage. Effect: Push or pull each target 3 squares.
Augment 2: Close Burst 5 Hit: 2[w] psychic damage. Effect: Push or pull each target 5 squares.

Doomykins
Jun 28, 2008

Didn't you mean to ask about flowers?

Zivilyn

Raising his head from looking over the swag he's lifted from the decapitated commander, Ziv frowns, his eyes focused a bit too intensely and his ears twitching, his appearance on edge. Practically feral. "Really, Nai? Yer worried we're gonna look bad compared ta th' literal genocidal tyrants cause we ain't givin' him a real burial? Ya think he'd talk about th' ol' peace-time conventions Humies had while he was askin' his seconds ta torture ya?" He sneers and looks over the credit chip for a second before swiping it down one of his ubiquitous future gizmos everybody else surely has, splitting the credits evenly for 21,000 to each of them. He gestures to Naivara to get her attention and sighs, offering the saber to her hilt first.

"Look, Major. Sorry if I'm a bit high strung right now.." He rips the dangling syringe out of his arm and pockets it. "But we ain't been OPSEC since brass actually let us come to this planet on nothin' more than our word. We got good results to show 'em and we oughta follow up right away on the Varian system and them little folk, but ya can't think we've been by th' book since we were saved by the rebels, yeah?" He chuckles and shakes his head. "Hell, we only pulled this one outta our asses with some mind control... and I been cartin' around about ten life sentences of bio-weapons since th' fuckin' zombie bunker." He takes Zin's jacket and pulls it off him before using it to cover the fallen Vular's head and straightens up, heading for the door.

"Uh, Major.. nah, Naiv. We're just here ta stop th' Vular from committing more atrocities like with th' White Legs. Mighty hard to give a drat how we do it with these kinda stakes. They sure ain't returnin' th' favor. Just my two cents." He grins and heads for that shuttle on the roof. "I reckon after th' war you can kick my rear end for it." Now he definitely better head up and with great haste!

---

Whenever they get some time to unwind, probably on the fleet in private quarters, Ziv tries to catch up with Stoaga. "Hey there Ghost-Face. Or ah, is that a bit of a bad choice a' words? Bein' as yer almost th' last and all." He brought a few things with him, mostly sealed packets of Mraxis flora, but he offers her one of two Futuristic Refreshing Fruit Beverages, opening up the other himself. He chuckles. "Could give ya a cooler code-name, ya know.. we did get the son of a bitch."

Unknown Quantity
Sep 2, 2011

!
Steven? Steven?!
STEEEEEEVEEEEEEEN!
Stoaga of the White Legs


Stoaga looks...more surprised than anything when Zinula's head comes off. She's in disbelief about the whole affair. Just like that, the object of her nightmares, her fear, her hatred, her loathing, laying in a bloodied heap on the floor. She was free. Free to help her planet rebuild, and, more importantly, free from the person that threatened the very existence of her species. And yet, just moments ago, she was nearly cut down just as quickly as her brethren did all that time ago. In a moment where she needed it the most, Stoaga's body did the one thing that could save her life. Avoiding a coup de grace and reasserting her will to live, she was still shaking with adrenaline when her rifle was brought to bear, only for it to be all over.

"Zinjang...is dead. White Legs, avenged. Planet...safe? Stoaga...needs time. Almost died. Must...retrieve what is left of White Legs legacy. This one and Jakkyou have to find new home until planet is safe. White Legs...have to survive. Multiply."

If Stoaga knew what was up with the photo, she'd have refused it, but she looks at the camera lens with a confused look on her face and before she can react, the picture is taken. She puts her mask back on as she takes a brief detour to retrieve the other remaining member of her species, as well as some old White Legs tribal paraphernalia. She's swiftly moving her bunk arrangements to one closer to Jakkyou's in the event they are placed any further than one room apart from one another. And yet something still isn't quite right. Eventually, she finds an arrangement that's satisfactory: her quarters placed directly between Jakkyou and Zivilyn.



The expression on her masked face when question and dismissal of the question says all that needs to be said on the subject as she begins placing racks for what certainly look like, by galactic standards, antique weaponry, along with a woven blanket over her bed, a book containing sketches and details of monsters that are likely endangered on an end table, a few potted samples of a type of curative herb, and releasing a large jade butterfly to flutter about her quarters. She's just finished seating herself and holding her hand out for the butterfly to perch on when Zivilyn steps in.

"Stoaga did not realize this other meaning of the name 'Ghost-Face' until you said it." She looks back at her hand, feeling something touching it, and remembers the butterfly, calmly retracting and lowering her hand so she can place it on her bed, using the other to retrieve the offered beverage. "Zinjang is dead, yes. White Legs are okay. Mundo del Monstruo...Stoaga hopes it will be fine. Much damage to forest, monsters, mines...But Resist Ants won't hurt planet, right?" She takes a drink from the mysterious substance and looks Zivilyn directly in the eyes, seemingly unsure of the answer herself.

Melchiresa
Jun 21, 2006

Nice guy.
Tries hard.
Loves hot dogs The Game.

Naivara Ulcahne


Naivara sets her jaw and glares, her body tense in response to Ziv's feral look. "It's not a matter of looking bad, or talking about ancient peace-time conventions. It's about maintaining a moral high ground. Just because they would do it to us doesn't mean we do it to them. We're here to do what needs to get loving done, get out, and move on. By the book or not, since I sure as gently caress haven't always operated that way. And, may I add, the fact that the only reason we're here is our word is the exact reason to keep this poo poo to our loving selves until this is done-because it's not technically loving legal."

She swipes the sword from Ziv's hand and replaces hers with it, after a quick inspection. "Once you're all done publicizing our exploits, let's get the gently caress out of here. I'll be prepping the shuttle."

-------

After an uneventful takeoff, Naivara locks in the coordinates of the team's next destination. She takes it upon herself to send a quick video message to some higher ups, choosing to leave out all but the most necessary of details. Afterwards, with no further duties to tend to, she decides to remain secluded from the team in the cockpit. She kicks her feet up, leans the chair back, and lets herself get lost in thought.

Wahad
May 19, 2011

There is no escape.

Meriele

Meri watches the argument between Ziv and Naivara for a moment, while her arm winds down from the combat rush. When Naivara eventually leaves, she pipes up quietly to Ziv; "I don't know OPSEC, or what it all contains, but that aside. There's a bit of a difference between completing the mission and," she gestures towards Zinula's corpse, and the separated head, "gloating." She joins the shuttle crew, making sure the systems are all ready while Naivara prepares for takeoff. "Let's hope we can get away with not actually joining the rest of the shuttles with this thing," she muses to nobody in particular.

TheArchimage
Dec 17, 2008

Kvardek

Killing a man to remove his negative influence on the universe may have been a necessity, but relishing the death was just crass. No need to rub Ziv's nose in it further, however; everyone else was doing well enough. Kvardek busied himself with stripping the computer systems bare, downloading every scrap of data to be looked over later. It was impossible to tell whether an off-hand remark in a three-month old personal mail would reveal troop movements or broad goals, and he would not leave anything behind. "I believe the Major may have forgotten a 'job well done, team', so I say it in her stead. Let us leave the drow to their evacuation and commence our own."

K Prime
Nov 4, 2009

Kacht-ka, Ka Remembrancer


"Cease... what was the word... playing with your food, Ziv friend," says Kacht-ka. "If you want to preserve head for later rations I can show you butchering cuts. Bring it quickly. We must move."

Look Around You
Jan 19, 2009

After the situation with Zinula's head is dealt with, and the room is scoured for intel, you are able to rush back to your ship unimpeded. The remaining drow on the planet are working towards full evacuation, and the Red Hands helping them. Once in the ship, Naivara punches the throttle (and stealth drive!) and takes them out of the system, jumping them back to the Alliance fleet. As you arrive, you are hailed by the flagship of the Fifth Fleet, the supercarrier EAV Vinewood, named after Avar Vinewood, the fifth president of the main human governing body, the Elan Systems Alliance. The supercarrier opens its bay and you dock safely. As soon as you step out of the ship, you are approached once again by RADM Bostock Veeder. “And look at this!” she exclaims, rushing towards you to shake your hands. “Follow me!” She says, leading you to the command room for debriefing. Once you arrive, she continues, “We’ve received word that Vular forces are pulling out of the Mraxis system! So do tell me, how did your mission go?”

Wahad
May 19, 2011

There is no escape.

Meriele

"It was a success, ma'am." Meriele doesn't salute, but she nods respectfully towards the Rear Admiral. "There may still be minor resistance from the native tribe who stayed behind, should the Alliance wish to take Mraxis, but I believe all Vular forces are gone." She remains quiet otherwise, deferring to the actual soldiers to do the technical debriefing.

TheArchimage
Dec 17, 2008

Kvardek

He nodded to confirm Meirele's report. "The Vular discovered the planet Mraxis was rich in stable Fermium. They were commencing a strip-mining operation to harvest as much as possible and ship it off-world to power ship reactors. We... may have orchestrated the sabotage of those mines, so even if they were to retake the planet it would take time for them to restart production. We have reason to believe the fleet will not be returning; we intercepted a communique claiming the Ninth Fleet was moving to defend the Etrimont system. The details are in the data dumps we provided, they may find other intelligence of use but those were the major takeaways."

"Speaking of which, I could have sworn the troop movement was being overseen by an 'Admiral Elix'. Did Valorym Elix have a sibling or parent in the Vular armed forces, or has she been released already? If the latter I can only hope we received a good ransom for her."

Melchiresa
Jun 21, 2006

Nice guy.
Tries hard.
Loves hot dogs The Game.

Naivara Ulcahne

Naivara is quiet as the others give report, but quickly pipes up "may I add, we have credible information that there are planes for an invasion of the Varian system. Respectfully, we should perhaps consider it as our next move."

Look Around You
Jan 19, 2009

The Rear Admiral nods gravely. "That... could be a problem. I'll advise central command of that immediately. In any case, I'd like you all to take a couple days leave... We're close to the port world of Yolis, if you want to land there and get some R&R before we figure out your next destination. In the meantime, you guys can head to the armory to get fitted out with some new gear we developed. Just let me know if you want to head down to Yolis and we'll arrange a shuttle immediately while we do some refitting on your ship, if you'll allow."

As you arrive in the armory, you see an array of microchips laid out in front of you, each with a tag with your name on it. "Here you go," the gruff dwarf manning the station says, "The admiral's had us workin on these for some of you guys. Hope you like em!"

He turns to Kacht-ka first. "This chip fits in that fancy helmet o' yours, should help you land yer follow up hits better."

quote:

Targeting Enhancer
An alliance chip designed to install into tactical helmets such as Kacht-Ka’s, this new technology allows follow up attacks to find their mark more easily.

Level 15 Ring
Property: When using a power that makes multiple attacks, for each attack that hits, add a +1 bonus to the next attack with that power.

He then nods to Kvardek. "We wer lookin at yer mates arm there last time we got a chance, and we found a way to put som a that tech inta a blaster. If yer interested, we got an upgrade for yer arm cannon."

quote:

Translocator Chip
Using stolen Vular technology from Meriele’s arm, Alliance scientists designed a chip to upgrade Kvardek’s built in blaster, allowing him to sacrifice damage to teleport his target.

Level 15 Ring
Property (Teleportation): Whenever you hit an enemy under your Warlock's Curse, you can reduce the Warlock's Curse damage you deal to teleport the target. If you are using an at-will power, you may sacrifice all of your curse dice. If you do so. If you are using an encounter or daily power, you may sacrifice one curse die. If you sacrifice any curse dice with this power, you may teleport the target 3 squares, and the attack counts as having dealt curse damage.

Next he looks at Meriele. "And fer you, miss, we got somethin of an upgrade ta yer arm ta help restabilize yer friends when ye send em through the air."

quote:

Cellular Reorganizer
A new innovation made by Alliance scientists, this chip helps repair damaged tissues while they are being restructured during teleportation.

Level 15 Ring
Power (Encounter * Healing): Free Action.
Trigger: You teleport an ally. Effect: That ally may spend a healing surge.

In the meantime, Ziv has been experimenting with his grenades, and made a great advancement in them:

quote:

Blast Enlarger
Through hours of experimentation with his grenades (and possibly a few chemical burns), Ziv found a way to increase the size of his blasts, while only slightly reducing the effectiveness of the grenade.

Level 15 Ring
Property: When making a burst or blast attack, you may choose to take a -2 penalty per die of damage. If you do, increase the size of the burst or blast by 1. You may not use this property on attacks that do not roll for damage.

Finally, Stoaga was able to fully inspect the blade of her people, testing it out in the combat simulator aboard the ship for a short amount of time.

quote:

Sword of the White Legs
A greatsword made of honed bone. Energy from the lost tribe powers this blade, allowing for devastating combo attacks.

Lvl 15 Fullblade
Enhancement: +3 bonus to attack and damage rolls.
Critical: +3d8 damage.

Power (Encounter * Weapon): Free Action.
Trigger: You make an attack that allows you to make two attack rolls, and both rolls would hit.
Effect: Make the following attack:
Attack: Melee 1 (the creature that was targeted by the triggering attack); Primary ability vs AC. Hit: 1[W] + primary ability. Effect: You may push or pull the target 1 square. If you do, you must shift 1 so that you are still adjacent to them.


(and for reference, here's Naivara's item too:)

quote:

Zinula's Sabre
An expertly crafted Vular Marine’s officer’s sabre. It seems to have been modified for use with psionic powers.

Lvl 15 Longsword
Enhancement: +3 bonus to attack and damage rolls.
Critical: +3d10 psychic damage.

Power (Encounter * Weapon, Augmentable): Standard Action.
Attack: Close Burst 3 (all enemies in burst); Primary ability vs Will. Hit: 1[w] psychic damage. Effect: Push or pull each target 3 squares.
Augment 2: Close Burst 5 Hit: 2[w] + primary ability psychic damage. Effect: Push or pull each target 5 squares.

Wahad
May 19, 2011

There is no escape.

Meriele

"Thank you, ma'am. That'd be nice." Meri takes a glance at the others, but it feels awkward with the Admiral still there. "I, for one, could really use some downtime."

--

At the armory, she raises an eyebrow at the dwarf. They'd already figured out her arm, huh? She supposed that wasn't a big surprise. They'd prodded her pretty extensively last time she was on board. Still, it had taken her months to figure out how to actually wield it. A slight hint of jealousy bubbled up. drat scientists.

Melchiresa
Jun 21, 2006

Nice guy.
Tries hard.
Loves hot dogs The Game.

Naivara Ulcahne

Naivara tweaks her sabre, to finish putting some personal touches on it. Upon docking on Yolis, she immediately scouts out her destination - the nearest bar - in the hopes that letting her hair down some would unwind this nameless tensions that had been building inside of her.

Doomykins
Jun 28, 2008

Didn't you mean to ask about flowers?

Zivilyn

Ziv politely waits at ease during the debriefing and agrees with what the others said, simply adding: "We oughta make the home system a them lil' folks a priority. Vular already proved they like genocide when their vics ain't cooperative." When it comes up he agrees with the idea of R&R. "Ah, just a bit. It's hard ta' relax knowin' what's loomin' over folks."

---

(Downtime after returning from Mraxis, continuing from early in thread post)

: Ziv takes a sip of the too sweet drink himself. "I dunno. Honestly, I'm a lil' too used to th' game ta lie about it. They let things get that bad, didn't even know what was goin' on. We lied to them a lil' just to get the go-ahead. I reckon we oughta go yell at some officer ta get a real ship down there, remind the Reds that the Vular ain't coming back. Upside is the Alliance can't wreck the planet none. They're too small, ain't really winnin' the big war." He takes another big sip and smiles, appreciating the eye to eye. "Could give ya a cooler name. Ya got your vengeance, right? Give ya a scarier name. Make the Vular freak out when they hear it."

: "Stoaga just wants things to go back to before. Planet full of beautiful forests, creatures, White Legs. Will take very long time to rebuild. Only two White Legs left to rebuild with, after all." Continuing to down this bizarre concoction she believes to be some kind of medicine, she then ponders this whole name business. "A new name? A scarier one? Stoaga...still needs lessons in your language. She does not know what would be 'scarier.'"

: "Mmm, well, Ghosts are a bit spooky. Ghost-Face is kinda a friendlier call-sign, army friendly.. but ya cut down them Vular and booted 'em off all of the planet. I guess in common ya'd call a figure like that an avengin' wraith, or a grim specter.. a terrifyin' reaper, really. But hey, ya earned it. Maybe think what's the scariest killer on alla Mundo.." He tips his can forward and taps it against hers in an impromptu toasting gesture. "Now a'course ya gotta wear yer mask when ya call yerself that. No sense lookin' too cute when yer bein' intimidatin', yeah?"

: "Reaper..." Stoaga clinks the can before entering a very thoughtful pose. She puts the can down and begins rummaging through the book on her table. "Reason why Black Ears and Resist Ants should not have planet. Planet fight back. The elder stone, this 'Fermium'? Big, big monsters drawn to it." She finally finds the page. A large quadrupedal beast, face not unlike a rabid bear's, seemingly standing up on its hind legs, seemingly all muscle, with spikes along its tail and back, along with a pair of exceptionally large horns. "This thing. White Legs and Red Hands knew of Fermium, but did not mine it, because too much risk of waking up Eh'botehm. There was White Legs chieftain, though, before one that Zinjang spoke to. Challenged Eh'botehm." She hands the book over, takes her drink, downs the rest, and quickly disposes of it while rifling through her items. She retrieves, from the rack, what based on the shape seems to be a katana, but the blade's length alone makes it taller than Stoaga, but adding the handle puts it in competition with Naivara's towering figure. She grins and begins speaking as though she were recounting a folk tale. "He had this long sword. Picked target. Went off alone. Very precise swings, hard to hit, harder to escape from. Fought Eh'botehm. Cut off one horn. Monster very angry, vicious, but left to sleep off bleeding. Chieftain survived, but said 'never again.' Fierce fighter, but very tired."

: He chuckles. "We shoulda lured that fella ta the Governor's mansion, huh... pretty good call sign, Eh'botehm." Ziv looks the sword over with a low whistle and stands up to check the height, pantomiming a very serious examination as he reaches for the top of the hilt, then compares what her palm rests to the difference in height between that and the top of Stoaga's head, giving her a friendly pat. "Hmm. You gonna give that ta' Kacht or somethin'? I think he prefers quantity over th' size of th' cut."

: "I think in your tongue, you would call Eh'botehm 'Ur-Brute.' As for this..." She gets a proud glint in her eyes as she partially unsheathes it, giving a glimpse at a blade. "It is part of White Legs 'legacy.' Tools for hunting, like Stoaga's bowgun. Very powerful, very tricky, would take this one time to remember how to wield. Kacht would probably not like sword like this. Held with both hands, not one. Fast weapon." She realizes for a moment she's getting off-track and shoves it back into its scabbard. "Oh. Stoaga apologizes. This one just has not gotten to talk about White Legs culture or history to others before. Spooky name...Hmm..."

: Ziv whistles again! "Yer gonna use that? Shee-oot, and I thought you were dangerous wit' that gun." He grins and waves off her concern. "Ya can talk about it all night long. Mundo was prolly the nicest place we've been ta yet, I had more fun lookin' 'round fer critters ta ID and plants ta catalog than the other rocks we been on. And White Legs culture is fascinatin', I could listen ta ya talk 'bout it all night." He rubs his chin thoughtfully for a moment, then produces those bags of flora he brought in. "Speakin' ah which.. ya know, they say old Elven culture had a lotta warrior types that went on classic spirit journeys for this sorta thing. If ya wanted ta know where ya stood against all yer ancestors, best thing ta do was ta ask 'em!" He looks positively cheeky as he opens one of the see-through plastic bags and a smell like sweet nectar rises from it. ".. And yer a native, Stoaga. I reckon I could run some tests and figure out which one'a these are fun, or maybe ya could cut to th' chase and tell me. You'll know a name when yer inner mind recognizes it, so ta speak, heh heh heh." ( :2bong: )

: She immediately begins rifling through the bag of objects without so much as a 'may I'. She begins making dismissive comments towards several items. "Journey, journey, ancestors...Ah!" She seems to finally find the object she was looking for. "You found Excite Shroom!" She's now got her hands on a green mushroom with black spots on it. "There is something like what you speak. Excite Shroom combined with Smoke Nut. Smoke bomb, call for ride back home. This is new recipe. Old recipe..." Seemingly crushing the mushroom and some form of insect that was found crawling within the bag, she's turned it into a form of powdery paste. "Hunter blacks out, wakes up at home, safe, away from monster, refreshed, ready to hunt again." She lathers the nut with it before proceeding to chuck the thing as hard as she can into the ground. Green smoke begins pouring out. "Stoaga will see if she can find you along with other White Legs hunters." ( :catdrugs: )

Unknown Quantity
Sep 2, 2011

!
Steven? Steven?!
STEEEEEEVEEEEEEEN!
Stoaga of the White Legs


Remaining quiet as usual at the debriefing, Stoaga seems to just nod and pretend she understands what's going on. The only thing she properly comprehends is the idea of a break. "This one would like that," is all she has to say on the matter. An opportunity to catch up on learning Galactic Basic, understand more about the Resist-Ants culture, and a chance to enjoy the company of others sounds wonderful.

K Prime
Nov 4, 2009

Kacht-ka, Ka Remembrancer


"This one receives your gift with honor," says Kacht-ka gravely, before scuttling off to do some reworking. Rest and relaxation aren't things that make a lot of sense from his perspective, unless prompted. There is always something to be done.

Look Around You
Jan 19, 2009

RADM Veeder responds to Kvardek's question about Admiral Elix before you leave, "Oh, um... that's supposed to be classified. Well... I guess I owe it to you that we set up a prisoner exchange and got back a couple senior officers that the Vular had taken prisoner for her. Hopefully that works out in our favor."

---

Your shuttle takes you down to the port world of Yolis, past a brilliant beach and a large city bordered by a lush, tropical forest and lets you off at the main Alliance spaceport in the city of Nuvant. After leaving the shuttle, you step out into Yolis' warm but comfortable tropical climate. The large city is bristling with activity, and the beach beacons those who wish for a more relaxing time, with waves of bright cyan water rippling in over surfers enjoying the water.

Melchiresa
Jun 21, 2006

Nice guy.
Tries hard.
Loves hot dogs The Game.

Naivara Ulcahne

She hated to admit it, but there was something refreshing about watching people surf and relax as though the war wasn't even happening. It especially felt nice to simply walk around in a bathing suit top and some shorts, free from her insignias and heavy combat boots. Though she had to admit, she felt a bit exposed without her sword on her back. She stakes out a kitschy-looking bar on a nearby boardwalk and settles in to people watch for a while, reminding herself of what normal people do.

TheArchimage
Dec 17, 2008

Kvardek

"If it's supposed to be secret it shall not leave this room. I can be discrete when I wish."
--------
He was excited to put his new upgrades through their paces, though he was careful to manage his expectations concerning the translocation chip. It would be some time before either Alliance scientists or he himself was able to master its power to the degree Meriele had. Still, he was shocked at how preliminary of a step it was. Using it had a noticeable effect on the blaster's efficacy and quite a drastic one at that. He could not reduce the damage to nothing, however, and he needed to hit whatever he wanted to teleport, so using it to transport allies was impossible. The range of the translocation was also much less than Meriele's. There was no reason for her to be jealous; her arm would not be obsolete for quite a long time.

Still, he thought as energies transported a target four meters in the air so it smashed itself to pieces on the ground. There were a number of ways a crafty thinker could use this.
----------
He stepped onto the planet with a bouncy spring in his step. He was being careful to blend in and not attract attention, and his normal lumbering gait and shiny exterior was a poor fit for the resort. Instead he opted for yellow plaid swimshorts and a red shirt with a floral pattern. A straw hat sat atop his head and oversized sunglasses fit over his eyes. "I believe it was a human philosopher who once said, 'Work hard, play hard'," he explained to any compatriot brave enough to accompany him. "I fully intend to put his teachings to use. The final person to enter the water is an expired protein product!" With that he ran toward the beach. One would think a robot would avoid the water, but Kvardek was built to be watertight to begin with and he had filled most of his optional compartments with gases and devices to increase his buoyancy. He came to swim, and swim he shall!

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Wahad
May 19, 2011

There is no escape.

Meriele

Arriving at the beach, Meri takes the chance to be out of her commando suit for once, and comes dressed in a black one-piece bathing suit that flatters her figure with a diaphanous shawl with a floral pattern covering her shoulders and arms. She walks the walk of her earlier days, confident in her appearance, even despite the big hunk of metal that makes up one of her arms nowadays. Kvardek's outfit amused her already, but when he declares the competition to avoid being an 'expired protein product', she can't help but laugh. A wave of simple, pure joy washes through her being, the sound of her voice ringing clearly into the summer air. Caught up in the rush of the happiness, she bounds after the robot, her pace graceful and lithe where his are steady and powerful.

Just when he's about to enter the water ahead of her, the engine in her arm flashes her away from the beach. She reappears 10 feet above the water, above the deeper part of the sea, curving gracefully into a dive as she splashes into the sea right before Kvardek enters. Meri lets the momentum of her dive carry her a ways away, before rising with a flip of her hair. She laughs as she wades over to her robotic companion. "The expression is "a rotten egg", Kvardek. As in, you are one."

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