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Wahad
May 19, 2011



Everything by design.



Meriele

Meri springs into action, running forth before the drow have a chance to shoot, then reaching back, slingshotting Stoaga and herself forward with the momentum through a series of blinks and combined attacks; when she comes to rest in the middle of the fray, her form is blurry and wavering, hard to see.

Alter Time: I move to E20.

Move: Moment of Escape Stoaga to F16. I teleport to E14.
Standard: Charge to E12, MBA Light Aqua for 1d20+21=34. Hit, invoking Dimensional Step for 2d8+9=18. I teleport to E10 and teleport Stoaga to E12, and Stoaga gets an MBA against Light Aqua. Because I teleport away while adjacent to Light Aqua, I am invisible to them UEOMNT.
Minor: Invoke Drow House Insignia; I gain concealment UEOE and +3 to Stealth.


pre:
Meriele   						 
HP: 88/88 (THP: )        AC:   28    Passive Insight: 25
Surges: 7/7 (V: 22)      For:  23    Passive Perception: 23
Initiative: +9   	 Ref:  29    Action Points: 0
Speed: 6     	         Will: 30    Vision: Low-Light
Languages: Common, Elven

At Will			Encounter			     Daily
Staggering Note         [ ] Blinding Beacon                 [ ] Feylights   
Ethereal Sidestep       [ ] Cunning Ferocity                [ ] Stirring Shout            
Guiding Strike          [ ] Eyebite                         [ ] Swordmage Warding  
                        [X] Dimensional Step                [ ] Thunder Blade
                        [X] Fey Step                        [ ] Timeless Trek in Mithrendain 
                        [ ][ ] Majestic Word
                        [X] Moment of Escape 
                        [ ] Prescient Warning
                        [ ] Revitalizing Incantation
                        [ ] Second Wind
                        [ ] Words of Friendship

Item Powers
[ ] Cellular Reorganizer (Encounter)
[ ] Couters of Second Chances (Daily)
[ ] Diamond Cincture (Daily)
[X] Drow House Insignia (Daily)
[ ] Eladrin Ring of Passage (Daily)
[ ] Eyes of Charming (Daily)
[ ] Feystride Boots (Encounter)
[ ] Mithrendain Steel Longsword (Daily)
[ ] Power Jewel (Daily)
[ ] Strikebacks (Encounter)

Conditionals/Resists:
Advantage of Cunning: Slide an adjacent enemy into a square vacated by the ally when using Virtue.
Amulet of Mental Resolve: +2 to saves against charm, illusion, sleep keywords.
Attract Attendants: Receive up to 3 people to do mundane tasks when in a place where you have fans.
Bardic Training: Perform one bardic ritual a day without expending components.
Bardic Wayfarer: Whenever I teleport an ally I can teleport as well. Majestic Word teleports instead of slides. 
Eladrin Swordmage Advance: Make a free MBA when you Fey Step.
Eladrin Will: +5 to save against charm effects.
Fey Step Trailblazer: Whenever using fey step, take an adjacent willing creature, 
they teleport to a square adjacent to the destination.
Feywild Wake: Whenever teleporting away, become invisible to adjacent enemies USONT.
Escape Tattoo: Whenever a non-minion deals damage with a crit, teleport 3 as a free action. 
Iliyanbruen Guardian: Whenever using fey step, take an adjacent ally. They teleport to a square adjacent to the destination.
Also, fey step as a minor action.
Majestic Rescue: Grant target of Majestic Word a saving throw.
Mercurial Action: When using an AP, gain an additional free move action and +1 to speed UEOT.
Shoes of Waterwalking: Move on water as if it were solid ground (rough water is difficult terrain). 
Break through surface as a free action. 
Song of Rest: At the end of a short rest, you and allies add +5 to the hp of every healing surge spent.
Trance: Meditate aware for 4 hours instead of sleeping for a long rest.
Virtue of Cunning: When an enemy misses an ally within 9 squares, slide that ally as a free action 1/round.
Walk Among the Fey: Whenever I slide a target, I can choose to teleport them an equal number of squares instead.
Welcome Guest: Obtain room and board for yourself and up to 7 allies when in a place where you have fans.

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Doomykins
Jun 28, 2008

Didn't you mean to ask about flowers?



Zivilyn

Ziv likes the bits of that plan where they're not overwhelmed, save for the part where he spreads out and gets overwhelmed since they got more fellas and gals for spreading out. He glides forward on the initiative and opens fire on the Vular, popping two across the legs and sending them tumbling. One on their rear end, the other to the ground below! ".. Looks like them Vular gals are blastin' off again.. guess they'd better grow some wings.. or start flappin'!"

He techs up and shifts back before dashing around to loosely support the others. Not clumped up, but killing the portion in front of them before taking the others was just the responsible thing to do.

Alter Time: Move to J18
Standard: Magic Stones vs J9, J14, O12 hits J9 and J14 for 14 Damage to J9 and 11 Damage to J14 plus 15 Psychic/Radiant Damage to J14 off Kvardek's allied curse. Attempt to Push J9 to I8 and J14 to I13. J14 falls! J9 falls Prone but is not Pushed. J14 takes 4 Fall Damage.
Minor: Shift to Beast Form and Shift to H21.
Move: Mover to E17.

pre:
Zivilyn Dariox  						 
HP: 91/91  (THP: 0)  	AC:	28	Passive Insight: 29
Surges: 8/8 (V: 23)	For:	26	Passive Perception: 31
Initiative: +21		Ref:	29	Action Points: 1
Speed: 9		Will:	32      Vision: Low-light
Languages: Common, Elven	

At Will			Encounter	           Daily
Magic Stones		[ ] Second Wind            [ ] Faerie Fire
Jolt of Lightning   	[ ] Thorn Spray            [ ] Vine Serpents
Grasping Claws          [ ] Verdant Bounty         [ ] Entangle
Wild Shape              [ ] Quills                 [ ] Factorum(Item)
                        [ ] Camouflage Cloak       [ ] Rapid Motion(Item)
                        [ ] Bloodspray Bite        
                        [ ] Takedown Strike      
                        [ ] Clear the Chaff
                        [ ] Blood Moon Frenzy
                        [ ] Thunder Crash
                        [ ] Hunting Beast(I)

Implement: +19, +10 Damage, +3d6 on Crit
Melee: +21, +12 Damage

Passives:
Vital Form: 1/Encounter regain Second Wind after Wild Shape
Staff Expertise: Implement Powers do not provoke OAs
Pouncing Form: Shift 4 when Entering Beast Form
Wild Step: Ignore Difficult Terrain when Shifting
Berserker: Ignore OAs provoked when Charging
Rapid Motion: If Slowed, roll a Save to end it (Encounter)
World Serpent's Grasp: Prone the Slowed
Superior Reflexes: CA against all Enemies on first turn
Group Awareness: +1 Perception to Allies within 5 Squares
Cunning Stalker: Gain CA against Adjacent solo Enemies
Wood Elf Agility: Acro/Ath Results of 2-7 become 8
Sense Threat: Use Perception for Initiative
Grant +2 Initiative to Allies that roll lower within 10 Squares

Unknown Quantity
Sep 2, 2011

!
Steven? Steven?!
STEEEEEEVEEEEEEEN!


Stoaga of the White Legs


Stoaga's momentum carries her quite well as she proceeds to, mid-flight, lose her illusory appearance and hold her blade out in preparation for the strike. She stabs forward, then steps back, pulling her target back with her.

Overwhelming Strike!: 1d20+23 30 1d10+13 18
18 damage, and I shift to E13, sliding Aqua to E12. I now have CA due to Deadly Draw.

She then glares at her target, her red eyes gaining a glint of sheer disdain. There's a faint sense of dread emanating off of her as she points the blade at her target, then swings again. It digs a fair bit deeper due, perhaps due to some deep hatred powering the swing. Or just better positioning. She again backs up a small bit and pulls her target with her.

Spending my minor action on my Oath of Enmity and a Free action on an Assassin's Shroud.

Overwhelming Strike! (Aqua): 2d20+23 57 1d10+19 22 1d6+3 7

29 damage, they can't shift away from me UEOMNT. Speaking of shifting, moving to E14 and dragging aqua to E13.

K Prime
Nov 4, 2009



Kacht-ka, Ka Remembrancer


Kacht-ka evaluates the scene for a moment, spotting where Stoaga will land, and then rushes to meet the foes she draws in, clotheslining him with a blade and sending him sprawling to the floor in a heap. "Now, we are on the same thought, Whitehair!" he says!

Minor: Quarry on Aqua
Move:Charge to F13
Standard:Marauder's Rush vs AC (AquaE13): 1d20+23 29 1d10+18+1d6+4 25


pre:
Kacht-ka   
HP: 109/109(THP:0)      AC:   28    Passive Insight: 28
Surges: 7/7 (V: 27)	For:  30    Passive Perception: 28
Initiative: +11	        Ref:  27    Action Points: 1
Speed: 7		Will: 26    Vision: Low Light
Languages: Common, Thri-Kreen
Save Bonuses: None
Status: None
At Will			Encounter			Daily
Twin Strike     	[ ] Thri-Kreen Claws		[ ] Jaws of the Wolf
Marauder's Rush 	[ ] Off-Hand Diversion  	[ ] Frenzied Skirmish         
Agile Recovery		[ ] Action Point   		[ ] Attacks on the Run
Hunter's Quarry		[ ] Disruptive Strike
Agile Recovery		[ ] Sohei Flurry
                        [ ] Flurry of Blows                   	
                        [ ] Death Threat          	
                        [ ] Lashing Leaves 
                        [ ] Resume the Hunt
                        [ ] Crippling Shot


Item Powers
[ ] Gloves of Recovery [D] MBA on missed enemy
[ ] Boots of the Fencing Master [E, Min] Shift 2
[ ] Coif of Mindiron [E] Ignore will targeting daze effect
[ ] Diamond Cincture [D, Min] Spend a surge.
[ ] Flute of the Dancing Satyr [D, Mov] I shift 2. All allies in 5 can shift 1.
[ ] Amulet of Scales [D. II] Resist 5 against keyword of attack
[ ] Foe Stone [W, min] Learn all target vulnerabilities

Passive Bonuses:
Multiple Arms: 1/turn draw or stow a weapon or item as a free action
Natural Jumper: Always have a running start when jumping
Torpor: 4 hours of torpor rather than sleeping
Running Attack: +1 to attack rolls during any standard action allowing movement
Heavy Blade Expertise: +2 to defenses against OAs
Harmony Blade: Make off-hand attack when critical hitting. When both this weapon 
and the off-hand weapon hit on the same turn, target takes -2 to attack rolls until EomNT
Jagged Sword: Crits on 19 or 20. 10 Ongoing on crit.
Lifeblood Armor: 5 THP after all rests.
Iron Armbands of Power: +2 to melee damage rolls
Blade Dancer Regalia: +set bonus to AC against Opportunity Attacks.
Boots of the Fencing Master: +1 to AC and reflex on shift
Vicious Advantage: CA against slowed, immobilized
Hobbling Strike: Slow by losing 1 HQ die
World Serpent's Grasp: Knock slowed or immobilized targets prone.
Backlash Tattoo: reaction MBA on first bloody
Targeting Enhancer: +1 on attack roll for each successful attack in a power

Melchiresa
Jun 21, 2006

Nice guy.
Tries hard.
Loves hot dogs The Game.



Naivara Ulcahne

Naivara hurls herself into the fray, appearing in front of one of the guards. She shoulders her in the solar plexus and stabs her in the side. Naivara wraps an arm around her and continues her forward motion - blinking out of existence and reappearing with the guard near her companion

Free+Move to F14
Standard Dimensional Slash vs AC: 1d20+21 38 2d8+11 19
Light Aqua goes to E9, I appear at F10
Minor Aegis of Shielding on Light & Heavy Aqua


pre:
Naivara Ulcahne
HP: 112/112 (THP: 0)		AC:  33		Passive Insight: 23
Surges: 12/12 (V: 28)		Fort: 26	Passive Perception: 23
Initiative: +11			Ref:  29	Action Points: 1
Speed: 7			Will: 26	Vision: Low Light
Languages: Common, Elven
Saving Throws: +5 vs Charm effects

Conditional Defenses/Resistances
+2 to AC and Reflex UEoNT when using teleportation power

Aegis of Shielding Reduction: 19

Basic Attack
MBA (Rubicant Blade Longsword): +21; 1d8+11

At-Will
Aegis of Shielding		Booming Blade			Sword Burst

Encounter
[ ] Action Point		[ ] Second Wind		[ ] Fey Step
[ ] Transposing Lunge		[ ] Dimensional Vortex	[ ] Loyal Unto Death
[ ] Dimensional Slash	

Daily
[ ] Vanishing Blade		[ ] Shielding Fire	[ ] Hellspike Assault

Utility
[ ] Arcane Mutterings (E)	[ ] Armathor's Step (E)	[ ] Impenetrable Warding (D)
[ ] Ever-Present Escort (E)

Item
[ ] Rubicant Blade Longsword +3 (D)
[ ] Feytouched Drowmesh +3 (E)
[ ] Cloak of Translocation +3 (D)
[ ] Couters of Second Chances (D)
[ ] Strikebacks (E)
[ ] Map of Unseen Lands (D)

Teleport Modifier: +2

Features
Swordbond: Bond with one blade; standard action call to hand (10 sq), fix in 1 hr
Malec-Keth Action: When taking AP to attack, ignore enemies' resistences
Chant of War: Aegis of Shielding is CBurst 5 while bloodied
Eladrin Swordmage Advance: Make free MBA against adjacent enemy after Fey Step
Extended Teleportation: +1 to teleport range using Swordmage or Swordmage PP powers
Aegis Vitality: Gain 5 THP when Aegis target violates mark
Retributive Shield: +2 to next attack before EoNT against enemy that triggered Aegis
Double Aegis: Can mark two targets with Swordmage Aegis
War Wizard's Expertise: -5 penalty to hit allies

Melchiresa fucked around with this message at Feb 9, 2019 around 00:57

Look Around You
Jan 19, 2009

You're just lucky my jaw is broken!


The aqua heavy guard sets her sights on Meri twists a dial, firing a glowing shot at her before firing a follow up shot with regular settings, landing a shot dead in her chest.
Minor: Illuminating Shot vs Reflex (Meri): 1d20+17 25 4d6+8 26 Hit: The target cannot benefit from invisibility or concealment (save ends). Miss: Target cannot benefit from invisibility or concealment UEOMNT.
Standard: Laser Rifle vs AC (Meri): 1d20+19 39 3d10+6 23 Crit: 36 Hit: Target is marked UEOMNT

The aqua light guard swings her rifle at Naivara, hitting her before shifting away from her.
Standard: Slippery Strike vs AC (Naivara): 1d20+19 33 3d8+9 24 Hit: Any marks on the guard end and the guard may shift 1. No shift.

The aqua officer pulls out a grenade and flings it in the center of the group on the catwalk in an attempt to send them all flying down below, .
Standard: Concussive Grenade vs Reflex (Meriele, Stoaga, Naivara, Kacht-Ka): 4#1d20+17 23 36 25 22 4d8+15 35 Hit: Target is pushed 2 - Try to push Stoaga to D15 Miss: Half damage
Saving Throw: 1d20 17; she is prone instead

The fuschia heavy guard stands up and sends a round flying towards Kacht-Ka, searing into his shoulder.
Move: Stand from prone
Standard: Laser Rifle vs AC (Kacht-Ka): 1d20+19 31 3d10+6 28 Hit: Target is marked UEOMNT

The fuschia light guard stands up and aims at Naivara, shooting at her and hitting the bottom of the catwalk instead.
Move: Stand from prone
Standard: Light Laser Rifle vs AC (Naivara): 1d20+19 31 3d8+9 17

The second officer aims her rifle at Kacht-Ka, but her rounds fly wide.
Standard: Pulse Rifle vs AC (Kacht-Ka): 1d20+19 24 4d6+8 18

The third heavy guard fires at Stoaga, catching her with her round
Move: To O10
Standard: Laser Rifle vs AC (Stoaga): 1d20+19 38 3d10+6 20 Hit: Target is marked UEOMNT

The final light guard shoots at Ziv, though her rounds fly wide.
Move to O15
Standard: Light Laser Rifle vs AC (Ziv): 1d20+19 25 3d8+9 28


H. Guard (Aqua) - HP: 136/136 AC/F/R/W: 28/27/26/25 [Aegis of Shielding]
H. Guard (Fuschia) - HP: 122/136 AC/F/R/W: 28/27/26/25
H. Guard (Lime) - HP: 136/136 AC/F/R/W: 28/27/26/25
L. Guard (Aqua) - HP: 27/136 AC/F/R/W: 28/26/27/25 [Bloodied; Aegis of Shielding]
L. Guard (Fuschia) - HP: 106/136 AC/F/R/W: 28/26/27/25
L. Guard (Lime) - HP: 136/136 AC/F/R/W: 28/26/27/25
Officer (Aqua) - HP: 136/136 AC/F/R/W: 28/25/26/27
Officer (Lime) - HP: 136/136 AC/F/R/W: 28/25/26/27



Terrain Notes:
The exit is to the west.
The catwalk is 15 feet off the ground; ladders are shown as spiral staircase tokens.

TheArchimage
Dec 17, 2008



Kvardek

Their offensive was strong, but the enemy's counter-attack left some of his allies in a bad way. There was not much good he could do here, the range of his blasters was not quite that impressive. But his hover engines had finished heating up; now was the time to show them off. He gently floated off the catwalk and noticed a guard attempting to take potshots at the group from below. He twisted horizontally and flew directly at her, extending his right fist to punch her in the face while keeping his left tucked close to his body. The hit was solid, knocking her off balance long enough to right himself. Then his left hand shot a set of manacles to restrict the heavier of the guards on the catwalk. "Our fight does not end here," he promised. "We can go much further."

Move: to I19, dropping down to hovering 1 square above the lower floor.
Standard: Charge to I14, using Eldritch Strike on Light Guard Fuschia at I13.
Eldritch Strike vs AC: 1d20+20+1+2 36 1d8+3d8+12 32 damage, I slide her to I12.
ACTION POINT! All allies within 5 (so everyone) gets 6 temp HP and can shift 1 square as a free action.
Standard: Vestige of Xandor on Heavy Guard Aqua at E8.
Vestige of Xandor vs Will: 1d20+19 33 2d6+14 23 psychic damage and comes under the influence of Xandor (SE). While influenced, at the beginning of each of her turns she must choose to either become dazed USoNT or take 12 psychic damage. My active Vestige becomes Xandor.
As a reminder, all bloodied allies within 5 squares of me regain 6 HP at the start of their turn. Also allies get a +1 bonus to surge value if you're within 5 squares of me.


pre:
Kvardek   
HP: 99/99 (THP:-)	AC:   29    Passive Insight: 16
Surges: 12/12 (V: 24)	For:  28    Passive Perception: 16
Initiative: +12		Ref:  29    Action Points: 0
Speed: 6		Will: 26    Vision: Normal
Languages: Common
Save Bonuses: +2 vs. ongoing damage	
Status: Concealment (Melee and Ranged attacks against you get a -2 penalty to the attack roll.)
Defense Bonuses: +1 all vs. cursed enemies, +2 all vs. opportunity attacks

Melee Basic: +20 vs. AC, 1d8+12 damage (+3d8 vs. cursed enemies) and slide target 1 square

At Will			Encounter			Daily
Eldritch Strike		[ ] Warforged Resolve		[ ] V. Mt. Vaelis
Eyes of the Vestige	[ ] Second Wind                 [X] V. Xandor  
Warlock's Curse		[X] Action Point 		[ ] V. Onyx Queen
Hand of Blight		[ ] My Body, Myself! 		[ ] Dark One's Luck
			[X] Alter Time			[ ] Augury
			[ ] Overwhelming Radiance	[ ] Trained from Birth
			[ ] Fell Might			[X] Angelic Aura
                    	[ ] Fortune Binding
			[ ] Hero's Arrow
			[ ] Break the Will
Vestige - Xandor: Eyes of the Vestige deals an additional 1d8 psychic damage.
Xandor Pact Boon: When cursed target dies, make a saving throw or gain Con mod (6) temp HP.

Item Powers
[-] Delver's Light (A) - Shed bright, dim, or no light to 20 squares.
[-] Final Messenger (A) - Program a message to be sent in case of your death.
[ ] Amulet of Elegy (D) - (NA) When you inflict a SE effect, all targets get -3 to first saving throw.
[ ] Belt of Sacrifice (D) - (Mi) Lose two healing surges, ally within 5 regains one.
[ ] Resplendent Boots (D) - (Mo) Become invisible and move your speed, becoming visible after this action.

Passive Bonuses:
Warlock's Bracers: +1 item bonus to all defenses vs. cursed enemies.
Shadow Warlock Armor: While you have concealment from Shadow Walk, cursed enemies grant CA to you.
Resplendent Boots: Get a bonus vs. opportunity attacks equal to items in Resplendent set. (+2)
Staff Expertise: Don't take OAs from making ranged/area attacks in melee.
Belt of Sacrifice: Allies within 5 squares get a +1 bonus to healing surge value.
Preparing Action: When you spend an action point, allies within 5 get Int mod temp HP (6) and can
	shift 1 square as a free action.
Cursed Shot: When determining Prime Shot, ignore adjacent, helpless, stunned, dominated, 
	unconscious, or petrified allies.
Protective Hex: When you hit a cursed target they get -2 to attack rolls to hit your allies UEoYNT.
Warlock's Curse: Curse nearest enemy and give vuln 3 radiant UEoYNT, deal an additional 3d8 psychic
	and radiant damage to cursed targets 1/turn, gain Pact Boon when cursed target dies.
Radiant Curse: 1/round can add curse damage to ally's damage if you did not deal curse damage this
	round.
Bloodied Boon: When a cursed target is bloodied, you may remove your Warlock's Curse to get Pact Boon.
S.K. Pact Boon: When a cursed target dies, regain your fell might. (Only one boon!)
Shared Pact: Can give Pact Boon benefit to ally within 3 squares instead of yourself.

Triggers:
If I roll a 7 or less for initiative, I will use the Trained from Birth for a Specific Prophecy
	background benefit to reroll initiative.
If I am struck with the stun or dominate condition, I will use My Body, Myself! to remove that condition
	and gain dazed (save ends) instead at the cost of 1 healing surge.
If I am critically hit or take more than 30 damage in one hit, I will use Destiny Inversion to reduce
	damage to 0 and instead gain ongoing half the original damage (SE).
If I miss or do not attack on my turn, I will deal 3d8 psychic and radiant damage to a cursed 
	enemy the next time an ally hits them.

Unknown Quantity
Sep 2, 2011

!
Steven? Steven?!
STEEEEEEVEEEEEEEN!


Stoaga of the White Legs

51/106 (BLOODIED)


Stoaga falls over, gritting her teeth and glaring at her target. Without even saying a word, she vanishes, then reappears to slash at the legs of her quarry.

Immediate Reaction to Relentless Stride, teleporting to F9.
Relentless Stride! (Aqua): 1d20+19 22 1d10+19 22
Rerolling that with my reroll.
Relentless Stride REROLL! (Aqua): 1d20+19 28 1d10+19 25

Not my turn yet, so expect another post soon.

Unknown Quantity fucked around with this message at Feb 9, 2019 around 16:41

Wahad
May 19, 2011



Everything by design.



Meriele

Meri disappears on the drow's hit, appearing on the edge of the grenade's radius, before slinging Kacht-Ka forward and finishing off one of the drow with a well-placed bolt of energy from her arm. She rejoins the fray with Stoaga.

Enemy's Turn:
Free: On Being Crit by Heavy Aqua, activate Escape Tattoo and teleport to E15. The Concussion Grenade does not effect me since I am outside the blast radius.
Free: Kacht-Ka is missed, use Virtue of Cunning to teleport him to G7.
Immediate Reaction: When Naivara is hit by Light Aqua, Prescient Warning to grant her a Basic Attack with +1d8 at 1d20+21=25. She misses. Stoaga invokes Divine Guidance for a reroll at 1d20+21=27. Miss again.

My Turn:

Standard: Staggering Note vs Light Aqua at 1d20+18=31. Hit for 6 damage. Light Aqua dies.
Minor: Majestic Word on Stoaga. She heals for 26+2d6+6=44, and teleports to E4. I teleport back to E10.

Final positions: Kacht-Ka G7, Stoaga E4, myself E10.


pre:
Meriele   						 
HP: 52/88 (THP: 6)        AC:   28    Passive Insight: 25
Surges: 7/7 (V: 22)      For:  23    Passive Perception: 23
Initiative: +9   	 Ref:  29    Action Points: 0
Speed: 6     	         Will: 30    Vision: Low-Light
Languages: Common, Elven

At Will			Encounter			     Daily
Staggering Note         [ ] Blinding Beacon                 [ ] Feylights   
Ethereal Sidestep       [ ] Cunning Ferocity                [ ] Stirring Shout            
Guiding Strike          [ ] Eyebite                         [ ] Swordmage Warding  
                        [X] Dimensional Step                [ ] Thunder Blade
                        [X] Fey Step                        [ ] Timeless Trek in Mithrendain 
                        [X][ ] Majestic Word
                        [X] Moment of Escape 
                        [X] Prescient Warning
                        [ ] Revitalizing Incantation
                        [ ] Second Wind
                        [ ] Words of Friendship

Item Powers
[ ] Cellular Reorganizer (Encounter)
[ ] Couters of Second Chances (Daily)
[ ] Diamond Cincture (Daily)
[X] Drow House Insignia (Daily)
[ ] Eladrin Ring of Passage (Daily)
[ ] Eyes of Charming (Daily)
[ ] Feystride Boots (Encounter)
[ ] Mithrendain Steel Longsword (Daily)
[ ] Power Jewel (Daily)
[ ] Strikebacks (Encounter)

Conditionals/Resists:
Advantage of Cunning: Slide an adjacent enemy into a square vacated by the ally when using Virtue.
Amulet of Mental Resolve: +2 to saves against charm, illusion, sleep keywords.
Attract Attendants: Receive up to 3 people to do mundane tasks when in a place where you have fans.
Bardic Training: Perform one bardic ritual a day without expending components.
Bardic Wayfarer: Whenever I teleport an ally I can teleport as well. Majestic Word teleports instead of slides. 
Eladrin Swordmage Advance: Make a free MBA when you Fey Step.
Eladrin Will: +5 to save against charm effects.
Fey Step Trailblazer: Whenever using fey step, take an adjacent willing creature, 
they teleport to a square adjacent to the destination.
Feywild Wake: Whenever teleporting away, become invisible to adjacent enemies USONT.
Escape Tattoo: Whenever a non-minion deals damage with a crit, teleport 3 as a free action. 
Iliyanbruen Guardian: Whenever using fey step, take an adjacent ally. They teleport to a square adjacent to the destination.
Also, fey step as a minor action.
Majestic Rescue: Grant target of Majestic Word a saving throw.
Mercurial Action: When using an AP, gain an additional free move action and +1 to speed UEOT.
Shoes of Waterwalking: Move on water as if it were solid ground (rough water is difficult terrain). 
Break through surface as a free action. 
Song of Rest: At the end of a short rest, you and allies add +5 to the hp of every healing surge spent.
Trance: Meditate aware for 4 hours instead of sleeping for a long rest.
Virtue of Cunning: When an enemy misses an ally within 9 squares, slide that ally as a free action 1/round.
Walk Among the Fey: Whenever I slide a target, I can choose to teleport them an equal number of squares instead.
Welcome Guest: Obtain room and board for yourself and up to 7 allies when in a place where you have fans.

Doomykins
Jun 28, 2008

Didn't you mean to ask about flowers?



Zivilyn

With everybody spread out but the good guys, Ziv opts to drop down the ladder and give the isolated guard a swat. He misses the plucky lass, unfortunately.

Free: Shift to F17
Move: Descend the ladder and move to H12, using extra move to avoid OA.
Standard: Grasping Claw whiff.

pre:
Zivilyn Dariox  						 
HP: 91/91  (THP: 6)  	AC:	28	Passive Insight: 29
Surges: 8/8 (V: 23)	For:	26	Passive Perception: 31
Initiative: +21		Ref:	29	Action Points: 1
Speed: 9		Will:	32      Vision: Low-light
Languages: Common, Elven	

At Will			Encounter	           Daily
Magic Stones		[ ] Second Wind            [ ] Faerie Fire
Jolt of Lightning   	[ ] Thorn Spray            [ ] Vine Serpents
Grasping Claws          [ ] Verdant Bounty         [ ] Entangle
Wild Shape              [ ] Quills                 [ ] Factorum(Item)
                        [ ] Camouflage Cloak       [ ] Rapid Motion(Item)
                        [ ] Bloodspray Bite        
                        [ ] Takedown Strike      
                        [ ] Clear the Chaff
                        [ ] Blood Moon Frenzy
                        [ ] Thunder Crash
                        [ ] Hunting Beast(I)

Implement: +19, +10 Damage, +3d6 on Crit
Melee: +21, +12 Damage

Passives:
Vital Form: 1/Encounter regain Second Wind after Wild Shape
Staff Expertise: Implement Powers do not provoke OAs
Pouncing Form: Shift 4 when Entering Beast Form
Wild Step: Ignore Difficult Terrain when Shifting
Berserker: Ignore OAs provoked when Charging
Rapid Motion: If Slowed, roll a Save to end it (Encounter)
World Serpent's Grasp: Prone the Slowed
Superior Reflexes: CA against all Enemies on first turn
Group Awareness: +1 Perception to Allies within 5 Squares
Cunning Stalker: Gain CA against Adjacent solo Enemies
Wood Elf Agility: Acro/Ath Results of 2-7 become 8
Sense Threat: Use Perception for Initiative
Grant +2 Initiative to Allies that roll lower within 10 Squares

Unknown Quantity
Sep 2, 2011

!
Steven? Steven?!
STEEEEEEVEEEEEEEN!


Stoaga of the White Legs

95/106

Now in a position to take down a priority target (albeit still on the ground), Stoaga looks over at Kacht again for a brief moment before making a "come here" gesture. In an instant she's back on her feet, staring at the officer with a curious expression before seemingly going right through them and slashing at their back. The slash makes quite the large gash.

Free Action: Holy Blessing on Aqua Officer. He grants CA to me UEOMNT and is now my Oath target.
Minor action: Loyal Sanction on Kacht-Ka. He has +6 damage for any attack against my Oath target UEOMNT.
Move Action: Stand up.
Standard action: Inexorable Stride to phase shift through Aqua Officer to F2, then the attack.

Inexorable Stride! (Aqua Officer): 2d20k1+23 43 2d12+19 30
CRIT DAMAGE!: 3d8 7

CRITICAL HIT! The Officer takes a total of 50 damage and cannot shift away from me next turn.

K Prime
Nov 4, 2009



Kacht-ka, Ka Remembrancer


Kacht-ka takes another moment to reorient, before acknowledging Stoaga with a nod and stabbing the officer repeatedly in the torso as the drow tries to figure out which way to face. "It's important to make strong decisions," he says. "A bit late for you."

Move: F4
Standard:Twin Strike vs AC (Aqua Officer): 1d20+23 25 1d10+14 19 1d20+23 31 1d10+14 17
Minor:Off-Hand Diversion vs AC (Aqua Officer): 1d20+23 36 1d10+20 23 Grants CA to all until the end of my next turn.

pre:
Kacht-ka   
HP: 81/109(THP:6)      AC:   28    Passive Insight: 28
Surges: 7/7 (V: 27)	For:  30    Passive Perception: 28
Initiative: +11	        Ref:  27    Action Points: 1
Speed: 7		Will: 26    Vision: Low Light
Languages: Common, Thri-Kreen
Save Bonuses: None
Status: None
At Will			Encounter			Daily
Twin Strike     	[ ] Thri-Kreen Claws		[ ] Jaws of the Wolf
Marauder's Rush 	[X] Off-Hand Diversion  	[ ] Frenzied Skirmish         
Agile Recovery		[ ] Action Point   		[ ] Attacks on the Run
Hunter's Quarry		[ ] Disruptive Strike
Agile Recovery		[ ] Sohei Flurry
                        [ ] Flurry of Blows                   	
                        [ ] Death Threat          	
                        [ ] Lashing Leaves 
                        [ ] Resume the Hunt
                        [ ] Crippling Shot


Item Powers
[ ] Gloves of Recovery [D] MBA on missed enemy
[ ] Boots of the Fencing Master [E, Min] Shift 2
[ ] Coif of Mindiron [E] Ignore will targeting daze effect
[ ] Diamond Cincture [D, Min] Spend a surge.
[ ] Flute of the Dancing Satyr [D, Mov] I shift 2. All allies in 5 can shift 1.
[ ] Amulet of Scales [D. II] Resist 5 against keyword of attack
[ ] Foe Stone [W, min] Learn all target vulnerabilities

Passive Bonuses:
Multiple Arms: 1/turn draw or stow a weapon or item as a free action
Natural Jumper: Always have a running start when jumping
Torpor: 4 hours of torpor rather than sleeping
Running Attack: +1 to attack rolls during any standard action allowing movement
Heavy Blade Expertise: +2 to defenses against OAs
Harmony Blade: Make off-hand attack when critical hitting. When both this weapon 
and the off-hand weapon hit on the same turn, target takes -2 to attack rolls until EomNT
Jagged Sword: Crits on 19 or 20. 10 Ongoing on crit.
Lifeblood Armor: 5 THP after all rests.
Iron Armbands of Power: +2 to melee damage rolls
Blade Dancer Regalia: +set bonus to AC against Opportunity Attacks.
Boots of the Fencing Master: +1 to AC and reflex on shift
Vicious Advantage: CA against slowed, immobilized
Hobbling Strike: Slow by losing 1 HQ die
World Serpent's Grasp: Knock slowed or immobilized targets prone.
Backlash Tattoo: reaction MBA on first bloody
Targeting Enhancer: +1 on attack roll for each successful attack in a power

Melchiresa
Jun 21, 2006

Nice guy.
Tries hard.
Loves hot dogs The Game.



Naivara Ulcahne

Seeing the heavy guard go after Meri, Naivara throws up a psionic shield in front of Meri - reducing some of the impact of their attack. She tries to rush the guard to knock them away, but the heavy guard dodges. She swings her sword, unleashing a wave of energy directly into the guard's torso

Interrupt: Aegis of Shielding on Heavy Guard's attack on Meri
Reduces damage by 14
As part of the interrupt, use Transposing Lunge vs AC: 1d20+21 25 2d8+11 14, which misses...
Free: shift to F9
Standard: Sword Burst vs Reflex (Heavy and Light Aqua): 2#1d20+18 34 29 1d6+11 13

Changed to Booming Blade Damage: 1d8+11 19 per DM
If target adjacent to me moves away from me during its turn, it takes 1d6+4 thunder damage




pre:
Naivara Ulcahne
HP:  71/112 (THP: 0)		AC:  33		Passive Insight: 23
Surges: 12/12 (V: 28)		Fort: 26	Passive Perception: 23
Initiative: +11			Ref:  29	Action Points: 1
Speed: 7			Will: 26	Vision: Low Light
Languages: Common, Elven
Saving Throws: +5 vs Charm effects

Conditional Defenses/Resistances
+2 to AC and Reflex UEoNT when using teleportation power

Aegis of Shielding Reduction: 19

Basic Attack
MBA (Rubicant Blade Longsword): +21; 1d8+11

At-Will
Aegis of Shielding		Booming Blade			Sword Burst

Encounter
[ ] Action Point		[ ] Second Wind		[ ] Fey Step
[x] Transposing Lunge		[ ] Dimensional Vortex	[ ] Loyal Unto Death
[x] Dimensional Slash	

Daily
[ ] Vanishing Blade		[ ] Shielding Fire	[ ] Hellspike Assault

Utility
[ ] Arcane Mutterings (E)	[ ] Armathor's Step (E)	[ ] Impenetrable Warding (D)
[ ] Ever-Present Escort (E)

Item
[ ] Rubicant Blade Longsword +3 (D)
[ ] Feytouched Drowmesh +3 (E)
[ ] Cloak of Translocation +3 (D)
[ ] Couters of Second Chances (D)
[ ] Strikebacks (E)
[ ] Map of Unseen Lands (D)

Teleport Modifier: +2

Features
Swordbond: Bond with one blade; standard action call to hand (10 sq), fix in 1 hr
Malec-Keth Action: When taking AP to attack, ignore enemies' resistences
Chant of War: Aegis of Shielding is CBurst 5 while bloodied
Eladrin Swordmage Advance: Make free MBA against adjacent enemy after Fey Step
Extended Teleportation: +1 to teleport range using Swordmage or Swordmage PP powers
Aegis Vitality: Gain 5 THP when Aegis target violates mark
Retributive Shield: +2 to next attack before EoNT against enemy that triggered Aegis
Double Aegis: Can mark two targets with Swordmage Aegis
War Wizard's Expertise: -5 penalty to hit allies
[/quote]

Look Around You
Jan 19, 2009

You're just lucky my jaw is broken!


[temporary bump]

Look Around You
Jan 19, 2009

You're just lucky my jaw is broken!


The heavy guard’s manacles prevent her from taking full actions momentarily. She instead swings her rifle at Naivara in an attempt to knock her off the catwalk, but she misses instead.
Choose Dazed
Standard: Bayonet vs AC (Naivara): 1d20+19 25 3d10+6 26

The officer wearing aqua insignia steps around the side of Stoaga and away from Kacht-Ka. She then yells in Elven This bitch! Kill her! as she throws a very small, flashing beacon at her before swiping at her with a taser.
Move: Shift to E2
Minor: Target Designator (Stoaga) Effect: Target grants CA against all ranged attacks (Save Ends). Special: This ability can be reused on another target. If it is, the designation falls off of the prior target.
Standard Taser vs Fortitude (Stoaga): 1d20+17 29 3d8+9 26 Hit: Target is dazed UEOMNT.

The light fuchsia guard quickly swipes at Ziv with her bayonet. She strikes true and slides away from him before scrambling over to the ladder nearest her.
Standard: Slippery Strike vs AC (Ziv): 1d20+19 29 3d8+9 23 Hit: Any marks on the Light Guard end. In addition, the Light Guard may shift one. Shift to J13
Move: To L17+1 square up the ladder.

The heavier fuchsia guard trains her sights on Stoaga, letting out a heavy blast from her rifle, hitting her directly in the side.
Standard: Laser Rifle vs AC (Stoaga): 1d20+19+2 34 3d10+6 33 Hit: the target is marked UEOMNT.

The light lime guard moves over towards the western end of her catwalk before letting loose at Stoaga with her light rifle.
Move: to O9
Standard: Light Laser Rifle vs AC (Stoaga): 1d20+19+2 27 3d8+9+1d8 31

The heavy lime guard also slides west on the catwalk and sets her sights on Stoaga.
Move: to O6
Standard: Laser Rifle vs AC (Stoaga): 1d20+19+2 35 3d10+6 19 Hit: the target is marked UOEMNT. Overwriting fuchsia’s mark.

Finally, the lime officer lets out a burst at Stoaga. The rounds hit her square in the chest and crumple her to the ground, bleeding out. She then points over to Meri, designating her as the next target.
Move: to P2
Standard: Pulse Rifle vs AC (Stoaga): 1d20+19+2 40 4d6+8 20
Minor: Target Designator (Meri)


H. Guard (Aqua) - HP: 94/136 AC/F/R/W: 28/27/26/25 [Aegis of Shielding]
H. Guard (Fuschia) - HP: 122/136 AC/F/R/W: 28/27/26/25
H. Guard (Lime) - HP: 136/136 AC/F/R/W: 28/27/26/25
L. Guard (Aqua) - HP: 27/136 AC/F/R/W: 28/26/27/25 [Bloodied; Aegis of Shielding] [DEAD]
L. Guard (Fuschia) - HP: 74/136 AC/F/R/W: 28/26/27/25
L. Guard (Lime) - HP: 136/136 AC/F/R/W: 28/26/27/25
Officer (Aqua) - HP: 46/136 AC/F/R/W: 28/25/26/27 [Bloodied]
Officer (Lime) - HP: 136/136 AC/F/R/W: 28/25/26/27



Terrain Notes:
The exit is to the west.
The catwalk is 15 feet off the ground; ladders are shown as spiral staircase tokens.

Look Around You fucked around with this message at Mar 9, 2019 around 21:34

TheArchimage
Dec 17, 2008



Kvardek

"No!" he shouts as he watches Stoaga crumple under a hail of gunfire. His jets flared up and he returned to the catwalk, no ladder required. He covered his landing with a blast from his palm blaster, telling the women, "I am more than enough for the likes of this one, you are needed elsewhere. Go!"

Move: to E9, hovering at catwalk height. Shadow Walk activates.
Minor: Warlock's Curse, Heavy Aqua is cursed. He gains vulnerable 3 radiant UEoMNT.
Standard: Eyes of the Vestige to Heavy Aqua. I get Prime Shot and CA.
Eyes of the Vestige vs Will: 1d20+19+2+1 36 1d6+1d8+3d8+14 42 45 radiant and psychic damage after vulnerability. He gets -2 to hit my allies UEoMNT.
Free: When Heavy Aqua becomes bloodied, I remove my curse and grant the Pact Boon to Ziv, who gains 6 temp HP.


pre:
Kvardek   
HP: 99/99 (THP:-)	AC:   29    Passive Insight: 16
Surges: 12/12 (V: 24)	For:  28    Passive Perception: 16
Initiative: +12		Ref:  29    Action Points: 0
Speed: 6		Will: 26    Vision: Normal
Languages: Common
Save Bonuses: +2 vs. ongoing damage	
Status: Concealment (Melee and Ranged attacks against you get a -2 penalty to the attack roll.)
Defense Bonuses: +1 all vs. cursed enemies, +2 all vs. opportunity attacks

Melee Basic: +20 vs. AC, 1d8+12 damage (+3d8 vs. cursed enemies) and slide target 1 square

At Will			Encounter			Daily
Eldritch Strike		[ ] Warforged Resolve		[ ] V. Mt. Vaelis
Eyes of the Vestige	[ ] Second Wind                 [X] V. Xandor  
Warlock's Curse		[X] Action Point 		[ ] V. Onyx Queen
Hand of Blight		[ ] My Body, Myself! 		[ ] Dark One's Luck
			[X] Alter Time			[ ] Augury
			[ ] Overwhelming Radiance	[ ] Trained from Birth
			[ ] Fell Might			[X] Angelic Aura
                    	[ ] Fortune Binding
			[ ] Hero's Arrow
			[ ] Break the Will
Vestige - Xandor: Eyes of the Vestige deals an additional 1d8 psychic damage.
Xandor Pact Boon: When cursed target dies, make a saving throw or gain Con mod (6) temp HP.

Item Powers
[-] Delver's Light (A) - Shed bright, dim, or no light to 20 squares.
[-] Final Messenger (A) - Program a message to be sent in case of your death.
[ ] Amulet of Elegy (D) - (NA) When you inflict a SE effect, all targets get -3 to first saving throw.
[ ] Belt of Sacrifice (D) - (Mi) Lose two healing surges, ally within 5 regains one.
[ ] Resplendent Boots (D) - (Mo) Become invisible and move your speed, becoming visible after this action.

Passive Bonuses:
Warlock's Bracers: +1 item bonus to all defenses vs. cursed enemies.
Shadow Warlock Armor: While you have concealment from Shadow Walk, cursed enemies grant CA to you.
Resplendent Boots: Get a bonus vs. opportunity attacks equal to items in Resplendent set. (+2)
Staff Expertise: Don't take OAs from making ranged/area attacks in melee.
Belt of Sacrifice: Allies within 5 squares get a +1 bonus to healing surge value.
Preparing Action: When you spend an action point, allies within 5 get Int mod temp HP (6) and can
	shift 1 square as a free action.
Cursed Shot: When determining Prime Shot, ignore adjacent, helpless, stunned, dominated, 
	unconscious, or petrified allies.
Protective Hex: When you hit a cursed target they get -2 to attack rolls to hit your allies UEoYNT.
Warlock's Curse: Curse nearest enemy and give vuln 3 radiant UEoYNT, deal an additional 3d8 psychic
	and radiant damage to cursed targets 1/turn, gain Pact Boon when cursed target dies.
Radiant Curse: 1/round can add curse damage to ally's damage if you did not deal curse damage this
	round.
Bloodied Boon: When a cursed target is bloodied, you may remove your Warlock's Curse to get Pact Boon.
S.K. Pact Boon: When a cursed target dies, regain your fell might. (Only one boon!)
Shared Pact: Can give Pact Boon benefit to ally within 3 squares instead of yourself.

Triggers:
If I roll a 7 or less for initiative, I will use the Trained from Birth for a Specific Prophecy
	background benefit to reroll initiative.
If I am struck with the stun or dominate condition, I will use My Body, Myself! to remove that condition
	and gain dazed (save ends) instead at the cost of 1 healing surge.
If I am critically hit or take more than 30 damage in one hit, I will use Destiny Inversion to reduce
	damage to 0 and instead gain ongoing half the original damage (SE).
If I miss or do not attack on my turn, I will deal 3d8 psychic and radiant damage to a cursed 
	enemy the next time an ally hits them.

TheArchimage fucked around with this message at Mar 10, 2019 around 10:06

Wahad
May 19, 2011



Everything by design.



Meriele

"Not on my watch!" Meri shouts back in Elven, blinking to the other side of the dazed drow and uppercutting him with her arm to the sound of a booming crack, leaving him ten feet down the catwalk. Then, she reaches for Stoaga and pulls her through the void away from the officer, the bleeding wounds closing as the bullets that had filled her clatter to the ground. Before the drow can fire back, she teleports to the ground, hoping to get some cover before she meets the same fate as Stoaga.

Move: Ethereal Sidestep to E7.
Standard: Thunder Blade vs Heavy Aqua at 1d20+23=28. Hit for 3d8+9=20 thunder damage and I teleport him to E10.
Minor: Majestic Word on Stoaga. She spends a surge and heals for 26+2d6+6=42, gets a saving throw vs the Target Designator at 1d20+0=13, succeeds, and teleports to H1. On teleporting, I use Cellular Reorganizer to let Stoaga spend another healing surge for another 26 HP. I teleport to G7 under the catwalk.

End of Turn: Save vs Target Designator at 1d20=17. Success.


pre:
Meriele   						 
HP: 52/88 (THP: 6)        AC:   28    Passive Insight: 25
Surges: 7/7 (V: 22)      For:  23    Passive Perception: 23
Initiative: +9   	 Ref:  29    Action Points: 0
Speed: 6     	         Will: 30    Vision: Low-Light
Languages: Common, Elven

At Will			Encounter			     Daily
Staggering Note         [ ] Blinding Beacon                 [ ] Feylights   
Ethereal Sidestep       [ ] Cunning Ferocity                [ ] Stirring Shout            
Guiding Strike          [ ] Eyebite                         [ ] Swordmage Warding  
                        [X] Dimensional Step                [X] Thunder Blade
                        [X] Fey Step                        [ ] Timeless Trek in Mithrendain 
                        [X][X] Majestic Word
                        [X] Moment of Escape 
                        [X] Prescient Warning
                        [ ] Revitalizing Incantation
                        [ ] Second Wind
                        [ ] Words of Friendship

Item Powers
[X] Cellular Reorganizer (Encounter)
[ ] Couters of Second Chances (Daily)
[ ] Diamond Cincture (Daily)
[X] Drow House Insignia (Daily)
[ ] Eladrin Ring of Passage (Daily)
[ ] Eyes of Charming (Daily)
[ ] Feystride Boots (Encounter)
[ ] Mithrendain Steel Longsword (Daily)
[ ] Power Jewel (Daily)
[ ] Strikebacks (Encounter)

Conditionals/Resists:
Advantage of Cunning: Slide an adjacent enemy into a square vacated by the ally when using Virtue.
Amulet of Mental Resolve: +2 to saves against charm, illusion, sleep keywords.
Attract Attendants: Receive up to 3 people to do mundane tasks when in a place where you have fans.
Bardic Training: Perform one bardic ritual a day without expending components.
Bardic Wayfarer: Whenever I teleport an ally I can teleport as well. Majestic Word teleports instead of slides. 
Eladrin Swordmage Advance: Make a free MBA when you Fey Step.
Eladrin Will: +5 to save against charm effects.
Fey Step Trailblazer: Whenever using fey step, take an adjacent willing creature, 
they teleport to a square adjacent to the destination.
Feywild Wake: Whenever teleporting away, become invisible to adjacent enemies USONT.
Escape Tattoo: Whenever a non-minion deals damage with a crit, teleport 3 as a free action. 
Iliyanbruen Guardian: Whenever using fey step, take an adjacent ally. They teleport to a square adjacent to the destination.
Also, fey step as a minor action.
Majestic Rescue: Grant target of Majestic Word a saving throw.
Mercurial Action: When using an AP, gain an additional free move action and +1 to speed UEOT.
Shoes of Waterwalking: Move on water as if it were solid ground (rough water is difficult terrain). 
Break through surface as a free action. 
Song of Rest: At the end of a short rest, you and allies add +5 to the hp of every healing surge spent.
Trance: Meditate aware for 4 hours instead of sleeping for a long rest.
Virtue of Cunning: When an enemy misses an ally within 9 squares, slide that ally as a free action 1/round.
Walk Among the Fey: Whenever I slide a target, I can choose to teleport them an equal number of squares instead.
Welcome Guest: Obtain room and board for yourself and up to 7 allies when in a place where you have fans.

Wahad fucked around with this message at Mar 10, 2019 around 16:51

Doomykins
Jun 28, 2008

Didn't you mean to ask about flowers?



Zivilyn

Ziv curses and takes his forced investment in a future scar in stride, vaulting back up the nearest ladder. With a shimmer and a quickdraw he opens fire on their assailants, sending two scurrying but failing to put the nearby Heavy down.

Move: Move to F16.
Minor: Shift out of Wild Shape.
Standard: Magic Stones vs Heavy Aqua(E10), Light Fuschia(L17) and Heavy Fuschia(J9.) Hits Heavy Aqua and Light Fuschia for 13 Damage each and push both off ledges. Heavy Aqua Saves, Light Fuschia does not. Knock Heavy Aqua prone at E10, push Light Fuschia to M17 off the ladder but only down five feet.

pre:
Zivilyn Dariox  						 
HP: 74/91  (THP: 6/6)  	AC:	28	Passive Insight: 29
Surges: 8/8 (V: 23)	For:	26	Passive Perception: 31
Initiative: +21		Ref:	29	Action Points: 1
Speed: 9		Will:	32      Vision: Low-light
Languages: Common, Elven	

At Will			Encounter	           Daily
Magic Stones		[ ] Second Wind            [ ] Faerie Fire
Jolt of Lightning   	[ ] Thorn Spray            [ ] Vine Serpents
Grasping Claws          [ ] Verdant Bounty         [ ] Entangle
Wild Shape              [ ] Quills                 [ ] Factorum(Item)
                        [ ] Camouflage Cloak       [ ] Rapid Motion(Item)
                        [ ] Bloodspray Bite        
                        [ ] Takedown Strike      
                        [ ] Clear the Chaff
                        [ ] Blood Moon Frenzy
                        [ ] Thunder Crash
                        [ ] Hunting Beast(I)

Implement: +19, +10 Damage, +3d6 on Crit
Melee: +21, +12 Damage

Passives:
Vital Form: 1/Encounter regain Second Wind after Wild Shape
Staff Expertise: Implement Powers do not provoke OAs
Pouncing Form: Shift 4 when Entering Beast Form
Wild Step: Ignore Difficult Terrain when Shifting
Berserker: Ignore OAs provoked when Charging
Rapid Motion: If Slowed, roll a Save to end it (Encounter)
World Serpent's Grasp: Prone the Slowed
Superior Reflexes: CA against all Enemies on first turn
Group Awareness: +1 Perception to Allies within 5 Squares
Cunning Stalker: Gain CA against Adjacent solo Enemies
Wood Elf Agility: Acro/Ath Results of 2-7 become 8
Sense Threat: Use Perception for Initiative
Grant +2 Initiative to Allies that roll lower within 10 Squares

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Melchiresa
Jun 21, 2006

Nice guy.
Tries hard.
Loves hot dogs The Game.



Naivara Ulcahne

Naivara swings her sword and fires off a focused blast of psionic energy towards the soldier, knocking her off her feet for good. Continuing with her momentum, she disappears and reappears in front of a nearby officer. With a downward swing of her sword, she lands a stunning blow to the officer's torso.


Standard:Booming Blade vs AC (Heavy Aqua): 1d20+21+2 28 1d8+11+3 17
Minor: Fey Step to F3, Eladrin Swordmage Advance gives me: Melee Basic Attack vs AC (Officer Aqua): 1d20+21 40 1d8+11 12
Minor: Aegis of Shielding vs Officer Aqua




pre:
Naivara Ulcahne
HP:  71/112 (THP: 0)		AC:  33		Passive Insight: 23
Surges: 12/12 (V: 28)		Fort: 26	Passive Perception: 23
Initiative: +11			Ref:  29	Action Points: 1
Speed: 7			Will: 26	Vision: Low Light
Languages: Common, Elven
Saving Throws: +5 vs Charm effects

Conditional Defenses/Resistances
+2 to AC and Reflex UEoNT when using teleportation power

Aegis of Shielding Reduction: 19

Basic Attack
MBA (Rubicant Blade Longsword): +21; 1d8+11

At-Will
Aegis of Shielding		Booming Blade			Sword Burst

Encounter
[ ] Action Point		[ ] Second Wind		[ ] Fey Step
[x] Transposing Lunge		[ ] Dimensional Vortex	[ ] Loyal Unto Death
[x] Dimensional Slash	

Daily
[ ] Vanishing Blade		[ ] Shielding Fire	[ ] Hellspike Assault

Utility
[ ] Arcane Mutterings (E)	[ ] Armathor's Step (E)	[ ] Impenetrable Warding (D)
[ ] Ever-Present Escort (E)

Item
[ ] Rubicant Blade Longsword +3 (D)
[ ] Feytouched Drowmesh +3 (E)
[ ] Cloak of Translocation +3 (D)
[ ] Couters of Second Chances (D)
[ ] Strikebacks (E)
[ ] Map of Unseen Lands (D)

Teleport Modifier: +2

Features
Swordbond: Bond with one blade; standard action call to hand (10 sq), fix in 1 hr
Malec-Keth Action: When taking AP to attack, ignore enemies' resistences
Chant of War: Aegis of Shielding is CBurst 5 while bloodied
Eladrin Swordmage Advance: Make free MBA against adjacent enemy after Fey Step
Extended Teleportation: +1 to teleport range using Swordmage or Swordmage PP powers
Aegis Vitality: Gain 5 THP when Aegis target violates mark
Retributive Shield: +2 to next attack before EoNT against enemy that triggered Aegis
Double Aegis: Can mark two targets with Swordmage Aegis
War Wizard's Expertise: -5 penalty to hit allies

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