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Red Orchestra. Nothing was more satisfying than the ptrd-41. Pixel sniping and 2 shotting panthers was the most fun I had in any game.
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# ? Jul 31, 2016 06:11 |
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# ? Apr 25, 2024 01:24 |
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loving 360 Shadowrun say what you will it sure as poo poo wasn't Shadowrun but it was a drat fun shooter that i played with a few cross-country friends for months.
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# ? Jul 31, 2016 06:13 |
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ColoradoCleric posted:Why is the recent Unreal Tournament so dead, its fun and free to play Because so far it's exactly like the old unreal tournament in the most mediocre sense of the word. It was a blast the first round to rotate the old arsenal and then I remembered how loving boring the game could be. Maybe that will change as it gets into alpha (hasn't it been pre alpha for like three years now?) but at the outset it needs to be faster and the physics need to make you feel tougher.
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# ? Jul 31, 2016 06:43 |
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I though people wanted classic UT? And it's free, though I wish it had more maps
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# ? Jul 31, 2016 07:20 |
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I don't know what it is but everything about UT after UT99 feels sluggish and weird. They went the right direction adding stuff like double jumps and wall dodging, but then they went backwards with some weapon changes. I am giving UT4 the benefit of the doubt because its in an early stage and feels the most like UT99 aside from actually playing UT99. - The pulse gun became the link gun, with the idea of promoting teamwork by using secondary fire to increase team mate damage (or something), but the gun has always looked and sounded bad imo since it became the link gun. - The rocket launcher in UT99 could fire up to 6 rockets or grenades at a time, which was awesomely destructive and ridiculous. Over a long distance rockets would fan out for maximum destruction. Later versions of the rocket launcher allow you to fire a single shot, or queue up 3 rockets with secondary fire (no grenades), I think the fire rate was slower if you fired one rocket a time with the secondary fire for some reason. The new rocket launcher secondary fires the rockets in quick succession instead of all at once, which is an ok change. - Flak cannon velocity of each shot has been reduced, and the secondary shot does not fly as far. - Translocator doesn't fly as far, has a new tracer effect which imo looks really bad. IIRC UT2004 even had a recharging ammo limit to prevent spam. - Minigun got changed from a literal minigun with bullets and awesome rapid fire to the Stinger Minigun which slowly shoots bits of rock at people (the Stinger is a gun from Unreal which fired 'tarydium shards' so its like part of the lore and they need to work that into the game somehow even though Unreal and Unreal Tournament were barely related outside of being made in the same engine. Even just bringing back the Stinger would have been more interesting). mind the walrus posted:Because so far it's exactly like the old unreal tournament in the most mediocre sense of the word. It was a blast the first round to rotate the old arsenal and then I remembered how loving boring the game could be. Maybe that will change as it gets into alpha (hasn't it been pre alpha for like three years now?) but at the outset it needs to be faster and the physics need to make you feel tougher. I totally agree. Compare these videos, you can see the difference. UT99 you were flying around super fast and people would just explode in your face, but then they added poo poo like ragdoll physics which makes it feel like you cut the strings off of a puppet instead of blowing them into pieces. Stuff like the announcer voice also feels like a massive joke now, because it seems like everything you do gets announced in the over the top voice (impact hammer kill 'PANCAAAAKED', flak cannon 'SHREDDED', someone fires the redeemer 'LAUNCH DETECTED'). The same announcer is used in DOTA 2 for when people get kill streaks. UT99 -Fast as gently caress, non stop action. https://www.youtube.com/watch?v=cYL04AN_07g UT2k4 - Not a great comparison video, but you can see that the overall movement speed is much slower (to be fair the guy is running a low gravity mod). https://www.youtube.com/watch?v=RC-jm5tKEFE UT3 - Had a hard time finding an ok video of this. This person uses the translocator enough to see the range is severely reduced from UT99. The amount of room to move in each base has increased a lot. I think this was around the point where they started creating major themes for each 'faction' and added a cinematic single player campaign. https://www.youtube.com/watch?v=XT5eWwdMuxU UT4 - Feels like an inbetween of UT99 and UT3. The jumps are less 'floaty' but the movement feels a bit faster. https://www.youtube.com/watch?v=-dEmppGcqnk e: I loving care about this game! ee: holy poo poo the guy fires rocket grenades in the UT4 video! I was wrong (they didnt go very far though). TheMostFrench fucked around with this message at 09:27 on Jul 31, 2016 |
# ? Jul 31, 2016 09:11 |
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The UT99 was amazing when it came out because I had never played anything like it. The series never really went anywhere interesting after that though and then slower paced shooters like counterstrike completely took over the scene
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# ? Jul 31, 2016 09:24 |
Super Monday Night Combat
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# ? Jul 31, 2016 09:30 |
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Command and Conquer: Renegade. Succeeding in rushing a building with an APC full of engineers was amazing. It was only topped by the stress of planting a beacon and having to defend it as a stealth trooper. Warhammer 40k: Space Marine. The dreadnaught DLC was fun but the assault pack made the game. The only people that play it now are Russians that are crazy good. CoD 4: Modern Warfare. This was before they went whole hog into console bullshit and had 32 player servers.
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# ? Jul 31, 2016 09:54 |
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Tribes 1 with the Shifter mod was the absolute pinnacle of multiplayer games, really. I think I got accused of cheating in America's Army v2.x more than any other game, though, because I pwned noobs so drat hard.
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# ? Jul 31, 2016 09:57 |
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limp_cheese posted:Command and Conquer: Renegade. Succeeding in rushing a building with an APC full of engineers was amazing. It was only topped by the stress of planting a beacon and having to defend it as a stealth trooper. I had never been so hyped for a game, ever. The game was like something out of my dreams when I was a kid "WHAT IF WE GOT TO PLAY AS ONE OF THE SOLDIERS ON THE GROUND OF AN RTS???" But then I never got to play it when it launched and I never heard of it again. I'm glad someone enjoyed it Zzulu fucked around with this message at 10:02 on Jul 31, 2016 |
# ? Jul 31, 2016 10:00 |
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Bloody Good Time. Christ, no one gave this game even a fighting chance, but I loved it. It's basically the Ship, but polished more. The Ship was awesome and more people need to play it I heard that the team that made BGT was either comprised of or somewhat related to the team that made basically the same multiplayer mode for Assassin's Creed: Brotherhood. I haven't played that, I haven't really played much AC-anything, but I'd take goofy characters running around a film set with insane weapons over something like AC.
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# ? Jul 31, 2016 12:05 |
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Incoming was great fun over the lan all those years ago. Simple, stupid fun. Fear multiplayer was fun too, so much chaos. Tabula Rasa was the little MMO that couldn't. I loved the base invasions so much.
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# ? Jul 31, 2016 13:11 |
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limp_cheese posted:CoD 4: Modern Warfare. This was before they went whole hog into console bullshit and had 32 player servers.
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# ? Jul 31, 2016 16:04 |
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Starcraft 2 is the last grasp of a dead genre.
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# ? Jul 31, 2016 16:38 |
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As someone who came into the series with UT3 I thought it was balls-out incredible even though it was already pretty much dead when I got it in 2009. Seriously a shame too, I had a blast playing what little I did. I know it's not remembered as fondly as some of the earlier ones but w/e.Bob James posted:Starcraft 2 is the last grasp of a dead genre. I don't know about that, but it is certainly profoundly not fun to play online most of the time.
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# ? Jul 31, 2016 16:39 |
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Glad to see quite a few mentions of Infantry. I played the beta quite extensively, primarily in whatever the less-popular non-ctf game mode was called... Warzone or something? Had some good times k:d whoring as a jet pack infantry with carapace, assault rifle, flame thrower/shotgun, and of course teleport beacons. I played under the name Why2k if anybody could possibly remember that. Also I will mention the original Age of Empires game on the Microsoft gaming "zone" or whatever. I wouldn't find it impossible to believe that some people still play this somehow so maybe it shouldn't count, but I'm sure whatever they are doing is unrecognizable from the original game in the glory days.
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# ? Jul 31, 2016 16:54 |
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DAY OF DEFEAT
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# ? Jul 31, 2016 17:23 |
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Zyme posted:Glad to see quite a few mentions of Infantry. I played the beta quite extensively, primarily in whatever the less-popular non-ctf game mode was called... Warzone or something? Had some good times k:d whoring as a jet pack infantry with carapace, assault rifle, flame thrower/shotgun, and of course teleport beacons. I played under the name Why2k if anybody could possibly remember that. There was Warzone Alpha which existed before Sony bought the company. Along with Camberts Moon which was p fun. Those were also similar. I also liked playing a lot of Skirmish: Battle for a Kleist Ridge, and just parking a tank/apc somewhere and mowing people down by the dozens. It also had the Exo suits which were cool. e: I'd agree with aoe, there was something magical about that in ye early gaming days. I suppose aoe2 doesn't count since it's now on steam and updated, but I also played a lot of that (getting my rear end kicked)
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# ? Jul 31, 2016 18:00 |
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Bob James posted:Starcraft 2 is the last grasp of a dead genre. Dawn of War 3 is coming out soon actually
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# ? Jul 31, 2016 18:03 |
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Command and conquer fps was pretty rad
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# ? Jul 31, 2016 18:44 |
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limp_cheese posted:Command and Conquer: Renegade. Succeeding in rushing a building with an APC full of engineers was amazing. It was only topped by the stress of planting a beacon and having to defend it as a stealth trooper. Zzulu posted:I had never been so hyped for a game, ever. The game was like something out of my dreams when I was a kid Gonna plug this again since it needs more players, you can still play renegade on the fan remake. It's free, it's in HD, and it has been updated with some gameplay improvements. http://renegade-x.com/
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# ? Jul 31, 2016 21:41 |
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the original red faction had excellent multiplayer https://www.youtube.com/watch?v=YXYDf2DX1CA
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# ? Jul 31, 2016 21:42 |
I barely played online, but C&C renegade has an entirely solid story if you give any of a gently caress about the C&C tiberium universe. Given I grew up with the 95 version of C&C and played everything except that horrid thing called C&C 4, i care. I also didn't play much of RA 3 because the single player campaign is set up for co-op or some moron poo poo and it is anti-fun.
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# ? Jul 31, 2016 21:43 |
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Frog Act posted:the original red faction had excellent multiplayer
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# ? Jul 31, 2016 22:44 |
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Stuntman posted:did you intentionally find a video with an obnoxious player who also sucks rear end at FPS? thats how most of the first results on youtube were tbh
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# ? Jul 31, 2016 22:50 |
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Wicker Man posted:Battlefield 2 and Bad Company 2: Getting you and your friends permabanned for being too deadly. I once had a buddy rage quit a match because I kept knifing him every time he got to the same loving hill on Harvest Day to snipe. Same spot, every time. So I just stayed there with the knife and killed him about 15 times in a row.
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# ? Jul 31, 2016 23:01 |
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rainbow six 3
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# ? Aug 1, 2016 00:39 |
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Warcraft 2: Battlenet Edition - Packs of bloodlusted ogres kicking down buildings and death knights frying worker fields with Death and Decay will never get old. Quake 2 - Railguns and Rocket Launchers on Tokay's Towers. Rainbow Six: Rogue Spear coop missions. Finally figuring out there was a sniper in the church tower in the Kosovo rescue mission, making it to the church, creeping up the stairs and capping that fucker while he smoked a cigarette was one of the great game experiences. Duke Nukem 3D: Endless amusement killing friends with the shrink ray and smooshing them under my boot, or hitting them with the freeze gun and kicking them into a million shards. Brood War: playing on Island Hop or Dire Straits and dropping a couple dozen hydras onto a Protoss whore's main base just as their first interceptor-less carriers began to pop out was a definite "need a cigarette" moment.
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# ? Aug 1, 2016 02:25 |
Call Of Duty 1. It was so fun. It was amazing what that game did with the quake 3 engine. It felt like a perfect balance between the try hard BS of counterstrike and the boring arcadey bullshit that came before. SOCOM 1 and 2. In socom 1 there were engine glitches that were tantamount to immortality. You could climb a ladder, drop down, turn 180 degrees, and hit the button to get on the ladder, which would safely place you under the map. You almost didn't need a gameshark. SOCOM 2 was just peak fun, with actual clan support, better netcode, better protection against smurfing and hacking, and a bunch of those sorts of glitches were removed. That was my favorite try-hard game.
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# ? Aug 1, 2016 02:33 |
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hemophilia posted:Call Of Duty 1. It was so fun. It was amazing what that game did with the quake 3 engine. It felt like a perfect balance between the try hard BS of counterstrike and the boring arcadey bullshit that came before. Insurgency has a pretty awesome SOCOM mod that's a really faithful replica of the first game. It plays pretty much the same way, even the quirky map spots and stuff were accurately included, and the weapons felt very SOCOMesque. I played it for a good ten hours a couple months back but unfortunately the player base was small and it's totally dead now.
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# ? Aug 1, 2016 02:55 |
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Soldat, tried it the other month and couldn't believe it's dead .
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# ? Aug 1, 2016 05:20 |
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Just proves that if it's not on steam people won't know about it and it'll die.
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# ? Aug 1, 2016 05:36 |
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The Protagonist posted:The specialists is this dead it cant be dead how it didnt get a source remake is a tragedy that will ripple thru the ages
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# ? Aug 1, 2016 05:51 |
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Zwabu posted:Rainbow Six: Rogue Spear coop missions. Finally figuring out there was a sniper in the church tower in the Kosovo rescue mission, making it to the church, creeping up the stairs and capping that fucker while he smoked a cigarette was one of the great game experiences. gently caress that loving fucker so loving hard! I had Ding Chavez run around the map and up the tower and kill him. Felt good, man.
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# ? Aug 1, 2016 07:51 |
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Red Alert 2, Quake 1 Chapter honours. and adding to the Never Winter Nights 1 persistent world crew. I Joined Alfa with a large crew of buds, a lot of people were serious rp'ers and if you were caught out doing non rp stuff you got banned. Death was permanent, and it was a refuge for every conceivable internet fuckwit you could imagine. It amused me to no end how angry people got over this game. highlights were: Becoming a DM and reading how all my friends got banned, and seeing some amazing ban lists of characters like Boba fett 69, Batman and spartan soldier etc. Harassing anyone who ventured onto our map that I knew was cheating with talking cows, and skeletons we scripted to deal fire damage back to enemies who hit them. Watching a DM drop about 20 rats into an inn room where two elves were cyber sexing. Seeing insane reactions to character deaths from players, who behaved as if an actual person had died. One of my buddies used to run a gauntlet from server to server completing minor quests for xp and killing monsters etc to see how high level he could get, this triggered an investigation into some of the servers which seemed to be monty haul and rustled feathers and had DM/hosts leave the community. Harassing an obsessive paladin type in game by convincing a DM who was sick of his crap to go along with permanently editing the map to show graffiti, insults about the character that were done in-game, infuriating him. Burned down a Barn he used to farm a rat in too. Trying to break the game anyway we could by killing npc's to see if they dropped loot by training monsters to them, netting +3 acid daggers, +3 rings of protection etc. Pissed off a few people doing that. I later found out SA had spent some time doing similar stuff prior to us finding it. There was also a public server named City of Arabel, which i think in game was an orc land taken by humans, so we rp'd half orcs and set up a tent embassy in the town centre, and begged, whined and pickpocketed characters and pissed off people about this being tribal land etc. Some Admins chained lightninged us to death then rezzed us in a prison.
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# ? Aug 1, 2016 09:57 |
Snake_in_a_box posted:Dystopia, Source Forts good times
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# ? Aug 1, 2016 16:21 |
CoronaryBypass posted:Red Orchestra. Nothing was more satisfying than the ptrd-41. Pixel sniping and 2 shotting panthers was the most fun I had in any game. I liked the infantry combat and still play the sequel but man was the tank-only maps awful. I remember the first time I played in one I got cussed out for trying to drive a tank because I didn't realize everyone treated them as one-man moveable AT guns. RO2 is still somewhat populated, although they never fixed all of the jank
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# ? Aug 1, 2016 16:29 |
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nigga crab pollock posted:is this dead Like someone said before it's not "dead" but it is only populated with role play servers which is retarded. If you're lucky, you can occasionally catch a group of old players revisiting the nostalgia hosting a normal server, it's happens at random but I've been able to hop on a few times and play some good ol' TS.
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# ? Aug 1, 2016 16:38 |
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Unfortunately for The Specialists the only normal server is 24/7 lobby
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# ? Aug 1, 2016 22:34 |
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# ? Apr 25, 2024 01:24 |
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Savage: Battle for Newerth.
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# ? Aug 1, 2016 22:57 |