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A "Generations 2" should include a Generations 1 level
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# ? Sep 16, 2020 04:54 |
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# ? Apr 25, 2024 02:30 |
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Augus posted:nintendo 64 is a cartridge-based system and emulation for it is nowhere near as good as GCN or Wii Yeah. A few factors in play: one, the gamecube/wii being RISC PowerPC, a very well understood and documented thing, while the N64 was a custom chip. But I think even more important was that N64 had a whole buttload of different emulators developed by different people, whereas the GCN/Wii scene was extremely focused on a single open-source project that everyone poured their effort into from very early on and just refined and refined. And of course, for the Wii, it being essentially an uprated version of the Gamecube architecture gave them a huge head start and also allowed them to consolidate development efforts even further, since at this point they're basically able to develop two generations of emulator in one. Really, Dolphin's an amazing and incredibly refined program - the Ubershader solution is mindblowing from a programming point of view.
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# ? Sep 16, 2020 05:36 |
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ArfJason posted:that looks surprisingly decent The guy did the same thing to Sonic heroes. All textures auto-upscaled with gigapixel, just a bit of manual tweaking on the playable character cubemaps, and toss a few custom dolphin postprocessing shaders on top (SSAO and DoF): https://www.youtube.com/watch?v=J9fD5OrwVgI MikeJF fucked around with this message at 05:50 on Sep 16, 2020 |
# ? Sep 16, 2020 05:46 |
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Welcome back cybersh- I mean beep by grandpa.
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# ? Sep 16, 2020 07:36 |
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...Not quite sure why you would want to go through all that trouble just to play Sonic Heroes again. Heroes is by far the worst of the Gamecube Era Sonics, and I'm including Shadow in that. At least Shadow is an entertaining train wreck. Heroes might be one of the most painfully drawn out and flat out dull games in the entire franchise, and god help you if you play as Team Chaotix or Dark, in which every stage takes 15+ minutes. I would actually call it the worst "main game" in the franchise if the legend that is Sonic 06 didn't exist.
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# ? Sep 16, 2020 08:24 |
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That's unfair, playing sonic 2006 is actually a ton of fun if you're a little intoxicated and with friends Heroes is unsalvageable
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# ? Sep 16, 2020 09:52 |
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I think heroes could have been salvageable, when you get into a groove switching between characters it almost becomes fun
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# ? Sep 16, 2020 11:09 |
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Skeletome posted:I think heroes could have been salvageable, when you get into a groove switching between characters it almost becomes fun The eternal curse of basically every 3D sonic game is that if they spent a few more months polishing the basic movement and controls and interactions they could be an order of magnitude better. I mentioned before that with Mario 64 Miyamoto literally spent months doing nothing but chasing a rabbit around a maze to hone the controls to precision. Another anecdote just surfaced about how when he first played Breath of the Wild the team were expecting him to explore but the very first thing he did was spend hours literally within a a few metres of the start of the game just climbing trees and rocks and jumping off and running in circles, because he knows the most important basic element is movement and he wanted to know that climbing a tree was fun. Sonic, it seems to me like they just timebox getting the engine done and the basic game mechanics done and then move on, instead of realising that you have to get that right more than anything else and iterating over and over. MikeJF fucked around with this message at 11:21 on Sep 16, 2020 |
# ? Sep 16, 2020 11:15 |
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ninjewtsu posted:Heroes is unsalvageable Putting the game aside and just listening to the Vocal Traxx™ salvages it Skeletome posted:I think heroes could have been salvageable, when you get into a groove switching between characters it almost becomes fun I think the team concept could've been a fun modernisation of the classic series idea of the characters having different abilities that open up different routes through the stages if it had been in a better game
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# ? Sep 16, 2020 11:20 |
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I guess for better or worse, Advance 3 does a kinda similar thing.
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# ? Sep 16, 2020 11:25 |
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MikeJF posted:The eternal curse of basically every 3D sonic game is that if they spent a few more months polishing the basic movement and controls and interactions they could be an order of magnitude better. Completely spot on. I have a soft spot for the 3d games but I don't think the movement (even in sa1/2) is fun on its own Project Hero fills that itch- even in that bland sandbox you can have a blast moving around
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# ? Sep 16, 2020 11:37 |
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Since we're talking about Heroes's movement, isn't the deal with it that it's the same as SA2, but with acceleration doubled? Like, the ONLY change?
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# ? Sep 16, 2020 12:44 |
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Fully open-world versions of South Island, the Floating Island, Little Planet, the Egg Carrier and the Space Colony ARK. Made by literally anyone but Sonic Team.
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# ? Sep 16, 2020 13:01 |
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For years i've thought the biggest thing they could they do ever do to improve Heroes is eliminate the character switch "Wheel" and make it so you are always sonic/speed by default an power/flight would be "utility" buttons so hold L trigger or something would switch to knuckles/power only while you were holding the button down, then back to sonic whenever you let it go, same with Tails/flight with the R trigger (or a toggle so pressing L would switch to power, then pressing L again would switch back to Sonic). The reasoning being to me it's a sonic/speed game at heart and you're only the other chars for their utility for a few seconds at a time and idk about you guys but since the "char switch" buttons were STUPIDLY rotations and not static (worst decision in the entire game imo) I would just be spin the sonic wheel round n round til I landed on who I wanted, breaking the flow constantly since I never memorized them. The char switch was *never* fun and them being held-buttons/static switch buttons would significantly improve things for me
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# ? Sep 16, 2020 13:37 |
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Another improvement to sonic heroes I have even considered commissioning a modder to do for me is editing Vector's animation during team chaotix's level clear screen so that after Espio knocks him over, he lay motionless on the ground and never gets up lol Timestamp 8:35 https://www.youtube.com/watch?v=Y3-pWI5cF30&t=515s
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# ? Sep 16, 2020 13:45 |
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They fixed the character switching ability in just that way for Forces, and it was one of the few things in that game that really worked. I would love for the next game to develop the idea properly, with levels being entirely composed of team-up levels with a variety of characters to mix and match and corresponding character actions, and I guess Sonic would be mandatory to keep his abilities constant throughout levels. A Heroes sequel that keeps a fixed team of three but no manual switching and a single control scheme would also be cool. e: If anyone had the Heroes source code then it should be a relatively do-able fix, to free up X/Y from switching and remove Sonic's useless moving spindash... thing, and simply put the other character abilities on fixed buttons, then basically snap them to Sonic's location when pressed. I don't think that's possible without the source code though. Doctor_Fruitbat fucked around with this message at 14:17 on Sep 16, 2020 |
# ? Sep 16, 2020 14:14 |
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Character swapping works fine and giving every move in the game its own button sounds extremely convoluted Putting the other characters on the shoulder buttons would be fine I guess but at the end of the day you're just holding a button rather than pressing it. Is it really that hard to remember which button swaps to which character? I mean they all shout stuff like "leave it to me" every time you swap At the end of the day it's Sonic Heroes so who cares but the controls aren't really the issue with that game
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# ? Sep 16, 2020 14:49 |
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Without character switching the fast team blast glitch wouldn't exist and I'd have to fight the helmet robots properly and gently caress That
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# ? Sep 16, 2020 14:53 |
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If I ever really need to sleep I just try to watch a full Super Hard Mode runthrough. Knocks me right out. The game is fifteen minutes of content spread across infinity, punctuated by five voicelines repeated forever. https://www.youtube.com/watch?v=OLZfD-OvB0w
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# ? Sep 16, 2020 15:16 |
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poo poo rock unh
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# ? Sep 17, 2020 10:24 |
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Just wanted to give a shout out to cybershell and his return. Loving all the videos out so far
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# ? Sep 17, 2020 10:30 |
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Hey Cybershell, are you Acid Police?
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# ? Sep 17, 2020 23:29 |
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https://www.siliconera.com/balan-wonderworld-isle-of-tims-sounds-a-little-like-a-chao-garden/ Well
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# ? Sep 18, 2020 03:25 |
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Speaking of Yuji Naka games, Rodea the Sky Soldier is getting delisted soon. The digital versions weren't the ones he worked on in the first place so no big loss, but what a mess the handling of that game was to the end.
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# ? Sep 18, 2020 03:49 |
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I just rewatched the Cybershell video about Bark, Bean, and Fang and it ends on a hilarious note. He says that Ray and Mighty don't show up in Sonic Mania and tells them to get hosed.
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# ? Sep 18, 2020 04:53 |
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kirbysuperstar posted:https://www.siliconera.com/balan-wonderworld-isle-of-tims-sounds-a-little-like-a-chao-garden/ quote:Tim Garden
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# ? Sep 18, 2020 11:48 |
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*setting my Steam friends' status to Invisible before launching sonic 4 ep 2*
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# ? Sep 19, 2020 19:03 |
https://twitter.com/reiley/status/1307421813455155205
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# ? Sep 19, 2020 22:59 |
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beep by grandpa posted:*setting my Steam friends' status to Invisible before launching sonic 4 ep 2* Always knew you were a coward
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# ? Sep 19, 2020 23:59 |
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ep 2 isn't even THAT bad. its not good, but there's a wide spectrum of quality in sonic games Anyone tried sonic GT? https://www.youtube.com/watch?v=UUyW8jJQawE I've played about 10 hours of it, it's really fun. The levels are huge and great for speedrunning. The drop dash feels phenomenal and there's some real momentum-based speed. Can be a little janky and the voice acting is HORRID but overall I'm really impressed with it
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# ? Sep 21, 2020 13:21 |
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It's impressive to be sure but the levels are..way the gently caress too big and it's hard to know if you're going in the right direction outside of the very occasional signpost. Also it's super slippery.
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# ? Sep 21, 2020 13:48 |
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Felt the same initially, but I'm surprised at how well I can remember them from frequent runs Some of the race challenges are fun. Super sonic is in, and his hard mode challenge has you completing levels in under a minute or you die. Pretty certain one level is impossible without glitching, but the rest are amazing to try for Not sure about it feeling slippery, I think the drop dash and really good air controls make up for that
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# ? Sep 21, 2020 14:23 |
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id be down to try that
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# ? Sep 21, 2020 14:26 |
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Motto posted:Speaking of Yuji Naka games, Rodea the Sky Soldier is getting delisted soon. The digital versions weren't the ones he worked on in the first place so no big loss, but what a mess the handling of that game was to the end. Rodea was so neat on Wii with the flying anywhere system. I just couldn't get over this dumb sound effect it made every time you lock on to a point. Anyone know of a hack or cheat to remove that? I'd slip $20 to anyone who makes or made such a thing. me on it.
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# ? Sep 21, 2020 15:51 |
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Skeletome posted:ep 2 isn't even THAT bad. its not good, but there's a wide spectrum of quality in sonic games Sonic GT has proven to me that modern Sonic can actually be good. I'm in shock right now.
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# ? Sep 21, 2020 19:50 |
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lol last week i saw a trailer for a game which reminded me of lets tap, lets tap, future tapping game.
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# ? Sep 21, 2020 20:09 |
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Hikaki posted:Sonic GT has proven to me that modern Sonic can actually be good. I'm in shock right now. and not a dash pad in sight!
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# ? Sep 22, 2020 15:39 |
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The Drop Dash is merely a dash pad on demand
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# ? Sep 22, 2020 21:38 |
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Pants Donkey posted:The Drop Dash is merely a dash pad on demand I think it's different because the way they implemented it (it charges while you're airborne), the drop dash still follows the basic idea of converting potential energy to kinetic energy. I would more call it a "slope on demand" because they both require height to be effective at increasing your speed. This is different from a dash pad, which is just a dumb speed button.
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# ? Sep 22, 2020 23:08 |
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# ? Apr 25, 2024 02:30 |
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https://www.youtube.com/watch?v=q5qUvOosL-s
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# ? Sep 23, 2020 00:08 |