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The weirdest part about classic sonic’s music in Forces is that it was mostly done by Naofumi Hataya. You know, the same one who did most of the US/JP CD soundtrack as well as a bunch of other quality songs throughout the franchise, plus NiGHTS and countless other Sega games. Some of the tracks are ok, (if not very Sonic-y) but overall it’s just a big letdown. Speaking of Sonic music and the Genesis, I was at Segafest last week. I’ll post pics/videos when I’m less lazy. They had a “Sonic music DJ Experience” happening and the guy who sings the Forces song(s?) got onstage and started singing the avatar stage music live.
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# ? Apr 21, 2018 19:34 |
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# ? Apr 26, 2024 15:10 |
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they should have brought cash cash back for the classic sonic music
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# ? Apr 21, 2018 19:47 |
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Xad posted:I have no idea and kindof want to hear the story of Forces' development because that game was rushed to poo poo and it SHOWS Me too; Forces was at least released at a lower price, but things like Infinite getting a backstory in both comic and DLC form and a whole vocal theme point to a much bigger initial project. My hope is that they just get straight on with a bigger, better sequel; they aren't likely to ditch the avatar, given how much everyone ended up loving it, and it gives them a better avenue to slow the action down and pad out the levels than, say, the werehog. On a totally unrelated note, I realised today that we haven't had a Dimps game since 2013, and I'm... actually kind of sad about that? Sonic 4 was a shitshow, but the Advance and Rush games are pretty fondly remembered overall, and they got the characterisation of the cast down incredibly well, with Knuckles in particular actually being quick to anger rather than sounding chill as hell in the 3D games. Hell, even Cream was a fun-rear end character, especially in Rush, where her entire role was to make Blaze look like a jackass. I actually miss Dimps, and it doesn't look like there's anything on the horizon. Fruitbat sad now.
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# ? Apr 21, 2018 22:49 |
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I don’t like Dimps and I hope they go away forever now that we finally got a good Dragon Ball game and a good Sonic game in the last year. I always found the GBA and DS Sonic games to be very dull but I wouldn’t call them bad. The more terrible Sonic games still kept my interest longer than them though SeANMcBAY fucked around with this message at 23:26 on Apr 21, 2018 |
# ? Apr 21, 2018 23:23 |
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I liked the classic Forces music because it was all like, Super Scaler system FM.
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# ? Apr 21, 2018 23:34 |
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Sonic Forces has some of the best Sonic music in recent years. All the dumb vocal stuff was awesome.
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# ? Apr 21, 2018 23:48 |
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Sonic Forces bums me out more than 06 because there are some good ideas and good things buried in there. Forces feels like it could have been great with a little more effort.
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# ? Apr 21, 2018 23:51 |
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Takoluka posted:Sonic Forces has some of the best Sonic music in recent years. All the dumb vocal stuff was awesome. For real. The Avatar stage musics are just incredible.
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# ? Apr 21, 2018 23:56 |
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kirbysuperstar posted:For real. The Avatar stage musics are just incredible. I actually bought the vocal album and sing along to Space Port and Park Avenue every time. It's the best.
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# ? Apr 22, 2018 00:04 |
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Sonic Forces does have this though https://www.youtube.com/watch?v=dyaJCg0T-cY&t=22s
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# ? Apr 22, 2018 00:13 |
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I'm a big fan of the Double Boost meme.
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# ? Apr 22, 2018 00:20 |
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Detective No. 27 posted:Has anyone heard that version of the Super Metroid soundtrack redone in the Genesis style? It rules. I know someone did that with the Mega Man X sound track too. One of those things I always fail to remember to check out. Are there any other SNES soundtracks redone in Genesis style or the reverse? Not a full album that I know of and there's a bunch of other Genesis arrangements of this same track on youtube, but I thought "Pokey Means Business" from Earthbound translates well to the Genesis. https://www.youtube.com/watch?v=b1l1EqPTiKU Saralene posted:I also feel like Streets of Rage 3's music was an incredibly interesting experiment, even if the result is kind of a mixed bag... So much of it is nearly unlistenable but it also has one of my favorite tracks in the series. https://www.youtube.com/watch?v=NApm8y4NPtc
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# ? Apr 22, 2018 01:09 |
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it's hosed up when Forces's GHZ sounds better with the Sonic 4 synths than its own https://www.youtube.com/watch?v=D64U1pSxz0E
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# ? Apr 22, 2018 02:18 |
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have this as a palate cleanser https://www.youtube.com/watch?v=DWNZ_3kfqJE
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# ? Apr 22, 2018 14:30 |
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and this for dessert https://www.youtube.com/watch?v=Kj-C1JRJcOA
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# ? Apr 22, 2018 16:57 |
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Tim Burns Effect posted:have this as a palate cleanser While this remix is nice I'd honestly rather just never see or hear Green Hill Zone ever again
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# ? Apr 22, 2018 17:01 |
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Macaluso posted:While this remix is nice I'd honestly rather just never see or hear Green Hill Zone ever again
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# ? Apr 22, 2018 17:01 |
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Come on Sonic Mania 2, gimme some of that Mystic Cave Zone https://www.youtube.com/watch?v=QSy1MUhGZ3k
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# ? Apr 22, 2018 17:09 |
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Sockser posted:The genesis sound module also supported all sorts of weird things that can only be done with a synth based system, like being able to altar the music track based on what’s going on in the game Screaming Idiot posted:All this talk ahout emulating Genesis music reminds of just hpw awful literally everything about Classic Sonic is in Forces. Gameplay, levels, and music. Especially the music. How the flying gently caress could Sega drop the ball so hard? Even Sonic 2K6 had good music! How do you fail worse than Sonic 2K6?!
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# ? Apr 22, 2018 17:45 |
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Ghost Town is the best one and Casino Forest is pretty good too. Death Egg is mostly decent as well, but it doesn’t fit the level. Forces’ Death Egg Zone was basically a Generations-style remake of the original S&K level, (complete with the act 1 boss lurking on the background) and it’s an absolute shame that they didn’t use the music from it.
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# ? Apr 22, 2018 18:50 |
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Hitlersaurus Christ posted:Ghost Town is the best one and Casino Forest is pretty good too. Death Egg is mostly decent as well, but it doesn’t fit the level. Forces’ Death Egg Zone was basically a Generations-style remake of the original S&K level, (complete with the act 1 boss lurking on the background) and it’s an absolute shame that they didn’t use the music from it. Of course they didn't use S&K's Death Egg music, that might have made a Classic Sonic level a little bit less of a failure and at this point I think Sega purposely hosed it up out of spite toward Sonic Mania. I never want to see Classic Sonic in a main Sonic game ever again. Let the Mania crew have it, and let Sonic Team or whatever handle the 3D modern Sonic/Avatar stuff.
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# ? Apr 22, 2018 18:57 |
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I for one really like that all the returning levels got new tunes instead of the 100th remix of the same song. And I honestly like every single classic song too, although some are clearly better.
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# ? Apr 22, 2018 20:52 |
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Iron Fortress was cool as poo poo. I think the issue isn't that they were bad tunes, they were just put through a synthesised mangler until there was nothing left. says the community starts putting out some quality remixes in no time.
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# ? Apr 22, 2018 22:50 |
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Screaming Idiot posted:Of course they didn't use S&K's Death Egg music, that might have made a Classic Sonic level a little bit less of a failure and at this point I think Sega purposely hosed it up out of spite toward Sonic Mania. Yes, the monolithic entity known as "Sega of Japan" actively is jealous of the west and made their game actively "worse" to show them filthy gaijins what's what. You absolute moron. It's not the 90s anymore and SOJ isn't having a feud with Tom Kalinskie anymore.
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# ? Apr 22, 2018 23:21 |
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Shadow Hog posted:Super Mario World and Super Mario Kart both provide examples, with the tempo adjusting when the timer goes under 100 or when you're on the final lap, respectively. I haven't checked in a long time but I wanna say those are separate tracks that were manually prepared for the new speed, not the original tracks being programatically sped up. That's how most if not all SNES games do that sort of thing.
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# ? Apr 23, 2018 00:47 |
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Amppelix posted:I for one really like that all the returning levels got new tunes instead of the 100th remix of the same song. And I honestly like every single classic song too, although some are clearly better. The first instance I remember thinking about this was Chemical Plant. I was weirded out that it wasn't another remix but I really do appreciate that they took the time to write original songs for those zones rather than yet another remix.
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# ? Apr 23, 2018 00:56 |
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kirbysuperstar posted:Yes, the monolithic entity known as "Sega of Japan" actively is jealous of the west and made their game actively "worse" to show them filthy gaijins what's what. People really want Iizuka to be a supervillain who's deliberately out to ruin Sonic and who hates the Mania team despite being one of the main reasons they received the opportunity to make it at all, instead of being just, like, a guy who debatedly makes bad decisions about game design or something.
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# ? Apr 23, 2018 01:17 |
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but that's the greatest evil of all
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# ? Apr 23, 2018 01:22 |
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If anyone's the bad guy at SoJ, it's a bunch of execs we've never heard of who think polish is for losers.
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# ? Apr 23, 2018 01:40 |
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SONIC MANIIIIIIAAAAAAAA
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# ? Apr 23, 2018 03:09 |
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PaletteSwappedNinja posted:I haven't checked in a long time but I wanna say those are separate tracks that were manually prepared for the new speed, not the original tracks being programatically sped up. That's how most if not all SNES games do that sort of thing.
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# ? Apr 23, 2018 03:26 |
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he's not correct about sample-based systems, but he's absolutely right as it pertains to CD and Mania, because those games use straight up pre-recorded music tracks. you can do the speed shoes effect with those, but it's... a trick and doesn't always sound right.
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# ? Apr 23, 2018 03:40 |
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PaletteSwappedNinja posted:I haven't checked in a long time but I wanna say those are separate tracks that were manually prepared for the new speed, not the original tracks being programatically sped up. That's how most if not all SNES games do that sort of thing. No, SMW actually speeds up the music. If you hack in a level that keeps resetting the timer to 100, when the music speeds up, it'll get faster and faster each time.
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# ? Apr 23, 2018 03:50 |
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Fair enough! There are definitely other games that have different tracks for different speeds and I assumed SMW was the same, probably based on old SPC rips or what have you.
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# ? Apr 23, 2018 04:15 |
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LORD OF BOOTY posted:he's not correct about sample-based systems, but he's absolutely right as it pertains to CD and Mania, because those games use straight up pre-recorded music tracks. you can do the speed shoes effect with those, but it's... a trick and doesn't always sound right.
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# ? Apr 23, 2018 06:30 |
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kirbysuperstar posted:Yes, the monolithic entity known as "Sega of Japan" actively is jealous of the west and made their game actively "worse" to show them filthy gaijins what's what. If you can't spot hyperbole then I'm not sure what else to say except I hope your friends and family are supporting of you and are willing to work with you through your crippling disability.
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# ? Apr 23, 2018 06:50 |
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Kind of hard not to take things at face value considering every other post you make.
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# ? Apr 23, 2018 08:34 |
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Screaming Idiot posted:If you can't spot hyperbole then I'm not sure what else to say except I hope your friends and family are supporting of you and are willing to work with you through your crippling disability. Oh, I get it! Like a funny disabled person!
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# ? Apr 23, 2018 09:22 |
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Here's some non hyperbole: sonic forces is bad and very disappointing Edit: sonic forces is almost as bad as tired and autistic jokes Zelder fucked around with this message at 17:24 on Apr 23, 2018 |
# ? Apr 23, 2018 17:20 |
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# ? Apr 26, 2024 15:10 |
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Here, have a Sonic Mania Plus screenshot. https://twitter.com/famitsu/status/988704166188007424?s=20 There’s a tiny blurry scan in the link too. Can’t make out much text from it except that Mighty’s special move is called hammer drop and Ray’s is air glide. Seems like encore mode has a story, too, as well as playable Angel Island. The magazine comes out in a few days so I might pick it up and try to translate some of it.
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# ? Apr 24, 2018 14:19 |