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My single argument for Sonic 2 over Sonic 3.
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# ¿ Aug 9, 2016 14:05 |
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# ¿ Apr 28, 2024 17:26 |
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Pureauthor posted:There are people out there who dislike Crush 40. Stop lying.
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# ¿ Aug 15, 2016 15:39 |
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Spiderdrake posted:Is there a widely agreed "worst level" in Sonic Generations? Planet Wisp
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# ¿ Aug 27, 2016 21:36 |
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They're going to be wrong and have been wrong multiple times at this point because of Colours and Generations and yet everyone will scream Sonic cycle when the next game is announced.
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# ¿ Sep 5, 2016 10:25 |
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Dabir posted:A whole two good games and they weren't even the most recent two. Yeah but we all knew that Lost world and Boom looked like utter dross when we saw them. The Sonic cycle is meant to be people being hopeful that a game will be good and then having their hopes and dreams crushed. That hasn't existed since Unleashed.
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# ¿ Sep 5, 2016 11:06 |
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Sonic Generations is a great F-Zero game.
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# ¿ Sep 6, 2016 14:56 |
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Augus posted:yes, if it were a better game than the hd version it wouldn't be overlooked as much in favor of the hd version But it is a better game than the hd version.
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# ¿ Sep 8, 2016 13:49 |
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Amppelix posted:I don't think werehog is actually a problem there; there's about as much as in the HD version and the level design is sometimes actually better. The Sonic levels on the other hand are so underwhelmingly dimps that there's no real reason to play through the mediocre brawler that is werehog to get to them. A whole lotta running through empty space with no input required. It's still vastly better than the outrageously broken system that they had on the 360/PS3 release. Like I honestly think a lot of the no input running is welcome. It's important for the level pacing that there be breathing room between areas where you're doing a fair bunch of intense things. I think part of the reason I enjoyed speedrunning Unleashed wii as much as I did was that it actually gave me time to think about the next manoeuvre down the course.
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# ¿ Sep 12, 2016 10:42 |
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Everything I've seen of mania has been incredibly promising. They just need to avoid Marble Garden/Carnival Night syndrome and they're good.
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# ¿ Dec 7, 2016 14:41 |
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Orange Harrison posted:sonic_cycle.png
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# ¿ Dec 7, 2016 17:06 |
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Spiderdrake posted:Explain Just because a level can be long doesn't mean it should be. Marble Garden and Carnival Night both run out of ideas halfway through their second act which makes the tail ends of those acts a massive slog. In addition, to take advantage of the area they've been given, Sonic Team have a /lot/ of areas in those zones where you're running from right to left. Whilst I don't object to that in principle, in excess it leads to a player feeling really lost a lot of the time and as if they're not making any progress. Like a lot of people will be pushing the 10 minute time limit on Carnival Night 2 and that's just demoralising as hell.
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# ¿ Dec 12, 2016 12:35 |
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beep by grandpa posted:Something I always thought was dark is in Hydrocity Zone those blue torpedo badniks have animals come out when you bounce on them but if they crash into you and blow up, nothing comes out Same. Also it's weird. I think I'm more excited for this than I am for Zelda at this point. I'm certainly getting it for Switch because being able to play Mania on the tube will make Monday mornings so much nicer.
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# ¿ Jan 23, 2017 15:44 |
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Spiderdrake posted:I want confirmation it isn't remixes of Sky Sanctuary, Casino Night, Carnival Night and Collision Chaos. Come on Mystic Cave.
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# ¿ Feb 13, 2017 19:22 |
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So with Sonic 2, there's a map of almost every stage in my head. I don't know the entire layout, but for every stage until Oil Ocean I know where the "high" path is and what you need to do to get there. The levels are simple enough that I also know most of the enemy placement on the high paths meaning I can storm through a lot of the game with sufficient, but not unreasonable practice. And honestly, that's what I enjoy. I think it's because when you're playing well, it's obvious that you are because you're going through the level quickly and being rewarded with high ring counts. Most people list Oil Ocean as a low point in Sonic 2 and I agree because it's here that the stage becomes too big, with the high path ceasing to be obvious. So you end up slowly going through a level with no real idea of whether you're playing "well" or not. In what is unlikely to be a surprise the stages in Sonic 3 that are most problematic fall into this trap as well, Marble Garden, Carnival Night and Sandopolis all loop around like crazy so it's never clear whether you're playing the game "right" or not. I've always felt the concept that a player intuitively knows whether they're playing the game "well" or not is undervalued in game design. A lot of people granted, enjoy the adventure of finding new things, but I find a lot of people, myself included, enjoy the idea that they're finding the "best" path through something and are being rewarded for it. Again, perhaps unsurprisingly I find that these people tend to really enjoy a lot of the Sonic games.
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# ¿ Mar 1, 2017 13:24 |
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Mystic Cave owns for the pit with spikes. They could have made it bottomless, sure. But they wanted you to spend another 5 seconds knowing you'd hosed up.
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# ¿ Mar 2, 2017 01:54 |
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VJeff posted:Unleashed and Generations are deep as gently caress if you care about speedrunning. They play more like racing games than platformers. I'm completely fine with that because I loving love F-zero and Sonic has been the closest thing to get me my GX fix in years but I can understand people who don't.
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# ¿ Mar 17, 2017 11:06 |
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They figured out how to make Sonic Adventure style gameplay work.
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# ¿ Mar 17, 2017 12:52 |
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beep by grandpa posted:I want edgy sonic if it's adorable 2000s edgy. How can you not enjoy Shadow the Hedgehog's intro? Generations Perfect Chaos.
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# ¿ Mar 17, 2017 18:17 |
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beep by grandpa posted:Does anyone but me get pissed when Open Your Heart stops playing. Yes
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# ¿ Mar 17, 2017 18:35 |
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Augus posted:I hope there's a 2D version of Pumpkin Hill YOU KNOW ME THE FIGHTIN' FREAK KNUCKLES. Natural 20 fucked around with this message at 14:15 on Mar 18, 2017 |
# ¿ Mar 18, 2017 14:12 |
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Sakurazuka posted:Mega Man Zero
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# ¿ May 6, 2017 14:05 |
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I love the Launch Base Sonic 3 boss because I turned Super on him and he promptly grabbed me, told me to go gently caress myself and then bashed the Super Sonic straight out of me.
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# ¿ May 8, 2017 11:54 |
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Groovelord Neato posted:none of the 3d sonics are good. How does it feel to be objectively wrong?
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# ¿ May 30, 2017 23:57 |
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So if you turn Super Sonic and manage to catch tails for a ride during the transformation animation, you turn Super Sonic, but don't change colour. So yes, in TYOOL 2017, you now have Super Sonic Blue.
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# ¿ Aug 16, 2017 16:46 |
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Replaying Sonic + Tails now that I have Super Sonic unlocked. It's amazing to me that I can rack up the ring scores I've been managing with only a single round of practice, but just knowing what surprises are in store is so huge. That and crushing bosses by turning super and ruining their lives.
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# ¿ Aug 16, 2017 21:57 |
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So one thing. I basically never used the drop dash for the entire game. It never seemed like something I'd ever need or would provide an advantage for me. Was that other people's experience? But I kept finding myself trying to activate insta shield because Sonic 3 is basically programmed into my bones.
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# ¿ Aug 17, 2017 20:56 |
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guts and bolts posted:I'd pay for a Sonic Mania 2. And 3. And 4. Mania is a $20 instant classic. If Sonic Mania 2 is just all new levels and inspired new boss battles, I will buy it. I'll keep buying them until they stop making them. The biggest dud level in mania is hydrocity as it's the only level that's worse than the original. If that's the low water mark and when you compare the mark to marble garden and carnival night, mania comes out ahead, considering the number of stellar levels it has easily rivals 3&K.
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# ¿ Aug 20, 2017 06:01 |
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BeanpolePeckerwood posted:Ask anyone and they will say "uh huh". I'm sorry if you're not that good, you clearly don't love sonic enough.
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# ¿ Aug 20, 2017 23:59 |
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Gammatron 64 posted:There's a couple moments in Sonic Forces where it kinda feels like I'm playing Sonic Adventure 2 (i.e. Egg Gate), but they're fleeting. This game is no where near as ambitious, although that might be reasonable on Sega's part because when you think about it, SA2 was complete insanity. The next evolution of the classic/Modern split will be to have a game with Mania levels and Boost levels. You push x and level select morphs between 2D sprite art and 3D. My alternate idea being that the 2D stage is the initial stage, you get a chaos emerald from defeating the stage boss at which point the stage collapses and the power of the Emerald switches you to modern boost form.
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# ¿ Nov 27, 2017 16:06 |
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Why is the Generations version of Open Your Heart so good?
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# ¿ Feb 26, 2018 17:03 |
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I dunno, I always liked White Jungle and the Biolizard fight theme. I'm probably weird though.
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# ¿ Feb 27, 2018 10:58 |
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Amppelix posted:Calling them categorically bad is dumb but I would say that both the timer and lives have pretty much no reason to exist in Sonic Mania. The timer disincentivises you from exploring the levels fully and finding all the secrets which is a huge part of the fun, but is extremely generous when just trying to finish the stage. And if you don't die more than like three times per act your life counter will keep going up throughout the game, thus rendering the mechanic meaningless. You might as well always respawn at a checkpoint. It only punishes bad players by making the game even harder/more tedious for them, which is not something you want to be doing. The only reason lives exist is basically so the game has some sort of disposable goody to give out for collecting lots of rings, and I think that could easily be pivoted to something like getting a shield for 100 rings instead. Nah, the timer has its role on a stage like Titanic Monarch 2 where the entire point is that you've a very large stage and beating the timer is the point. Although I think selective application of it would probably be the best approach.
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# ¿ Apr 18, 2018 16:04 |
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Doctor_Fruitbat posted:Was Titanic Monarch Act 2 based around the timer? I thought it was based around navigating some tricky platforming sections, nothing more. That it is too big for its timer doesn't mean that that was the point, especially if there is zero indication of this. You might as well say that Flying Battery Act 2 was based on beating the timer, since a lot of people had trouble with the timeout there as well. Monarch is obviously based around the timer because if you time over it takes you back to the beginning of the level, requiring that you complete all of the paths again. On any other stage a time over takes you back to your last checkpoint with a timer reset.
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# ¿ Apr 18, 2018 16:30 |
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You do!
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# ¿ Apr 18, 2018 21:16 |
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No Carnival Night's music is the worst. Like you're in Zone 2 for 10 minutes and you've got the goddamn circus music playing and... THAT'S IT! YOU PEOPLE HAVE STOOD IN MY WAY LONG ENOUGH! I'M GOING TO CLOWN COLLEGE!
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# ¿ Apr 20, 2018 10:02 |
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VJeff posted:I stumbled upon this video and felt it was worth linking: Okay that was spectacular.
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# ¿ Jun 21, 2018 21:50 |
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Sonic 2 and 3&K both have certain zones that are absolutely amazing to play Chemical Plant, Casino Night, Mystic Cave, Angel Island, Hydrocity, Sky Sanctuary But there are also so many absolute howlers, Metropolis is awful, Marble Garden, Sandopolis and Carnival Night are just all horrendous. (Incidentally I feel like Sonic 2's consistency is why I rate it better than Sonic 3&K) Mania I feel doesn't have quite as many standout zones, although I'd make a strong case for Press Garden being one of the best zones in the franchise. But it has far fewer absolute misses. I feel like Hydrocity Act 1 is the biggest misstep and even then, it's not actively terrible. Just because of how consistent it is as a game that it's very, very, hard not to argue for it being the best of the 2d side of the franchise.
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# ¿ Jul 4, 2018 11:35 |
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ArfJason posted:carnival night owns Yes, a 10 minute second act for zone 4 is really great. With a forced underwater section!
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# ¿ Jul 4, 2018 11:45 |
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Weirdly, I love Mania but I actually really don't like Encore mode. Enemy placement is a nightmare now and feels like it punishes speed a tonne more than in the original. Also the replaced Giant Rings means that they feel like they're in much more unintuitive locations now. The other side is that if you lose all your dudes, your stuck with a single life for a boss. Specifically a nightmare on the new Metal Sonic fight where you can bounce off the back into a death pit.
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# ¿ Aug 1, 2018 00:19 |
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# ¿ Apr 28, 2024 17:26 |
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SeANMcBAY posted:I really want the next 3D Sonic to be great. It’s been loving 20 years since Sonic Adventure. It’s time we finally got an, actually great, not just okay, 3D game. I would strongly contend that Generations was great, although obviously it might well not have been your cup of tea.
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# ¿ Aug 5, 2018 22:20 |