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Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.
My single argument for Sonic 2 over Sonic 3.

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Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.

Pureauthor posted:

There are people out there who dislike Crush 40.

The poor sods

Stop lying.

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.

Spiderdrake posted:

Is there a widely agreed "worst level" in Sonic Generations?

I mean other than the boss fights.

Planet Wisp

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.
They're going to be wrong and have been wrong multiple times at this point because of Colours and Generations and yet everyone will scream Sonic cycle when the next game is announced.

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.

Dabir posted:

A whole two good games and they weren't even the most recent two.

Yeah but we all knew that Lost world and Boom looked like utter dross when we saw them.

The Sonic cycle is meant to be people being hopeful that a game will be good and then having their hopes and dreams crushed. That hasn't existed since Unleashed.

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.
Sonic Generations is a great F-Zero game.

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.

Augus posted:

yes, if it were a better game than the hd version it wouldn't be overlooked as much in favor of the hd version :rolleyes:

But it is a better game than the hd version.

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.

Amppelix posted:

I don't think werehog is actually a problem there; there's about as much as in the HD version and the level design is sometimes actually better. The Sonic levels on the other hand are so underwhelmingly dimps that there's no real reason to play through the mediocre brawler that is werehog to get to them. A whole lotta running through empty space with no input required.

It's still vastly better than the outrageously broken system that they had on the 360/PS3 release. Like I honestly think a lot of the no input running is welcome. It's important for the level pacing that there be breathing room between areas where you're doing a fair bunch of intense things. I think part of the reason I enjoyed speedrunning Unleashed wii as much as I did was that it actually gave me time to think about the next manoeuvre down the course.

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.
Everything I've seen of mania has been incredibly promising. They just need to avoid Marble Garden/Carnival Night syndrome and they're good.

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.

Orange Harrison posted:

sonic_cycle.png

:alexa:

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.

Spiderdrake posted:

Explain

Though I agree with what I think you're saying

Just because a level can be long doesn't mean it should be. Marble Garden and Carnival Night both run out of ideas halfway through their second act which makes the tail ends of those acts a massive slog. In addition, to take advantage of the area they've been given, Sonic Team have a /lot/ of areas in those zones where you're running from right to left. Whilst I don't object to that in principle, in excess it leads to a player feeling really lost a lot of the time and as if they're not making any progress.

Like a lot of people will be pushing the 10 minute time limit on Carnival Night 2 and that's just demoralising as hell.

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.

beep by grandpa posted:

Something I always thought was dark is in Hydrocity Zone those blue torpedo badniks have animals come out when you bounce on them but if they crash into you and blow up, nothing comes out :911:

Question just for fun, do you guys pronounce Hydrocity Zone as "hydro - city" or "hydrossity" (kinda similar to "velocity"). I've always said the latter in my head.

Same.

Also it's weird. I think I'm more excited for this than I am for Zelda at this point. I'm certainly getting it for Switch because being able to play Mania on the tube will make Monday mornings so much nicer.

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.

Spiderdrake posted:

I want confirmation it isn't remixes of Sky Sanctuary, Casino Night, Carnival Night and Collision Chaos.

Actually I guess I'd like them to confirm there are CD and S3&K levels, then I'm ignoring the news.

Come on Mystic Cave.

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.
So with Sonic 2, there's a map of almost every stage in my head. I don't know the entire layout, but for every stage until Oil Ocean I know where the "high" path is and what you need to do to get there. The levels are simple enough that I also know most of the enemy placement on the high paths meaning I can storm through a lot of the game with sufficient, but not unreasonable practice. And honestly, that's what I enjoy. I think it's because when you're playing well, it's obvious that you are because you're going through the level quickly and being rewarded with high ring counts.

Most people list Oil Ocean as a low point in Sonic 2 and I agree because it's here that the stage becomes too big, with the high path ceasing to be obvious. So you end up slowly going through a level with no real idea of whether you're playing "well" or not.

In what is unlikely to be a surprise the stages in Sonic 3 that are most problematic fall into this trap as well, Marble Garden, Carnival Night and Sandopolis all loop around like crazy so it's never clear whether you're playing the game "right" or not.

I've always felt the concept that a player intuitively knows whether they're playing the game "well" or not is undervalued in game design. A lot of people granted, enjoy the adventure of finding new things, but I find a lot of people, myself included, enjoy the idea that they're finding the "best" path through something and are being rewarded for it. Again, perhaps unsurprisingly I find that these people tend to really enjoy a lot of the Sonic games.

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.
Mystic Cave owns for the pit with spikes.

They could have made it bottomless, sure. But they wanted you to spend another 5 seconds knowing you'd hosed up.

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.

VJeff posted:

Unleashed and Generations are deep as gently caress if you care about speedrunning.

Playing the same level for two hours to shave a few seconds off your time is :discourse:

They play more like racing games than platformers.

I'm completely fine with that because I loving love F-zero and Sonic has been the closest thing to get me my GX fix in years but I can understand people who don't.

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.
They figured out how to make Sonic Adventure style gameplay work.

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.

beep by grandpa posted:

I want edgy sonic if it's adorable 2000s edgy. How can you not enjoy Shadow the Hedgehog's intro?

Anyway who cares, if it's Generations 2 and they do a little more to improve the mechanics and make it longer and the soundtrack owns what more do toy want?

The bar is set pretty low for bosses too. Have there even been any mechanically good 3D era bosses?

Generations Perfect Chaos.

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.

beep by grandpa posted:

Does anyone but me get pissed when Open Your Heart stops playing.

Yes

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.

Augus posted:

I hope there's a 2D version of Pumpkin Hill

YOU KNOW ME THE FIGHTIN' FREAK KNUCKLES.

Natural 20 fucked around with this message at 14:15 on Mar 18, 2017

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.

Sakurazuka posted:

Mega Man Zero

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.
I love the Launch Base Sonic 3 boss because I turned Super on him and he promptly grabbed me, told me to go gently caress myself and then bashed the Super Sonic straight out of me.

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.

Groovelord Neato posted:

none of the 3d sonics are good.

How does it feel to be objectively wrong?

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.
So if you turn Super Sonic and manage to catch tails for a ride during the transformation animation, you turn Super Sonic, but don't change colour.

So yes, in TYOOL 2017, you now have Super Sonic Blue.

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.
Replaying Sonic + Tails now that I have Super Sonic unlocked.

It's amazing to me that I can rack up the ring scores I've been managing with only a single round of practice, but just knowing what surprises are in store is so huge.

That and crushing bosses by turning super and ruining their lives.

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.
So one thing. I basically never used the drop dash for the entire game. It never seemed like something I'd ever need or would provide an advantage for me. Was that other people's experience?

But I kept finding myself trying to activate insta shield because Sonic 3 is basically programmed into my bones.

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.

guts and bolts posted:

I'd pay for a Sonic Mania 2. And 3. And 4. Mania is a $20 instant classic. If Sonic Mania 2 is just all new levels and inspired new boss battles, I will buy it. I'll keep buying them until they stop making them.


I'm leaning towards S3&K because I'm trying to let Sonic Mania digest to form a more sophisticated opinion. In the week of post-release euphoriahype, I've basically not stopped playing it. I now play Sonic Mania more than I do basically any other single activity while awake. That's not a good environment for trying to look at things with a bit more objectivity. Still, I don't want to undersell it - Sonic Mania is by far my favorite Switch game. I have until recently still been replaying my Sonic&Knuckles collection, which I'm pretty sure I bought in... 1997? so that I don't burn my Genesis out; I play S3&K maybe two or three times a week. I fully expect Sonic Mania will just supplant that game, and I've been playing that PC port for no-joke twenty goddamn years.

Sonic Mania is really good.


When I try to form any kind of opinion on a game I tend to exclude elements like this from the discussion, and focus purely on gameplay and presentation and blah blah and how all that fits together to make up the complete experience - but this is definitely worth emphasizing. Sonic Mania has a ton of QoL improvements and runs like butter in my experience, accounts of FPS drops during UFO chase on Switch notwithstanding.

The biggest dud level in mania is hydrocity as it's the only level that's worse than the original. If that's the low water mark and when you compare the mark to marble garden and carnival night, mania comes out ahead, considering the number of stellar levels it has easily rivals 3&K.

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.

BeanpolePeckerwood posted:

Ask anyone and they will say "uh huh".


Ask anyone :colbert:

I'm sorry if you're not that good, you clearly don't love sonic enough.

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.

Gammatron 64 posted:

There's a couple moments in Sonic Forces where it kinda feels like I'm playing Sonic Adventure 2 (i.e. Egg Gate), but they're fleeting. This game is no where near as ambitious, although that might be reasonable on Sega's part because when you think about it, SA2 was complete insanity.

The concept of the game is cool - Robotnik takes over the world and Sonic joins forces with a plucky gang of Freedom Fighters (and you make a custom character). That's basically the plot to the Archie comics and the most popular Sonic cartoon. But while you're expect something like that to be a big, bombastic adventure, the game just feels a little... small.

I love the classic 2D Sonic games more than any others in the series, but in this game, Classic Sonic should have been ditched. He feels out of place and Sonic Team obviously doesn't understand how old school Sonic is supposed to control. It feels like he's made out of solid lead. Leave Classic Sonic to the guys who actually understand it (Taxman & Stealth) and just treat Modern Sonic as a separate series (like Mega Man X).

My ideal next game keeps the modern boost Sonic + the custom character, but lets you play as Tails and Knuckles again. I like having characters like Shadow \ Rouge \ etc. as cosmetic bonus skins you can unlock.

The next evolution of the classic/Modern split will be to have a game with Mania levels and Boost levels. You push x and level select morphs between 2D sprite art and 3D.

My alternate idea being that the 2D stage is the initial stage, you get a chaos emerald from defeating the stage boss at which point the stage collapses and the power of the Emerald switches you to modern boost form.

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.
Why is the Generations version of Open Your Heart so good?

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.
I dunno, I always liked White Jungle and the Biolizard fight theme.

I'm probably weird though.

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.

Amppelix posted:

Calling them categorically bad is dumb but I would say that both the timer and lives have pretty much no reason to exist in Sonic Mania. The timer disincentivises you from exploring the levels fully and finding all the secrets which is a huge part of the fun, but is extremely generous when just trying to finish the stage. And if you don't die more than like three times per act your life counter will keep going up throughout the game, thus rendering the mechanic meaningless. You might as well always respawn at a checkpoint. It only punishes bad players by making the game even harder/more tedious for them, which is not something you want to be doing. The only reason lives exist is basically so the game has some sort of disposable goody to give out for collecting lots of rings, and I think that could easily be pivoted to something like getting a shield for 100 rings instead.

Nah, the timer has its role on a stage like Titanic Monarch 2 where the entire point is that you've a very large stage and beating the timer is the point.

Although I think selective application of it would probably be the best approach.

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.

Doctor_Fruitbat posted:

Was Titanic Monarch Act 2 based around the timer? I thought it was based around navigating some tricky platforming sections, nothing more. That it is too big for its timer doesn't mean that that was the point, especially if there is zero indication of this. You might as well say that Flying Battery Act 2 was based on beating the timer, since a lot of people had trouble with the timeout there as well.

Mania just had level design that outgrew what is basically a legacy mechanic, and it didn't really have a point in the older games either to be perfectly honest. I'm struggling to think of any Sonic game that actually benefits from a timeout function other than maybe Fighters. No-one has ever needed an arbitrary timer to be encouraged not to dawdle in a Sonic game.

Monarch is obviously based around the timer because if you time over it takes you back to the beginning of the level, requiring that you complete all of the paths again.

On any other stage a time over takes you back to your last checkpoint with a timer reset.

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.
You do!

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.
No Carnival Night's music is the worst.

Like you're in Zone 2 for 10 minutes and you've got the goddamn circus music playing and...

THAT'S IT! YOU PEOPLE HAVE STOOD IN MY WAY LONG ENOUGH! I'M GOING TO CLOWN COLLEGE!

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.

VJeff posted:

I stumbled upon this video and felt it was worth linking:

https://www.youtube.com/watch?v=1ZJuLcakn3Y

I'm not gonna spoil it, my only advice is it's weird at first but give it some time. :v:

Okay that was spectacular.

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.
Sonic 2 and 3&K both have certain zones that are absolutely amazing to play Chemical Plant, Casino Night, Mystic Cave, Angel Island, Hydrocity, Sky Sanctuary

But there are also so many absolute howlers, Metropolis is awful, Marble Garden, Sandopolis and Carnival Night are just all horrendous. (Incidentally I feel like Sonic 2's consistency is why I rate it better than Sonic 3&K)

Mania I feel doesn't have quite as many standout zones, although I'd make a strong case for Press Garden being one of the best zones in the franchise.

But it has far fewer absolute misses. I feel like Hydrocity Act 1 is the biggest misstep and even then, it's not actively terrible.

Just because of how consistent it is as a game that it's very, very, hard not to argue for it being the best of the 2d side of the franchise.

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.

ArfJason posted:

carnival night owns

Yes, a 10 minute second act for zone 4 is really great.

With a forced underwater section!

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.
Weirdly, I love Mania but I actually really don't like Encore mode.

Enemy placement is a nightmare now and feels like it punishes speed a tonne more than in the original. Also the replaced Giant Rings means that they feel like they're in much more unintuitive locations now.

The other side is that if you lose all your dudes, your stuck with a single life for a boss. Specifically a nightmare on the new Metal Sonic fight where you can bounce off the back into a death pit.

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Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.

SeANMcBAY posted:

I really want the next 3D Sonic to be great. It’s been loving 20 years since Sonic Adventure. It’s time we finally got an, actually great, not just okay, 3D game.:smith:

I like parts of the Adventure 1/2, Unleashed, Colors, Generations and Lost World but I feel like they could do much better.

I would strongly contend that Generations was great, although obviously it might well not have been your cup of tea.

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