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Oh hey there's a thread for this, rad. Finished with the emeralds last night and all I can say is , even if the first section of Mirage Saloon was a blight on everything because apparently being anywhere near the bottom right of the screen when the train starts to scroll Just Kills You or something I think I cheesed some of the bosses though-- Lava Reef 2 I ended up just treating like Big Arm from Sonic 3, where I'd just wait for him to drive by and just jump at the right height to hit him under his attack hitbox, but the way he was running around made me think there was something I had to do with the flame jets? That said, pretty much every robotnik boss was fantastic in "I can't believe they're doing this callback" way. Between the Bean Machine and Hydrocity Zone,
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# ¿ Aug 17, 2017 06:10 |
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# ¿ Apr 28, 2024 01:58 |
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Hrist posted:Went back and got all the gold coins in Blue Spheres today. Had 14 silvers by the time I beat them all originally. That 4 sphere; 16 rings stage is a bastard to figure out. I had to use unintended things to get it finished. At the end of my third playthrough now. Knuckles was very good. Anyway that my sonic mania story, thanks for reading. Yeah I did 3 corners of that and bounced through the center to get at the last side, not sure how you're "supposed" to do that one.
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# ¿ Aug 17, 2017 06:29 |
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Xad posted:Ohhhhh okay, I just guessed because the sprites looked the same. And that is some intense attention to detail on the developers' part, dang. Yeah my assumption was "Time Stone" as well, what with the Sonic CD interpolation. I for one look forward to Mania being retroactively lessened because the plot reminds people of Sonic Forces once that inevitably flops. No Mods No Masters posted:Here's the official ranking of the zones, I'm glad it's been settled objectively Metallic Madness is bumped down a bit for me just because of the (same as the original) overdone momentum breaking, imo. Sonic CD overall was a bit of a departure to begin with in terms of bosses and non-speed-based stage gimmicks in the first place, but MM it feels like the entire thing just exists to make you go as slow as possible with right angles and spike traps everywhere, and that didn't really change in Mania. OOZ 2 was okay, it felt like most of the uninteresting parts of Sandopolis zone put together, but the boss was Titan Monarch felt like a combination of the worst parts of Carnival Night 2 and Death Egg 2 from S&K, with the special zone orbs and side-warps replacing any of the more fun mechanics.
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# ¿ Aug 17, 2017 07:10 |
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ThisIsACoolGuy posted:Bonus question: Is there some secret related to the stage end signposts? I noticed as it floats down you can hit it, keeping it in the air and scoring 100 points. When I discovered this I repeatedly bonked it and after 100 times there was a sound cue and the music changed. The sound cue is pretty but really it's because the end area in every act 1 has some spots where if the signpost hits the ground there it'll make an item box pop out of the ground.
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# ¿ Aug 17, 2017 07:45 |
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widespread posted:Oh cool, I managed to oneshot my way to Oil Ocean, where I had my last life somehow crushed under one of those green flame platforms. The only level select is like S3, where you clear the game first. if you go into debug mode you can plant end of act flags and spin them to complete it instantly though
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# ¿ Aug 17, 2017 08:11 |
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Kurieg posted:G͍̳̜̲̠̫̪ ͍͎͡Ọ̵̭̦̰̞̝͡ ̷̨͖̰̗̳͎͙͝T͟҉̣̠̭̝͝ ҉̻͖͎̙͖̙̹̤̀͡T҉̯̯̻̝͚̝̩̜ ̨̕҉̰̱A̪͕̤͙͚̲̗̩ ̝̗͘͜ ̳̖̲̭́S̥͙͘͟ ̵̩͇͔̤̹̖̰̲P̴̛̼̪͙ ̖̜̪͈̠E҉̙̖͞ ̜͔̮͇͍͎̗E̸͉̫̮̠̘̼̦̖͘ͅ ̜̝͕̕Ḑ̶͍̩̗̲̥̖̗ ̨̪̮̠̬̞̘͝ͅ ̖̦͎͉̤̮̩͜͝U̧̢҉̟̲̩ ͇͔̱̙̟̠͢ͅP̨͓͚͢ As someone who skipped that tire fire entirely, I was under the impression that 06's problem was more being an unoptimized buggy piece of poo poo with load screens that would have never passed the TRCs if it didn't have a Sonic name on it, more than the level design. (obviously it's possible it was both)
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# ¿ Aug 17, 2017 19:38 |
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SeANMcBAY posted:That's what I was thinking. A shame since I wish there was more incentive to just playing Tails in Sonic 3&K too. The incentive to play Tails is basically just "If you were dumb like me and did a Sonic-only run instead of S&T you can get at all the poo poo where you came off a ramp at max speed, didn't react to a new path at the height of the jump fast enough, and now you can't get back up again".
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# ¿ Aug 18, 2017 20:17 |
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Linear Zoetrope posted:I did find an odd exception though: I've seen a couple of these, but only in Mania stages so far. School Nickname posted:Shameful, refunding my steam game, uninstalling my PS4 game. I think it's just because it's literally 3 game studio's worth of credits tacked together, going by the fact that I saw multiple "IT" teams scroll by.
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# ¿ Aug 19, 2017 02:50 |
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One thing led to another and now I've got this stuck in my head so thanks thread https://www.youtube.com/watch?v=hSUZZXGbipc corn in the bible posted:also the boss of oil ocean 2 is legit broken and awful. otherwise, sonic mania is great! its great and i love it! I cussed that one out a bit but got a 2 cycle kill on my third try so I'll cut him some slack
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# ¿ Aug 19, 2017 03:24 |
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TenWren posted:Forcing my ring count below 50 to keep from going super sucked a lot, though The biggest thing I miss from S3&K is checkpoint minigames that give you the opportunity to get a shield for exactly that reason. "Whoops, okay, no big, just checkpoint in to cancel, shield so it doesn't happen again, done."
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# ¿ Aug 19, 2017 07:23 |
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CowboyAndy posted:Same. I've got four of the seven emeralds. Stage five is kicking my butt. Any tips? 5 was the roughest for me if it's any consolation. For better or worse, the only real tips are the same for all of them: - Collect a lot of rings early - Get blue spheres until mach 3 and then ignore them - Cut as many corners as possible, even if you need to clip the grass a bit Alternatively: - Do the bunny hop thing that one video upthread had and get all of the emeralds in under 2 minutes total
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# ¿ Aug 20, 2017 17:27 |
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MisterBibs posted:I haven't played the game yet, but it kinda pisses me off that for the second new Sonic game with a solid influx of nostalgia, they still didn't include the objectively best robotic Sonic, Mecha Sonic, the one from Sonic 2. They sorta did
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# ¿ Aug 20, 2017 17:29 |
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Evil Eagle posted:I never thought I'd say this after playing so much Sonic CD, but... Small sonic was great in Sonic CD on the Sega CD system menu Kind of wish I still had mine laying around now,
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# ¿ Aug 21, 2017 14:05 |
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SeANMcBAY posted:A Knuckles' Metroidvania by this team would be Isn't "knuckles metroidvania" what SA2 knuckles levels were?
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# ¿ Aug 22, 2017 09:44 |
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Gammatron 64 posted:I kind of wish that you could play these special stages outside of the normal game. Sonic CD had its special stages in Time Attack and Mania even has a mode where you can play Blue Spheres, but there is no such option in Mania. If you've unlocked debug mode you can just drop big rings and use them. Still have to beat them in order but better'n nothing
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# ¿ Aug 25, 2017 23:56 |
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Augus posted:Sonic 1 demonstrated pretty well that three acts was too much Yeah 2 is a pretty sweet spot, I replayed 1 not long ago and 3 acts was def. too much for some of the levels.
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# ¿ Sep 5, 2017 05:45 |
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Rorac posted:That one was... pretty easy though? I completed literally all of them before that one, personally. I think it took me something like 6 tries? The one where I actually won I just said "gently caress it", muted the game, put on some non-speed-affected music and aced it so
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# ¿ Sep 10, 2017 10:40 |
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SwissCM posted:Give up. Just hand the IP to the Mania team and call it a day
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# ¿ Oct 4, 2017 06:40 |
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TFRazorsaw posted:Reminder #673 that if Sonic Team as we know it gets the axe that a sequel to Mania becomes significantly less likely and that no scenario will exist where they hand control of the IP to Christian Whitehead. I realize but I'd also back the Totally-Not-Sonic kickstarter from the mania team in a heartbeat and would studiously ignore one "from the developers that brought you Sonic Adventure"
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# ¿ Oct 4, 2017 07:08 |
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Augus posted:That's not Doomsday, that's the normal Final Boss theme. The weird thing is until I checked just now, I would have sworn up and down the last boss of Sonic 3 was Doomsday. I wonder if I got it from a strategy guide or something, those things were always terrible about stuff like that. LOCUST FART HELL posted:the original music was all remixes of songs SEGA don't actually hold the rights to so they had to change it extremely last minute The real funny thing is that I could have sworn they haven't done a Sonic 3 port in awhile because they don't have rights to the music from it. e: Of course this is the game that spawned the lawsuit that resulted in them trashing their own comic universe because they hosed up the documentation about who owned half the characters in it, so
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# ¿ Oct 6, 2017 21:43 |
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Pants Donkey posted:I'm excited to play the second-best Sonic game of 2017. 3d blast guy is releasing his director’s cut already?
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# ¿ Oct 26, 2017 00:36 |
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Augus posted:I'm not mad, Sega, I'm just disappointed The Something Awful Forums > Games > The Sonic Thread: I'm not mad, Sega, I'm just disappointed Given that even trying to not spoil myself it sounds like Mario Odyssey is going to be a GOTY contender, I can only assume Mario stole Sonic's future at some point so now the only Sonic games that can succeed are ones based on the Genesis entries.
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# ¿ Oct 26, 2017 05:50 |
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Viewtiful Jew posted:I wonder how fast people are going to be able to categorize exactly what percentage of assets in the game were ripped from previous games to save on time. One of the best Zelda entries was like 80% reused assets (Majora's Mask from OOT) and let's not forget how much of Sonic Mania was "slightly tweaked S1/2/3&K levels", so yeah asset reuse really isn't the issue here. Just "being able to make a not lovely game" is.
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# ¿ Oct 26, 2017 09:10 |
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Electric Phantasm posted:Yeah, but it played a lot better. They shouldn't be outdone by a level they made 6 years earlier. Isn't "A new Sonic game being outdone by a previous entry made in 1994" kind of a recurring thing though not to beat on a 25-year-old horse but Sonic Mania is right there so it's hard not to
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# ¿ Oct 26, 2017 19:03 |
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amigolupus posted:Part 3 of the comic is up now, which I hope cheers everyone a little from the demo. It's the little things, like the crying eggman carving on the wall, that give me hope about the series not taking itself too seriously. then infinite shows up like they got the plot from fanfiction.net also I wonder if they're replace the pinned tweet about Sonic Mania being the highest-rated Sonic game in 15 years once Forces comes out, or just quietly leave it be
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# ¿ Oct 27, 2017 01:04 |
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Filthy Haiku posted:I want nothing more than a mobile Chao garden game that pulls from a Sega account you link to all your Sega games. imagine getting Chao items from Yakuza If this were a couple years ago I'd agree, but at this point I'd expect such a thing to be delivered as a F2P microtransaction-riddled beast and I'm not sure my heart could take it.
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# ¿ Nov 14, 2017 23:44 |
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PaletteSwappedNinja posted:The whole "they should just go back to the Adventure style... but Do It Good This Time" thing comes up a lot, as if they just weren't trying before, but it ain't that simple: 3D action games are not easy to make, 3D platformers with fast, granular characters are especially difficult to make and Sonic Team has displayed little to no aptitude for that style of game in a long time, if ever. Yeah it's not an easy thing to answer, and it's not helped by the Adventure model having a fair amount of rosy-glassed nostalgia by now. Even comparing it to Mario, the portions of Mario people hate/have the most trouble with are...speed sections. Specifically, foot races and sections that require precision platforming while maintaining momentum, the latter of which are usually reserved for super late game or post-game optional content, at least in recent entries. There isn't any real easy answer for a lot of reasons that have been explored to death by now, so I'm not holding my breath for a "real" solution to the 3D dilemma in the near future. At this point my only real hope is that Sonic Mania performing so comparatively well (review-wise, at least, I don't know if they've dropped sales numbers) tells Sega as a company "No, Sonic 4 didn't fail because people don't want 2D anymore, it was just a really bad game" and they can start throwing people on 2D offerings that focus on good retro-style gameplay and responsive controls over games that look pretty as you hold down the boost button to run past everything.
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# ¿ Nov 15, 2017 01:53 |
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Pomplamoose posted:I like the gradual building of speed, but having a limit of one badnik to kill just seems arbitrary and unfun. I mean a big part of the appeal of boosting for me is plowing through enemies without slowing down. I mean you can have different kinds of enemies for variety and challenge that need to be attacked in certain ways, like ones with shields or swinging melee weapons that need to be jumped over, or ones that have vulnerable and invulnerable phases, but there should always be a few squishy ones that don't pose a threat as long as you're going Mach Speed. I think the idea is less "you can only kill one thing in boost mode" and more the 2d-esque "if you see a bad guy coming up you either need to avoid it or hit roll to kill it" playstyle, with a "free hit" so you don't lose all your rings+momentum from something you didn't see coming. This would also let there be an actual point to having a super sonic mode, or temp invulnerability powerups, where it's the same as the 2D "plow through everything you got the bonus poo poo so you can not give a gently caress" thing
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# ¿ Nov 15, 2017 09:18 |
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Bad Seafood posted:Shadow the Hedgehog is already canon.
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# ¿ Jan 2, 2018 13:39 |
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corn in the bible posted:A fun fact: the animator for Jazz Jackrabbit later went on to do Dust: An Elysian Tail ngl, Dust was a fun game but the artwork looked like they commissioned some high school kid with a deviantart to do it
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# ¿ Jan 31, 2018 06:11 |
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Nina posted:The gameplay animation was fluid af tho Yeah it was honestly impressive how good the gameplay is given how the writing/artwork come off
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# ¿ Jan 31, 2018 07:44 |
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Doctor_Fruitbat posted:On the SXSW livestream they took a quick straw poll from the audience after they were asked about a possible PC and console port and they seemed pretty taken aback by everyone going "of course we loving want it!" so who knows, maybe we'll get some movement there. sonic team dot txt
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# ¿ Apr 16, 2018 03:41 |
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King Vidiot posted:Wait so that video is saying that if you do no research on a game, have no idea what you're doing and flail around in it you'll have a bad time and then blame the game? Gammatron 64 posted:A lot of people are like "it should be obvious what to do in a game and you shouldn't have to read the instruction manual and its bad dated game design otherwise". "Such and such thing is 'dated'." I mean who as a kid didn't end up reading the instruction manual on the ride back from funcoland anyways Sonic CD was def still in the era of "read the manual", it's easy to forget that nearly every game, platformer or otherwise, was a lot more heavy on the booklet tutorial over in game tutorials, especially in the pre-internet (or, if you were really stuck, "phone call to the tip hotline in the back of the manual") days. Sonic may be a platformer but I can't recall an actual "tutorial" in any of the games that was more informative than "Get Blue Spheres!" I don't disagree that it's dated today when you're lucky if a manual exists, let alone in a format you can access easily, but that's not something you can retroactively fix.
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# ¿ May 5, 2018 01:05 |
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SeANMcBAY posted:The time travel isn’t all that fun to do in CD but it’s still worthwhile just for the music remixes. lol if you didn't intentionally go to the future to see what it was like after fixing it i agree that it's def more "exploration" than go fast for a sonic game comparatively speaking though, I liked it as a kid (yes, even wacky workbench just because of the amount of hidden poo poo you could stumble on like that angel statue) but like MM it's very subjective also re: WW's sky bounce floor, I actually really liked the fact that "loving up a platforming segment on the top route didn't mean you were stuck on the bottom route without backtracking/restarting", which is also why I liked knuckles in s3&k.
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# ¿ May 8, 2018 22:13 |
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I got really drat good at the S3&K special stages and always sucked at the half pipes and I'm really sad the half pipe was the one that ended up getting latched on to
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# ¿ Aug 15, 2021 02:33 |
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Augus posted:oops you stepped on the wrong platform, your fun privileges are now revoked. you are hereby sentenced to mandatory community service in the form of an awkward obstacle course where you can't see poo poo in order to free yourself from 2D hedgehog prison i swear to god island 3 has boost pads set up intentionally like landmines where you're running along and suddenly you step wrong and boom, you're in a chain of 5 of them and perspective locked to a 2d platforming section
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# ¿ Nov 10, 2022 19:17 |
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SL the Pyro posted:Man, I'm not sure how to feel about Parry not requiring timing. I get that tight timing like that mid-combat is an acquired taste, but this game's combat is basically a hack-and-slash already, so lacking on the counterattack mechanic timing feels a touch disappointing? I really want to see an after-the-fact dev breakdown because the obviously-late-add hold to parry thing seems like the last domino in what had to be a cascade of decisions and I'd be curious what led to it. I'd put at least some money on it being the titan fights being cinematic but not really integrated into the combat gameplay loop, someone said "making all these fights 100% QTE is bad, we shouldn't do that", then they slapped parries into the fights but didn't have enough time to redo the titans to signpost the parriable attacks properly. Which would also explain why the second island's titan has a 3rd phase QTE that OHKOs you back to the very start of the fight and is also a type of QTE that isn't used anywhere else required prior (barring fishing, sort of) so get hosed if you weren't expecting it and think you need to spam like the prior titan's QTEs (which, coincidentally, makes the white ring fail to ever pop out). Larryb posted:I don’t mind the Parry being easy personally, it comes in handy for boss fights at the very least I'm glad I got it on PC because playing it with timed parries would be fun if and only if I can put parry on one button instead of a combo button press, and I'm sure there'll be a mod that does both eventually
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# ¿ Nov 10, 2022 19:47 |
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Zoig posted:
There are Steam achievements for level 100 in all stats so all I can say is "thank god for fishing", I'd be a lot saltier about how easily-missed the kocos are otherwise I was initially more worried about missing things when it looked like random mobs were dropping upgrade seeds and vault keys but they really went all in with the "do whatever the hell you want to finish this, we don't give a gently caress" aspect
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# ¿ Nov 10, 2022 19:55 |
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ThisIsACoolGuy posted:I had to buy keys from big on island 3 to get the blue emerald to show up as I can't find any levels. Now it's across this big rear end gap and there's these lovely birds shooting lasers at me that I can't target or attack what the gently caress is happening parry the bird a couple times and you can ride it i don't think it's intended to get across some of the island 3 gaps but all of the bits that are far apart usually have Exactly 1 way to get from one side to the other and I couldn't always be assed to try and run around looking to see if the obvious route would suddenly pop in
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# ¿ Nov 11, 2022 03:51 |
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# ¿ Apr 28, 2024 01:58 |
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Larryb posted:There are conventional ways of getting the emeralds (for example the path to the red one is unlocked via story progression) but the birds do provide a handy shortcut at least yeah the times I did it "wrong" I usually saw the intended route immediately afterwards I do appreciate games that let me play them wrong though
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# ¿ Nov 11, 2022 04:31 |