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Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum
Oh hey there's a thread for this, rad.

Finished with the emeralds last night and all I can say is :allears:, even if the first section of Mirage Saloon was a blight on everything because apparently being anywhere near the bottom right of the screen when the train starts to scroll Just Kills You or something

I think I cheesed some of the bosses though-- Lava Reef 2 I ended up just treating like Big Arm from Sonic 3, where I'd just wait for him to drive by and just jump at the right height to hit him under his attack hitbox, but the way he was running around made me think there was something I had to do with the flame jets? :shrug:

That said, pretty much every robotnik boss was fantastic in "I can't believe they're doing this callback" way. Between the Bean Machine and Hydrocity Zone, :allears:

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Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

Hrist posted:

Went back and got all the gold coins in Blue Spheres today. Had 14 silvers by the time I beat them all originally. That 4 sphere; 16 rings stage is a bastard to figure out. I had to use unintended things to get it finished. At the end of my third playthrough now. Knuckles was very good. Anyway that my sonic mania story, thanks for reading.

Yeah I did 3 corners of that and bounced through the center to get at the last side, not sure how you're "supposed" to do that one.

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

Xad posted:

Ohhhhh okay, I just guessed because the sprites looked the same. And that is some intense attention to detail on the developers' part, dang.

Yeah my assumption was "Time Stone" as well, what with the Sonic CD interpolation.

I for one look forward to Mania being retroactively lessened because the plot reminds people of Sonic Forces once that inevitably flops.

No Mods No Masters posted:

Here's the official ranking of the zones, I'm glad it's been settled objectively

Flying Battery - Both acts are great, and the section with the storm was the highlight of the whole game. The act 2 boss is pretty bad though I admit.
Stardust Speedway - The classic, start to finish. You gotta love it.
Oil Ocean - Good all around stage. One of the best redone stages for making a kind of blah original level feel good and fresh.
Studiopolis - It was fun, and did a good job amalgamating the best of all the casino type levels in the series. Another weak act 2 boss though.
Metallic Madness - The foreground/background and big/small gimmicks are pretty shallow but fun and cute. It's a good stage.
Lava Reef - Much better than I thought it would be, but a little too much pointless button pushing and exploding rock enemy spam.
Mirage Saloon - The most creative stage, gotta give it points for that even if it's clunky in spots.
Press Garden - I like the rope gimmick a lot. I also like the ninja robot boss. Didn't really feel like it had a coherent theme though. Crates? Really??
Green Hill - :geno:
Hydrocity - Some good ideas, but it didn't address the original hydrocity problem: it still goes on way too long. The act 2 boss is probably the single worst boss in a game with some bad ones.
Chemical Plant - I like injecting the goo but it's overused. The DNA thing is barely even a gimmick. Felt the least original of the redone stages to me.
Titanic Monarch - Too few gimmicks stretched out way too long. Not a good note to go out on.


Metallic Madness is bumped down a bit for me just because of the (same as the original) overdone momentum breaking, imo. Sonic CD overall was a bit of a departure to begin with in terms of bosses and non-speed-based stage gimmicks in the first place, but MM it feels like the entire thing just exists to make you go as slow as possible with right angles and spike traps everywhere, and that didn't really change in Mania.

OOZ 2 was okay, it felt like most of the uninteresting parts of Sandopolis zone put together, but the boss was :discourse:

Titan Monarch felt like a combination of the worst parts of Carnival Night 2 and Death Egg 2 from S&K, with the special zone orbs and side-warps replacing any of the more fun mechanics.

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

ThisIsACoolGuy posted:

Bonus question: Is there some secret related to the stage end signposts? I noticed as it floats down you can hit it, keeping it in the air and scoring 100 points. When I discovered this I repeatedly bonked it and after 100 times there was a sound cue and the music changed.

The sound cue is pretty :allears: but really it's because the end area in every act 1 has some spots where if the signpost hits the ground there it'll make an item box pop out of the ground.

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

widespread posted:

Oh cool, I managed to oneshot my way to Oil Ocean, where I had my last life somehow crushed under one of those green flame platforms.

Thankfully, that run also got me Debug Mode. And unless it's all medals, I think I can get Level Select? Or have we not confirmed anything about the level select yet.

The only level select is like S3, where you clear the game first.

if you go into debug mode you can plant end of act flags and spin them to complete it instantly though :v:

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

Kurieg posted:

G͍̳̜̲̠̫̪ ͍͎͡Ọ̵̭̦̰̞̝͡ ̷̨͖̰̗̳͎͙͝T͟҉̣̠̭̝͝ ҉̻͖͎̙͖̙̹̤̀͡T҉̯̯̻̝͚̝̩̜ ̨̕҉̰̱A̪͕̤͙͚̲̗̩ ̝̗͘͜ ̳̖̲̭́S̥͙͘͟ ̵̩͇͔̤̹̖̰̲P̴̛̼̪͙ ̖̜̪͈̠E҉̙̖͞ ̜͔̮͇͍͎̗E̸͉̫̮̠̘̼̦̖͘ͅ ̜̝͕̕Ḑ̶͍̩̗̲̥̖̗ ̨̪̮̠̬̞̘͝ͅ ̖̦͎͉̤̮̩͜͝U̧̢҉̟̲̩ ͇͔̱̙̟̠͢ͅP̨͓͚͢



It really sucks that Sonic 06's music is good cause otherwise we could just write off the entire game as a pile of dung.

As someone who skipped that tire fire entirely, I was under the impression that 06's problem was more being an unoptimized buggy piece of poo poo with load screens that would have never passed the TRCs if it didn't have a Sonic name on it, more than the level design.

(obviously it's possible it was both)

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

SeANMcBAY posted:

That's what I was thinking. A shame since I wish there was more incentive to just playing Tails in Sonic 3&K too.

The incentive to play Tails is basically just "If you were dumb like me and did a Sonic-only run instead of S&T you can get at all the poo poo where you came off a ramp at max speed, didn't react to a new path at the height of the jump fast enough, and now you can't get back up again".

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

Linear Zoetrope posted:

I did find an odd exception though:



More blue spheres than I need

I've seen a couple of these, but only in Mania stages so far.

School Nickname posted:

Shameful, refunding my steam game, uninstalling my PS4 game.

Also, has anyone seen the Staff Credits and noticed how insanely padded it is?

I think it's just because it's literally 3 game studio's worth of credits tacked together, going by the fact that I saw multiple "IT" teams scroll by.

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum
One thing led to another and now I've got this stuck in my head so thanks thread

https://www.youtube.com/watch?v=hSUZZXGbipc

corn in the bible posted:

also the boss of oil ocean 2 is legit broken and awful. otherwise, sonic mania is great! its great and i love it!

I cussed that one out a bit but got a 2 cycle kill on my third try so I'll cut him some slack

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

TenWren posted:

Forcing my ring count below 50 to keep from going super sucked a lot, though


The biggest thing I miss from S3&K is checkpoint minigames that give you the opportunity to get a shield for exactly that reason. "Whoops, okay, no big, just checkpoint in to cancel, shield so it doesn't happen again, done."

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

CowboyAndy posted:

Same. :( I've got four of the seven emeralds. Stage five is kicking my butt. Any tips?

5 was the roughest for me if it's any consolation. For better or worse, the only real tips are the same for all of them:
- Collect a lot of rings early
- Get blue spheres until mach 3 and then ignore them
- Cut as many corners as possible, even if you need to clip the grass a bit

Alternatively:
- Do the bunny hop thing that one video upthread had and get all of the emeralds in under 2 minutes total

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

MisterBibs posted:

I haven't played the game yet, but it kinda pisses me off that for the second new Sonic game with a solid influx of nostalgia, they still didn't include the objectively best robotic Sonic, Mecha Sonic, the one from Sonic 2.

They sorta did

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

Evil Eagle posted:

I never thought I'd say this after playing so much Sonic CD, but...

Tiny Sonic...is good

Small sonic was great in Sonic CD on the Sega CD system menu

Kind of wish I still had mine laying around now, :rip:

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

SeANMcBAY posted:

A Knuckles' Metroidvania by this team would be :discourse:

Isn't "knuckles metroidvania" what SA2 knuckles levels were? :v:

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

Gammatron 64 posted:

I kind of wish that you could play these special stages outside of the normal game. Sonic CD had its special stages in Time Attack and Mania even has a mode where you can play Blue Spheres, but there is no such option in Mania.


If you've unlocked debug mode you can just drop big rings and use them. Still have to beat them in order but better'n nothing

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

Augus posted:

Sonic 1 demonstrated pretty well that three acts was too much

Yeah 2 is a pretty sweet spot, I replayed 1 not long ago and 3 acts was def. too much for some of the levels.

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

Rorac posted:

That one was... pretty easy though?

I completed literally all of them before that one, personally. I think it took me something like 6 tries? The one where I actually won I just said "gently caress it", muted the game, put on some non-speed-affected music and aced it so

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

SwissCM posted:

Give up.

Just hand the IP to the Mania team and call it a day

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

TFRazorsaw posted:

Reminder #673 that if Sonic Team as we know it gets the axe that a sequel to Mania becomes significantly less likely and that no scenario will exist where they hand control of the IP to Christian Whitehead.

I realize but I'd also back the Totally-Not-Sonic kickstarter from the mania team in a heartbeat and would studiously ignore one "from the developers that brought you Sonic Adventure"

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

Augus posted:

That's not Doomsday, that's the normal Final Boss theme.

The weird thing is until I checked just now, I would have sworn up and down the last boss of Sonic 3 was Doomsday. I wonder if I got it from a strategy guide or something, those things were always terrible about stuff like that.

LOCUST FART HELL posted:

the original music was all remixes of songs SEGA don't actually hold the rights to so they had to change it extremely last minute

The real funny thing is that I could have sworn they haven't done a Sonic 3 port in awhile because they don't have rights to the music from it. :downs:

e: Of course this is the game that spawned the lawsuit that resulted in them trashing their own comic universe because they hosed up the documentation about who owned half the characters in it, so

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

Pants Donkey posted:

I'm excited to play the second-best Sonic game of 2017.

3d blast guy is releasing his director’s cut already? :ducksiren:

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

Augus posted:

I'm not mad, Sega, I'm just disappointed

The Something Awful Forums > Games > The Sonic Thread: I'm not mad, Sega, I'm just disappointed

Given that even trying to not spoil myself it sounds like Mario Odyssey is going to be a GOTY contender, I can only assume Mario stole Sonic's future at some point so now the only Sonic games that can succeed are ones based on the Genesis entries.

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

Viewtiful Jew posted:

I wonder how fast people are going to be able to categorize exactly what percentage of assets in the game were ripped from previous games to save on time.

Like yeah there's certainly nothing inherently wrong with a new entry in a series reusing assets from a previous one that happens in pretty much every franchise.

But you look at the Egg Dragoon and think...of all the things to copy and paste into the game you chose the something you already included as a callback in Generations?

One of the best Zelda entries was like 80% reused assets (Majora's Mask from OOT) and let's not forget how much of Sonic Mania was "slightly tweaked S1/2/3&K levels", so yeah asset reuse really isn't the issue here. Just "being able to make a not lovely game" is. :smith:

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

Electric Phantasm posted:

Yeah, but it played a lot better. They shouldn't be outdone by a level they made 6 years earlier.

Isn't "A new Sonic game being outdone by a previous entry made in 1994" kind of a recurring thing though

not to beat on a 25-year-old horse but Sonic Mania is right there so it's hard not to

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

amigolupus posted:

Part 3 of the comic is up now, which I hope cheers everyone a little from the demo. :)

Part 1
Part 2

I appreciate Ian Flynn making Omega act once more like his Sonic Heroes characterization. I can totally hear him going "Worthless consumer models" here.

It's the little things, like the crying eggman carving on the wall, that give me hope about the series not taking itself too seriously. then infinite shows up like they got the plot from fanfiction.net

also I wonder if they're replace the pinned tweet about Sonic Mania being the highest-rated Sonic game in 15 years once Forces comes out, or just quietly leave it be :allears:

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

Filthy Haiku posted:

I want nothing more than a mobile Chao garden game that pulls from a Sega account you link to all your Sega games. imagine getting Chao items from Yakuza :v:

If this were a couple years ago I'd agree, but at this point I'd expect such a thing to be delivered as a F2P microtransaction-riddled beast and I'm not sure my heart could take it. :sigh:

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

PaletteSwappedNinja posted:

The whole "they should just go back to the Adventure style... but Do It Good This Time" thing comes up a lot, as if they just weren't trying before, but it ain't that simple: 3D action games are not easy to make, 3D platformers with fast, granular characters are especially difficult to make and Sonic Team has displayed little to no aptitude for that style of game in a long time, if ever.

Yeah it's not an easy thing to answer, and it's not helped by the Adventure model having a fair amount of rosy-glassed nostalgia by now. Even comparing it to Mario, the portions of Mario people hate/have the most trouble with are...speed sections. Specifically, foot races and sections that require precision platforming while maintaining momentum, the latter of which are usually reserved for super late game or post-game optional content, at least in recent entries.

There isn't any real easy answer for a lot of reasons that have been explored to death by now, so I'm not holding my breath for a "real" solution to the 3D dilemma in the near future. At this point my only real hope is that Sonic Mania performing so comparatively well (review-wise, at least, I don't know if they've dropped sales numbers) tells Sega as a company "No, Sonic 4 didn't fail because people don't want 2D anymore, it was just a really bad game" and they can start throwing people on 2D offerings that focus on good retro-style gameplay and responsive controls over games that look pretty as you hold down the boost button to run past everything.

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

Pomplamoose posted:

I like the gradual building of speed, but having a limit of one badnik to kill just seems arbitrary and unfun. I mean a big part of the appeal of boosting for me is plowing through enemies without slowing down. I mean you can have different kinds of enemies for variety and challenge that need to be attacked in certain ways, like ones with shields or swinging melee weapons that need to be jumped over, or ones that have vulnerable and invulnerable phases, but there should always be a few squishy ones that don't pose a threat as long as you're going Mach Speed.

I think the idea is less "you can only kill one thing in boost mode" and more the 2d-esque "if you see a bad guy coming up you either need to avoid it or hit roll to kill it" playstyle, with a "free hit" so you don't lose all your rings+momentum from something you didn't see coming.

This would also let there be an actual point to having a super sonic mode, or temp invulnerability powerups, where it's the same as the 2D "plow through everything you got the bonus poo poo so you can not give a gently caress" thing

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

Bad Seafood posted:

Shadow the Hedgehog is already canon.

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

corn in the bible posted:

A fun fact: the animator for Jazz Jackrabbit later went on to do Dust: An Elysian Tail

ngl, Dust was a fun game but the artwork looked like they commissioned some high school kid with a deviantart to do it

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

Nina posted:

The gameplay animation was fluid af tho

Yeah it was honestly impressive how good the gameplay is given how the writing/artwork come off

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

Doctor_Fruitbat posted:

On the SXSW livestream they took a quick straw poll from the audience after they were asked about a possible PC and console port and they seemed pretty taken aback by everyone going "of course we loving want it!" so who knows, maybe we'll get some movement there.

sonic team dot txt

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

King Vidiot posted:

Wait so that video is saying that if you do no research on a game, have no idea what you're doing and flail around in it you'll have a bad time and then blame the game?

:wow:

Gammatron 64 posted:

A lot of people are like "it should be obvious what to do in a game and you shouldn't have to read the instruction manual and its bad dated game design otherwise". "Such and such thing is 'dated'."

Maybe I am just a grumpy old man, but this line of thought annoys me and I think it's dumb. I enjoy my old dated games and I play stuff from the 90s as much if not more than modern stuff.

If I ever made my own video games, I would want to do the same sort of thing guys like Locomalito do and just make stuff heavily influenced by old games I love.

I think it would be hilarious to have a game start with an ingame tutorial, but it just berates you and tells you to read the instruction booklet and then just throws you into the water kicking and screaming.

I mean who as a kid didn't end up reading the instruction manual on the ride back from funcoland anyways

Sonic CD was def still in the era of "read the manual", it's easy to forget that nearly every game, platformer or otherwise, was a lot more heavy on the booklet tutorial over in game tutorials, especially in the pre-internet (or, if you were really stuck, "phone call to the tip hotline in the back of the manual") days. Sonic may be a platformer but I can't recall an actual "tutorial" in any of the games that was more informative than "Get Blue Spheres!"

I don't disagree that it's dated today when you're lucky if a manual exists, let alone in a format you can access easily, but that's not something you can retroactively fix.

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

SeANMcBAY posted:

The time travel isn’t all that fun to do in CD but it’s still worthwhile just for the music remixes.

lol if you didn't intentionally go to the future to see what it was like after fixing it :colbert:

i agree that it's def more "exploration" than go fast for a sonic game comparatively speaking though, I liked it as a kid (yes, even wacky workbench just because of the amount of hidden poo poo you could stumble on like that angel statue) but like MM it's very subjective

also re: WW's sky bounce floor, I actually really liked the fact that "loving up a platforming segment on the top route didn't mean you were stuck on the bottom route without backtracking/restarting", which is also why I liked knuckles in s3&k. :kiddo:

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum
I got really drat good at the S3&K special stages and always sucked at the half pipes and I'm really sad the half pipe was the one that ended up getting latched on to

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

Augus posted:

oops you stepped on the wrong platform, your fun privileges are now revoked. you are hereby sentenced to mandatory community service in the form of an awkward obstacle course where you can't see poo poo in order to free yourself from 2D hedgehog prison

i swear to god island 3 has boost pads set up intentionally like landmines where you're running along and suddenly you step wrong and boom, you're in a chain of 5 of them and perspective locked to a 2d platforming section

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

SL the Pyro posted:

Man, I'm not sure how to feel about Parry not requiring timing. I get that tight timing like that mid-combat is an acquired taste, but this game's combat is basically a hack-and-slash already, so lacking on the counterattack mechanic timing feels a touch disappointing?

Also, am I weird for thinking the Titans just stop being threatening when you go Super Sonic? I know that's the whole point of Super Sonic, but even on Hard the complete lack of incoming damage just removes all of the urgency, and it wouldn't be the first time that Super Sonic could have Rings knocked out of him.

Also also, gently caress the third island. It took me longer than I care to admit to figure out how to reach the White Emerald.



All gripes and jank aside, I've been enjoying the game immensely so far. If a future Sonic game takes this formula and improves upon it, it could very well be the best thing Sonic Team has ever done.

I really want to see an after-the-fact dev breakdown because the obviously-late-add hold to parry thing seems like the last domino in what had to be a cascade of decisions and I'd be curious what led to it. I'd put at least some money on it being the titan fights being cinematic but not really integrated into the combat gameplay loop, someone said "making all these fights 100% QTE is bad, we shouldn't do that", then they slapped parries into the fights but didn't have enough time to redo the titans to signpost the parriable attacks properly. Which would also explain why the second island's titan has a 3rd phase QTE that OHKOs you back to the very start of the fight and is also a type of QTE that isn't used anywhere else required prior (barring fishing, sort of) so get hosed if you weren't expecting it and think you need to spam like the prior titan's QTEs (which, coincidentally, makes the white ring fail to ever pop out).

Larryb posted:

I don’t mind the Parry being easy personally, it comes in handy for boss fights at the very least

I'm glad I got it on PC because playing it with timed parries would be fun if and only if I can put parry on one button instead of a combo button press, and I'm sure there'll be a mod that does both eventually

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

Zoig posted:


Yes you still need keys, and the rest is all no as far as i can tell


I honestly might replay the game because its actually pretty fun overall? I beelined to the end to avoid being spoiled so now I kinda want to take my time with it. Would like to go for 100% but what that means seems a little nebulous.

There are Steam achievements for level 100 in all stats so all I can say is "thank god for fishing", I'd be a lot saltier about how easily-missed the kocos are otherwise

I was initially more worried about missing things when it looked like random mobs were dropping upgrade seeds and vault keys but they really went all in with the "do whatever the hell you want to finish this, we don't give a gently caress" aspect

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

ThisIsACoolGuy posted:

I had to buy keys from big on island 3 to get the blue emerald to show up as I can't find any levels. Now it's across this big rear end gap and there's these lovely birds shooting lasers at me that I can't target or attack what the gently caress is happening

parry the bird a couple times and you can ride it

i don't think it's intended to get across some of the island 3 gaps but all of the bits that are far apart usually have Exactly 1 way to get from one side to the other and I couldn't always be assed to try and run around looking to see if the obvious route would suddenly pop in

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Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

Larryb posted:

There are conventional ways of getting the emeralds (for example the path to the red one is unlocked via story progression) but the birds do provide a handy shortcut at least

yeah the times I did it "wrong" I usually saw the intended route immediately afterwards

I do appreciate games that let me play them wrong though

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