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I always have really fond memories of Pyramid Cave for whatever reason. I think it's a combination of the music and the bounce bracelet being fun.
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# ¿ Aug 8, 2016 00:51 |
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# ¿ Apr 25, 2024 04:43 |
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I maintain that if they just subbed in Knuckles for the werehog then it would get about 35% less hate.
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# ¿ Sep 8, 2016 14:30 |
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Onmi posted:
The "I found you, faker" at the top is even in SA2 font.
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# ¿ Sep 22, 2016 12:57 |
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TFRazorsaw posted:hey I liked Tails Adventure but I'm also a broken human being so
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# ¿ Mar 16, 2017 22:10 |
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Screaming Idiot posted:I liked that stage because it had awesome music and neat gimmicks. The badnik placement is Dark Souls before Dark Souls, though. One act too many, though.
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# ¿ Mar 20, 2017 04:31 |
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The US boss music is extremely good, but is so incredibly out of character for Sonic the Hedgehog, much less for a game with such weird, easy bosses.
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# ¿ Jun 5, 2017 05:12 |
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Um, it adds Chao Karate??? That's about as integral as you can get.
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# ¿ Jun 29, 2017 01:35 |
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I can't remember particulars of acts, so I cannot in good conscience answer the first half of your post. I am sorry. Sonic Adventure 1- Sky Deck. It's just a glitchy mess for every character that has to play through it. Sonic Adventure 2- I never cared for Hidden Base. Honorary mention to Sand Ocean the first time you go through it pre-hover. Sonic 2006 (not counting sidequests)- Silver's Dusty Dunes.
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# ¿ Jul 3, 2017 01:04 |
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Augus posted:I don't see how either of those enemies are even remotely comparable to what he was talking about there. So like have you not played Generations or what
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# ¿ Jul 10, 2017 01:16 |
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BeanpolePeckerwood posted:i am I have No rear end WOAH
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# ¿ Jul 29, 2017 15:20 |
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I can't wait for websites to review it, call it too short and non-"evolutionary" for the series, and give it a 7.5.
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# ¿ Jul 31, 2017 18:56 |
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Part of me prefers the unleashed levels just because the scope and landscapes are sometimes really stunning. Like that part of rooftop run where you start grinding downwards and see tons of buildings and streets everywhere.
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# ¿ Aug 5, 2017 18:18 |
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My favorite Sonic 1 badnik are the armadillo dudes in spring yard that roll after you. Sonic 2... probably grounder. He's p good. Sonic 3 and Knuckles would have to go to the fake spikes, just because bouncing on them is really fun.
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# ¿ Aug 8, 2017 00:11 |
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# ¿ Aug 8, 2017 19:50 |
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ColdPie posted:I'm always confused when "MJ did Sonic 3!" videos say the end credits song is the most obvious tip-off when CNZ straight up has a whole recognizable phrase from Jam. I even noticed that as a kid. The end credits song's association with Stranger in Moscow is pretty loose, in my opinion. You have to slow down the credits for the similarties to really shine. The breakdown part from Carnival Night is definitely the single biggest giveaway, but to me Stranger in Moscow is the most "complete" rework. E: Siivagunner to the rescue https://www.youtube.com/watch?v=38q9ALx7imI
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# ¿ Aug 9, 2017 01:14 |
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Zelder posted:My alarm ringtone is the sonic 2 boss music and I enjoy starting every morning in a panic daze Better than the drowning music.
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# ¿ Aug 10, 2017 03:20 |
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Shadow Hog posted:Well, almost anything in that blank. I'm pretty sure the response to "Does it have the game-crashing bug where you spin as you exit Labyrinth Zone causing the camera to go too low and an error handler to pop up?" will be "What? No. What?!" I hope they have the bug from Marble Zone where you jump on a moving block and Sonic just leaps up in his walking animation.
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# ¿ Aug 10, 2017 17:32 |
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Polygon, your video content is usually pretty great, why do you repay me with your trash writing
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# ¿ Aug 15, 2017 00:45 |
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Lol Gies says in the interview that he had to start up a "second game" to figure out how to change characters
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# ¿ Aug 15, 2017 00:54 |
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Is there a ROLLING STAAAAAAAAART reference though? If not, game is trash, 4/10.
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# ¿ Aug 18, 2017 13:52 |
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The death that made me laugh the hardest in my first go-around was the Oil Ocean boss that shoots you up into a bed of ceiling spikes.
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# ¿ Sep 10, 2017 06:37 |
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Stink Terios posted:A perfect pile OF poo poo. I'll make you eat those words!
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# ¿ Sep 14, 2017 03:01 |
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They really could have just done more teleportation/ dimensional trickery like the first two zones. It's weird.
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# ¿ Sep 26, 2017 03:46 |
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https://www.youtube.com/watch?v=dqrxL_nbbDA
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# ¿ Sep 27, 2017 04:12 |
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It's no Sonic Eraser music, that's for sure.
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# ¿ Oct 6, 2017 21:48 |
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That new track slaps.
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# ¿ Oct 13, 2017 20:01 |
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Yes, please save yourself some heartache and use Fusion's Chao Editor. I replayed both Adventures a while back, raised one chao legit enough, then ported it to the other game just to revel in the glory of a god chao.
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# ¿ Oct 20, 2017 23:08 |
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Sonic R is a stupid, unbalanced, broken game, but I'll be damned if I don't have fun every time I play it.
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# ¿ Oct 21, 2017 19:54 |
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I'm just bummed because I really dig the aesthetic and atmosphere of Forces. It seems like a really nice mix of edgy/campy in the best SA2/ Unleashed way possible, the graphics look nice, and the music is extremely my poo poo, but it's all wasted on this miasma of mediocre-sounding gameplay and lack of effort in any non-artistic part of the game.
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# ¿ Oct 27, 2017 17:24 |
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Kelp Plankton posted:Did the Steam version patch fix the problems it had? No, unfortunately it still causes you to download Sonic Forces.
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# ¿ Nov 7, 2017 20:24 |
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MisterBibs posted:Sonic Mania is (from what little I've played) a fun Sonic game in the style of the original trilogy of games. The problems arise when they distance themselves from that. Actually, the best zones in Mania were the ones with brand new trappings and concepts that was a perfect evolution of the previous game.
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# ¿ Nov 8, 2017 19:58 |
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I REALLY think that Sega would avoid any YouTube celebrities after about half of them Milkshake Duck'd the world in the past few years.
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# ¿ Feb 8, 2018 14:51 |
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GUI posted:I finished Mania yesterday and now I'm trying to find the rest of the emeralds for the true ending and I wish they'd had found a better way to be able to get them since having to slowly explore the levels to find the giant rings kind of goes against the game's nature. You can just loop an easy zone over and over, but that's lame. Try new routes! Taking the "hard" path to get to usually leads to a reward.
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# ¿ Feb 16, 2018 06:48 |
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Ristar should have been in.
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# ¿ Mar 18, 2018 06:48 |
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Doctor_Fruitbat posted:I reckon Triple Trouble holds up better than Chaos on average, it has Sunset Park and Robotnik Winter for one thing. The rest is accurate, although I have a soft spot for Sonic 2, not least because it has my favourite level openers from all Sonic games, and I'm sad that the idea of an opening jingle and zone-specific artwork never really got revisited. S2 has the absolutely impossible level 1 boss on GG so that puts it near the bottom for me.
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# ¿ May 3, 2018 14:47 |
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Best exploration in the series was finding alternate routes for the emeralds in Sonic R.
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# ¿ May 9, 2018 04:32 |
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Shadow Hog posted:Heroes rails were dumb if only because there's no way that constantly jumping around 180° repeatedly like a weirdo would actually generate forward momentum. You only need to do it once and then hold B.
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# ¿ May 18, 2018 14:50 |
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Sonic R 2 would be actually really fun if the right team handled it. Better character balance, making levels vertical enough where aspects other than speed matter, and more stages would be pretty darn okay.
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# ¿ May 30, 2018 18:08 |
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Seriously, what the hell, finding 3 emeralds in a level that takes 3 minutes to traverse is worlds better than having to seek out 50 artificial chaos across a 10 minute stage.
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# ¿ Oct 30, 2018 03:34 |
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# ¿ Apr 25, 2024 04:43 |
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Does anyone have the link to that actually good Sonic Adventure 2 plot video? Searching that phrase on YouTube leads to a looooot of crap.
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# ¿ Feb 27, 2019 18:03 |