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The insta-shield in advance 1 works differently, if you hit something with it you don't bounce off. In Sonic 3 it just extends Sonic's own hitbox.
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# ¿ Jul 28, 2016 23:49 |
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# ¿ Apr 25, 2024 19:50 |
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Groovelord Neato posted:the only trolls are all the youngbloods saying eggman in the thread! eggs man deal with it
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# ¿ Jul 29, 2016 11:49 |
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Augus posted:It would be nice if they did an HD remake of Sonic Adventure that wasn't garbage. be nice if pigs flew too
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# ¿ Jul 30, 2016 05:25 |
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Bubsy Sonic.
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# ¿ Aug 1, 2016 10:52 |
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Which fangame is it that unironically uses Metal Gear Rising's final boss theme in its own final boss? I know it's one of the ones by the BtS/AtS guy.
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# ¿ Aug 2, 2016 08:28 |
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https://www.youtube.com/watch?v=bzLWZA6vwhE Yeah no just loving look at it.
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# ¿ Aug 2, 2016 19:03 |
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Yorkshire Tea posted:My single argument for Sonic 2 over Sonic 3. ...is that you're dumb? agreed
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# ¿ Aug 9, 2016 15:54 |
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I love how weird CD's bosses are, how each one is a gimmick except for the (awful, yes) final boss which is a straight up fight. I wouldn't want all Sonic bosses to be like that, it only works because there's a standard to twist in the first place, but it's a neat way the game sets itself apart from the others.
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# ¿ Aug 11, 2016 08:31 |
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Amppelix posted:I hope y'all in this thread are aware that the coolest Sonic fangame is literally a Doom 2 mod SRB2 is so good.
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# ¿ Aug 13, 2016 23:05 |
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Camera could use a little work, especially in zoom tubes. IMO they should really be viewed side-on. And going up stairs *sucks* cause you jerk up each step, it's a bit nauseating.
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# ¿ Aug 14, 2016 00:01 |
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VikingofRock posted:I actually liked the gimmicks in Sandopolis Act 2. The ghosts/lights add a sense of tension to the level, and then the deliberately slow things like the moving blocks play off that. In Sandopolis Act 2 going slow will literally kill you--what's more sonic than that? Unless you just jump at the ghosts.
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# ¿ Aug 25, 2016 17:23 |
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beep by grandpa posted:He's talking about the rising sand which you can also beat by jumping at the ghosts
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# ¿ Aug 26, 2016 03:06 |
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I think it's more of a proof of concept of 'yes Sonic can be fun in 3d without the scripting and boost pads and go-fast button'.
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# ¿ Sep 3, 2016 19:17 |
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Doctor_Fruitbat posted:The top speed is way too fast, but it does seem very well thought out in how Sonic moves otherwise. It at least doesn't look like Sonic slides everywhere like in every fangame engine so far. I'll give it a try later. Doesn't seem to handle precision platforming all that well cause sonic slips around a little even at low speeds, also good luck getting onto one of the platforms that move up and down cause your first instinct is to use the shadows but they lie to you.
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# ¿ Sep 3, 2016 19:49 |
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A whole two good games and they weren't even the most recent two.
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# ¿ Sep 5, 2016 10:32 |
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Sue posted:Good games, maybe. Those goalposts aren't too heavy, are they?
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# ¿ Sep 5, 2016 22:23 |
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beep by grandpa posted:I've had enough of the negativity in this thread. We are brothers. It greatly disturbs me when I think about how stubborn and absolutist some of SA's Sonic "fans" can behave so I'll begin the healing by saying some nice/constructive things about all of the Sonic games that aren't my favorite: Uh-huh, with you. quote:Sonic 4 Ep 1 had really chill special stages and I had fun no-damaging the final boss for the achievement. quote:Sonic 4 Ep 2 was much better looking than Ep 1 and the physics were a bit better so I think they took some fan feedback. quote:Sonic 2006 has probably my favorite Main Theme of any Sonic game and honestly the story isn't that bad. quote:Sonic Unleashed was a necessary and pivotal step in what would lead to the best sonic games in a decade. Rooftop Run is probably in my top 5 fav Sonic levels of all time.
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# ¿ Sep 6, 2016 01:23 |
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Archie is good now though.
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# ¿ Sep 6, 2016 05:57 |
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Vector!
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# ¿ Sep 6, 2016 09:43 |
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at least we can stand in solidarity at having to put up with your posting
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# ¿ Sep 7, 2016 16:39 |
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I dispute your assertion that anyone likes the werehog.
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# ¿ Sep 8, 2016 14:20 |
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Or the slightly more expensive version of the sound chip that didn't have noise down every channel.
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# ¿ Sep 13, 2016 13:47 |
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https://www.youtube.com/watch?v=l7-NPV0eiAM woah.
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# ¿ Sep 16, 2016 21:11 |
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Eggmanland still has it beat tbh
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# ¿ Sep 25, 2016 02:20 |
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I thought it was that they lost the original music they'd done so they had to quickly grab some MIDIs off the internet.
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# ¿ Oct 1, 2016 18:53 |
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wooooooooooow my head's spinning
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# ¿ Oct 29, 2016 03:43 |
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Never fallen through loops in Heroes but been hosed up changing rails plenty of times.
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# ¿ Oct 29, 2016 13:22 |
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Sonic's element is Heroes is wind.
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# ¿ Nov 3, 2016 13:36 |
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You could but we'd be wondering what the gently caress was wrong with you. Hypothetically.
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# ¿ Nov 3, 2016 16:19 |
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Oh man I just realised why that one portal threw a car
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# ¿ Nov 18, 2016 20:57 |
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Not in GBA it wasn't.
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# ¿ Dec 24, 2016 11:47 |
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So I was playing Sonic 2 and it turns out there's one starfish robot in Metropolis that isn't inside a solid wall and you can kill it by jumping into it. I wouldn't have thought you could since they're basically the bombs from Sonic 1. Well that's my contribution.
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# ¿ Jan 23, 2017 08:13 |
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Doctor_Fruitbat posted:Most 3D fangames have awful physics and terrible design and have to use high speed and homing attacks to compensate. So they fit the spirit of the originals perfectly!
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# ¿ Jan 27, 2017 14:29 |
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Sue posted:Everybody who thinks the homing attack in 2D is a good idea should just play Sonic 4 and see how they like it. Can we talk about how much worse the insta-shield in Advance is purely because you can't bounce off things with it?
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# ¿ Jan 27, 2017 23:44 |
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MikeJF posted:Well, it's a bit of a sonic take on the ground pound, which got super popular in platformers after it was invented for a drat good reason. I don't think it is, despite the name there doesn't look to be much of a drop component to it, it's just a burst of speed when you land. Maybe I'm remembering wrong.
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# ¿ Jan 28, 2017 11:08 |
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Heh.
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# ¿ Feb 3, 2017 02:29 |
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PaletteSwappedNinja posted:Sonic 3&K drags like hell - the levels are huge and while the gimmicks change a lot, the level of challenge plateaus fairly early on so it can be pretty tedious. Sonic 2 is the sweet spot. They are doing that though? And it's not entirely modelled after MD per se, it's more of a hypothetical 2D Sonic on the Saturn.
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# ¿ Mar 1, 2017 12:12 |
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Yorkshire Tea posted:So with Sonic 2, there's a map of almost every stage in my head. I don't know the entire layout, but for every stage until Oil Ocean I know where the "high" path is and what you need to do to get there. The levels are simple enough that I also know most of the enemy placement on the high paths meaning I can storm through a lot of the game with sufficient, but not unreasonable practice. And honestly, that's what I enjoy. I think it's because when you're playing well, it's obvious that you are because you're going through the level quickly and being rewarded with high ring counts. The thing about Sonic 3 that complicates this is that the 'right' way to play is really a bit more slow and explorey, so you can find enough chances to get the Emeralds. Look at Angel Island, you can have four emeralds by the end of the Zone, but other than the one that's handed to you at the start of Act 2, they're all on the bottom routes.
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# ¿ Mar 1, 2017 14:34 |
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Rorac posted:That actually makes a lot of sense, although I have to make one disagreement with Marble Garden specifically. That level is large, but it's also somewhat special in that there isn't really a specific high and low path, just different paths that take you down different routes (separate from the sonic/knuckles specific routes), and which path is better is actually left up to the player. This is as opposed to the high path usually being the fastest or otherwise best one. I think this may have been a deliberate design choice. True but getting to emeralds in Sonic 2 is essentially part of the main gameplay loop - get rings, don't get hit, hit checkpoints. Sonic 3's big rings are a separate thing that you have to really go out of your way to concentrate on doing - and in a few places it does detract a bit from the level. Hydro City isn't awful, maybe a bit long and reuses the same set pieces a lot, but the main reason I don't like it is that I know there's at least three big rings and I can never find them all no matter how much I search. Just playing the level it's fast and fun, it even speeds you through the water sections like it's ashamed of them. Dabir fucked around with this message at 15:53 on Mar 1, 2017 |
# ¿ Mar 1, 2017 15:50 |
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# ¿ Apr 25, 2024 19:50 |
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SeANMcBAY posted:All the remixes by this guy own. https://www.youtube.com/watch?v=k4HmcoUjbXI He decided that actually in retrospect most of his old remixes were pretty lazy, archived that channel and made a new one where he only puts up ones he's really put effort into. Now you've got a whole load more to listen to!
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# ¿ Mar 2, 2017 03:15 |