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I want them to give the guy from Sonic After the Sequel a job.
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# ¿ Jul 22, 2017 03:40 |
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# ¿ Apr 27, 2024 10:11 |
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Spiderdrake posted:Maybe they'll add a Sonic 4 mode where the entire game runs through a bitmap compression filter. Just gotta write a shader that preserves some of the edges and blurs everything inside the sprite to oblivion and there you have it.
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# ¿ Jul 25, 2017 05:46 |
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Spiderdrake posted:Sonic 4 looks totally fine if you're just looking at a youtube video. Youtube has been compressed and lovely for so long your brain just kinda turns off on evaluating things. You can't notice the physics either, not if you don't know to look for them. I dunno man, I don't find it to look fine at all. When S4 was announced I looked at the jumps and thought the physics didn't look right and I'm pretty sure I wasn't the only one but for every person who complained about it a different reviewer dismissed it as "just not being the same as the old games". It's like there's no gravity and every curve the character makes is a pre-defined parabola. Just watching the first 30 seconds of Cybershell's videos and you have the weird weightless jump, the walking animation that looks like he's skating and a bunch of oddities. You know, things that look wrong in comparison to any platform game. Sure I know how to look for them but good lord are they jarring.
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# ¿ Jul 26, 2017 04:42 |
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Eee-droh city.
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# ¿ Aug 1, 2017 16:18 |
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Waldorf Sixpence posted:I'm mad that the special stages are Sonic CD style and the bonus stages are blue sphere style because guess which one of those I am good at and which one I suck at. I'm glad we're getting blue sphere stages back in some shape or form though.
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# ¿ Aug 5, 2017 09:27 |
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absolutely anything posted:
Genuinely interested in watching it.
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# ¿ Aug 10, 2017 03:48 |
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Heran Bago posted:Awesome! You win a Sonic Mania. I'm glad that so many people tried it. I take the elevator is a softlock then? That thing is cruel.
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# ¿ Aug 10, 2017 13:59 |
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I really loved the game but I feel like I could rant for a while about its flaws and nitpicks. Also this game gave me hardcore Megaman vibes for some reason.
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# ¿ Aug 31, 2017 11:22 |
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Golden Goat posted:Was it the hard boiled heavies/robot masters? I think it was a mix of everything, including the stages. FBZ2 reminded me of Cloud Man for example.
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# ¿ Aug 31, 2017 11:44 |
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How about three acts but the second act changes depending on the route taken in the first. This way no single playthrough of the game is tiresome, but there are three acts for people wanting more of each tileset to play.
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# ¿ Sep 5, 2017 06:56 |
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Bad Seafood posted:Am I the only person who likes the Blue Sphere stages? I enjoy them, I find them relaxing, almost therapeutic. I loved that they added a bunch of new ones.
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# ¿ Sep 19, 2017 17:26 |
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I'll be super happy if Forces end up good, but every video I've seen so far makes me think that the whole thing is riding hard on Mania's success and if it came out of nowhere the reaction would probably be far more negative than it is. The level design and graphics look like a huge step back from Generations.
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# ¿ Sep 29, 2017 19:43 |
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TerrorInstinct posted:https://www.youtube.com/watch?v=O_f4LFgiXFY This is Earth radio, and now here's human music.
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# ¿ Oct 5, 2017 19:27 |
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Zelder posted:It's hosed up that "do the old games again" was the miracle needed to revive sonic It's indeed hosed up that the really predictable thing that fans have been asking for was the right move. Gammatron 64 posted:I dunno. It's only what I've been saying FOR THE PAST TWENTY YEARS.
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# ¿ Mar 31, 2018 03:43 |
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Zelder posted:That was sarcasm you silly billies Fair, but Poe's law and Sonic's fanbase go hand in hand. Gammatron 64 posted:People always say that "Sonic fans don't know what they want", but anyone who says that couldn't be more wrong. Sonic fans have always known exactly what they want. And that is either a new game that plays like Sonic 1/2/3K/CD or they want Sonic Adventure 3. Sonic is a game almost entirely defined by its level design and Sonic 4, Sonic Forces and a bunch of other Sonic games, even passable ones, miss that mark entirely. Christian Whitehead gets it, yeah. I'd like to see something official by LakeFeperd as well. Sega hasn't had a stable growth in revenue for a long while and that's not surprising when they're releasing passable games that have no lasting appeal to young adults and older long-time fans. Nintendo in comparison gets that it should always have some of the basics going on to support its attempts at gimmicks or reinventing the wheel and has a pretty varied collection, advertises targeting young adults and families to get as big a chunk of the market as possible, and so on. Even now I still feel that Sega hasn't really figured out what it wants or needs to do with the Sonic franchise. The fact that Sega treats everything that has a remote connection to the word retro as a homage rather than an actual line of products is super weird given that every other big company used the distinction between successful genres as a way of expanding their portfolio rather than limiting it. Elentor fucked around with this message at 20:39 on Mar 31, 2018 |
# ¿ Mar 31, 2018 20:32 |
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Yeah AtS has a very good soundtrack. While we're making wishes that will never come true I'd like Sega to make a better use of Fumie Kumatani.
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# ¿ Mar 31, 2018 21:04 |
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Pomplamoose posted:I don't think LakeFepard really "gets it" the way the Mania team do. I mean his games are good by the standard of fan games but I don't think he really understands Sonic on a structural/mechanical level the way Taxman and co. do and I can't think of anything his presence would bring to the table. I think the Mania team does it well but I don't think LF is unworkable with. I think AtS was the first game I played after S3K that looked like someone got the idea that Sonic stages can have gimmicks unique to them without affecting the overall structure of the game and to be honest I liked some of the ideas and themes a lot. Not as much as S3K or SM but I found it pretty enjoyable. As for Freedom Planet, it really is not my cup of tea.
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# ¿ Apr 8, 2018 06:26 |
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Screaming Idiot posted:gently caress that, Tee was good, but he can't match Sonic 3's soundtrack. You know what, I like Tee but I really agree with you here.
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# ¿ Apr 15, 2018 03:02 |
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Augus posted:How loving crazy is it that a bunch of fans got to make their own official 2D Sonic game and left such a big impression that a mechanic they added is already becoming a signature piece of 2D Sonic's basic moveset? I mean at some point something good had to happen, right? Going by statistics.
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# ¿ Apr 16, 2018 16:14 |
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Stink Terios posted:All levels now have transitions This might be such an inconsequential detail in the grand scheme but it makes me happy. Filthy Haiku posted:To quote the late Cybershell "he looks like a fat gay pregnant dog" Wait, did Cybershell pass? Elentor fucked around with this message at 18:46 on Apr 17, 2018 |
# ¿ Apr 17, 2018 18:42 |
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Spiderdrake posted:And the belt sander keeps hitting you in the head as you fall down a flight of stairs In hell you're forced to listen to that in one ear and spinball's menu theme in the other, for all eternity.
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# ¿ Apr 20, 2018 09:57 |
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Dehry posted:They had a long fight with Super Sonic. They're just sleeping. You're saying if I go to sleep... I die?
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# ¿ Apr 25, 2018 01:04 |
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Simsmagic posted:bring back emerald hunt stages imo One day I'm gonna make a game that's entirely Knuckle's Emerald Hunting parts of SA1/SA2.
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# ¿ May 2, 2018 18:47 |
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Gammatron 64 posted:A lot of people are like "it should be obvious what to do in a game and you shouldn't have to read the instruction manual and its bad dated game design otherwise". "Such and such thing is 'dated'." Being intuitive in general is a good aspect for everything human-related but people conflate "dated" with whatever it is they don't like anymore. Together with the word nostalgia which pretty much has a negative connotation nowadays. As for manuals, there's always the Afterlife guide which holy poo poo might as well be a better product than the finished game itself. Elentor fucked around with this message at 04:07 on May 8, 2018 |
# ¿ May 8, 2018 04:04 |
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MikeJF posted:Never played Afterlife, but see also: SimCity 2000, SimAnt, other Maxis games. I had those and their manuals were all wonderful. It's hard to find a pdf of the Afterlife manual. Apparently it had two, a short one, and a really long one that contained a bunch of background story and the flavor text of every building in the game. Half the buildings were ironic punishment dispensers in hell and the flavor text was really amusing since it was written with a comic tone. Then there's the story of this angel who was so annoying that he got banished to hell, then was so annoying in hell that the powers-that-be turned him into a sentient rock because he was not very grateful for having senses, going so far as trying to make hell worse because he didn't feel the torments he was undergoing were bad enough. The story is told in multiple parts based on each building he built in Heaven and Hell to "improve the experience".
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# ¿ May 8, 2018 06:05 |
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Final Rush is my favorite non-boss final zone.
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# ¿ May 13, 2018 21:41 |
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That's a fantastic change because I hated that level.
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# ¿ May 19, 2018 15:16 |
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ThisIsACoolGuy posted:https://www.youtube.com/watch?v=ZMT3_32oRLY Looks like a severely anemic version of All Stars Racing.
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# ¿ Jun 5, 2018 17:55 |
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Augus posted:that new crush 40 song just sounds like an immensely less satisfying version of live and learn It fits the game since it looks like an immensely less satisfying version of All Stars Racing. But yeah when he started with the "When you" riff I was like I just want to listen to live and learn now.
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# ¿ Jun 12, 2018 04:27 |
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So I imagine the remaining teams will be Amy, Big, Cream /// Vector, Espio, Mighty or Charmy /// Robotnik, some iteration of Metal Sonic, Danica Patrick
Elentor fucked around with this message at 22:24 on Jun 12, 2018 |
# ¿ Jun 12, 2018 22:21 |
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Thinking that someone out there is writing these reviews is painful.
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# ¿ Jun 20, 2018 07:54 |
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VJeff posted:I stumbled upon this video and felt it was worth linking: I did not see that coming.
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# ¿ Jun 22, 2018 03:40 |
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I know a lot of people like him ironically or not but Big the Cat is probably the one Sonic character that bores me the most to think about.
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# ¿ Jun 23, 2018 11:04 |
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Nodosaur posted:Omochao talks a lot The perfect character for Team Sonic Racing from what we've seen so far.
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# ¿ Jun 25, 2018 08:47 |
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The more I hear about this movie the more it sounds like Sega is trying to compete with Nintendo in the 90's again, only they're competing directly with the Mario live action movie for no real reason, as if it had been very highly praised in the first place.
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# ¿ Jun 30, 2018 09:11 |
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sharrrk posted:the super mario movie is awesome No matter at which point of counterculture we reach that people ironically or not love it, the Mario movie will still be a landmark of what you should not do to a franchise.
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# ¿ Jun 30, 2018 14:00 |
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I'm not saying the movie is good or bad, I'm just pointing out that given its reception it wasn't exactly a reason for the people who invested or worked in it to be proud of their decisions, and a lot of them have been pretty open about it. It shouldn't be too hard to see how a Sonic live action movie sounds jarring and the whole idea goes hand in hand with the same mindset of the company that lost so much market presence over their business decisions in the 90s. But sure loving it is probably galaxy brain in 2018. Elentor fucked around with this message at 17:26 on Jun 30, 2018 |
# ¿ Jun 30, 2018 17:20 |
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Yeah I can play Metropolis for hours which is about how its 3 zones feel and still don't care because of the music. See also: Flying Battery Zone.
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# ¿ Jul 4, 2018 15:08 |
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The Skeleton King posted:I would pay money if they added in pumpkin hill as a knuckles exclusive stage. Hell yeah.
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# ¿ Jul 5, 2018 19:23 |
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# ¿ Apr 27, 2024 10:11 |
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I can't see a thing but it's around somewhere.
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# ¿ Jul 5, 2018 19:32 |