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Elentor
Dec 14, 2004

by Jeffrey of YOSPOS
I want them to give the guy from Sonic After the Sequel a job.

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Elentor
Dec 14, 2004

by Jeffrey of YOSPOS

Spiderdrake posted:

Maybe they'll add a Sonic 4 mode where the entire game runs through a bitmap compression filter.

Just gotta write a shader that preserves some of the edges and blurs everything inside the sprite to oblivion and there you have it.

Elentor
Dec 14, 2004

by Jeffrey of YOSPOS

Spiderdrake posted:

Sonic 4 looks totally fine if you're just looking at a youtube video. Youtube has been compressed and lovely for so long your brain just kinda turns off on evaluating things. You can't notice the physics either, not if you don't know to look for them.


I dunno man, I don't find it to look fine at all. When S4 was announced I looked at the jumps and thought the physics didn't look right and I'm pretty sure I wasn't the only one but for every person who complained about it a different reviewer dismissed it as "just not being the same as the old games". It's like there's no gravity and every curve the character makes is a pre-defined parabola. Just watching the first 30 seconds of Cybershell's videos and you have the weird weightless jump, the walking animation that looks like he's skating and a bunch of oddities. You know, things that look wrong in comparison to any platform game.

Sure I know how to look for them but good lord are they jarring.

Elentor
Dec 14, 2004

by Jeffrey of YOSPOS
Eee-droh city. :smug:

Elentor
Dec 14, 2004

by Jeffrey of YOSPOS

Waldorf Sixpence posted:

I'm mad that the special stages are Sonic CD style and the bonus stages are blue sphere style because guess which one of those I am good at and which one I suck at.

This game is hype as fuuuuuuuck I can't believe it's nearly out, I'm gonna die while waiting.

I'm glad we're getting blue sphere stages back in some shape or form though. :woop:

Elentor
Dec 14, 2004

by Jeffrey of YOSPOS

Genuinely interested in watching it.

Elentor
Dec 14, 2004

by Jeffrey of YOSPOS

Heran Bago posted:

Awesome! You win a Sonic Mania. I'm glad that so many people tried it.

Casino Night has alternate paths which turn out to be death or softlock traps. For Evil Eagle's part, you use the spring very lightly to the left. The crab bumper enemies turn around if you wait. Each act has a different gimmick, and Casino Night is the only one with softlocks. If just want to try others or practice, the normal level select and debug codes work.

I take the elevator is a softlock then? That thing is cruel.

Elentor
Dec 14, 2004

by Jeffrey of YOSPOS
I really loved the game but I feel like I could rant for a while about its flaws and nitpicks.

Also this game gave me hardcore Megaman vibes for some reason.

Elentor
Dec 14, 2004

by Jeffrey of YOSPOS

Golden Goat posted:

Was it the hard boiled heavies/robot masters?

Reminder to all that Hi Spec Robo GO! is the best track in the game: https://www.youtube.com/watch?v=VW6TtXKVLYg

I think it was a mix of everything, including the stages. FBZ2 reminded me of Cloud Man for example.

Elentor
Dec 14, 2004

by Jeffrey of YOSPOS
How about three acts but the second act changes depending on the route taken in the first. This way no single playthrough of the game is tiresome, but there are three acts for people wanting more of each tileset to play.

Elentor
Dec 14, 2004

by Jeffrey of YOSPOS

Bad Seafood posted:

Am I the only person who likes the Blue Sphere stages?

I enjoy them, I find them relaxing, almost therapeutic. I loved that they added a bunch of new ones.

Elentor
Dec 14, 2004

by Jeffrey of YOSPOS
I'll be super happy if Forces end up good, but every video I've seen so far makes me think that the whole thing is riding hard on Mania's success and if it came out of nowhere the reaction would probably be far more negative than it is. The level design and graphics look like a huge step back from Generations.

Elentor
Dec 14, 2004

by Jeffrey of YOSPOS


This is Earth radio, and now here's human music.

Elentor
Dec 14, 2004

by Jeffrey of YOSPOS

Zelder posted:

It's hosed up that "do the old games again" was the miracle needed to revive sonic

It's indeed hosed up that the really predictable thing that fans have been asking for was the right move.

Gammatron 64 posted:

I dunno. It's only what I've been saying FOR THE PAST TWENTY YEARS.

Elentor
Dec 14, 2004

by Jeffrey of YOSPOS

Zelder posted:

That was sarcasm you silly billies

Fair, but Poe's law and Sonic's fanbase go hand in hand.

Gammatron 64 posted:

People always say that "Sonic fans don't know what they want", but anyone who says that couldn't be more wrong. Sonic fans have always known exactly what they want. And that is either a new game that plays like Sonic 1/2/3K/CD or they want Sonic Adventure 3.

I think Sega was trying to appease fans clamoring for a new classic Sonic with Sonic 4 to a degree, but yes, they didn't try very hard. But moreso than that, I think the big problem is that things get lost in translation and Sega \ Sonic Team did not understand what fans wanted. Sonic Team has appeared to be totally clueless to me for many years. They don't understand why people liked those old Sonic games in the first place. And it's easy to guess that anyone who didn't grow up playing them wouldn't. Sonic and the Mega Drive were never very popular in Japan.

People like Christian Whitehead and Simon Thomley understand what makes a good Sonic game tick way more than anyone in Sonic Team does. And they might be more qualified than anyone else on earth, because making a new 2D Sonic game has been their goal for two decades and they've spent that time figuring out how they work.

Sonic is a game almost entirely defined by its level design and Sonic 4, Sonic Forces and a bunch of other Sonic games, even passable ones, miss that mark entirely. Christian Whitehead gets it, yeah. I'd like to see something official by LakeFeperd as well. Sega hasn't had a stable growth in revenue for a long while and that's not surprising when they're releasing passable games that have no lasting appeal to young adults and older long-time fans.

Nintendo in comparison gets that it should always have some of the basics going on to support its attempts at gimmicks or reinventing the wheel and has a pretty varied collection, advertises targeting young adults and families to get as big a chunk of the market as possible, and so on. Even now I still feel that Sega hasn't really figured out what it wants or needs to do with the Sonic franchise.

The fact that Sega treats everything that has a remote connection to the word retro as a homage rather than an actual line of products is super weird given that every other big company used the distinction between successful genres as a way of expanding their portfolio rather than limiting it.

Elentor fucked around with this message at 20:39 on Mar 31, 2018

Elentor
Dec 14, 2004

by Jeffrey of YOSPOS
Yeah AtS has a very good soundtrack.

While we're making wishes that will never come true I'd like Sega to make a better use of Fumie Kumatani.

Elentor
Dec 14, 2004

by Jeffrey of YOSPOS

Pomplamoose posted:

I don't think LakeFepard really "gets it" the way the Mania team do. I mean his games are good by the standard of fan games but I don't think he really understands Sonic on a structural/mechanical level the way Taxman and co. do and I can't think of anything his presence would bring to the table.

LakeFepard's approach seems to be putting a bunch of elements from games he likes into his game without considering how they fit together, which is something I've criticized Freedom Planet for as well. I mean they're fine for fan games, better than most in fact, but I don't think his approach brings any particularly unique perspective to the Sonic formula.

I think the Mania team does it well but I don't think LF is unworkable with. I think AtS was the first game I played after S3K that looked like someone got the idea that Sonic stages can have gimmicks unique to them without affecting the overall structure of the game and to be honest I liked some of the ideas and themes a lot. Not as much as S3K or SM but I found it pretty enjoyable. As for Freedom Planet, it really is not my cup of tea.

Elentor
Dec 14, 2004

by Jeffrey of YOSPOS

Screaming Idiot posted:

gently caress that, Tee was good, but he can't match Sonic 3's soundtrack.

You know what, I like Tee but I really agree with you here.

Elentor
Dec 14, 2004

by Jeffrey of YOSPOS

Augus posted:

How loving crazy is it that a bunch of fans got to make their own official 2D Sonic game and left such a big impression that a mechanic they added is already becoming a signature piece of 2D Sonic's basic moveset?

I mean at some point something good had to happen, right? Going by statistics.

Elentor
Dec 14, 2004

by Jeffrey of YOSPOS

Stink Terios posted:

All levels now have transitions

This might be such an inconsequential detail in the grand scheme but it makes me happy.

Filthy Haiku posted:

To quote the late Cybershell "he looks like a fat gay pregnant dog"

Wait, did Cybershell pass?

Elentor fucked around with this message at 18:46 on Apr 17, 2018

Elentor
Dec 14, 2004

by Jeffrey of YOSPOS

Spiderdrake posted:

And the belt sander keeps hitting you in the head as you fall down a flight of stairs

In hell you're forced to listen to that in one ear and spinball's menu theme in the other, for all eternity.

Elentor
Dec 14, 2004

by Jeffrey of YOSPOS

Dehry posted:

They had a long fight with Super Sonic. They're just sleeping.

You're saying if I go to sleep... I die?

Elentor
Dec 14, 2004

by Jeffrey of YOSPOS

Simsmagic posted:

bring back emerald hunt stages imo

One day I'm gonna make a game that's entirely Knuckle's Emerald Hunting parts of SA1/SA2.

Elentor
Dec 14, 2004

by Jeffrey of YOSPOS

Gammatron 64 posted:

A lot of people are like "it should be obvious what to do in a game and you shouldn't have to read the instruction manual and its bad dated game design otherwise". "Such and such thing is 'dated'."

Maybe I am just a grumpy old man, but this line of thought annoys me and I think it's dumb. I enjoy my old dated games and I play stuff from the 90s as much if not more than modern stuff.

If I ever made my own video games, I would want to do the same sort of thing guys like Locomalito do and just make stuff heavily influenced by old games I love.

I think it would be hilarious to have a game start with an ingame tutorial, but it just berates you and tells you to read the instruction booklet and then just throws you into the water kicking and screaming.

Being intuitive in general is a good aspect for everything human-related but people conflate "dated" with whatever it is they don't like anymore. Together with the word nostalgia which pretty much has a negative connotation nowadays.

As for manuals, there's always the Afterlife guide which holy poo poo might as well be a better product than the finished game itself.

Elentor fucked around with this message at 04:07 on May 8, 2018

Elentor
Dec 14, 2004

by Jeffrey of YOSPOS

MikeJF posted:

Never played Afterlife, but see also: SimCity 2000, SimAnt, other Maxis games.

I had those and their manuals were all wonderful.

It's hard to find a pdf of the Afterlife manual. Apparently it had two, a short one, and a really long one that contained a bunch of background story and the flavor text of every building in the game. Half the buildings were ironic punishment dispensers in hell and the flavor text was really amusing since it was written with a comic tone.

Then there's the story of this angel who was so annoying that he got banished to hell, then was so annoying in hell that the powers-that-be turned him into a sentient rock because he was not very grateful for having senses, going so far as trying to make hell worse because he didn't feel the torments he was undergoing were bad enough. The story is told in multiple parts based on each building he built in Heaven and Hell to "improve the experience".

Elentor
Dec 14, 2004

by Jeffrey of YOSPOS
Final Rush is my favorite non-boss final zone.

Elentor
Dec 14, 2004

by Jeffrey of YOSPOS
That's a fantastic change because I hated that level.

Elentor
Dec 14, 2004

by Jeffrey of YOSPOS

ThisIsACoolGuy posted:

https://www.youtube.com/watch?v=ZMT3_32oRLY

Some gameplay of sonic racing game got put out

It looks kind of... bad. Sonic please shut the gently caress up

Looks like a severely anemic version of All Stars Racing.

Elentor
Dec 14, 2004

by Jeffrey of YOSPOS

Augus posted:

that new crush 40 song just sounds like an immensely less satisfying version of live and learn

It fits the game since it looks like an immensely less satisfying version of All Stars Racing.

But yeah when he started with the "When you" riff I was like I just want to listen to live and learn now.

Elentor
Dec 14, 2004

by Jeffrey of YOSPOS
So I imagine the remaining teams will be Amy, Big, Cream /// Vector, Espio, Mighty or Charmy /// Robotnik, some iteration of Metal Sonic, Danica Patrick

Elentor fucked around with this message at 22:24 on Jun 12, 2018

Elentor
Dec 14, 2004

by Jeffrey of YOSPOS
Thinking that someone out there is writing these reviews is painful.

Elentor
Dec 14, 2004

by Jeffrey of YOSPOS

VJeff posted:

I stumbled upon this video and felt it was worth linking:

https://www.youtube.com/watch?v=1ZJuLcakn3Y

I'm not gonna spoil it, my only advice is it's weird at first but give it some time. :v:

I did not see that coming.

Elentor
Dec 14, 2004

by Jeffrey of YOSPOS
I know a lot of people like him ironically or not but Big the Cat is probably the one Sonic character that bores me the most to think about.

Elentor
Dec 14, 2004

by Jeffrey of YOSPOS

Nodosaur posted:

Omochao talks a lot

The perfect character for Team Sonic Racing from what we've seen so far.

Elentor
Dec 14, 2004

by Jeffrey of YOSPOS
The more I hear about this movie the more it sounds like Sega is trying to compete with Nintendo in the 90's again, only they're competing directly with the Mario live action movie for no real reason, as if it had been very highly praised in the first place.

Elentor
Dec 14, 2004

by Jeffrey of YOSPOS

sharrrk posted:

the super mario movie is awesome

No matter at which point of counterculture we reach that people ironically or not love it, the Mario movie will still be a landmark of what you should not do to a franchise.

Elentor
Dec 14, 2004

by Jeffrey of YOSPOS
I'm not saying the movie is good or bad, I'm just pointing out that given its reception it wasn't exactly a reason for the people who invested or worked in it to be proud of their decisions, and a lot of them have been pretty open about it. It shouldn't be too hard to see how a Sonic live action movie sounds jarring and the whole idea goes hand in hand with the same mindset of the company that lost so much market presence over their business decisions in the 90s.

But sure loving it is probably galaxy brain in 2018.

Elentor fucked around with this message at 17:26 on Jun 30, 2018

Elentor
Dec 14, 2004

by Jeffrey of YOSPOS
Yeah I can play Metropolis for hours which is about how its 3 zones feel and still don't care because of the music.

See also: Flying Battery Zone.

Elentor
Dec 14, 2004

by Jeffrey of YOSPOS

The Skeleton King posted:

I would pay money if they added in pumpkin hill as a knuckles exclusive stage.

Hell yeah.

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Elentor
Dec 14, 2004

by Jeffrey of YOSPOS
I can't see a thing but it's around somewhere.

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