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Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
Sure, why not.

Make me a Grave Robber, Occultist or Houndmaster AKA the best classes.

EDIT: I agree with Iron Chitlin that you should be Plague Grenading the Cultist constantly. The one you fought at the 12:30 mark was just in range for a kill and would have prevented the Stressful Incantation, for example.

EDIT EDIT: You did it with the one at 15:00, though :3:

Fat Samurai fucked around with this message at 15:29 on Jul 29, 2016

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Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
I'd say go for the Hamlet, get it out of the way.

You have way less rotation than I do. I usually don't upgrade anything until my toons are two missions in and haven't picked up any disgusting traits.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.

Highwang posted:

My main issue with this is even with heal gear, PD is one of the worst healers next to Antiquarian and Crusader. I don't really like the idea of a low healer and a unreliable healer.
Same. I usually use her as a stun/blight machine, depending on the area, and wouldn't count her as a healer. Luckily, the areas with enemies that are blight resistant have curios that require bandages, so you can bench her and pick up a couple extra bandages without feeling guilty about it.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
Good writeup.

Highwang posted:

Alongside that, I'm the kind of guy that demands the best out of my soldiers,

gently caress that, they are things to be used and discarded when broken. Only those with good traits and not too damaged deserve to be somewhat fixed and given a sharper stick. The rest get shoved into the dungeon for one last supply run and then get the boot.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.

Highwang posted:

You're a cruel man. A dull rod can be a club and a simple stick can pierce hide when sharpened enough. I believe that any character can be good with enough...training...

Agreed. I'm bad at this game, and probably break way too many toons. I know I wouldn't be able to win NG+ due to the time limit, for example.

I'm genuinely interested in seeing how you work with a somewhat stable roster. :)

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
This LP has made me start again with an old Week 5 save I had kicking around. Here's my routine before embarking:

  • Unequip all the trinkets.
  • Check the missions available. I like the trinket in the Weald, and I want Deeds.
  • Check my guys. I have a couple with Weald Exploreres who can cause bleed, that's nice.
  • Prepare the team, assign trinkets. Head back to the hamlet.
  • Now that I know who to bring, and they are helpfully highlighted in the list, upgrade their weapons/armour/skills.
  • Decide who to send to recover stress.
  • Go back to the Embark screen, check the wiki, load up on equipment appropriate for the Weald (Shovels, bandages, antivenom...).
  • Quick look to check everything is ready, again. Hit embark.
  • Notice I have no torches. gently caress.

Every. Single. Time.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.

vdate posted:

How. How do you do this thing?! They're like one of the first two things you should buy, along with food!

Basically, I'm dumb. :downs:

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
Grave Robbers and Arbalests are awesome. Pick to the Face may be my favorite attack name and animation in the game.

I have to say that I understand your approach of savaging people instead of my rotating door policy, because they have made quirks depending on stress instead of the way it was while I played, which was all negative quirks all the time random.

EDIT: About what to talk about, I'd say Preparation first, and then the Ruins.

Fat Samurai fucked around with this message at 21:00 on Aug 8, 2016

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.

I'm trying to find classes that match the characters better because I'm an rear end in a top hat like that, but this is :perfect:

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
I like the accuracy quirk (Natural Swing?) enough to seal it, specially on a Leper. Whiffing an attack is infuriating.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
I worry more about the people with "Deviant Tastes" quirks. According to the description they are not allowed in the Brothel for... reasons.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.

Rocket Baby Dolls posted:

Leppy Granola deserves a medal!

Grave Robber still proven to be the best class. :colbert:

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
I feel your pain, Iron Chitlin :(

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.

double nine posted:

So if you have a late-game party wipe, is it still possible to do the ruins or similarly low-level areas to train the rookies that replace them or do the various regions level up in difficulty as the game goes on? And if the latter how to compensate for that?

There are always low level dungeons and more recruits available, so you can recover from everything. NG+ gives you a time limit and a maximum of dead heroes.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.

Phrosphor posted:

Is there any way to reduce the damage of the bleed from the big crab guys in the cove? I have tried using weakening curse on them and whilst it does effect their damage it doesn't seem to do anything about that really scary DoT.

Not that I know of. Bring plenty of bandages.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.

StrangeAeon posted:

How do you deal with having healers constantly leveling up out of range of your dungeons?

I just let go a couple people to grab another vestal, but if I level her at all it'll take my levl 2 peeps to level 3, and thus out of range of the boss I need to kill :argh:

Annoying as this is, I really, really like that the game constantly pushes you out of your comfort zone. You want to 100% the game? gently caress you. Either go with non-traditional (i.e. no pure healer) party or face the bosses with scrubs fresh off the coach.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
To be fair, a party that can deal more damage to the back ranks than to the front is rare (basically, anything that includes a Crusader, Hellion or Leper doesn't) or deals less damage in general and has to rely on other tricks. Plus enemies that start in the back ranks are usually neutered by moving them to the front, so removing corpses makes the game easier 95% of the time.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.

Halser posted:

How do you say that while mentioning two of the classes with the most devastating back row moves in the game? Holy Lance has a higher crit mod than Smite and does the same damage, so oddly enough the Crusader is better at killing the back rank than the front rank.

and Iron Swan is just a clone of Wicked Hack that hits the back row, so in a way the Hellion is just as effective in dealing with the front row as in the back one.

Because the skills you mention are way more situational than Wicked Hack and Smite.

Iron Swan is not a Wicked Hack clone: it hits exactly one position from exactly one position, compared to 2-2 for Wicked Hack. You kill the first guy and are back to punching the front row or dealing -35% or -55% damage to that third spot you're theoretically focusing on. Meanwhile, Holy Lance requires positioning shenanigans and more mobility that the Crusader can provide on his own, because you have to use someone's turn to move the Crusader back.

Parties that focus on dealing with the back rows first and foremost and that include those classes are going to jump though more hoops than, say, an Arbalest, Occultist, Grave Robber and Highwayman, or a Meatgrinder party where melee classes hit the dudes on the front. If you have to go out of your way to target the people you're supposedly focusing on with half of your party, your composition is uncommon. It's possible, but not the "usual" way to use those characters.

The 8 people on Twitch (I know, I know...) I have just checked are using those classes as pure meatsticks to beat the front row guys and take hits from the front row. Every party I've seen that has a Hellion or a Crusader can deal more damage to the front lines. Hence, "Basically, anything that includes a Crusader, Hellion or Leper can deal more damage to the front rows than the back", which is what I said. Add Abomination to that list, BTW.

Genocyber posted:

Ayup. A party kitted out to take out the backrow is not hard to make.

Agreed. It's good I didn't say that, then.

I said that removing corpses makes the game easier except in very weird situations, because teams that can deal more damage to the front rows are more common that the ones that can deal more damage to the back rows. Especially when a teams includes a close combat specialist.

Fat Samurai fucked around with this message at 21:58 on Sep 8, 2016

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.

Halser posted:

or you could just use the Graverobber's devastating Lunge move or Duelist's Advance to reset everything. The Crusader is slow as hell so it's pretty easy to sync these moves.

As Wayne said, Lunge doesn't work beyond a one-two combo. And if you're using Duelist's Advance you're relying on speed rolls, which will usually go your way, but not always. In any case, you need more characters to make a back row Crusader work, which is entirely my point. It's viable, but front row classes are front row classes for a reason. Holy Lance is there mostly to reposition a Crusader if needed, focusing him on back row attacks first and foremost requires building a party around him and it is way more fiddly than jut mowing front row enemies.

Mort posted:

Even with a front row crusader I'll almost always bring holy lance. It's a godsend if you get surprised and shuffled.
This is the best way to use Holy Lance.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
Spoilers because this is the first post after the video:

Yay Collector! :neckbeard: I love the design of this guy and its mooks, the trigger for his appearance and its loot, because giving Dismas' head to him will never not be funny.

I usually priority target the Highwaymen, though. The Vestal cannot keep up with high damage teams and I usually run stun heavy teams, so I can cancel Guard. Plus I take Bleed status as a personal insult.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.

Highwang posted:

head-accessories.

Not a phrase I usually take literally, but this game is weird.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.

Night10194 posted:

Aside from his not-actually-that-useful-compared-to-having-a-real-PC buffs, what does he have on the Grave Robber, heroine of all wars and battles?

Queen quotes.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.

Spudd posted:

God drat you goons sure do go on about something not overly important.

My immersion is important. :colbert:

I had a laugh with some of the names, but I agree with most goons the most vocal goons that it kinda ruins the atmosphere of the game. Used sparingly it's funny, but all the chapters like that will become tiresome. The only theme-appropriate mod would be to change all the Jester's lines to appropriate rock lyrics.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.

Halser posted:

Darkest Dungeon has a ton of achievements for screwing up something fierce.

It's probably a way to tell people "yes, we expected that to happen, you're not the worst player in the universe, keep going".

And then they give you "Lambs to the Slaughter" which requires you to be a complete dick. It's not even a secret achievement. It's just there, taunting you...

EDIT: Regarding the video, blind fire can also hit skeletons which are not technically living beings :v:

Fat Samurai fucked around with this message at 21:25 on Sep 16, 2016

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
I'm disappointed no one has posted the real pro strat for the Siren, completely free and foolproof: Bring an antiquarian.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.

I'm bad at posting :negative:

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.

Kaboom Dragoon posted:

It says a lot when 'banged a cannibalistic hag' isn't even in the top 20 worst things the game has to offer.

I want to believe she was not a hag yet. The cannibalistic bit is a harder sell.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.

DGM_2 posted:

Whatever helps you sleep at night, buddy.

Please don't take away my security blanket.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
Oh, the Abomination doesn't stress himself out when he's stunned. Didn't know that.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
"Finale" was formerly called "Heroic End". The Spear is going right through the Jester.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.

vdate posted:

So you think the Jester is just mic-dropping so hard things die from it?

He alternates between rap battles and bonking things in the head with a lute.

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.

Nuramor posted:

And? How'd it go?

It was a blow for comedy in the hamlet.

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Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.
Yay for peer pressure! :neckbeard:

I mean, um, what a bummer.

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