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Scipio Stonehands With a Librarian's discipline, Scipio stood at stiff attention throughout the briefing. Clearly, this was not a commander who believed in strength of camaraderie. He only allowed himself the relative relaxation of a parade rest once the scarred captain stomped from the briefing room, and studied the tactical readout in more detail. "What do you think, brothers? The Orks, I suspect, will be little threat once we overcome their leaders' retinues. Cut off the head, and the body kills itself trying to grow a new one. The Tau are another matter. They are an army, not a horde; but that is also their weakness. We should review likely targets of opportunity, so that we can disrupt their command structure and supply lines. We are here to support the Guard's efforts, after all." "Regardless, our enemies lack our superior physiology. We should bring haywire weapons to negate whatever environmental protections they are employing. We may also consider specialized ammunition for en mass combat situations, considering the presence of Orks." --- After conferring with the rest of the kill-team and drawing his equipment, Scipio retreats to one of his more favored locations in which to meditate. While he would normally walk the great ossuaries, today he feels the need to contemplate the ever shifting lethality of the station's outer wards. Who but one of the Emperor's Praetorians could appreciate such a defense? It encapsulates the role of the Librarian, assaulting not only the bodies, but the minds of the xeno, while leaving the righteous untouched. Requisitions out of 80: Psy Focus 15 EMP Grenade 30 Metal Storm Rounds X1 15 Force sword to exceptional 13 and a stummer I guess? 5 2 for whoever pre:Name: Scipio "Stonehands" Chapter: Imperial Fists Specialty: Librarian Demeanor: Gregarious, Sons of Dorn Past: Cities of Death characteristics reroll less 90: 9#2d10 15 13 10 4 9 18 14 3 9 lowest stat (3) reroll: 2d10 18 Wounds: 1d5 4 fate: 1d10 8 Characteristics Total = Base +Rolled +Chapter&advances WS: 48 = 30 + 18 + BS: 34 = 30 + 04 + S: 44 = 30 + 14 + [+20 in armor] T: 40 = 30 + 10 + AG: 45 = 30 + 15 + INT: 39 = 30 + 09 + PER: 39 = 30 + 09 + WP: 63 = 30 + 18 + 15 [+10 vs fear] FEL: 43 = 30 + 13 + AP 8/11, head hits are body hits on d10 of 8/9/10 Insanity: 0 Corruption: 10 (warp taint armor) Wounds: 22/22 Fate: 4/4 Initiative: 1d10+4 Renown: 20 (Respected) Skills: Awareness Ciphers (Chapter Runes) Climb Dodge Common Lore (Deathwatch, Adeptus Astartes, Imperium, War) Concealment Drive (Ground Vehicles) Forbidden Lore (Xenos) Intimidate Invocation Literacy Navigation (Surface) Psyniscience Scholastic Lore (Codex Astartes) Silent Move Speak Language (High Gothic, Low Gothic) Tactics (Defensive Doctrine) Tracking Talents: Ambidextrous Astartes Weapons Training Bulging Biceps Deathwatch Training Heightened Senses (Hearing, Sight) Killing Strike Nerves of Steel Quick Draw Resistance (Psychic Powers) Right of Sanctioning (Hoarfrost) True Grit Unarmed Master Abilities: Solo: Siege Master: Targets only get half AP from cover, reroll to hits against target in cover at rank 5. Attack: Tactical Bolter Drill: Costs 2, Free Action, everyone gets the Bolter Drill talent, and +10 BS at rank 3. Defense: Hold At All Costs: Costs 3, Sustained, everyone is immune to fear as long as they are in the designated 10m circle. (And all the Codex stuff) Traits/Etc.: Space Marine Implants (No acid spit, No suspended animation) Unnatural Strength (X2) Unnatural Toughness (X2) Psyker 3 Gear: Astartes power armour: Mk 8, Warp Taint Astartes bolt pistol 3 Astartes frag grenades 3 Astartes krak grenades Astartes combat knife repair cement Chapter trapping (Ossific Relic: The last remaining fragment of the antlers of Ang'Krazz'Therokk, cut from his body along with his blasphemous skull in the defense of Calarin Minor; +3 WS against Daemons) Astartes bolter with fire selector Astartes Force Sword Powers: Smite Iron Arm Inspire Advancements (1000/1000): Rite of Sanctioning (Hoarfrost) 400 Invocation 400 Simple WP 200 wiegieman fucked around with this message at 00:00 on Aug 7, 2016 |
# ¿ Aug 4, 2016 01:33 |
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# ¿ Apr 29, 2024 08:03 |
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Scipio Stonehands For a soldier from a chapter of siege experts on the way to a fortification, the librarian was strangely reticent during transit. Whether he is meditating, praying or simply prefers silence before a mission, he finally speaks up when the conversation turns to the target. "I'm afraid I can't offer much on what defenses we'll see. Orcs don't follow any logical doctrine, they simply sink as many weapons into the ground as they can." He lifts his hand, which is now glowing with subdued white fire. Tellingly, no inexplicable frosts or strange echoes accompany the use of his gift. "We'll have to make it up as we go along." Scipio, dude, what do you know about half built Orky Forts? Tactics (Defensive Doctrine) vs 39: 1d100 61 bro why Also, Scipio will be doing Invocation prayers until he's got it down, then a fettered Ironarm, which works out to PR3. I can roll for that if you really want me to.
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# ¿ Aug 22, 2016 05:22 |