|
Click here to skip the setup. “Restraint? Why are you so concerned with saving their lives? The whole idea is to kill the bastards. At the end of the war, if there are two Americans and one Russian left alive, we win.” ~Gen. Thomas Power, U.S. Strategic Air Command 1957-1964 MELTWATER (working title) is a two-player board game of tactical starvation and mutually assured destruction at the end of the earth, currently under development by Erin Escobedo, aka me, Gutter Owl! The game is currently in open beta for Rules Version 0.63. This thread pits Fat Turkey (US) against Rumda (USSR). But we're still looking for additional testers for additional threads! Please sign up in the other thread if you're interested in playing! Players are expected to have read and understood the rules as currently posted. I'd like this to be as blind a run as possible, so I'll try to refrain from commenting, other than updating the map and piece counts. But if you have a rules question, feel free to post in the thread, or PM me if you want to keep your super secret strategic advantage or the like. And while I'd like to keep the rules version consistent for this playtest, I reserve the right to drop in a hot fix if something is clearly Broke In Half. REFERENCES RULES * BLANK MAP AND CARDSHEETS Turn Sequence posted:STARVATION PHASE Radiation and Support posted:Dead: 0 pieces, no matter what Action Reference posted:MOVE (1A) Important Reminders posted:
Other Active Games [MELTWATER Playtest] We must not allow a mineshaft gap! Previous threads: [MELTWATER Playtest] Sinewave vs Tricky (Note: Uses outdated rules.) [MELTWATER Playtest] Tricky vs Sinewave 2: Communism Harder gutterdaughter fucked around with this message at 10:53 on Aug 12, 2016 |
# ? Aug 3, 2016 21:17 |
|
|
# ? Apr 17, 2024 21:32 |
|
SETUP US: 5 Civilians, 2 Soldiers, 2 Supply Depots USSR: 6 Civilians, 2 Soldiers, 2 Supply Depots Rumda, please place one piece (civilian, soldier, depot). Remember, all setup pieces must be placed on, or adjacent to, a red starting point. gutterdaughter fucked around with this message at 10:37 on Aug 4, 2016 |
# ? Aug 3, 2016 21:19 |
|
Civ F2
|
# ? Aug 4, 2016 10:41 |
|
US: 5 Civilians, 2 Soldiers, 2 Supply Depots USSR: 5 Civilians, 2 Soldiers, 2 Supply Depots Fat Turkey, how do you respond to this red incursion?
|
# ? Aug 4, 2016 10:46 |
|
With threats of violence and much swearing! Proper response to follow.
|
# ? Aug 4, 2016 17:04 |
|
Soldier F3
|
# ? Aug 4, 2016 23:53 |
|
US: 5 Civilians, 1 Soldier, 2 Supply Depots USSR: 5 Civilians, 2 Soldiers, 2 Supply Depots Rumda?
|
# ? Aug 5, 2016 05:46 |
|
Civ k5
|
# ? Aug 5, 2016 10:37 |
|
US: 5 Civilians, 1 Soldier, 2 Supply Depots USSR: 4 Civilians, 2 Soldiers, 2 Supply Depots Turkey? (Text added to keep me from mixing up maps in the editor.)
|
# ? Aug 5, 2016 11:19 |
|
Civ H7
|
# ? Aug 5, 2016 11:54 |
|
Soldier G2
|
# ? Aug 5, 2016 13:32 |
|
This guy is pretty aggressive! Civ J6
|
# ? Aug 5, 2016 15:37 |
|
J6 is not a legal location for a US piece. You must place all setup pieces on or adjacent to the blue dots on the map. US: 4 Civilians, 1 Soldier, 2 Supply Depots USSR: 4 Civilians, 1 Soldiers, 2 Supply Depots Fat Turkey, please choose a revised move.
|
# ? Aug 5, 2016 21:31 |
|
Civ, H6
|
# ? Aug 5, 2016 21:36 |
|
US: 3 Civilians, 1 Soldier, 2 Supply Depots USSR: 4 Civilians, 1 Soldiers, 2 Supply Depots Rumda?
|
# ? Aug 5, 2016 21:47 |
|
Soldier J6
|
# ? Aug 6, 2016 07:26 |
|
US: 3 Civilians, 1 Soldier, 2 Supply Depots USSR: 4 Civilians, 2 Supply Depots Turkey?
|
# ? Aug 6, 2016 07:52 |
|
Depot G4.
|
# ? Aug 7, 2016 18:23 |
|
Depot K5
|
# ? Aug 7, 2016 18:28 |
|
US: 3 Civilians, 1 Soldier, 1 Supply Depot USSR: 4 Civilians, 1 Supply Depot (As a reminder: Supply Depots only provide a benefit to you when stacked with a friendly unit. The supply depot in G4 is currently abandoned.) Turkey? gutterdaughter fucked around with this message at 21:05 on Aug 9, 2016 |
# ? Aug 7, 2016 20:02 |
|
Silly Q but I can stack units in the same spot can't I, subject to the starvation mechanic and how many people that tile can support?
|
# ? Aug 8, 2016 09:45 |
|
Civ G4
|
# ? Aug 8, 2016 09:46 |
|
Depot G2
|
# ? Aug 8, 2016 09:57 |
|
US: 2 Civilians, 1 Soldier, 1 Supply Depot USSR: 4 Civilians Turkey? Fat Turkey posted:Silly Q but I can stack units in the same spot can't I, subject to the starvation mechanic and how many people that tile can support? You may stack as many units as you please in a hex. The only hard restriction being, your units can't co-occupy a hex with enemy units. gutterdaughter fucked around with this message at 21:05 on Aug 9, 2016 |
# ? Aug 8, 2016 10:10 |
|
Civ E3
|
# ? Aug 8, 2016 18:38 |
|
Civ K6
|
# ? Aug 8, 2016 19:29 |
|
US: 1 Civilian, 1 Soldier, 1 Supply Depot USSR: 3 Civilians Turkey is up. gutterdaughter fucked around with this message at 21:06 on Aug 9, 2016 |
# ? Aug 8, 2016 19:35 |
|
So uh. Very important note if you're not paying attention to the other thread. There is supposed to be a rule that prevents starvation on each player's first turn. Somewhere in the 0.6 revisions, this got deleted by accident. I've added it back. So yeah. Maybe give the rulebook another read. I clearly needed to.
|
# ? Aug 9, 2016 06:36 |
|
I think you've not reduced my remaining depots. Not checked my crooked opponent but you can't trust the Ruskies. Think ive got one of each left.
|
# ? Aug 9, 2016 16:51 |
|
Fat Turkey posted:I think you've not reduced my remaining depots. Not checked my crooked opponent but you can't trust the Ruskies. Whoops. Fixed.
|
# ? Aug 9, 2016 21:06 |
|
Soldier, H6.
|
# ? Aug 10, 2016 12:27 |
|
US: 1 Civilian, 1 Supply Depot USSR: 3 Civilians Rumda's placement.
|
# ? Aug 10, 2016 21:52 |
|
Civ J5
|
# ? Aug 11, 2016 08:02 |
|
US: 1 Civilian, 1 Supply Depot USSR: 2 Civilians Turkey's placement.
|
# ? Aug 11, 2016 08:22 |
|
Depot on E3, Civ on G5, Depot placed first, place Civ after Rumda's turn, let's get to some punching action!
|
# ? Aug 11, 2016 23:53 |
|
Fat Turkey posted:Depot on E3, Civ on G5, Depot placed first, place Civ after Rumda's turn, let's get to some punching action! Well fine, be like that. If you don't want to engage in the fine and scintillating interplay of the placement phase, I GUESS we can speed this up. (Yeah, I'm starting to notice that the placement phase is really painful in PBP format. Time to hammer out those canned starting positions I've been working on.) Rumda, your last two civs?
|
# ? Aug 12, 2016 01:00 |
|
G3 H5
|
# ? Aug 12, 2016 08:27 |
|
Gutter Owl posted:Well fine, be like that. If you don't want to engage in the fine and scintillating interplay of the placement phase, I GUESS we can speed this up. Oh hey it wasn't a sleight, if anyone is holding this up its me because the longest delay between responses is from me. I keep having to check the rules to get an idea of best set up. Honestly any PBP game is going to get slowed in the placement stage, I don't think there's anything you can do about it, just be pleased we all made it through with interest maintained!
|
# ? Aug 12, 2016 09:30 |
|
Rumda posted:G3 H5 G3 is not legal, not next to a starting point.
|
# ? Aug 12, 2016 09:52 |
|
|
# ? Apr 17, 2024 21:32 |
|
J2 then
|
# ? Aug 12, 2016 10:37 |