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iceyman
Jul 11, 2001

Full disclosure. You will have to roll defcon again.

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tarbrush
Feb 7, 2011

ALL ABOARD THE SCOTLAND HYPE TRAIN!

CHOO CHOO
Punt it

Rosalie_A
Oct 30, 2011
Yeah, that's a bad one.

MetricUnit
Jan 2, 2005
Pp Something something ##Secret Destiny

iceyman
Jul 11, 2001

DEFCON d8=2
DEFCON decreases by 1 and now set to 6.


quote:

CRISIS: Assassination Plot

President Chooses:
Admiral and current player must both discard 3 Skill Cards and draw 3 Treachery Cards
OR
Admiral is executed.

POST CRISIS: Launch Nukes, +1 Jump Prep

Action Queue
==> tarbrush (President Roslin): Crisis Decision.
==> Parsifal (Seelix): Assign Potential Damage.

tarbrush
Feb 7, 2011

ALL ABOARD THE SCOTLAND HYPE TRAIN!

CHOO CHOO
Can you stomach the discharge Seelix? Executing Starbuck ain't great for the morale, but otoh she has no cards and has opged

Nevets
Sep 11, 2002

Be they sad or be they well,
I'll make their lives a hell
If you come back as Lee you don't have to bother fixing the hanger deck :v:

What are the rules about executions & title passing? Does the title wait until the player is reincarnated, or does it pass immediately?

Max Peck
Oct 12, 2013

You know you're having a bad day when a Cylon ambush would improve it.
My PDF reader remembers what page I last had open, so of course the Pegasus rulebook opened straight to the page on executions.

Pegasus rulebook p12 posted:

If the Admiral or President is executed, the title will change hands after the new character is selected. See the “Revised Line of Succession” section on page 8 for more information.

Gwaihir
Dec 8, 2009
Hair Elf
Out of the frying pan, in to the fire!

Parsifal
Jan 1, 2009

wel accually u forgot Dolan

tarbrush posted:

Can you stomach the discharge Seelix? Executing Starbuck ain't great for the morale, but otoh she has no cards and has opged

That's fine. Im going to have to discard anyway.

tarbrush
Feb 7, 2011

ALL ABOARD THE SCOTLAND HYPE TRAIN!

CHOO CHOO
Pp take the discards then

iceyman
Jul 11, 2001

Trasson is going to hate you heh.

iceyman
Jul 11, 2001

Basestar in ALPHA attacks. d8=3 MISS!

Jump Prep increases by 1.

The fleet auto-jumps...

DEFCON decreases by 4 and now set to 2.

Roslin can't discard the required Skill Cards and moves to Sickbay.

Cottle discards the following:
Leadership-6 (State of Emergency)


Action Queue
==> Parsifal (Seelix): Discard 3 Skill Cards.
==> MetricUnit (Admiral CAG Starbuck): Choose Destination.

Go go Team Discards!

Gwaihir
Dec 8, 2009
Hair Elf
Man Cottle's hand was loving LOADED.


(Before he had to discard it all ho ho ho)

Parsifal
Jan 1, 2009

wel accually u forgot Dolan
##discard Tactics-1 (Launch Scout)
Tactics-2 (Launch Scout)
Tactics-2 (Launch Scout)

iceyman
Jul 11, 2001

Action Queue
==> Parsifal (Seelix): Discard down to 10 Skill Cards.
==> MetricUnit (Admiral CAG Starbuck): Choose Destination.

MetricUnit
Jan 2, 2005
I've been huffing a bunch of exhaust in the engine room and I painted our jump coordinates.



"And the caravan of the heavens was watched over by a great lion with a mighty blinking eye."

##Lion's Head Nebula Bitches!

quote:


Distance 3
Lose 4 Fuel. After the Reset Jump Preparation Track step of this jump, advance the Jump Preparation track by 2.

Gwaihir
Dec 8, 2009
Hair Elf
Well fraaaaaak me that's pretty much game :(

Gwaihir
Dec 8, 2009
Hair Elf
I SHOULDN'T HAVE REVEALED QQ

Gwaihir
Dec 8, 2009
Hair Elf
Was that your top option destination choice? Because I'm gonna feel really bad about not scouting destination if so.

Parsifal
Jan 1, 2009

wel accually u forgot Dolan
##discard Treachery-3 (By Your Command)
Engineering-1 (Repair)
Engineering-1 (Repair)

iceyman
Jul 11, 2001

pre:
TURN 6.3

  * Nevets (Cylon #1 [1])
  * Parsifal (Seelix [10, OPG])
==> Trasson (Cottle [5, OPG, 1MC)
  * Gwaihir (Cylon #2 [1, 1SCC])
  * MetricUnit (Admiral CAG Starbuck [3])
  * tarbrush (President Roslin [0, 5QC, 1MC])

Fleet Status

Food       05/07   Regular Vipers  0 Active, 5 in Reserve, 0 Damaged, 0 Destroyed
Fuel       03/08   Viper MarkVIIs  0 Active, 2 in Reserve, 0 Damaged, 1 Destroyed
Morale     04/09   Assault Raptors 0 Active, 1 in Reserve, 0 Destroyed, 3 Not in Play
Population 07/10   Regular Raptors 4 in Reserve, 0 Destroyed

Distance 8/8 (Barren Planet, Mining Asteroid, Tylium Planet, Lion's Head Nebula)
DEFCON Level 2
Raiders Destroyed 10
Jump Prep Track [ ]-[ ]-[X]-[  Risk3]-[  Risk1]-[Auto Jump]
Cylon Boarding  [1]-[0]-[0]-[0]-[Humans Lose]

Civs Remaining (11)
2 Pop            x2
1 Pop            x5
1 Pop & 1 Morale x1
1 Pop & 1 Fuel   x1
Empty            x2

Civs Destroyed (1)
1 Pop            x1

Galactica  (2/6 Damage)
FTL Control -- 
Weapons Control -- 
Command -- 
Communications -- 
Admiral’s Quarters -- 
Research Lab -- 
Hangar Deck DAMAGED! -- 
Armory DAMAGED! -- Parsifal (Seelix)
Sickbay -- tarbrush (Roslin)
Brig -- 
Food Token
Fuel Token

Pegasus (1/4 Damage)
Pegasus CIC -- Trasson (Cottle)
Airlock DAMAGED! -- 
Main Batteries -- 
Engine Room -- MetricUnit (Starbuck)

Colonial One 
Quorum Chamber -- 
Press Room -- 
President’s Office -- 
Administration -- 

Cylon Locations
Caprica -- Nevets (Cylon #1)
Cylon Fleet -- 
Human Fleet -- 
Resurrection Ship -- Gwaihir (Cylon #2)

Off-Ship:

DRADIS

\      BRAVO   |   CHARLIE    /  
 \             |             /
  \            |            /
   \           |           /
    \          |          /
     \         |         /
      \        |        /
       \       |       / 
        \      |      / 
         \     |     / 
          \    |    / 
           \   |   / 
A           \  |  /           D
L            \ | /            E
P             \|/             L
H             /|\             T
A            / | \            A
            /  |  \  
           /   |   \ 
          /    |    \ 
         /     |     \ 
        /      |      \ 
       /       |       \ 
      /        |        \ 
     /         |         \ 
    /          |          \ 
   /           |           \
  /            |            \
 /             |             \
/    FOXTROT   |   ECHO       \
Action Queue
==> Trasson (Cottle): Move/Action.

tarbrush
Feb 7, 2011

ALL ABOARD THE SCOTLAND HYPE TRAIN!

CHOO CHOO
I could really use an XO, and/or some cards.

MetricUnit
Jan 2, 2005

Gwaihir posted:

Was that your top option destination choice? Because I'm gonna feel really bad about not scouting destination if so.

Not sure if this violates secrecy so I'll tell you afterwards (yes, feel bad, let the doubt fill your cpu).

I could use the Hangar Bay so I can feel the sweet air of space on my brow one last time before we crash land this ship on Kobol (Giving Pres some cards also sounds like a good plan in case of SCC).

Podima
Nov 4, 2009

by Fluffdaddy
:suspense: :eyepop: :gowron: :suspense:

Rosalie_A
Oct 30, 2011

Gwaihir posted:

Man Cottle's hand was loving LOADED.


(Before he had to discard it all ho ho ho)

GODDAMMIT I WAS SO EXCITED TO USE ONE OF THOSE WHY DID I HAVE TO BE AT SCHOOL AND FORGET TO

MetricUnit posted:

I've been huffing a bunch of exhaust in the engine room and I painted our jump coordinates.



"And the caravan of the heavens was watched over by a great lion with a mighty blinking eye."

##Lion's Head Nebula Bitches!

wait nevermind this is fine

Okay, so...

If we engine room, then we basically win on Starbuck's turn, right? . I can Doctorinate someone and XO someone. While I could healie beam Starbuck and hand out Politics and watch her Consolidate Power before the Engine Room, that's not a super exciting use of cards. Starbuck has 3, will have 3 after doctor, 4 after Consolidate Power, 2 after Engine Room. Or, I could magic up Roslin and out and out give her two cards. Which gives her 2 cards outright, with Starbuck at 1. 2+1 > 2+0.

Of course, this is dependent on Starbuck having a good second action. I dunno what our biggest worry is, but I suppose the Crisis Deck is the worst threat, if anything is. This means Scouts, and that means giving Starbuck Tac. But we want every possible card if the SCC is scary, and if anything's going to matter, it's that.

##Tactical Surgery Action Roslin as a Movement, giving her Politics. As an action, play Leadership 2 Executive Orders on Starbuck, requesting the old vroom vroom but I mean as long as we win who cares? But probably vroom vroom because likely CAC.

MetricUnit
Jan 2, 2005
I think this is where the fuel goes?


##Vroom vroom discard Treachery-0 (Sabotage), Treachery-3 (A Better Machine)

Maybe I can do something neat with my mutiny card?

iceyman
Jul 11, 2001

Waiting on Roslin to discard.

MetricUnit
Jan 2, 2005
Looks like she doesn't have any cards in her hand?

iceyman
Jul 11, 2001

:doh: For some reason I thought she had TRE.

iceyman
Jul 11, 2001

All that poo poo happens.

DEFCON d8=7
DEFCON increases by 7 and now set to 9.


Action Queue
==> MetricUnit (Admiral CAG Starbuck): Choose Cylon Attack.

MetricUnit
Jan 2, 2005
Pssst I also get a mutiny card for discarding Sabotage and a second action to maybe use it from the XO.

iceyman
Jul 11, 2001

good luck with that

MetricUnit
Jan 2, 2005
Aww bummer that's not something I want to do at all!

quote:

CYLON ATTACK CARD 012. DAY -- Hornet's Nest -- 1. ACTIVATE: Raiders 2. SETUP: ALPHA 3 Raiders, 1 Viper, 1 Civilian Ship CHARLIE 1 Basestar DELTA 3 Raiders ECHO 1 Viper FOXTROT 2 Civilian Ships 3. SPECIAL RULE - Suppressive Fire: Keep this card in play until the fleet jumps or a Basestar is destroyed. Players cannot use actions on Piloting Cards.

##Send out the MK VIIs!

iceyman
Jul 11, 2001

pre:
TURN 6.4

  * Nevets (Cylon #1 [1])
  * Parsifal (Seelix [10, OPG])
  * Trasson (Cottle [5, OPG, 1MC)
==> Gwaihir (Cylon #2 [2, 1SCC])
  * MetricUnit (Admiral CAG Starbuck [3, 1MC])
  * tarbrush (President Roslin [2, 5QC, 1MC])

Fleet Status

Food       05/07   Regular Vipers  0 Active, 5 in Reserve, 0 Damaged, 0 Destroyed
Fuel       03/08   Viper MarkVIIs  0 Active, 2 in Reserve, 0 Damaged, 1 Destroyed
Morale     04/09   Assault Raptors 0 Active, 1 in Reserve, 0 Destroyed, 3 Not in Play
Population 07/10   Regular Raptors 4 in Reserve, 0 Destroyed

Distance 8/8 (Barren Planet, Mining Asteroid, Tylium Planet, Lion's Head Nebula)
DEFCON Level 9
Raiders Destroyed 10
Jump Prep Track [ ]-[ ]-[ ]-[X Risk3]-[  Risk1]-[Auto Jump]
Cylon Boarding  [1]-[0]-[0]-[0]-[Humans Lose]

Civs Remaining (11)
2 Pop            x2
1 Pop            x5
1 Pop & 1 Morale x1
1 Pop & 1 Fuel   x1
Empty            x2

Civs Destroyed (1)
1 Pop            x1

Galactica  (2/6 Damage)
FTL Control -- 
Weapons Control -- 
Command -- 
Communications -- 
Admiral’s Quarters -- 
Research Lab -- 
Hangar Deck DAMAGED! -- 
Armory DAMAGED! -- Parsifal (Seelix)
Sickbay -- tarbrush (Roslin)
Brig -- 
Food Token
Fuel Token

Pegasus (1/4 Damage)
Pegasus CIC -- Trasson (Cottle)
Airlock DAMAGED! -- 
Main Batteries -- 
Engine Room -- MetricUnit (Starbuck)

Colonial One 
Quorum Chamber -- 
Press Room -- 
President’s Office -- 
Administration -- 

Cylon Locations
Caprica -- Nevets (Cylon #1)
Cylon Fleet -- 
Human Fleet -- 
Resurrection Ship -- Gwaihir (Cylon #2)

Off-Ship:

DRADIS

\      BRAVO   |   CHARLIE    /  
 \             |             /
  \            | basestar   /
   \           |           /
    \          |          /
     \         |         /
      \        |        /
       \       |       / 
        \      |      / 
         \     |     / 
 Raiderx3 \    |    / Raiderx3
           \   |   / 
A           \  |  /           D
L            \ | /            E
P             \|/             L
H             /|\             T
A            / | \            A
            /  |  \  
      CivA /   |   \ 
          /    |    \ 
 MarkVII /     |     \ 
        / CivB |      \ 
       /  CivC |       \ 
      /        |        \ 
     /         | MarkVII \ 
    /          |          \ 
   /           |           \
  /            |            \
 /             |             \
/    FOXTROT   |   ECHO       \
SPECIAL RULES
Suppressive Fire -- Until the fleet jumps or a Basestar is destroyed. Players cannot use actions on Piloting Cards.

Action Queue
==> Gwaihir (Cylon #2): Move/Action.

tarbrush
Feb 7, 2011

ALL ABOARD THE SCOTLAND HYPE TRAIN!

CHOO CHOO
Hmm, I wonder what's coming here.

Rosalie_A
Oct 30, 2011
Draw another SCC!

Gwaihir
Dec 8, 2009
Hair Elf
##Move to Caprica, play Lured in to a Trap

Nevets
Sep 11, 2002

Be they sad or be they well,
I'll make their lives a hell
I really hope that it was the Lion's Head Nebula that was actually a trap.

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iceyman
Jul 11, 2001

quote:

SUPER CRISIS CARD 06. PEG -- Lured into a Trap
1. Activate Raiders
2. Setup: BRAVO 1 Basestar 3 Raiders CHARLIE 1 Basestar 3 Raiders DELTA 1 Heavy Raider ECHO 1 Viper 1 Civilian Ship FOXTROT 1 Viper 1 Civilian Ship
3. Special Rule - Dangerous Repairs are Necessary: Keep this card in play until the fleet jumps. Any character in either the Engine Room or FTL Control when the fleet jumps is executed.

Raider in ALPHA attacks unmanned Viper MarkVII. d8=6 HIT!
Raider in ALPHA destroys CivA.
Population decreases by 1.
Fuel decreases by 1.

1 Raider in ALPHA moves to FOXTROT.

Raiders in DELTA move to ECHO.

Stuff gets setup.

:siren: Special Rule :siren:
Dangerous Repairs are Necessary: Keep this card in play until the fleet jumps. Any character in either the Engine Room or FTL Control when the fleet jumps is executed.

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