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PinheadSlim
Apr 2, 2015

EVEN IN DEATH I STILL WHOOP WHOOP WHOOP




This last assault was supposed to win the war. At least, that was the plan. But on July 9th two weeks after the 5th Mechanized Infantry Division began it's attack heading South into central Poland the plan showed signs of being totally bunk. You would know, you were assigned to the divisions recon battalion (4th squadron of the 12th Cavalry, 500 men, mostly mounted on horseback.) and you've been at the tip of the spear for the entire push. The plan was to push through the city of Lodz, head North-East and possibly link up with NATO troops thought to be on the Baltic Coast. However due to major intelligence failures, no one expected the Soviets to already have entire divisions counter-attacking from the East. The 5th never made it to Lodz and over the course of several days the 5th Division was forced to retreat West to the city of Kalisz, with the 4-12 remaining at the back of the column to keep an eye on the rear as the division retreated.

This proved to be a smart move, as the 4-12 was able to alert command of the Soviet tank column closing in on Kalisz. 3-70 Armored took all 10 of their M1E2 tanks and the last of their fuel to confront the advancing tank column, to outstanding success. By the end of the day there were countless smoldering Soviet vehicles just outside of Kalisz. However friendly units to the North had reported that they had been crushed by advancing Polish tank columns, and they were heading straight towards Kalisz. Around the same time this news arrived Soviet infantry began probing the city from the South and more Soviet forces were coming from the East despite the 3-70s best efforts. The 4-12, now down to 200 men total, regrouped with the rest of the division in Kalisz.



On the evening of July 16th all of the units armor divisions were buzzing with activity, you watched as support units loaded M1 tanks with fuel and massive 120mm shells. They had orders to push South and crush any enemy troops encountered to clear an escape route for the entire division. In the morning hours of July 17th, 3 hours before dawn, the Soviet forces struck the city of Kalisz interrupting the operation. Most of the tanks had already left and began their push South, so only a few tanks remained to fend off the attacking Soviets. At 4AM the shelling began, massive shells zipped through the city and slammed into buildings indiscriminately, tearing them to shreds like they were made of paper. The tank commanders began shouting from the hatches of their tanks for everyone with a smoke grenade to use it. When it was clear that everyone was complying with the request, the tankers ducked back into their tanks and popped off the smoke grenade launchers on their M1s. The smoke was enough to blind the Soviet tanks, while the M1s were able to see through the smoke with their thermal sights and deliver accurate counter-fire.

This effective counter-measure provoked the Soviet forces into an all-out assault, putting major fire on the town, with all manner of tank and armored vehicle baring down on the city. Merely 10 minutes after this assault began, the 4-12 was down to fifty men, most of the unit dead or missing. Despite the 5th giving it to the Soviets as hard as they got it, the 5th was being overrun before your eyes.



Sgt. Cuithbeart "Drives" MacMharcais sits in the drivers seat of the Humvee, the window is down and his Sterling is in his hands, he's scanning for targets but doesn't see any.
Sgt. Ezekiel "Zeke" White is manning the .50 cal, he has exhausted his supply of ammunition for the weapon during the course of the battle but is still on the lookout for targets.
Private Tristan Morris is in the back, gripping his L1A1 tight and waiting for another assault to begin.
1st LT Bryce Leblanc sits in the front passenger seat, with his ear closely glued to the vehicles built in long range radio. It's a great effort to make anything out in all of the chaos, men are screaming enemy positions and requests for reinforcements so often it's impossible to hear anything. You begin to hear someone barking orders over the radio to "shut the hell up!" and surprisingly, people listen. It's the division commander, and he says "It's over! Good luck, you're all on your own!"

As if to punctuate this insanity, large caliber shells begin slamming into the ground, dangerously close to your vehicle. One after the other, each explosion shaking you to your core.



How do you proceed?

PinheadSlim fucked around with this message at Aug 4, 2016 around 09:16

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Mustache Ride
Sep 11, 2001



Pillbug

Sgt. Cuithbeart "Drives" MacMharcais

"Bloody fooking hell, that's depressing. OI LT, we need to move soon if we's to stay alive, me thinks. Zeke you see any other fooking infantry we can pick up? I coudda sworn I coulda see that badass yank ranger, McClay, wonderin around here.

And you prevet, uh..."
Drives turns around in the seat and looks at Morris. "Morris was it? Check that Jerry can behind you, we's need an accurate account of how much petrol we have if we're to survive this fooking catastrophe"

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company


Sgt. Ezekiel "Zeke" White

"Ah pretty much see poo poo," Sergeant White supplies helpfully. The .50 having been exhausted, he has unslung his battle rifle, using the larger weapon to brace his weight against as he scans the battlefield. If any sizable force shows up the M16A2 is going to be roughly as useful as spitting at them, but some weapon is better than no weapon, he reasons. "All them 'splosions're kickin' up dust, y'see."

What do the men of the 4-12 know about Sgt. White? He is generally amiable, an excellent shot, and dumb as a post. He has been known to have to ask for help reading things. On the other hand, he's been in combat for more than three loving years and he's not dead, so he's got to have something going for him. He is also entirely at ease out in the wilderness, an excellent hunter and fisherman, and pretty good with a horse, too. The general consensus is that the kid is probably just too dumb to die.

"Sir," this called down to the Lieutenant, "if'n anyone's out here lookin' f'r a ride we're not gonna be able t'give 'em one if we get blowed up. I'm just sayin'." Zeke's voice remains steady and even, as though all the explosions are just, you know, a thing that happens, nothing to be too concerned about.

Rockopolis
Dec 21, 2012

I MAKE FUN OF QUEER STORYGAMES BECAUSE I HAVE NOTHING BETTER TO DO WITH MY LIFE THAN MAKE OTHER PEOPLE CRY

I can't understand these kinds of games, and not getting it bugs me almost as much as me being weird


1LT Bryce Leblanc

"Sarge, drive! Get us out of here - West!" he ordered. Anywhere was better than here, as long as it was out of the pocket and away from the enemy. "Division called in the rout - 5th is done. We're 'on our own'. Merde." he cursed.

We break out while the Soviets regroup - they're as badly supplied as we are. he said, letting the Sergeants take care of the details while he handled the planning. "If we circle back East, I can get us some supplies - maybe petrol. What I saw while scouting."

Bryce was not looking forward to running out of gas - all the training in the world and he still rode like a sack of potatoes.

PinheadSlim
Apr 2, 2015

EVEN IN DEATH I STILL WHOOP WHOOP WHOOP


Mustache Ride posted:

Sgt. Cuithbeart "Drives" MacMharcais

"Bloody fooking hell, that's depressing. OI LT, we need to move soon if we's to stay alive, me thinks. Zeke you see any other fooking infantry we can pick up? I coudda sworn I coulda see that badass yank ranger, McClay, wonderin around here.

And you prevet, uh..."
Drives turns around in the seat and looks at Morris. "Morris was it? Check that Jerry can behind you, we's need an accurate account of how much petrol we have if we're to survive this fooking catastrophe"

You glance down at the fuel gauge, and notice the little arrow rests on the "Full" symbol. Since most of the 4-12 rode horseback it wasn't a hard decision to keep one of the only working Humvees full of gas at all times.

Hearing the LT command you to drive you feel your foot get heavy, describe how you drive your vehicle out of the area and roll two WVD checks.



Please roll a RCN check to look for targets



After directing your squad you hear some Polish coming in from the radio, make a LNG-Polish check to try to make out what is being transmitted

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company


PinheadSlim posted:

Please roll a RCN check to look for targets

RCN: 1d100 45 - with Zeke's RCN that'll be a success on a non-Difficult task. Easy or Average, we're set.

Forums Terrorist
Dec 8, 2011


Pte. Tristan Morris

Morris clambers over to give the jerry cans a quick once over; empty. "Seems like all the petrol's in the tanks as it is, sir." He jumps a little with each shell hit; never did get used to being on the wrong end of artillery barrages, he thinks, drumming his fingers on the furniture of his rifle.

Morris puts the thought of imminent death out of his mind and pulls himself up towards Zeke. "You see anything, sergeant?" At least if he could see the bastards, he'd feel better.

Rockopolis
Dec 21, 2012

I MAKE FUN OF QUEER STORYGAMES BECAUSE I HAVE NOTHING BETTER TO DO WITH MY LIFE THAN MAKE OTHER PEOPLE CRY

I can't understand these kinds of games, and not getting it bugs me almost as much as me being weird


1LT Bryce Leblanc
LNG (Polish): 60: 1d100 88 Welp.

"Can barely understand what the Poles are saying." grumbled Leblanc, hunching lower into his seat as he pressed the headset to his ear.

Mustache Ride
Sep 11, 2001



Pillbug

Sgt. Cuithbeart "Drives" MacMharcais

"uh, Aye suir, moving out."

<@190307374345617408> rolled a 100 sided dice 2 times for a total of **131** (average: 65.5):
80,51

1 success


Drives puts the hummv in gear and starts a weaving pattern as the radio crackles with the Polish. Over the roar of the engine, he can't make out the Polish.

LNG(Polish) 70: 1d100u70 0

Mustache Ride fucked around with this message at Aug 5, 2016 around 17:39

PinheadSlim
Apr 2, 2015

EVEN IN DEATH I STILL WHOOP WHOOP WHOOP


Mustache Ride posted:

"uh, Aye suir, moving out."

You successfully pull the humvee out of its parked position and head directly South on a dirt road heading away from the city. The air becomes thick with black smoke and the reason becomes clear all too suddenly, a wrecked T-72 lies in the middle of the road burning. With steady precision you manage to avoid the tank without slowing down at all, turns out all that time driving like a lunatic to impress the birds in your parents Jag actually saved your life.


DivineCoffeeBinge posted:

RCN: 1d100 45 - with Zeke's RCN that'll be a success on a non-Difficult task. Easy or Average, we're set.

Further down South you see what appears to be Soviet forces already looting an American truck. Looks like at least two Soviet regulars and you don't have a rangefinder on you but your gut says they're between 200 and 300 meters out.

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company


Sgt. Ezekiel "Zeke" White

Spotting something off to the left, Zeke grabs his binoculars... and then curses softly under his breath. "Contact," he sings out, his voice urgent without seeming frightened. "At least two reg'lars lootin' a truck, maybe a quarter-klick south. No vehicle or support in sight." There's a moment's pause while Sgt. White considers, and then he adds, "If'n we're on our own, supplies'll be short. Could be we want that loot ourselves. Your call, Lieutenant."

Forums Terrorist
Dec 8, 2011


Pte. Tristan Morris

"Sir, I suggest we engage." Morris checks the magazine of his rifle as he continues. "They're either looters, in which case we could use whatever's on that truck for ourselves,, or they're scouts. Besides, the truck could even be usable."

Rockopolis
Dec 21, 2012

I MAKE FUN OF QUEER STORYGAMES BECAUSE I HAVE NOTHING BETTER TO DO WITH MY LIFE THAN MAKE OTHER PEOPLE CRY

I can't understand these kinds of games, and not getting it bugs me almost as much as me being weird


1LT Bryce Leblanc
"Bon." he agreed, laying down the radio and drawing his pistol, little good it would do in the enclosed cabin of the humvee. "Let's go."

He scanned the periphery for hidden threats, counting on his soldiers to watch the looters.

Recon (80): 1d100 14 Eyes like a hawk!

Mustache Ride
Sep 11, 2001



Pillbug

Sgt. Cuithbeart "Drives" MacMharcais

"Roger that, LT. In theekin o coming up around dem and coasting as wee get closer, to avoid suspicious."

WVD80: 1d100u80 1

PinheadSlim
Apr 2, 2015

EVEN IN DEATH I STILL WHOOP WHOOP WHOOP


You steadily approach, the Humvees beaten suspension doesn't make the dirt road very pleasant to drive on. You close nearly half the distance when the looters spot you, and immediately raise their rifles and begin firing in automatic.



The bullets don't even land on the Humvee, you're used to hearing shots slam into your vehicle but luckily their first volley didn't bring about the familiar "tung tung tung!" of rounds slamming through sheet metal.


Rockopolis posted:

Recon (80): 1d100 14 Eyes like a hawk!

Your attention is quickly pulled to the source of gunfire, you scan the threat and notice there are three looters, two of them armed with rifles and following orders from a man with a submachine gun. They appear to be wearing Polish gear.

Mustache Ride
Sep 11, 2001



Pillbug

Sgt. Cuithbeart "Drives" MacMharcais

"Awright grunts, we're going to get as close as we can before wasting our precious bullets. Hunker yourself down behind the engine and keep your pots on your heads, lets hope these arse-holes don't hit anything." Drives hunches forward and slams on the accelerator, pushing the Humvee into top speed as he closes the gap in a direct move towards the enemy.

WVD80: 1d100u80 1

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company


Sgt. Ezekiel "Zeke" White

As the Lieutenant decides to direct the squad to engage, Zeke is already readying his M16; it would be nice to be able to use the .50 cal, but they're out of bullets for it... and Zeke isn't really a good shot with a machine gun anyways.

A moment, here, to digress. When you're growing up on a small family farm in the wilds of Appalachia, and your father is one of those people who doesn't want no gubmint handouts and so fails to take advantage of farm subsidies, sometimes money is tight; thus, your menfolk supplement your income with a bit of hunting. Nothing like fresh venison to keep a family fed, after all. But sometimes, when the weather doesn't behave and the bugs spoil some of your crop, sometimes money is really tight. Sometimes you don't have a ton of ammunition to go hunting with. And sometimes you're not the only animal out hunting. Nothing focuses the mind on the need for accuracy quite like finding yourself faced with a hungry mama grizzly when you've only got three rounds for your rifle.

All of which is by way of explaining how, despite the adrenaline rush that always floods through a body when the shooting starts, Zeke has never been one to waste ammunition. He has no need to flip the selector switch on his M16 to a single shot firing mode; his weapon is almost never off of a single shot firing mode. If he's feeling supremely confident he'll switch to a three-round burst, but even that feels wasteful to him. This, incidentally, is why he's not terribly comfortable with a machine gun; some part of him just hates the idea of wasting all those bullets. Bullets cost money!

At any rate, Drives is keeping the Humvee remarkably steady as they close the range, considering, so Zeke focuses on his breathing, takes what little aim he can considering the jostling of the vehicle, and fires on one of the two soldiers he's spotted.

I'm walking through my combat actions step-by-step in an attempt to illustrate the rules and also allow PinheadSlim to point out any areas in which I gently caress up, which is almost certain to happen.

So! Six actions. Originally I planned to do an Aim/Shoot combo, but alas, I'd forgotten you can't Aim from a moving vehicle. So what I'll do instead is hunker down as best I can behind the M60 and engage. That's one Action of essentially taking cover (not listed as an action in this rules list, but it sounds right to me) and five actions of Shooting.

The rolls:

CRM: 3#1d100 21 63 38
CRM: 2#1d100 25 99

(there's two sets of rolls because one was from my original 'Aim-Shoot-Aim-Shoot-Aim-Shoot' plan, which had to be discarded, but the rolls were made so there's no sense in chucking 'em)

Assuming we close to Medium Range after one action of driving, Zeke's target is CRM*0.3, or 24; that's two hits. The M16's ROF of 4 doesn't stuff me here, because that's how many shots I can take in a round, and I'm taking only 1 shot per round instead of going full-on rock n' roll, because bullets cost money. I'll save the Many Many Bullets option for when we're close enough to actually hit reliably! Note that if we're still at Long Range none of the shots hit, so the following can be ignored.

Two hits means two rolls on the Hit Location table, so:
Hit Location: 2#1d10 2 7
So, that's the Right Arm and the Right Leg. Dude may not have any armor on his extremities, which is nice!

Damage at Medium Range is 3*(weapon's base DAM), which is 2 for the M16, plus 3d6, so:
Damage: 2#3d6+6 17 17
17 points to each; if the guy's not a 98-pound weakling he's probably taken only Slight Injuries. Ah well, it's a start.

Rockopolis
Dec 21, 2012

I MAKE FUN OF QUEER STORYGAMES BECAUSE I HAVE NOTHING BETTER TO DO WITH MY LIFE THAN MAKE OTHER PEOPLE CRY

I can't understand these kinds of games, and not getting it bugs me almost as much as me being weird


1LT Bryce Leblanc
Leblanc grunted, just peeking above the dash to search for a safe spot to dismount...and seeing nothing, ducked down further.

Rolling recon to look for a good spot to dismount. Other than that, I'm keeping my head down till we dismount.
Recon (80): 1d100 83 Welp.

Mustache Ride
Sep 11, 2001



Pillbug

Sgt. Cuithbeart "Drives" MacMharcais

Seeing the others hunker down, Drives somehow coaxes more speed out of the Humvee as he barrels down on the enemies. Zooming past, he attempts to drive over one of them before speeding past and making a sharp turn while coming to a complete stop.

Stepping out of the door he hells at the others "Alwrigt you limeys get yous asses out of the truck and start firin" as he unslings his sterling and attempts to line up a shot at one of the Polish still standing.

Action 3: WVD80: 1d100u80 1 - Run Over guy (not sure this is WVD but thought I'd take a chance anyways)
Action 4: WVD80: 1d100u80 1 - Drive 1 full length away from Enemy
Action 5: Dismount
Action 6: CRM50: 1d100u15 0 - Fire at Dudes with single shot, miss.

PinheadSlim
Apr 2, 2015

EVEN IN DEATH I STILL WHOOP WHOOP WHOOP







You've done a lot of things since the war began, but expertly running down a looter wasn't one of those things until just now. You expected to feel more of a bump when you ran over him, when you turned the vehicle around and got out to open fire you saw why. The looter was crushed into a muddy spot of soil, his twisted neck keeping his face pointing at a seemingly impossible angle.



The long years you've spent fighting the Soviet forces have kept your aim steady, you're so used to the weight of your issued service weapon that it feels like an extension of your arms. For most people it would be impossible to hit a target while they're in a vehicle that's speeding up and turning on a dime, but you're not most people and two of the five shots find their target, the looters body crumples in a heap as the shock sets in.



Your absolutely hard as rock poker face doesn't break, but your heart is racing and you're not sure what's going to happen when Sgt Drives hit the accelerator and pointed the vehicle at the looters. Your doubts were put to rest when your squad that you have expertly lead through-out this shitstorm of a campaign put two of the three looters out of action.

The last looter, the one who was giving orders with the submachine gun, is visibly shaken and throws his weapon down to the ground and dives for cover under the truck they were looting. He is shouting in Polish.

Before you managed to disable the two enemy soldiers, they manage to score 4 hits to the front of your vehicle. You however didn't notice any performance decrease during the firefight.

PinheadSlim fucked around with this message at Aug 11, 2016 around 22:23

Forums Terrorist
Dec 8, 2011


Pte. Tristan Morris

Before Morris even knows it, the engagement is all but over. He gets out of the Humvee and marches over to the remaining Pole, keeping his rifle trained on him. "Not a move or you're next!" he yells. Keeping his eyes on the looter, Morris yells out to Leblanc. "Lieutenant, care to translate what's he's on about?"

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company


Sgt. Ezekiel "Zeke" White

Zeke stays in the gunner's position, and as Drives brings the HMMWV to a stop he begins scanning the area in case any Soviet forces heard the commotion and are coming this way to see what's up.

RCN: 1d100 44

"Hey," he calls out, "'at truck still able to run? Don't figure we want to stick around an' wait for that dude's buddies. Nice drivin', by the way. Gon' have t'find us a garden hose'r somethin', clean off th' grill, though."

Rockopolis
Dec 21, 2012

I MAKE FUN OF QUEER STORYGAMES BECAUSE I HAVE NOTHING BETTER TO DO WITH MY LIFE THAN MAKE OTHER PEOPLE CRY

I can't understand these kinds of games, and not getting it bugs me almost as much as me being weird


1LT Bryce Leblanc

LNG (Polish): 60: 1d100 67

"Hey. Hey! Shut up and get out from under there!" he ordered, gesturing with his pistol for emphasis. "Lie down, hands on head."

"Drives, check the casualty." he ordered.

"Anyone nearby?" he asked, beginning his interrogation. "Am I going to get startled and have to shoot you?

Interrogation (80): 1d100 84

Mustache Ride
Sep 11, 2001



Pillbug

Sgt. Cuithbeart "Drives" MacMharcais

"Aye sahir." Drives walks over to both of the downed casualties and takes their guns, throwing them over his shoulder as he does so. He then searches their pockets and takes everything, not bothering to look, before stripping the one shot of his uniform, in case its needed later.

"Sir, ya wanna get some o' us to chaick the truck to see what thees were interested in? Might be some good stuff in there."

PinheadSlim
Apr 2, 2015

EVEN IN DEATH I STILL WHOOP WHOOP WHOOP



I'm so sorry I resolved the round before you posted, was a mistake and next time you'll get a chance to fight.




You scan the area for enemy troops, and what you see is a little more depressing than enemy troops.



Smoke and drestruction, in every direction.




After a few moments you don't hear a reply, you're about to repeat your order when you hear him shout "Kurwa!", and he shuffles out from under the truck and places his hands on his head.
Judging by his patches you guess he's something like a captain or an LT.




Relieving the dead enemy of their possessions you gather :

2 AK74s with almost empty magazines
2 full magazines
A fragmentation grenade
6 Russian MREs
And a hand-held Nintendo Game Boy.

That last item is extremely odd, you happen to know most electronics were fried by the EMPs. Why would a Polish guy be walking around with a broken Game Boy? You look for an on-switch, you didn't handle video-electronics a lot back home but you know they got on/off switches.
You find the on switch and give it a flick.

https://www.youtube.com/watch?v=3bCT3YxZfAY

That was the most shocking thing to happen to you in the entire war, probably.

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company


Sgt. Ezekiel "Zeke" White

"Coast looks clear," Zeke calls over his shoulder. "Guess Ivan there ain't got no friends comin' for him." Satisfied that there isn't a battallion of Russians about to come over the proverbial hill any minute now, he climbs out of the gunner's cupola and hops to the ground, moving to check out the truck and its cargo. Must be something good in there, right? He may be the only American left in Europe who does not react to the Game Boy sound; his family didn't cotton to no fancy electronics, after all.

PinheadSlim
Apr 2, 2015

EVEN IN DEATH I STILL WHOOP WHOOP WHOOP


Rockopolis posted:

"Hey. Hey! Shut up and get out from under there!" he ordered, gesturing with his pistol for emphasis. "Lie down, hands on head."
"Anyone nearby?" he asked, beginning his interrogation. "Am I going to get startled and have to shoot you?

** = In Polish



This man is cleaner than you'd expect anyone after a major battle to be, he even looks well fed. He's as defiant as he is pudgy and refuses to say anything other than,

**"Captain Kaczyński, Polish 10th Tank Division."

Everything about this man looks like someone from before the war. His uniform isn't torn and the Game Boy raises more questions than this man is willing to answer at the moment.

Mustache Ride
Sep 11, 2001



Pillbug

Sgt. Cuithbeart "Drives" MacMharcais

After stowing the guns, ammo, and MREs in the humvee, Drives pockets the game boy and grenade and wanders over to the truck. "Guess we shawld look under da hood o' this ting and see if its usable, right LT?

Which one o yous knows how an engine works anyways?"
he says as he crawls into the cab and starts looking for the keys to the engine. Finding it, he shoves it in the ignition and attempts to crank it.

Rockopolis
Dec 21, 2012

I MAKE FUN OF QUEER STORYGAMES BECAUSE I HAVE NOTHING BETTER TO DO WITH MY LIFE THAN MAKE OTHER PEOPLE CRY

I can't understand these kinds of games, and not getting it bugs me almost as much as me being weird


1LT Bryce Leblanc
Good soldiers know what to do he thought approvingly, as the team efficiently looted the scene.

"I think my nephew had one of those." remarked Leblanc, glancing at the Gameboy. "All the comforts of home, eh pierogi? Where'd you get this, eh?" he asked, pressing his fingers together in the universal gesture for money?

PinheadSlim
Apr 2, 2015

EVEN IN DEATH I STILL WHOOP WHOOP WHOOP


Rockopolis posted:

"All the comforts of home, eh pierogi? Where'd you get this, eh?" he asked, pressing his fingers together in the universal gesture for money?




Captain Kaczyński : **"If I tell you where I got it, give me your word as a man to let me go with 2 of my dead comrades MREs. If I don't even have food to keep me alive while getting out of here I'm as good as dead anyways."



For a moment you don't think you'll find the keys, but right before you really worry you find the familiar drab color of an ammo can under the passengers seat. You pull it out, and it's very heavy. Opening it you find one 35 shot belt of .50 BMG and they keys, which after a couple of tries get the 2-1/2 ton truck going.

PinheadSlim fucked around with this message at Aug 17, 2016 around 20:42

Rockopolis
Dec 21, 2012

I MAKE FUN OF QUEER STORYGAMES BECAUSE I HAVE NOTHING BETTER TO DO WITH MY LIFE THAN MAKE OTHER PEOPLE CRY

I can't understand these kinds of games, and not getting it bugs me almost as much as me being weird


1LT Bryce Leblanc
I've had to eat Polish MRE's - as far as I'm concerned, he can have them all, he thought, but kept that to himself.

"Here's one, easy." he said, tossing an MRE at the officer. "Why don't you get started." he continued, weighing another in his hand.

PinheadSlim
Apr 2, 2015

EVEN IN DEATH I STILL WHOOP WHOOP WHOOP


Rockopolis posted:

"Here's one, easy." he said, tossing an MRE at the officer. "Why don't you get started." he continued, weighing another in his hand.

The Captains face twists in apprehension, you can tell he's not used to being the one on the short end of the stick.

Captain Kaczyński : **"There's a city to the South East of here, they've declared themselves a free city and don't want to fight the war anymore. We passed by there a week ago, and they were selling real electronics. Hell if I know how they got their hands on working computer chips but they're repairing old electronics that got fried by the nukes going off.

He glances at the twisted corpse of the young man who was run over during the fight, and says

**"Lukasz got that Game-thing in exchange for some gasoline and RPG rockets. We were mad at him until he let us play Tetris."


You hoist yourself into the back of the truck, hoping to find some of the last of the 5th divisions supplies that are rightfully yours. Instead of ammunition, medicine, or food, you find that this was one of the divisions "mobile fuel creation units", in other words this truck had a medium still built into the back and wasn't much good for hauling anymore.

There are five 20-liter jerry cans in the back, all of them are empty except one which is full.

PinheadSlim fucked around with this message at Aug 19, 2016 around 06:04

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company


Sgt. Ezekiel "Zeke" White

"Got some gas, Drives," Zeke calls out from within the truck, emerging with the full jerrycan. "Still looks beat t'poo poo, an' I don't rightly know if'n we can get it outta th'truck in the first place, but maybe someone can go strip out the expensive parts or somethin'. Truck ain't got much room f'r much else, an' I know I ain't wild 'bout trying t'take it out into the woods or nothin' where the Humvee can go."

After a moment, however, Zeke realizes that the problem of the truck and what to do with it is the Lieutenant's problem, not his - along with weightier issues like 'what are our actual orders' and 'are we ever going to see home again' and 'is civilization as we know it gone in a puff of atomic fire.' So he heads back over to the HMWWV and does something far more important - and for which he is better suited - than thinking, namely maintaining his freshly-fired M16. He doesn't have the time to really go at it with the cleaning kit, but he is fastidious with his rifle; if it jams, he's in for a bad day.

Incidentally, the name 'BETSY' has been scratched into the stock of Zeke's rifle; when he has been asked in the past, he has explained that he named the weapon after his baby sister, who used to regularly beat the poo poo out of him and his several brothers. When one soldier tried explaining to him that naming one's rifle was not really a thing that people did, he stared blankly and uncomprehendingly for a bit before ignoring the man.

For the record, the Colt he's carrying is named Lulu.

Mustache Ride
Sep 11, 2001



Pillbug

Sgt. Cuithbeart "Drives" MacMharcais

"Well someone give this guy his shittea mreees and lets get a move on!" Drives yells out the truck window. "LT, you want us to abandon the humveee or you wanna follow behind? I think we should try to keep it if at all possible, a good still is an expensive target, ya know."

Testing...testing. Is this thing still on?

Rockopolis
Dec 21, 2012

I MAKE FUN OF QUEER STORYGAMES BECAUSE I HAVE NOTHING BETTER TO DO WITH MY LIFE THAN MAKE OTHER PEOPLE CRY

I can't understand these kinds of games, and not getting it bugs me almost as much as me being weird


1LT Bryce Leblanc
"Good enough, Captain." he said, tossing the other MRE at the officer. "Beat it." he ordered, waving him away.

"Oh, and Captain?" he called out. "Take one more for the road." he said, throwing him another ration.

"Mount up." he ordered, "We're taking the truck until we can sell it or find more stragglers."

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company


Sgt. Ezekiel "Zeke" White

"Shame t'leave the fifty cal behind," Zeke notes, though he heads over to the truck as ordered. "Sure you don't want to take a few to get the cool stuff outta the Hummer at least?"

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Rockopolis
Dec 21, 2012

I MAKE FUN OF QUEER STORYGAMES BECAUSE I HAVE NOTHING BETTER TO DO WITH MY LIFE THAN MAKE OTHER PEOPLE CRY

I can't understand these kinds of games, and not getting it bugs me almost as much as me being weird


1LT Bryce Leblanc
"Zut, I mean we take both for now. Drives and me lead in the Hummer, and you follow as best you can in the truck."

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