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Amata and Mikono are easily the worst two EVOLs, the supporting cast is the best bit! Mikono was my first EVOL ace in Z3 because her bonus is good and it was a trial. She doesn't even make a funny noise like Yunoha while the latter also covers her not knowing what a cat looks like.
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# ? Mar 23, 2018 20:56 |
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# ? Apr 25, 2024 23:58 |
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Caphi posted:She doesn't really overcome them though. Like she stands up to her brother once but then for most of the back half of the show she's wandering around getting exposited at by original Aquarion characters while Amata and Kagura are beating each other up over who's worthy to have her. Her big dramatic climax is choosing to own Celiane's mistakes.
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# ? Mar 23, 2018 23:48 |
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Masaki Special Stage
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# ? Mar 24, 2018 05:16 |
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Boss, Mucha, and Nuke are level 69. How can I keep them from gaining any more EXP?
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# ? Mar 27, 2018 02:36 |
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Nice. I forgot to mention it the other day but I'm gonna do some Alpha 2 streaming today. Warning: Really dumb Crossbone Gundam plot ahead
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# ? Mar 27, 2018 02:55 |
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New Gundam Breaker got a release date announcement(June 22), and they also revealed it's getting a PC release
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# ? Mar 27, 2018 03:02 |
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Yeah, Brazil spilled the beans on a PC release a month ago. I dunno how or why that always spoils PC releases.
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# ? Mar 27, 2018 03:31 |
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So here's a thing with some things in it.
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# ? Mar 27, 2018 20:03 |
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The Wing animations continue to look pretty bad. And it looks like they ditched the slightly out of place animation the Nu Gundam had for the Hi-Nu and made it more generic. Also Mazinkaiser vs Mazinger Zero is going to be rad. Do we know if Kouji's going to be able to get access to Zero or if its just an autonomous enemy this go around?
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# ? Mar 27, 2018 20:14 |
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Also a trophy list: http://www.playstationlifestyle.net/2018/03/27/view-full-list-of-super-robot-wars-x-trophies-endings/amp/
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# ? Mar 27, 2018 20:16 |
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KoB posted:Also a trophy list: So, there's a separate achievement for completing Chapter 1 a second time? Do I sense a changed plot in NG+?
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# ? Mar 27, 2018 20:46 |
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Might just be to get you to do it with both characters. Is there a translated list of the stuff in the premium sound edition?
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# ? Mar 27, 2018 23:23 |
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Watching the demo, I'm reminded that there are so many characters who just appeared in the last game. Is there really no story connection between them?
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# ? Mar 27, 2018 23:52 |
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There isn't any. They just wanted to save money. V had a lot of characters that were in the Z games.
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# ? Mar 28, 2018 00:53 |
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Ugh, hearing Main Title being used for the gorillionth time for CCA disappoints me. Seriously Banpresto, what did Beyond the Time do to you to make you so adverse to using it?
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# ? Mar 28, 2018 02:18 |
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Endorph posted:There isn't any. They just wanted to save money. You’re right though, they’re just trying to save money. I hope it’s for something really exciting coming up.
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# ? Mar 28, 2018 02:23 |
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I mean SRW is a niche franchise. it's frankly amazing it keeps going at all.
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# ? Mar 28, 2018 03:01 |
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Honestly wouldn't be surprised if Might Gaine ends up getting used a lot as a "filler" Super Robot series like Daitarn and the Choudenji trio before it
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# ? Mar 28, 2018 03:15 |
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They spent all the money on Mazinger again.
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# ? Mar 28, 2018 03:16 |
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Reusing series and animations wholesale isn't a new thing. They've always reused everything they can. Alpha to Alpha Gaiden had a lot of reuse, Alpha 2 to Alpha 3 had a lot of reuse, J to W had a lot of reuse, the entire Z series had an absolute assload of reuse. The only time you see a full game of new animations is when they have to buff up their visuals to a new generational standard, like when they had to make their initial HD assets for the PS3 games, or when they made Alpha 2.
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# ? Mar 28, 2018 03:17 |
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I’ve gotta keep on believing that one day there will be another jump like from Alpha to Z. I’ve gotta hold onto that feeling. Edit: in a sense that jump already happened, but it seems limited to the OG games. Samurai Sanders fucked around with this message at 04:18 on Mar 28, 2018 |
# ? Mar 28, 2018 04:12 |
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Samurai Sanders posted:I’ve gotta keep on believing that one day there will be another jump like from Alpha to Z. I’ve gotta hold onto that feeling. We basically had that, though. Compare Zeta from Z1(https://www.youtube.com/watch?v=JcBjbbs_B0A) to Zeta from Z3(https://www.youtube.com/watch?v=Y_Y1YSeMk-4); the attacks and the broad choreography are almost identical, but the Z3 one is full of additional details and animations that make it look worlds better than the Z1 version even beyond the obviously higher resolution. It was easier to achieve large jumps in quality in older iterations of the series because units simply didn't animate as much and you didn't have stuff like custom dynamic kills or unique unit explosions and touches like that everywhere. We've achieved a baseline level of animation quality at this point that it's becoming unreasonable to expect larger jumps in quality because a lot of these attacks are almost straight up recreating the scenes from the source material at this point.
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# ? Mar 28, 2018 05:42 |
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AradoBalanga posted:Ugh, hearing Main Title being used for the gorillionth time for CCA disappoints me. Seriously Banpresto, what did Beyond the Time do to you to make you so adverse to using it? They only use it when they're actually doing the plot of CCA. When it's Units only or Post-series it's just Main Title
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# ? Mar 28, 2018 06:05 |
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Dr Pepper posted:They only use it when they're actually doing the plot of CCA. When it's Units only or Post-series it's just Main Title
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# ? Mar 28, 2018 06:15 |
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AradoBalanga posted:That argument might hold water, except D used Beyond the Time, and that was post-series/units only. Technically no since the game starts with Axis Drop happening, just Amuro failed to prevent it.
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# ? Mar 28, 2018 06:17 |
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I don’t really mean higher quality even, just a different visual style. Z’s has been around for at least as long as the Alpha series by now and I don’t think I really like it any better in the first place.
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# ? Mar 28, 2018 06:26 |
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Samurai Sanders posted:I don’t really mean higher quality even, just a different visual style. Z’s has been around for at least as long as the Alpha series by now and I don’t think I really like it any better in the first place. Well, I mean, the visual style of Z1 to Z3 is enormously different. The robots have generally gotten far less SD and are currently hedging closer and closer to realistic proportions.
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# ? Mar 28, 2018 06:47 |
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Kanos posted:Well, I mean, the visual style of Z1 to Z3 is enormously different. The robots have generally gotten far less SD and are currently hedging closer and closer to realistic proportions.
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# ? Mar 28, 2018 06:52 |
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Dr Pepper posted:Technically no since the game starts with Axis Drop happening, just Amuro failed to prevent it.
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# ? Mar 28, 2018 07:14 |
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Honestly I just think it's because Beyond The Time is probably expensive - they had to have it in Z3-1 because it's the iconic Axis drop stage music which they haven't done for a while and then dropped it in 3-2. I kinda think they'll eventually move into animating like how Guilty Gear does it where it's technically 3D models being given a 2D-ish look just to save money because this series seems pretty unsustainable in terms of profit/cost since the source material's glory days are long over... well, unless they go all out with waifu mechanics in a new game and it miraculously becomes an explosive financial success but I digress. Or maybe we'll see a huge change in exactly what series keeps getting reused when they have to start Hong Kong pandering due to faltering domestic sales.
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# ? Mar 28, 2018 07:42 |
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Animating 'like Guilty Gear' is the literal opposite of saving time (and by extension, money). The amount of work that goes into making each shot 'look' 2D is insane.
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# ? Mar 28, 2018 07:50 |
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Once they have the models and the animation principles in place wouldn’t it be easier to make different looking animations for future games?
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# ? Mar 28, 2018 07:54 |
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Pureauthor posted:Animating 'like Guilty Gear' is the literal opposite of saving time (and by extension, money). The amount of work that goes into making each shot 'look' 2D is insane.
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# ? Mar 28, 2018 08:01 |
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SRWX has preorder but no preload? Why can’t they do even the most industry standard things right...
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# ? Mar 28, 2018 10:04 |
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Davzz posted:Was I mistaken? Weird. I can't imagine doing it the roundabout way if spriting would be easier/cheaper for them. Basically, it's extremely time-consuming and requires specialized training/tech, but the benefit is, well... I don't think it's much of a stretch to say that Xrd and Dragon Ball Fighterz are maybe the most aesthetically perfect video games ever made. (The time-consuming and specialized nature of all the work is probably why we haven't seen any DLC costumes for characters.)
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# ? Mar 28, 2018 10:30 |
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deets posted:They did a GDC talk a couple years ago about the technique, which is pretty illuminating: https://www.youtube.com/watch?v=yhGjCzxJV3E
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# ? Mar 28, 2018 10:53 |
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there's also the fact the GG/DBFZ models mean no more perspective switches or non-SD cut-ins, because you can't change the models Everyone in DBFZ's story mode looks a little off and have the biggest hands ever because you just can't change what you have to look better for how close the camera is.
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# ? Mar 28, 2018 10:56 |
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Fair enough. I guess I'll have to change my statement to "I can't wait for SRW to have to go 3D for budget reasons so they can reuse all their X-Omega assets."
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# ? Mar 28, 2018 12:19 |
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Given every 3D SRW has looked not great I'm going to guess the series either stays sprites forever or dies
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# ? Mar 28, 2018 13:43 |
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# ? Apr 25, 2024 23:58 |
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at this point the sprites are a large part of the appeal, a 3d game would make a lot of the hardcore audience less interested.
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# ? Mar 28, 2018 13:53 |