|
So I thought they weren't going to do the encyclopedia. Did they leave in the info tabs?
|
# ¿ Aug 5, 2016 19:32 |
|
|
# ¿ Apr 25, 2024 04:56 |
|
I pretty much avoid the SRX too in OG games until the last stages but some of the SR points in MD have caused me to say No Mercy to this game so I've been bringing it more often.
|
# ¿ Aug 11, 2016 02:52 |
|
How'd the localization hold for the rest of the game, ImpAtom?
|
# ¿ Aug 14, 2016 02:42 |
|
In both of those Calvina screenshots I'm more happy to see Shu well represented
|
# ¿ Aug 14, 2016 19:19 |
|
Should I bother looking up secrets for a first time play thorough? I'll undoubtedly get all the SR points at least. Only things I care about are mechs and pilots.
|
# ¿ Aug 14, 2016 22:50 |
|
NOOO not the skill module system!! I hate this system! Are those translations accurate, you need to equip 3 of a kind just to get the effect?
|
# ¿ Aug 15, 2016 04:50 |
|
I will bench Masaki forever.
|
# ¿ Aug 15, 2016 06:31 |
|
When they say the Haken was meant for a pilot no longer in this world, who are they referencing? Kyosuke's alternate self or something?
|
# ¿ Aug 16, 2016 07:10 |
|
Played a bunch of English MD last night. Lot of fun. I can understand about 80% of what's going on which is an improvement over the 10% using friend's cliffnotes. The parts I struggle to understand are usually when the political plots come up and those filler hard sci-fi segments like warp routes and military doctrine (I'm amazed how many of these there are). Best discovery so far is that Unison twin ability seems to last all stage as long as you don't split. Was it always like this??? Gonna use Russel for the first time ever. AP seems overly plentiful. I'm up to like 11 movement blocks in the first 10 stages. Only SR point I struggled with so far was the kill 14 units and land all your units within five turns.
|
# ¿ Aug 16, 2016 22:13 |
|
drat all these telekinesis requirements on so many attacks.
|
# ¿ Aug 17, 2016 04:46 |
|
I missed something regarding Josh. I guess I'll start spoiling since I'm like 12 stages in now: Why's he resistant to Run/Glacis coming along for the ride and what does Kai not know about the ruinea ruins that Gilliam/Viletta know? That it was sabotaged or something?
|
# ¿ Aug 17, 2016 20:47 |
|
Ethiser posted:Arriere also has a case of the plot cancer. At the start of the game it is mentioned that she is hibernating to extend her life while they look for a cure. I'm pleasantly surprised most of the names came out pretty intact.
|
# ¿ Aug 17, 2016 23:11 |
|
The part that confused me is that Josh was very adamant that he'd be enough. It was Rim and Glacies that told him they were going to help. They just didn't seem to care about their fate! Kai just followed his dumb order (which had to be issued a second time iirc). He did very little persuading during that scene. Also re: sympathia events - they didn't ask for the sympathia mechs and the excellence mechs until the time stop attack on Troya. The ghosts come immediately afterwards. Rascyc fucked around with this message at 18:57 on Aug 18, 2016 |
# ¿ Aug 18, 2016 18:53 |
|
Was not expecting Ashchen to do a thing during Hakens finisher.
|
# ¿ Aug 19, 2016 00:52 |
|
Were any of the school pilots anything exceptional stat-wise? Latooni hangs out because of genius but I think that's it. I don't mind twinning wuerger/falcon but it usually means giving the wuerger an optional weapon so he can counter. I think I may have used shishio blade for this before. I think I'll try them again cause I didn't use them at all in my last OGs game.
|
# ¿ Aug 19, 2016 04:33 |
|
You can casually fix Arad's stats with a small amount of PP, it's not really a problem. You can call it a tax if you want. Wuerger and Falcon just don't complement each other and the complaint was more that their ace bonus requires them to be deployed together. You can fix all of that stuff ofc, it's just work and more clicks. It's kind of like Gilliam's ace bonus slowing the game a tiny bit, it's just annoying.
|
# ¿ Aug 19, 2016 19:05 |
|
I hope the next one takes some time cause I was dumb and bought this game twice
|
# ¿ Aug 19, 2016 19:21 |
|
KoB posted:I meant the 'Burg specifically, not all reals. Unit balance seems pretty good in MD aside from the joke units. I'm not all happy about the Chevalier nerf, and did Hugo always start with Hit & Away? Cause it's annoying that isn't on Aqua. Granteed is annoying to use too. I don't remember if the Gigascudo was always as powerful as it is here too. Rascyc fucked around with this message at 21:02 on Aug 19, 2016 |
# ¿ Aug 19, 2016 21:00 |
|
Probably cause they didn't want people to feel pressured to get them? Just a guess.
|
# ¿ Aug 20, 2016 01:56 |
|
Rishu is just absurd in every way. This guy must be someone's favorite on the team.ShiunTouya posted:You'll be hard pressed to find any over 40 meters tall.
|
# ¿ Aug 20, 2016 04:25 |
|
I'm sorry I meant the D originals. Obv the J originals never dock.
|
# ¿ Aug 20, 2016 04:34 |
|
I really like Carla in the Giganscudo and using Unison with someone like Kyosuke. The rest of my pilot swaps are just for funsies. It's too bad you lose some cutins on some swaps with their finishers, like Hakens or the ExBein. BlitzBlast posted:The Geant Chevalier was ridiculously nerfed in this game, it's crazy. Who the hell thought it was a good idea to lock its first post-move attack to 120 Will?
|
# ¿ Aug 20, 2016 18:48 |
|
Chevalier does fine behind Seolla/Falken fwiw. Move Arad up when you want to use the Chevalier P finishers and let TBS do its work from behind. Hopefully you'll ace Josh in time to deal with Arad/Seolla's ace problems? Not that far yet. Just hoops. Still a dumb nerf IMO. I hate the Forte animations so I use Chevalier.
|
# ¿ Aug 20, 2016 20:38 |
|
Actually the best thing to put in front of Josh/Chevalier or Granteed is Trombe. It and Ratsel have everything they need. Hit and away, long range attack and all attack, and 1 range P move finishers with or without Zengar nearby.
|
# ¿ Aug 21, 2016 03:57 |
|
Gyra_Solune posted:so The feelings of people mad at vidya games and anime
|
# ¿ Aug 21, 2016 06:08 |
|
Elzam, Calvina and Kyosuke are my aces in the mid game. Kyosuke is my sleeper hit. Paired with Hugo and Garmraid, I basically have them chain attacking straight across the map since they have similar ranges. Same with Elzam and Josh. I love spamming chain attack. As much as I love the opened units, the voice acting in them with alternate pilots can be a bit lacking. I'm just putting pilots in mechs where they say cool things but everyone seems to only have one line for each attack. I guess it's to be expected. Still hate the flickerei. Still looking for a unit for Arrierre where she speaks more. Type 3 is the best I got so far where she will speak her full name after using the finisher.
|
# ¿ Aug 22, 2016 18:40 |
|
Wow they made even more R original mechs? What is their obsession there when we already two good ones that I'd love to use again..
|
# ¿ Aug 23, 2016 01:17 |
|
5% for 1 adj, 10% for a full surround. Nothing else unless the visual indicators are wrong. It's useful but it's not as useful as using combo attacks or smite/raid against orgonite cloud users. I almost never bother with relationship junk and forget about armor breaker a lot. I always get the surround + max break + 2 combo attacks + 1 Attacker for my SR points pre valor. Once you have valor you can do w/e which you should start getting after that stage. I do have to use armor breaker to kill the early retreat bosses that have no SR point, but I haven't gotten anything good out of those so it's mostly for fun. Rascyc fucked around with this message at 20:59 on Aug 23, 2016 |
# ¿ Aug 23, 2016 20:56 |
|
All I know is the Gunstrikers or whatever I just got look terrible alongside all the new stuff. Big disappointment.
|
# ¿ Aug 24, 2016 02:40 |
|
Nah I actually really like most of the Excellence frames from the older games, it's the animations. Anyway I was mistaken in thinking they got all their attacks when you first get them. The last attack looks pretty cool now that I youtube it. A lot of their other attacks are just meh aside from the claw/knife one.
|
# ¿ Aug 24, 2016 03:06 |
|
Continuous attack and then splitting the squad afterwards for an extra attack is also one of my go-to tricks in the early games. The SR points completely fall apart after like stage 12 though. I can't even remember a vaguely difficult one since the "kill a bunch of units and dock on the ship by turn 5" Also RIP me that Excellence attack I saw on youtube is actually their finisher they already have, I thought it was a different move AUGH
|
# ¿ Aug 25, 2016 02:23 |
|
I guess if you squint real hard the Daizengar is more like a dark blue. Kinda stupid.KoB posted:I think Z let you press Square on the counterattack screen to bring up your attack choices but MD doesnt. That was really handy.
|
# ¿ Aug 29, 2016 19:30 |
|
They had to flesh out their favorite character Miles
|
# ¿ Sep 7, 2016 16:50 |
|
I guess they did introduce that newbie route which seems to be a unique set of 13 stages or whatever? I don't know, didn't look at them but they are a separate line on the scenario chart. Or maybe that's something else. They better not go straight to Z and skip SRW W
|
# ¿ Sep 7, 2016 19:59 |
|
The English version of MD did give me a new sense of appreciation on just how bad the cast is these days. Everything is massive and diluted at this point. OG1 and OG2 felt like an adventure. MD feels like a bad military campaign filled with dumbos who are mostly along for the ride cause they have nothing better to do than blow poo poo up (not that anything is wrong with that) I guess what I'm trying to say is that I don't feel like I missed too much by getting the cliff notes versions of the previous games in hindsight.
|
# ¿ Sep 7, 2016 22:58 |
|
What full translation?
|
# ¿ Sep 8, 2016 05:23 |
|
It's more that OG1,2 and 2ndOG advanced the overall setting. OGG contributed basically three characters at this point.
|
# ¿ Sep 8, 2016 09:29 |
|
Caphi posted:The thing is that yes, allied units in SRW are stronger than enemy units at a baseline, but SR points actually do require you to be overwhelmingly stronger than enemy units. If you're just trying to win, the game is pretty trivial. Winning under par is balanced around the idea that you have about 50% more movement speed, 100% more survivability, 200% more damage output, etc. than you actually do, which they're perfectly aware is already enough to sweep the enemy with minimal trying. Obviously how hard that is varies from game to game (say, any Z sequel vs. any OG game) but the point is that SRW isn't really about winning in the same way that Fire Emblem is. SRW is about winning with as much class as possible.
|
# ¿ Sep 9, 2016 09:53 |
|
I stopped buying E/B save many games ago. Maybe like vanilla OG2. Pilot skills are p boring
|
# ¿ Sep 12, 2016 17:23 |
|
|
# ¿ Apr 25, 2024 04:56 |
|
It's a little annoying cause if you kill all the fodder they decide to turn on the afterburners and charge the boss. You are better off just leaving them some fodder so they tangle with the weaker enemies. That was a fun mission but a mean surprise. Brunom1 posted:I elected to pass on the Super Soul Saber skill point. Rascyc fucked around with this message at 09:13 on Oct 10, 2016 |
# ¿ Oct 10, 2016 09:11 |