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ImpAtom posted:Especially in the late game you can effectively end stages by sending Calvina one direction and Shu the other and just having people follow in to clean up after they're done. Replace Shu/Granzon with Masato/Zeorymer and this was basically my strategy in J. Actually, Granzon is straight up the
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# ¿ Aug 15, 2016 09:33 |
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# ¿ Apr 25, 2024 20:27 |
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Phlogistic posted:Wouldn't be too surprised to see Touya come back in a Vorlent as a nod to the new game+++ option in SRWJ. One too many pluses. You just needed to have beat the game with both protagonists.
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# ¿ Aug 16, 2016 02:54 |
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Raxivace posted:I've done a wicked thing today. I gave in to temptation and...used an infinite money cheat in SRW3. The SNES game? Playing that game is a bigger sin than cheating at it, and I say that as someone who's beaten it.
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# ¿ Aug 17, 2016 14:20 |
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BlitzBlast posted:Granteed in MD just wishes it was in J again and the optimal strategy was to just pass turn repeatedly and let enemies come to you. The other key strat was to take one or two of your biggest busters (ideally Zeorymer or Tekkaman, but anything with good range and damage worked) and park them near the emptiest corner of the grid.
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# ¿ Aug 20, 2016 01:08 |
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Raxivace posted:Man, SRW3 sure has some...SNES-era plotting. Having played through SRW3 first, I just assumed Lune was some kind of mecha magical girl who turned into Valsione, probably from some 80's OVA no one has ever heard of. When I found out that the Valsione was actually a full scale giant robot with a girls face, I was tremendously disappointed--not at all helped by the fact that a giant robot with a flesh colored face is creepy as all hell.
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# ¿ Sep 9, 2016 12:02 |
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HitTheTargets posted:Is the Leonisis Varga the most SEED looking Banpresto Original? Honestly, I thought it looks more like one of Obari's later designs, like Dancougar Nova or Gravion. Just paint it in flashier colors and give it a sword. Schwarzwald fucked around with this message at 23:15 on Sep 15, 2016 |
# ¿ Sep 15, 2016 23:11 |
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What was in it for Bian Zoldark to fund the Granzon?
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# ¿ Oct 16, 2016 20:46 |
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Hokuto posted:I for one would love to play a game of Bian's Ambition, where you play as the Divine Crusaders fighting against the Earth Federation. A few turns in, you get the option to spend 75% of your available resources on the Granzon, and you'd be a fool not to take the deal. I'd do it the other way around. There'd be a special challenge mode where you don't get the Granzon, but as a consolation you get four times the funds.
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# ¿ Oct 16, 2016 21:07 |
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Dr Pepper posted:Bian is Ryusei with PhDs. Oh, I get that. Building giant death machines is it's own reward. But why build one for Shu specifically?
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# ¿ Oct 16, 2016 23:25 |
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EthanSteele posted:If Granzon turns out to be DGG number 4 and it summons a motorbike made of blackholes for Rai-oh then Bian can finally rest in peace. DGG number 4 will debut in the same game as Shin Great Mazinger, Baan Gaan, and Danguard Ace.
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# ¿ Oct 18, 2016 20:20 |
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BlitzBlast posted:With that said, FMW1 isn't that RNG dependent. You just need to know who is actually worth using, and the answer should be eminently obvious even if you aren't familiar with the Touhou setting. Having never played the FMW games, I assume the answer is to find the character with the smallest hitbox and dump all your cash into the mobility equivalent..
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# ¿ Oct 21, 2016 08:04 |
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Hokuto posted:This is extremely close to the truth. TFO is the strongest. I know how this works.
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# ¿ Oct 21, 2016 08:10 |
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ImpAtom posted:Yeah, the reason you get Kai Shiden in the Nu in that path split is that it actually is the Gundam *novel* ending. Amuro dies and Kai becomes the Federation's top ace I never knew this but I am so happy to learn.
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# ¿ Oct 25, 2016 20:27 |
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You know how Banpresto is the company that makes the Super Robot Wars games, and the games reference this by having a super robot named Banpreios? Well, since they're owned by Bandai Namco, there ought to have a super robot referencing them the same way. They can call it Dainam-O. Thanks and good night.
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# ¿ Oct 26, 2016 23:23 |
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Tae posted:Saying the switch is a failure means you're predicting pokemon to die. Are any Pokemon games expected on the Switch? The Wii U only had Pokken and Rumble. I don't know how well either of those sold, but neither are games that seem to have left much of an impact.
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# ¿ Oct 28, 2016 01:23 |
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EthanSteele posted:All we need now is Great Borot and Borotkaiser. Borotkaiser is an extremely muscular and spiky redesign. There are no stat changes compared to Boss Borot.
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# ¿ Oct 30, 2016 05:28 |
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EthanSteele posted:It also doubles his repair cost as befitting such a mighty and high tier unit. There goes 20 credits that I'll never see again.
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# ¿ Oct 30, 2016 05:55 |
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GimmickMan posted:Grenkaiser when. Grendizer Giga exists. https://www.youtube.com/watch?v=tTjN6gC35t0
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# ¿ Oct 30, 2016 20:38 |
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Prism posted:I'm just real glad it was the old Huckebein art. I like it more than its future evolutions, probably because it's not so busy (something Banpresto seems to have trouble with occasionally). Old Grungust is pretty aces too. I'm used to thinking of the Huckebein series as being super detailed and overly designed, so seeing how streamlined the original suit is really surprised me. It actually looks really cool! That kind of mirrors my thoughts with the Grungust's, too. I've never cared for the Grungust 0 or Grungust 3.
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# ¿ Oct 31, 2016 21:37 |
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Race Realists posted:i gotta tip my hat at banpresto for not being skeevy with ange's cut ins I can only imagine that even the most diehard T&A fanservice people at Banpresto were put off by Cross Ange.
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# ¿ Oct 31, 2016 21:40 |
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Prism posted:The F and FF-era art was quite different in general from modern art. Gundams had eyes in-game. It was a weird time. But the concept art was generally a little less busy - as you put it, accurately, more streamlined. It's just a shock to me, because I absolutely did not care for the Huckebeins at all before now.
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# ¿ Oct 31, 2016 22:13 |
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GilliamYaeger posted:
That's honestly a clever design.
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# ¿ Nov 1, 2016 10:00 |
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Raxivace posted:I'm FINALLY coming up on the end of my SRW3 playthrough. It's maybe been ten years since I played through SRW3, but I definitely remember feeling a sense of relief when the game finally gives you some more powerful tools at the tail end of the game.
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# ¿ Nov 5, 2016 22:20 |
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Raxivace posted:I'm glad I played SRW3, though I don't think I'll ever play through the entire thing again. I think I'll play SRWJ next- anything I should know about it? The biggest mistake you can make in SRWJ is maxing Mobility on a dodgy unit. Never give a unit so much mobility that enemies can't actually hit it. One late game tip is to send one or two of your strongest units (probably the OG unit) to any conspicuously empty corners of the map, to get a one-up on the inevitable reinforcements. Aside from that, there isn't much. Most units are viable through out the game, aside from maybe Venus Ace and Diana Ace. WrightOfWay posted:Technically Touya has better Will gains and spirits but Calvina is totally fine. Just make sure you pick Granteed or Vorlent because the Reals are bad for the reason ImpAtom brought up. The Coustwell is excellent in J. It has about the perfect amount of mobility where it can avoid hits, but enemies will still target it. I've never played with the Bellzelute, though. Schwarzwald fucked around with this message at 00:02 on Nov 8, 2016 |
# ¿ Nov 7, 2016 23:53 |
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Hunter Noventa posted:And then they just throw themselves at your battleship. This is great when its the Nadesico, as fully upgraded its a beast. The Nadesico is basically a super.
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# ¿ Nov 8, 2016 00:31 |
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Ryoga posted:Speaking of awesome battleships, I hope they continue in the last few game's tradition of giving us a submarine that can suddenly fly. Just give us the Gotengo.
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# ¿ Nov 15, 2016 00:04 |
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Man... I've had days like that. Truck on little MotW dude.
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# ¿ Nov 16, 2016 21:45 |
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ISilvergun1000 posted:So SRW V got me to check out Cross Ange since I'd never heard of the series. I walked away with some pretty strong mixed feelings, but I guess it's nice that the folks who made Ar Tonelico got to make an anime. I'm not familiar with Ar Tonelico, but that is some serious shade you just threw on it.
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# ¿ Nov 23, 2016 06:08 |
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Prism posted:I mean, they managed to get in Zeorymer and Demonbane. More than once, for Zeorymer. It'll be fine. Manga Zeorymer was a tremendous disappointment after how enjoyable and strange the OVA was.
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# ¿ Nov 23, 2016 07:40 |
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I really wonder how the people behind the OVA were able to turn generic "boy gets the world strongest robot story (but with bonus tragicomic schoolgirl rape!)" and turn it into Meio Project. I should really take some time to look up who all was involved with that.
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# ¿ Nov 23, 2016 07:51 |
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Daler Mehndi posted:Though I've not watched it all the way through yet, the Demonbane anime is toned way down from what I've seen. It works, since the visual novel was really just a super robot story with random porn thrown in. VN's just don't sell unless the protagonist does a gently caress on someone. AradoBalanga posted:Here's my two cents on Cross Ange: I'm just waiting for how they'll handwave the mechs being able to operate in zero gravity and the pilots not dying from the vacuum of space due to the exposed cockpits and pilot suits. It's fine, people in robot cartoons can be exposed to space with no consequences. Well, not Amuro's dad, or Kamille's mother, but everyone else can. It's fine.
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# ¿ Nov 23, 2016 22:02 |
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It was kind of astonishing how much Koutetsushin Jeeg improved toward the end.
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# ¿ Nov 23, 2016 23:12 |
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MonsieurChoc posted:I just remembered in V it's the girl that got the Grungust and the boy that got the Huckebein and I get hype all over again. When I first played SRWOG on the GBA, I really liked Ring Mao. For most of the game she's just a background character who's kind of ancillary to the conflict until aliens show up at her front door, but when they do she busts out with a second Grungust and kicks rear end. It really threw me for a loop when I found out she was originally the Huckebein pilot. Then again, the fact that the Huckebein's tended to be really poor suits in OG probably didn't help.
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# ¿ Dec 5, 2016 23:00 |
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Wait a minute--it's a fighting game starring 1960's-1980's magical girls, and it was created by the people who made Star Control? What the gently caress??
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# ¿ Dec 8, 2016 23:35 |
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Davzz posted:I actually can't quite think of any "this is clearly meant for little girls only" examples of modern MG series any more - it's not exactly the Sazae-san / Sally the Witch era any more. This isn't something unique to magical girls, either. A lot of the fanbases are much less stratified than they were ten or twenty years ago.
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# ¿ Dec 11, 2016 20:57 |
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HitTheTargets posted:It wouldn't surprise me if the original intention was that the White Base crew unlocked Newtype powers because their souls stopped being held by gravity and they evolved/enlightened. But as it is now, Newtypes are like every other Young Adult X-Men knockoff where some people are born special for no reason. It is what it is, I suppose. Intention, nothin'. Within the context of MSG alone, that's what happens.
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# ¿ Dec 20, 2016 01:53 |
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Now that Hathaway's Flash is in SRW, we need a game with both it and Zeorymer. And get Yasuhiro Moriki to design the original.
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# ¿ Dec 21, 2016 23:10 |
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Caphi posted:Which Brave show is the one where the final boss is the toy company? That's Might Gaine, so look forward to that.
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# ¿ Dec 21, 2016 23:19 |
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MonsieurChoc posted:My dream cast is R-Type in a SRW. R-Type Tactics exists.
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# ¿ Dec 22, 2016 01:22 |
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# ¿ Apr 25, 2024 20:27 |
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MonsieurChoc posted:Yes, and I loved it. I wish the second game, Operation Bitter Chocolate, had been translated. Everything I've heard about Bitter Chocolate sounds fantastic. Here's hoping it gets a fan translation, someday.
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# ¿ Dec 22, 2016 03:20 |