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Schwarzwald
Jul 27, 2004

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ImpAtom posted:

Especially in the late game you can effectively end stages by sending Calvina one direction and Shu the other and just having people follow in to clean up after they're done.

Replace Shu/Granzon with Masato/Zeorymer and this was basically my strategy in J.

Actually, Granzon is straight up the OC OG version of Zeorymer, isn't it?

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Schwarzwald
Jul 27, 2004

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Phlogistic posted:

Wouldn't be too surprised to see Touya come back in a Vorlent as a nod to the new game+++ option in SRWJ.

One too many pluses. You just needed to have beat the game with both protagonists.

Schwarzwald
Jul 27, 2004

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Raxivace posted:

I've done a wicked thing today. I gave in to temptation and...used an infinite money cheat in SRW3.

I'm a bad person and not a proper Super Robot Warrior. :smithicide:

The SNES game?

Playing that game is a bigger sin than cheating at it, and I say that as someone who's beaten it.

Schwarzwald
Jul 27, 2004

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BlitzBlast posted:

Granteed in MD just wishes it was in J again and the optimal strategy was to just pass turn repeatedly and let enemies come to you.

The other key strat was to take one or two of your biggest busters (ideally Zeorymer or Tekkaman, but anything with good range and damage worked) and park them near the emptiest corner of the grid.

Schwarzwald
Jul 27, 2004

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Raxivace posted:

Man, SRW3 sure has some...SNES-era plotting.

Lune: "Grrrr! I'm gonna get you guys for killing my father, Bian Zoldark!"

Masaki: "Hey you're cute."

Lune: "True. Also gently caress the Zabi family, I'm joining you guys."

Having played through SRW3 first, I just assumed Lune was some kind of mecha magical girl who turned into Valsione, probably from some 80's OVA no one has ever heard of.

When I found out that the Valsione was actually a full scale giant robot with a girls face, I was tremendously disappointed--not at all helped by the fact that a giant robot with a flesh colored face is creepy as all hell.

Schwarzwald
Jul 27, 2004

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HitTheTargets posted:

Is the Leonisis Varga the most SEED looking Banpresto Original?

Honestly, I thought it looks more like one of Obari's later designs, like Dancougar Nova or Gravion.

Just paint it in flashier colors and give it a sword.

Schwarzwald fucked around with this message at 23:15 on Sep 15, 2016

Schwarzwald
Jul 27, 2004

Don't Blink
What was in it for Bian Zoldark to fund the Granzon?

Schwarzwald
Jul 27, 2004

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Hokuto posted:

I for one would love to play a game of Bian's Ambition, where you play as the Divine Crusaders fighting against the Earth Federation. A few turns in, you get the option to spend 75% of your available resources on the Granzon, and you'd be a fool not to take the deal.

I'd do it the other way around. There'd be a special challenge mode where you don't get the Granzon, but as a consolation you get four times the funds.

Schwarzwald
Jul 27, 2004

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Dr Pepper posted:

Bian is Ryusei with PhDs.

Oh, I get that. Building giant death machines is it's own reward.

But why build one for Shu specifically?

Schwarzwald
Jul 27, 2004

Don't Blink

EthanSteele posted:

If Granzon turns out to be DGG number 4 and it summons a motorbike made of blackholes for Rai-oh then Bian can finally rest in peace.

DGG number 4 will debut in the same game as Shin Great Mazinger, Baan Gaan, and Danguard Ace.

Schwarzwald
Jul 27, 2004

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BlitzBlast posted:

With that said, FMW1 isn't that RNG dependent. You just need to know who is actually worth using, and the answer should be eminently obvious even if you aren't familiar with the Touhou setting.

Having never played the FMW games, I assume the answer is to find the character with the smallest hitbox and dump all your cash into the mobility equivalent..

Schwarzwald
Jul 27, 2004

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Hokuto posted:

This is extremely close to the truth.

TFO is the strongest. I know how this works.

Schwarzwald
Jul 27, 2004

Don't Blink

ImpAtom posted:

Yeah, the reason you get Kai Shiden in the Nu in that path split is that it actually is the Gundam *novel* ending. Amuro dies and Kai becomes the Federation's top ace

I never knew this but I am so happy to learn.

Schwarzwald
Jul 27, 2004

Don't Blink
You know how Banpresto is the company that makes the Super Robot Wars games, and the games reference this by having a super robot named Banpreios?

Well, since they're owned by Bandai Namco, there ought to have a super robot referencing them the same way. They can call it Dainam-O.

Thanks and good night.

Schwarzwald
Jul 27, 2004

Don't Blink

Tae posted:

Saying the switch is a failure means you're predicting pokemon to die.

Are any Pokemon games expected on the Switch?

The Wii U only had Pokken and Rumble. I don't know how well either of those sold, but neither are games that seem to have left much of an impact.

Schwarzwald
Jul 27, 2004

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EthanSteele posted:

All we need now is Great Borot and Borotkaiser.

Borotkaiser is an extremely muscular and spiky redesign.

There are no stat changes compared to Boss Borot.

Schwarzwald
Jul 27, 2004

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EthanSteele posted:

It also doubles his repair cost as befitting such a mighty and high tier unit.

There goes 20 credits that I'll never see again.

Schwarzwald
Jul 27, 2004

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GimmickMan posted:

Grenkaiser when.

Grendizer Giga exists.

https://www.youtube.com/watch?v=tTjN6gC35t0

Schwarzwald
Jul 27, 2004

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Prism posted:

I'm just real glad it was the old Huckebein art. I like it more than its future evolutions, probably because it's not so busy (something Banpresto seems to have trouble with occasionally). Old Grungust is pretty aces too.

I'm used to thinking of the Huckebein series as being super detailed and overly designed, so seeing how streamlined the original suit is really surprised me. It actually looks really cool!

That kind of mirrors my thoughts with the Grungust's, too. I've never cared for the Grungust 0 or Grungust 3.

Schwarzwald
Jul 27, 2004

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Race Realists posted:

i gotta tip my hat at banpresto for not being skeevy with ange's cut ins

I can only imagine that even the most diehard T&A fanservice people at Banpresto were put off by Cross Ange.

Schwarzwald
Jul 27, 2004

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Prism posted:

The F and FF-era art was quite different in general from modern art. Gundams had eyes in-game. It was a weird time. But the concept art was generally a little less busy - as you put it, accurately, more streamlined.

It's just a shock to me, because I absolutely did not care for the Huckebeins at all before now.

Schwarzwald
Jul 27, 2004

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GilliamYaeger posted:



Oh Banpresto.

That's honestly a clever design.

Schwarzwald
Jul 27, 2004

Don't Blink

Raxivace posted:

I'm FINALLY coming up on the end of my SRW3 playthrough.

Getter G is absurdly powerful, holy poo poo (Bit surprised the game actually went through with killing Musashi though, since you can save most of the other "doomed" characters). The Granzon is also absurdly good, especially since killing a boss leveled up Shu enough to get Double Act. :getin:

It's maybe been ten years since I played through SRW3, but I definitely remember feeling a sense of relief when the game finally gives you some more powerful tools at the tail end of the game.

Schwarzwald
Jul 27, 2004

Don't Blink

Raxivace posted:

I'm glad I played SRW3, though I don't think I'll ever play through the entire thing again. I think I'll play SRWJ next- anything I should know about it?

The biggest mistake you can make in SRWJ is maxing Mobility on a dodgy unit. Never give a unit so much mobility that enemies can't actually hit it.
One late game tip is to send one or two of your strongest units (probably the OG unit) to any conspicuously empty corners of the map, to get a one-up on the inevitable reinforcements.

Aside from that, there isn't much. Most units are viable through out the game, aside from maybe Venus Ace and Diana Ace.

WrightOfWay posted:

Technically Touya has better Will gains and spirits but Calvina is totally fine. Just make sure you pick Granteed or Vorlent because the Reals are bad for the reason ImpAtom brought up.

The Coustwell is excellent in J. It has about the perfect amount of mobility where it can avoid hits, but enemies will still target it.

I've never played with the Bellzelute, though.

Schwarzwald fucked around with this message at 00:02 on Nov 8, 2016

Schwarzwald
Jul 27, 2004

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Hunter Noventa posted:

And then they just throw themselves at your battleship. This is great when its the Nadesico, as fully upgraded its a beast.

The Nadesico is basically a super.

Schwarzwald
Jul 27, 2004

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Ryoga posted:

Speaking of awesome battleships, I hope they continue in the last few game's tradition of giving us a submarine that can suddenly fly.

Just give us the Gotengo.

Schwarzwald
Jul 27, 2004

Don't Blink

Man... I've had days like that.

Truck on little MotW dude.

Schwarzwald
Jul 27, 2004

Don't Blink
I

Silvergun1000 posted:

So SRW V got me to check out Cross Ange since I'd never heard of the series. I walked away with some pretty strong mixed feelings, but I guess it's nice that the folks who made Ar Tonelico got to make an anime.

I'm not familiar with Ar Tonelico, but that is some serious shade you just threw on it.

Schwarzwald
Jul 27, 2004

Don't Blink

Prism posted:

I mean, they managed to get in Zeorymer and Demonbane. More than once, for Zeorymer. It'll be fine.

Edit: I forgot anime Zeorymer at least toned that down anyway. Whoops.

Manga Zeorymer was a tremendous disappointment after how enjoyable and strange the OVA was.

Schwarzwald
Jul 27, 2004

Don't Blink
I really wonder how the people behind the OVA were able to turn generic "boy gets the world strongest robot story (but with bonus tragicomic schoolgirl rape!)" and turn it into Meio Project. I should really take some time to look up who all was involved with that.

Schwarzwald
Jul 27, 2004

Don't Blink

Daler Mehndi posted:

Though I've not watched it all the way through yet, the Demonbane anime is toned way down from what I've seen. It works, since the visual novel was really just a super robot story with random porn thrown in.

VN's just don't sell unless the protagonist does a gently caress on someone. :shrug:

AradoBalanga posted:

Here's my two cents on Cross Ange: I'm just waiting for how they'll handwave the mechs being able to operate in zero gravity and the pilots not dying from the vacuum of space due to the exposed cockpits and pilot suits.

It's fine, people in robot cartoons can be exposed to space with no consequences.

Well, not Amuro's dad, or Kamille's mother, but everyone else can.

It's fine.

Schwarzwald
Jul 27, 2004

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It was kind of astonishing how much Koutetsushin Jeeg improved toward the end.

Schwarzwald
Jul 27, 2004

Don't Blink

MonsieurChoc posted:

I just remembered in V it's the girl that got the Grungust and the boy that got the Huckebein and I get hype all over again.

When I first played SRWOG on the GBA, I really liked Ring Mao. For most of the game she's just a background character who's kind of ancillary to the conflict until aliens show up at her front door, but when they do she busts out with a second Grungust and kicks rear end.

It really threw me for a loop when I found out she was originally the Huckebein pilot. Then again, the fact that the Huckebein's tended to be really poor suits in OG probably didn't help.

Schwarzwald
Jul 27, 2004

Don't Blink
Wait a minute--it's a fighting game starring 1960's-1980's magical girls, and it was created by the people who made Star Control? What the gently caress??

Schwarzwald
Jul 27, 2004

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Davzz posted:

I actually can't quite think of any "this is clearly meant for little girls only" examples of modern MG series any more - it's not exactly the Sazae-san / Sally the Witch era any more.

This isn't something unique to magical girls, either. A lot of the fanbases are much less stratified than they were ten or twenty years ago.

Schwarzwald
Jul 27, 2004

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HitTheTargets posted:

It wouldn't surprise me if the original intention was that the White Base crew unlocked Newtype powers because their souls stopped being held by gravity and they evolved/enlightened. But as it is now, Newtypes are like every other Young Adult X-Men knockoff where some people are born special for no reason. It is what it is, I suppose.

Intention, nothin'. Within the context of MSG alone, that's what happens.

Schwarzwald
Jul 27, 2004

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Now that Hathaway's Flash is in SRW, we need a game with both it and Zeorymer. And get Yasuhiro Moriki to design the original.

Schwarzwald
Jul 27, 2004

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Caphi posted:

Which Brave show is the one where the final boss is the toy company?

That's Might Gaine, so look forward to that.

Schwarzwald
Jul 27, 2004

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MonsieurChoc posted:

My dream cast is R-Type in a SRW.

R-Type Tactics exists.

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Schwarzwald
Jul 27, 2004

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MonsieurChoc posted:

Yes, and I loved it. I wish the second game, Operation Bitter Chocolate, had been translated.

Everything I've heard about Bitter Chocolate sounds fantastic. Here's hoping it gets a fan translation, someday.

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