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Who is the best Ace Combat protagonist?
This poll is closed.
Cipher 79 32.24%
Phoenix 9 3.67%
Mobius 1 84 34.29%
William Bishop--lol get out 24 9.80%
SHOOT VISARI 49 20.00%
Total: 245 votes
[Edit Poll (moderators only)]

 
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nine-gear crow
Aug 10, 2013





Now that we’ve got the obligation piece out of the way, it’s time to move on to the game that everyone actually wanted to see: Ace Combat 04: Shattered Skies. This is the third entry in our larger look at the Ace Combat series’ Strangereal-based games. Much like the previous LPs I helped create with my partner in LP Crime Blind Sally, Star Wars: Shadows of the Empire, and Killzone/Killzone: Liberation/Killzone 2/Killzone 3, this LP will also be an in-depth look at the fictional history, politics, setting, and characters of Ace Combat’s Strangereal shared universe as told over the course of multiple games and done in in-universe chronological order.

Before we get going, I feel the need to acknowledge my predecessors in this endeavor, in a sense. Both ninjahedgehog and Terashell attempted to LP Shattered Skies in 2012 and 2008, respectively. So this LP is dedicated to them, and god willing I actually see this one through for them.


Games covered thus far:




Released in 2001, Ace Combat 04: Shattered Skies (also known as Ace Combat: Distant Thunder in Europe) was the first of the series' three entries on the PlayStation 2—a set of games that has come to be known by fans as the “Golden Trilogy”. We’ve already seen the last game in the trilogy, Ace Combat Zero, at the start of this project, and we will be seeing the middle game, Ace Combat 5, once we get done with 04.

Set in the year 2004/2005, Ace Combat 04 has one of those dreaded pun/number titles, as it’s the fourth game in the franchise, and is called 04 because it’s set partly in ’04. Set six years after the events of Ace Combat 2, ten years after Zero, and four years after the impact of the Ulysses 1994XF04 asteroid, Shattered Skies brings us back to Usea in the middle of a massive continent-spanning invasion by the nation of Erusea. The protagonist force of the game, the Independent States Allied Forces (ISAF), have been pushed back to the edge of the continent thanks to the Erusians’ superweapon, the Stonehenge railgun network, and the game begins as ISAF begins its uphill climb to liberate Usea from the Erusians. Sounds pretty familiar to what we’ve been through twice before, doesn’t it?

Much like Ace Combat Zero, Shattered Skies is also told through two competing narratives: the in-game narrative focused on the player character, Mobius 1, and a frame narrative between missions told by a narrator character who is looking back on the events of the game from many years later and recounting his personal experience of the war and his relationship with the Erusian pilot Yellow 13. As the game goes on, these two disparate narratives will slowly draw closer and closer together.





Project Aces' Ace Combat franchise is a sprawling mass of games spread out over many different consoles and handheld platforms with several wholly unrelated continuities depending on which sub-set of games you want to look at. The games most people are familiar with and have played, however, are the ones we will be covering over the course of this Mega LP: the ones set in Strangereal.

These of course are Air Combat, Ace Combat 2 / Assault Horizon Legacy, Ace Combat 3, Ace Combat 04, Ace Combat 5, Ace Combat Zero, Ace Combat 6, Ace Combat X, Ace Combat Xi, and the recently announced Ace Combat 7.

That said, I will not be covering the following games:



  • Air Combat – The very first AC game is a sparse arcade-y game with zero real connection to the Strangereal games. It was later retconned into Strangereal with the mightiest of :shrug:s
  • Air Combat 22 – A literal arcade game.
  • Ace Combat: Joint Assault – A PSP game set on real world Earth, not a part of the Strangereal series.
  • Ace Combat Advanced – A GBA game also not set in Strangereal.
  • Ace Combat: Infinity – A freemium PS3 game built on Assault Horizon’s engine that takes missions from Strangereal and sets them on our Earth.
  • Ace Combat: Assault Horizon Trigger Finger – iPhone multiplayer game designed to hock Assault Horizon. Pass.
  • Ace Combat Xi: Skies of Incursion – It’s literally Ace Combat X told from the perspective of the game’s B-Team. It’s also not available on the App Store any more, nor was it available in Canada when it was anyway.




Now, the uninitiated among you might be asking yourself “What the gently caress is a Shakespeare Strangereal?” And to that I say “welcome to the weird and wonderful world of Ace Combat!”

The majority of the Ace Combat games are set in a shared universe setting that has been dubbed by fans as the “Strangereal” world. The name originated from a trailer for Ace Combat 04 which contained the phrase “A strange, real world.” Fans compacted the phrase into the portmanteau of “Strangereal” to describe the setting of the game. As you can see by the two world maps (the left one is “canon”, the right one is fan-interpolated conjecture), the world of the Ace Combat series shares a number of similarities to our own while also being radically different. Namco itself would come to adopt the term Strangereal to describe the setting in more recent Ace Combat games such as Ace Combat: Infinity. It has also been implied that the Ridge Racer series also takes place in Strangereal, as background worldbuilding elements and settings from the Ace Combat games appear various Ridge Racer games, particularly the character of Reiko Nagase, who is implied to be a relative of several other Nagases who appear throughout the Ace Combat franchise.

Project Aces also previewed a trio of concept games at the dawn of the PlayStation3-era that used the Strangereal setting as well. They were, in no particular order, Brave Arms, a Metal Gear Solid 4/Bionic Commando third-person action/espionage game set in the Kingdom of Sapin; Second Season 01, a first-person cop drama game which appeared to be set in Oured, Osea; and Chain Lim!t, an Alpha Protocol-style action spy game with multiple user-determined solutions to action problems. All three games were either cancelled shortly after their announcement or were just internal proof-of-concepts that somehow were teased to the public as actual games before being pulled. Either way, they remain just another aspect of the enduring enigma that is Strangereal.

The Strangereal world is a massive, intriguing, and reactive place that gets developed a little more with each Ace Combat game set in it and elements of this setting speak to each other across multiple games. We’re going to be looking at this setting from a near-pedantically scholarly viewpoint, so I hope you all have your over-analysis caps on like I do!

Because this is a thinking man’s LP, not one of those “Shoot Visari in the face—RICO NO!!!” LPs. (Actually it is one of those LPs, don’t tell anyone though!)

For the purpose of this LP series, we will be following the games in (mostly) in-universe chronological order from 1995 to 2020. The order we will be going in will be Zero > 2 > 04 > 5 > 6 > X > 7. X ultimately comes after 7 in the timeline, but 7 makes for a better finale, but if you’re that desperate for rigid continuity, then just read/watch it after 7, if you’re so inclined.

For more information about the Ace Combat franchise, please consult Acepedia, the Ace Combat Wiki. (Note: there’s a lot of bullshit conjecture stuff on the AC Wiki, so read at your own risk. Also, lots of unmarked spoilers for the whole franchise.)




I’d prefer you didn’t post spoilers, if you are one of those people who do know what happens in this and subsequent games. So try to avoid letting huge things that could ruin the game for people who are experiencing it fresh slip out like how Mobius 1 [INSERT DUMBFUCK DASH RENDAR MEME HERE], or Yellow 13’s real name is Dave… maybe(?).

Because that poo poo just sucks.


nine-gear crow fucked around with this message at 21:12 on Feb 7, 2022

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nine-gear crow
Aug 10, 2013


Presenting the “Great Up-Till-Now Ace Combat In-Universe Timeline”. As we go through the games and possibly threads, this timeline will fill in with bullet points on events in the Strangereal world as new updates are posted.

1900s - 1910s
  • The First Osean War between Belka and Osea erupts. The conflict rages for five years between 1905 and 1910.
  • The war marks the first time aircraft are used in combat roles during a conflict. The Belkan Air Force leads Belka to victory over the Oseans with their superior planes.


1940s
  • The Second Osean War erupts between Belka and Osea following decades of tension between the two nations. Belka annexes a large portion of North Osea south of the Waldreich mountains.


1950s
  • The Cold War between Osea and Yuktobania begins following the end of the Second Osean War.

1970s
  • The Belkan military invades and annexes the nation of Recta.
  • Belka begins selling munitions to the Union of Yuktobanian Republics on Verusa and the Federal Republic of Erusea on Usea.

1986
  • The Tyumen Dispute between the Union of Yuktobanian Republics and its neighboring Republic of Kaluga erupts. During the climactic Battle of Zhytomyr, the Yuktobanian Air Force crushed the Kalugan military, though at the cost of numerous lives.

1987
  • The Blood War between the Union of Yuktobanian Republics and the Republic of Romny is fought. Yuktobania claims victory after the Romnian Air Force collapses.
  • 17 December, 1987 – The Belkan Federal Law Review.

1988
  • 8 February, 1988 – Belka permits its eastern territories to secede amidst economic strife. The newly established state of Gebet declares its capital at Mons.
  • 12 May, 1988 – The Republic of Ustio announces its independence from Belka. Directus declared new Ustian capital.

1989
  • 18 December, 1989 – Project Pendragon initiated. Belka begins construction of a chemical laser weapon installation codenamed Excalibur in the mountain town of Tauberg to act as a missile defense system.

1990
  • May, 1990 – Construction of Excalibur briefly halted after a violent riot by conservationists at the Tauberg construction site.


1991
  • 29 August, 1991 – Northern Belkan territories sold off to the independent and FATO states. Northern islands and Five Great Lakes regions are ceded to the Osean Federation.
  • 2 September, 1991 – Yuktobania announces the development of 2 Scinfaxi-class nuclear submarines.
  • 16 December, 1991 – Territorial reformations are made. Boundaries of Ustio, Belka, Ratio, Recta, Gebet, Osea, and the FATO states are finalized.

1992
  • November, 1992 – Economic woes in Belka continue. Far-right Fatherland and Workers Party wins majority in Belkan National Assembly, pledges to restore strength and stability to Belka.

1993
  • 3 August, 1993 – Construction completed on Excalibur installation.

1994
  • 14 July, 1994 – Excalibur chemical laser deemed fully operational by the Belkan government after successful test fire.
  • December, 1994 – The International Astronomers Union announces the discovery of the Ulysses 1994XF04 asteroid.

1995
  • 25 March, 1995 – Belka launches an invasion of Ustio, Sapin, and Osean held territories following the announcement of the discovery of natural resources in Ustio.
  • 30 March, 1995 – The Republic of Ustio falls to Belkan forces. Valais Air Base in the Tyrann Mountains is Ustio’s last remaining military facility.
  • 1 April, 1995 – Osea and Allied Forces counterstrike action begins.
  • 2 April, 1995 – Operation Crossbow: Ustio’s Galm squadron repulses a flight of Belkan B-52s and escort fighters sent to destroy Valais AFB.
  • 15 April, 1995 – Operation Roselein: Galm squadron conducts a bombing raid along Route 171 in Arlon, Sapin to secure a supply line for the Allied Forces.
  • 20 April, 1995 – Operation Choker One: The Allied Forces begin their counter-attack on Belka. Galm Team is dispatched to Belkan Priority One Airspace B7R (Codename: The Roundtable) and is confronted by Belka's Indigo, Grun, and Rot fighter squadrons.
  • 24 April, 1995 – Operations Gelnikos, Round Hammer, and Costner: The Galm Team secures the shipping lane of Futuro Canal on the Sapin/Osea border, crippling Belka's ground and naval forces, and escorting the Osean flagship OFS Kestrel safely through the canal.
  • 12 May, 1995 – Operation Varsity: As the Allied Forces press closer to the Ustian capital of Directus, Galm Team provides top cover for an Osean paratrooper insertion into the occupied mountain town of Solis Ortus.
  • 13 May, 1995 – Operation Constantine: The Ustian capital of Directus is liberated by the Allied Forces. Galm Team provides air support for the advancing army and downs Belka's rapid response fighter squadron, Gelb Team.
  • 17 May, 1995 – Operation Hell Bound: Using Ustio as a springboard, the Allied Forces press into Belkan territory for the first time since the war's outbreak. The Galm Team is tasked with crippling the Belkan mountain fortress of Glatistant, the centerpiece of Belka's legendary Hydrian Line.
  • 19 May, 1995 – Operation Dynamo: The Allied Forces attack Belka's airbase, ground defenses, and air squadrons on Schayne Planes. Alpha Team focuses on the ground defense installation. Beta Team cripples Schayne AFB. And Theta Team mops up the base's fighter contingent.
  • 19 May 1995 (cont.) – Belka launches a surprise counterattack on the Allies during Operation Dynamo with their experimental chemical laser installation Excalibur.
  • 23 May, 1995 – Operation Judgement: The combined force of Galm Team and Crow Team is dispatched to Tauberg, Belka to destroy the Excalibur laser weapon.
  • 28 May 1995 – Osea announces the abrogation of its international non-aggression treaty with the Assembly of Nations.
  • 28 May 1995 (cont.) – Operation Battle-Axe: The Allied Forces launch a massive assault on the B7R airspace in Southern Belka, intent on crippling Belka's local air superiority once and for all. Galm Team and Crow Team are thrust into the center of this battle and encounter Belka's Schwarze, Schnee, and Silber Squadrons in the war zone.
  • 28 May 1995 (cont.) – Wolfgang "Huckebein" Buchner attempts to defect from Belka to Osea and is pursued by Schwarze Squadron into the B7R Round Table. He is shot down in the chaos of the battle and officially listed as "missing, presumed deceased."
  • 1 June 1995 – Operation Cannibal: Galm and Crow Teams are dispatched to provide top cover for an Osean bombing run on the city of Hoffnung, Belka. While the mission is intended to cripple Belka's war production facilities, the Allied bomber crews begin to take matters a little too far...
  • 6 June, 1995 – Operation Ravage: Galm and Crow Teams are sent across the Waldreich Mountains to rendezvous with an Osean strike team bound for the South Belka Munitions Factory in Sudentor. The operation is aborted after the Belkans detonate seven V1 nuclear warheads on their own soil in a last ditch effort to keep the Allied Forces from invading Dinsmark. In the chaos following the nuclear strike, Galm Two, Larry "Solo Wing Pixy" Foulke, turns against his wingmate Cipher and deserts the Ustian Air Force, fleeing the battlefield to parts unknown.
  • 13 June, 1995 – Operation Stone Age: The newly restructured Galm Team of Cipher and PJ are sent to investigate reports of a Belkan remnant contingent at the Yering Mine complex at Mt. Schrim and eliminate any hostile forces they encounter there.
  • 20 June, 1995 – The Belkan War comes to a close with the signing of the Treaty of Lumen at an official capitulation ceremony in Lumen, Osea (formerly Belka). Ratified by representatives from Osea, Belka, Ustio, Sapin, and Yuktobania, the treaty calls for the immediate cessation of hostilities between Belka and the Allied Forces, as well as the disarmament of the Belkan military, and the relinquishment of South Belka to the ownership of the Osean Federation.
  • 20 June, 1995 (cont.) – Operation Broom: As the capitulation ceremony gets underway in Lumen, the Allied Forces launch one final covert assault upon a Belkan contingent hiding in the coastal town of Anfang, Belka, who refuse to abide by the cease fire order. Galm Team is dispatched on a three pronged operation: Mars Strike Team attacks the Belkan remnant's naval and land forces occupying the town, Mercury Strike Team bombs the makeshift runway in the highway tunnel just outside of town, and Jupiter Strike Team mops up the remnant Belkan Air Force unit stationed with the contingent, including the squadron's E-767 AWACS unit.

  • Early October, 1995 – The Sapin Air Force's Espada squadron goes AWOL from their airbase and disappears into Belkan territory. Similar incidents involving other fighter squadrons from Osea, Ustio, and Yuktobania are also reported around this time.
  • Late October, 1995 – Researchers from the Usean Universities of Shellsbridge and Comona determine the Ulysses 1994XF04 asteroid, discovered the year prior, is indeed on a collision course with the Earth. It will pass Earth's Roche Limit and impact the planet on July 3rd, 1999.
  • Early December, 1995 – The Federation of Central Usea (FCU) convenes a continental congress of the nations of Usea to discuss the Ulysses threat. After much debate, the nations of Usea agree to begin construction of a railgun network in a politically neutral nation in order to attempt to shoot down oncoming asteroid fragments. The central Usean nation of Delarus is chosen as the home of the turret network codenamed "Stonehenge". Development of Stonehenge and the existence of Ulysses is classified as top secret for the foreseeable future in order to prevent a global panic.
  • 25 December, 1995 – Operation Valkyire: Several high ranking members of the Belkan military stage a coup and reveal they have seized control over a large amount of former South Belka Munitions Factory and Project Pendragon assets. Under the command of former Project Pendragon chief engineer Dr. Anton Kupchenko, the organization calls itself "A World With No Boundaries", and lunches a surprise attack on the city of Lumen, Osea, with a massive gunship codenamed XB-0 Hresvelgr. After the XB-0 attacks Valais Air Base, Cipher and PJ are recalled to active duty to hunt down and destroy AWWNB's "Talon of Ruin". However, before they can strike, they are intercepted by the Espada Squadron, defectors from the Sapin Air Force.
  • 31 December, 1995 – Operation Thunderbolt: The Allied Forces launch a final strike on A World With No Boundaries' HQ at Avalon Dam to prevent the launch of their V2 WMD. Cipher and PJ are dispatched towards Avalon through the B7R Round Table, where they encounter interceptor squadrons lead by members of AWWNB's core leadership.
  • 31 Decemeber, 1995 (cont.) – Operation Point Blank: Cipher and PJ reach the Avalon Dam and disable the V2 launch control modules. As they celebrate their victory, they are intercepted Larry "Pixy" Foulke, piloting an advanced fighter craft known as the ADFX-02 Morgan. After killing PJ with the Morgan's on-board tactical laser pod, Foulke reactivates and launches the V2 MIRV. He is then shot down after a grueling final battle with Cipher and the V2 scuttles itself in mid-flight when the control transmission from the Morgan is terminated.

1996
  • Early January, 1996 – Cipher resigns from the Ustio Air Force's Mercenary Division and leaves the country. All records of his involvement in the Belkan War are sealed by the Ustian and Osean governments due to the politically sensitive nature of his role in the post-armistice conflict against A World With No Boundaries. He is never seen again.
  • 21 April, 1996 – FCU President Robert Sinclair announces the existence and potential impact event of the Ulysses 1994XF04 asteroid to the world, as well as the FCU's response plan: the Stonehenge Turret Network, currently under construction in the desert of Delarus.
  • Mid Spring, 1996 – The last remnants of the deposed wartime Belkan government are dismantled as the Rald Party is forcibly disbanded.
  • Mid Spring, 1996, cont. – Tensions between the FCU and the Federal Republic of Erusea begin to rise. The FCU orders the withdrawal of all Allied Forces from the Republic of Amber and the Independent State of Ugellas on the Erusean border in an attempt to diffuse the situation.
  • Mid Summer, 1996 – Terrorist forces seize control over the Skully Islands off the coast of Usea. They are defeated by the Scarface Squadron of the Federation of Central Usea's mercenary division. Nobody cared.
  • Early Fall, 1996 – Following their thaw in relations with their cooperation during the Belkan War, Osea and Yuktobania sign a historic peace treaty, formally ending the Cold War and laying the foundation for a trans-Pacific trading and military partnership. Included in the treaty is a sweeping nuclear disarmament agreement between both superpowers.
  • Early Fall, 1996, cont. – The surviving members of the former OADF Wizard Squadron attempt to assassinate the President of Osea in response to the signing of the Yuktobania Peace Treaty, leading to an armed standoff with Osean Special Forces. Joshua Bristow, the squadron's former leader and co-founder of the A World With No Boundaries terrorist organization is not among their numbers at the time.

1998
  • January to March, 1998 – Tensions between the nations of the Usean continent begin to rise in response to newly forged alliance between the superpowers Osea and Yuktobania. One side favours the Usean nations joining together to form a military and political bloc against their international rivals, the other favours initiating a peaceful alliance with, possibly even assimilation into the Osean Federation.
  • Mid March, 1998 – While an FCU envoy is overseas in Osea to sign an Usea-Osea peace treaty, extremist military leaders from the northern and western Usean nations launch a coup d'etat against their governments and occupy territory across all of Usea with martial force.
  • 20 March, 1998 – Operation Gambit: The FCU Allied Forces Air Division recalls the pilot known by the callsign "Phoenix" to active duty as part of its counterstrike operations agains the Usean Rebel forces. As head of the reinstated Scarfrace Squadron, Phoenix is dispatched to intercept and shoot down a flight of Rebel bombers before they can destroy Twinkle Islands Air Force Base and Naval Station.
  • 31 March, 1998 – Operation Easy Money: Phoenix shoots down a Rebel reconnaissance and transport flight over the Lambert Mountains and encounters the Lancer Squadron, one of the Rebel's most elite fighter units.
  • 5 April, 1998 – Operation City on Fire: FCU Allied Forces retake the city of Anchorhead, Erusea and cripple the Rebel Forces' western naval power base.
  • 14 April 1998 – Operation Tin Castle: Scarface Squadron conducts an early-morning assault on a URF frontline base codenamed "The Keep" in the Amber foothills just outside of San Salvacion.
  • 14 April 1998 (cont.) – Operation Opera House: Later that afternoon, Scarface Squadron disables the Rebel-held offshore oil drilling and refinery complex Opera House in Gunter Sound off the south coast of Delarus.
  • 29 April, 1998 – Operation Greased Lightning: Scarface Squadron destroys an under-construction Rebel airfield hidden in the Meriton Highlands in Delarus.
  • 29 April, 1998 (cont.) – Operation Hunting Season: Later that day, Scarface Squadron launches an assault against the bulk of the URF's eastern air force and comes face to face with Belkan War veteran Sergei Brynner and his Beast Squadron.
  • 10 May, 1998 – Operation Midnight Assassin: Scarface Squadron is dispatched on an early morning mission to intercept and destroy a URF electronic warfare flight and encounters a mysterious red fighter.
  • 10 May, 1998 (cont.) – Operation Bear Tracks: Later that day, Scarface Squadron bombs a mining complex in Hatties Ravine, Delarus, to cripple the URF's flow of raw materials to their war production facilities.
  • 22 May, 1998 – Operation Sledgehammer: Scarface Squadron provides escort for an Allied bombing run on the URF-occupied shipyard facilities in Axel Bay City and encounters another Z.O.E. fighter amid the Rebel forces.
  • 22 May, 1998 (cont.) – Operation Acid Rain: Later that day, Scarface is scrambled across the bay to Anchorhead City in Erusea to repulse a URF retaliatory on the city in response to its liberation late last month.
  • 22 May, 1998 (cont.) – Operation Rising High: Phoenix is dispatched to run down a flight of URF high-altitude bombers and reconnaissance aircraft retreating from Allied territory over the Amber Mountains.
  • 1 June, 1998 – Operation Cuckoo's Nest: Phoenix cuts off an airdrop of ammunition and chemical weaponry to a URF guerrilla detachment operating out of the Chopinburg forest in south central Usea.
  • 22 June, 1998 – Operation Swordsmith: Phoenix helps the Allied Forces retake a rebel-held weapons manufacturing facility on the Scofield Plains by destroying the facility's anti-air defenses and guard squadron.
  • 22 June, 1998 (cont.) – Operation Groupies: Later that evening, Scarface Squadron is dispatched to Mt. Lambert, Erusea, to escort a recently rescued FCU government VIP back to Allied territory aboard the evac transport Dryman.
  • 1 July, 1998 – Operation Toy Box: Scarface Squadron tracks down and destroys a prototype bomber stolen by the Rebel Forces and hidden at Riass Space Center in the Comona Islands.
  • 7 July, 1998 – Operation Seagull: After locating the remainder of the URF's detached naval power, the former Allied Navy's Second Fleet, Scarface Squadron is dispatched to sink it and its flagship, the carrier Arquette. However, the Rebel navy's top ace squadron and another mysterious red fighter move to intercept them.
  • 18 July, 1998 – Operation One Night Stand: Phoenix infiltrates a URF controlled submarine silo deep inside the Seal's Bridge ravine to destroy one of the Rebels' two Dragonet-class ballistic missile submarines, the Fensalir.
  • 21 July, 1998 – Operation Power Play: Scarface Squadron destroys the URF fortifications erected around the Waiapolo Lake hydro-electric dam facility in northern Usea.
  • 3 August, 1998 – Operation El Dorado: Operation Alphaville commences as Scarface Squadron neutralizes a URF ballistic missile launch facility in the desert outside of Faith Park by destroying the launch silos' exhaust ports.
  • 4 August, 1998 – Operation Dark Star: Operation Belissima commences as Scarface Squadron intercepts and downs a URF arms transport over Hatties Ravine bound for Saint Ark.
  • 13 August 1998 – Operation Dead End: Phoenix conducts a hit-and-fade mission on a URF airfield and radar installation in White Valley using the valley's terrain to mask his approach to the base.
  • 16 August, 1998 – Operation St. Elmo's Fire: Scarface Squadron provides top cover for the FCU Navy's 4th Fleet and the carrier White Valley at it breaks through the URF naval blockade at Payton Channel en route to Saint Ark.
  • 18 August, 1998 Operation Calvary: Scarface Squadron is scrambled to the Sandbury Desert to provide cover for an Allied search and rescue operation to recover the crew of a crashed Allied E-767 surveillance plane which landed in hostile territory.
  • 18 August, 1998 (cont.) – Operation Electric Dreams: Phoenix destroys a URF controlled particle accelerator facility codenamed Pancake in the Altoora Desert in northern Usea.
  • 20 August, 1998 – Operation Visiting Hours: Phoenix is tasked with disabling the core generator of the URF's Turntable geothermal plant in the Rocky Islands in order to render the Rebel capital of Saint Ark virtually defenseless.
  • 20 August, 1998 (cont.) – Operation Juggernaut: Following the 4th Fleet's path up the eastern coast, Phoenix is sent on raid against the last remnant of the URF's eastern fleet off of Fort Grays Island to destroy it before it can intercept the 4th Fleet, or retreat back to Saint Ark.
  • 23 August, 1998 – Operation Sentinel: Operation Alphaville concludes. Scarface Squadron knocks out the Rebel early warning radar network along the Petrol Coast, leaving the way clear for the final assault on Saint Ark.
  • 31 August, 1998 – Operation Final Countdown: Operation Belissima concludes. Scarface Squadron is dispatched to Snider's Top to finish off the remainder of the Rebel naval power on the continent and encounters the Rebels' last remaining ace squadron.
  • 1 September, 1998 – Operation Jewel Box: The Allied Forces cripple the remaining Rebel air power by destroying the URF's makeshift airstrips along the highways of Port Edwards in preparation for their final assault on the Rebel captial of Saint Ark.
  • 7 September, 1998 – Operation Kingpin: The Rebel capital of Saint Ark is liberated by the Allied Forces. The URF GHQ is destroyed by Scarface Squadron during the battle, and most of the Rebel commanders are rounded up and arrested by Allied military police. A Zone of Endless AI-powered fighter encountered during the battle was also shot down and destroyed.
  • 7 September, 1998 (cont.) – Operation Last Resort: Later that evening, Phoenix is scrambled to intercept and destroy the Dragonet-class submarine Folkvangr, which has surfaced off the coast of Saint Ark intent on destroying the city in a retaliatory strike now that the Rebel forces have lost control of it.
  • 18 September, 1998 – Operation Fighter's Honor: The remaining commanders of the Rebel forces flee to the old Fortress Intolerance complex in North Point. Their plan to launch an ICBM at the Union of Yuktobanian Republics to draw them into a war with Usea is averted by Phoenix and Scarface Squadron. An experimental fighter, the ADF-01 FALKEN, piloted by the artificial intelligence combat unit Zone of Endless (ZOE) also appears to stop Scarface from preventing the launch, but is also shotdown.
  • 18 September, 1998 (cont.) – With the fall of Fortress Intolerance, the last of the Usean Rebel Forces' leaders are taken into custody and the Usean Continental War officially comes to a close as the Allied Forces claim victory.
  • Late September, 1998 – Construction of the Stonehenge Turret Network completed in Delarus. Operational trials are hastily scheduled in preparation for Ulysses planetfall.

1999
  • 3 July, 1999 – Ulysses Day. Asteroid Ulysses 1994XF04 passes Earth’s Roche Limit, fracturing into uncountable meteorite fragments which impact the planet causing severe—yet survivable—damage to the global infrastructure. Catastrophic damage is prevented by Stonehenge and other spaceguard installations around the planet, but the world is left irrevocably changed afterward.
  • 3 September, 1999 – The Nordennavic Royal Air Force establishes the Grendel Covert Operations Squadron to protect its international interst following the Ulysses 1994XF04 impact.

2000
  • Throughout 2000 – The Erusian Refugee Crisis unfolds. Millions of refugees displaced by the Ulysses planetfall the year prior are taken in by the nations of Usea, but the Erusian government suspends immigration and seals its borders after taking in only a fraction of those it promised to, citing economic hardship at home. Hundreds of thousands of people are forced into refugee camps on the Erusian border and left in squalid conditions and no legal recourse, earning Erusea the ire of the global community and harsh economic sanctions from Osea and other Assembly of Nations member states.
  • 3 August, 2000 – The Federal Erusian Air Force attempts to shoot down a transport helicopter carrying the General Assembly Commissioner of the AN on his way to inspect the Ulysses refugee camps on the Erusian Border. The NRAF Grendel Squadron, acting as a part of the ISAF Air Force, interveins and saves the helicopter.
  • 3 August, 2000 (cont.) – Later that evening, the FEAF attempts to shoot down a flight of NRAF transport planes extracting refugees from Erusea to Nordennavic to try and cover up their government's human rights abuses along the border. Grendel Squadron intercepts the attackers and escorts the transports safely to Nordennavic.

2003
  • 22 August, 2003 – Erusea seizes control of the shuttered Stonehenge Turret Network facility from the FCU. The Erusian Parliament passes legislation “legalizing” the invasion and occupation of Delarus as a means of controlling Stonehenge.
  • 23 August, 2003 – The Usean Treaty Organization (UTO) publically repeals all funding and support from Erusea on the demand that the Erusians relinquish control of Stonehenge back to the FCU. Erusea is given a deadline of September 14th, 2003 to comply.
  • 14 September, 2003 – FCU President Robert Sinclair prepares to mobilize the newly-formed Independent States Allied Forces (ISAF) against Erusea to retake Stonehenge by force after the Erusians flout the UTO’s peaceful surrender deadline.
  • 15 September, 2003 – Stonehenge is reactivated by the Erusians and begins shelling ISAF facilities across Usea. The Second Continental War, also known as the “Shattered Skies Crisis” beings.
  • 20 September, 2003 – ISAF GHQ in Los Canas is destroyed by fire from Stonehenge. ISAF command announces a general retreat order for all ISAF personnel and equipment to the east coast of Usea and to North Point, well outside of Stonehenge’s operational radius.
  • 21 September, 2003 – Erusea begins military invasion and occupation of the remainder of Usea, beginning with its neighboring nation of San Salvacion.

2004
  • Throughout 2004 – ISAF suffers heavy military losses to Erusea and Stonehenge as Usea falls almost entirely under Erusian occupation, eventually being driven off the mainland entirely. ISAF GHQ is temporarily relocated to North Point City, on North Point.
  • 19 September, 2004 – Operation Umbrella: Erusea moves to crush ISAF completely and claim total dominance over Usea by bombing ISAF GHQ on North Point. A last-ditch effort to defend North Point is mounted by the ISAF Naval Air Force south of Newfield Island. ISAF pilot Mobius 1 is deployed from the carrier Fort Grace to intercept the Erusian bomber flight before it reaches North Point.
  • 5 October, 2004 – Operation Harvest: Mobius 1 and other ISAF fighters are dispatched to destroy an Erusian bomber flight stationed at the former ISAF Rigley Air Force Base. Yellow 13 and his Aquila Squadron arrive in San Salvacion City.
  • 10 October 2004 – Operation White Out: Mobius 1 destroyed an Erusian-held radar facility atop Mt. Shezna, allowing ISAF's remaing ground forces in Saint Ark to evacuate off the mainland to North Point. Plans for an invasion to retake Southern Usea are in the works.
  • 2 November, 2004 – Governor Vincent Harling wins the 2004 Osean Presidential Election in an electoral landslide on a strident anti-war platform, becoming the 48th President of the Osean Federation. President-Elect Harling and his running mate Vice President-Elect Applerouth are due to be sworn in on January 18th, 2005.
  • 7 November 2004 – Operation Hunting Hawk: Erusea sends its "invincible" Aegir Fleet to Comberth in preparation for a naval invasion of North Point. Mobius 1 shoots down a flight of FEAF supply transport planes and E-767 jammer escorts bound for Comberth Harbor in order to delay the Aegir Fleet's eventual deployment.
  • 19 November, 2004 – Operation Early Bird: Mobius 1 conducts a pre-dawn raid on an Erusian-held pretrochemical complex in order to delay the Aegir Fleet's deployment by cutting off its oil and gasoline supply. While the mission is successful, multiple ISAF planes are lost when Erusea's Yellow Squadron arrives on the battlefield.
  • 23 November, 2004 – Operation Rough Seas: ISAF conducts a massive airstrike against the Erusian Aegir Fleet at Comberth Harbour. Mobius 1 alone sinks the majority of the Erusian naval force scoring a major victory for the ISAF and opening a vital corridor for retaking the mainland.
  • 16 December, 2004 – Operation Blackout: Mobius 1 leads an early evening airstrike on an Erusian-controlled solar power plant at Mackenzie Crater in Faith Park to disrupt the Erusian military's power supply lines. While the mission is successful, however, the ISAF strike team is forced to flee the combat zone when the Erusians begin shelling the area with fire from Stonehenge. In San Salvacion, the Storyteller Boy discovers the existence of a local Resistance cell acting against the Erusian military.
  • 31 December, 2004 – Operation Countdown: A massive aerial battle between ISAF and the Erusian Air Force breaks out over Riass Space Center in the Comona Islands as ISAF attempts to launch a recon satellite into orbit on New Year's Eve. During the battle, Mobius 1 and Yellow 13 cross paths once more.

2005
  • 1 January, 2005 – Yellow 13 reviews the enemy pilot intel from the previous day's mission with Yellow 4, taking note of a standout pilot among the ISAF ranks: Mobius 1.
  • 18 January, 2005 – Vincent Harling sworn in as the 48th President of the Osean Federation in Oured, Osea. Harling vows to remain neutral in the face of the Erusea-FCU conflict raging on Usea, promising to spend his electoral mandate focusing on domestic policy matters and improving Osea's tarnished diplomatic relations with its allies rather than foreign military involvements.
  • 24 January, 2005 – Operation Bunker Shot: ISAF commences an invasion operation to retake the Usean mainland, making landfall on Crowne, Halle, and Cranada beaches on the Seal's Bridge peninsula just outside of Stonehenge's firing radius. Mobius 1 is deployed to provide top cover over the landing site and ensure the invasion effort is successful.
  • 28 February, 2005 – Operation Woodpecker: ISAF forces retake control over Istas Fortress south of Los Canas, effectively collapsing the Erusian "Tango Line". Erusian forces begin withdrawing westward for the first time, deeper into Stonehenge's firing umbrella.
  • 14 March, 2005 – Operation Noah's Ark: Two Air Ixiom 767s take off from Farbanti International Airport smuggling the chief engineers and scientists responsible for Stonehenge's development and operation, as well as their families, out of Erusian territory. Mobius 1 is dispatched to rendezvous with the airliners over Chopinburg and defend them against an Erusian interceptor flight and escort them back to ISAF territory.
  • 2 April, 2005 – The San Salvacion Resistance blows up highway used by Yellow Squadron as a makeshift runway. Yellow 4 is injured by shrapnel, and her Su-37 is badly damaged and unable to be repaired in time.
  • 2 April, 2005, cont. – Operation Stone Crusher: ISAF launches a massive air strike on the Stonehenge Turret Network. Mobius 1 single-handedly destroys the entire STN complex. Yellow Squadron arrives shortly thereafter, but is too late to defend the facility. Yellow 4 is shot down and killed by Mobius 1 in the subsequent skirmish over the STN wreckage.
  • 7 May, 2005 – Operation Blindman's Bluff: Mobius 1 escorts an ISAF U-2 Dragonlady spyplane carrying intel on the new Erusian superweapon Megalith back to GHQ in Los Canas by destroying an Erusian laid aerial minefield of airship noise jammers.
  • 18 June, 2005 – Operation Aurora: Mobius 1 is dispatched to intercept a salvo of cruise missiles inbound to ISAF troop positions over the Ice Creek glacier, including a Belkan-made MPBM.
  • 9 July, 2005 – Yellow 13 discovers the identity of the perpetrator of the runway bombing that led to Yellow 4's death and is confronted by the Storyteller Boy.
  • 10 July, 2005 – Operation Firefly: ISAF launches a massive assault to retake the city of San Salvacion from Erusian occupation. With the city liberated, ISAF now has a direct corridor to advance into the Erusian homeland.
  • 11 July, 2005 – As San Salvacion celebrates its liberation, the Storyteller Boy falls in with a group of retreating Erusian soldiers to follow Yellow 13 westward toward Farbanti.
  • 15 August, 2005 – Operation Sandstorm: ISAF crushes the last organized line of Erusian resistance at Old Anchor Point City in the Whiskey Corridor. As the ISAF Navy moves in to secure Anchorhead City in Southern Erusea, the main force presses onward from Whiskey to the Erusian capital of Farbanti.
  • 7 September, 2005 – OBC's Brett Thompson interviews Erich "Phonix" Hillenberand (Schnee 1) for Warriors and the Belkan War at Jackson Hill International Airport in Jackson Hill, Osea.
  • 13 September, 2005 – OBC's Brett Thompson interviews Rainer "Cormorant" Altman (Gelb 2) for Warriors and the Belkan War at his home in Directus, Ustio.
  • 19 September, 2005 – Operation Autumn Thunder: ISAF invades the Erusian capital city of Farbanti by land, sea, and air in a massive battle to end the Shattered Skies War. Yellow Squadron is defeated above Farbanti and Yellow 13 is killed by Mobius 1. The surviving Erusian command officers capitulate to the ISAF ceasefire treaty. Erusea officially surrenders.
  • 22 September, 2005 – OBC's Brett Thompson interviews Dominic "Vulture" Zubov (Schwarze 1) for Warriors and the Belkan War in an abandoned apartment complex in Oured, Osea.
  • 24 September, 2005 – OBC's Brett Thompson interviews Dietrich "Boss" Kellerman (Silber 1) for Warriors and the Belkan War at his dairy farm in Birneheim, Belka.
  • 26 September, 2005 – Operation Judgement Day: A group of young Erusian officers who fled from Farbanti before the Erusian surrender bring the Megalith ballistic missile launch facility back online and threaten the rest of Usea with a campaign of missile attacks. The newly restructured Mobius Squadron, led by Mobius 1, is dispatched to destroy Megalith and end the Erusian threat over Usea once and for all.
  • 10 October, 2005 – OBC's Brett Thompson interviews Dimitri "Blue Heron" Heinreich (Indigo 1) for Warriors and the Belkan War at his family estate in Lichtenburg, Belka.
  • 12 Octorber, 2005 – OBC's Brett Thompson interviews Dr. Detlef "Red Swallow" Fleisher (Rot 1) for Warriors and the Belkan War at his office at the University of Dinsmark.
  • 15 October, 2005 – OBC's Brett Thompson interviews Berhanrd "Night Owl" Schmidt (Grun 1) for Warriors and the Belkan War at Pop's Diner in Sudentor, Belka.
  • 20 October, 2005 – OBC's Brett Thompson interviews Marcela "Macarena" Vasquez (Espada 2) for Warriors and the Belkan War at a bar in Gran Rugido, Sapin.
  • 25 October, 2005 – Unable to track him down for an interview on account of his alleged death, OBC's Brett Thompson visits the grave site of Dr. Anton Kupchenko (Gault 1) at Holtz Public Cemetary in Dinsmark, Belka.
  • 31 October, 2005 – OBC's Brett Thompson interviews Anthony "Bedivere" Palmer (Sorcerer 1) for Warriors and the Belkan War at his office in Oured, Osea, on Halloween.
  • 11 November, 2005 – OBC's Brett Thompson interviews Joshua "Lucan" Bristow (Wizard 1) for Warriors and the Belkan War in his cell at Land Ford Federal Prison in Osea.
  • 25 November, 2005 – OBC's Brett Thompson interviews Larry "Solo Wing Pixy" Foulke (Galm 2) for the documentary Warriors and the Belkan War on the border of Delarus on Usea.
  • 30 November, 2005 – OBC's Brett Thompson charters a helicopter flyover of the now-defunct and flooded Avalon Dam facility. While exploring the shoreline of the Mund River, he comes across a makeshift grave site constructed out of F-16C wreckage, and a bouquet of flowers recently planted there in honour of the late Patrick James "PJ" Beckett. This is the closest Thompson ever came to encountering Cipher, missing him by mere days, possibly even hours.

2006
  • 23 March, 2006 – Brett Thompson's documentary special on Cipher and the Belkan War, Warriors and the Belkan War, airs on Osea's OBC broadcast network.
  • 10 June, 2006 – The news magazine COLOR OF THE WORLD publishes a retrospective on the Second Usean Continental War. The article features stories on the failed first attempt by ISAF to destroy Stonehenge, the ISAF New Year's Eve satillite launch from the Comona Islands, a look back at Ulysses 1994XF04, and photos and dispatches from war corrispondant Jim Lisle, who reported on the war from inside Erusian-occupied San Salvacion.
  • 20 September, 2006 – Operation Katina: An Erusian resistance front calling itself "Free Erusea" launches a campaign of terror against ISAF and the FCU across Usea. ISAF dispatches Mobius 1 to spearhead the effort to disarm and destroy Free Erusea.
  • 24 September, 2006 – Operation Katina (cont.): Mobius 1 destroys Free Erusea's HQ in White Valley Bay. A flight of stolen automated Erusian X-02 Wyvern super fighters are engaged over White Valley and also destroyed by Mobius 1. ISAF proclaims victory over Free Erusea.

2007
  • 20 September, 2007 – The news magazine FRONT LINE publishes a retrospective on the Second Usean Continental War focusing on the ISAF and Erusian air forces. ISAF's Mobius Squadron and Erusea's Aquila (Yellow) Squadron and their flight leads headline the article.




2020s
  • Twenty years after the Shattered Skies War ends, the Storyteller Boy, now a grown man, reflects on his experiences during the war with Yellow 13 and Yellow 4 and writes a series of letters to Mobius 1 telling their side of the story to him.


2030 - 2040

nine-gear crow fucked around with this message at 23:16 on May 19, 2017

nine-gear crow
Aug 10, 2013



By frozentreasure!

The electrosphere definitely exists, and it’s…well…it definitely exists.





Shocking as it might be to believe after watching this masterpiece of transhumanist dystopian future science fiction, Ace Combat 3 did not light the Japanese world on fire when it was initially released. People actually seemed to dislike it! Enough so that Namco had a strong change of heart about, say, spending a lot of money on localising the entire project for the international market. Voice actors ain’t cheap, Mister Namco runs a business, after all.

Enter the export version of Ace Combat 3: Electrosphere, or “Ace Combat 2++” as I often refer to it in OPs for Let’s Plays of Ace Combat games and never again.

Taken in a vacuum, it took all the best parts about Ace Combat 2 people liked (the level design I guess I dunno that game sucked pretty hard) and made them nice and shiny and 3D and put physics on them, and left all the worst parts about Ace Combat 2 people didn’t like (bad sprite graphics, mission briefing voice actor) in the dust. 36 top-quality levels blowing stuff up in the air and on the ground in planes and a killer soundtrack.

Yes, the removal of voice acting also resulted in all characters and thought-out story being ripped from AC3’s belly like a CG Norman Reedus, the game progression is completely linear, and the leftover bits about the warring factions come across as even less sensical than they were in the first place. Yes, it’s an objectively worse game than the Japanese original, and it doesn’t have BULLS EYE.

But I still maintain that it’s a perfectly fine videogame and a fine Ace Combat. The gameplay is just that good, and when I was like 10 or 11 playing this in the early 2000s, what little story it came up with, combined with the gameplay, got me hooked on the series far more than I think any other Ace Combat would have. Despite all the anime drama and ridiculous superweapons of the later games, it’s my favourite Ace Combat, and I think it’s worth seeing how it stands up on its own.




The game is super self-explanatory. There is exactly one real cutscene in the entire game and no voice acting even in that, so I and my co-commentators are going to speak over basically everything. The game is baby-mode-easy on anything less than hard difficulty, so we’ll be playing on hard and getting the best rank we can, which was still A back then.

If you notice the UI, especially in the menus, looking kind of utterly terrible and unreadable, that’s an unfortunate side-effect of the PAL version. I’ll mention this in one of the videos, but I had the choice between recording at standard PAL resolution and getting the blurriness that was standard at the time for PAL games, or I could record at NTSC resolution and have as crisp visuals as possible. I chose the latter (except for one video where the Elgato just ignored the checkbox), recorded the entire game, and after recording everything, found out that the conversion got rid of a few lines that made the text actually legible. Bit of bad luck, there.

Hopefully I won’t make too many references to the Japanese version of the game, and it won’t seem like required viewing. Still, if you haven’t seen the Japanese version, I do recommend watching Lunethex’s LP of it (link at the top of the post) at some point for comparison. On that note…




Turns out this game and this LP lend themselves well to a drinking game. Just my suggestions so far, you can come up with your own if you want.

Take a drink when:

- I say “unlike the Japanese version”
- I mispronounce the name of a place or vehicle
- The mission debriefing says that something is “under investigation”

Really, on that last one: the funniest part of the “story” in this game is how many times a corporation does something that we have to put a stop to and the NUN puts the corporation or their actions under investigation.












Namco's Forgotten Masterpiece: Let's Play Ace Combat Advance




By Blastinus!

Or: An object lesson in why you never agree to LP a game sight-unseen.

Ace Combat Advance was released, as the name might suggest, on the Gameboy Advance in February of 2005. It was developed by a company called HumanSoft, best known for

What's it like? Imagine a top-down shooter with the blandest music, grainy graphics, unsatisfying explosions, and no production values. It has some moments and definitely starts to pick up in the second half of the game, but is otherwise a definite bargain basement product that is likely to kill, at most, an hour or two of your time before slithering right out the other ear the instant you put it down.

Let's enjoy it together!



This game would need a plot to have spoilers, so go ahead, I guess. The game is divided up into 12 missions with only the flimsiest of ties connecting them together. Feel free to correct me on any errors relating to the story, as I haven't bothered with reading the manual. Crow has made some hints to the effect that it's related tangentially to the main plot of the series, but that's the extent of my knowledge.



Mission 1: Checkpoints
Missions 2/3: Containers/Defend the Island
Missions 4/5: Oil Rigs/Patrol
Missions 6/7: Bridge Convoy/Airport Attack
Missions 8/9: The Bombers/Yamato
Missions 10/11: Spy Game/The Oil Refinery
Mission 12: Finale

nine-gear crow fucked around with this message at 05:14 on Apr 22, 2023

nine-gear crow
Aug 10, 2013
Sitting Duck

Ace Combat 04: Shattered Skies Attract Movie
Mission 1: Operation Umbrella – September 19th, 2004

Ace Combat 04 begins just over five years after the Ulysses 1994XF04 asteroid fell to Earth. Though cataclysmic damage had been averted thanks to the various spaceguard installations of the world, such as the Stonehenge Turret Network, it still left an unimaginable trail of destruction across the planet from Usea to Anea and all points in between along the Northern Hemisphere. Among those nations hardest hit by the asteroid fragments was the western Usean nation of Erusea. The scars of Ulysses and a refugee crisis years earlier spurred the already militaristic Erusean government to sever all diplomatic ties with the rest of Usea and begin a massive military buildup.

And in mid-2004, the fragile peace bought by Phoenix and Scarface Squadron at the end of the Continental War of 1998 was shattered when the Erusean military stormed out of its borders and with lightning speed occupied the nation Delarus, seizing control of the Stonehenge Turret Network from the Federation of Central Usea, and turning it against the FCU and its Independent States Allied Forces, or ISAF, as a weapon of mass destruction.

With Stonehenge under their command, the Eruseans were able to dominate the continent, pouring into San Salvacion in the north, Ugellas in the south, and all the way across the FCU states to Expo City and Saint Ark. Unable to defend against Stonehenge’s onslaught, ISAF was forced to retreat farther and farther east, until at last they were pushed off the mainland entirely, falling back to North Point across the Gulf of Saint Ark.

Meanwhile, in San Salvacion, a young boy’s world is shattered forever as the Eruseans press into his home town in force. His family is killed when an ISAF fighter falls from the sky and crashes into his home, shot down by an Erusean plane bearing a yellow number 13 on its nose.

It is here, on opposite ends of Usea, that our two stories begin.


Overview: ISAF’s provisional general headquarters in North Point City is under threat by a flight of approaching Erusean bombers. If the Eruseans make it to North Point, ISAF is finished. A flight of ISAF Navy F-4E Phantom IIs takes off from the carrier Fort Grays to intercept the bombers above Newfield Island, south of North Point. Among their numbers is a rookie pilot known by the TAC name Mobius 1.





MOBIUS SQUADRON
Independent States Allied Forces Naval Air Force, 118th Tactical Air Wing, 1st Tactical Fighter Squadron
Members:
  • Mobius 1 – [REDACTED] “Ribbon” [REDACTED]
AWACS Operator: [REDACTED] “SkyEye” [REDACTED]
Squadron Composition: Player Determined

One of only a limited number of ISAF fighter squadrons remaining following the Erusean blitz that forced them off the mainland of Usea over the summer of 2004. Mobius is quite literally a squadron of one, most likely due to combat losses suffered during the opening days of the Second Continental War and the Eursian assault and ISAF retreat. ISAF’s emergency force restructuring saw the young rookie of the squadron, the lone survivor to make it North Point, thrust into the number 1 position by default, with the promise of additional pilots to fill out his roster eventually a hollow gesture at best.

Regardless, ISAF made the bold decision to sortie “Mobius Squadron” as is, most likely due to crippling manpower issues and desperation in the face of annihilation. No one knows it quite yet, but Mobius 1 is about to become the tip of the spear for ISAF’s counterattack efforts against the Eruseans.





MOBIUS 1
Real Name: Unknown
Callsign(s): Mobius 1, Ribbon, Grim Reaper
Age: Early 20’s
Sex: Male
Nationality: FCU (unverified)
Signature Plane: Player choice (F/A-22 Raptor in all promotional material)
Voice Actor: None

As we’ve already glimpsed in the Gauntlet mission of Ace Combat Zero, Mobius 1’s reputation precedes him across the Ace Combat franchise. This is the story of how and why he becomes such a legendarily terrifying figure to anyone who flies against him in combat.

As our third new protagonist character (both in release order and chronological order), Mobius 1 is actually something or a rarity in the franchise, in that he is implied to actually be a navy pilot, rather than an air force one. He begins the game very pointedly taking off from an aircraft carrier, many of the planes on Shattered Skies’s roster are navy planes, and several, like the F/A-18 Super Hornet, sport ISAF Navy iconography on them. It’s never officially confirmed, but it’s just one of the many pieces of conjecture that fans have run wild with because people (like me) have had a field day just making poo poo up in order to fill in all the various blanks to connect Shattered Skies to the larger Strangereal canon, which only became a thing in Ace Combat 5.

Mobius 1 is also unique, up till this point, anyway, in that he is the first actual military pilot we get to play as in the series. Cipher and Phoenix were mercenaries, and Nemo was an AI, but from Mobius 1 onward, every Ace Combat protagonist will have an actual military and homeland that they serve as a soldier for. He is also, along with Ace Combat X’s Gryphus 1, one of the few Ace Combat protagonists not to have an actual TAC name. He’s given several nicknames by enemy forces over the course of the game, such as Ribbon, after his Mobius strip emblem, but everyone on the ISAF side simply refers to him as Mobius 1.

He has also, in effect, become the series’ mascot as much as his signature plane, the F/A-22 Raptor has as well. Every post-04 Ace Combat game features and appearance by if not Mobius 1 himself, then his plane colors as an alternate skin for the Raptor. We’ve already caught a glimpse of this in the bonus video for Zero, and I will be sure to show off all the other times the Mobius 1 Raptor appears across the series from here on out as well, including the paid DLC for Ace Combat 6.

Beyond that, there is little else to say about him at the outset of Ace Combat 04, as he is just as much of a cipher as… well, Cipher (and Pheonix and Nemo).



SKYEYE
Real Name: Unknown
Callsign(s): SkyEye
Age: Mid 40s
Sex: Male
Nationality: FCU
Signature Plane: E-767
Voice Actor: Neil Howard

Our AWACS operator for Ace Combat 04: Shattered Skies, and—as a nice piece of direct continuity—for the Operation Katina arcade mode included in Ace Combat 5, which we will be looking at near the end of the LP as a bonus update for 04.

While Assault Horizon Legacy followed the later-series trend of personalizing your AWACS with a face and name, SkyEye in Shattered Skies, like Eagle Eye before him in Zero, is a nameless, faceless voice on the radio again. The only definitive characterizing thing we learn about him over the course of 04 is that his birthday is September 19th, the day the game starts.



INTEL
Real Name: Unknown
Callsign(s): None
Age: Mid 40s
Sex: Male
Nationality: North Point
Signature Plane: None
Voice Actor: Uncredited

While Keynote pulled double duty in Assault Horizon Legacy as our briefing officer and AWACS operator, Shattered Skies once again splits these roles back in to two characters. While SkyEye will be relaying mission critical updates and information to us while out on sortie, Intel is in charge of laying out the situation before we disembark. And, as per usual with these mid-era Ace Combats, there is next to nothing really worth saying about Intel other than the fact that he’s there.



THE NARRATOR
Real Name: Unknown
Callsign(s): None
Age: 12 (Early 30’s to Mid 40s, frame narrative)
Sex: Male
Nationality: San Salvacion
Signature Plane: None
Voice Actor: Jeff Gedert

A man looking back on the formative days of his youth during the Second Usean Continental War. Like Brett Thompson in The Belkan War and Albert Genette in The Unsung War and Skies of Deception, a whole cast of losers in Fire of Liberation, and Avril Meade in Skies Unknown, the unnamed narrator of Shattered Skies (also referred to as the Storyteller Boy by fans) relays the frame narrative to us. Shattered Skies has sort of a Heart of Darkness “narrative within narrative” going on at times, as there’s three narrative layers playing out simultaneously. There’s the Narrator’s real-time narrative, which is taking place probably in the 2010s or 2020s (between Ace Combats 5, 6 & 7), his story about Yellow 13, which is taking place concurrent with the game itself, and then the gameplay story about Mobius 1, which is the action we’re seeing in-game.

In there “here and now” that Shattered Skies concerns itself with (the late summer of 2004), the Narrator is a young boy living with his family on the outskirts of San Salvacion City. As the Second Continental War erupts in the summer of 2004 and the Eruseans sweep across Usea after seizing Stonehenge, the boy’s life is upended as San Salvacion comes under Erusean occupation.

After his family is killed in the crossfire of a dogfight between an ill-fated ISAF pilot and the Erusean Ace henceforth known as Yellow 13, the boy becomes obsessed with finding 13, for what purpose, not even he’s sure of, in his grief. Much of his story is about the ways he and the people around him find ways to survive over the course of the war and the occupation, while giving the player a window into the world of the enemy they will be fighting over the course of Shattered Skies and their views on things and why they are fighting this war too, and, eventually, our window into the world of Yellow 13.

But we’re getting ahead of ourselves. We’ll find out much more about the Narrator as the game progresses.

And for the record, yes, that that is the voice actor for the delightfully batshit evil Vice President Richard Hawk from Metal Wolf Chaos (which ArclightBorealis just wrapped up an LP of) playing the game’s sorrowful, subdued narrator—a piece of casting minutia that I am still to this day utterly stupefied by. Mainly because Gedert’s performance as RICHAAAAAAAAAARD!!! Hawk is one of the many things that elevate MWC from goofball cheese to something truly magical in its self-contained insanity.



THE BARKEEPER’S DAUGHTER
Real Name: Unknown
Callsign(s): None
Age: 14
Sex: Female
Nationality: San Salvacion (Belkan ex-pat…?)
Signature Plane: None
Voice Actor: None

The daughter of the owner and barkeep of the Sky Kid bar and restaurant in the San Salvacion Old Towne district. She catches the eye of the Storyteller Boy when he begins playing music at the bar to earn money to support his uncle, a former taxi driver whom the Eruseans have put out of work thanks to their gasoline rationing. She is described as being “a little older” than he is, but we never learn by how much, though it’s implied to be about only a year or two.

Her and her father are looked down upon by the other residents of San Salvacion, given how freely they commiserate with the occupying Erusean soldiers, giving them all the food and alcohol they can consume in a warm and welcoming environment.

Again, as with the case of the Narrator and our still mysterious Yellow 13, we will be learning a lot more about the Barkeep’s Daughter the further we go into the game. Beyond that, there’s only one other thing to note about her and that’s her possibly—but unlikely—connection back to Ace Combat Zero.

You may remember that one of the Belkan Aces from Zero’s Assault Records, #041 Robert “Spieler” Gloden, was noted to have emigrated to San Salvacion after retiring from the Belkan Air Force at the end of the Belkan War, where he went on to set up and run a hotel. This could just be Project Aces loving with longtime fans of the series by sprinkling loosely connected breadcrumbs around, but the Sky Kid bar is implied to be in the lobby of a hotel.

While it’s somewhat unlikely that the Barkeep mentioned in Shattered Skies is Gloden, and that this girl is his daughter, it’s never stated that she isn’t either. Because it’s only been nine years since Belka ratfucked itself into oblivion in the Belkan War, so the Barkeep’s daughter (and the Storyteller Boy, for that matter) were toddlers when the Seven Pillars attack occurred, so if Gloden really is the Sky Kid Barkeep, then he moved from Belka to San Salvacion with his infant daughter (and possibly his wife, though she’s never mentioned anywhere in-game) after things went to pot in Belka.

Just something to think about. Though it does definitely cast certain events coming up in the game in a new light if the barkeep is in fact Gloden, and the girl is indeed an ex-military brat.





ISAF

ISAF is our protagonist faction for Ace Combat 04, and is a rarity in the series as instead of being the military of a single nation, it is instead an intergovernmental military alliance akin to NATO representing Usea as a whole.

Formally the Independent States Allied Forces. ISAF (pronounced “Eye-Saph”) is the joint continental military alliance created in the wake of the first Continental War after tensions between the Federation of Central Usean states and the independent Usean nations cooled. ISAF was founded to be a multinational military organization sworn to fight on behalf of and defend all the nations of Usea and would not be beholden to any national politics or ideologies, which proved to be the undoing of the original Usean Allied Forces during the first Continental War. The core tenant of the ISAF alliance was that an attack on one member state was an attack on all its member states.

Comprised of personnel hailing from every Usean nation, ISAF is—or rather was, prior to the Erusean invasion—a truly unified fighting force that was the envy of the world, thought to be rivaled only by the Osean and Yuktobanian militaries in terms of manpower, discipline, and technological capabilities. The lone Usean nation not to be a signatory of the ISAF treaty was the Federal Republic of Erusea. The Continental War of 1998 had exacerbated Erusea’s already tense relationship with the eastern nations of Usea, and following both Ulysses Day and the Erusean Refugee Crisis, Erusea ultimately suspended all diplomatic relations with both the FCU and ISAF. ISAF even employs a volunteer foreign legion for mercenary forces or extra-national co-operation forces. For example, at the time of the outbreak of the war, a contingent from the Nordennavic Royal Air Force, the Grendel Covert Operations Squadron, was assisting with ISAF operations and found itself caught up in the general evacuation of Usea at the start of the war.


In a strange bit of “life imitates art” trivia, there was at one point an actual military alliance known by the acronym ISAF here in the real world too. The Afghanistan-based and NATO-overseen International Security Assistance Force was established in December 2001 (three months after Ace Combat 04’s initial release) to assist in training the new Afghan National Security Forces, help rebuilding the civil and governmental infrastructure of Afghanistan, and aid in suppressing the Taliban following the US invasion of Afghanistan in October 2001 in response to the September 11th, 2001 terrorist attacks on New York and Washington, DC. ISAF was disbanded in 2014 as US-led Coalition troops began to pull out of Afghanistan.



ULYSSES 1994XF04

To the relief of the entire world, the Ulysses 1994XF04 asteroid came and went, and while it might have smacked Earth across the face something fierce, it was not the planet-killer many once feared it to be. As predicted by astronomers years earlier, the asteroid crossed Earth Roche Limit on July 3rd, 1999—henceforth known as Ulysses Day—shattering into millions of pieces under the pull of Earth’s gravity.

The vast majority of the fragments either burnt up upon entry into the planet’s atmosphere, or settled into a Trojan orbit with Earth. Many of the larger fragments went on to rain down upon the Earth across the northern hemisphere. Many fragments were destroyed prior to impact by the Usean spaceguard installations of the Stonehenge Turret Network, and the Megalith ballistic missile launch platform, but they ultimately weren’t enough to completely prevent surface damage from the asteroid fragments.

While the majority of impacts occurred in unpopulated areas, several Usean cities suffered direct hits from Ulysses fragments, including Farbanti, Saint Ark, and Newfield Island. Hardest hit by the asteroid fragments, however, was the Anean nation of Estovakia, which suffered catastrophic damage across its territory after its own spaceguard installation, the largely incomplete Chandelier railgun platform, failed during its startup procedures on Ulysses Day.

Both the Osean Federation and the Union of Yuktobanian Republics were largely spared from damaged by the Ulysses planetfall.



STONEHENGE

While we’re a ways off yet from an actual Superweapons entry for Stonehenge, I feel the need to address it right off the bat seeing as how it’s going to be the proverbial Sword of Damocles dangling over at least the front half of the game.

The basic non-spoiler facts about Stonehenge are as follows: the installation is a network of eight independently targeting rapid-reaction gunpowder/magnetic hybrid railguns designed to shoot down fragments falling to earth from the Ulysses 1994XF04 asteroid. Capable of accelerating 120cm ferrous slugs to a speed of 6 km/sec (21,600 km/h—just under Mach 25 and skirting the boundaries of re-entry speed, FYI) and with an operational rage of 1,200 km (spanning nearly the entire width of Usea from the Farbanti coast to Faith Park), the Stonehenge Turret Network is in fact the ultimate land-based non-nuclear weapon of mass destruction—something its designers never even considered in light of its rushed construction to protect against Ulysses' extinction event-level threat. Following Ulysses Day, the Stonehenge facility was decommissioned and shuttered by the FCU government and ISAF to prevent it from falling into the wrong hands. It was guarded by several squadrons of ISAF defense fighters led by Capt. John Harvard—the former Scarface Two, and now head of the Stonehenge Defense Squadron.

With Stonehenge under their control, the Eruseans managed to push ISAF clean off of Usea using just the cannons themselves long before their military forces even pushed into FCU territory. After an initial airstrike on the facility at the outbreak of the war failed, ISAF abandoned any further planned direct actions against Stonehenge itself indefinitely. It was judged that in direct combat, the combination of the facility’s cannons, and its post-facto fortifications by the Erusean military—including installed anti-air defenses, a radar jamming facility, and the dreaded Yellow Squadron stationed within intercept range of the facility for rapid top cover defense—any further airstrikes on Stonehenge would be doomed to failure.

As of the commencement of Operation Umbrella, ISAF is working on a strategy to counteract Stonehenge and defend against its attacks. Given its massive operational range and incredible firing speed, the majority of combat action by ISAF from this point forward as it works to retake the mainland will unfortunately fall within Stonehenge’s operational radius, giving ISAF forces a window of only 1 minute and 48 seconds for evasive action before shells fired from Stonehenge reach the combat zone. This window will diminish the further into occupied territory ISAF presses and the closer it comes to Stonehenge itself.



NEWFIELD ISLAND

Featured in the attract video and the first mission, Newfield Island is our wakeup call for post-Ulysses Strangereal.

The city of Newfield Island was one of the largest off-island cities in North Point situated just off the North Point coast in the Gulf of Saint Ark. The island is largely abandoned now, as it suffered a direct hit from one of the larger fragments of Ulysses 1994XF04, which destroyed over half the city, killing an uncountable number of people and leaving behind the formation that would later be named Anderson Crater. While Newfield’s location outside of Stonehenge’s operational radius left it vulnerable to Ulysses, it now makes it a perfect staging area for ISAF now that Erusea has turned the cannon facility against the rest of Usea.

At present, Newfield Island is only sparsely populated, with the majority of the survivors of the asteroid impact moving elsewhere on Usea or around the world rather than stay and try to rebuild. The island is now inhabited mainly by ISAF military personnel serving at Allenfort Air Force Base on the northern tip of the island and their families.

A motion to begin rebuilding the island’s city center around the rim of Anderson Crater has been vehemently opposed and boycotted by the Usean Geological Survey Society.



FORT GRACE

The CV-04 Fort Grays serves as our temporary home for the start of Ace Combat 04. The Kitty Hawk-class Fort Grays is the flagship of the FCU Allied Navy’s 6th fleet, and was later relinquished to the ISAF Navy following the signing of the ISAF Treaty following the end of the Continental War.

The Fort Grace miraculously missed the majority of the Continental War, as the 6th fleet was deployed on assignment in the south Pacific at the time of the war’s outbreak. Following the end of the Continental War, it and all other FCU naval ships currently overseas were recalled to Usea by FCU President Robert Sinclair to aid in preparation for the Ulysses 1994XF04 planetfall.

As of the outbreak of the Second Continental War, the Fort Grays stands as one of ISAF’s few remaining operational aircraft carriers and is the base of operations for the last remnant of Mobius Squadron, comprised solely of Mobius 1 at present. It will also serve as our seaborne resupply base in lieu of an airbase for certain missions across the span of the game (prodivded you're flying a plane capable of preforming a carrier landing such as the F-4E or the F/A-18, otherwise you'll default back to the airbase).

The Fort Grays's fleet number, 04, is of course one giant reference to Ace Combat 04's title number. It also serves as one a scattered few callbacks to Electrosphere, which featured the General Resource Ltd.-controlled Fort Grays Airport in several missions.

Just don’t get too used to this whole “Electrosphere actually being a thing that we acknowledge” thing, however. Any further references to Ace Combat 3 are going to be few and far between from here on out.




Aircraft featured in Mission 1: Operation Umbrella


Tu-95 Bear
Manufacturer: Tupolev
Role: Strategic bomber, missile carrier, surveillance
Manufactured: 1952–1994
Status: In service
Primary Operators: Russia
Quick Facts:
  • Appears in Ace Combats 04, Assault Horizon, and Infinity.
  • Built to be the Soviet counterpart to the Boeing B-52 Stratofortress, serving as the USSR’s airborne third of its nuclear triad.
  • Still in service in the Russian Air Force to this day, just like the B-52 is in the USAF.
  • One of the largest propeller-driven aircraft still in operation, and one of the few prop planes made with a swept wing design.
  • Its four contra-rotating propellers turn in speeds excess of the speed of sound, making the Tu-95 one of the single loudest aircraft in existence.
  • Known by the NATO reporting name “Bear”.
  • A modified Tu-95 was responsible for dropping the Tsar Bomba, the largest thermonuclear weapon ever detonated on Earth.
  • The Tu-95 flew its first combat sortie in 2015, 63 years after its initial deployment in the Russian Air Force when it conducted bombing raids on ISIS and other targets as part of Russia’s military involvement in the Syrian Civil War.
  • Has several production variants including the Tu-114 (a civilian airliner model), the Tu-142 (a naval reconnaissance plane), and the Tu-95LAL (an experimental nuclear-powered prototype—one of the few nuclear-powered aircraft in existence).


REPEAT OFFENDERS
  • F-4E Phantom II
  • MiG-21






Thanks to doing Ace Combat 2 first, I don’t have to set up Usea as a Place for Shattered Skies, yet there’s a lot of catching up we need to do as we’ve skipped like 5 years’ worth of history and a near-apocalypse, which kind of shuffled the board around quite a bit. You should be passingly familiar with it by now after drat near 30 missions-worth of lore from the last game, and from Electrosphere to boot. The big thing to note in the updated map seen above is that big giant circle that blankets nearly the entire continent.

That’s Stonehenge’s operational radius. The Eruseans are capable striking targets anywhere within that radius with devastating firepower. Stonehenge is the looming threat over the game, and any missions that we’re gonna be going on that happen to take place within that circle run the risk of an unwelcome interruption from the Erusean weapon of mass destruction.



FCU
Full Name: The Federation of Central Usea
Capital: Expo City
Continent: Usea
Head of State: President Robert Sinclair
Government: Multinational Democratic Federation
Real World Analog: Japan, South Korea, European Union

Since the end of the Continental War in late 1998 and the impact of the Ulysses 1994XF04 fragments in mid-1999, the Federation of Central Usea has been in the process of steadily rebuilding and returning to normalcy for the last five years. Thanks to their preparation, however, Usea escaped the wrath of Ulysses more or less intact, and was slowly climbing its way back up to being the world leader it was in the realms of science, technology, medicine, and culture it was before it’s lost half-decade.

While the FCU was able to rebuild its diplomatic relationship with the Osean Federation after the Continental War, both nations have since “mutually agreed” to no longer interfere in each other’s national affairs. Unfortunately, this also meant that when the Eruseans seized Stonehenge, neither the FCU asked for international aid from Osea, nor did Osea offer, despite the very public misgivings by the newly elected Osean President, Vincent Harling, over leaving Usea at the mercy of the Eruseans.

With the majority of FCU territory being considered a contested warzone (AGAIN!), our only “direct” interaction with the Usean government will be through our ISAF briefing guy. While the FCU makes up the majority of forces of the Independent States Allied Forces and a controlling interest in ISAF, one shouldn’t make the mistaken assumption that ISAF=FCU.

Much like in Ace Combat 2/Assault Horizon Legacy, the FCU as a governmental entity is just going to be in the background for the most part in-game itself.




ERUSEA
Full Name: The Federal Republic of Erusea
Capital: Farbanti
Continent: Usea
Head of State: Supreme Commander
Government: Military Dictatorship
Real World Analog: China, Russia, North Korea, Fascist Italy, Nationalist Spain

Already a military dictatorship before the Ulysses Crisis, the aftermath of the July 3rd, 1999 asteroid impact on the planet radically altered the Federal Republic of Erusea, and by extension the fate of the Usean Continent.

Erusea was perhaps the hardest hit of all the nations on Earth by Ulysses 1994XF04, second only to the Anean Republic of Estovakia, which took multiple direct hits from the larger asteroid fragments, devastating its farmlands, industrial sectors, and even its capital of Pythiopolis. The Erusean capital city of Farbanti also suffered a glancing blow from an asteroid fragment impacting just off the coast of its downtown core, the Municipal District. Tens of thousands of people were displaced as the impact left a quarter of the city permanently flooded and damaged beyond any hope of recovery, including the capital’s major financial centers. The image on the cover of the Ace Combat 04: Shattered Skies Original Soundtrack, as seen below, actually depicts the flooded quarter of Farbanti from the air and Larker Crater, left behind by the asteroid impact.

Erusea ultimately set the Usean continent back on the road to war with his mishandling of what became known as the Erusean Refugee Crisis. The damage Ulysses had inflicted across Usea was extensive, ultimately displacing millions of civilians from nations all across the continent as cities, towns, and other vital infrastructure installations were damaged or destroyed by the asteroid impacts. While all the nations of Usea initially agreed to take in refugees from affected areas and work together to rebuild after the crisis had subsided, in early April of 2000, just under a year after the impact of Ulysses, the Federal Republic of Erusea, citing economic strife and a heavy nationalist uprising within its borders, unilaterally declared it would not be accepting any more refugees, and sealed its borders to all transit.

Given Erusea’s available resources, it was expected to have the capacity to take in 900,000 refugees, yet halted its immigration and aid efforts at just over 200,000. The Erusean government announced it would be impossible for them to handle the intake of any more refugees while also devoting its resources to rebuilding its infrastructure and economy. Nearly 600,000 people were left stranded on the Erusea-Delarus boarder. Many were forcibly placed into refugee camps by the Erusean Army, while others still were forcibly deported and flown back to FCU member states on Erusean Air Force transports.

Tensions continued to rise between Erusea and the FCU as Assembly of Nations human rights inspectors in conjunction with the Federation of Central Usea began investigating these refugee camps, uncovering horrid conditions, including inadequate supplies for basic survival needs, deplorable living conditions, and found many of the refugees clustered in these camp to be sick or malnourished. The outrage from the international community lead to a further increase in sanctions on the Erusean government and global condemnation for its human rights abuses.

The AN and FCU sanctions crippled the already struggling Erusean economy, and its already strained relationship with the rest of Usea following the chaos of the Continental War effectively ended any and all diplomatic relations with the rest of the world. To compensate for these loses, the Eruseans began a steep military buildup in an effort to jumpstart their economy, and to defend against what their leaders railed against as “Usean and Osean aggression” at home. The rising climate of nationalism boiled over into full blown fascism as the military leadership seized control over the remaining sectors of the government and private sector it had yet to claim hold of.

While the FCU was troubled by Erusea’s diplomatic silence and obvious military buildup, seeing the same ominous signs of war witnessed in Belka nearly a decade earlier, the rebuilding efforts across the continent left them unable to properly respond to the growing threat, consigning responsibility to keeping Erusea in check to the still woefully underfunded and suppled ISAF.

It was a perfect storm for yet another continent spanning war, and in August of 2003, Erusea launched a surprise attack on their neighboring nation of Delarus with a single objective in mind: gain control over the Stonehenge Turret Network in preparation for a full-scale assault on the Federation of Central Usea.

After a year of strife, the Eruseans now stand poised to claim complete victory over ISAF and the FCU, brining all of Usea under Erusean military rule.



NORTH POINT
Full Name: The Republic of North Point
Capital: North Point City
Continent: Usea
Head of State: Prime Minister (conjecture)
Government: Democratic Republic
Real World Analog: Switzerland, Belgium

While briefly glimpsed at the end of Ace Combat 2/Assault Horizon Legacy, the opening missions of Ace Combat 04 catapult North Point into the spotlight in a very dramatic way. With ISAF being driven off the mainland by the onslaught of the Erusean military and the Stonehenge Turret Network, the military alliance’s command structure has fallen back to North Point to establish a provisional General Headquarters in North Point City, well outside of Stonehenge’s operational radius, and has been in constant contact with the scattered forces holding out on the mainland in Saint Ark and Expo City.

North Point is ISAF’s last refuge on Usea, though with the island nation’s lack of operational military bases after its post-Cold War disarmament, and the loss of Fortress Intolerance at the end of the Continental War, the country is practically a sitting duck before the Eruseans.



SAN SALVACION
Full Name: The Republic of San Salvacion
Capital: San Salvacion City
Continent: Usea
Head of State: President
Government: Democratic Republic
Real World Analog: Switzerland, France, Spain

San Salvacion takes center stage in the frame narrative of Ace Combat 04. The narrator character is a San Salvacion native, living in the capital city’s suburbs initially, later moving to the Old Towne district of San Salvacion City after he’s taken in by his uncle following the death of his family.

San Salvacion was the second nation invaded by Erusea after they had secured Stonehenge in Delarus. San Salvacion become a militarized bulwark between the contested FCU territory to the east and the Erusean homeland to the west and an important travel checkpoint for its military forces moving between Erusea and the rest of the continent.

San Salvacion City itself was converted into a giant ad hoc military base for the Erusean forces, and eventually the home base for its legendary Aquila Squadron, also known as Yellow Squadron, which turned a series of highway tunnels that were under construction on the outskirts of the city at the time of the invasion into their makeshift hangars.

Retaking San Salvacion is ISAF’s secondary goal after destroying Stonehenge, as the collapse of their forces in the north will open a vital path into Erusea itself through the Amber Mountains’ Whiskey Corridor. There is a sizable resistance movement currently in operation inside San Salvacion attempting to lay the groundwork for a coordinated counterstrike once ISAF returns to the mainland. In the meantime, they are working to disrupt the Eruseans on a local level, focusing the bulk of their efforts on trying to sabotage Yellow Squadron.



DELARUS
Full Name: The Republic of Delarus
Capital: Unknown
Continent: Usea
Head of State: Prime Minister (conjecture)
Government: Democratic Republic
Real World Analog:

Sitting right on the Erusean boarder, Delarus was the first country to fall under Erusean control when their invasion of Usea commenced. Though Delarus was politically and militarily unimportant compared to the larger target of the FCU to the east, it possessed the key to Erusea’s victory over the rest of Usea: Stonehenge.

The combined blows of the Continental War, the Allied Forces restructuring into ISAF, and the chaos left in the wake of Ulysses Day placed Delarus in unwitting danger thanks to its possession of Stonehenge. Having only a token military force of its own made the country almost entirely dependent on ISAF for its self-defense. And what once seemed to a politically prudent measure, constructing the Stonehenge Turret Network in the uninhabited desert of largely apolitical Delarus, ultimately proved a fatal error following the Erusean government’s extreme rightward turn into fascism following the asteroid strike on Farbanti and the Erusean Refugee Crisis of 2000.

While the Stonehenge Turret Network had been shuttered following its mostly successful use in defending Usea and the rest of the planet from the larger fragments of Ulysses 1994XF04, the Eruseans quickly saw its potential as a weapon to be used against terrestrial targets, and seized the facility with lightning speed. From there, they were able to use it to rain destruction down upon the rest of Usea, and force the military alliance tasked with defending the continent, the Independent States Allied Forces, or ISAF, to retreat outside of its operational range.

With Delarus and Stonehenge under their control, the Eruseans made short work of bringing the rest of Usea under their control, pressing in San Salvacion, then Ugellas, then finally into the FCU itself.

The principle goal of ISAF’s pending counterstrike operation against Erusea is ultimately to press into Delarus and destroy Stonehenge.



UGELLAS
Full Name: The Independent State of Ugellas
Capital: Unknown
Continent: Usea
Head of State: Prime Minister (conjecture)
Government: Democratic Republic
Real World Analog:

Yep. It’s still there.



AMBER
Full Name: The Republic of Amber
Capital: Unknown
Continent: Usea
Head of State: Prime Minister (conjecture)
Government: Democratic Republic, government contested (conjecture)
Real World Analog:

The Republic of Amber is still just kind of there—somewhere—on Usea. God help me if I’ve figured out where yet.

I don’t think anyone really gives a poo poo anyway.



OSEA
Full Name: The Osean Federation
Capital: Oured
Continent: North Osea
Head of State: President Vincent Harling
Government: Federal presidential constitutional republic
Real World Analog: United States of America

Osea plays no role in the events of Ace Combat 04: Shattered Skies (because it wasn’t invented yet when 04 was made), but I’m keeping this entry here just to make sure nobody forgets about Strangereal’s reigning superpower, now that we’re one game away from Osea taking center stage again in Ace Combat 5.

Following the international embarrassment Osea suffered by helping to spark the Usean Continental War with its botched effort to assimilate the southern FCU states into its territory via a peace treaty, the Osean Federation has become quite rightfully gunshy about playing the roughriding cowboy around the international community.

The calls for a smarter, less cavalier foreign policy ultimately propelled the newly elected Osean President Vincent Harling to victory in the November 2004 Osean Presidential Election. Though Harling took office right in the midst of the so-called “Shattered Skies Crisis” on Usea, he made the hard choice to honor his campaign pledge of non-interference in the domestic affairs of foreign powers, and declined to mobilize the Osean military to aid the FCU against Erusea.

That said, as the war on Usea rages, the Osean military is currently at DEFCON 3 in preparation for a potential (yet still unlikely) strike on Osean territory by the Eruseans.




Since we’re still in the realm of Named Aces, the “Assault Records” heading remains an artifact title. The Named Aces in Ace Combat 04 follow the Assault Horizon Legacy pattern of only appearing in New Game+ (aka New SP Game) runs through the game.

There are a total of 20 Named Aces that appear in-game, and shooting them down will unlock their paint schemes for you to use in-game, though the very first and very last have special extra-game circumstances required to unlock them.

Also of note, all the Aces in Shattered Skies, barring the final one, are named after astronomers.

Furthermore, starting from this point forward, in lieu of in universe write ups, Kadorhal will be providing historical background blurbs for each astronomer that the various Aces in the game are named for.



    Biela
  • Plane: F-4E Phantom II
  • Not In Game
  • Spawn conditions: Does not exist in-game. This paint scheme becomes purchasable by beating the game once and loading an SP New Game.


    Wang
  • Plane: F-5E Tiger II
  • Mission 1
  • Spawn conditions: Spawns north of Newfield Island, past Allenfort AFB.

Kadorhal posted:

Ace Number Zero is Biela. Named for Baron Wilhelm von Biela, born March 19th, 1782. German-Austrian military officer, a grenadier Captain who also dabbled in astronomy. In that field, his specialization was observing and calculating the orbits of comets. He published articles, primarily in the Astronomische Nachrichten, discussing comets, theoretical considerations of comets hitting the sun, and occultations of stars by the moon. He was the first to identify a Jupiter-family comet, later named Biela's Comet, as periodic; the comet later split in two around 1852. Died February 18, 1856, at 73 years old.

As Crow mentioned, Biela is not actually present in the game; the name is simply printed on the tail of the Ace paint scheme for the F-4E Phantom II, which is unlocked for purchase at just shy of a hundred grand after completing the game once.

Ace Number One is Wang. Named for Wang Qi, Chinese astronomer (or possibly the ancient astronmer Wang Zhenyi). Little information is available about him, other than that he co-discovered a periodic comet named 142P/Ge-Wang. Presumably he's still alive, as the website for Michigan State University's Department of Physics and Astronomy lists him as a graduate student.

Wang Zhenyi, meanwhile, was a scientist from the Qing dynasty. She published papers explaining the function and movement of the equinoxes, the motion of the stars and the sun, and the orbits of Venus, Jupiter, Mars, Mercury, and Saturn, and the relationship between solar and lunar eclipses. She was acclaimed as "An extraordinary woman of 18th century China." Died in 1797 at the age of 29.





Ace Combat 04: Shattered Skies Original Soundtrack
Composers: Tetsukazu Nakanishi, Keiki Kobayashi, Hiroshi Okubo, Katsuro Tajima, Agustin Barrios Mangore, Stephanie Cooke
Release: 2001
Discs: 2
Tracks: 24, 24

Tracks featured in Mission 1 & Intro:

DISC 1

DISC 2




Couple of little odds and sods before we wrap up this first post:



First up, a gallery of background flags, for lack of a better term. These mysterious unattributed flags, mostly variants on the San Salvacion flag, appear in the ACES AT WAR: A History artbook published by Project Aces in commemoration of the end of the “Golden Trilogy” with Ace Combat Zero. A couple of these flags appear very briefly in the flagpole shot showing off the ISAF flag flying over North Point. The weird doubled-over San Salvacion flag also appears prominently in a brief frame story shot in-game. It is largely assumed that these flags belong to several of the individual states that comprise the FCU, but that’s probably putting too much thought into it already.


Also, here are some concept art pieces and beauty shots of Newfield Island and Anderson Crater:




And some artwork of the two sidestory characters we’ve met so far, the Storyteller Boy and the Barkeep’s Daughter:



Storyboard sketches for the opening cutscenes:



The ISAF logo and various livery:








The Erusean military insignia:



“The Shot,” concept artwork related to the various impact craters left by Ulysses 1994XF04:



And lastly, here’s something very interesting from a lore standpoint:



Now that looks awfully familiar, doesn’t it?

Yes, this is the first unofficial appearance of the Strangereal world map. You can pick out Osea, Verusa, and Anea all more or less close to their finalized forms which would be revealed in Ace Combat 5. This prototype Strangereal appeared on the cover of the Ace Combat 04 Guidebook published in Japan. The map was heavily reworked from this initial design, but this is more or less it.

We are officially in Strangereal now.

nine-gear crow fucked around with this message at 06:59 on Nov 29, 2022

Brunom1
Sep 4, 2011

Ask me about being the best dad ever.
YEAAAAAAAAAAAAH!

2nd favorite game on the series, losing only to 5.

And, on that subject, how come you don't have 5's protag on that poll, huh? :colbert:

nine-gear crow
Aug 10, 2013

Brunom1 posted:

YEAAAAAAAAAAAAH!

2nd favorite game on the series, losing only to 5.

And, on that subject, how come you don't have 5's protag on that poll, huh? :colbert:

Because we're not there yet :v:

You could say that, we have so far to :suicide:

Son Ryo
Jun 13, 2007
Excuse me, do you know where Saiyans hang out?
Yeah, out of the ones I've played so far I think I'd vote for X's protagonist.

So, I got Ace Combat 4 shortly before the LP started, and decided to write down my first impressions in case anyone would be interested. I started Ace Combat with Legacy on the 3DS, then moved on to play all the way through X and picked up Infinity around the same time. Then I grabbed Assault Horizon (jeez, that was a mistake, but it was only $2.50, and at least it contributed some truly rockin' music to Infinity) and now 04.

So far, it feels a lot like X does-- similar missile lock-on ranges and so forth, but of course it plays a bit better with more controls and such. I like the idea of being able to go back and land at an airbase or carrier and actually resupply mid-mission, which isn't something I've seen in any other Ace Combat game so far (disclaimer: I didn't watch the LP for Zero, since I wanted to play it myself first, but it and 5 are on the way, and I haven't made it to the end of the 3 LP yet but while it did have refueling it didn't have mid-mission refuelling that I saw). Aside from a few questionable UI designs (like the hangar where you choose your planes being so bright it blocks out the menu), this game is a good contender for the best Ace Combat game I've played so far.

(Since writing this, I've beaten the game and gotten halfway into 5, but I'll post what I wrote about the ending when that comes.)

ACES CURE PLANES
Oct 21, 2010



Look at all these people voting for pilots without a cool red phoenix emblem, shame. :colbert:

nine-gear crow
Aug 10, 2013

ACES CURE PLANES posted:

Look at all these people voting for pilots without a cool red phoenix emblem, shame. :colbert:

What can I say? People just love to shoot Visari.

Kadorhal
Jun 3, 2013

Look, just sign the stupid petition. I've got stuff to do.
I've got another thing to go along with the Aces of this game. No, it's not another bullshit made-up Assault Record. This time it's more trivia! I've been kind of running out of plane stuff to talk about (I have my doubts I'll even have anything new to talk about after we get past 5, I think only Infinity has more planes than it and that's only because they've added more post-release). Fortunately, this game has really opened up the trivia bit because they, as mentioned, chose to name their Aces after astronomers. It's something entirely new that I didn't know much about before I looked them up for the sake of putting this together, but hey, writing Databases™ is basically my second-favorite part of making or even considering LPs.


Ace Number Zero is Biela. Named for Baron Wilhelm von Biela, born March 19th, 1782. German-Austrian military officer, a grenadier Captain who also dabbled in astronomy. In that field, his specialization was observing and calculating the orbits of comets. He published articles, primarily in the Astronomische Nachrichten, discussing comets, theoretical considerations of comets hitting the sun, and occultations of stars by the moon. He was the first to identify a Jupiter-family comet, later named Biela's Comet, as periodic; the comet later split in two around 1852. Died February 18, 1856, at 73 years old.
As Crow mentioned, Biela is not actually present in the game; the name is simply printed on the tail of the Ace paint scheme for the F-4E Phantom II, which is unlocked for purchase at just shy of a hundred grand after completing the game once.

Ace Number One is Wang. Named for Wang Qi, Chinese astronomer. Little information is available about him, other than that he co-discovered a periodic comet named 142P/Ge-Wang. Presumably he's still alive, as the website for Michigan State University's Department of Physics and Astronomy lists him as a graduate student and even gives his email address (might be cool to try and get an interview, assuming it's the same person, otherwise please don't send him things that will make me regret posting this), and a double-check for info on the comet reveals it was discovered in 1988 (one source stating it was in May, the Polish version of Wikipedia claiming November instead).

EDIT: On the subject of voting for best protagonist, Cipher is a more than acceptable substitute for Phoenix, so I can be more forgiving than ACES.
add my loving phoenix emblem to the medal exchange already, infinity!

Kadorhal fucked around with this message at 19:35 on Aug 20, 2016

VKing
Apr 22, 2008
Was :f5:ing for this to come up.

The first time I saw this game was on a demo disc that came with a magazine on my friend's PS2 back in the day. That briefing music has stuck with me ever since as one of my favourite tracks in the series.

Maybe not the best AC game in gameplay, but it's my favourite of the bunch.

Cooked Auto
Aug 4, 2007

Should be worth pointing out that the Tu-95 is not just a propeller aircraft but a Turboprop aircraft. :eng101:

Otherwise, aw yis. It's time. :woop:

Shei-kun
Dec 2, 2011

Screw you, physics!
Where's the "Update PoP 2008, Crow" option?

This election is rigged :colbert:

AradoBalanga
Jan 3, 2013

I mostly lurked during your Zero and 2/AHL LPs, but they were great and I am looking forward to seeing the rest of this series.

Shei-kun posted:

Where's the "Update PoP 2008, Crow" option?

This election is rigged :colbert:
Hell, there isn't even a Dash Rendar option. What gives?

Probottt
Dec 15, 2013
This was one of the first games I picked up when I first got a PS2 a couple of years ago. This game alone made getting a PS2 worth it.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


This game has some of the worst missions in the entire series, but it definitely has its high points. I'm glad Infinity remixed every fight in the PS2 trio of games so they were much more interesting, especially Stonehenge and Excalibur.

Pythonicus
Mar 31, 2011

I just wanted to say...
I love you.
Buckling in for one HELL of a nostalgia ride. I think the only game I played more than Ace Combat 04 at the time was MGS2, so seeing it again will be a joy.

frozentreasure
Nov 13, 2012

~
Nemo isn't on that poll, I'm reporting you.

Inglonias
Mar 7, 2013

If the skies are our only refuge, I will see all of us take wing.

When I was gifted a PS2 for my birthday (forget which year, but it can't have been earlier than 2003) AC04 was one of two games that my parents got to go with it.

The other game I got was completely forgettable.

Looking forward to this!

EDIT: Also, good god, the AI is just as bad as I remember! Friendly forces will score a few kills here or there, but Mobius 1 is the ONLY COMPETENT ISAF pilot.

Inglonias fucked around with this message at 22:31 on Aug 20, 2016

Dr. Snark
Oct 15, 2012

I'M SORRY, OK!? I admit I've made some mistakes, and Jones has clearly paid for them.
...
But ma'am! Jones' only crime was looking at the wrong files!
...
I beg of you, don't ship away Jones, he has a wife and kids!

-United Nations Intelligence Service

I always loved the color scheme for the Phantom in this game. It looks so stylish in that light blue/white color scheme.

Also so glad we made it here, this is going to be a fun ride.

Edit: I'll never understand why they got rid of the rank display for the score. That was so convenient, I don't know why they got rid of that.

Dr. Snark fucked around with this message at 22:29 on Aug 20, 2016

PunkBoy
Aug 22, 2008

You wanna get through this?
Only one person in the poll has a QTE to fist pump, so the choice is obvious. :colbert: (Nah, I voted for the Demon Lord)

I've been looking forward to this LP!

nine-gear crow
Aug 10, 2013
WHO ACTUALLY VOTED FOR BISHOP?!!:byodood:

biosterous
Feb 23, 2013




In a curious echo to what happened in the last thread, the "I won't cover this game" image includes Assault Horizon Legacy, which got covered in last thread.

Last time it was the same thing, but with Electrosphere.






This LP series is like poetry. It rhymes.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.
I couldn't follow the war or storyline of AC2 at all, so here's hoping this one's better.

Wonder when the series is going to finally have a female protagonist.

Lunethex
Feb 4, 2013

Me llamo Sarah Brandolino, the eighth Castilian of this magnificent marriage.
Well Assault Horizon kind of does, if we're strictly speaking from a player controlled character who pilots a plane in a game about flying planes.

And if we are, I made her look drat good with that amazing flying I did in that Nap of the Earth canyon run with that big rear end gunship :dukedog:

Kibayasu
Mar 28, 2010

Lunethex posted:

Well Assault Horizon kind of does, if we're strictly speaking from a player controlled character who pilots a plane in a game about flying planes.

And if we are, I made her look drat good with that amazing flying I did in that Nap of the Earth canyon run with that big rear end gunship :dukedog:

Say what you will about Assault Horizon (cliched under-baked plot, barely developed characters and protagonist - which is saying something in an Ace Combat game, way too long and mechanically barren helicopter missions, dogfight mode being WAY over emphasized), some of it can look really good when its given time to just fly.


So do we start the blood feud about whether AC4 or AC5 is better now or later?

Cooked Auto
Aug 4, 2007

Cythereal posted:

Wonder when the series is going to finally have a female protagonist.

I'd argue that the callsigns are neutral enough to just say that Mobius One/Blaze/Cipher/Phoenix is a female pilot if you so like.
Sure, it'd be cool if it happened but the game is vague enough about the main characters identify that you can just make up your own.

Lunethex posted:

And if we are, I made her look drat good with that amazing flying I did in that Nap of the Earth canyon run with that big rear end gunship :dukedog:

She's also in command of the bomber mission as well if I recall right.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Cooked Auto posted:

I'd argue that the callsigns are neutral enough to just say that Mobius One/Blaze/Cipher/Phoenix is a female pilot if you so like.
Sure, it'd be cool if it happened but the game is vague enough about the main characters identify that you can just make up your own.

Just spitballing here, but one thought I've had watching this LP series is that a potentially interesting way to tell an Ace Combat story would be to feature a protagonist squadron, with the actual PC faceless but each mission's briefing/inter-mission story bit narrated by one of your squadron mates, perhaps as flashbacks or perhaps as journal entries written during the conflict.

Cooked Auto
Aug 4, 2007

Cythereal posted:

Just spitballing here, but one thought I've had watching this LP series is that a potentially interesting way to tell an Ace Combat story would be to feature a protagonist squadron, with the actual PC faceless but each mission's briefing/inter-mission story bit narrated by one of your squadron mates, perhaps as flashbacks or perhaps as journal entries written during the conflict.

Pretty sure a similar concept brought up at least once or twice in the AC2 or AC0 thread by either you or someone else so the idea is out there so to speak.

However I want to counter with something else. An Ace Combat board game, using the X-Wing rules.

Shinjobi
Jul 10, 2008


Gravy Boat 2k
Yellow Thirteen is a punk bitch and I would fist fight him IRL:smug:

nine-gear crow
Aug 10, 2013

Cythereal posted:

I couldn't follow the war or storyline of AC2 at all, so here's hoping this one's better.

Wonder when the series is going to finally have a female protagonist.

I would ultimately argue that that's Ace Combat 5, interestingly enough. Blaze may be the player character of the game, but when it comes to the plot and action, Kei Nagase is the protagonist of Ace Combat 5 in everything but name. The game doesn't beat you over the head with it though and kind of uses Blaze as a shield to keep you from realizing it, kind of like how Final Fantasy X has Tidus putting on his big dumb song and dance for most of the game to distract you from how Yuna is actually the game's protagonist.

Shinjobi posted:

Yellow Thirteen is a punk bitch and I would fist fight him IRL:smug:

Hot takes over here.

nine-gear crow fucked around with this message at 02:59 on Aug 21, 2016

Son Ryo
Jun 13, 2007
Excuse me, do you know where Saiyans hang out?

Kibayasu posted:

So do we start the blood feud about whether AC4 or AC5 is better now or later?

I'd give that fight to AC4, easily. I'm about halfway through AC5's Campaign Mode and not having a good time at all; without mentioning too many specifics, I loved the sense of freedom that AC4 gave you and AC5 seems built from the ground up to be much more restrictive. My #1 cause of death in the game so far is ramming into the ground/a building/an enemy plane because I'm trying to kill stuff with my guns to save on missiles.

Lunethex
Feb 4, 2013

Me llamo Sarah Brandolino, the eighth Castilian of this magnificent marriage.
If you're playing at hard or below you don't need to worry about missiles though.

Kibayasu
Mar 28, 2010

If you're running out of missiles in an Ace Combat game you're probably spamming them at planes you're never going to hit. All enemies have fairly obvious "shoot me now!" tells.

Suspicious Dish
Sep 24, 2011

2020 is the year of linux on the desktop, bro
Fun Shoe
i never played the ace combat games but i have all the soundtracks because they own.

Cooked Auto
Aug 4, 2007

nine-gear crow posted:

kind of like how Final Fantasy X has Tidus putting on his big dumb song and dance for most of the game to distract you from how Yuna is actually the game's protagonist.

Or FF11 for that part.

Kibayasu posted:

If you're running out of missiles in an Ace Combat game you're probably spamming them at planes you're never going to hit. All enemies have fairly obvious "shoot me now!" tells.

Probably not as obvious as the one in HAWX 2 though.

Suspicious Dish posted:

i never played the ace combat games but i have all the soundtracks because they own.

True that, my main exposure to AC comes from the soundtracks. Starting with the one from 4 even.

VKing
Apr 22, 2008

Kibayasu posted:

So do we start the blood feud about whether AC4 or AC5 is better now or later?

Nah, no need for that I think.
AC5 is probably better, all things considered, but I like AC4 better overall, by a little.
They're both pretty great games.

Serperoth
Feb 21, 2013




I was peeking around a tiny bit on the Wiki, to look at a thing about Narrator Boy and Ace Combat 2, and it led me to realize that there is one game that I actually own, and is set in Strangereal, with a protagonist we've already seen, even.

Not sure if you want to click the picture, but, well, Phoenix will be there if and when you do decide.

ModeWondershot
Dec 30, 2014

Portu-geezer
So, I may not have written much in either previous thread, but I am still impressed as ever with your dedication to providing background details and insights (conjecture or otherwise) into the series as a whole. I look forward to reading more!

Also, good get on the voice actor for our narrator.

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nine-gear crow
Aug 10, 2013
I already told him this privately, but I just want to publicly thank Fedule for the thread tag change. Apparently it was something of an insane process thanks to "lol radium" including briefly stranding the thread in GBS, so if we have any refugees with us from GBS now, hello and welcome, please enjoy the insanity of Ace Combat with us.

But now, apparently, if Fedule is correct, this thread is the only active one anywhere on the forums that currently has the thread tag.

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